Game Detail

Players

Alice (Chef) Bob (Washerwoman) Charlie (Poisoner) David (Imp) Eve (Soldier) Frank (Monk) Grace (Recluse) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good404,39141,225$3.2587
Evil156,71171,611$0.8796

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Saint, Virgin, Ravenkeeper
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 to disrupt any start-of-game info (like Washerwoman, Librarian, Investigator, or Chef) she might receive, creating confusion and false leads for the town from day one.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Frank or David is the Monk.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start with neighbors to gather claims and flag outsider-count relevance without fully exposing Recluse on day one.
🧠
Build early trust with neighbors and seed a defensive bluff without outing as Soldier. Neighbor claims may later contextualize Empath or Chef info.
🧠
Share spent Chef info with neighbors and collect claims; a Chef zero is useful for seating deductions and safe to reveal early.
🧠
Coordinate with my Demon (David) on bluffs and strategy early in the game.
🧠
Build trust with Alice's Chef zero while not exposing Monk info publicly; prompt Heidi for a claim and set up checking Frank and David.
🧠
Give a controlled claim to build trust while protecting Mayor. Encourage Bob to reveal actionable info after cross-checking David and Frank.
🧠
Coordinate with my Minion Charlie by sharing our safe bluffs and alerting him to Eve's whisper, while planning our claims.
🧠
Build a small trust channel, answer Grace without exposing Monk, and flag outsider count as a key early puzzle.
🧠
Get Heidi's private info from the Alice-Bob-Heidi cluster and identify Librarian or outsider-count evidence without fully outing as Recluse.
🧠
Build cross-group trust and collect claims from the active Alice-Heidi cluster without exposing myself as Soldier yet.
🧠
Share actionable Chef zero while pressing overlapping survival claims; narrowing Mayor or Soldier claims can expose evil bluffs and shape Day 1 nominations.
🧠
Coordinate my bluff with my Demon, David, suggesting a Washerwoman claim to confirm him or a Ravenkeeper claim.
🧠
Verify my Washerwoman ping directly with David and Frank before public exposure, and identify whether either naturally claims Monk or conflicts.
🧠
Pressure Eve's overlapping claim without hard outing Mayor; keep Alice looped because Chef zero helps evaluate adjacency and later claim conflicts.
🧠
Coordinate with my minion Charlie on what bluffs to use, warning him that Bob is claiming Washerwoman so he shouldn't double-claim it.
🧠
Respond to possible Washerwoman info without exposing Monk fully; if Bob names Monk or Soldier, we can build a trust chain including David.
🧠
Heidi is in many chats; Alice may have starting info. I need outsider-count data before nominations without exposing Recluse too widely.
🧠
Resolve possible overlap with Heidi and decide whether Alice's Chef zero should shape nominations today without fully exposing my Soldier claim.
🧠
Resolve overlapping protected-role claims before nominations and prepare to share Chef zero publicly as a seating constraint.
🧠
Acknowledge David's suggestion to claim Ravenkeeper and let him know my plan. This ensures we are coordinated before nominations begin.
🧠
Reveal my Washerwoman info to the pair, press David for a claim, and see whether Frank's Monk claim creates a usable trust chain before nominations.
🧠
Resolve the claim overlap, build trust with Alice, and push starting info into nominations so good can choose an execution based on claims instead of noise.
🧠
Claim Slayer to Bob and Frank to confirm Bob's Washerwoman info (Frank is Monk). This builds strong day-one trust with both Bob and Frank, positioning me as a helpful good player.
🧠
Lock the trust chain before nominations and plan my first protection on likely Washerwoman Bob, who can anchor Frank as good Monk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We need an execution candidate before night. Charlie and David are an isolated pair; nominating one creates public claims and voting data.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the current nomination by claiming my bluff, Ravenkeeper, so that the town does not vote to execute me.
🧠
Charlie's Ravenkeeper claim is plausible enough that my vote should not put them on the block. Let others' votes reveal appetite while we preserve a night-value claim.
🧠
Avoid executing a potentially useful Ravenkeeper while keeping town open to a better D1 execution.
🧠
Do not spend a day one execution on an untested Ravenkeeper claim when my current useful chain points to checking David and Frank, not Charlie.
🧠
Avoid executing a plausible Ravenkeeper day one; keep pressure available for a later nomination while noting Charlie's claim creates a useful conflict space.
🧠
Publicly reveal Chef 0 as planned and avoid executing a Ravenkeeper claim before Bob's relevant info is known.
🧠
Avoid executing a plausible Ravenkeeper on day one while pushing Bob's hidden info into nominations to create a better execution target.
🧠
I want to publicly defend my Minion Charlie (who claimed Ravenkeeper) without looking suspicious, aligned with the rest of the town who are also choosing to pass on this vote.
