Game Detail

Players

Alice (Recluse) Bob (Empath) Charlie (Virgin) David (Slayer) Eve (Soldier) Frank (Washerwoman) Grace (Imp) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good594,810315,033$6.1596
Evil212,485116,359$0.4184

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Monk, Investigator, Fortune Teller
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt potential Empath information or other Townsfolk abilities that could threaten the Demon.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either David or Charlie is the Slayer.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Reach out to Alice to gauge her reaction and see if she provides a role claim. I know either she or Charlie is evil.
🧠
Start building trust and gathering information early on. Charlie is my neighbor.
🧠
Share my Washerwoman info with my two targets to confirm the Slayer and start building a trusted good block.
🧠
Coordinate with Heidi, my minion, to establish our bluffs and plan for tonight's kill. We need to work together to blend in and eliminate threats.
🧠
Clarify Frank's Washerwoman info by stating I am not the Slayer, pushing David to confirm or deny.
🧠
Establish communication with Bob, gauge his role, and figure out if he has an ability that might be pinging me as evil due to my Recluse ability.
🧠
Coordinate with Grace on our bluffs. She'll claim Investigator, I'll pick a complementary Townsfolk role. Discuss who to target and watch for threats.
🧠
To initiate contact with my neighbors and establish a baseline of communication, potentially getting them to share their roles so I can begin building my logic chains.
🧠
Gather Charlie's claim. One of my neighbors (Alice or Charlie) is evil. I need his claim to compare against Alice's.
🧠
Confirm Frank's Washerwoman info and ask for Charlie's role to build a trusted circle.
🧠
I want to build a trusted block with David (my Slayer ping) and Eve (our mutual neighbor). Sharing my information to Eve shows trust and invites her to claim her role so we can combine information.
🧠
Coordinate with minion Heidi on bluffs and poison target to maximize disruption of good team's information gathering early game.
🧠
Tell David and Frank my role. Propose that Frank nominates me to mechanically prove I am Virgin and he is a Townsfolk.
🧠
I want to establish a connection with my neighbor Heidi. If she is an Empath, she might have a ping on me due to my Recluse ability, so I need to gauge her reads.
🧠
Respond to Alice's whisper to build trust as a 'Chef' while fishing for her role claim. I need to maintain my bluff and gather intel on what good players are thinking.
🧠
Respond to Frank and David with my true role (Soldier) and suggest a strategy to draw the Demon's attack, building trust with this potential good block.
🧠
I want to keep Alice talking to see if she slips up, as she or Charlie is evil. I will hint that I get ongoing info without giving away Empath just yet.
🧠
Lock in the Virgin test with Frank and Charlie. This is a very strong mechanical confirmation that helps the Good team.
🧠
Confirm the Virgin execution plan with Charlie and David to establish a strong block of three confirmed good players.
🧠
Conserve my action and observe town dynamics before nominations. I want to see who emerges as suspicious or trustworthy before revealing more information.
🧠
Reply to Bob to gather his information while keeping my Virgin role secret so my plan with Frank and David isn't disrupted.
🧠
I want to share my Recluse role with Bob in case he is the Empath, to explain any false positive he might have. I also want to share Heidi's Chef info to build trust.
🧠
Confirm with Grace our strategy for tonight's poison target and align our stories. Charlie is suggested target since he's central to whisper networks.
🧠
I need to expand my network beyond my neighbors. Gathering claims from Alice and Bob will help me verify if Frank and David are telling the truth or if there are conflicting claims.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait for Frank to nominate Charlie to trigger the Virgin ability and confirm them both.
🧠
I am nominating Charlie to trigger his claimed Virgin ability, which will execute me and confirm us both as good.
πŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Following the pre-agreed plan with Grace. Charlie's network centrality makes him the highest priority disruption target. If he's info-gathering, false data derails town. If not, still denies a potential reveal.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the confirmed Virgin - the town's most trusted voice. Eliminating him now prevents him from organizing the good team and using his confirmed status to push executions against my minion or me.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
To coordinate with my trusted circle, remind David he is confirmed Slayer and should use his shot soon, and ask Eve for her reads.
