Game Detail

Players

Alice (Virgin) Bob (Baron) Charlie (Washerwoman) David (Butler) Eve (Imp) Frank (Recluse) Grace (Saint) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good343,42378,774$1.7038
Evil123,1809,082$0.0888

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Bob. Your safe bluffs are: Soldier, Monk, Empath
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Heidi or Eve is the Investigator.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either David or Bob is the Baron.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-engaged player so I am not accidentally locked out of early votes, while keeping flexibility to change masters in later nights if suspicion develops.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private info network with my neighbors, gather early claims, and pre-empt my Recluse misregistration causing false suspicion.
🧠
Avoid exposing Saint early while still encouraging info sharing and building a small trust network for later deduction.
🧠
Identify myself to my Demon (Eve) and establish a coordination plan for our bluffs.
🧠
Contact both candidates privately to confirm who is Investigator, collect their ping, and decide whether to share publicly or through a proxy to avoid demon kills.
🧠
Create an information channel with my Butler master and a neighbor, so I can coordinate voting and collect early claims without going fully public.
🧠
Share my real role privately and propose a controlled Virgin test with a Townsfolk nominator to mechanically confirm players, while not letting an unknown player control the nomination.
🧠
Confirm my real role to the Washerwoman to build a trusted info chain, while keeping my Baron ping semi-private and setting up Outsider-count confirmation.
🧠
Coordinate with my Minion, Bob (Baron), and update him on Charlie's claim.
🧠
Keep my Recluse hidden early while still building trust and gathering enough claims to coordinate tests and catch contradictions before nominations.
🧠
Privately inform likely coordinators that I cannot be executed, so they avoid wasting an execution and can help manage my public reveal timing and Outsider count.
🧠
I need to coordinate our bluffs with Eve. Since Charlie (likely good) is claiming Washerwoman and saw one of us (Eve or Heidi) as Investigator, I should claim Investigator myself to intercept that 'confirmation'. This makes Charlie trust me and creates a solid bluff. I also want to check if Heidi is one of the extra Outsiders I created.
🧠
Update Alice and David with my Washerwoman info and Heidi’s Investigator ping; propose a Virgin test and align around Butler voting constraint to catch inconsistencies early.
🧠
Clarify Heidi’s exact Investigator info and warn Bob he is in a Baron ping, so both can share claims and we can track Outsider count and plan today’s Virgin test.
🧠
Coordinate a controlled Virgin test and get clearer Investigator details, while preventing an evil or uncertain player from nominating me first and wasting my ability.
🧠
Answer both without overcommitting to Bob or David, prompt for claims and Outsider info, and set up a coordinated plan around Alice's Virgin while watching for Baron signals.
🧠
Coordinating bluffs with my Minion (Bob/Baron) and providing him with the information that Grace claimed Saint to help validate his Baron role and align our stories.
🧠
Privately align with Grace on Outsider count and avoid accidental Saint execution; also flag potential Baron world without broadcasting my Recluse to the whole town.
🧠
Get more early info from a neighbor without revealing Saint widely, and check whether anyone has outsider-related info that confirms or refutes a Baron world.
🧠
I need to counter Heidi's claim that I am the Baron. By claiming Investigator first and pointing at Alice or Grace as a Minion (Poisoner), I create a conflict with Heidi and provide a 'good' explanation for my role. Since Grace is claiming Saint (per Eve), calling her a potential Poisoner creates doubt about her Outsider claim or my info, which is good for chaos.
🧠
Get Eve’s role claim to confirm the Washerwoman ping, and ask Heidi about any Outsider counts to test the Baron hypothesis before nominations.
🧠
Get Eve and Grace claims fast to resolve the Investigator conflict, decide whether Virgin test is safe, and narrow suspects for the first execution.
🧠
Coordinate with Heidi and Charlie to resolve the Baron versus no-Baron fork by prompting full claims and Outsider count checks, while keeping my Virgin unspent for a strong confirmation later.
🧠
Share the Investigator conflict quickly and request exact prompts plus Outsider claims so we can confirm or refute a Baron world before nominations.
🧠
I need to establish my Empath bluff and plant seeds of doubt. By claiming David and Frank are 'good' (0), I build trust with my neighbors. I'll also relay Bob's fake Investigator info to David to support my fellow evil player and pressure Grace/Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly steer town toward resolving the Investigator conflict by executing one claimant, while lightly distancing myself from the Poisoner ping without outing as Saint.