🧠
The vote is on me and most players have indicated they will not vote. I do not want to vote for myself, so I will wait for the nomination to resolve.
🧠
Do not execute a day one Ravenkeeper claim. Keep pressure useful, then pivot to public information from Bob and outsider count after vote fails.
🧠
Avoid executing a plausible Ravenkeeper D1. Preserve my vote and let town move to a better pressure target after this vote fails.
🧠
Do not spend votes on a plausible Ravenkeeper claim when town consensus is to pressure elsewhere and no one is on the block.
🧠
Do not spend a vote on a plausible Ravenkeeper claim day one; preserve pressure for another nomination and note Charlie's claim for later consistency checks.
🧠
Avoid executing a day one Ravenkeeper claim; preserve Chef zero pressure and push Bob's info after this vote.
🧠
Avoid executing a plausible Ravenkeeper D1 while preserving pressure for Bob to reveal useful info after the vote.
🧠
The nomination on Charlie is about to fail since nobody is voting for him, and as his Demon, I want him to stay alive. I will wait to let the vote conclude.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Encourage Bob to share his Washerwoman info on David (my Demon) and Frank before the day ends, so David can coordinate his bluff.
🧠
Use last moments to force Bob's starting info public, creating checkable claims and narrowing worlds before night deaths distort discussion.
🧠
Use the last nomination tick to lock Bob's Washerwoman info publicly and avoid a blind execution into a useful good claim.
🧠
Put my starting info on record before night and create a useful confirmation chain around Frank while avoiding a bad Ravenkeeper execution.
🧠
Avoid a rushed execution and set public accountability for Bob, Frank, David, and Charlie tomorrow.
🧠
Avoid a rushed D1 misexecution, preserve Charlie's Ravenkeeper utility, and set public tests for David and Bob tomorrow.
🧠
Avoid a rushed execution on a claimed Ravenkeeper and lock public accountability for Bob, Frank, David, and Charlie going into tomorrow.
🧠
Agreeing to end the day with no execution to keep my minion Charlie alive, and publicly committing to my Slayer bluff for tomorrow to maintain my good cover.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is confirmed as the Monk by Bob's Washerwoman info. Poisoning Frank tonight disables his protection, ensuring that the Demon's night kill goes through successfully regardless of who they target.
📜
Storyteller
Charlie
You chose to poison Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob because his Washerwoman chain publicly confirms my Monk claim if he is honest, making him a likely Demon target and valuable living coordinator.
📜
Storyteller
Frank
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank (Monk) eliminates the protection role, validates Bob's Washerwoman info (which helps confirm my Slayer bluff), and sets up a clean board for tomorrow where I can "shoot" Charlie.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my Demon (David) on his Slayer bluff now that Frank (the Monk) is dead.
🧠
Frank is likely good from night death and has Monk info plus private claims. His protection choice helps narrow Demon behavior and validates Bob's chain.
🧠
Verify the Monk chain and learn whether Frank's protection choice explains the night kill, narrowing David, Bob, and possible Demon targets.
🧠
Share protection info to both questioners, confirm I died despite protecting Bob, and help test whether Bob's chain is genuine or evil steering.
🧠
Use Frank's death to confirm the Monk chain and learn whether Demon targeted around protection info, narrowing living Demon candidates.
🧠
Use neighbor whisper to clarify Chef and outsider count, while soft-claiming enough to reduce suspicion without fully exposing Mayor.
🧠
I want to coordinate with my Minion Charlie regarding my fake Slayer shot. We need to decide who is the best target to 'shoot' to gain trust or sow confusion.
🧠
Use Heidi's prompt to lock my Chef info, pressure Grace for outsider data, and assess Heidi's claim before nominations.
🧠
Coordinate with my Demon (David) on who he should target with his fake Slayer shot to maximize our credibility and neutralize our main accuser (Alice).
🧠
Give trusted players my real outsider claim to fix count and force Heidi versus Charlie death-role clarity before nominations.
🧠
Pressure the private pair to commit claims and advance the planned Slayer test before nominations.
🧠
Tighten the Bob confirmation chain and push attention to David-Charlie, the unresolved pairing with public coordination and possible evil cover.
🧠
Coordinate with Eve and Frank to pressure David's Slayer shot before nominations and establish a read if he delays.
🧠
Privately reveal Mayor to trusted-looking players, resolve Ravenkeeper conflict fears, and coordinate pressure before nominations.
🧠
Respond to Eve's private question to build trust and announce my immediate plan to use my Slayer shot on Alice before actually doing it next tick.
🧠
Pressure David to use claimed Slayer and probe the David-Charlie private pair, which is suspicious under Chef 0 if both are coordinating evil.
🧠
Defend myself and David against Alice's suspicion by using her Chef 0 claim against her, while explaining to Eve why Frank died instead of me.
🧠
Use final day tick to get Eve's claim and align Bob-chain logic before nominations without exposing Recluse to everyone.
🧠
Hard claim to resolve my overlap with Charlie and focus town on David's promised Slayer shot before nominations.
🧠
Use final day tick to align likely good players on a concrete nomination plan and preserve my ghost vote unless execution math requires it.
🧠
Use the last day tick to force David to resolve his Slayer claim; refusal creates executable suspicion before nominations.
🧠
Force the David and Charlie cluster to create public, testable information before nominations and expose evasions.
🧠
I must fulfill the town's expectation of using my Slayer shot today. I will use the fake slayer shot tool on Alice to show I am willing to test my accuser, cementing my claim as the Slayer before nominations begin.
📜
Storyteller
Nothing happens.
🧠
Use the last day action to align likely good coordinators before nominations and avoid overclearing David from a non-kill Slayer shot.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Acknowledge the failed Slayer shot to solidify my bluff, clear Alice of being the Demon (which is the logical conclusion of a Slayer shot failing), and prompt the town for nomination discussions.
🧠
We need an execution at 7 alive. David has spent his claimed ability, is a plausible evil bluff, and executing him preserves higher-value claims.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination to prevent my execution, since if I die, the evil team loses immediately as there is no Scarlet Woman.
🧠
David is spent if good and remains a plausible evil who used the shot to posture. Putting votes on him creates real execution pressure before night.
🧠
Save my ghost vote for final day unless David is one short and living votes cannot execute. A spent Slayer execution is reasonable, but my vote is too valuable now.
🧠
David is spent and mechanically low utility if good. His defense overstates the Washerwoman chain; it confirms Frank more than David. I want this execution pressure to land.
🧠
David is spent, unconfirmed, and in the main suspect pool. Executing him gives information and avoids risking claimed Ravenkeeper or Mayor today.
🧠
David is spent and unresolved; putting him on the block gains information and avoids wasting the day. I can still push alternatives only if a stronger case appears.
🧠
David is spent if good and plausible evil if my Washerwoman pair resolves to Frank. Securing this execution gives town information and avoids no-execution drift.
🧠
To defend my Demon, David, from execution by pointing out the logical flaw in Alice's Chef 0 claim, hoping to convince players to lower their hands.
🧠
I need to defend myself against the execution. Charlie pointed out a major logical flaw in Alice's Chef 0 claim: since Charlie and I are neighbors, we cannot both be evil if her claim is true. I will amplify this point to get players to reconsider voting for me.
🧠
Maintain execution momentum on David and correct the misleading Chef zero argument before voters lower hands.
🧠
Avoid wasting my ghost vote while keeping pressure on David and correcting Charlie's misleading Chef zero defense.
🧠
Keep David on block while correcting misuse of Chef info. A spent Slayer claim is low utility and possible evil bluff.
🧠
Maintain the David execution and correct the false argument that Chef 0 clears David or contradicts my suspicion pool.
🧠
David is a reasonable low-utility execution and already has majority. Waiting preserves the vote and lets town hear any final defense without derailing.
🧠
Keep pressure on David and prevent a flawed Chef argument from derailing a useful low-utility execution.
🧠
To persuade players to lower their hands on David's nomination by arguing that executing a spent Slayer is a waste of a day, and that Alice's information might be drunk or poisoned.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 5 votes and will be executed. To survive, I must nominate someone else and try to get at least 5 votes on them. Alice is our main accuser, so putting her on the block is my best chance.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote on myself or help tie David. David remains best execution; speaking during my vote risks noise more than clarity.
🧠
I need to raise my hand to vote for Alice to tie or surpass the 5 votes on me, which is critical to keeping myself alive as the Demon.
🧠
Prevent Alice from tying David. David's case is weak and based on misframing Chef 0; preserving the current execution is best.
🧠
Do not spend the ghost vote to tie Alice; keep David as execution and preserve late-game voting power.
🧠
Prevent Alice tying David. David is spent and his argument is logically weak; preserving the current execution gives town useful pressure and avoids chaos.
🧠
Do not tie Alice; David is already a reasonable execution as a spent Slayer claim with weak pushback. Conserving vote discipline helps avoid derailment.
🧠
Keep Alice below tie and preserve David execution, since he is spent and his push misuses Chef info.
🧠
I need to vote for Alice to try to tie or surpass David's 5 votes, protecting my Demon David from being executed.
🧠
Prevent a tie on me and keep David as execution; his case misrepresents Chef 0 and his spent Slayer claim is still expendable.
🧠
To convince players to vote for Alice to tie the execution and save me from being executed, as my death might end the game if Charlie is not the Scarlet Woman.
🧠
Avoid tying Alice and keep the cleaner David execution. Speaking more may add noise; withholding my vote is the action that matters.
🧠
Prevent a tie on Alice and preserve my ghost vote while reinforcing the clean David execution.
