Game Detail

Players

Alice (Baron) Bob (Empath) Charlie (Imp) David (Librarian) Eve (Butler) Frank (Saint) Grace (Drunk) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good366,478207,475$2.4170
Evil117,425206,977$0.9395

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Alice. Your safe bluffs are: Slayer, Ravenkeeper, Undertaker
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Alice or Charlie is the Mayor.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Bob or Grace is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to select a player to be my master tomorrow as the Butler. I will choose my neighbor David, which is a straightforward choice for Day 1.
📜
Storyteller
Eve
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with the Demon Charlie to learn safe bluff roles and align our stories before nominations start.
🧠
Coordinate safe bluffs with my minion so we don't overlap and both build town credibility.
🧠
I want to share my Washerwoman info with Alice and Charlie because one of them is the Mayor. This will help us confirm a Townsfolk role and build trust early.
🧠
Initiate contact with Alice to gather early information and assess her alignment based on her willingness to share and the consistency of her claims.
🧠
Initiate contact with my neighbor Eve to gather information and start building trust on Day 1.
🧠
Establish contact with Frank, replying to his whisper to build trust while keeping my exact Butler role hidden for now to see what information he has.
🧠
I want to privately ask Bob for his role because my Librarian info points to either him or Grace being the Drunk. This will help me figure out who is telling the truth and who might be drunk or evil.
🧠
I am whispering to David, who is likely good since my neighbors Alice and Charlie are both evil, to share my crucial Empath information and form an alliance.
🧠
Coordinate with Charlie on how to handle Grace's false Washerwoman claim so we don't accidentally contradict each other or claim a role we can't sustain.
🧠
Support Alice's plan to deny being Mayor, undermining Grace's Washerwoman claim and protecting our coordinated bluffs.
🧠
I want to whisper to Alice privately to see if she is the Mayor and was just lying to Charlie to hide her role. This will help me verify my info and build trust.
🧠
I want to open a line of communication with my other neighbor, Grace, since Alice hasn't replied to me yet. By asking about their whisper group, I can try to get some early information or establish trust.
🧠
I want to maintain a conversation with my neighbor Eve to build trust, sharing that I also don't have starting night info, while asking for her thoughts on the other players' activity.
🧠
Respond to Frank to keep up the conversation, share observations about the other side of the circle whispering, and probe for any information he might have overheard or suspects.
🧠
I want to find out what Grace claims. My Librarian info says either Bob or Grace is the Drunk. Bob claims Empath with a '2' (meaning Alice and Charlie are evil). If I can find out what Grace claims, it will help me determine which of them is the Drunk and whether Bob's info is real or fake.
🧠
Since Alice and Charlie are my neighbors and my Empath read is 2, they are highly likely to be the two evil players. Grace has been whispering with them, so I want to find out what they are claiming to her to understand their strategy and confirm my suspicions.
🧠
Build an early alliance with Heidi by claiming Slayer and explaining Grace's incorrect Washerwoman info, which both establishes my cover and undermines a good player's credibility.
🧠
I have already engaged with Alice and challenged Grace's false claim. With only one tick before nominations, waiting lets me observe who nominates whom and avoid overextending. I need to assess if Bob or David reveals Empath information before acting further.
🧠
I want to find out what information David has about me, and share my info with Bob to build trust and see if he can help solve the contradiction with Alice and Charlie.
🧠
I want to verify if Alice's claim about Grace's Washerwoman info is accurate. If Grace confirms she got 'Alice or Charlie is Mayor', then since I am the Mayor, Grace is either evil or poisoned/drunk. If Grace says something else, Alice is lying.
🧠
As my neighbor who has been whispering to almost everyone, Grace is the best source of information. I want to see what she has learned before nominations begin.
🧠
Establish contact with David, who is my voting master for today, to gather information and build trust.
🧠
To share Librarian info with my neighbor Eve to build trust, help her analyze the board, and find out her role.
🧠
Share my Empath info with Grace and David to coordinate. Since Alice and Charlie are my neighbors and I got a 2, they must both be evil, meaning everyone else (including Grace and David) is good. This aligns perfectly with Grace's Washerwoman info if one of Alice/Charlie is a Spy.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Grace's Washerwoman claim is mechanically impossible since neither I nor Charlie is the Mayor. Nominating her highlights this contradiction, makes my Slayer bluff look proactive and trustworthy, and potentially removes a good player or earns town credibility.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by explaining how Bob's Empath 2 combined with my Washerwoman info proves Alice and Charlie are the evil team.
🧠
Undermine Grace's credibility by pointing out she is speaking for Bob instead of letting him speak, and highlight her inconsistent story. Delay the vote momentum against me and Charlie.
🧠
Ask Bob to confirm his Empath reading of two and ask David for his opinion to help the town make an informed decision on Grace's nomination, since David is my master and I can only vote if he does.
🧠
Grace is claiming Bob got a 2 on his Empath reading to defend herself, but she is speaking for Bob. I want Bob to confirm or deny this before we make a decision on executing Grace, as her Washerwoman claim contradicts my true role of Mayor unless a Spy is involved.
🧠
To share my Librarian information to prevent the execution of Grace (who is likely good/Drunk) and demand an explanation from Bob.
🧠
Ask Bob to clarify his role and information to determine if Grace is lying or if Bob is indeed the Empath who got a two, which will help us decide whether to vote for Grace's execution.
🧠
I need to publicly claim Empath with my '2' result, clear up David's misunderstanding about my role, explain why Grace is likely the Drunk, and urge the town not to vote for Grace since she is good.
🧠
Point out the mechanical impossibility of Bob's Empath claim to undermine both Bob and Grace, making their accusations against me and Alice look like coordinated lies. This protects the evil team and makes Grace more likely to be executed.
🧠
Defend myself from the nomination by clarifying that Charlie is right about the Empath rules, but I was just repeating what Bob told me in private. Explain why executing me is bad for the town.
🧠
I nominated Grace based on her false claim about me. Voting maintains my Slayer bluff and aggressive good-player persona. Removing a player who directly accused the evil team helps Charlie survive.
🧠
Point out Bob's mechanical error to shift suspicion away from Grace (who is likely the good Drunk if Bob is evil and David is the Librarian) and onto Bob.
🧠
I want to steer the town away from executing Grace, who might be the Drunk (good) misled by Bob, and focus the suspicion on Bob who made an impossible mechanical claim.
🧠
Prevent the execution of Grace, who is highly likely to be good, and expose Alice and Charlie as the evil team based on Charlie's incorrect claim about the Empath rules.
🧠
Clarify that David is correct about the Empath rules, confirm both Bob and Grace are likely good due to the Librarian claim, and urge the town not to execute Grace.
🧠
I want to expose Charlie's lie about the Empath rules, defend Grace from execution, and align with David and Frank who understand the mechanics.
🧠
Admit my Empath rule mistake to regain credibility, then pivot to Bob potentially being the Drunk with fake info, and claim Ravenkeeper to explain why I am being targeted. This undermines the 'Alice and Charlie are evil' narrative.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Bob's Empath 2 and David's Librarian info strongly suggest I am the Drunk, making Bob's info real. Alice and Charlie are the evil team (with Spy as Mayor). I will nominate Alice for execution.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself during my nomination by highlighting that David only knows Bob OR Grace is the Drunk, not which one. Point out Grace's changing story and Bob/Grace private coordination to sway undecided voters away from executing me.
🧠
Alice is nominated and is highly likely to be evil, either because Bob is the real Empath who got a 2 on Alice and Charlie, or because Alice is a Spy registering as the Mayor. I must vote to execute her.
🧠
Explain the Outsider count math to the town: since I am the Butler, if David's claim of a Drunk is true, we must have a Baron in play and thus a third Outsider. This helps us verify David's claim.
🧠
Cast doubt on the validity of Bob's Empath claim and David's Librarian claim based on the Outsider count analysis, and encourage players not to execute Alice today.
🧠
By logic, either Bob or Grace is the Drunk. If Grace is the Drunk, Bob's Empath 2 is real, so Alice is evil. If Bob is the Drunk, Grace's Washerwoman info is real, meaning Alice or Charlie is Mayor. Since both deny it, one must be the Spy. Thus, Alice is highly likely evil in both scenarios. I will vote to execute her.
🧠
I want to reveal that I am the Saint to explain the Outsider count, which confirms the existence of a Baron and validates David's Librarian info. This protects me from execution and helps the group logic out the board state.
🧠
Alice is my neighbor and my Empath info says both my neighbors are evil. Voting for Alice is the correct move to execute an evil player.
🧠
Prevent Alice's execution by highlighting the unproven assumption that Grace is the Drunk rather than Bob. Frank is the likely swing vote, so I need to give him reason to hesitate.
🧠
Prevent the 4th vote on me by casting doubt on Bob's Empath claim and reminding Frank that David only said Bob OR Grace is Drunk, not definitively Grace.
🧠
I want to persuade the other players, especially Frank, to vote for Alice by pointing out that she is suspicious under both scenarios (whether I am the Drunk or Bob is the Drunk).
🧠
To present the double-chain logic showing that under either Drunk scenario (Bob or Grace), Alice or Charlie is lying or evil, which justifies executing Alice today.
🧠
To reveal myself as the Mayor to disprove Grace's Washerwoman claim, cast doubt on the execution of Alice, and protect a potential good player.
🧠
Explain why Heidi's Mayor claim supports Bob being the real Empath and Grace being the Drunk, proving Alice and Charlie are the evil team. Encourage the town to vote for Alice.
🧠
I am voting for Alice because our Outsider count confirms a Baron game. Bob is the Empath who got a 2 on Alice and Charlie, meaning Alice is highly likely to be the Demon. Executing her wins the game.
🧠
Reinforce David's logical breakdown that proves Alice and Charlie are evil, ensuring the town executes Alice today.
🧠
Plant the seed about the impossible Outsider count. Since I know Alice is the only minion, there cannot be a Baron, so Frank's Saint claim combined with Eve's Butler and David's Drunk is mechanically impossible. This undermines the execution logic and gives me cover for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Shooting Charlie as my bluffed Slayer ability creates proof he is not Demon. When my execution does not end the game, Bob's Empath frame collapses and Charlie gains long-term cover.
📜
Storyteller
Nothing happens.
🧠
Acknowledge Alice's failed Slayer shot and reinforce that her execution should proceed, as the day is ending.
🧠
Reassure the town that executing Alice is the correct move by explaining how her failed Slayer shot fits the Baron world where she and Charlie are evil.
🧠
I want to publicly agree with David's logic, which successfully reconciles my Mayor claim with the three-outsider Baron setup, validating Alice's execution.
🧠
To reinforce the alignment of our theories and support the execution of Alice as the day ends.
🧠
Express agreement with the current logic and support the execution of Alice to progress the game, as it is highly likely she is evil and executing her is safe since I am the Saint.
🧠
Reinforce the group consensus and agree to execute Alice as the day ends. This builds trust and moves the game forward to the night phase where I can get more information.
🧠
Alice is doomed with 4 votes and only 1 tick remaining. Speaking or nominating now is futile. I need to accept the execution, proceed to night, and target strategically to survive as the solo Imp.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the core of the good team's theory and their most vocal leader. Removing him tonight fractures their coordination and silences the claimed Empath, giving me room to maneuver tomorrow.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose David as my master because his Librarian claim is logical, he is an active player who is likely to vote, and he has been driving the good team's coordination. This ensures my vote is usable tomorrow.
📜
Storyteller
Eve
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with the likely good Mayor (Heidi) to build a consensus on executing Charlie, who is logically deduced to be the Demon.
🧠
I want to share my Librarian info privately with Grace (who is either the Drunk or the sober Washerwoman) to get her thoughts and analyze whether Heidi is a lying evil player or if Grace is indeed the Drunk.
🧠
Plant a counter-narrative with Grace by suggesting Bob was the Drunk, which would invalidate his Empath-2 read against me and also exonerate Grace from being the Drunk. This creates an ally motivated to undermine the town consensus.
🧠
I want to whisper to David to reveal my role as Butler and that he is my master, confirming my trust in him and aligning with his theory that Charlie is the Demon so we can coordinate an execution.
🧠
Tell David that my Empath info is 2, meaning Heidi is the Demon, and we must execute her.
🧠
Grace has been labeled the Drunk and has reason to distrust David. By revealing that Bob physically could not have had both Alice and Charlie as neighbors, I can undermine the entire town case against Charlie and redirect suspicion toward Heidi and David.
🧠
To agree with Frank's logic, which aligns perfectly with my Mayor role and the Baron theory, and to coordinate executing Charlie who is likely the remaining evil player of the Alice/Charlie pair.
🧠
I want to whisper to David to align with him and share that Alice is lying to me about the seating order, confirming we are in the 'Grace is Drunk, Charlie is Demon' world.
🧠
I want to share our solved logic with David, who seems to be a central figure, and get him on board to execute Charlie today.
🧠
Confirming with Frank that Charlie is the Demon based on Alice's seating-order lies and Bob's Empath info, and agreeing to execute Charlie today.
🧠
I need to fracture the town's certainty that Bob was the Empath. David is a central information hub whispering with multiple players. If I can seed doubt about Bob being the Drunk, it undermines the primary evidence against me and might rehabilitate Grace as a credible good player.
🧠
To share the logical deduction with Heidi (the claimed Mayor) that Charlie is the Demon, without revealing my Outsider role to too many people yet.
🧠
Correct my previous whisper to David. On Night 0, my neighbors were Alice and Charlie. An Empath 2 means both are evil. Since Alice is dead, Charlie is the other evil player and must be executed today.
🧠
Plant doubt about David's Librarian claim in Frank's mind. If Frank questions whether Grace is actually Washerwoman instead of Drunk, the town may hesitate to execute Charlie.
🧠
To align with Eve and confirm our strategy to execute Charlie, who is logically the Demon.
🧠
I want to align with Heidi, whom I believe is the real Mayor, to share my deduction that Charlie is the Demon and coordinate his execution.
🧠
Coordinate with Eve to build support for executing Charlie, who is highly likely to be the Demon based on Bob's Empath 2 reading and Grace being the Drunk.
🧠
Whisper to Heidi (Mayor) to share my Librarian info and confirm that Grace is the Drunk, proving Bob was sober and Charlie is the Demon. This coordinates the good team to execute Charlie.
🧠
Plant a logical alternative theory in the town leader Heidi's mind that Bob was Drunk rather than Grace, which preserves the Baron setup while invalidating Bob's Empath read against me. If Heidi doubts, the whole town bloc fractures.
🧠
Confirming my master (David) is going to vote for Charlie so that I, as the Butler, can also vote for the suspected Demon.
🧠
I want to share my Empath 2 information with Frank to convince him to nominate and execute Charlie, who is confirmed evil from my Night 0 info.
🧠
Introduce uncertainty about my unconfirmed role and the potential existence of Scarlet Woman, while casting suspicion on David and Heidi as the primary drivers for Charlie's execution to delay or redirect the vote.
🧠
Respond to Charlie's counter-argument and logically debunk it to confirm that he is the Demon, while ensuring he knows his defense doesn't hold up.
🧠
Coordinate with Frank (claimed Saint) to execute Charlie, who is highly likely to be the Demon based on Bob's Empath read and Alice's lie.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I will nominate Charlie for execution because the mechanical evidence (Bob's Empath 2, Alice's fake Slayer shot, and the three-Outsider Baron setup) strongly points to Charlie being the Demon. Alice is trying to sow doubt to protect him.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to create immediate doubt about the evidence against me by contrasting Alice's Slayer shot (hard mechanical proof I'm not Demon) with Bob's Empath read (soft info that could be wrong). This is my last chance to avoid a third vote.
🧠
To debunk Charlie's defense and convince the town to vote for his execution, since Alice's Slayer shot was fake if she was the Baron.
🧠
To vote for Charlie's execution. Under our solved setup, Alice was the Baron and Charlie is the Demon. Executing Charlie now will win us the game.
🧠
Charlie is almost certainly the Demon. Bob's Empath read of 2 means both Alice and Charlie are evil. Alice was the Baron, so Charlie must be the Demon. I will raise my hand to execute Charlie.
🧠
Charlie is the Demon. Alice was the Baron. Executing Charlie today wins us the game immediately. I will use my ghost vote to help secure his execution.
🧠
I want to vote to execute Charlie because all evidence points to him being the Demon, with Alice as the Baron and me being the Drunk in a 3-Outsider Baron game.
🧠
Withhold my ghost vote from executing Charlie. He is my Demon and the evil team loses if he dies. Since four votes are already cast, I cannot save him, but I will not be complicit in his execution.
🧠
Bob's Empath info of 2 is correct because Grace is the Drunk. Since Alice is dead and was likely the Baron, Charlie must be the Demon. I will vote to execute him.
🧠
I need to sow doubt about the certainty of Bob's Empath read and Alice's role to try to prevent my execution, which would end the game in evil's loss since I am the Demon and my minion Alice is dead.
🧠
Since my master David has raised his hand to vote for Charlie, I am legally allowed to vote. I will vote to execute Charlie, who is the most likely Demon based on Bob's Empath info.
🧠
I want to counter Charlie's weak defense and encourage the town to keep their hands raised to execute Charlie and win the game.
🧠
Point out the flaw in Charlie's defense to ensure the town stays united in executing him today.
🧠
Reinforce the case against Charlie to ensure everyone keeps their hands raised and Charlie is executed.
🧠
Reinforce the logical consensus that Charlie is the Demon to ensure the vote succeeds. My role as the Drunk supports the Baron-setup explanation perfectly.
🧠
Charlie is guaranteed to receive enough votes. I must use my final words to attack the foundation of the town's logic—Bob's Empath sobriety—to sow doubt about whether executing Charlie actually wins the game or hands it to a hidden Demon.
🧠
Counter Alice and Charlie's arguments by pointing out that the fake Slayer shot is a classic minion-covering-demon move, and that Bob's Empath 2 confirms they are both evil.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final desperate appeal attacking the foundation of the town's case: Bob's Empath read. If I can convince even one person that Bob might have been poisoned rather than Alice being Baron, it could create enough doubt to survive or at least make the town second-guess after my death.
🧠
Defend the logical deduction that Charlie is the Demon based on the 3 Outsiders in play (Butler, Saint, Drunk Grace) and Bob's sober Empath reading of two, ensuring the town proceeds with Charlie's execution.
🧠
Support the town's decision to execute Charlie by highlighting the solid math of three Outsiders confirming the Baron is in play, thus verifying Bob's Empath 2 reading.
🧠
Counter Charlie's last-ditch poisoner theory by explaining why the three Outsider count mathematically proves a Baron is in play and that Bob's Empath reading is sober and correct.
🧠
Reiterate the solid mechanical proof that Charlie is the Demon to ensure the town stays united and executes him as nominations close.
🧠
To show solidarity with the town and support the execution of Charlie, who is highly likely to be the Demon based on the three-Outsider count and Bob's Empath info.
🧠
I am already dead and Charlie is guaranteed to be executed this tick. My only play is to plant a seed of doubt targeting David—who hesitated earlier—so that if the game somehow continues (e.g., Scarlet Woman), the town doubts Charlie was the Demon and questions Bob's Empath read rather than trusting the 'three Outsiders = Baron' logic.
🧠
I want to address Alice's final defense, reinforce the strong mechanical logic to the group, and prepare to close the day with Charlie's execution.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good