🧠
Lock in the Investigator conflict as today’s focal point: force Bob to state exact info, and if it stays inconsistent, execute him rather than chasing his accusations.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is in a direct double-claim and is pushing suspicion onto me. With two Outsiders privately known, a Baron world makes Bob a high-value execution. I will support executing Bob to resolve the conflict.
🧠
I want to secure enough votes to execute Bob, resolving the Investigator conflict early, and also enable David’s claimed Butler voting restriction if he is telling the truth.
🧠
I will wait to see if Bob can defend himself or if more votes come in before deciding whether to join the vote. Joining too early might look suspicious if he's my minion.
🧠
Alice is voting and she is my Butler master, so I am allowed to vote. Executing Bob resolves the Investigator conflict and, if Heidi is right, kills the Baron and explains extra Outsiders.
🧠
Day one Investigator conflict is the best executable data point. My vote likely secures an execution and forces clarity for tomorrow.
🧠
Support executing the Investigator-claim conflict target. My Washerwoman info makes Heidi the more likely real Investigator, so Bob is the better D1 elimination.
🧠
Defend myself against the execution by highlighting the role conflict and pointing suspicion at Grace.
🧠
Secure Bob’s execution to resolve the Investigator conflict; Charlie’s Washerwoman support makes me confident Bob is lying, likely evil. This narrows worlds and should expose Baron/no-Baron via Outsider claims.
🧠
Lock in the plan to execute one Investigator claimant rather than the accused targets, and keep town focused while not outing myself as Saint.
🧠
Bob’s claim puts me as Poisoner, which I know is false as the Virgin. Speaking now locks that contradiction in public and supports executing the more inconsistent Investigator claimant.
🧠
I will wait and not vote for my Minion, Bob, to avoid suspicion and see if the vote reaches the required threshold without my help. Voting for him now would be too aggressive for an Imp trying to stay hidden, especially since he's already at 5 votes.
🧠
Reinforce the mechanical inconsistency in Bob’s claim and keep town focused on resolving the Investigator conflict with an execution today, without exposing my Butler role.
🧠
Slow the table from hard-clearing Alice off Bob’s info, demand exact wording from Bob and Heidi, and keep options open while the vote is happening.
🧠
Reinforce the logical inconsistency in Bob’s claim, clarify my Washerwoman info does not point to Bob, and keep town focused on resolving the Investigator conflict by executing Bob.
🧠
Defend against the nomination by reinforcing my Investigator bluff and casting doubt on Alice's Virgin claim.
🧠
Lock in my exact Investigator prompt publicly and show Bob’s Poisoner story does not fit a Baron world, so town keeps votes on Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock town onto executing the Investigator-conflict claimant, and steer them away from executing the accused pair (Alice/Grace) while I avoid publicly outing as Saint.
🧠
Keep focus on the cleanest mechanical contradiction today while setting up a Baron and Outsider-count solve for tomorrow, minimizing last-minute chaos or a tied vote.
🧠
I need to distance myself from Bob since he is likely being executed, while reinforcing my fake Empath claim and supporting the general consensus to appear good.
🧠
Keep pressure on the most inconsistent claim, avoid last-second tie games, and remind town of my Butler constraint so my future votes are interpretable.
🧠
Steer town to let Bob die without a late tie, while warning that Eve’s Empath β€˜clear’ is not mechanical, and tee up Outsider-count logic for tomorrow.
🧠
Reinforce the strongest mechanical conflict and set clear next steps so town does not spiral into role fights after Bob dies.
🧠
I am on the block and about to be executed. I need to lean into my Baron role's mechanical impact (extra outsiders) while maintaining my Investigator bluff to sow doubt and potentially implicate Heidi later.
🧠
Keep today’s execution on Bob, prevent a last second tie, and set up a clear Outsider count check tomorrow to distinguish whether Bob or David was the Baron.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Charlie to remove the Washerwoman who confirmed my bluff (Investigator/Empath) and to disrupt the town's logic chain before they can verify the Outsider count. Removing Charlie also protects the 'Heidi vs Bob' narrative since Charlie was the primary source of info supporting Heidi.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my voting constraint predictable and aligned with the town leader I currently read as good; reduces confusion and lets me coordinate votes while we sort Investigator conflict and Outsider count tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get exact claim wording and align on a plan. Quietly reveal Virgin to two info roles so we can use a nomination test on a high-suspicion player without broadcasting it yet.
🧠
Get Eve’s updated Empath read and Heidi’s exact Investigator claim to reconcile worlds and guide today’s nomination without risking my Saint execution.
🧠
Get my WW info to the two players most likely to coordinate the town, and push a concrete Baron versus no-Baron check via Outsider count to narrow suspects before nominations.
🧠
Sync with my master so my vote can count, and push a full Outsider count check with Alice and Heidi to resolve Baron world and narrow the evil team.
🧠
Coordinate with my Demon (Eve) now that I am dead. I need to know her plan and remind her of the Outsider count I set up to misdirect the town.
🧠
Answer Alice and Grace with my exact info, frame the Outsider-count logic, and push the group to resolve whether Baron exists, which narrows demon candidates.
🧠
Coordinate with my Minion (Bob) to align our bluffs and decide on the next kill.
🧠
Lock in Outsider count math (supports/attacks Heidi), update Empath/ Virgin plans, and steer nominations away from executing Saint while we solve which Investigator claim was real.
🧠
Coordinate a clean Virgin test during nominations without accidentally executing me, and align votes with David’s Butler restriction to maximize info and catch an evil Investigator/Empath bluff.
🧠
Get Alice and David on record about their claims and voting constraints, and steer town away from executing me while we resolve Baron/Outsider math and narrow Demon candidates.
🧠
Steer town to a mechanical Outsider-count solve and re-evaluate Heidi vs Eve, while locating an Undertaker check on Bob to reduce worlds.
🧠
Answer Grace’s sanity check, coordinate with Alice on the Virgin-test plan while warning about false-negative risk, and push the Outsider count/Baron world to narrow suspects before noms.
🧠
Support Eve's plan to kill the Investigator claim and suggest a way to frame Frank as the Drunk to explain away any potential future info conflicts.
🧠
Answer their questions, confirm whether Grace really claimed Saint, and propose a Virgin nomination test plus outsider count to distinguish Bob-Baron vs David-Baron vs no-Baron worlds.
🧠
To reinforce my Empath bluff and support the 'Baron' narrative by confirming my neighbors (Frank and David) as good in my info, which aligns with them being the Outsiders the Baron supposedly created.
🧠
Help town use the Virgin test correctly: it is high info but only if we interpret both outcomes right, avoiding an auto-misexecute that could let Demon Alice escape.
🧠
Coordinate a public mechanical check: the Virgin test plus Outsider count can confirm Heidi or expose her as evil, narrowing Demon candidates without risking executing the Saint.
🧠
Confirm my Saint status privately so town does not execute me. Push for public outsider roll call and careful interpretation of the Virgin test so we do not misclear an evil Spy or misexecute a good Investigator.
🧠
Give Alice and Grace a tight logic fork: either Baron world requires extra Outsiders, or Eve’s role claim is inconsistent with my WW. Encourage fast public claim-scrub and targeted pressure before nominations.
🧠
Coordinate with Alice and Eve: run Virgin test carefully, avoid false certainty, and push full Outsider and role claims to resolve the Baron and Investigator contradictions.
🧠
I want to provide Eve with tactical advice on how to handle Alice's Virgin claim and suggest potential misdirection strategies to keep the heat off the evil team.
🧠
Coordinate a clean public plan: confirm the rumored Recluse claim to resolve outsider math, and line up a Virgin nomination test on David to check if he is Townsfolk or not before nominations.
🧠
I need to support the Virgin test to appear cooperative while also reinforcing my Empath bluff. Supporting the test puts pressure on Heidi and Alice to resolve their conflict, potentially leading to a mis-execution or wasting a good ability.
🧠
Warn them the proposed Virgin test with David cannot work, and highlight the role-count impossibility so town focuses on finding the liar who must be the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my Washerwoman info to force a mechanical check: outsider count and Undertaker result on Bob to validate or break the Baron/Investigator narratives and focus nominations.
🧠
Use the last nomination time to coordinate the Virgin test correctly, demand full public claims and Outsider count, and remind town my Butler vote is locked to Alice so they plan votes accordingly.
🧠
Use the last nomination tick to force public Outsider roll call and protect my Saint status while guiding a Virgin test that can generate hard info without risking an auto-loss.
🧠
I will speak publicly to confirm my bluffed role and information, aligning myself with the 'Baron is in play' narrative to support my Minion (Bob) and position myself as a helpful, information-providing Townsfolk.
🧠
I want to support Eve's fake Empath claim and solidify the 'three Outsider' narrative to make my Baron claim (and the extra Outsiders) seem like a closed case, which helps hide Eve as the Demon.
🧠
Virgin test gives hard info and likely pins Demon between Alice and Eve; if no trigger, Alice becomes top execution. It also confirms me as Townsfolk if it triggers.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Alice is now confirmed as the Virgin after the test with Heidi triggered. As a confirmed good player with strong social influence and a spent ability, she is the most dangerous player to leave alive, especially since she can coordinate the remaining town. Killing her removes a 'cleared' player and forces the town to look among the unconfirmed players, including my fellow evil team.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick Alice again because she is confirmed-good and will coordinate her vote with mine, preventing an evil master from withholding votes to block my influence.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Use whispers to verify David's Butler constraint and pressure-test Eve’s Empath claim, without fully revealing my world read to a possible evil player.
🧠
I need to maintain my Empath bluff and address Charlie's question about the Recluse. By confirming zero and acknowledging the Recluse could go either way, I appear helpful and consistent with my previous claims.
🧠
Get the latest info from the Charlie, David, Eve private chat and lock in a consistent world before nominations. Also prep to reveal Recluse to calibrate Empath info.
🧠
Share the clean logic chain from my confirmed Investigator info and push the group toward a decisive execution plan before nominations, while flagging the main alternative world.
🧠
Answer Charlie and Frank, confirm my Butler voting constraint, and steer the town toward a coordinated plan knowing I may be unable to vote today unless Alice uses a ghost vote.
🧠
Align David and Frank on the key logic fork: if Bob=Baron, Eve’s Empath 0 cannot be true. Push for executing Eve while keeping me, the Saint, off the block.
🧠
I need to support my Demon (Eve) and keep the 'three Outsider' narrative alive to explain the Baron's presence without admitting I am the Baron. I am dead, so I should act like a concerned ghost.
🧠
Push the key endgame math and the strongest mechanical read: if Baron is dead, there is no poison, so leaving an Empath alive to final four points to Eve being the demon. Encourage the group to execute Eve today, not the Saint.
🧠
Coordinate endgame: we must hit the Demon today. Push team away from executing Grace blindly due to Saint risk, and prep Alice ghost vote so Butler David can vote if needed.
🧠
Maintain my Empath bluff and support my fellow evil player Bob while keeping David, a potential outsider, feeling safe. I need to reinforce the idea that my information is consistent despite the night kills.
🧠
Verify David’s Butler mechanically via Alice, and coordinate Alice’s ghost vote so David can vote. This reduces uncertainty before do-or-die execution at four alive.
🧠
Correct my earlier mistake about David/Butler and give a clean role-count proof that Eve is the only possible Demon, to drive today’s nomination and use my ghost vote if needed.
🧠
We are at four alive and must hit the Demon today. I need Alice’s ghost vote to unlock my Butler vote, and I want Frank aligned to push and vote Eve in noms.
🧠
Get David and Frank aligned to nominate and vote Eve, while keeping me unexecutable as Saint. Secure a plan for nominations and votes before the phase ends.
🧠
I want to privately coordinate with my Demon (Eve) to shift suspicion onto Grace (Saint claim) or Charlie (Washerwoman claim). By suggesting Grace is a fake Saint, we can potentially bait the town into executing her, which would end the game in an evil win if she actually is the Saint, or just remove a good player if she's not.
🧠
Coordinate the decisive Day 3 execution and ensure David can legally vote by pairing with my ghost vote, while avoiding the Saint execution trap.
🧠
Coordinate a low-risk execution (Frank) that avoids the Saint auto-loss, uses Alice’s ghost vote to unlock David’s Butler vote, and preserves Eve for a potentially decisive Empath read tonight.
🧠
I am coordinating with my Minion, Bob, to shift suspicion onto Grace (who claims Saint). Since I am claiming Empath and getting 0s on my neighbors (David and Frank), and Frank is the Recluse (who can register as Good), the logical conclusion for the town should be that the Demon is Grace.
🧠
Coordinate a unified push to nominate and execute Eve, and ensure Butler voting works by getting Alice to spend her ghost vote. Reduce chance of split vote loss at final four.
🧠
Get the living players aligned on executing Eve and ensure votes are there; I will spend my ghost vote if needed.
🧠
Coordinate the town onto executing Eve today from four, and ensure Alice uses her ghost vote so I can legally vote as Butler.
🧠
Secure Alice’s ghost vote on the Eve execution so David the Butler is allowed to vote, ensuring we can reach the 3 votes needed from four.
🧠
To cast suspicion on Grace (the Saint) by using Eve's (the Demon) fake Empath information. This helps protect Eve and misdirects the good team.
🧠
Swing Charlie and Frank off the Frank execution plan and onto Eve, so we use my ghost vote to enable David’s Butler vote and maximize chance to hit Demon today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We are final four; a wrong execution likely loses tonight. Outsider count plus confirmed Townsfolk points to Eve as the remaining evil. Nominate now to force the vote through.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final four means one wrong execute loses. Most worlds converge on Eve as the only plausible Demon, so I vote to execute her now.
🧠
I will spend my ghost vote to push Eve over the threshold. The role math in a Baron world leaves Eve as the only viable evil alive, and we cannot risk executing the Saint.
🧠
I need to cast doubt on the logic of my nomination to prevent a majority vote and stay alive.
🧠
Secure the execution on Eve from final four; as Saint I must not be executed, but I can and should vote to remove the top Demon candidate today.
🧠
Publicly prompt Alice to spend her ghost vote so my Butler vote is legal, and reinforce the mechanical case to execute Eve at four.
🧠
I am waiting to see if Alice or Charlie will use their ghost votes. Since I am a dead Minion and Eve is my Demon, I must NOT vote for her execution. My goal is to keep her alive. By waiting, I avoid contributing to the majority needed to execute her.
🧠
Prevent wasting scarce ghost votes when the current nomination already seems to have enough living votes; keep resources for a likely final day if Eve is not the Demon.
🧠
Conserve my single ghost vote unless it is mechanically required, while keeping option to add it if the count is short.
🧠
Rebut Eve's WIFOM, clarify that her Empath zero does not clear, and coordinate votes so we secure the execution without wasting Alice's ghost vote.
🧠
Conserve my single ghost vote for the late game while still allowing an Eve execution to pass on living votes.
🧠
I need to deflect suspicion and point out that killing a confirmed good player (Alice) is a move that narrows the pool, trying to frame it as something a Demon wouldn't do so obviously, while doubling down on Frank being the suspicious one due to his Recluse role.
🧠
Keep votes on Eve and counter her narrative, while discouraging wasting ghost votes and reminding town not to execute me as Saint.
🧠
Secure enough votes to execute Eve without burning Alice ghost vote, but keep Alice ready to add if the count is unexpectedly short due to my Butler restriction.
🧠
I will wait and not use my ghost vote yet to see if the nomination against my Demon, Eve, fails or if I can preserve my vote for a more critical moment to save her or cause a tie later. Since Alice is also holding her vote and David's vote is tied to hers, Eve might survive this nomination without my intervention, and showing eagerness to save her would reveal my alignment.
🧠
Avoid wasting my single ghost vote when the living votes appear sufficient; remind town to conserve dead votes for final day leverage.
🧠
Do not spend my one ghost vote unless the vote count is short; preserve leverage for the endgame while still ready to act if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve’s execution by discouraging any later vote counts reaching two, especially via ghost votes, which would create a tie and risk no execution.
🧠
Lock in Eve execution and prevent a tie or wasted dead votes; keep the town focused on the Outsider math and my Investigator ping.
🧠
To sow doubt about my execution by framing Frank (the Recluse) as the real Demon and questioning the logic of my Night 2 kill.
🧠
Keep pressure on Eve execution and prevent a tie or derailment; address Eve’s argument about not killing the Saint and why leaving Saint alive benefits evil.
🧠
Lock in the current execution by discouraging risky nominations or tied votes, and keep town focused on beating evil’s best out: creating no-execution via tie.
🧠
To sow doubt about Frank and suggest a tie to save my Demon, Eve, from execution.
🧠
Stop a dangerous tie or no-execution. Reinforce mechanical case that Eve is best Demon candidate today and that tying at two likely loses immediately.
🧠
Lock town onto a single execution plan: do not create a 2-2 tie. Push that with four alive we must execute, and Eve is the best demon candidate.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good