Game Detail

Players

Alice (Imp) Bob (Slayer) Charlie (Librarian) David (Undertaker) Eve (Recluse) Frank (Scarlet Woman) Grace (Washerwoman) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil232,161121,467$0.1072
Good604,51567,119$1.9976

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Virgin, Soldier, Ravenkeeper
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Charlie or David is the Undertaker.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Grace or Eve is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role/info claims from my neighbors and quietly flag that I can misregister, preventing wasted shots or hard-clears later.
🧠
Seed my Librarian info with a nearby player privately to build a trust core and coordinate how and when to reveal Grace or Eve as possible Recluse.
🧠
Early day 1, privately coordinate bluff (me Soldier) and night kill with minion Frank to sow chaos, support each other's claims, dismantle good logic from start.
🧠
Privately seed my Chef info to my neighbors so we can coordinate publicly later without immediately painting a target on me.
🧠
Relay Eve's exact words to Demon for coordination. Propose kill targets to protect Alice, suggest my good bluff (e.g., Empath on neighbors) to build town cred while privately aligning with Alice. Prevents good lock-in before noms.
🧠
Gain a small trust circle and coordinate future Undertaker confirmations, while not giving evil a clear night kill target if either is fishing.
🧠
Tell Charlie and David my Washerwoman info privately to anchor their claims and set up later mechanical confirmation via Undertaker reads.
🧠
Get early claims from a neighbor and coordinate with Charlie on outsider count so we can detect lies and narrow demon candidates before nominations.
🧠
Answer David directly, coordinate with likely Undertaker, and warn nearby info roles so my Recluse registration does not mislead town.
🧠
Clarify role claims with Grace and David, flag the Grace or Eve Recluse info privately, and decide whether to keep it quiet until outsider count/claims make it useful.
🧠
Lock bluffs with Frank (Soldier/Empath) to support each other. Decide kill on Eve to disrupt good coordination. Builds our deception early Day 1.
🧠
Build an info network early while lightly spreading Chef zero and soliciting others' starting info for cross-checks and world-building.
🧠
Confirm kill target with Demon privately before night. Lock in bluffs: me Empath 0 on Eve/Grace (town reads it as good), her Soldier. Support each other publicly soon to build trust.
🧠
Confirm to Grace privately that I am Undertaker, coordinate secrecy, and cross-check Charlie and Eve info to build a trusted info triangle without exposing myself publicly day one.
🧠
Loop in a trusted info role (Chef) so we can coordinate worlds, track Outsider count, and decide whether to protect David or scrutinize him without outing him publicly yet.
🧠
Share partial info to coordinate worlds without outing myself as Slayer, and ask for her read on who is driving whispers to spot evil coordination.
🧠
Reply to Heidi with a careful claim, coordinate around Chef info, and warn about my Recluse misregistering without giving evil too much leverage.
🧠
Clarify whether Eve is actually claiming Recluse and align with Bob on when to go public; avoid outing too early while still preventing outsider-count confusion later.
🧠
Confirm Heidi's exact Chef claim to Frank for accurate support. Lock in Eve kill to eliminate coordinator. Reinforce our Soldier/Empath bluffs via Bob relay to gain credibility before nominations.
🧠
Sync my Chef zero with trusted players, reconcile role/outsider count, and set up public info-sharing that constrains evil worlds before nominations.
🧠
Claim Empath to Grace/Heidi to corroborate Heidi's Chef 0, gaining credibility for my bluff. Ties into Alice Soldier public claim, forming early good block protecting Demon.
🧠
Sync key claims (Recluse, Washerwoman, Undertaker) privately so we can spot contradictions and plan clean executions while keeping my Undertaker safe.
🧠
Loop Frank and Alice into my Washerwoman info while respecting David’s request to stay quiet, and coordinate what to share publicly before nominations.
🧠
Coordinate privately to preserve info roles, cross-check Chef and Librarian later, and collect who has spoken to whom so we can spot inconsistencies before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Public Soldier claim establishes safe Townsfolk persona, endorses interlocking good claims (Heidi/Frank/Grace/Charlie) to gain trust, hide as good, progress to night kill Eve safely.
🧠
Publicly confirm Empath bluff tying into Heidi Chef/Alice Soldier/Grace Washer to solidify 'good' block including Demon. Probe Bob/Charlie to sow doubt without nominating early.
🧠
Push for a Day 1 execution to activate my Undertaker info and force remaining players to claim, creating contradictions we can solve tomorrow.
🧠
Answer role prompt, place my Outsider info on the table to anchor Outsider count, and encourage a data-generating execution without targeting the likely Recluse based on my info.
🧠
We need an execution to generate hard Undertaker-style info and pressure unhelpful players. Bob is the only one without a public claim, so he is the best data execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raising hand to vote for Bob's execution. Supports town's push for info, builds credibility for my Soldier bluff and Frank's Empath, thins good players without targeting our team. Positions us to control narrative tomorrow.
🧠
Raise hand to vote execute Bob. Builds my town cred as proactive Empath, supports Alice/David push for info, disrupts by killing good player whose role we can spin tomorrow vs Undertaker claim.
🧠
Secure a Day 1 execution on a no-claim to generate Undertaker-confirmable info and apply pressure; no-exec wastes my ability and gives evil a free night.
🧠
We need one more vote to secure an execution and generate Undertaker confirmation tomorrow. Bob has not claimed and is the best pressure target; I think Saint risk is low.
🧠
Secure the Day 1 execution to generate Undertaker info and apply pressure to hidden evil, since we already have enough votes and no better lead.
🧠
Lock in a Day one execution on the least helpful player to generate Undertaker confirmation and force clearer claims, while keeping my Chef zero world consistent.
🧠
Bob is the only unclaimed under heavy pressure; executing today generates maximum mechanical info tomorrow and discourages evil hiding. I will add my vote.
🧠
Stop an early execution on me by hard-claiming Slayer and arguing it is strategically bad for town to kill the only instant-win role on day one.
🧠
Push execution of Bob: likely good Slayer or TF, removes threat, reduces goods to 6 alive post-exec + our Eve kill tonight = progress to victory. Our bluffs stay safe.
🧠
Reinforce Demon Alice's push to execute Bob: removes quiet player, generates Undertaker info we can spin with our bluffs to confuse good logic chains.
🧠
Keep town focused on getting a day one execution and extract more commitment from Bob so we can judge whether his late Slayer claim is credible.
🧠
Get a commitment from Bob that can be checked later, and justify holding my vote on him to secure a useful Day 1 execution without risking the Recluse candidates.
🧠
Keep the vote on Bob unless he gives an immediate, accountable Slayer shot plan; maximize mechanical info via execution and test key claims.
🧠
Keep pressure on Bob to produce actionable Slayer plan. Encourage execution for mechanical confirmation and to flush out liars, while using Chef zero to frame tomorrow's logic.
🧠
Keep pressure on Bob to produce a credible Slayer plan. Encourage town to keep the vote unless he gives a clear, consistent target and reasoning.
🧠
Stop my execution by committing to a concrete, logical Slayer shot target, preserving our best chance to instantly kill the Demon on day two.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed, Bob executes soon. Reduces to 7 players, provides UT info tomorrow to sow chaos/deceive based on result. No need to intervene with 1 tick left.
🧠
Reinforce execution of Bob. He's good, remove him early. His late claim and David target create future doubt on David (claimed Undertaker), disrupting town tomorrow.
🧠
Stabilize town on executing Bob, neutralize his threat to me, and set up tomorrow’s Undertaker confirmation to lock in truthful/lying players.
🧠
Push for a clean Day one execution for Undertaker confirmation while flagging that Empath and Chef info could be skewed by a Recluse among Eve or Grace.
🧠
Reinforce mechanical case to keep Bob executed, highlight why his chosen shot is suspicious, and lock in my Washerwoman info for tomorrow's cross-check.
🧠
Keep town focused on maximizing confirmation value: let Bob die, then pressure the claimed Undertaker to produce the exact result tomorrow, which will validate or collapse multiple claims.
🧠
Keep town focused on getting a solid mechanical anchor from the Undertaker tomorrow, while setting expectations on David’s reveal and keeping my Recluse status quiet.
🧠
I am likely to be executed today, so I should use my once-per-game shot now on my top Demon suspect to try to instantly win or at least create confirmed information.
📜
Storyteller
Nothing happens.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing suspected UT David prevents Bob's role reveal tomorrow, invalidates town's verification plan, sows maximum chaos for evil survival.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Heidi to commit to details and suspicions, and align on a focused execution pool today using Chef 0 plus my Recluse info, while checking if either of us is being framed by bluffs.
