Game Detail

Players

Alice (Librarian) Bob (Drunk) Charlie (Soldier) David (Slayer) Eve (Scarlet Woman) Frank (Mayor) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good727,557191,750$0.3045
Evil249,902115,970$0.4399

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Undertaker, Saint, Empath
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Heidi or Bob is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Eve or David is the Spy.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish early trust with neighbor David and begin building my Investigator bluff credibility before making public claims.
🧠
Eve just whispered to David, so she might be more open to conversation. If I can learn what information she shared, I can better understand the early game dynamics and potentially identify good or evil players.
🧠
Build rapport with Eve to extract her claimed night information. Since I have no initial info as Slayer, I need to gather intelligence from others. Eve claiming investigation info is either legitimate (Fortune Teller, Empath, etc.) or she's bluffing - either way I want to hear more.
🧠
Start a conversation with my neighbor Bob to gather early game information and establish rapport. As a Soldier with no information ability, I need to talk to others to learn about the game state.
🧠
Coordinate with my Minion Eve to plan our bluffs and strategy for deceiving the good team. Need to share safe bluffs and ensure we don't contradict each other.
🧠
Gather initial information by connecting with Charlie who whispered to Bob. This gives me a starting point to map out social connections and potentially identify trustworthy players or suspicious behavior.
🧠
I'm probing Heidi (who might be the Drunk per my info) to see if she'll reveal her role or react in a revealing way. This helps me confirm or deny whether she's the Drunk.
🧠
Building alliance with Charlie by sharing my Investigator info. Charlie reached out first, which is a good sign. I need to find out if Charlie has heard anything about Eve or David, and whether Charlie seems trustworthy. Sharing partial info helps me gauge their reaction while protecting my full hand.
🧠
Coordinate bluffs with Grace (the Demon) to avoid overlapping claims and establish a believable cover story early on.
🧠
Alice is asking about my role. As Ravenkeeper, revealing too early makes me a target. I'll be honest that I'm a Townsfolk but keep my specific role private. I should also try to gather info about her role to build a picture of the game state.
🧠
Eve reached out to me first and has night investigation info. Building trust with her could give me valuable early game information to help identify the Demon.
🧠
I want to verify Bob's claim about Eve or David being evil. Understanding his role helps me assess whether his information is trustworthy or if he might be an evil player trying to misdirect.
🧠
Build rapport with my neighbor Frank and gather early intel on what roles others are thinking about. Establishing multiple contacts helps avoid suspicion of only talking to Eve.
🧠
Build trust with Grace who reached out first. She's my neighbor and seems cooperative. Share minimal info (that I'm Townsfolk) to establish good faith while gathering her intelligence. The whispering patterns between Eve, David, Heidi, and Alice are worth noting.
🧠
Build rapport with Heidi to learn more. If she's truly Townsfolk, my role suggests Bob is the Drunk. If she's lying, she could be the Drunk herself. Her response might help me determine which.
🧠
Build trust with Charlie by revealing my role (Investigator) to explain my information source. This strengthens our alliance and helps narrow down the Spy. The suspicious whisper pattern between Eve and David supports my Investigator read.
🧠
Establish my Investigator bluff with David by providing fake information that points suspicion away from my Demon Grace, while building his trust in me.
🧠
Build rapport with my neighbor Grace and gather information about what's being discussed without revealing my Ravenkeeper role. I want to understand the conversation patterns without being too aggressive.
🧠
Build trust with Eve who has shared Minion information about Alice/Bob. Keep my Slayer role hidden while establishing a working alliance. This gives me valuable leads to watch for suspicious behavior.
🧠
Frank asked me directly what I know, so I should respond. I'll share Bob's information since it's potentially valuable but note it needs verification. I also want to hear what Frank has gathered from his conversations.
🧠
Respond to Frank to continue building rapport as a fellow 'good' player. Share limited observations about whisper patterns to appear cooperative without revealing sensitive information.
🧠
Charlie just shared valuable intel about Bob claiming Investigator. I want to verify this claim by getting more details from Charlie, and then I can cross-reference with other players. This helps me determine if Bob is trustworthy or bluffing.
🧠
Continue building rapport with Heidi, who is either the Drunk or not. I'm gathering intel while being careful not to reveal too much. Need to gauge if she's trustworthy or if she might be evil.
🧠
Continue building trust with Charlie, gather intel on Eve and David's behavior, and coordinate our investigation to narrow down which one is the Spy before nominations begin.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I have information from Eve that Alice or Bob is a Minion, but I shouldn't reveal that yet. Instead, I want to encourage others to share information so I can gather more data and watch for suspicious behavior. This helps me identify the Demon without revealing my own hand.
🧠
Begin establishing my town persona, encourage information sharing to see what claims emerge, and position myself as helpful without overcommitting to my Undertaker bluff just yet.
🧠
Push Bob to confirm his Investigator claim publicly, and ask Eve/David about their frequent whispering. This creates pressure on potential evildoers and helps gather information without revealing my Mayor role.
🧠
I want to contribute to Day 1 discussion without revealing I'm the Librarian. I'm pushing Bob to confirm the Investigator claim because if true, it gives us hard information about the Minion. This helps the village without exposing my own role.
🧠
Press Bob to confirm or deny the Investigator claim, and ask Eve/David about their private talks. This engages with the ongoing conversation productively and may reveal useful information about alliances or roles.
🧠
Help the town verify Bob's Investigator claim and get Eve/David to explain their suspicious whispering. This moves information forward without revealing my Soldier role.
🧠
I need to discredit Bob by highlighting the suspicious timing of his claim. I'll challenge him directly and frame myself as the genuine Investigator while making his look reactionary. I also need to address the whispering with David in a way that makes it look like responsible information sharing.
🧠
Eve just claimed to be Investigator pointing at Alice and Bob, but I am the real Investigator. Her claim is inconsistent with how the ability works (one specific Minion from two candidates, not two Minions). I have solid intel that Eve OR David is a Spy. By revealing my exact information and challenging her claim, I can pressure her to slip up. If she's lying about her role, she's likely the Spy trying to redirect suspicion. My information combined with her suspicious private whispers to David makes her the prime suspect.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the real Investigator with confirmed info pointing at my Minion Eve. Removing him now silences the only verified threat to our team and creates confusion about which Investigator claim was legitimate.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Eve claimed Alice or Bob was a Minion. With Bob dead, I need to confirm if she still stands by this claim pointing to Alice. This also lets me gauge her reaction to Bob's death and whether she's being truthful about her Investigator information.
🧠
Frank has been actively connecting players and gathering information. He likely has insights on the Eve/Bob conflict and who might be evil. I want to gauge his suspicions and potentially form an alliance.
🧠
Charlie was supportive of my claim and confirmed it publicly. Whispering my confirmed Investigator info to Charlie gives them ammunition to push for investigating Eve and David, the two suspects.
🧠
Share Bob's dying intel about Eve/David being the Spy with Frank, who was already skeptical and can help push Eve to explain her suspicious Investigator claim that named two Minions instead of one.
🧠
Share Bob's confirmed intel with Heidi and align our suspicions. Eve's fake Investigator claim combined with Bob's real intel pointing to Eve or David makes Eve my primary target. We need to expose her before the Demon kills more townsfolk.
🧠
I need to build trust with Frank who seems well-connected. If Eve falls, I need allies to survive and steer executions away from me.
🧠
Respond to David's question to maintain his trust, use Bob's death to reinforce my Investigator bluff, and pivot suspicion toward remaining Minion candidates.
🧠
Verify my own information about the Drunk by checking with Heidi, who was one of my two options. Since Bob is dead and he was either the Drunk or not, I need to confirm Heidi's status. Also gather intel about Frank who whispered with Heidi.
🧠
Press Eve on the inconsistency between her Minion claim and Bob's death. If Bob was good (Investigator), then his claim that Eve or I is a Spy has merit. Eve's story keeps shifting - first she claims Alice/Bob as Minion, now with Bob dead it's just Alice. Need to determine if she's the real Investigator or a Minion trying to deflect suspicion.
🧠
Respond to Alice's claim, share Frank's intel about Eve, and probe her suspicions. Alice claims I'm or Bob is the Drunk. If true and Bob is dead, I might be the Drunk (which fits - Drunk thinks they're Townsfolk). But I should verify Alice is actually good before fully trusting her. Frank's intel about Eve's bad Investigator mechanics makes Eve my top suspect.
🧠
Spread my Investigator information to Frank, who Charlie trusts, to ensure my findings about Eve/David being the Spy reach the living players before the nomination phase.
🧠
Share Bob's confirmed Investigator intel with Alice to build a coalition against Eve. Eve made an inconsistent Investigator claim and has been whispering with David. Alice needs to push Eve publicly to explain her ability details and expose her lie.
🧠
Align with Grace on pushing Eve publicly. Eve made a fake Investigator claim (wrong mechanics) and was whispering constantly with David. With Bob's ghost confirmation and Charlie backing the intel, we have enough to call out Eve's lie today and potentially execute her before the Demon kills more players.
🧠
Agree with Frank about Eve's suspicious claim to build trust, but subtly nudge toward questioning David too to create doubt and protect my Minion.
🧠
Respond to David's suspicion by providing alternative explanations for Bob's death and claim, trying to maintain my investigator bluff while casting doubt on whether Bob's information was accurate
🧠
Coordinate with Charlie to publicly challenge Eve's incorrect Investigator claim. Charlie has confirmed Bob's information about Eve/David being suspicious. Eve named me as a Minion, so she's targeting me too. Together we can create pressure on Eve to explain her fake claim.
🧠
Press Eve for more information about Bob's potential poisoning and why his Investigator claim would be false. I need to determine if Bob was genuinely wrong (due to poisoning) or if Eve is lying about her own Investigator role.
🧠
Responding to Alice's private message where she revealed Librarian info and asked about my role and Frank's information. Alice claims either me or Bob is the Drunk. Frank told me Eve is suspicious for claiming two Investigator suspects. I should share some of Frank's info with Alice to build trust while staying cautious about revealing my Ravenkeeper role prematurely.
🧠
Spread my confirmed information about Eve/David being the Spy to more players (Grace) since I'm dead but still want to help the good team. Charlie and Frank already know, so adding Grace increases the chance this critical information leads to an execution.
🧠
Coordinate with Alice to push Eve publicly during nominations. Alice's Librarian info contradicts Eve's fake Investigator claim about Alice being a Minion. Together we can pressure Eve to explain her false ability claim.
🧠
Build a broader coalition before nominations. Alice has been active and connected with Heidi and Charlie. If I can align Alice, we have Grace, Heidi, Charlie, and potentially Alice - enough votes to execute Eve.
🧠
I need to observe how Day 2 develops before committing to a position. The good team is already building a case against Eve, so I should let them do the work while I maintain my cover as Undertaker. Waiting allows me to see nomination patterns and gauge trust levels.
🧠
Deflect from Bob's death proving he was good by offering poison/drunk alternatives. Redirect David's suspicion to Frank/Grace whispering. Keep my Investigator bluff alive.
🧠
Charlie has been reliable, confirmed Bob's Investigator info, and claims to be Soldier (safe from Demon). Eve named me as a Minion in her false claim, so I'm directly targeted. Charlie agrees Eve should be pushed to explain her ability. I'll share the confirmation about my info being consistent and coordinate our public push against Eve during nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Alice to validate my Investigator claim and steer execution away from myself. David is turning suspicious, so I need to force the issue before the whisper network coordinates against me.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's false nomination by exposing her mechanically impossible Investigator claim and redirecting suspicion to her as the real suspect, based on Bob's confirmed real Investigator information.
🧠
I'm not voting for Alice. I nominated her to apply pressure and make my Investigator bluff look credible, but voting immediately after nominating looks desperate. I should let others vote first and see how the wind blows before committing.
🧠
Alice raised valid mechanic points about Investigator role. Voting rashly makes me look like Eve's accomplice. I'll express uncertainty and buy time to see if execution passes without me, preserving my credibility.
🧠
Alice's defense is correct - Eve's Investigator claim was mechanically impossible (named two suspects instead of one specific Minion). Bob confirmed Eve OR David is the Spy. Eve is now targeting Alice likely to eliminate someone who can testify against her. I should speak up to support Alice and redirect suspicion to Eve.
🧠
Eve's Investigator claim is mechanically false, Bob confirmed either Eve or David is Spy, and she's been coordinating with David. Alice is being framed. I must speak up to prevent a good player from being executed.
🧠
Clarify the Investigator mechanics since Alice is incorrectly stating the rules. Eve's claim is valid, and I should support her while also considering whether to use my Slayer ability today on the most suspicious player.
🧠
My ghost vote should be used to block Eve's execution attempt on Alice. Eve nominated Alice to save herself and David. Charlie and Frank are on my side, but I need to add my ghost vote to block this and redirect to Eve or David.
🧠
Alice has been defended by Charlie, Frank, and ghost Bob (the real Investigator). Eve's nomination appears to be failing as no one is raising their hand. Since Alice is likely innocent, voting against her execution is correct.
🧠
Eve's nomination is already failing - Charlie, Frank, and Bob (ghost) are defending me, and David is the only one defending Eve. Heidi raising their hand to vote for me is suspicious but doesn't change that we have 3 confirmed defenders against Eve's impossible claim. I'll wait to see if more votes materialize or if the nomination ends.
🧠
The vote is failing - only Heidi raised hand. Raising hand now ties me to failed nomination. Better to wait, let this nomination fail, and prepare defense for when I'm inevitably nominated next.
🧠
I said I want to wait for more discussion before voting. Raising my hand now would contradict my previous statement and look suspicious. Better to wait and see if the vote gains traction first without me.
🧠
Eve nominated Alice with false evidence. Only Heidi voted for Alice so far. I need to redirect the execution toward Eve who Bob confirmed is either the Spy. Eve's Investigator claim was mechanically impossible, she named two suspects when it should name one. She's the primary suspect. Nominating her uses my action while Eve's nomination slot is spent.
🧠
Eve's Investigator claim was mechanically false, Bob (real Investigator) confirmed either Eve or David is the Spy, and Eve has been coordinating with David through constant whispers. Charlie nominated Eve after Alice's defense proved Eve's claim impossible. I must vote to execute Eve.
🧠
Bob the real Investigator confirmed Eve OR David is the Spy. I know I'm good (Slayer), so Eve must be the Spy. Alice was defending Eve with false mechanical claims about Investigator, proving they're coordinated. Charlie nominated Eve which is correct. I must vote to execute the Spy.
🧠
Alice has only 2 votes (Heidi, David) and needs 4. My ghost vote against Alice prevents her execution, allowing Charlie's nomination of Eve to proceed. Eve is likely the Spy from my Investigator information, so voting against Alice protects the good team.
🧠
I'm voting against Alice's execution because: 1) Eve's Investigator claim was mechanically impossible (two suspects vs one from two options), 2) Bob the real Investigator confirmed Eve OR David is the Spy, 3) Eve has been whispering constantly with David suggesting coordination, 4) Charlie nominated Eve which is likely the correct target. I want to signal my vote clearly to help the town execute the right person.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Charlie just nominated Eve and multiple players are voting against her. The evidence strongly points to Eve being the Spy - her Investigator claim was mechanically impossible (naming two suspects instead of one from two options), Bob confirmed either Eve or David is the Spy before dying, and she's been whispering constantly with David. I'll wait to see if the votes execute her, which would save me.
🧠
Alice is secured for execution with 4 votes. I need to conserve my energy and see how Charlie's nomination plays out before deciding on defense strategy. No need to act hastily.
🧠
I need to speak now to control the narrative before Charlie nominates Eve. By questioning Alice's Librarian claim and highlighting that we already have a nominee, I can make nominating Eve seem redundant and suspicious. This protects my Minion while maintaining my bluff.
🧠
Alice is about to be executed with 4 votes. Eve was nominated by me and likely also has votes. I need to rally the town to vote against Eve to create a tie and save Alice. Speaking publicly to convince others to vote against Eve.
🧠
Alice has 4 votes from Eve's nomination and is about to be executed. My hand is already raised against Eve (from Charlie's nomination). If Eve also gets 4 votes, it creates a tie. A tie at 4-4 votes means NO execution occurs since neither has 5 votes (majority of 8). This protects Alice AND aligns with my Mayor win condition. I should wait to see if the tie materializes.
🧠
Nominating Eve creates a tie at 3 votes, preventing Alice's execution. Bob's confirmed Investigator info says Eve OR David is Spy, and I'm David, so Eve must be the Spy. If I can execute Eve now and then use my Slayer shot, we eliminate the Demon in one turn.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting for myself creates a tie with Alice at 4 votes each, preventing her execution tonight and buying time for the evil team. Better to keep both of us alive than risk one dying.
🧠
Nomination is my only way to potentially create a tie or change outcomes. Eve is the most suspicious player - her impossible Investigator claim and Bob's dying confirmation both point to her being evil. Creating a tie at 4-4 means I survive and the Demon loses a night kill opportunity.
🧠
Abstain from voting for Eve to protect my Minion, while raising suspicion about David's convenient Slayer claim to create distraction and doubt among the good team.
🧠
Vote to execute Eve - the evidence is overwhelming. She made a mechanically impossible Investigator claim (naming two Minions instead of one from two options), Bob confirmed she or David is the Spy, and she nominated Alice to deflect. Even if David is evil, Eve is confirmed evil through her false claim. Alice can survive on a tie. We execute the Demon or at minimum remove a confirmed Minion.
🧠
I am the Mayor. My win condition requires exactly 3 players alive with no execution. Executing both Alice and Eve now would leave only 5 players, and after a night kill we'd be at 4 - we'd need another no-execution day to reach 3, which is unlikely. By NOT voting for Eve, Alice dies (4 votes), dropping us to 6. This gives us more flexibility to reach the exact 3-player no-execution scenario. Additionally, if David is bluffing about Slayer, his claim becomes worthless on a dead target, but if he's truthful and Eve is the Spy, she's already nominated and will likely be voted out next day anyway.
🧠
Let the vote complete. If Eve is executed, she could be the Spy (per Bob's info) or possibly the Demon. My Slayer shot is wasted on the wrong target but we gain information. If Eve survives, she may be confirmed evil. Either outcome progresses our deduction. Grace's concern about my timing is valid but I can't address every critique while managing the immediate vote.
🧠
Confirm Alice's Librarian info (proving her good), highlight David's inconsistent behavior (defended Eve then votes against her), and call out Grace's suspicious hesitation which suggests she may be working with David.
🧠
Alice has 4 votes and is about to be executed, but Bob (real Investigator) confirmed Eve OR David is the Spy. Eve made an impossible Investigator claim naming TWO suspects when only one from two options is valid. If I vote for Eve, we create a 4-4 tie, Alice lives, and we get another day to investigate. This also forces the evil team to react. Bob the Ghost confirmed Eve OR David is evil, so voting against Eve is the logical play to break the tie and save Alice.
🧠
I need to remove my vote against myself to prevent having 4 votes and potentially being executed. With 3 votes, David would need to vote to tie me with Alice, or I may avoid execution entirely.
🧠
I'm on the block with 4 votes and about to die. Eve is the most suspicious player - her Investigator claim was mechanically impossible (naming 2 suspects when ability names 1 from 2), Bob confirmed she or David is Spy, and she nominated me to deflect. Even though my execution is certain, I need to vote against Eve to potentially create a tie or reach execution threshold, buying the town more information. My Librarian info correctly identified Bob as the Drunk, proving I'm good. If Eve dies, the Demon loses a night kill. If she survives, at least good players survive another day to find the real Demon.
🧠
Eve is my confirmed minion. With Eve already at 4 votes, a tie means she survives. Voting would be fatal for my team. I must wait and let the current vote stand or let others decide.
🧠
Alice is about to be executed with 4 votes. If she dies, her Drunk info is confirmed (Bob dead). If Eve dies, we eliminate a confirmed evil. Heidi is likely the Drunk based on Alice's info. I need to push for votes against Eve before the phase ends.
🧠
We need 5 votes to execute Eve, currently have Charlie, Heidi, Alice (on block), and me (Frank). Grace is hesitating. If Eve gets 5 votes, both nominations tie and neither executes - preserving 4 alive players. This is critical because if Alice dies, we're at 3 alive with Eve (likely Spy), and the Demon is still out there. My Mayor ability wins at 3 with no execution. I must ensure the tie by voting for Eve.
🧠
Eve's Investigator claim was mechanically valid (naming one from two options IS correct), but Bob's death confirms Alice's Librarian info, making Bob's Investigator claim about Eve OR David also valid. Since I'm David, Eve must be the Spy. Bob's ghost accusing me of covering tracks is false - I defended Eve initially based on the mechanical phrasing, but the combined evidence from two dead players proves she's evil. If Eve is the Demon/Spy, my Slayer shot wins the game. If I'm wrong, we've lost anyway with the Demon still alive.
πŸ“œ
Storyteller
Nothing happens.
🧠
Expose David's false Slayer claim as mechanical proof he's evil. Combined with my Investigator info pointing to Eve or David, and David's failed Slayer shot, David must be the evil one. Alice is about to die but needs to know the truth about who to pursue next.
🧠
Alice has 4 votes locked in and will die - I cannot save her. Eve has 4 votes against her from Charlie, Frank, Alice, and me. I need to wait to see if we reach 5 votes or if Grace's non-vote creates a tie. If tied, Alice dies anyway and we learn more. My dead vote is precious - I should save it for later. Let the votes settle.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 1. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Expose David's fake Slayer claim to prove he's evil, use Bob's confirmed Drunk status to invalidate his accusation against me, and position myself as a wrongfully accused good player.
🧠
David's fake Slayer shot mechanically proved he's evil - real Slayer kills instantly. Combined with Bob's Investigator info (Drunk so unreliable but still named one of Eve/David as Spy), David is the Demon. Nominating him forces a vote and could execute the Demon before night.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Alice's nomination by explaining my failed Slayer shot in a way that doesn't prove I'm evil. Either I was poisoned/drunk, or my shot failing means Eve isn't the Demon (which is valuable information). I need to convince enough players not to vote for me.
🧠
Don't vote for David. He's either my Spy teammate (and I'd betray my team) or confused Town (and voting for him looks like opportunism after defending him yesterday). Let others decide his fate.
🧠
David's fake Slayer shot proved he's lying - real Slayer would kill instantly. Combined with his defense of Eve's impossible claim yesterday, David is the Demon or Minion. Vote to execute him now.
🧠
Remove a player who has demonstrated dishonesty. David's failed Slayer shot proves he lied about his role. Whether he's confused good or actual evil, executing liars maintains credibility while advancing evil's goal of reducing town numbers.
🧠
David's fake Slayer shot mechanically proves he lied about his role. Combined with Bob's Investigator info that Eve OR David is the Spy, and their mutual defense of each other yesterday, David is clearly evil. I must vote to execute him to save Alice and eliminate the Demon.
🧠
David's fake Slayer shot confirms he's not telling the truth about his role. Combined with Bob's Investigator info pointing at Eve OR David as the Spy, and David's suspicious behavior defending Eve yesterday while now attacking her with a fabricated claim, he must be evil. I need to vote to execute David.
🧠
Heidi is the deciding vote. Eve is deliberately not voting to let David be executed, which benefits evil. A tie (4 votes) means no one dies and the game continues. If Alice dies, we lose a confirmed good player and the evil team gains control. Heidi must vote to tie.
🧠
The votes are 4 for David, needing 5 to execute. My vote may be needed to reach the threshold. David's fake Slayer shot proves he lied about his role. Combined with Bob's Investigator info pointing at Eve OR David as Spy, David is the most likely evil. Alice's Librarian info about Bob being Drunk was confirmed by his death, making her trustworthy. A tie at 4-4 would be safe, but reaching 5 votes executes David and removes the most likely Demon.
🧠
Wait to see if Grace and Eve vote. If 4 more vote (total 5), I'm executed. If only 3 more vote (total 4-3), it's a tie and I survive. My fake Slayer shot destroyed my credibility, but I might survive if the vote ties. Need to see if Grace breaks toward me or follows Alice.
🧠
Execute David to eliminate a threat and appear willing to vote against suspicious players. This protects my image and helps evil team thin the good players while I remain the Scarlet Woman backup.
🧠
David has 6 votes with only 5 needed - he should be executed. His fake Slayer shot mechanically proves he's lying about his role. Combined with Bob's Investigator info pointing at Eve OR David as Spy, and David's suspicious behavior of defending Eve then suddenly turning on her with a fabricated ability, he must be the evil player.
🧠
David is exposed regardless - I publicly committed to voting him. Consistency is key. Executing him removes heat from me and makes me look mechanically correct about his fake claim.
🧠
David has 6 votes (Alice, Grace, me, Frank, Heidi, and Bob's ghost vote). The 5 needed threshold is met. Waiting for the execution result to determine if David is the Demon (good wins) or if we need to continue hunting tomorrow.
🧠
Confirm the vote count and justify execution. David has 6 votes (Alice, Charlie, Frank, Heidi, Eve, Grace). With 5 needed for execution, David should be executed now. The failed Slayer shot is mechanical proof he's lying, and combined with his suspicious behavior defending Eve then turning on her, he's the likely Demon.
🧠
Ensure David is executed. He has 6 votes against him (5 needed). His fake Slayer shot was mechanically proven false. Combined with my Investigator info pointing at either Eve or David as the Spy, David's suspicious behavior makes him the clear evil player. Eve voting against David is likely a last-ditch misdirection attempt. If we execute David and he's evil, we win. If I'm wrong and David is good, we still have tomorrow to figure it out. This is our best chance.
🧠
David has 6 votes against him - more than the 5 needed for execution. The vote is already locked in and proceeding to execution. My hand is raised as part of the majority. There's nothing more I can do to change this vote. I should wait for the execution result and see if I learn anything useful about the game's state. If David is evil, Good wins. If David is good, we have a serious problem and need to reevaluate Eve as the primary suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have one tick left before execution. Eve's impossible Investigator claim (naming two suspects instead of one) is the strongest mechanical proof of evil. I need to redirect suspicion to her and Alice before the nomination closes, giving town one last chance to save themselves from executing the wrong player.
🧠
David exposed my Investigator bluff error. I must deflect his valid accusation to maintain credibility and keep suspicion on him as he dies. His execution helps our team either way.
🧠
David has 6 votes, majority is met, he will be executed. His last words trying to cast doubt on Eve are interesting - if he was truly evil, he might be deflecting. But his fake Slayer shot was mechanically proven false, and Bob's Investigator info pointed to him or Eve. The execution will confirm his alignment. I should wait and see what happens.
🧠
David's execution is locked in at 6 votes. His defense about Eve's Investigator error is valid but ignored. Better to stay quiet and let town execute good player David, protecting my minion Eve and maintaining chaos.
🧠
David is about to be executed. His fake Slayer shot, combined with Bob's Investigator info pointing at him or Eve, and his suspicious coordination with Eve, makes him the most likely evil. His last-ditch argument about Eve's impossible Investigator claim is worth noting, but doesn't outweigh the evidence against him. Execute David and we likely win.
🧠
Voting has closed with 6 votes for David. He's being executed regardless of what I do. I should wait to see the result. If David is the Demon, we win. If not, Eve becomes the prime suspect given her impossible Investigator claim and her sudden betrayal of David.
🧠
I cannot change the vote - David will be executed. But I can leave the living players with the critical warning about Eve's impossible Investigator claim. If David dies and Eve survives, they need to know Eve is the real threat based on her mechanically impossible claim. This preserves my information's value even in death.
🧠
David is about to be executed. I cannot stop it mechanically since all nominations are used. I can only speak to ensure the group remembers Eve's impossible claim for tomorrow. If David is evil, Eve is likely evil too. If David is good, then Eve is definitely evil. Either way, Eve must be investigated tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the information hub for the good team. Her Librarian claim coordinates Charlie and Frank. Removing her tonight reduces their ability to coordinate and puts pressure on the remaining good players.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I'm gathering information from trusted players to confirm Eve as the Demon. Her impossible Investigator claim, coordination with David, and Bob's info all point to her. I need to know if anyone has more concrete evidence before nominating.
🧠
Coordinate with Grace, the confirmed good player who voted against David, to identify the Demon. We have limited time before nominations start.
🧠
Reach out to Heidi who seemed good-aligned. Share confirmed info about Eve being evil and ask for her suspicions to help narrow down the Demon before the final days.
🧠
Confirm Heidi as good and warn her about Eve being evil. Use my ghost vote strategically on Eve and encourage Heidi to nominate if needed. The remaining alive suspects are Charlie, Frank, and Grace - one of them is likely the Demon.
🧠
Coordinate with my Demon Grace to understand current threats and plan next moves. She's being approached by others, so I need intel.
🧠
Grace has been receiving whispers from multiple players including Eve - she may have the most information. I need to learn her suspicions before the final day. If she can confirm who she thinks the Demon is, I can plan my nomination strategy.
🧠
With my ghost vote spent and limited actions, I target Grace who Eve has been whispering to - she may relay my critical Spy information or have additional intel to share with the group.
🧠
Heidi is asking who I suspect and positioning herself as an information broker. I need to learn what the ghosts told her, gauge if she's a threat, and try to redirect suspicion onto Charlie or Frank while appearing cooperative. My survival depends on surviving Day 3 execution.
🧠
Coordinate with Grace to confirm Eve is the Demon before nominations. If she's evil, we should execute her today. If she's somehow good, we need to identify the real Demon among Charlie and Heidi.
🧠
We need to identify the Demon among the remaining 3 suspects. Eve is confirmed evil (Spy), David was Spy. The Demon must be Frank, Grace, or Heidi. I need Grace's input to align on execution target before nomination phase.
🧠
Grace has been the hub of private whispers all day, so she's likely trustworthy or gathering information. Alice's death complicates things - if Alice was evil, Eve might be the Demon. I need Grace's assessment of Charlie and Frank to help narrow down who the Demon is before the game ends.
🧠
Whisper to Charlie to coordinate voting against Eve and warn about Grace's suspicious communication pattern. Charlie hasn't been whispered to by me yet and needs to know Eve is confirmed evil before the nomination phase.
🧠
Grace has been whispered to by multiple players. I need to coordinate urgently - if she's exposed or if there's a plan forming against us, we need to respond together.
🧠
Grace claims to be Undertaker and has been everyone's communication hub today. She knows what Bob said about me and has heard from Charlie, Frank, Eve, and even David's ghost. I need to extract her honest assessment of who the Demon is based on all these whispers.
🧠
Reinforce my information with Grace since she's receiving multiple whispers and is central to communications. Also highlight the suspicious pattern of Alice and David both whispering to Heidi, which could indicate Heidi is evil or being groomed as the Scarlet Woman successor.
🧠
Charlie wants me to name the Demon. I'll point suspicion at Heidi using Bob's intel about her connections to dead players. This protects me and Eve, and if Heidi dies, we win in final 3.
🧠
Grace is the information hub receiving whispers from multiple ghosts and players. Her coordination and knowledge of ghost information is critical for today's nomination. With Eve as the primary suspect and Mayor mechanics, executing Eve today could win the game. I need Grace's intel to confirm or adjust our targeting.
🧠
Pressuring Grace to see if she deflects suspicion - if she reacts defensively or tries to redirect to Frank, she's likely the Demon.
🧠
Spread the critical information about Alice likely being evil and Eve being the Minion. This forces the real Demon to react. Grace has been central to all conversations so she's key to monitoring reactions.
🧠
Push for Eve's execution while gathering intel on Grace. If Grace protects Eve or reacts suspiciously, she's the Demon. The whisper pattern to Grace is the key clue - she's likely coordinating with Eve.
🧠
I'm already mechanically exposed as evil by Heidi. Speaking up will only drag Grace down with me. The best play is to stay silent and let Grace manage the narrative while town is distracted.
🧠
Grace has been the center of all private communications today, which is suspicious for a Demon playing Undertaker cover. I need to verify her Undertaker claim and find out what Bob's ghost told her about me to determine if she's trustworthy or if Charlie/Frank are the real Demon targets.
🧠
I've already sent Grace two whispers with my key findings about Eve being the Spy and Heidi's suspicious connections. Grace has been forwarding this information to others (Heidi and Charlie). I should wait to see how the living players react to this intel before spending another whisper.
🧠
Heidi is closest to exposing me as the info hub. I need to throw suspicion back on her using Bob's ghost info, deflect Charlie's accusation that I'm working with Eve, and secure an execution on anyone but me today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve is the primary suspect based on her impossible Investigator claim, coordination with David, and Bob's confirmed info. Nominating her now gives us a chance to execute the Demon and win. Even if wrong, my Mayor ability provides a safety net at 3 players.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself as it looks suspicious. Let the good players execute me - my death as a Minion protects Grace the Demon and I can still help as a ghost.
🧠
I need to vote for Eve to execute her. With 4 players alive, we need 3 votes for execution. My nomination and reasoning have been stated. Now I must formally vote by raising my hand to ensure we reach the 3-vote threshold.
🧠
Eve made an impossible Investigator claim (naming two suspects instead of one), confirmed evil by game mechanics. She was coordinating with David via whispers and both are confirmed evil. I must vote to execute her now to remove a confirmed Minion/Spy and narrow down the remaining Demon among Frank, Grace, and Heidi.
🧠
Eve needs one more vote to be executed. Frank and Charlie have voted yes. I need to push Grace and Heidi to vote for Eve to reach 3 votes and win the game. My role as a dead ghost still allows me to speak and influence living players.
🧠
Eve is confirmed evil through her impossible Investigator claim. Frank and Charlie have voted yes. I have my ghost vote available. Voting to execute Eve removes a confirmed evil player and could win the game if she's the Demon. If she's the Minion, the Scarlet Woman becomes the Demon, giving us more information about remaining players.
🧠
Eve is confirmed evil by her impossible Investigator claim. Three votes are needed for execution. Frank, Charlie, and David (Ghost) have already voted YES. I should add my ghost vote to guarantee execution, sending Eve to the gallows.
🧠
Eve is clearly evil - impossible Investigator claim, coordination with David (confirmed Spy), and Bob's confirmed Investigator info pointing to her. With 5 votes already in including both ghosts, she's definitely getting executed. I should add my vote to ensure she's eliminated. If she's the Demon, we win immediately. If she's the Spy, I survive to potentially use my Ravenkeeper ability another night.
🧠
Vote to execute Eve to build trust with good players. Already has 3 living votes, so my vote is symbolic but important for credibility. Need to appear cooperative to survive to final 3 and not be suspected as Demon.
🧠
Make a last statement that doesn't fully implicate Grace, allowing her to continue as trusted while I go down. Don't fight the inevitable; help Grace's positioning.
🧠
The votes are clearly there - I have 6 hand raises from living and dead players including all town aligned votes. Eve's last statement trying to deflect to me is a desperate final move. Bob (confirmed Investigator ghost), Alice, David, Charlie, Heidi, Grace all voting yes confirms she's evil. The execution will proceed and we win. Nothing more needed from me.
🧠
Vote yes to execute confirmed evil Eve. David (the dead evil) voting yes is suspicious - he's helping town eliminate his Minion partner, which suggests either he's covering for the real Demon OR the Demon is among the remaining three. After Eve dies, I'll watch Grace, Frank, and Heidi carefully to identify the Demon.
🧠
Eve admitted to her impossible claim, confirming she's evil. The votes are sufficient for execution. I should speak to confirm this is the right call and help the living players prepare for finding the Demon tomorrow. My role is done, but I can still provide guidance.
🧠
Reinforce that Eve must be executed while also warning the town that even after her death, we still need to identify the Demon among the remaining four players. I need to set up the post-execution logic.
🧠
Eve is about to be executed and tried to deflect to Frank. I need to reinforce that her deflection is classic evil behavior and remind everyone the Demon is still among the remaining alive players. My ghost vote is cast and the execution is imminent.
🧠
Voting is complete - 7 votes for Eve, 0 against. She will be executed. Eve confessed to her impossible Investigator claim, confirming she is evil (Spy or Minion). After she's gone, the Demon will be among Charlie, Frank, Grace, or me. As Ravenkeeper, my value comes from dying at night - if I do, I can identify the Demon. I should survive until night and hope the Demon targets me.
🧠
Let Eve die as expected. Preserve my Undertaker credibility. Prepare to kill Frank tonight since Mayor claim is the biggest threat to my win condition at final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm executed regardless with 6 votes. My final words should cast suspicion on Frank to help protect the actual Demon, Grace.
🧠
Counter Eve's deflection by emphasizing her confession and setting up the endgame strategy for the remaining 4 players to find the Demon before reaching the auto-win condition.
🧠
With Eve about to be executed (6 votes), I need to prepare for the final 4 players. Grace is suspiciously central to all information, Frank claimed Mayor, and Heidi was just accused by Grace. I should pressure all three to explain themselves while Eve is still on the block to gather intelligence for after her execution.
🧠
Eve is about to be executed (Spy confirmed). After she's gone, we have 4 players and one is the Demon. I need to highlight the key suspects and help narrow down the Demon before the final day.
🧠
Eve is about to be executed. As a dead player, I should use my final words to guide the living toward finding the Demon among the four remaining players: Charlie, Grace, Frank, and Heidi. Frank's Mayor claim is critical - if false, he's evil. If true, he needs verification. The Demon's reaction to Eve's death will reveal their identity.
🧠
Frank claimed Mayor right before Eve's execution - this could be a desperate defensive bluff. As a dead player, I'm highlighting this risk to the remaining players so they don't get trapped by a false Mayor claim. The survivors need to either verify Frank mechanically or execute him if he can't prove it.
🧠
Eve is about to be executed. After she dies, 4 players remain and the Demon is among us. My Ravenkeeper ability triggers if I die tonight, so I should stay alive and gather information. Frank claimed Mayor - if true, he's good. But if he's lying, he's likely evil. I should wait for night and observe who targets me.
🧠
Respond to Charlie's challenge, defend my Undertaker claim by explaining my whisper coordination as information gathering, cast doubt on Frank's Mayor claim, and redirect suspicion toward Heidi before Eve dies and night falls.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Frank's Mayor claim is fatal if true. If I don't kill him and we hit final 3 tomorrow with Mayor alive, good auto-wins. He dies tonight or we lose. Frank must die.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Heidi hasn't claimed a role publicly and was whispered to by both dead evil players (Alice and David). She needs to explain this pattern before nominations. I need to know her actual role to make an informed ghost vote decision.
🧠
Confess my Ravenkeeper role to Charlie and claim I already learned Grace is not good when I died Night 2. Charlie has a ghost vote they can use to help us execute the Demon today. This gives us the best chance at winning with 3 players left.
🧠
Share my confirmed Investigator information and analysis about the final 3 suspects to help the alive players identify the Demon before it's too late.
🧠
As a dead evil player, I need to manipulate the living into not executing Grace the Demon. Whispering to Heidi to cast suspicion on Frank protects our Demon and could lead to evil victory.
🧠
Need to determine Frank's true allegiance and coordinate to get either him or Heidi executed. If Frank is good Mayor, he's my biggest threat for the auto-win condition.
🧠
Share my suspicion about Heidi's suspicious whispering pattern with confirmed evil players, while noting Grace's behavior too. Help the living players identify the Demon before the final execution.
🧠
Press Grace on her Undertaker information since she hasn't shared what roles she learned. With Charlie dead and Demon among the 3 alive, her information could identify the evil player. I'm also verifying my own position while probing her claim.
🧠
Heidi is confirmed good by my Librarian info, so she's not the Demon. She received whispers from Charlie (now dead) and Eve (confirmed evil) - these ghosts may have shared Demon intel. I need to extract this information to help Frank and Grace determine which one is evil.
🧠
Press Heidi for specific details about her Ravenkeeper ability - what character she saw Grace as, and how she can prove she actually died Night 2. If she can't provide concrete verification, her claim becomes weaker and Grace's becomes stronger. Need to determine who is the Demon before my ghost vote is my only leverage.
🧠
Clarify my situation - I may have been spreading false Drunk info. Focus on what Charlie knew before dying and get their ghost vote guidance for the final 3.
🧠
Synthesize all verified information to help the final 3 identify the Demon. My Investigator info was proven correct, so my analysis carries weight. Focus on Heidi's suspicious double-whisper pattern from dead evil players, Frank's unverified Mayor claim, and Grace's recent contact with evil ghost David.
🧠
Establish suspicion against Frank. As a dead Scarlet Woman with no active ability, my best move is to try to get the wrong person executed by the remaining good players. Pushing the idea that Frank's Mayor claim is suspicious may lead to his execution, which protects the real Demon Grace.
🧠
I need to break the ghost coordination targeting me. Bob's Investigator claim verifies Eve as evil, which indirectly validates David's ghost whisper pointing at Heidi. I should amplify David's accusation against Heidi to redirect suspicion.
🧠
Reach out to Heidi since she received whispers from dead evil players. Charlie was just killed by the Demon, so they weren't the Demon. I need to push critical questions about the Mayor claim and help the living players identify the Demon before it's too late. My vote is already spent but I can still influence via whispers.
🧠
Press Heidi on the suspicious pattern of dead evil players whispering to her. If she can explain it reasonably, she may be good. If she deflects or the explanation is weak, she's likely evil. This helps me determine who to execute or whether to hold out for the Mayor win.
🧠
Heidi is confirmed good by my Librarian info (Bob was Drunk). Charlie and Eve were both whispering to her before dying, likely sharing critical Demon information. I need to relay this to the living players to help them make the final execution decision.
🧠
I need to clarify whether Heidi's Ravenkeeper information is reliable before deciding my vote. If she's walking back her claim or admits she might be the Drunk with false info, then I can't trust her accusation against Grace. That leaves Eve's dying words pointing at Frank and the ghost consensus as my primary evidence. I need to know if there's any way to verify her Night 2 death claim.
🧠
Correct my earlier false information by admitting I never actually died and couldn't have used Ravenkeeper. Focus on verifiable evidence: Alice confirmed I'm good, Eve (evil) pointed at Frank, and Grace's whisper coordination with Frank is suspicious. Help Charlie make an informed ghost vote decision.
🧠
Heidi is receiving whispers from EVERYONE including all dead evil players. This unprecedented coordination pattern suggests she is the Demon receiving last-minute instructions or confirmation from her evil teammates. Frank or Grace should nominate her.
🧠
Continue pressuring Heidi to view Frank as the Demon, emphasizing that his survival confirms he's evil and his Mayor claim is a desperate cover.
🧠
Convince Frank that Heidi's whisper hub pattern with dead evil players is damning evidence. Get Frank to commit to vote Heidi before Heidi can flip him on me. Secure the nomination and execution of Heidi to reach final 2.
🧠
Press Grace on her Undertaker ability to confirm Charlie's death type. If she can verify Charlie died at night vs execution, it helps narrow down the Demon. Also, I want to see if her information matches what I know from the ghost whispers.
🧠
Challenge Grace's aggressive push to nominate Heidi. If she's truly good and has Undertaker info, she should be able to provide concrete details. Her refusal or continued deflection would confirm she's the Demon trying to force a bad execution before my Mayor win triggers.
🧠
Heidi is confirmed good by my Librarian info (Bob was the Drunk). With only 3 alive and my vote already used, I must use my dead ghost vote strategically to guide the living players. Charlie just died at night and was whispering to Heidi - critical info about the Demon must be with her. I need to prompt her to share what she knows before the nomination phase begins.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reinforce the case against Frank to encourage Heidi to vote for him if he's nominated, protecting Grace the actual Demon and securing evil's victory.
🧠
Frank's survival as a claimed Mayor is the key evidence. If he were truly Mayor, the Demon would have killed him to prevent the auto-win condition. His survival strongly suggests he IS the Demon bluffing the Mayor role. Eve's logic is sound and confirmed by Alice's earlier warning. My ghost vote on Frank will help break the deadlock and force the living players to make a decision.
🧠
Frank's survival while Charlie died is the critical tell. If Frank was truly Mayor, the Demon would kill him immediately to prevent the auto-win condition at final 3. The Demon instead killed Charlie - someone who posed no immediate threat. This proves Frank is NOT Mayor, and is the Demon using that claim as a shield. Eve (evil Spy) and Charlie (just killed by Demon) both independently reached this same conclusion. I'm voting to execute Frank based on sound game logic, not my own unreliable perceptions.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote against my own execution - the argument that Demon would never leave Mayor alive is flawed. As Mayor, my power triggers ONLY if no execution happens at final 3. The Demon HAD to execute someone to prevent my auto-win. They chose Charlie. This proves nothing about my alignment.
🧠
As Scarlet Woman, I know Grace is the Demon. I need 2 votes to execute Frank. Frank already voted for himself. If I vote, that's 2 votes and Frank dies, leaving Grace alive to win. But I should appear uncertain or against this to maintain cover.
🧠
Frank survived last night while I (a non-Mayor Soldier) died. The Demon would never leave a real Mayor alive at final 3 because Mayors create an auto-win for good. This is the same logic Eve used in her dying words. Heidi nominated Frank, and I must follow through on my stated position. My ghost vote combined with Heidi's should be enough to execute Frank.
🧠
Frank's survival when Charlie died is the smoking gun. If Frank was truly Mayor, the Demon would have killed him to prevent the auto-win. The fact that Charlie died instead proves Frank is NOT Mayor and is likely the Demon hiding behind that claim. Charlie and Eve's ghosts both agree. Alice confirmed I'm good. My vote combined with Charlie's creates the 2 votes needed to execute the Demon. This is our best chance to win.
🧠
Reinforce the nomination against Frank with the key logical argument about Mayor survival. As a dead player with no vote, I can only speak to sway the remaining players.
🧠
The evil ghosts (Eve, Charlie) are coordinating to execute Frank, claiming his survival proves he's Demon. But this is backwards logic designed to kill the potential Mayor. If Frank IS Mayor and we execute him, good loses at final 3. As the Slayer who correctly identified Eve as evil, I'm trying to counter the ghost manipulation. Grace hasn't voted yet - she needs to hear the counter-argument.
🧠
Execute Frank today to reach final 2 tonight where I can kill Heidi and win the game. If no execution happens and Frank is Mayor, good auto-wins.
🧠
David (evil ghost) warned us not to trust the coordinated ghost votes targeting Frank. Three ghosts want Frank executed, but David says this is suspicious. If Frank is actually Mayor, executing him loses the game. I'm questioning why the evil team would help us find their own Demon. My dead vote was already used, so I can only speak to disrupt the apparent coordination.
🧠
I accidentally raised my hand (voted for my own execution) when Heidi nominated me. As Mayor, I must NOT execute myself. The entire evil team is coordinating to get me killed - if I die, good loses. I need to lower my hand immediately and expose this coordination.
🧠
Frank is not the Demonβ€”I know Grace is. Executing any good player at final 3 prevents the Mayor auto-win and sets up final 2 where Grace kills to win. I need to vote to reinforce the execution momentum.
🧠
Maintain my ghost vote on Frank despite David's warning. The Demon's goal is either to kill the Mayor OR make us execute him. Either way, if Frank is the Demon, my vote is correct. If he's Mayor, the evil team wins regardless. The combined dying words of Alice and Eve outweigh David's single warning from an evil ghost.
🧠
Charlie and Eve present compelling logic about Frank's survival contradicting Mayor claim. However, Bob and David warn about coordinated evil pressure from ghosts. I need to weigh both arguments. The key question: would a Demon really leave the Mayor alive through multiple nights? If Frank is lying about Mayor, he IS the Demon. If he's telling the truth, we're about to lose the game by executing him. The ghost votes split on this issue. I'll maintain my vote and explain my reasoning.
🧠
Reinforce the logic already established by Heidi, Charlie, and Eve. Frank's survival contradicts his Mayor claim. With 2 votes needed and already 3-4 votes for execution, Heidi likely has the deciding vote. I should encourage her to follow through on her nomination.
🧠
I cannot vote but I can still speak. Multiple evil ghosts are unanimously pushing for Frank's execution, which is backwards if Frank is truly evil. This screams coordinated manipulation. I need to reach Grace and Heidi before the vote completes.
🧠
I want to lower my hand to appear uncertain, which creates hesitation and might cause Frank to keep questioning Heidi instead of me. The confusion helps the Demon (me) survive.
🧠
Expose the evil team split and redirect suspicion to Heidi, who is voting with the evil players pushing us toward the wrong execution. Grace's hesitation suggests she recognizes the trap - I should make this contrast visible to all living players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter the coordinated evil ghost pressure that's pushing for my execution. Bob (confirmed good) is on my side, while all the evil ghosts want me dead. I need to convince Grace to break the tie or change her vote. If I'm executed as Mayor, we lose the auto-win at final 3.
🧠
I'm already dead and voted. Speaking now risks reinforcing Bob's narrative about 'evil ghost coordination'. Better to stay silent and let the existing tension between Charlie's push and Bob's counter-claim create confusion. The 4 votes are already locked, Frank dies when nominations close, and evil wins.
🧠
Counter David's argument that evil ghosts are coordinating by pointing out that good ghosts can also disagree, and that David's logic could itself be manipulation. Reinforce my original position on Frank.
🧠
Address Grace's hesitation and reinforce the Mayor logic. If Frank is Demon, executing him is correct for good. The ghost coordination argument doesn't hold because evil players can't perfectly coordinate after death.
🧠
Prevent Grace from abandoning her vote. The evil ghosts are split (David/Bob warning against vs Charlie/Eve pushing for), which means the good ghosts like me can tip the balance. My role as Librarian was confirmed by Bob being the Drunk, giving me credibility. Grace and Heidi are the only living votes left - I need both to execute Frank to end this.
🧠
Point out that every vote for Frank comes from suspicious sources: dead evil players (Eve, Alice), the Demon attack victim (Charlie), or Heidi herself. No confirmed good player is voting for Frank. This should make Grace and Heidi reconsider.
🧠
Frank's execution is secured with 4 votes. I must not nominate anyone or disrupt this. Waiting ensures the execution proceeds and evil wins at final 2 immediately.
🧠
This may be my final words before Frank's execution. I need to reinforce the key logical points one last time: the evil team is split on Frank (Eve/Alice/Charlie pushing for, David warning against), which suggests Frank may actually be the real Mayor. If we execute the Mayor, we lose the auto-win at 3 players. I want Heidi to realize she voted with the evil players' desired outcome.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil