Game Detail

Players

Alice (Librarian) Bob (Saint) Charlie (Slayer) David (Empath) Eve (Monk) Frank (Poisoner) Grace (Virgin) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good606,29857,731$3.8975
Evil219,98513,038$0.1491

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Frank. Your safe bluffs are: Undertaker, Butler, Chef
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a potential information-gathering role before they get any Day 1 info. Alice is far from both me and the Demon, making her a plausible target for a protective or investigative role.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Charlie or Heidi is the Saint.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use my Librarian information to quietly protect a possible Saint and gather claims from both candidates without publicly creating an execution trap.
🧠
I want early private claims from people not already grouped together, while keeping my Saint role hidden so I do not become an execution risk.
🧠
Use Bob's early outreach to start a trusted info network, give useful data, and watch how Bob and Eve react to a limited but meaningful claim.
🧠
Give Alice useful clarification while keeping my exact role hidden on day one, and include Heidi so our stories stay aligned.
🧠
Gather early claims from nearby players and softly signal I may be mechanically confirmable later, without making myself an obvious demon kill or poison target.
🧠
I need to establish a credible bluff with Alice while acknowledging her 'info'. Since Chef is one of my safe bluffs, claiming it privately builds trust. Claiming to be the Saint (as per her 'info') is risky if the real Saint is out there, but 'agreeing' to be the Saint while 'secretly' being a Chef is a classic good-player move.
🧠
I want to establish trust with Grace (a potential good player) while also including my Demon (Heidi) in the loop. I'll bluff a passive Townsfolk role like Empath or Washerwoman to explain why I'm "checking" neighbors.
🧠
Build early trust with Bob and David, acknowledge I have no night one info as Monk, and avoid exposing a strong protective role too soon.
🧠
I want a fresh private claim from someone outside my ping pair, so I can combine it with my outsider info and spot contradictions before nominations.
🧠
Keep my Saint identity hidden on day one while opening a line with Alice to gather her first-night info and assess whether she is trustworthy.
🧠
Strengthen an early alliance with Bob and Eve while still limiting exposure. Giving my exact role privately may help coordinate without making me an obvious public night kill.
🧠
I want fresh claims from the Bob-David-Eve cluster to compare against Alice and Heidi later, without exposing that I am the Slayer too early.
🧠
Probe Frank's exact claim and softly signal I may have a mechanical public test, without fully exposing myself to multiple players yet.
🧠
I want to establish my 'Chef 0' bluff with my Minion (Frank) and Grace to build trust and gather information about Frank's claim.
🧠
I am hard-claiming Empath to my neighbors, Grace and Heidi. Since Heidi is the Demon and I am the Poisoner, claiming a '0' on them is a safe way to 'confirm' both of them as good, building trust with Grace (a potential good player) and solidifying our evil block.
🧠
I want to form a trusted link with David, softly signal that I can protect him, and get more precise information without publicly outing my role.
🧠
Give Bob enough detail to analyze while keeping Saint info semi-contained, and push him toward a firmer private claim so I can build a trustworthy information network.
🧠
Privately flag the contradiction to Alice without going public, so I reduce my own execution risk and get a cleaner read on whether her Librarian claim is real.
🧠
Build a small information-sharing group, get firmer claims, and create accountability around my Empath zero before nominations begin.
🧠
I need one more private data point before nominations. Bob has been in the busiest info hub, so getting even a partial claim from him helps build tomorrow's logic and future Slayer use.
🧠
I want to quietly compare notes with Heidi and flag that Frank's Empath claim does not mechanically clear her, which helps test whether Heidi is thoughtful and good.
🧠
I need to address Grace's suspicion of Frank without appearing too protective of him, while subtly shifting the focus back to Frank's 'mistake' to see how he handles it or if I can use it to frame someone else later.
🧠
I need to coordinate with my Demon (Heidi) to ensure our bluffs align and to plan our next move for the night phase.
🧠
Share my exact role with the small trust circle, coordinate likely protection on David, and get Bob to commit to a clearer claim for later logic.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to observe the first few nominations and see if any strong claims or accusations emerge before I commit to a public stance or a nomination. Staying quiet as the Demon on Day 1 helps me blend in as a cautious Townsfolk.
🧠
I want to see if any good players nominate each other first to avoid drawing suspicion to myself or my Demon, Heidi.
🧠
Guide town away from a blind day one execution while lightly validating that some private information exists and can be built on tomorrow.
🧠
Share enough to create accountability and future logic without exposing the private Saint claim I got from Bob or forcing a risky day one execution.
🧠
Steer town away from a risky day one execution, especially into the Saint pair, while sounding helpful and not exposing myself as Saint.
🧠
Publicly deny being Saint and support caution, while preserving my stronger role for later and giving town a clear reference point for tomorrow.
🧠
Add my information to support a cautious no execution, while quietly strengthening trust in Charlie and avoiding a dangerous shot into a possible Saint pair.
🧠
I want to prevent town from overclearing my side of the circle while still supporting a cautious no execution on day one.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is claiming Librarian and has identified the Demon (Heidi) as a potential Saint. By poisoning Alice again, I ensure her information remains unreliable or that any subsequent information she gains is false, further protecting Heidi from scrutiny.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-value likely Demon target based on his public Empath claim, and keeping him alive gives town the best chance at more actionable information tomorrow.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Alice tonight. She is the Librarian (or Washerwoman) claim who has publicly pointed at me or Charlie as the Saint. By removing her, I eliminate a source of concrete information that could eventually pin me down, and I prevent her from refining her 'Saint' read or gathering more info if she is actually a different role like Undertaker or Fortune Teller. Since the town is already wary of Charlie/Heidi due to the Saint claim, her death might make them more suspicious of Charlie as the Demon framing a 'Saint'.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
As a dead Librarian, I want to resolve the Saint candidates privately and catch contradictions before nominations so town can execute from a tighter pool.
🧠
Private check with David advances the main mechanical thread and lets me coordinate protection targets without outing too much publicly.
🧠
Get Heidi's update on Frank and Alice's overnight thoughts so I can decide whether to keep building the case on Frank or reassess before nominations.
🧠
Give Alice my exact claim, force cleaner role claims from Heidi, and flag Bob's private Saint claim as suspicious without spending my Slayer shot blindly.
🧠
I am sticking to my Chef bluff and using the discrepancy in Bob's claimed Saint status to cast suspicion on him. By suggesting Bob as a Slayer target, I'm encouraging the good team to waste their powerful one-shot ability on a non-demon.
🧠
Reply to Eve with my exact new info and test whether her Monk claim fits the kill. Building a trusted pocket helps coordinate before nominations.
🧠
I want to maintain my rapport with Grace and clarify my Empath claim. I need to distance myself from Heidi slightly to avoid being seen as 'protecting' her too obviously, while still acting like a helpful Townsfolk.
🧠
Get the dead Librarian's full reasoning while comparing it to David's Empath story, so I can help town avoid a Saint execution and focus suspicion elsewhere.
🧠
Cross-check Bob's private Saint claim against David's info and force a clearer world split before nominations.
🧠
I want two outside perspectives fast: Bob's actual claim and Grace's concern about David, so I can judge whether to trust the Empath line before nominations.
🧠
Clarify that my issue was Frank's earlier mismatch, not David, and push Bob to give a concrete claim before nominations.
🧠
I want Bob's exact claim from him directly before spending my Slayer shot. A private probe may catch a contradiction or give grounds to push him publicly next tick.
🧠
I want to create conflict between Alice's information and Bob's claim while involving my minion Frank to see if he can provide 'updated' fake information to support our positions.
🧠
Answer Alice and Bob clearly, preserve my Empath credibility, and push on the contradictions around Saint claims before nominations.
🧠
Confirm my fake Empath info (Day 2 read: 0) to Heidi and the ghost Alice. This reinforces my bluff and builds trust with my Demon while creating suspicion around Bob's supposed Saint claim.
🧠
I need to privately anchor my true Saint claim with influential players before nominations so my caution is understood as mechanical and town does not lose by executing me.
🧠
I want to arm Grace and Heidi with the clearest contradiction so they can raise it publicly before nominations and make Bob answer for the Saint claim.
🧠
I want Alice's exact first-night info and timing against Bob's Saint claim, while checking David's read on which contradiction is more likely evil-driven before nominations.
🧠
Force the Bob versus Alice contradiction into the open and see whether Heidi stands by her role, creating a clearer execution target before nominations.
🧠
I need exact claims and a direct explanation before nominations. This can confirm whether Bob is a real Slayer target or just a messy good bluff.
🧠
I want to isolate Bob by highlighting the contradiction between his private Saint claim and Alice's Librarian info, while simultaneously reinforcing my own fake Chef claim and my Minion Frank's fake Empath info.
🧠
Clarify that Bob never told me Saint, give my current read on the contradiction, and push Bob to state an exact claim so town can evaluate before nominations.
🧠
Engage with the Demon (Heidi) and the dead player (Alice) to clarify the conflicting claims and maintain my cover as a helpful Empath.
🧠
Prevent my execution before nominations by giving a clean exact claim to the players most likely to shape public discussion and suspicion.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Surface the key contradiction publicly so town does not blindly execute into a Saint claim and can use the last moments to compare Bob and Alice.
🧠
Support the narrative that Bob is suspicious by highlighting the contradiction between his claim and Alice's information, while reinforcing my own 'good' information.
🧠
Re-state my hard info, force Bob to answer publicly, and steer town toward the strongest contradiction without overstating certainty in case I am the Drunk.
🧠
Nominate the safer high-value suspect. Frank created a direct Empath conflict with me, while Bob could be a real Saint, so Frank is the better execution today.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank created a direct role conflict with David. With a possible Saint claim elsewhere, this is the safest available execution, so I should support it.
🧠
Defend against the Empath double-claim by questioning David's results and creating doubt about his alignment or sobriety.
🧠
Preserve my ghost vote and steer the group back toward the strongest contradiction, which is Bob claiming Saint against my Librarian information.
🧠
Vote for my own nomination because Frank's direct Empath conflict is the clearest executable contradiction on the table and is less risky than the Saint tangle.
🧠
Vote the safer test candidate in the live role conflict and reduce the chance town pivots onto my Saint claim today.
🧠
Vote to execute Frank because the direct Empath conflict is the clearest, lowest-risk test available during this vote, and it avoids blindly killing a possible Saint.
🧠
Frank is already at threshold, and the public Empath conflict plus his earlier neighbor error make this the best available execution over risking a Saint world on Bob today.
🧠
I am choosing not to vote for my Minion, Frank, to avoid contributing to the majority needed for his execution. Since 4 votes are already reached (Eve, David, Bob, Charlie, Grace), my vote is unnecessary and withholding it helps maintain my 'good' cover and supports my teammate.
🧠
Keep my vote on Frank and avoid adding noise during an active vote. The execution is already at threshold and resolves a direct role conflict.
🧠
Defend against the nomination by highlighting the risk of executing a potential Townsfolk (my bluff) and questioning the validity of the double-claim.
🧠
Do not spend my only dead vote on a nomination that already has enough support and is less mechanically clean than the Bob contradiction.
🧠
Clarify my exact results now so good players keep votes on Frank and we resolve the direct Empath conflict instead of backing off.
🧠
Keep my vote on Frank and avoid adding noise. This is a safer execution than any push onto me, and waiting helps the town resolve the role conflict.
🧠
Keep votes on the cleanest contradiction. Frank versus David is mechanically safer to test today than touching a Saint claim or the Librarian contradiction blindly.
🧠
Keep my vote on Frank. The live Empath contradiction is a strong, low-risk test compared with touching a possible Saint today.
🧠
I am voting for Frank to appear like a cooperative good player and to help eliminate my Minion if necessary for my own safety, while also following the majority's lead.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep the town focused on the safest execution and discourage a risky late switch onto Bob or anyone else.
🧠
Deflect suspicion from myself by targeting the Saint claim (Bob) and highlighting the risk of a Saint execution ending the game, while also suggesting the Drunk possibility for the Empath double-claim.
🧠
Push town to reconsider the cleaner contradiction on Bob before the day ends, without spending my ghost vote on Frank.
🧠
Keep the town from making a risky late switch. The live Empath conflict is the safest execution, and Bob can be sorted later without risking an immediate good loss.
🧠
Keep votes anchored on Frank and stop a panic switch onto me. As Saint, my survival is critical, and Frank is the safest available execution.
🧠
Keep town from making a risky late switch. Frank is the best execution today because it resolves a direct claim conflict without risking a Saint loss.
🧠
Keep the town from making a risky late switch. Frank has the clearest contradiction and earlier mechanical error, so holding the block there is best for good today.
🧠
I am staying silent and allowing the nomination period to end with my Minion, Frank, on the block. I already voted for him to build 'good' credit, and since the town is unified in this decision, there's no need to intervene and draw suspicion.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most publicly valuable likely demon target. David is a claimed ongoing info role whose survival helps good solve tomorrow.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Alice again tonight. Even though she is already dead, as the Imp, I can choose to kill a dead player to result in a 'no death' night. This creates confusion, making the town think there is a Monk protection, a Soldier, or a successful Mayor bounce, which can buy time and cast doubt on the good team's information. Since my Minion Frank was just executed, keeping the remaining town players alive to fight amongst themselves over the Saint/Librarian claims is more beneficial than thinning their numbers and potentially hitting a role that would simplify the game for them.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to set up a controlled Virgin test with a player who seems good, creating hard information before nominations and helping avoid a dangerous Bob execution.
🧠
I need one more strong private read from a central claimant before nominations so I can judge whether to reveal Slayer or hold the shot.
🧠
I want to share the strongest mechanical update privately and see whether Grace and Heidi will move off old Frank worlds toward solving Bob and the remaining pair.
🧠
Coordinate with my Demon (Heidi) now that I'm dead. I need to know who she wants to target to ensure we stay on the same page and use my ghost vote effectively.
🧠
I want to appear helpful and collaborative with Eve and Grace while subtly steering the conversation toward the Saint/Outsider conflict, which keeps the focus off me and my minion Frank's death.
🧠
Answer Charlie clearly and steer nominations toward the most mechanically suspicious player while keeping my real Empath info consistent.
🧠
Heidi is my strongest info partner. I want her latest reads and to coordinate pressure on Bob if her private chats support it.
🧠
I want to secure support from two influential good claims and collect their latest reads before nominations, so town does not drift onto me and can target a safer demon suspect.
🧠
Coordinate a mechanical Virgin test with the two players I currently trust most, to create hard alignment info before nominations lock in.
🧠
I want Grace's exact claim and suspect list before nominations, since David points to Bob first and Grace second. This helps decide whether to save my Slayer shot or line up an execution.
🧠
I want to align with Grace and Heidi on the highest-value mechanical test before nominations while keeping Bob as a fallback suspect if the test does not resolve things.
🧠
I am waiting to see if Heidi gives me any direction or if the town's conversation provides an opening for me to use my ghost vote or influence. Since many players are whispering, I need to stay observant to see who is being targeted before I speak up in public.
🧠
I need to coordinate with my Minion, Frank, to decide how to handle the 'no-kill' situation and the proposed Virgin test. I'm also fishing for suggestions on how to use the 'no-kill' to our advantage.
🧠
Answer Bob directly, keep Eve aligned with my view, and set up a public suspect order without exposing unnecessary extra theory.
🧠
I want a live player with influence to re-examine Bob as the strongest contradiction and avoid tunnel vision on resolved Frank versus David.
🧠
I need trusted players who heard my Saint claim earlier to publicly shut down my execution and help move suspicion onto safer targets before nominations.
🧠
Give Charlie my real claim and strongest solve so he does not buy a push on me and hopefully supports the Virgin test before nominations.
🧠
Heidi sits at the center of the Grace Virgin plan and earlier Chef claim. I want her exact claim and whether she will do the test before nominations, to judge whether Bob or Grace is the better Slayer target later.
🧠
I want to align with cautious good players before nominations: use the Virgin test for information, but avoid letting Bob hide behind Saint or David get a free clear.
🧠
Prevent the Demon from accidentally executing themselves on a Virgin and redirect their focus toward high-threat good players like David (Empath) or Bob (Saint bluff).
🧠
I need to avoid nominating Grace for the Virgin test because as the Imp, I would be executed and the game would end (since my Minion Frank is already dead). I'm claiming Chef 0 to match my safe bluffs and provide a reason why I shouldn't be the one to 'sacrifice' myself in the test.
🧠
Coordinate with a likely good player before nominations so town focuses on the clearest contradiction instead of drifting into a no execution or a bad Saint scare.
🧠
I want a fresh read from an influential player and to see whether Bob can still be pressured today instead of sleepwalking into the wrong live execution.
🧠
I need key voices to publicly stop a Bob execution and redirect town onto a safer candidate before nominations begin.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate as a ghost, so I want to focus the living players on the sharpest unresolved contradiction and pressure a Bob nomination or at least a full public defense.