🧠
Get a hard Undertaker result on Bob or force Charlie to commit to a story. If Charlie cannot provide consistent info, he becomes a prime suspect for evil.
🧠
Get alignment-confirming discussion going before noms: highlight that David likely true UT and was night-killed, and flag poison/drunk world to avoid trusting single info source.
🧠
Clarify I have no Undertaker result, so town stops waiting on it, and prompt key info sharing before nominations.
🧠
Whisper Frank (minion) to privately coordinate pushing Eve nomination. Her claim fits perfectly, sow doubt, get her executed to reduce goods without risking us. Ghosts whispering, get his intel.
🧠
Get David’s Undertaker info and any whisper intel so town can lock Day 1 execution and narrow suspects before nominations.
🧠
Tell Alice Bob's whisper for sync, agree to nom Eve as her Recluse claim too perfect. Coordinate evil push to execute good Eve, reduce town numbers safely.
🧠
Give Charlie a clear read and set up cross-check questions to break the Alice versus Charlie versus Frank triangle before nominations.
🧠
Clear up Washerwoman confusion, prevent town waiting on Undertaker info, and align with Eve and Grace on who is mechanically cleared vs still suspicious before nominations.
🧠
Flag the rules inconsistency to Heidi and get her to compare with David’s ghost info; decide if Charlie is lying or if poisoning explains missing Undertaker result.
🧠
Get David’s Undertaker info on my execution and align with Charlie on a suspect list before nominations; decide whether to spend my ghost vote later.
🧠
Correct Bob publicly and privately: I died N1 so no Undertaker info. Push for today’s execute using other data, and get Charlie’s latest suspicions.
🧠
Whisper to Grace/Heidi to build support for nominating Eve. Her 'perfect' claim is suspicious; executing her thins good players, keeps me safe as Soldier bluff.
🧠
Privately confirm I am the Recluse to key info roles so they interpret Librarian and Empath correctly, and use Chef=0 adjacency logic to focus suspicion for nominations.
🧠
Alice (Demon) wants Eve nom as too perfect. Whisper allies Grace/Heidi to coordinate push, eliminate good player, protect Demon, progress to nomination.
🧠
Clarify whether David as Undertaker got a read on Bob and whether poisoning explains contradictions. This will decide whether to trust the Eve-Recluse cluster or suspect coordinated evil.
🧠
Get Frank’s current Empath read and his theory on poison/liars, to narrow execute candidates before nominations and avoid stalling on missing Undertaker confirm.
🧠
Coordinate with Heidi and Frank: press David ghost for his Undertaker result; prevent premature execution of Eve if it is just convenient info; use Bob result to lock worlds.
🧠
Get current private info from key info roles and align on an execution plan that avoids Empath zero pair and tests contradictions (Washerwoman vs Librarian).
🧠
Correct the rules misunderstanding quickly so Heidi and others stop waiting on a non existent Undertaker result and we can choose a better Day 2 execute target.
🧠
Coordinate push to nominate Eve next phase. She's likely good; executing her reduces players, sows doubt on Lib/Empath claims if survives or dies clean.
🧠
Coordinate a tight suspect set and push for a productive Day 2 execution between Alice, Frank, and Heidi, while using Chef zero adjacency logic to constrain worlds.
🧠
Confirm Empath to Charlie building trust in my bluff. Push Eve as top suspect due to perfect claim fit, sowing doubt on her/Charlie to enable nom/execution on good Eve, reducing players while protecting Alice.
🧠
Align with Grace and Frank on the Undertaker timing discrepancy and steer nominations toward mechanically inconsistent claims rather than the easy Recluse dunk.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and cannot nominate, so I will publicly highlight the David Undertaker contradiction and push living players toward a logical execution target, while saving my ghost vote for a strong case.
🧠
We need to resolve the Washerwoman ping contradiction and stop the ‘no Undertaker read’ confusion from driving bad executions. Charlie is the linchpin; if he is evil we likely win, if not we narrow suspects.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote to help secure Charlie’s execution, since Charlie sits at the center of the biggest mechanical contradiction and resolving it guides the next execution.
🧠
I nominated Charlie to resolve the core info contradiction. Voting him through gives the cleanest mechanical clarity before night, even if I might be drunk or poisoned.
🧠
Execute Charlie (likely good) to reduce players to 5, disrupt Grace/Charlie info clash favoring our Eve-suspicion push tomorrow. Chaos helps evil survive.
🧠
Clarify Undertaker timing so town does not execute Charlie based on a rules error; preserve my ghost vote for a higher-confidence demon kill later.
🧠
Stop a weak execution based on a rules misunderstanding, keep options open, and push the town to use better logic than the Undertaker timing dispute.
🧠
Try to prevent a low-confidence execution on Charlie and redirect town to higher-leverage suspects, while using my Recluse claim to support Charlie’s Librarian info.
🧠
Charlie suspects me/Alice as top Demon, must eliminate threat. Already 3 votes (Alice/Grace/Bob), my vote ensures execution if needed. Thins to 5 alive, protects Demon.
🧠
Stop my execution by clarifying Undertaker timing and presenting my real Librarian info; redirect town to better suspects and preserve an info role.
🧠
The case on Charlie is mostly an info clash plus a resolved rules confusion. My ghost vote is precious; I will retract and save it for a clearer demon candidate or final day math.
🧠
With Undertaker timing clarified, my case on Charlie is weaker. Lowering prevents a likely misexecution and keeps options open to target stronger suspects later.
🧠
Lower vote on Charlie (rules cleared, avoid losing potential good info), refocus on Eve's suspiciously perfect claim chain involving my minion Frank's lie. Push her nom/execution to eliminate good player, sow chaos.
🧠
Do not spend my single ghost vote on a weak, rules-confusion-driven execution; preserve it for a later, higher-leverage vote when suspicion is clearer.
🧠
Stop a low-information execution on Charlie, keep votes for a stronger suspect or no-exec, and refocus on solving the actual evil pair given Chef zero.
🧠
Stop a low-information execution on Charlie, counter Alice’s push to pivot onto me, and steer town toward better suspects with clearer tests next.
🧠
Lower hand as rules clarified (David correct on Undertaker timing). Vote was error; prevent accidental 3-vote exec on irrelevant Charlie. Save execution for suspicious Eve tomorrow, keep numbers high with Demon/Scarlet alive.
🧠
Stop a low-information execution on me, push town toward either no-exec or a focused test (Eve or Heidi) that generates clearer mechanical info next night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Steer town to a high-value execution target (Eve or Heidi) with a clear rationale and preserve my ghost vote for a decisive, information-rich kill.
🧠
Steer town away from the resolved rules argument and onto a high-impact execution that tests the core info web: Heidi’s Chef zero or Eve’s convenient Recluse claim.
🧠
Nom Eve to test perfect claim fit (Lib+Empath), force vote on her. If exec, good dies; if not, wastes day. Protects me/Frank, progresses chaos toward win.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I promised to spend my ghost vote on Eve or Heidi. Eve is the cleanest test and could be Demon; using my only vote now can secure an execution and potentially win or clarify.
🧠
A Day 2 execution is valuable. Eve is the best pressure point because her claim conveniently explains multiple info sources and could be an evil escape hatch.
🧠
Eve's claim resolves too many town info points perfectly (Lib, Empath, Chef). Push execution to kill likely good player, reduce to 5 alive, then N2 kill key info gatherer.
🧠
Use my one ghost vote to make sure a high-suspicion execution happens today, since no Undertaker is alive and we need hard progress before numbers get tight.
🧠
Eve is the most testable suspect: her claimed role is safe to execute, and the table needs a concrete flipless data point instead of circular theory. I will vote to execute.
🧠
Stop an unproductive execution on me; remind town that my death gives no new mechanical clarity and encourages wasting the day, keeping focus on better demon candidates.
🧠
Raise to execute Eve: Alice (Demon) nominated her, suspicious claim dodges multiple infos. Execution hits likely good/evil threat, reduces town numbers, safeguards Demon.
🧠
Signal that I do not support the Eve execution because it is low confirmation and may waste tempo; try to redirect suspicion toward higher value targets like Heidi.
🧠
My vote is surplus; retract to preserve my single ghost vote for endgame while still letting town execute Eve if they want.
🧠
Lock in the execution while voting is open by rebutting the 'Recluse death proves nothing' argument and set tomorrow's pivot if Eve is innocent.
🧠
Push Eve execution: if evil, removes threat; if good, reduces town numbers toward 2-player win. Counters her 'no info' argument by noting Recluse hides evil safely.
🧠
I will keep my ghost vote on Eve and push a concrete follow-up plan: if Eve dies, we must execute between Heidi and Alice tomorrow based on who drove this and who benefits.