🧠
As a confirmed good dead player, I should act as an information hub. Getting Bob's role and info helps solve the game.
🧠
Coordinate with confirmed good players (Frank and David) to narrow down the Demon suspects and encourage the Slayer to shoot.
🧠
I need to use my Slayer shot today to ensure it's not wasted. I want Frank and Eve to help gather claims so we can narrow down the Demon suspects.
🧠
Observe the whispering patterns before committing to a bluff. I need to see who is sharing genuine information and who might be bluffing to avoid creating contradictory stories. Waiting allows me to gather intelligence.
🧠
I want to get Bob's ongoing info from last night, as he claimed to have some. Also, acknowledging Charlie's death as expected since he was confirmed good.
🧠
Gather intelligence from David who has been actively whispering with multiple people. Understanding the Chef claim's spread and credibility will help me craft my counter-narrative and protect Grace.
🧠
Share my Empath role and reads with the mechanically proven Good player (Charlie) to establish a trusted alliance and assess Alice.
🧠
Gather a role claim from Grace to help the trusted group (David, Eve, me) use process of elimination and find the best target for the Slayer shot today.
🧠
I want to share Bob's Empath information with the other mechanically confirmed good players (David and Frank) so we can decide whether Alice is the Recluse or a hiding Demon.
🧠
Gather claims from Alice and Bob to help narrow down the suspect pool for David's Slayer shot today.
🧠
Coordinate with my confirmed Good alliance to avoid wasting my Slayer shot on a claimed Outsider.
🧠
Frame Bob as the Minion candidate using my Investigator bluff. Share this with Frank to appear cooperative while actually sowing misinformation about a potential good player.
🧠
Inform Eve of my role so David doesn't waste a Slayer shot on me (registering as Demon), and prompt Bob for his night info.
🧠
Gather intel from Bob about the Chef claim and infiltrate the good player coordination circle. Building trust while probing for threats.
🧠
Inform the Slayer (David) and Heidi of my Empath info and Alice's lie to secure Alice's execution.
🧠
Share Grace's Investigator ping with my confirmed circle (David/Charlie) to deduce whether Bob or Grace is the liar.
🧠
Coordinate with my trusted circle (Frank, David) to process Grace's Investigator claim against Bob's Empath claim. Determine the execution target for today.
🧠
Relay Alice's Recluse claim to David and Frank, and gather info on Grace and Heidi to narrow down David's Slayer shot.
🧠
Pressuring Heidi for a claim before using my Slayer shot, while keeping confirmed Good player Frank in the loop about my plans.
🧠
Coordinate with my Minion Heidi to align our stories. I need to confirm her Chef claim status and ensure she supports my Bob-as-Minion framing.
🧠
I need to make sure David does not use his Slayer shot on me, as my Recluse ability could cause me to die and completely mislead the town.
🧠
Coordinate with Grace (my Demon) to counter Bob's Empath claim. Bob is pushing Alice, which actually helps us since she's poisoned, but we need to ensure David doesn't shoot the wrong person. Planting doubt on Bob's Empath reading to protect our team and keep the town confused.
🧠
I need to respond to Eve's request for roles, confirm David is good, and openly accuse Alice of lying and being my evil ping to push for her execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob as my Investigator result suggests he's the Poisoner. This validates my claim, removes a potential threat, and creates enough chaos for us to survive tonight.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination by sharing my Empath information and pointing out that Grace's information must be false, making her either the Drunk or Evil.
🧠
Execute Bob to silence his Empath claim and validate my Investigator bluff. Reduces risk of David using Slayer on me and buys time for evil team.
🧠
Bob is good Empath with accurate reads. Executing him removes dangerous information from the good team and advances our win condition. I must support my Demon's nomination.
🧠
I will save my ghost vote for later in the game. With 6 players alive, the living players have enough voting power to decide this execution. I'll wait and see how the votes fall.
🧠
Voting for Bob to secure his execution, as he is in a hard 1v1 with Grace. I will use my Slayer shot in the next tick.
🧠
I want to secure Bob's execution. If Grace is Investigator, Bob is the Poisoner, which fits the role count perfectly.
🧠
Bob already has 4 votes, which is the required majority. I must save my only ghost vote for the final day when it matters most.
🧠
Clarify that Bob's Empath pings match my Recluse ability, proving my role if he is honest. Highlight the hard conflict between Bob and Grace.
🧠
Expose Alice's lie regarding the Chef role to discredit her Recluse claim. Also, warn the town that Grace's Investigator information is false, meaning she is Drunk or Evil.
🧠
Consolidate the vote against Bob by reinforcing my Investigator claim and highlighting contradictions in his story. Position Alice as suspicious for her conflicting role claims to split good team attention.
🧠
Deflect David's Slayer threat away from me and our Demon Grace. Sow doubt about David's Slayer claim while pushing Bob as the Minion target. Keep the execution on track and ensure David wastes his shot if he follows through.
🧠
Bob has enough votes to be executed, so I will save my ghost vote. I want David to use his Slayer shot on Alice since she is highly suspicious and caught lying.
🧠
Alice was caught lying about Chef and then claimed Recluse, begging me not to shoot her. This is a classic Imp survival tactic. I am using my Slayer shot on her now.
πŸ“œ
Storyteller
Nothing happens.
🧠
Bob has enough votes, and David's Slayer shot missed Alice. Waiting for the phase to end.
🧠
Bob already has enough votes to be executed, and I need to save my only ghost vote for a crucial moment. I will wait for the vote to finish.
🧠
Defend myself against the false "Chef lie" accusation, point out that I survived the Slayer shot which clears me as the Demon, and support Bob's execution based on Grace's Investigator info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to get her on the block and hopefully tie or surpass my 4 votes. She is my evil ping and I need to survive.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself from Bob's nomination, clarify the mechanical proof of Bob being the Poisoner, and urge the town not to vote so Bob gets executed.
🧠
Vote for Alice to tie the vote and save myself, as she is my confirmed evil Empath ping and likely a Minion.
🧠
Bob is already set to die with 4 votes. Voting for Alice risks making my Investigator claim inconsistent. I want Bob deadβ€”he's too sharp. Staying pat ensures my target is executed while keeping my narrative clean.
🧠
Let Bob die - he's not our Demon (Grace is), so his death costs Good a confirmed Empath while keeping Alice as a contested scapegoat. Vote passes, execution proceeds.
🧠
Point out Grace's mechanical contradiction to defend Bob and keep my ghost vote for later.
🧠
I have shot Alice and proven she's not the Demon. Bob is on the block and is likely the Poisoner. I'll abstain from voting for Alice.
🧠
Correct Charlie's misunderstanding of Grace's claim and convince the town to let the current vote fail so Bob is executed.
🧠
Confirm Eve's logic, reiterate that I am the Washerwoman, and encourage the town to execute Bob by not voting for Alice.
🧠
I need the vote on me to fail so Bob gets executed. Frank and Eve have already pointed out the logic that clears me and condemns Bob. I'll stay quiet and let the vote pass without my hand raised.
🧠
Persuade players to vote for Alice by explaining that Slayers do not kill Minions, making Alice a prime Poisoner candidate and Grace the Drunk.
🧠
Keep my hand down. Bob is already going to be executed with 4 votes. Voting for Alice now would undermine my entire Investigator frame and look extremely suspicious. Let Bob die as planned and maintain my credibility.
🧠
Let Bob die today. Alice only has Bob's vote; she won't reach 4 votes without my help. Waiting preserves my credibility and ensures the Empath (Bob) is executed based on Grace's framing.
🧠
I want to save my ghost vote and let the vote fail. Bob is likely the Poisoner, and he will be executed if this vote fails.
🧠
To convince the group to not vote for Alice and let Bob get executed, as Bob being the Poisoner fits the role distribution perfectly.
🧠
I want Bob to be executed today as he is the suspected Poisoner. I will not vote for Alice so that Bob remains on the block.
🧠
Bob is currently on the block, and the logic strongly supports him being the Poisoner based on Grace's Investigator info. I will save my ghost vote and wait for the vote on Alice to fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
Wait for the day to end so Bob gets executed. I am cleared of being the Demon and my alignment as an Outsider is becoming clear to the town.
🧠
Leave final instructions before my execution, urging information roles to verify my alignment to disprove Grace's false accusation.
🧠
Reassure town that Bob's desperate Empath claim doesn't override the mechanical proof. Frank is confirmed Townsfolk, making my Investigator info valid. Bob must be the Poisoner.
🧠
Bob's execution and subsequent Undertaker check will expose Grace's Investigator info as wrong. I need to preemptively muddy the waters so that when Empath comes up, it doesn't automatically clear Bob and condemn Grace.
🧠
We're at the end of the day. Bob is on the block and will be executed. I'll just wait for the phase to end.
🧠
Reassure Heidi and the town that the Undertaker's read tonight will be reliable because executing the Poisoner removes the poison effect. Ensure Bob's execution goes through.
🧠
Support David's logic to reassure the town that executing Bob is safe and will yield clean Undertaker information tonight.
🧠
The day is ending and Bob is about to be executed. I don't need to say anything further.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Block the Undertaker from learning Bob was Empath (not Poisoner), which would expose Grace's false Investigator claim and identify her as evil. Poison the most likely Undertaker candidate.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice disrupts the leading voice of the good team, removes a confirmed non-Demon, and brings us closer to final 3 configuration where evil wins.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to get Heidi's role claim in front of the confirmed Slayer. Since we have 5 Townsfolk claims, we need to find the Outsider or the Demon.
🧠
Find out if Eve or David is the Undertaker and check what they learned about me. This will prove I am the Empath and that Grace's Investigator claim is false or Drunk.
🧠
Press Heidi for her role and point out the Townsfolk slot math.
🧠
Provide a credible bluff to David and Eve. I'll claim Empath, saying I got 1 evil neighbor yesterday, which aligns with Grace being my neighbor. This creates doubt without directly accusing anyone yet and explains why I was quiet (waiting for useful info).
🧠
Get Heidi's Undertaker read on Bob and establish a firm alliance with the mechanically confirmed David to solve the game among the remaining three alive players.
🧠
Let the whispering continue without me; avoid drawing attention. I'll assess the situation and potentially make a move to steer suspicion. Need to prevent execution today to reach night where I can kill and win with 3 players remaining.
🧠
Find out if there's an Undertaker who checked Bob, which would confirm whether Bob was the Poisoner and Grace is telling the truth.
🧠
To find out if there's an Undertaker who checked Bob, and to reveal my Recluse role so town knows I'm good.
🧠
Inform David and Charlie of the role count impossibility, proving that either Grace or Heidi must be the Demon. This aligns our confirmed players on the remaining suspects.
🧠
Coordinate with the confirmed good ghosts to enforce the 'sleep on 4' rule to prevent an immediate loss, and ask if they know who the Undertaker is.
🧠
Convince Eve and Grace that Heidi is the Demon because Grace busing her Poisoner on Day 1 makes no sense, which means Heidi's Empath read is a lie.
🧠
Need to coordinate with Grace immediately. The town is closing in and we need to decide whether to throw suspicion on Eve or prepare a defense against Undertaker claims. I should check if Grace needs me to claim something different or if we should push Eve together.
🧠
Coordinate with confirmed good ghosts Bob and Charlie to secure the game.
🧠
Coordinate with Heidi to determine best path forward. David is building a dangerous case against her. Need to decide whether to sacrifice Heidi to win, or try to turn the vote onto David or Eve.
🧠
Ensure the confirmed good players understand the math: with 4 alive, we must sleep today. Also solidify the deduction that Bob was the Poisoner.
🧠
Coordinate with the confirmed good ghosts (Charlie, Frank). I want to share my Recluse claim, ask if they found an Undertaker, and put a spotlight on Eve since she hasn't claimed yet.
🧠
Coordinate with David and Grace to execute Heidi, who is mathematically and logically the Demon.
🧠
Correct Frank's memory about his Washerwoman info, deduce Grace's evil alignment using the Outsider count, and agree on the strategy to skip today's execution.
🧠
Agree with the confirmed good ghosts to skip the execution on 4 alive to prevent a game-losing misexecution, while locking in Heidi as the Demon suspect for tomorrow.
🧠
Coordinate with Grace on whether to sacrifice me or push Eve. I want to check if she sees a better path, since if town executes me thinking I'm Demon and I'm not, we'll still win. If they execute Eve we're even safer.
🧠
Answer Alice's question about Eve's claim and correct the misinformation about my N0 ping to Charlie.
🧠
Let Heidi take the fall. Executing her as alleged Demon puts me in perfect final 3 position to win. Confirm her willingness to sacrifice herself so we secure this winning path.
🧠
I need to convince Eve and David to skip the execution today to avoid losing on 4 alive, and establish that David is confirmed Good.
🧠
Clarify Frank's contradiction about his Washerwoman info to determine if David is mechanically confirmed Good.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Clarify my Washerwoman info to the whole group so David is universally confirmed as good, and demand that nobody gets executed today so we don't lose the game.
🧠
Back up Frank's call to sleep and point out that Grace must be Evil.
🧠
Grace and I agreed I should take the fall. Let her nominate me or let the situation develop. The ghosts arguing for no execution helps us create confusion.
🧠
To reinforce the plan to sleep today to prevent losing on 4 alive, and establish David as the confirmed leader for tomorrow.
🧠
Support the plan to sleep at 4 alive to avoid losing on a misexecution. Validate Frank's confirmed Townsfolk status and his info confirming David.
🧠
Agree with confirmed good players to skip execution and guarantee we reach final 3.
🧠
I need to counter the 'sleep' narrative and get Heidi executed today. If she dies as the 'Demon' and I kill tonight, evil wins immediately. I should emphasize the risk of letting the Demon live another night and push David to act while we have numbers.
🧠
Call out Grace's incorrect math and her changing info to prevent a game-losing misexecution on 4 alive. Ensure we sleep and go to Final 3.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to block her Soldier ability. If Grace kills David tonight, we go to final 3 with me, Eve, and Grace. With Eve's Soldier ability blocked, we can more easily manipulate the final 3 dynamics and ensure evil victory.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the confirmed good leader with the most trust and authority. Removing him isolates Eve, who has already been acting suspicious. At final three, Heidi and I control the vote and can force a tie/prevent execution to guarantee evil victory.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Eve to waste execution on me instead of Grace, or sow doubt about who is truly evil to protect the Demon in final 3.
🧠
Wait and observe Eve's and Heidi's actions. We're in a winning position either way, but gathering info first is wise.
🧠
To inform the alive players that Grace is confirmed evil due to her impossible Investigator claim involving Frank, who was mechanically proven as a Townsfolk.
🧠
Pressure Grace on her contradictory Investigator claims to see if she is the Demon caught in a lie.
🧠
Coordinate with the remaining Good players to execute Grace, who is mathematically and logically the most likely Demon.
🧠
Convince Eve to nominate Grace or Heidi by pointing out Grace's impossible info shift regarding the confirmed Virgin execution, and coordinating our remaining ghost votes.
🧠
Coordinate with the confirmed good ghosts to align our ghost votes on Grace, who is the most likely Demon due to her conflicting claims.
🧠
Coordinate with Eve and Heidi to target Grace, as Grace's changing info makes her mathematically and logically the most likely Demon.
🧠
Sow doubt about Bob's Empath claim and make Eve hesitate to execute Grace. If no execution happens today, Demon kills tonight and we win.
🧠
Coordinate with Heidi to block any execution attempt by Eve. We win if no one is executed today - I kill her tonight and we get 2-player auto-win.
🧠
Coordinate with the confirmed Good ghosts to deduce if Grace is the Demon or a Minion, and decide where to place our crucial ghost votes today.
🧠
Consult David and Charlie on whether Grace is just a sloppy Demon or if she is a Minion deliberately acting suspicious to protect Heidi.
🧠
Prove mathematically that Eve is Good, and that Grace is the logical Demon based on role counts and interaction mechanics, steering the ghost votes onto Grace.
🧠
Convince Eve (the only trusted alive player) and Charlie that Heidi is the Demon and Grace is a Minion baiting an execution.
🧠
Convince Eve and Heidi to execute Grace by pointing out Grace's contradictory Investigator claim and how Heidi's Empath info incriminates Grace.
🧠
To coordinate the confirmed good ghost players (David and Charlie) to use their ghost votes on Grace and reinforce the logic that she is the Demon.
🧠
Coordinate with Grace on blocking execution today. We need to either confuse Eve about who to vote for or find reason for her not to vote at all. Night kill wins us the game.
🧠
Respond to Eve's accusation by casting doubt on Bob's ghost Empath claim and muddying the water just enough to prevent her from executing me today.
🧠
I need Eve's role to determine if Grace is the Demon or a Minion, and to solve the Final 3 puzzle.
🧠
Confirm my Soldier role to the confirmed good ghosts (David/Charlie) and validate David's theory that Grace is Minion-baiting. We must align to execute Heidi.
🧠
Disprove David's 'Minion bait' theory by pointing out Grace pushed Heidi on D3 at 4 alive, which would lose the game if Heidi was the Demon.
🧠
Convince Eve that Grace is the Demon using the F4 execution logic, and that Bob was the real Empath, explaining Heidi's impossible ping.
🧠
Consult the confirmed good ghosts to decide between Grace and Heidi, and also get their read on Eve.
🧠
Get Frank and Bob (both dead) on board to vote Grace and use their ghost votes to execute her, securing a Good win.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to urge the living players (Eve or Heidi) to nominate Grace, since I am dead and cannot. I'll highlight Grace's changing claims and Heidi's Empath ping.
🧠
Nominate Grace because she is logically the Demon in all plausible scenarios. Her shifting Investigator info proves she is evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent ghost votes from joining Eve's vote against me. I need this execution to fail so I can kill tonight and win. I'll cast doubt on Eve's certainty to make ghosts hesitate.
🧠
I must vote for Grace to secure her execution. It is the final 3, she is caught in a blatant lie about her Investigator info changing, and she is the most likely Demon.
🧠
I must raise my hand to vote for Grace, whom I just nominated, to secure the execution and hopefully win the game.
🧠
It's Final 3, so this is the last day. Grace is the Demon and must be executed. I will use my ghost vote to ensure she gets as many votes as possible and dies today.
🧠
Grace is caught in a lie and is mechanically Evil. Adding my ghost vote pushes her to 4 votes, making it very hard to override her execution. We must execute her today.
🧠
Challenge Eve's poisoned credibility and ghost influence to cast doubt on Grace's nomination and try to prevent execution from succeeding.
🧠
Vote for Grace. It's final 3 and she is the lying Investigator, making her the most likely Demon. Using my ghost vote now secures the win.
🧠
Grace must be the Demon because a Minion wouldn't push their Demon at 4 alive. It's the final day so I'll use my ghost vote to make her execution absolute.
🧠
Let the vote stall. Only 1 living vote (Eve) so far. With Heidi refusing to vote against me, I survive the day, kill Eve tonight, and evil wins at 2 players with no execution.
🧠
Call out Heidi's false statement and urge everyone to keep their hands up to secure Grace's execution.
🧠
Clarify that Grace is lying about me being poisoned and reassure everyone to keep their votes on Grace.
🧠
Ensure everyone keeps their hands raised to execute Grace by pointing out her blatant lie about Eve being poisoned.
🧠
Call out Heidi's lie about being the Empath to confirm she is evil too, and support Eve's logic that Grace is the Demon. Ensure the votes stay on Grace.
🧠
I cannot risk voting for Grace - that guarantees her death and our loss. By waiting and not voting, I hope only living votes count toward the 2-vote threshold, which would mean only Eve voted (1 vote) and Grace survives. Nightkill tomorrow wins us the game.
🧠
Grace has overwhelming votes and is caught in multiple lies. The logic points to her being the Demon. I will wait for the vote to conclude so we can win.
🧠
I want Grace to be executed because she is the Demon. My ghost vote is on her and the town agrees. I will wait for the vote to resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes from ghost votes that can't be rescinded. No new nomination can reach 6 votes to tie or surpass me. I appear to be in an unwinnable position where execution is inevitable when nominations close. The wait is a desperate stall hoping for some game mechanic intervention.
🧠
Grace is on the block with 6 votes and cannot be tied or surpassed since all ghosts used their votes. I will wait for nominations to close and for Grace to be executed.
🧠
I have successfully nominated Grace and she is on the block with enough votes to be executed. I just need to wait for the phase to end.
🧠
Encourage the remaining alive players to let the nomination phase end so Grace is executed and we win.
🧠
Let the nomination phase close so Grace is executed. We have 6 votes on her, which is enough.
🧠
Grace is the Demon and has 6 votes with only 3 living players remaining. I must attempt to divert attention to Eve, creating any possibility of confusion or vote switching that could deadlock executions. Without action, evil loses immediately.
πŸ“œ
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I must convince everyone not to vote for me to ensure Grace is executed.
🧠
I'm on the block with 6 votes. Voting for Eve is futile (max 2 votes vs needed 6). Wait and hope for chaos/miracle, or accept likely loss when nominations close.
🧠
Urge the town to keep their hands down and not vote for Eve, ensuring Grace remains on the block and is executed, winning the game.
🧠
Instruct everyone to keep their hands down and not vote for Eve, ensuring Grace remains on the block and gets executed.
🧠
To urge the town to keep their hands down and not vote for Eve, ensuring Grace remains on the block and gets executed.
🧠
Strategic retreat to preserve credibility. Grace will die; I cannot save her. By accepting defeat and validating Eve's claim, I appear to be a good player who was simply wrong, not a Minion desperately protecting her Demon. This gives me a chance to survive and let Scarlet Woman mechanics potentially save us, or at least make town doubt my evil status.
🧠
Keep hands down to let the vote on Eve fail. Grace is on the block, and the day will end with her execution, winning the game for Good.
🧠
I need to make sure nobody votes for Eve so Grace stays on the block and is executed. I am dead and have no ghost vote, so I will just wait for the vote to close.
🧠
I am currently being voted on. I do not want to vote for myself. Everyone is keeping their hands down, so I will just wait for the vote to fail.
🧠
Point out that Bob cannot be getting Empath information because he's dead (no active abilities), invalidating his claim, and that Eve's logic is circular. This is my only hope to get Heidi to reconsider and vote for Eve, creating a potential tie that saves me.
🧠
Refute Grace's final defense and reassure Heidi to keep her hand down.
🧠
Reassure everyone to keep their hands down so Eve's vote fails and Grace stays on the block.
🧠
Counter Grace's illogical argument and ensure nobody votes for Eve.
🧠
I'm making a last desperate stand voting for Eve. If David follows and votes too, we might create deadlock or force new discussion. Game is nearly lost anyway so must try everything to save Grace.
🧠
I have already used my ghost vote, and Eve is currently being voted on. The ghosts and Eve are keeping their hands down. The vote will naturally fail.
🧠
Wait for the voting to resolve. The ghosts have used their votes, and the remaining evil players can't surpass 6 votes. We win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/7).
🧠
Wait for the phase to end and Grace to be executed. Affirming the team's choice.
🧠
Try to create final confusion about Bob's Chef claim, even though execution is inevitable. Die with a semblance of credibility.
🧠
Clarify Grace's last desperate misdirection before she is executed.
🧠
The voting is closed, Grace is on the block, and the day is about to end. I will wait for the execution.
🧠
Reinforce Frank's point and confidently close out the day as Grace is about to be executed.
🧠
Accept defeat with dignity but remind living players that ghost commands determined outcome, not living investigation. Plant seed that heavy ghost influence may have overshadowed living player agency.
🧠
Encourage the good team and confirm that we have successfully secured Grace's execution.
🧠
Celebrate the imminent execution of Grace and the good team's victory.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good