🧠
Alice currently has only David and Charlie likely voting; tying would undermine the preferred David execution. I should withhold my vote and preserve the block.
🧠
Prevent a tie on Alice; David is the cleaner execution and his case misrepresents Chef zero.
🧠
Avoid tying Alice and preserve the current execution on David, whose spent Slayer claim is the cleanest test today.
🧠
Desperately try to convince Bob or Heidi to vote for Alice to save my Demon David from execution by tying the vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Protect the current execution and frame tomorrow's analysis around Charlie's defense without creating a late tie risk.
🧠
Defend my bluff as the good Slayer before the day ends, casting suspicion on Alice to set up the evil team's position for tomorrow in case I am executed.
🧠
Lock consensus against a late tie and frame tomorrow's analysis if David is good, while avoiding revealing more than needed.
🧠
Prevent last-second tie or panic and preserve my ghost vote for final day while framing tomorrow's analysis around David's alignment.
🧠
Lock the current execution, prevent a late tie, and set tomorrow's agenda around David's alignment and defenders.
🧠
David remains the best execution. A late nomination risks tying or derailing without better evidence, so I should let nominations close and preserve the vote state.
🧠
Prevent a late tie or weak counter-nomination and frame tomorrow's analysis around misuse of my Washerwoman info.
🧠
David is the Demon and is on the block with 5 votes. If he is executed, evil loses. I must nominate Bob to disrupt the execution, cast doubt on the town's logic, and attempt to force a tie or pivot.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or execution on me. Charlie's nomination looks like a rescue attempt for David and creates a strong link to test tomorrow.
🧠
Do not tie Bob over David. Charlie's late nomination looks like a rescue attempt; preserving David's execution gives the town clearer info.
🧠
Voting for Bob to try and secure a tie, which would prevent my execution today and keep me alive as the Demon.
🧠
Prevent Bob from tying David. Charlie's nomination looks like a rescue attempt; keeping David executed gives town clearer information.
🧠
Save ghost vote and avoid tying or surpassing David. Bob is my likely confirmed Washerwoman via my role/death chain; Charlie's nomination looks like a rescue attempt.
🧠
Keep votes off Bob so David remains executed; Charlie's nomination appears to be a last-second save built on flawed Washerwoman logic.
🧠
Avoid helping Charlie tie or execute Bob. Keeping David on block preserves the cleanest execution and makes Charlie's rescue attempt informative tomorrow.
🧠
I must vote for Bob to try to get his vote count to 5, tying David's count and preventing my Demon's execution, which would end the game and cause an evil defeat.
🧠
Do not help a rescue nomination on me reach a tie. Keeping David on block preserves the cleanest execution and makes Charlie's rescue behavior readable tomorrow.
🧠
Prevent a last-minute tie or rescue of David; Bob is not a stronger execution than the spent Slayer claim with flawed defenses around him.
🧠
To persuade players to vote for Bob to tie the vote, preventing my execution as the Demon. I am framing my execution as a game-losing mistake for the good team.
🧠
Avoid tying Bob with a weak rescue nomination. Preserve David execution and force Charlie-David logic to resolve tomorrow.
🧠
Do not spend my ghost vote on a weak counter-nomination. Keeping David on the block preserves the strongest execution and leaves my vote for final day.
🧠
Avoid tying David with a weaker counter-nomination. Preserving the current execution gives town a concrete flipless pressure point and forces Charlie's defense to resolve tomorrow.
🧠
Do not help Bob reach a tie or execution; David remains best execution and Bob nomination appears to be a rescue attempt.
🧠
I need to save David, my Demon, from execution. Since he is currently on the block with 5 votes, I am pleading with the other players to vote for Bob to force a tie and keep David alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Lock in the correct interpretation of my Washerwoman info before night, especially if I die and cannot push it tomorrow.
🧠
Lock in tomorrow's plan before night: execute David, pressure Charlie for rescue behavior, and keep Chef 0 adjacency logic in town's mind.
🧠
Make a parting speech as a frustrated Slayer to maintain my bluff and cast doubt on Alice and Bob, which will help my minion Charlie if he is the Scarlet Woman and the game continues.
🧠
Lock in the key inference before night: Bob counterwagon was a rescue attempt, but leave contingency if David was good.
🧠
Reinforce the strongest public logic before night, preserve ghost vote, and set town's next-day focus on Charlie if David was evil or if rescue pattern matters.
🧠
Lock town focus before night: execute David, preserve a clear tomorrow plan, and prevent David/Charlie from reframing the Frank Monk chain.
🧠
Lock in the execution and set tomorrow's agenda without giving evil room to reframe the failed Bob tie attempt.
🧠
Cement my bluff as a good player who genuinely believes David is the Slayer, while putting final suspicion on Alice and Bob in case of an unexpected game continuation.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good