🧠
Explain why I keep my hand up on Eve: her claim is a low-cost evil bluff and vote data is valuable either way; set tomorrow’s plan based on who supported or resisted.
🧠
Try to stop my execution by offering a concrete plan: no execution or a better target, and remind that my death yields little mechanical confirmation.
🧠
Push Eve execution to eliminate likely good player, drop to 5 alive (still safe for Scarlet backup), reinforce suspicion on perfect Recluse claim while Alice protected.
🧠
I want to discourage spending today’s execution on the likely Outsider and instead keep focus on higher-value suspects like Heidi, while also setting a clear plan for tomorrow if Eve lives.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create a higher-value alternative (Heidi) before nominations end, using my influence while dead to prevent a low-information Recluse execute if avoidable.
🧠
Use last seconds to force clear decision: either someone nominates Heidi to test vote strength, or we commit to Eve and lock in tomorrow’s suspect pool based on who pushed what.
🧠
Eve likely good; her death shrinks town, gives vote data exposing Charlie reluctance. Discourage Heidi nom to ensure Eve executes before night, preserving our numbers.
🧠
With little time, force a commitment that creates vote data: either Charlie nominates Heidi to test his claim, or we accept Eve and use Charlie’s inaction as evidence tomorrow.
🧠
Use the last seconds to force Charlie into a concrete action or commitment, creating alignment-indicative behavior before nominations close.
🧠
Try to avoid a low-information Recluse execution by pressuring Charlie to nominate Heidi now, creating a meaningful vote test and forcing alignment-indicative behavior.
🧠
Push Charlie not to nominate Heidi, reinforce Eve execution as Demon Alice wants. Remove good Eve safely, gain vote info without risking Heidi who syncs as good with team.
🧠
Use my unused nomination to run a decisive vote test versus Eve. If Heidi draws 5 or more, we execute the higher-value suspect; if not, we proceed with Eve but gain voting data.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I promised to spend my ghost vote on Heidi as the only meaningful vote test against Eve’s 5. It either executes Heidi if she is evil, or at minimum gives decisive data from who will or will not tie.
🧠
Keep the execution on Eve where most of town already converged, and signal my vote stance clearly so others do not accidentally tie or flip the block last second.
🧠
Reinforce Eve execution by urging hands down on Heidi. Vote data shows Eve-savers (Charlie+?). Eve dies (good), town loses player/info, we survive to night kill.
🧠
Prevent an accidental tie that causes no execution, while framing the strategic choice clearly so town uses the vote test data tomorrow.
🧠
Prevent an accidental tie or my execution off a scramble; push town to keep hands down on me and let the existing Eve execution resolve, then use this vote data tomorrow.
🧠
Prevent an accidental tie and no execution, while planting that if town refuses to test Heidi with real votes, tomorrow must revisit Heidi or the people steering my execution.
🧠
Push hands down on Heidi to execute Eve (good player), eliminate Recluse uncertainty/shield, get saver vote data pointing to Charlie, progress to night with 5 alive keeping Demon safe.
🧠
Avoid accidentally creating a tie and no execution, which strongly benefits evil. Preserve tempo by letting the current block execute unless a clear 6-vote push exists.
🧠
My single ghost vote should not accidentally create a tie and cause no execution. Since Heidi is not hitting six, I retract to keep the Eve execution locked in.
🧠
Reinforce table discipline: avoid accidental tie/no-execution, let Eve die today, and frame tomorrow’s focus on who tried to divert to Heidi.
🧠
Reinforce no votes on Heidi to secure Eve execution: removes likely good player, prevents tie/no-exec, highlights Charlie's push as save attempt for tomorrow.
🧠
I cannot vote, so I use speech to prevent an accidental tie and to frame the key info: who voted Heidi and why Charlie forced the late test.
🧠
Stop a tie and ensure an execution today. Reinforce that nobody should add votes on me unless they can reach six, so Eve is executed and we get clean vote data.
🧠
Prevent an accidental tie that causes no execution, while leaving open that Heidi can be executed only if six is clearly achievable.
🧠
Reinforce no tie on Heidi. Execute Eve (likely good), use Heidi votes as info on Charlie/Bob savers. Protects Alice, removes player, progresses to final 4+ where Scarlet backup strong.
🧠
Prevent a 5-5 tie that causes no execution while clarifying my Heidi nomination was a vote test, keeping town coordinated and preserving today’s execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Lock in a clear tomorrow plan and focus suspicion on consistent worlds: if Eve not demon, prioritize Charlie or Heidi based on vote and claim logic.
🧠
Lock in a disciplined end-of-day plan, remind town of my Washerwoman info confirming David was likely Undertaker, and set tomorrow’s interrogation targets based on whether Eve dies and what night kill happens.
🧠
Voting closed, Eve executes. Reinforce consensus to exec Eve (good player), agree tomorrow start Charlie/Heidi to sow good infighting, protect Frank's Empath claim. Builds my Soldier trust.
🧠
Use the last public moment before Eve dies to set a disciplined plan for tomorrow: force full claim consistency checks and avoid drifting into no-exec or soft pushes.
🧠
Lock in a crisp plan for tomorrow: restate info, resolve the Charlie versus Heidi fork with logical checks, and avoid drifting after Eve’s execution.
🧠
I am about to die; I need to lock in a disciplined, mechanical plan for tomorrow centered on Undertaker info and resolving the Charlie versus Heidi fork, without town tunnel-visioning on my Recluse register.
🧠
Reinforce Eve execution (good player), defend my Empath/Heidi Chef consistency vs Charlie Lib contradiction. Position to nominate Charlie tomorrow, disrupting good logic chains targeting team (Alice/Heidi/Grace). Chaos buys time for Demon survival.
🧠
Lock in my exact Librarian info, reduce paranoia about the Heidi nomination, and set a concrete, disciplined plan for tomorrow that tests the key fork without drifting.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing suspected Charlie eliminates clash source to Frank's Empath, he's voted save Eve, town plans his exec anyway. Leaves Heidi as target D3, protects minion, reduces to 4 for win path.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Sync w/ Demon Alice: nom Heidi (town susses her), argue Chef/Lib fork + sus chain. Grace trusts our bluffs; save her for later. Down to 3 evil majority.
🧠
With final four alive, we must force clear, public questions and push a decisive nomination. Get Alice and Grace aligned on which claim is shakier and what Frank’s whisper was.
🧠
Agree with minion Frank to nominate Heidi. She's likely good; executing her leaves me/Frank/Grace. I kill Grace N3 for 2-player win. Builds our alliance visibly.
🧠
With 4 alive, we must execute correctly. I want to compare notes with Grace and see if she has extra info from Eve/others, then align on who to push in nominations.
🧠
Privately give Alice and Frank mechanical constraints from Chef zero plus my Librarian info, and push a clean final-four plan so town uses my ghost vote effectively.
🧠
I have no UT info (died N1) so I should drive coordination: collect Frank’s later empath reads and push a clean final-day execution plan among remaining four.
🧠
Re-anchor my Washerwoman info, clarify David’s UT claim strength, and push for Frank to fully disclose Empath nights so town can pick one execution with no split in final four.
🧠
Give Alice and Frank a clear logical fork: Charlie night-kill makes him more likely good, which points toward Grace as Recluse and shifts suspicion to Heidi or Frank. Encourage coordinated execute plan and save my ghost vote.
🧠
Counter Bob's sus on me/A by restating Empath, validate Charlie Lib w/ Grace Recluse good, paint Heidi as disruptive Minion. Rally Alice/Bob ghosts to support Heidi nom/execution, eliminate good player.
🧠
Get Alice and Grace aligned on a single execution target by mechanically checking Frank’s night numbers, then commit votes (including my ghost vote) to avoid a split in final four.
🧠
Relay Frank's Empath reads to Eve/Grace, clearing him/Grace logically per Lib/Chef. Positions Heidi as lying Minion to execute her today, reducing to 3 alive with Demon safe.
🧠
Get Alice’s private whisper info and lock in who to nominate today among the three others; push toward a coherent world using Chef 0 and claim conflicts.
🧠
Get the living to compare Frank’s latest Empath info and commit to one execution target so my ghost vote is maximally impactful.
🧠
Get Alice and Grace aligned on a conditional plan keyed off Frank’s Night three Empath number, to avoid a split vote and maximize odds of hitting the Demon today.
🧠
Coordinate with Alice and Heidi to lock a single target and pressure for clear, consistent Empath/Chef reasoning before nominations to avoid a split in final four.
🧠
Steer the alive players to a clean mechanical decision tree for nominations today, and conserve my ghost vote for the highest-leverage execute.
🧠
Coordinate with Alice/Charlie on Heidi nom to secure votes (incl ghost), sow doubt on Heidi publicly via response, protect Alice & reach 3 alive.
🧠
Lock in a single execution target with my ghost vote to avoid a split. Prepare a clean contingency plan for final three if Heidi is not the Demon.
🧠
Confirm Frank's Empath to good players, solidify consensus on nom/execute Heidi (good), reduce to 3 alive with me/Frank/Grace. Ghosts will vote her.
🧠
Answer Grace’s question, defend my info as mechanically likely true, and refocus today’s execution onto the real final-two suspects (Alice vs Frank) so we do not waste the day on me.
🧠
Lock in a unified execution with my ghost vote to avoid split votes, and set a clean contingency plan if Heidi flips good (no win).
🧠
Nudge them to a disciplined single execution plan while flagging Frank world as backup. Ask for rationale on Charlie night kill and remind no split.
🧠
Get clean public statements before nominations and pressure-test Frank and Heidi. Reduce chance of a split and catch inconsistencies to choose correct execute at 4 alive.
🧠
Narrow final four to a clear execute order and coordinate my ghost vote so town does not split and give Demon an extra day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote, so I must push the living to coordinate a single execution and pressure-test Frank versus Heidi using public statements and motive for Charlie's death.
🧠
We must execute at four alive. Nominating Heidi follows group plan, tests her story, and preserves a clear tomorrow plan if no game.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I will push living players to commit to a single execution and quickly sanity-check Frank’s public Empath story to reduce chance of a misexecute.
🧠
With four alive we must execute. Heidi is the best mechanical suspect given consistent Empath zeros on me and her weak push onto Alice or Frank.
🧠
I promised to spend my ghost vote on Heidi. With four alive we must execute; this is the cleanest line and preserves living votes for the final day if needed.
🧠
We need a clean, decisive execution with four alive. Spending my ghost vote on Heidi follows the agreed plan and prevents a no-exec loss path.
🧠
Guarantee Heidi is executed today. With uncertain dead-vote availability from others, I will spend my ghost vote to avoid a no-execution loss line.
🧠
Raise to execute Heidi (likely good). With ghosts voting, ensures 2+ votes. Narrows to 3 (us + Grace), kill Grace N3 for evil win at 2.
🧠
Do not contribute to my own execution; keep hands down and watch if Frank votes, since that reveals where the living majority is coming from.
🧠
Vote Heidi to execute, drop to 3 alive. Demon safe, night kill Grace (good), left 2 evil players, win. Builds my Empath trust for any final 3 debate.
🧠
During the vote, push living players to commit and remind that only living votes count, to avoid confusion and ensure an execution today.
🧠
Lock in the no-split execution today. Get clear public commitment from Alice and Frank and set tomorrow’s plan if game continues.
🧠
Keep the town unified on Heidi now, spend my ghost vote efficiently, and set a clear plan for final three if the game continues.
🧠
Reinforce the no-split plan and get Frank to lock in his Empath statements on record so we can pivot cleanly tomorrow if needed.
🧠
Lock in the Heidi execution with no hedging, and publicly commit to the clean follow-up: if not game, execute Frank next.
🧠
Confirm Frank's reads publicly to lock Heidi exec (2+ votes already), reduce to 3 (A/F/G), N3 kill G -> A/F win. Soldier bluff safe.
🧠
Use my public time to lock in Chef 0 and create enough doubt to prevent a premature execution on me, by forcing Frank to clearly restate Empath nights and highlighting Alice-survival logic.
🧠
Confirm Empath publicly to solidify credibility as good Empath, lock Heidi execution (good player), reduce to 3 alive. Tomorrow pivot to Grace using Lib contradiction, with Alice vote.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Flag Frank’s incorrect night-three statement as a mechanical red flag so living players reassess whether to pivot execution if needed.
🧠
Exploit Frank’s timing slip to force a clear N3 claim. If he cannot, get town ready to switch execution to Frank before nominations close.
🧠
Exploit Frank’s timeline slip to force a precise Empath report; if he cannot, push living players to switch execution to Frank before nominations close.
🧠
Exploit Frank’s mechanical slip. Either he cleanly states N3 with correct neighbors or we switch execution to him today to avoid losing at final three.
🧠
Highlight Frank’s mechanical slip and urge Alice or Grace to nominate Frank immediately if he cannot give a clear night three Empath number and neighbors.
🧠
Clarify night confusion to defend Frank, lock Heidi execution with 1 tick left. Gets to 3 players (me/Frank/Grace), N3 kill Grace, demon survives to 2-player win.
🧠
Move the block off me onto the player with the clearest mechanical inconsistency. If Frank is evil, we win; if not, we gain decisive info for final three.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I must push the living to resolve the Empath night three contradiction and use this nomination to move the block if Frank cannot answer.
🧠
I believe Frank’s night numbering is correct (this is Day 3, so only Night 2 has happened). Do not help move the block; preserve Heidi execution.
🧠
I cannot vote, so I must push living players to resolve the Empath contradiction now and, if unclear, move the block onto Frank for safety at final three.
🧠
Force a clean Empath timeline now. If Frank cannot produce it, push living votes to move block onto Frank; if he can, keep Heidi.
🧠
I cannot vote, so I must force a clean mechanical clarification: Empath has 3 nights of info by now. If Frank cannot give N3 with neighbors, living players must vote him onto block.
🧠
Correct ghosts' shared seating error to discredit their attack on Frank, reaffirm his Empath consistency, prevent Frank votes/tie, lock Heidi execution. Post-exec 3 alive, N3 kill Grace, 2 evil win.
🧠
I am on the block as good. Only chance to avoid losing at final three is to try to move the execution off me onto Frank by helping reach 7 votes.
🧠
Clarify Empath nights/neighbors exactly to reassure Alice/Grace, prevent their vote on me. Ghosts can't revote; Heidi executes, down to 3 where we outnumber Grace.
🧠
Clarify Empath timing and voting math: Frank cannot be moved onto block today, so plan for tomorrow if Heidi is not the Demon.
🧠
Frank cannot realistically reach the votes today, so I steer town to commit to Heidi now and set a hard plan to execute Frank tomorrow if the game continues.
🧠
Correct the night-numbering confusion so town does not misexecute based on a rules slip, and set a clear final-three plan if Heidi is not the Demon.
🧠
Lock in today’s Heidi execution, then set a clear final three plan: decide between Frank and Alice based on who drove misinformation and whose claim is least testable.
🧠
Lock in today’s execution and set a clear final-three plan: if no win, force Alice and Frank to make concrete cases so we execute the Demon tomorrow.
🧠
Defend Frank's consistency to prevent his block/tie, let Heidi die (likely good), position Grace as suspicious WW for tomorrow's final 3 exec to leave me/Frank.
🧠
I am about to die; I need to lock the town into a clean final-3 plan: never execute Grace, and choose between Frank and Alice with my lean on Frank if game continues.
🧠
Heidi dies safely (needs 7 impossible). Reinforce Alice's push: Grace shaky claim vs Lib. Tomorrow town executes Grace over Alice/me, or me as sac - Demon survives to 2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Lock in the endgame plan: if Heidi execution does not end the game, the living must execute either Frank or Alice tomorrow, and ignore the push to sacrifice Grace.
🧠
Heidi is dying; I need to force a clean final-three plan: if game continues, we execute either Frank or Alice, not me, and get each to accuse the other now.
🧠
I cannot vote, so I should lock the town into a clean final-three plan: do not execute Grace; force a binary choice between Alice and Frank, with a default if no new info appears.
🧠
Lock town into the correct final-three decision rule: do not waste on Grace; force Alice and Frank to state clear cases now, and set default to execute Frank if no new info.
🧠
Lock town into not wasting final 3 on Grace and force Alice and Frank to give concise, testable cases now, so tomorrow’s execution is informed.
🧠
Respond to ghosts/Grace demand with mech reason Frank Demon (faked Empath to protect/pivot). Cement town exec Frank tomorrow in final 3 after Heidi dies, leaving me+Grace (win regardless). Deflect from me.
🧠
I am about to die. I need to lock in a simple, correct final-three plan and prevent a wasted execution on Grace, using my Chef zero and the trajectory of misexecutions.
🧠
Heidi dying; respond to ghost demand with mech attack on Alice (no info bluff), defend Empath consistency matching Heidi, reinforce Grace Recluse sus per Lib/Eve good for F3 push. Alice kills Grace N3, final 2 evil win.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi executed Day3, 3 alive now. Kill Grace N3 to leave me+Frank (Minion); Demon alive at 2 players, evil wins. Frank coordinated, trusted by town.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil