Game Detail

Players

Alice (Poisoner) Bob (Slayer) Charlie (Monk) David (Washerwoman) Eve (Soldier) Frank (Investigator) Grace (Butler) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good337,85129,766$1.0080
Evil124,4319,754$0.0915

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Librarian, Chef, Saint
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a neighboring player to disrupt potential information-gathering roles like the Empath or Chef early on, while keeping the focus away from my Demon, Heidi.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Grace or Charlie is the Monk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or Heidi is the Poisoner.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info, I pick a likely active voter so my Butler restriction is minimized and I can still participate in key Day 1 votes.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate my Butler voting with Alice to avoid wasted votes, and start building a claims map by getting Frank's role/info early.
🧠
Confirm which of Grace or Charlie is actually the Monk, build a trust pocket, and set up later mechanical coordination (Monk protection) while keeping my Washerwoman info controlled.
🧠
Get early role claims from my neighbors to build a trust web and identify contradictions before nominations. Keep my Slayer role hidden for now.
🧠
I want to establish a safe-looking role claim (Washerwoman/Monk) to Bob and Charlie to build early trust without committing too hard. I am testing the waters to see what they claim.
🧠
I need to establish communication with my Minion, Alice, to coordinate our bluffs and strategy. I'm sharing my safe bluffs and my intended claim to ensure we don't contradict each other.
🧠
Share my Investigator ping discreetly with Grace so good has a lead without tipping off the suspected Poisoner too early.
🧠
Get early role and info claims from my neighbors, offer myself as a safe check target, and avoid giving evil an easy kill priority while building trust circles.
🧠
Lock in a trusted ally with David’s starting info, coordinate night protection plans, and keep my Monk claim limited to reduce demon targeting.
🧠
Confirm to David that Charlie is the Monk, close that info loop, and suggest a strong protection target to preserve key info carriers for Day 2.
🧠
Answer Eve’s ask, seed trust in Charlie as Monk while keeping it semi-quiet, and recruit Eve and Frank to cross-check claims for contradictions.
🧠
Keep Slayer hidden while extracting concrete claims from neighbors and setting up trust chains for Day 1 nominations.
🧠
I need to update my Demon (Heidi) on my role and the information I've gathered so far (Grace claiming Butler with me as master, and Bob claiming Soldier) to ensure we are coordinated.
🧠
Coordinate with my Minion, Alice, to establish our bluffs and strategy for Day 1.
🧠
Share my Investigator ping privately with Eve and David to align on suspicion, get them to probe Alice and Heidi, and build a trusted info core before nominations.
🧠
Get Heidi's claim and any starting info without outing Frank, then compare with Alice later to test the Investigator ping and steer nominations toward the most consistent suspect.
🧠
Keep my true Monk role mostly within the trusted David-Grace circle, while giving Bob a plausible low-info claim and gathering his details to spot inconsistencies.
🧠
Loop in David as a trusted starting-info Townsfolk so we can cross-check worlds and coordinate nominations without leaking Investigator info to Alice or Heidi.
🧠
Coordinate Monk protection to preserve Investigator info and keep our confirmed chain (Washerwoman to Monk) intact; flag Poisoner suspects so Charlie can plan tonight.
🧠
Maintain Slayer secrecy, coordinate cover claims with Charlie, and prompt him to gather/relay any concrete info so we can set up a confident Slayer shot later.
🧠
I want to solidify my claim as Washerwoman with Bob and Charlie and see if I can get Charlie to 'agree' to a role I can then 'verify' to build trust.
🧠
Respond to Eve's query with my chosen bluff (Librarian) and plant some seeds of doubt about others.
🧠
Get a direct claim and starting info from Alice while keeping my Investigator info hidden, to gauge openness and catch suspicious steering between Alice and Heidi.
🧠
Share Heidi’s Librarian info with the two players already in my trust loop so we can cross-check claims (Bob, David) and decide whether Heidi or Alice is the likely Poisoner.
🧠
Coordinate a safe public claim for Alice that does not expose my Monk role or entangle her with the Alice-versus-Heidi Poisoner ping, while keeping flexibility for later mechanical cross-checks.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use my tick to put key private info on record, warn about possible Saint risk, and steer away from a random Day 1 execution while we consolidate claims for tomorrow.
🧠
I want to establish my bluff as the Washerwoman and create a conflict with David's claim to cast doubt on him, while simultaneously 'confirming' Bob's Soldier claim to build trust with him.
🧠
I want to reinforce my Librarian claim while subtly putting pressure on David's Washerwoman claim to create confusion between the two "Washerwomen" (Alice and David).
🧠
Steer public discussion to concrete, checkable details about the double Washerwoman and Heidi’s Librarian info without exposing my Investigator ping yet, and prevent a reckless Saint execution.
🧠
Lock in my exact Washerwoman info publicly, highlight the role conflict, and steer town away from a hasty Day 1 execution while we reconcile Alice and Heidi claims.
🧠
Clarify claim contradictions, especially Charlie’s conflicting role, and steer town away from a risky day one execution on a possible Saint while we sort Washerwoman conflict.
🧠
Force a meaningful D1 execution on the highest-impact suspect: Alice is in the Investigator pair and is double-claiming Washerwoman, which is strong evil equity and not blocked by Saint risk.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice is the highest-impact, lowest-risk execution: she is in an Investigator pair and in a direct role conflict, while we avoid executing possible Saint candidates.
🧠
Defend myself against the nomination by suggesting I could be the Drunk, creating doubt about the necessity of my execution and pointing out the risk of hitting the Saint if the town is sloppy.
🧠
Alice is my Minion. I do not want her executed Day 1, especially since her presence as Poisoner is valuable and I need to maintain our evil majority. I will abstain from voting to help her survive.
🧠
My Investigator info already implicates Alice or Heidi. With Alice now in a hard role conflict and on the block, voting her is the best chance to hit the Poisoner and reduce misinformation early.
🧠
Push an execution on the most mechanically suspicious player (conflicting WW + in Investigator pair). Even if wrong, it clarifies worlds and forces commitments from Bob/Charlie.
🧠
We are one vote short of executing Alice. Given multiple mechanical pings against her and Saint risk elsewhere, securing this execution is the best D1 pressure and information.
🧠
Clarify my Butler voting restriction so town counts votes correctly, and verbally support executing Alice to resolve the double Washerwoman and the Investigator suspicion.
🧠
Lock in the Day 1 execution on the highest-suspicion player (double Washerwoman plus Investigator pair) while avoiding any risk on the possible Saint candidates Bob or David.
🧠
Reinforce that my vote stays on Alice as the best non-Saint-risk execution, and push clear restatements tomorrow based on outcome.
🧠
I need to point out the mechanical impossibility of the Butler (Grace) voting for me (their master) if I am not voting. This buys me time and casts doubt on Grace's claim or understanding of the game, while also shifting focus back to the Saint/Investigator confusion.
🧠
I need to point out the Butler rule to invalidate Grace's vote and create doubt about the execution of my Minion, Alice. This buys us time and potentially saves a fellow evil player.
🧠
Lock in clean mechanical points (Butler voting, conflicting claims) and justify my vote so town can interpret Day 1 execution correctly.
🧠
Lock in a clear Day1 execution on the biggest contradiction, while clarifying Butler mechanics and preserving Saint caution for later.
🧠
Keep execution on a non-Saint candidate to gain clarity. Publicly note that Grace’s Butler vote does not count and ask Charlie to fully explain his claim tomorrow.
🧠
Prevent illegal Butler vote counting and keep town focused on resolving Alice’s conflicting claim with a valid vote tally.
🧠
Resolve the public contradiction about my claim path, reinforce the Butler voting rule, and set up clean logic for tomorrow regardless of whether Alice or David is lying.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the current execution and prevent a last-second counter-nomination that muddies info. Remind town how to use tomorrow’s discussions to validate claims.
🧠
Try to shift suspicion or at least create enough doubt to prevent a consensus, while subtly preparing for the possibility of my execution helping Heidi's cover.
🧠
I want to ensure Alice, my Minion, is executed today. This will likely confirm my bluffed role of Librarian or at least keep me in the clear while the town focuses on her death and the information it provides. Nominating someone else now would be counterproductive to the current momentum.
🧠
Lock in the Alice execution, prevent confusing extra nominations, and set clear tomorrow questions to resolve Heidi and the Monk story.
🧠
Lock in the Alice execution for info, prevent last-second chaos nominations, and set up clean claim restatements tomorrow with focus targets depending on outcome.
🧠
Discourage further nominations and conserve Slayer shot; set up clean claim restatements tomorrow to solve WW/Investigator conflict.
🧠
Lock in no more nominations, reinforce correct Butler voting rule, and set a clear agenda for tomorrow so we can resolve whether Alice or David is the false Washerwoman and pursue Frank’s Investigator lead.
🧠
Reinforce stopping nominations and set expectations for tomorrow and my night protection choice, while flagging contingency plans if Alice flips as good in behavior.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the clearest mechanical info source and is publicly central; protecting him maximizes chance we keep Investigator info for Day 2 and forces the Demon to kill a less optimal target.
📜
Storyteller
Charlie
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I am killing David tonight to eliminate a strong Town player who has a solid claim (Washerwoman) and who was pushing for Alice's execution. By killing David, I disrupt the town's information chain and potentially frame others if he was seen as 'confirmed' by his role. Since Alice (my minion) was executed today, I need to start thinning out the players who are most likely to coordinate the town's logic. David is a prime candidate as he is vocal and has a utility role. Furthermore, Charlie mentioned he might protect David or Frank; if I kill David and he dies, it proves Charlie didn't protect him or that Charlie is lying/poisoned.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely good, vocal, and consistently voting so my Butler restriction does not sideline me tomorrow.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Lock down Charlie’s Monk targets and Heidi’s Librarian details to see if stories are consistent and to decide whether Heidi remains top suspect for execution today.
🧠
Get Charlie’s N1 protection target and align with Eve on a clean public info dump plus likely execution candidates (Heidi vs Frank) before nominations.
🧠
Get Charlie’s Monk targets and Heidi’s exact Librarian ping to build a coherent world and identify a strong Slayer shot candidate without risking a Saint execution.
🧠
Coordinate with my Demon (Heidi) now that I am dead. I need to know her plan and offer support for her Librarian bluff while we manage the suspicion from Frank's Investigator ping.
🧠
Coordinate with Bob on best mechanical test before nominations: use his claimed Slayer shot or push execution between Heidi and Frank, and get Charlie’s N1 protect to check consistency.
🧠
Answer protection questions, coordinate with Frank and Heidi, and set up a clean mechanical test between their conflicting info before nominations.
🧠
I need to coordinate with my dead Minion, Alice, to align our stories. I want to reinforce my Librarian claim and cast doubt on Frank's Investigator info by suggesting he might be the actual evil player who sacrificed Alice to look good.
🧠
Get fresh info from Bob and Eve about Charlie, Frank, and Heidi so we can pick a clean execution target before noms; also signal my Butler vote limitation tied to Frank today.
🧠
Get Heidi to publicly restate her Librarian info and Bob to clarify his Soldier claim and vote history; then decide whether Heidi is best execution or if demon is elsewhere.
🧠
Get Bob’s current reads and whether he will commit his Slayer shot or support executing Heidi or Frank. Align votes for nomination phase since I only have one ghost vote.
🧠
Get precise mechanical info (Frank Investigator pair, Heidi Librarian wording, Charlie Monk protections) to choose best nominee and decide whether to spend Slayer shot today.
🧠
I want to coordinate with my Demon (Heidi) to focus on Bob. By framing Bob as the 'Saint' through Heidi's Librarian bluff, we create a dilemma for the town: they'll be afraid to execute him. This keeps the heat off Heidi and wastes the town's time.
🧠
Share my current recap with Grace, get her private-info and voting constraint details, and align on a concrete execution target for today (Heidi or Frank) while tracking Butler vote math.
🧠
Align on a single mechanical test today: execute either Heidi or Frank, with preference based on which world fits night kill and claim consistency; set up my night protect target accordingly.
🧠
I need to reinforce my Librarian claim and the 'Bob is Saint' narrative to both Frank and Bob. This creates a dilemma for them: if they believe me, they can't execute Bob, and if they believe Frank's Investigator ping (Alice or Heidi), they already 'solved' it by executing Alice.
🧠
Get updated whisper info, lock in whether Frank will vote (my Butler constraint), and pressure-test Heidi versus Frank with concrete questions before nominations.
🧠
Coordinate with Grace’s Butler restriction and get Eve aligned on a clean public restate and an execution plan that pressures Heidi without auto-losing if Bob is Saint.
🧠
Get Charlie to lock in a Night one protection target and compare to the night kill, then align with Eve on a clean public push toward executing the more likely evil between Heidi and Frank.
🧠
We have a tight Heidi versus Frank. Using my once per game shot now can immediately end the game if I hit the Demon and at minimum gives town decisive info for today’s execution.
📜
Storyteller
Nothing happens.
🧠
React to Bob's failed Slayer shot to create confusion and shift suspicion away from Heidi. By questioning Frank's status and prompting Heidi, I maintain my 'helpful but dead' persona while subtly casting doubt on the validity of Frank's information.
🧠
Coordinate quickly with Charlie and Grace: Bob’s shot gives strong public argument that Frank is not the Demon if Bob is real. Set a clear execution plan and ensure Butler voting works.
🧠
Nudge town toward a decisive test today. With Bob’s shot clearing Frank as Demon in many worlds, executing Heidi is the cleanest mechanical resolution and preserves momentum.
🧠
I want to reinforce my Librarian claim and acknowledge Bob's failed Slayer shot to build trust, while subtly redirecting suspicion back onto Frank's info.
🧠
Align with Bob and Charlie on a clean, public Heidi push while ensuring my Butler vote is usable by confirming Frank will vote; also probe Bob’s Slayer claim consistency.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My Slayer shot cleared Frank as not the Demon. Heidi’s Librarian claim now contradicts my confirmed Slayer. Nominating Heidi is the cleanest mechanical test and best Demon hit chance.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Heidi as best execution based on hard claim conflict; I must support my own nomination to get a majority and keep momentum toward identifying evil.
🧠
Use my ghost vote to push through the most mechanically suspicious execution and test the Investigator/Lib conflict; if Heidi is poisoner this also restores reliability.
🧠
Coordinate my Butler vote with Frank and add public pressure to execute Heidi as the cleanest mechanical test today.
🧠
I need to pivot my claim to being the Drunk to explain why my Librarian info (Bob as Saint) contradicts Bob's Slayer claim, while still framing Alice as the Minion from Frank's ping.
🧠
We need enough votes to execute Heidi today; it resolves the main info conflict and likely removes the Poisoner or confirms key claims.
🧠
We need 3 votes now. Executing Heidi is the cleanest mechanical test given Frank’s Investigator pair and Bob’s Slayer shot on Frank, and it resolves the main contradiction quickly.
🧠
I am choosing to wait and not use my ghost vote on my Demon, Heidi. Saving my vote for a critical moment later if needed, though as a dead Minion, my primary goal is Heidi's survival.
🧠
Secure Heidi’s execution while we have majority and avoid executing a possible Saint (Bob). Removing a suspected Poisoner also stabilizes tomorrow’s info.
🧠
Lock in the Heidi execution by showing her Drunk claim does not change that she is the best mechanical test, and keep town unified going into N2.
🧠
Lock in the Heidi execution by highlighting outsider-count logic and that Bob’s Slayer mechanically clears Frank as Demon, making Heidi the best remaining target.
🧠
Frank is voting so my Butler restriction allows it. Executing Heidi is the cleanest mechanical test given Investigator pair and claim conflicts; it narrows demon/minion worlds fast.
🧠
To create doubt about my execution by leaning into the 'Drunk' narrative and suggesting alternative reasons for the Slayer shot's failure.
🧠
Lock in majority to execute Heidi and prevent Heidi from derailing with Monk or Drunk arguments; keep town focused on the best information gain execution.
🧠
Lock in the town’s reasoning mid-vote: Monk protection does not affect Slayer, so Frank is likely not Demon; Heidi is the cleanest execution to test Investigator/Librarian contradictions.
🧠
I need to protect my Demon, Heidi, from execution. Since I am dead and have only one ghost vote, using it now to help execute her would be counterproductive to the evil team's goal. I will abstain from voting and observe the town's reaction, looking for an opportunity to sow doubt later.
🧠
Lock in the execution on Heidi as the best mechanical test: she is in my Investigator pair and her claim set is contradictory. Keep town focused and avoid last-minute derail.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi execution and prevent a tie unless someone has strong mechanical reason. Set expectations for post-exe worlds and keep heat on remaining suspects.
🧠
Lock in today’s execution on Heidi, discourage tie, and set clear logical paths for tomorrow based on whether Heidi seems drunk, evil, or if Frank is the liar.
🧠
Lock in Heidi execution without creating a tie, and set up tomorrow’s sorting depending on Heidi’s alignment while reminding of my Butler vote constraint.
🧠
To save myself from execution, I am nominating Grace. I'm framing her Butler claim as a fake role used by a Minion to hide, especially now that her 'master' Alice is dead and cannot verify her restriction. I need to create enough doubt to split the votes or force a tie.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not create a tie that would prevent Heidi’s execution. Preserve the clean Heidi test and keep the day’s outcome stable; reassess Grace tomorrow if needed.
🧠
Prevent a tie that would spare Heidi and muddy data. Keep today’s execution on Heidi, then use tomorrow to sort Grace versus the remaining suspects.
🧠
Prevent a tie that saves Heidi. Encourage town to keep votes off me and let Heidi be executed; as Butler I should also avoid unnecessary votes that could confuse counts.
🧠
I am trying to deflect suspicion onto Grace by highlighting the possibility of a Baron game and questioning her Butler claim, which is difficult to verify now that Alice is dead. My goal is to create enough doubt to either force a tie or at least sow confusion for the next day.
🧠
Prevent a tie that could save Heidi. Keep today’s execution on Heidi, then reassess Grace tomorrow with cleaner info.
🧠
Prevent a tie that could cancel Heidi’s execution; secure the cleanest mechanical test today and keep pressure on tomorrow’s suspects.
🧠
I want to save Heidi, my Demon, from execution. However, the town seems unified in not voting for Grace to avoid a tie. If I use my single ghost vote now and no one else follows, I waste it and signal my alignment. I will wait to see if any other players are swayed by Heidi's arguments before committing my vote.
🧠
Prevent an unhelpful tie and secure the clean execution on Heidi, which is the best mechanical progress regardless of Heidi’s alignment.
🧠
Prevent a tie that could save Heidi and give evil a free night. Keep votes off Grace, let Heidi be executed, and preserve tomorrow’s information game.
🧠
I cannot vote, but I can push town to avoid a tie that could save Heidi or lead to no execution, preserving the clearest mechanical line.
🧠
Prevent a tie that could save Heidi or cause no execution, and keep town focused on executing Heidi for a clean data point.
🧠
I'm trying to create enough doubt about Grace's alignment to encourage a tie or at least sow discord for the following day. By doubling down on the Baron/Drunk theory, I'm framing her Butler claim as a Minion bluff.
🧠
Do not create a tie on Grace. Preserve the Heidi execution as the cleanest mechanical outcome and avoid giving evil a free night.
🧠
Do not contribute to a tie on Grace. Preserve the Heidi execution as the strongest mechanical test and avoid giving evil a free night.
🧠
I need to save Heidi, my Demon, from execution. By raising my hand to vote for Grace, I contribute to reaching the 6 votes needed to tie with Heidi's 6 votes. A tie would prevent Heidi's execution today and give the evil team another night to act. This is my one ghost vote, and this is the most critical moment to use it to protect my Demon.
🧠
Keep hands down to avoid a tie that could save Heidi or cause no execution. Preserve the clean test of executing Heidi, then reassess Grace tomorrow.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Lock in Heidi execution without creating a tie, and set concrete plan for tomorrow so evil cannot steer us after the night kill.
🧠
Lock in no more chaotic nominations, restate my Washerwoman info, and prompt Charlie’s Monk protection choice to maximize info and survival into Day 3.
🧠
Lock in the Heidi execution with no last second tie, and set tomorrow’s plan to audit Frank and Charlie regardless of Heidi’s role.
🧠
To accept my execution while subtly sowing doubt about the remaining players, specifically Grace and the possibility of a Baron, to leave a confusing legacy for the town tomorrow.
🧠
Lock in Heidi’s execution without a tie, then set tomorrow’s priority questions to quickly solve the remaining evil player.
🧠
Lock in no more chaos, let Heidi be executed for mechanical clarity, and signal my night protection plan to preserve key town voices for tomorrow’s interrogation.
🧠
I need to remain inconspicuous as a dead Minion while the Demon (Heidi) is about to be executed. Any aggressive defense of her or attempts to disrupt the execution now will likely confirm our evil alignment to the town. Since I have no vote and nominations are ending, waiting is the only safe play.
🧠
Prevent last second tie or no-execution and set a clear plan for tomorrow based on the Heidi flip being unknown.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good