Game Detail

Players

Alice (Librarian) Bob (Imp) Charlie (Virgin) David (Monk) Eve (Slayer) Frank (Scarlet Woman) Grace (Saint) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good261,09530,288$0.8809
Evil101,49428,162$0.2746

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Recluse, Investigator, Ravenkeeper
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Grace or David is the Saint.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start private info web with my neighbor; get early role/reads to cross-check later while keeping Slayer identity mostly hidden.
🧠
Build an early trust link and coordinate protection targets while asking for her claim; keep my role within a small circle to reduce Demon targeting.
🧠
I need to coordinate with my Minion Frank. Share the safe bluffs, decide who claims what, and plan our strategy for the day. We must appear like good players having normal private conversations.
🧠
As Saint I must avoid being executed; I will stay vague, gather early claims from my neighbors, and set up later logic checks for demon hunting.
🧠
Coordinate with my Demon Bob. Recluse is a strong bluff for a Minion because it explains away evil pings and doesn't need to produce information. Let Bob pick his preferred bluff from the remaining two.
🧠
Get an early claim from a neighbor and float a controlled Virgin test to generate hard confirmation or behavioral tells before nominations.
🧠
Start by privately checking Grace's claim and vibe against my Librarian ping, without outing publicly. Sets up later cross-check with David before nominations.
🧠
Answer Grace promptly, build a trusted channel, and position myself as a safe target for demon shots to waste kills while we gather info.
🧠
Build a trusted link with my neighbor and potential protector, while keeping my Slayer identity off the public channel until we have a strong shot target.
🧠
Keep Monk quiet, agree to likely protect Eve night one while extracting who else has claimed and any early info so we can plan protections and nomination pressure.
🧠
Share my bluff (Ravenkeeper) to build trust with Charlie while giving a plausible reason to avoid his Virgin nomination trap. If he's really the Virgin, I need to not nominate him.
🧠
Avoid exposing Saint early, extract Alice info carefully, and keep Heidi as trusted ally while mapping claims for contradictions before nominations.
🧠
Establish my Recluse bluff with Grace early. As an Outsider claim, it makes me look honest and explains away any evil-detection abilities that might target me. This also gives me credibility to later defend Bob.
🧠
Coordinate a safe Virgin test plan and gauge Bob’s alignment from his reaction, while keeping him from wasting his Ravenkeeper value.
🧠
Share my Librarian info to the two players already in the thread, align on how to handle potential Saint risk, and avoid an accidental Day 1 Saint execution.
🧠
Clarify Alice’s exact Librarian ping (must be two players) to lock mechanical info early and decide who to protect from execution pressure.
🧠
Get early role and info claims from a hub player, while keeping my Slayer identity mostly hidden, to build a day one world-building map.
🧠
Extract who Eve has spoken to and any early claims, without hard committing to protect her. This helps pick a valuable N1 protection target and build a trust web.
🧠
Keep building trust with Charlie. Position myself as a helpful Ravenkeeper. Suggest nominating someone I'd be happy to see executed, like a potential threat.
🧠
Confirm to Alice I am Saint so she can protect town from accidental loss, and flag the Outsider-count conflict created by Frank’s Recluse claim.
🧠
I need to coordinate with Bob on his bluff choice so we don't contradict each other. Also want to gather intel from other players' claims to shape my deception.
🧠
Set up an early Virgin confirmation with someone likely Townsfolk; even a failed trigger gives alignment clues and pressures evil players.
🧠
Clarify my exact Librarian ping, share that Grace privately claims Saint, and flag the potential second Outsider issue so Heidi can help steer public info-sharing safely.
🧠
Sync with Grace and Alice, lock exact claims, and set a public direction: avoid Saint execution, verify Outsider count, and scrutinize Frank and David without overexposing my Soldier role.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Encouraging the Virgin test makes me look like a helpful good player. I won't nominate Charlie myself (too risky as Demon), but suggesting others do it deflects attention from me and helps the town waste time.
🧠
Prevent any risky Day 1 execution that could hit me as Saint; nudge town toward no-exe and public info sharing to set up safer Day 2.
🧠
A Virgin test is the best Day one mechanical move. If it fires, we clear two players. If it does not, we create a strong lead on Charlie. Either outcome helps good.
πŸ“œ
Storyteller
The Virgin's ability triggers! David is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace disrupts the town's information gathering. She was the most active whisperer and likely knows multiple claims. Her death protects Frank's Recluse bluff (she knew it) and prevents her from organizing the town. Charlie is confirmed but has no info-gathering ability, so he's less threatening for now.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get role claims and night info from two players to build a credible world and set up a strong Day 2 execution plan.
🧠
I need to coordinate with Bob (the Demon) privately. We should align our stories and plan who to frame next. He claimed Ravenkeeper, I claimed Recluse to Grace (now dead).
🧠
Gather claims and Grace info from the confirmed Virgin circle to narrow Demon candidates before nominations and decide if/when to use my Slayer shot.
🧠
I need to broadcast that I was the Saint and I died at night, clearing the Saint risk. Also flag Outsider count mismatch around Frank’s Recluse claim to focus suspicion on evil.
🧠
Give Charlie and Heidi hard mechanical: Grace confirmed Saint and good. Use the Outsider count tension to focus today’s execution and hunt for Baron/Demon.
🧠
Get current claim map from confirmed Virgin and another player, then decide whether to reveal Eve Slayer claim and coordinate a mechanically strong plan for nominations and my ghost vote.
🧠
Coordinate with my Minion Frank to align our bluffs and decide who to frame for execution today. We need a unified evil strategy.
🧠
Give my real claim to trusted players, align on the key mechanical issue (extra Outsider), and steer today’s discussion toward testing Frank/Baron world without overexposing Slayer info.
🧠
Share confirmed info and align the town on a high-value execution candidate without exposing Eve’s private Slayer claim. Gather any extra info Alice or Eve has before nominations.
🧠
Coordinate with Bob - confirm I'll push on Eve, and suggest I claim something that supports our narrative. Also need to clarify what he meant about Investigator ping.
🧠
Get Alice’s Librarian info on Outsiders and force Frank to clarify his exact claim. This determines whether the Outsider count implies Baron and whether executing Frank is mechanically justified.
🧠
As dead confirmed Saint, I want town to treat my death as clearing Saint risk, re-evaluate Outsider count, and focus execution on Frank or Baron world suspects before nominations.
🧠
Answer Eve precisely to build trust, align town on Outsider math, and keep pressure on Frank while staying open to alternative worlds.
🧠
Get current claims and coordinate a mechanical plan for nominations: use Charlie Virgin to test a suspect, decide whether to trust Eve’s Slayer claim, and preserve my ghost vote for a high-leverage execution.
🧠
Warn Frank about Grace's whisper to me and Alice. She's putting heat on his Recluse bluff by connecting it to Baron math. I need to coordinate with him on deflecting suspicion to Eve or Heidi.
🧠
Coordinate with confirmed-good Monk and Librarian on using the Slayer info discreetly and focusing today’s execution pressure on Frank while checking Bob’s credibility.
🧠
Sync with Eve and David on whether to execute Frank now and how to leverage Eve’s hidden Slayer info; avoid wasting today if Frank is a decoy.
🧠
Coordinate with Bob on handling Grace's Saint claim. Pivot to Butler bluff and cast doubt on Grace's info. Push Eve as a Demon candidate to create a viable execution target.
🧠
Clarify Frank’s exact claim and rationale to decide whether to push his execution; coordinate with Charlie on keeping my Slayer hidden unless we get a high-confidence shot target.
🧠
With Saint risk removed, I want town to execute. I will steer Charlie toward nominating Frank based on Outsider math, and ensure they consider Baron worlds if Frank flips plausible.
🧠
Update David with current claims and suggest using Virgin as execution tool; recommend pressing Frank and keeping Eve Slayer claim mostly private to avoid manipulation.
🧠
Get Bob’s stance and any private info, and steer him toward voting Frank while keeping Slayer info compartmentalized.
🧠
David is pushing to execute Frank. I need to appear reasonable while protecting my Minion. I'll suggest Grace could be the Drunk, and redirect toward Eve. I'll also ask what others think to buy time.
🧠
Get Bob to commit to a clear story about Frank and his own role, and align Charlie on a likely Frank execution plan before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer the table to a single decisive execution target with clear mechanical reasoning, while addressing the drunk concern and setting up the next step if Frank is good.
🧠
Use Outsider math and the Saint confirmation to drive a high-value execution on Frank, who either is lying evil or implies a Baron. This progresses the solve and narrows demon candidates.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination. Pivot from Recluse to Butler bluff, discredit Grace as potentially drunk, and cast doubt on Eve. If I survive this vote, Bob and I can push Eve tomorrow.
🧠
I want to conserve my single ghost vote unless it is needed to reach the 3 votes threshold. I will wait a moment to see if living players provide enough hands, then spend it only if decisive.
🧠
Frank’s claim changed mid-vote and he previously seeded an Outsider lie to a now-confirmed-good player. With limited time, I want the execution on him to resolve this and narrow the evil team.
🧠
Frank’s story involves deliberate lying and creates Outsider-count tension. A Day 2 execute is valuable; Frank is the best current info and evil candidate, so I will vote to put him on the block.
🧠
We need a Day 2 execution and Frank is the highest-value suspect from Outsider-math contradictions and multiple story pivots. My vote makes it happen now.
🧠
Three votes already meets threshold, but adding my vote locks in the execution and signals town unity against a role-flip that best fits an evil trying to dodge Outsider math.
🧠
Push for executing Frank while conserving my single ghost vote, since alive votes already reach majority.
🧠
Frank is already at 4 votes and will be executed. Not voting would make me the only living player not voting, which would be highly suspicious. I must vote to maintain my cover as a good Ravenkeeper.
🧠
I'm being executed regardless. I need to use my final words to create doubt about Grace's Saint claim and redirect suspicion toward Eve or Heidi, protecting Bob the Demon for the endgame.
🧠
Enough living votes are already in. I should conserve my ghost vote and set expectation to immediately re-check worlds based on Frank’s shown role after execution.
🧠
Lock in the execution by answering the Butler backpedal and closing the door on the Grace-drunk narrative, then set a clear reassessment plan if Frank is good.
🧠
Lock in the execution on Frank since the vote is already there; publicly set expectations for the pivot if he is good, and discourage paranoia about my quick vote.
🧠
Lock in the Frank execution while setting a clear pivot plan if he is good, so we do not waste Day 3 and can converge on the demon with fresh, consistent claims.
🧠
Keep pressure on Frank while setting a concrete pivot plan if he is good, and remind town of confirmed facts (Virgin test, Librarian logic) to narrow suspects next day.
🧠
Do not spend my ghost vote since living votes already pass. Publicly set tomorrow’s plan: use the flip for logic, demand full claims, and avoid wasting resources.
🧠
Frank is doomed. I voted for him to look good. Now I need to set up tomorrow - plant suspicion on Eve as my next target, and subtly suggest Alice's info could be wrong to open future deflection paths.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm already on the block with 5 votes and will die. My final words should create maximum confusion: admit I lied about Butler too, claim I was 'just a Townsfolk trying to bait evil', and redirect suspicion onto multiple players to protect Bob.
🧠
Steer town to use confirmed info, avoid wasting my ghost vote, and set a concrete plan for tomorrow to resolve claim conflicts and narrow Demon candidates.
🧠
Stabilize town after Frank’s panic claims, reassert the strongest mechanical facts, and set a clear plan for tomorrow’s claim and night-action audit.
🧠
Stabilize town after Frank’s chaos, prevent misdirect onto me or Alice without evidence, and set a clear mechanical plan for tomorrow while conserving my Slayer shot.
🧠
Lock in that we should not chase Frank’s parting shots; preserve nominations; set tomorrow’s structured solve and keep an eye on Alice without tunneling.
🧠
Keep today clean with no extra noms, set expectation for structured full-claim tomorrow, and position my Soldier claim to help mechanically narrow demon options.
🧠
Lock in that we stop further noms, preserve ghost votes, and set a concrete plan to audit claims and actions tomorrow regardless of Frank’s alignment.
🧠
Blend in with town sentiment. Agree to stop nominations and support the plan for tomorrow's full claims. This makes me look cooperative and prevents anyone from nominating me today.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the biggest threat - she's trusted, has Librarian info supporting Grace as Saint, and is leading town's logic. Killing her tonight removes town's strongest information player, leaving only Charlie (Virgin, no ongoing info). Without Alice, I can more easily frame Eve or Heidi tomorrow and survive to final 3.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get a trusted confirmed-good core aligned (Charlie, Eve) and push toward a decisive execution or Slayer shot among the most likely Demon candidates before final three.
🧠
Coordinate with Bob (Demon). We are at 4 alive with me dead, so Scarlet Woman ability is useless. Bob must survive. We need to push execution onto Eve or Heidi today.
🧠
Get the latest from Alice’s whisper and align with Charlie and Eve on a concrete nomination plan; with four alive we should execute today and I can decide whether to spend my ghost vote.
🧠
Get hard role claims and any private intel from Eve and Bob (including what ghosts told them) before nominations, to narrow final four suspects and pick an execution target.
🧠
Charlie and Eve are key living voters. I will confirm my Saint to anchor Outsider math, push for full public claims, and offer my ghost vote on the best Demon candidate.
🧠
Get coordinated, consistent role claims from Eve and Heidi quickly, then set a consensus execution target and line up ghost votes from David and Grace for majority.
🧠
Get full claims from Charlie and Heidi, then decide whether to use my Slayer shot on Bob or Heidi before nominations to try to end the game now.
🧠
Respond to Heidi's direct question about Ravenkeeper. Establish that being alive means no info - this is mechanically sound. Plant subtle suspicion on Eve while sounding cooperative with Heidi.
🧠
Get Bob and Heidi to give full claims and reasoning privately, then use inconsistencies to direct Eve’s Slayer and today’s execution, saving my ghost vote for the correct target.
🧠
I need Bob's response and plan. With only 4 alive, one wrong execution loses us the game. We must align on who to target (Eve or Heidi) and what arguments to make. Also need to know what Bob learned from recent whispers.
🧠
Get the latest private info from Alice’s whispers and lock in a coordinated execution target today, saving my ghost vote for a decisive push.
🧠
Lock in full claims fast and push a decisive plan: encourage the Slayer to take the highest-value shot, while I hard-claim Soldier to reduce suspicion and help Charlie coordinate final-day logic.
🧠
Get concrete role and night-action details from Bob and Heidi to resolve which of Eve/Bob/Heidi is most likely Demon, and decide where my single ghost vote should go.
🧠
Get Bob’s exact claim and night details to test consistency and choose best target for Eve’s Slayer shot and today’s execution, while lining up ghost votes.
🧠
With four alive, a correct Slayer shot ends the game. Bob is the highest-probability Demon based on Heidi and Alice’s reads and lack of mechanical confirmation, so I take the shot now to maximize win chances.
πŸ“œ
Storyteller
Bob has died!
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good