🧠
We need someone on the block now, and Bob is still the clearest contradiction in the game. Nominating him forces a decision and gives town a concrete execution instead of another stalled day.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote on the clearest contradiction while there is an active nomination. An execution today is better than no execution, and Bob is my best suspect.
🧠
Bob is the strongest current contradiction, and we need a real execution candidate before night. Voting keeps pressure on the slot most likely to be evil.
🧠
Bob is my top suspect and this vote reaches the threshold. Executing the strongest contradiction today gives town the best chance to hit evil or at least clarify the board.
🧠
I want to see if Bob's nomination reaches a majority without my help to avoid appearing too eager to execute a potential Saint, which could cast suspicion on me later.
🧠
Bob is the strongest unresolved contradiction. With nominations closing, I should help secure the execution rather than let evil exploit indecision.
🧠
Bob already has enough votes. Holding my vote avoids personally pushing a possible Saint execution while preserving flexibility for the next discussion.
🧠
I need to stop extra votes, remind town this execution is uniquely catastrophic if I am truthful, and push them toward a safer competing nomination after this vote.
🧠
I will refrain from voting for Bob to prevent the game from ending instantly in a loss for the evil team, as Bob is claiming Saint.
🧠
Keep pressure on Bob and counter his appeal to fear. My ghost vote is already on him; a short public reminder may help secure the execution and clarify the game.
🧠
Keep pressure on Bob and discourage a late panic unvote. We already have enough votes, and his contradiction is still the best execution with time nearly gone.
🧠
Keep the vote on Bob and give Grace and Heidi a clear reason not to get scared off by the Saint claim.
🧠
I will wait to see if Bob gets executed without my help. My Minion, Frank, is already dead, and Bob is a strong execution candidate for the town. If I don't vote, I look more cautious and less like I'm pushing for a game-ending Saint execution, which helps my 'good' cover. Furthermore, Bob might actually be the Saint, and his execution would end the game in an evil win immediately. Even if he isn't, his death removes a loud voice and keeps suspicion off me. Currently, there are 4 votes (Alice, Eve, David, Charlie), which is a majority of the 6 living players (threshold is 4). Bob is already on the block and likely to be executed.
🧠
Bob is the highest-value public shot. My Slayer ability can test the main demon suspect without risking an instant loss if his Saint claim is true.
📜
Storyteller
Nothing happens.
🧠
I do not want to add an unnecessary vote onto a Saint claim after a failed Slayer shot. I want to preserve flexibility and steer the group toward a safer mechanical solve.
🧠
Use Charlie's failed shot and the Saint loss risk to stop extra votes and redirect town to a safer execution.
🧠
I will wait to see if the vote for Bob succeeds without my help. If it doesn't reach the required count, I'll save my ghost vote for a more critical moment, like protecting Heidi or pushing a double-claim.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my last chance to prevent a possible instant-loss execution on Bob and push the living toward a safer alternative before nominations close.
🧠
Push living players with nominations left to save town from a possible instant loss by replacing Bob on the block with a better test.
🧠
I want to stop a potentially losing Bob execution and prompt a safer alternative without risking a Virgin trap myself.
🧠
I want to deflect the pressure to nominate onto David while highlighting that I cannot nominate (even though I technically can, pretending I used it maintains my 'helpful but limited' persona). This creates urgency for someone else to act, potentially leading to a mis-execution or a wasted nomination.
🧠
Bob cannot safely remain on the block after my failed Slayer shot. I should create a safer alternative execution on a plausible suspect before nominations end.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should publicly push the living to overtake Bob with David and avoid a possible instant loss from executing a Saint claim cleared as non-Demon.
🧠
Bob is too dangerous to leave on the block after Charlie shot him. I should vote David to tie or move the execution onto a safer, unresolved candidate.
🧠
Vote on my own nomination to try to tie or beat Bob and prevent a potentially game-losing Saint execution. My execution is safer for good than leaving Bob on the block now.
🧠
I will vote for David to ensure he becomes the primary candidate for execution, thereby saving Bob (who is a potential Saint or at least a major source of confusion) and avoiding a game-ending mistake if Bob actually is the Saint. Providing the third vote pushes the momentum toward David.
🧠
My vote ties David with Bob, stopping a likely losing Bob execution after my failed Slayer shot proved Bob is not the Demon.
🧠
Vote David to overtake Bob. Preventing a possible Saint loss is the highest priority, and David is the only viable safe alternative before night.
🧠
I need to get myself off the block. Voting David helps tie or beat my vote total and avoids a possible instant loss from executing the Saint.
🧠
I am raising my hand to vote for David to ensure he receives more votes than Bob, thereby removing the threat of an immediate loss from a Saint execution (if Bob is telling the truth) and protecting my Demon, Heidi, by pushing the execution onto a good player.
🧠
I am dead and have no vote left. The live players already appear to have enough votes on David, so staying quiet avoids confusion during the count.
🧠
I already voted for David, and there is no benefit to changing now. Holding steady supports the safe execution and prevents Bob, a possible Saint, from dying today.
🧠
Retract my vote to avoid helping execute myself. Bob should not die if he might be Saint, but I should not contribute to a likely mistaken execution on a good player.
🧠
I will wait to see if the vote on David reaches the required threshold of 5 to surpass Bob's 4 votes. As I have already raised my hand, I am contributing to this potential execution which keeps the game going by avoiding the Saint's loss condition.
🧠
Keep my hand up on David and avoid disrupting a vote that safely removes Bob from the block and may execute an evil player instead.
🧠
Keep my vote on David so Bob, a possible Saint, does not die. This is the safest available execution with nominations nearly over.
🧠
Reinforce that players should keep votes on David so Bob is not executed as a possible Saint after the failed Slayer shot.
🧠
I want to ensure David is executed instead of Bob (the Saint) to avoid an immediate loss and to remove a potential threat to my Demon, Heidi. I will keep my hand raised to help reach the majority.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With one tick left, I want to stop any risky late swing and keep the safer execution locked in.
🧠
Lock in the safest execution and discourage a chaotic late switch that could hand evil a win or waste the day.
🧠
I am about to die on a low-information execution. Nominating Grace is the best remaining chance to avoid a likely good kill while steering town away from Saint risk.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is mechanically confirmed good and a strong likely night-kill. Protecting her keeps a trusted live player for tomorrow’s executions and final three logic.
📜
Storyteller
Eve
You chose to protect Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the Slayer who has already used his shot on Bob. By killing him, I remove a confirmed good player and a strong voice in the town's logic while keeping the suspicious 'Saint' claims alive to cause more confusion tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Grace is the most trusted living player. A private check-in can lock a good voting bloc and test whether she also thinks Heidi is the best execution.
🧠
Grace is the most mechanically trusted living player. I want to align with her privately, share that I cannot be executed, and sort whether Eve or Heidi is the better target.
🧠
I trust Grace most mechanically. Sharing the cleanest solve may help good coordinate the nomination between Bob and Eve, while avoiding risky Saint worlds.
🧠
Grace is confirmed good and central to the town. I should give her my strongest mechanical clear and best suspect pool before nominations.
🧠
I am a dead ghost with no vote left. The living players (Bob, Eve, Grace, Heidi) are currently whispering to Grace, who is the confirmed Virgin. Since my Demon (Heidi) is alive, my best course of action is to stay quiet and observe the town's logic before interjecting to sow confusion if they target Heidi. Passing for now to see what information comes out of these whispers.
🧠
I need to find out what the dead players told Grace and try to cast suspicion on Eve, who is the only other alive player besides Bob and Grace. Probing Grace's thoughts helps me steer the final execution.
🧠
I want Heidi's full mechanical solve before nominations. Her response can clarify whether she is a genuine Saint candidate or an evil player steering suspicion onto Eve.
🧠
Grace is confirmed good and hearing everyone. I want her to anchor on the clean Bob versus my info contradiction while allowing for the drunk world.
🧠
Grace is the most confirmed living good player and the information hub today. I want her read so we can coordinate the safest execution between Heidi and Bob.
🧠
Grace is the strongest confirmed good. I need her latest reads from all the whispers so I can help steer the nomination away from me and onto the best demon candidate.
🧠
Grace is the key good player today. I want to focus her on the most consistent solve and away from a risky Heidi execution.
🧠
I want a direct read from Eve before nominations. Her claim or suspicion may help separate Heidi from Eve and give Grace a clearer execution target.
🧠
Coordinate with the Demon (Heidi) to see what the endgame plan is and who she wants to target for execution, while offering support through social manipulation.
🧠
Coordinate with my Minion, Frank, to align our stories and target Eve as the next execution candidate while protecting Bob (the Saint claim) to keep the 'Saint' threat alive.
🧠
I want to coordinate with a likely good player before nominations and narrow today to Eve or Heidi, while avoiding a dangerous Saint execution on Bob or Heidi if Alice was sober.
🧠
I want the two players I currently trust most to align on the strongest world before nominations, especially that Bob is likely evil support and Eve is the cleaner Demon candidate.
🧠
Grace is the key good voice. I need to explain why I should not be the lead execution and steer the block toward Heidi, the stronger Demon world.
🧠
I need Heidi's direct claim and suspect list fast so I can compare it with Alice's old info and decide whether Eve or Heidi is the safer execution.
🧠
Grace is the key town voice. I want Grace and Heidi comparing worlds directly so we avoid an automatic Saint panic and land on the most coherent final execution.
🧠
Grace is confirmed good and central to decisions. I want to push the mechanically strongest point: Bob is not Demon, so final execution should focus on Heidi or Eve, with Heidi first if Alice was sober.
🧠
Confirming the plan with my Demon (Heidi) to frame Eve. As a dead Minion with no vote, my role is to provide social cover and push the narrative Heidi wants.
🧠
I need to maintain my Saint bluff to Bob to ensure he doesn't nominate me, while simultaneously pushing the narrative that Eve is the Demon to divert attention.
🧠
I need Heidi to commit to a concrete world before nominations. A precise answer helps me choose between Heidi and Eve and prevents evil from stalling.
🧠
Grace is confirmed good and the key decision maker. I want to keep her focused on the Bob plus Eve world and ask for any counterevidence from whispers.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I want to steer the living away from Heidi and toward the cleaner executions, especially Eve, using the strongest mechanical links.
🧠
I want to push the living players toward the cleanest execution today. I cannot vote or nominate, so my best contribution is a clear public solve centered on Eve.
🧠
Use my hard mechanical clear on Bob and Grace to narrow the Demon to Eve or Heidi, and push the group toward the safer execution today.
🧠
We need an execution today, and Eve is the best Demon candidate while avoiding the major risk of executing a possible Saint in Heidi.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to push through the safest and strongest Demon execution. Eve is the best available target, and failing to execute here likely helps evil.
🧠
I cannot vote, so I want to reinforce the consensus solve and push the living players to put Eve on the block and avoid a no-execution or risky Heidi execution.
🧠
Use my ghost vote to secure the strongest available Demon execution. Eve is my best live target and this may be the vote that gets an execution today.
🧠
I nominated Eve as the best and safest Demon execution. I should back my nomination with my vote to secure an execution rather than let the day end with no block.
🧠
I will vote for Eve to ensure she is executed. Since I am the Demon (Imp), her execution gets me closer to a 3-player finale where I can win. This also aligns me with the 'good' players like Grace, David, and Alice, solidifying my Saint bluff.
🧠
Wait for the vote on Eve to conclude since she has already reached the majority needed for execution and I have no vote to contribute.
🧠
I cannot stop the vote mechanically, so I want to leave the clearest good-world solve: I claimed Monk early to David, and if I die, town should focus Heidi next.
🧠
Vote through the safest live execution. Eve is the strongest Demon candidate, and supporting this avoids any chance of a fatal Saint execution on me or Heidi.
🧠
Reinforce that Eve is the correct and safest execution so living players keep the vote where it is and do not pivot to Heidi or no execution.
🧠
Reinforce that Eve already has enough votes and that switching to Heidi is unnecessarily dangerous. Keep the town from overthinking and changing course.
🧠
Reinforce the current consensus to keep votes on Eve and prevent a dangerous switch onto Heidi or a no-execution.
🧠
Reinforce that Eve is the mechanically safest execution and discourage a dangerous late switch onto Heidi.
🧠
I will keep my hand raised to ensure Eve is executed, as she is currently on the block with enough votes and is the primary target to protect my own position as the Imp.
🧠
I am already dead and have used my ghost vote, so I cannot influence the vote mechanically. The current momentum is strongly against Eve, which aligns with my team's goal to protect Heidi (the Demon). Any further interference from me might seem suspicious or redundant given the consensus among the ghosts and Grace.
🧠
I already have enough votes against me, so my best move is to make the town reconsider and preserve a path to execute Heidi next if I die.
🧠
Keep my vote on Eve and avoid disrupting the safest execution. Lowering or muddying the waters now only helps evil.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep the block on Eve and prevent a last-second switch onto Heidi or a no-execution line. As a dead confirmed good player, reinforcing the safe solve helps good close the game.
🧠
Reinforce the mechanically safest choice so no one makes a last-second switch off Eve onto a possible Saint.
🧠
Reinforce that no one should make a last second switch off Eve, because Eve is the safest execution and Heidi carries possible Saint risk.
🧠
Reinforce the mechanically safest play and discourage a catastrophic late switch. With one tick left, clarity matters more than new speculation.
🧠
To ensure Eve's execution proceeds and no last-minute nominations occur against me, maintaining my Saint bluff and avoiding any pivot that could lead to my own execution.
🧠
Keep the focus on Eve's execution to protect my Demon, Heidi, from being nominated or targeted.
🧠
I am about to die as good. Nominating Heidi is the only remaining move that could redirect execution onto the other main demon candidate and preserve a path to a good win.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should verbally discourage a dangerous tie or switch onto Heidi and keep the town focused on the safest execution: Eve.
🧠
I cannot vote, so I should verbally stop living players from creating a dangerous late tie on Heidi and preserve the safer execution on Eve.
🧠
I cannot vote, so my best move is to publicly stop a dangerous late switch onto Heidi and preserve the safer execution on Eve.
🧠
Do not vote for Heidi. Preserving Eve on the block is the safest path and avoids a possible Saint loss or unnecessary tie.
🧠
I will wait and not vote for myself. My goal is to let the vote on Eve stand and avoid being executed, especially since I am the Demon and Eve is currently on the block. Raising my hand would only increase the chances of my own execution or a tie.
🧠
I am reinforcing the narrative that Heidi is a risky target (due to being a potential Saint) and that Eve is the 'safer' execution. This protects my Demon, Heidi, from being executed.
🧠
I am good and about to die. Voting Heidi is my only mechanical chance to avoid a likely mistaken execution and keep the remaining demon world alive for scrutiny.
🧠
Reinforce that town should keep hands down on Heidi so Eve stays on the block, avoiding a possible Saint execution and preserving the safest demon solve.
🧠
Reinforce that no one should vote Heidi during this active vote, preserving the safer execution on Eve and avoiding a possible immediate Saint loss.
🧠
Reinforce the safest mechanical play during the live vote: no one should raise a hand on Heidi, so Eve stays on the block and we avoid a possible Saint loss.
🧠
Reinforce that no one should add votes to Heidi. As a dead player without a vote, my best value is preventing a dangerous late tie or switch.
🧠
Reinforce the mechanically safest play during the live vote so good players do not create a risky tie or switch onto Heidi.
🧠
To avoid being executed by keeping my hand down and encouraging the town to maintain the execution on Eve, while subtly reinforcing the Saint bluff.
🧠
Keep the focus on Eve to ensure the Demon (Heidi) stays safe and the town doesn't accidentally hit a Saint bluff or change targets.
🧠
I should stop contributing to a risky Heidi vote. There is no realistic path to overturn my block this tick, and keeping my hand up could help cause a worse outcome for good.
🧠
Do not add votes to Heidi. Preserve Eve on the block and avoid any Saint-loss scenario or accidental save by tying the vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/2).
🧠
Voting is closed and I am dead with no vote left. Waiting avoids clutter and lets the execution proceed cleanly.
🧠
Nominations are effectively over, I am dead with no ghost vote, and the safest play is to avoid adding noise before Eve is executed.
🧠
Voting is closed and I am dead with no ghost vote. Waiting avoids noise and preserves the settled execution on Eve, our best demon candidate.
🧠
Nominations are effectively settled and the safest outcome is to let Eve remain executed. Waiting avoids creating confusion or reopening a risky switch.
🧠
Let the day end with Eve on the block to ensure a non-Demon execution.
🧠
Allow the day to end without further disruption to ensure Eve's execution proceeds as planned.
🧠
Use my last public words to leave a clear solve path if I die and remind town my claim was consistent, without causing a dangerous late panic.
🧠
The vote is closed and Eve remains the safest execution. Waiting avoids unnecessary confusion and preserves the town's best chance to win.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to leave myself in a final 3 with Bob and a ghost. Bob is mechanically 'cleared' by Charlie's failed Slayer shot, making him a perfect scapegoat for the final day since I am claiming Saint and he is the counter-claim. Grace is the only other living player and could potentially sway the ghosts against me.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil