Game Detail

Players

Alice (Virgin) Bob (Spy) Charlie (Empath) David (Imp) Eve (Mayor) Frank (Soldier) Grace (Investigator) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good260,80835,722$0.9565
Evil85,80510,478$0.2969

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Librarian, Fortune Teller, Chef
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Imp (evil), Alive - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Investigator (good), Alive - Heidi: Drunk (good), Alive (Told they are Monk)
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info web early. Get first-night info/claims, cross-check for consistency, and identify an info role to keep alive with Monk protection on night two.
🧠
Get early private claims from my neighbors without revealing I am Empath yet; look for a demon-like bluff or a minion-style support role.
🧠
Respond promptly, build a trusted mini-circle, and propose a Virgin confirmation plan that can mechanically clear a Townsfolk and create an early execution on a safe target.
🧠
Start a small info network without exposing that I am Mayor; collect role/outsider and any N1 info to build early worlds.
🧠
Build trust with Charlie using a safe bluff and a plausible Chef number that does not implicate our team, while staying noncommittal about public claims.
🧠
Give Charlie a believable early claim that builds trust and provides low-risk info, while keeping Demon David off the radar and setting up Drunk/poison cover if needed.
🧠
Respond promptly to Eve’s query, establish an early consistent claim, and gather others’ starting info to start mapping worlds before nominations.
🧠
Share my odd Investigator non-info privately to a trusted cluster so they can adjust protection plans and we can track possible poisoning/drunkenness early.
🧠
Get more role claims to decide who to protect on N2 and set up a clean Virgin confirmation plan before nominations start.
🧠
Share my strong N0 info with a small trusted group, steer Virgin nomination to a likely-good player, and set up day 1 execution between Bob and David.
🧠
Coordinate a controlled Virgin nomination and share my role to align with Charlie’s strong Empath info, while avoiding giving Bob or David leverage and setting up a mechanical confirm.
🧠
Collect early mechanical info and role claims from Alice and David, and set up cross-checks against Frank’s Soldier claim and any first-night info.
🧠
Coordinate with Bob and maintain my Chef bluff to multiple players, while subtly steering protection and day plans away from catching the real evil pair.
🧠
Prevent an immediate double-claim with David and share full grimoire info so evil can pick safe bluffs and coordinate day one narrative.
🧠
Get independent claims and any N1 pings from people not in my current chat, so I can cross-check worlds and narrow demon candidates before nominations.
🧠
Answer Frank to build trust, gather early role/Outsider data, and flag my missing Investigator info as potential poisoning or Drunk so we can solve setup.
🧠
Share my Monk claim and Charlie's Empath info with a tight trusted group, coordinate a Virgin confirmation and set protection priority for night 1 to lock in reliable info.
🧠
Get more trustworthy anchors and coordinate a Virgin nomination so we can safely pressure Bob and David without handing the demon an easy kill target.
🧠
Coordinate a low-risk Day 1 Virgin nomination to mechanically confirm a Townsfolk and share key contradictions about Bob/David’s identical Chef claims.
🧠
Coordinate a strong D1 plan: confirm Virgin via Frank nomination, pressure the Chef double-claim, and focus suspicion on Bob/David if Empath 2 holds.
🧠
Avoid Chef double-claim with Bob, align our stories, and create a clean Librarian0 bluff that can later discredit outsider claims and steer executions.
🧠
Answer Frank quickly with a plausible Chef claim, seed a clean setup (no adjacent evils), and keep attention off David while building credibility with a trusted-sounding Townsfolk.
🧠
Lock in the Virgin test to mechanically confirm good players, then use the result to steer public discussion and narrow demon candidates among Bob and David vs a poisoned Empath world.
🧠
Coordinate quickly with key info/protection players: share my Investigator anomaly, validate the Virgin test plan, and flag Bob/David as high-priority suspects depending on Empath reliability.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my Empath info on record, steer the town to a high-value Virgin confirmation today, and frame Bob and David as primary suspects for tomorrow if we spend today’s execution on the Virgin test.
🧠
Push the highest-value mechanical confirm now: Frank nominating Alice. Preserve my Monk life for night protection, and set up a clear D2 execute between Bob and David if Empath holds.
🧠
Push the planned Virgin test immediately before the day ends, creating mechanical confirmation or at least a strong data point to focus tomorrow’s execution.
🧠
Keep us from wasting Day 1, secure a mechanical confirmation via Virgin test, and set up a focused Bob or David execute path based on Charlie’s info.
🧠
Preempt the Virgin confirmation by nominating Alice myself so it cannot hard-confirm Frank; absorb suspicion/execution if needed to shield David and create confusion.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an accidental execution on Alice from a suspicious nominator, preserve the Virgin test value, and keep pressure on Bob and David.
🧠
Prevent an accidental execution of a likely Virgin due to the wrong nominator, and keep pressure on Bob and David while preserving our best confirmation tool.
🧠
Prevent accidental execution of a good Virgin off a bad test, preserve ability, and keep pressure on Bob and David.
🧠
Prevent an unnecessary D1 execution on Alice, keep pressure on Bob and David, and preserve a clean Virgin test plan for tomorrow.
🧠
Stop an unnecessary vote on Alice, appear reasonable, and begin undermining Charlie’s Empath certainty while buying time for David to survive into night.
🧠
Do not contribute to an unplanned and low-information execution. Preserve Alice, keep votes for a better-targeted nomination, and reassess Bob and David after this fails.
🧠
Prevent a pointless Day 1 execution on a likely good player and steer town into a structured info-gathering plan focused on Bob and David contradictions.
🧠
Do not vote Alice, look cooperative, steer discussion to possible poisoning/drunkness and away from a clean mechanical solve that nails me tomorrow.
🧠
Do not contribute votes to a low-information, high-risk execution. Preserve Alice, keep powder dry, and pivot to extracting consistent public claims from Bob and David.
🧠
Prevent a pointless execution today and pivot the group into extracting clean public claims that help identify the evil pair.
🧠
Do not vote on my own nomination; preserve the Virgin test for a controlled nominator and avoid an uninformative Day 1 execution.
🧠
Do not spend votes executing Alice on a non-informative nomination; preserve execution equity and keep focus on resolving the Bob and David and Chef and Empath contradictions.
🧠
Prevent an accidental Alice execution, keep David safe by muddying the Empath-two logic, and use Grace’s β€˜no info’ to sell that Charlie or Grace is the Drunk.
🧠
Avoid an info-poor D1 execution and keep the planned Virgin confirmation path. Then force clear public statements from Bob and David to resolve the Empath two versus Chef zero conflict.
🧠
Do not waste Day 1 on a non-informative execution. Preserve town consensus to let this nomination die, then collect David’s public claim and reconcile the Chef double-claim with Charlie’s Empath read.
🧠
Do not raise suspicion by voting against consensus; keep Alice alive, keep focus muddy, and preserve my credibility for a Librarian bluff post-vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Use my strong Empath read to force Bob and David into detailed public claims now, creating contradictions we can act on tomorrow, without rushing a misexecution today.
🧠
We have almost no time left today. Nominating David forces a public role claim and explanation for the double Chef story, and gives town a chance to execute a likely evil if the room agrees.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Cast a strong day one vote on the most mechanically indicated suspect to secure an execution and test my Empath world; leaves Bob as next-step if needed.
🧠
Apply pressure for David to give a full public role and info, and be willing to execute a top suspect if town agrees.
🧠
Push through an execution on the best available suspect (David), since my Virgin test is already blown and David’s behavior plus Empath2 makes him a high-value elimination.
🧠
We already have three votes; my vote executes David. The mechanical chain Empath 2 plus Chef 0 strongly points to Bob and David as the evil pair, so executing David is high value.
🧠
Stop the vote on our Demon by arguing it is premature and that Drunk/poisoning makes D1 executes risky; push for postponing and doing a clean Virgin test tomorrow.
🧠
We already have enough votes, but adding mine helps lock the execution on the most suspicious non-claim who matched a false Chef whisper and fits the Empath2 world.
🧠
Secure David’s execution while votes are open. Even if others already have the majority, adding my vote signals my read and reduces the chance of last-second vote shenanigans.
🧠
Stop the day one execution on me by giving a coherent Librarian claim and framing the Chef mismatch as intentional cover, while amplifying uncertainty around Charlie and Grace.
🧠
Keep votes on David and prevent a late unvote. His preplanned Librarian 0 claim plus earlier cover lie makes him the best mechanical execute to test my Empath and pressure Bob next.
🧠
Keep pressure on the Bob David pair from the Empath two and punish proven deception; resolve contradictions early and set up clear protection targets tonight.
🧠
Keep pressure on the strongest mechanical inconsistency. If David’s claim cannot fit setup, executing him is a high value test and may hit evil immediately.
🧠
Lock in a Day 1 execution on the most mechanically inconsistent player, preserve momentum, and set clear next steps if we are wrong.
🧠
Prevent David’s execution by creating enough doubt to make at least three voters pull hands down; reframe today as information-gathering and push tomorrow’s Virgin test.
🧠
Keep pressure on the clearest mechanical inconsistency. Encourage town to commit to a coherent plan after the execution, especially tracking whether Outsider claims appear.
🧠
Lock in a high-information Day 1 execution on the mechanically inconsistent claimant, while explaining my Investigator oddity and aligning town on a clear plan for tomorrow based on the result.
🧠
Talk votes down by making the execution look mechanically premature and pointing at Bob as more likely evil if info is compromised.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With one tick left, prevent a last second derail or tie. Reinforce that David’s claims clash mechanically and that executing him is the strongest D1 path, then reassess Bob.
🧠
Lock in the execution and prompt any Outsider to claim now to resolve the Librarian mismatch before nominations close.
🧠
Lock in the current execution and solicit any last-second Outsider claim to resolve the Librarian mismatch without creating a risky tie.
🧠
Push for immediate Outsider claims to resolve the Librarian zero mismatch and lock in the best execution before nominations close.
🧠
Save David by redirecting execution onto me via a last-second nomination, leveraging Empath=2 to make it plausible and urgent.
🧠
Prevent a last second tie or no execution. Keep focus on executing an Empath-suspect with a strong mechanical mismatch, then reassess Bob and Charlie tomorrow.
🧠
Stop a last second tie, lock in a meaningful D1 execution, and force Outsider claims now so we can evaluate whether David’s Librarian zero is mechanically possible tomorrow.
🧠
Only way to survive is to put another player on the block with equal or more votes. Bob is already widely suspected and asked for a nomination; I will nominate him and push all votes there now.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that results in no execution. Keep David executed today; we can execute Bob tomorrow if needed.
🧠
Prevent a last second tie that yields no execution. Preserve the current 6 vote execution on David, then reassess Bob and Charlie tomorrow with more info.
🧠
Prevent an accidental tie and no execution. Keep the strong mechanical case on David as today’s execution, then reassess Bob and Charlie tomorrow.
🧠
Prevent a tie that leads to no execution. Keep momentum on David today; we can revisit Bob tomorrow with more info from deaths and claims.
🧠
Try to pull votes onto me to reach 7 and save David. If not, at least seed doubt about the Lib0 mismatch and normalize a swap/tie.
🧠
Prevent a tie that causes no execution, which strongly benefits evil. Preserve the locked-in execution on David and keep town coordinated.
🧠
Prevent an accidental tie leading to no execution. Reinforce that the safest line for good is to keep hands down on Bob and let David be executed today.
🧠
I am on the block. Raising for Bob is my only chance to reach a tie and prevent my execution; no-execution benefits evil and keeps the Demon alive.
🧠
Keep my hand down to avoid a tie/no-execution outcome, which would waste Day 1 and benefit evil; preserve the confirmed execution on David and reassess tomorrow.
🧠
Do not vote on Bob to prevent a tie and guarantee today’s execution on David, which gives good a concrete datapoint and avoids helping evil with no execution.
🧠
Do not risk a 6-vote tie that removes today’s execution. Preserve the current plan to execute David and use tomorrow to resolve Bob versus Charlie with more info.
🧠
Keep my hand down so we avoid a tie that causes no execution. Let the current David execution stand, then reassess tomorrow with more info.
🧠
Try to pull enough votes to reach 7 on me, sacrificing myself to save the Demon. If it fails, at least seed doubt about David for tomorrow.
🧠
Avoid an accidental 6-vote tie that causes no execution. Preserve the current plan: let David be executed today and reassess with new info tomorrow.
🧠
Prevent an accidental tie that causes no execution, and keep pressure on the mechanically inconsistent David while preserving tomorrow’s solve on Bob or Charlie.
🧠
Get at least six votes on Bob to force a tie and no execution, saving me. Frame it as a clean test so good players feel justified voting.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Prevent last second chaos that creates a tie and no execution. Lock in the execution on David and set a clear plan to scrutinize Bob and outsider count tomorrow.
🧠
Lock in an execution today, avoid a tie and no-execution. Set clear tomorrow plan: scrutinize Bob and Charlie and resolve Outsider count mismatch.
🧠
Lock in the mechanical implication of my failed Virgin trigger so town can solve Bob versus poisoning tomorrow and not overtrust David/Charlie claims.
🧠
Lock in David execution without risking a tie/no-exec, and set clear asks for tomorrow: Outsider claim, resolve Virgin test, and sort Bob versus Charlie.
🧠
Defuse Alice Virgin accusation by giving a non-evil reason I did not die, while keeping focus on uncertainty and setting up tomorrow confusion.
🧠
Lock in David’s execution without tie risk, and set up clear mechanical checks for tomorrow, especially Bob’s Butler claim versus Outsider count and poison worlds.
🧠
Lock in a concrete tomorrow plan: confirm David via Undertaker, force Outsider claims, and mechanically test Bob’s Butler claim so we can identify the remaining evil quickly.
🧠
I am about to be executed; I need to seed doubt about the town’s main logic chain and protect Bob by framing Charlie or the late Virgin claim as the real problem.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good