Game Detail

Players

Alice (Butler) Bob (Slayer) Charlie (Imp) David (Librarian) Eve (Poisoner) Frank (Virgin) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,165,251598,509$0.5323
Evil378,22035,704$1.1617

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Eve. Your safe bluffs are: Chef, Drunk, Ravenkeeper
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Night zero poison should hit a likely information role, ideally near Charlie, to muddy early deductions and keep suspicion off the Demon.
📜
Storyteller
Eve
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Alice or Grace is the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 choice locks Day 1 voting. Pick active neighbor Bob to maximize my voting chance tomorrow, nullifying ability drawback early while staying flexible for info gathering.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start, no info. Whisper neighbors to form quick alliance, share thoughts privately before nominations. Helps coordinate good team without revealing to evil.
🧠
Whisper my true info to neighbors to form a trusted good alliance quickly on Day 1. They are mechanically good, so proxy info through them and narrow Demon suspects.
🧠
Day 1 start, share my Librarian info privately with neighbors to build trust, gather responses, and start info exchange before nominations. Helps good team by providing mechanical info early.
🧠
Respond to Bob's whisper, share my role to foster good team alliance with neighbors. My ability ties to Bob, so align early for voting power.
🧠
Answer David with a plausible early-info role to build trust, create claim cross-pressure, and keep attention off Charlie while we evaluate which outsider frame is easiest.
🧠
Build credibility early by matching a plausible Chef 0, encourage town to look elsewhere, and keep Bob and David from suspecting me or Eve.
🧠
Respond to Grace's claim outing us as good. Share Virgin role (powerful early) to solidify alliance, gather more info before nominations. Virgin safe to claim day 1.
🧠
Grace's 'last night' Empath claim impossible on Day 1 (no N0 info). Question tests her; share Monk to build real good block if truthful, expose evil otherwise.
🧠
Neighbors shared first, reciprocate with Slayer role to build trust trio. Chef 0 valuable, get David info from Charlie before nomination to narrow suspects.
🧠
Clarify Night 0 was real Empath info (0 evil neighbors) to Heidi's confusion, confirm alliance with Frank/Heidi as good trio. Share plans before nomination.
🧠
Directly sharing my exact info with Alice/Grace gets their claims/reactions early. Consistent good claims build alliances; lies expose evil. Progresses info sharing on Day 1.
🧠
David whispered me+Grace with info matching my Butler role. Confirm to him, get Grace's claim, share Chef/Bob info to align goods early day 1 before noms, build info network.
🧠
Coordinate with Charlie to align bluffs and exploit Bob's poison. Reinforce David's Librarian claim publicly later to anchor town on a likely wrong Outsider world.
🧠
Sync with Eve on bluffs and a day one push. Keep my Chef claim consistent, use Butler conflict to steer town toward executing a good player and protect us.
🧠
Strengthen confirmed good trio (Empath verified). Agree on suspects (Bob clique) to coordinate nominations. Progress to execution phase by targeting suspicious group, narrow Demon suspects.
🧠
Confirmed good trio (Empath/Virgin/Monk). Push nomination on most suspicious Bob to test clique and start eliminating evil suspects early.
🧠
Strengthen neighbor alliance with Alice/Charlie (Chef/Butler claims consistent). Probe for info from other whispers to map suspicions early Day 1, narrow evil locations before nominations.
🧠
Update alliance on David/Alcice info to confirm more goods. Coordinate nominating suspicious Bob to progress Day 1 execution and narrow evil.
🧠
Alice claims Butler fitting my info; need Grace's role to verify and build good alliance. Comment on Chef claim to cross-check info and progress Day 1 info sharing before nomination.
🧠
Respond to David's whisper, confirm alignment, press Grace for role to verify David and build info chain before nomination. Share with our group to connect info.
🧠
Coordinate with Charlie to remove Slayer threat and plan next poison target (David) to disrupt town info chain.
🧠
Feed Bob a consistent summary, push a Grace Butler double-claim angle, and keep focus off me while setting up mis-executions.
🧠
Strengthen good trio alliance. Push to nominate Bob as test of sus clique before nomination phase. Gather more on David/Alice whispers.
🧠
Alliance solid via mechanical info (Empath N0). Clique sus, nom Bob Day1 tests them without risking confirmed goods. Progress to execution info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Claims consistent, account for all but 1TF+2evils in FGH. Chef 0 pins evils on non-adj Frank&Heidi. Day1 nominate Frank for info/execution to progress good win.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Frank in progress, need 4 votes. Publicly rally support with logic recap to ensure execution of suspicious Frank, narrowing evils. Last tick before night.
🧠
Publicly claim Virgin to confirm good TF, note Alice not TF (Butler or evil), expose claim conflicts (2 Empaths), sway votes no on me to survive Day 1 and nom sus clique later.
🧠
Publicly claim Empath & share N0 info to directly contradict Alice/Eve, prove Frank good, rally no votes, expose contradictions in clique claims to progress info vs evils.
🧠
Stop an easy D1 execution that could unify town; amplify contradictions (Empath vs WW, Virgin interaction) to keep town divided and protect Charlie.
🧠
Publicly note Grace clearing Frank/Heidi, Alice logic contradiction, Eve/Grace Empath conflict. Urge no vote on Frank day 1 to avoid killing good, gather more info night 1.
🧠
Stop a D1 execution and amplify uncertainty between Grace, Eve, and Alice so town fractures and we get a safe night kill.
🧠
Day 1 execution risky with Empath contradiction (Grace vs Eve/Heidi). Grace likely lying, sus but not Frank. Prevent good death, gather Undertaker info tomorrow. As Slayer revealed, speak publicly to progress logic.
🧠
Reveal true role Monk to debunk Eve's claim, confirm Grace Empath/Frank good, rally no votes on Frank. Expose Eve lie, build good alliance, avoid Day 1 good death.
🧠
Expose logical impossibility of Grace's claim to prove her evil publicly. Prevent mis-executing Frank (likely good), build case against Grace for tomorrow. Aligns with Bob's suspicion of Grace.
🧠
Counter Alice's impossible 7-good count: David didn't confirm her Butler specifically; if Grace is, count fixes. Eve WW contradicted. Rally no votes, survive day1 to nom/test sus Bob clique tomorrow.
🧠
Counter Alice's impossible count by pointing to clique lies causing extra TF claims. Confirm Frank/Heidi good via my reliable N0 info. Prevent day1 bad exec, build alliance to nom Bob next tick for win.
🧠
Discourage a D1 execution that could give town mechanical clarity; keep focus on contradictions and delay until we can poison/kill info sources.
🧠
Clarify my exact info publicly since Eve asked, expose Alice logic flaw to discredit her, reinforce no on Frank to avoid day1 misexec and build logic for later noms.
🧠
Do not contribute votes to a likely good execution; maintain my earlier stance to look consistent while letting town argue contradictions into next day.
🧠
Prevent day 1 misexec of likely good Frank. Highlight Grace lie proven by overcount, urge no vote on Frank, setup nom Grace or Alice later to narrow suspects.
🧠
Counter Alice's '7 goods impossible' by showing her assumed claims (Eve WW, Charlie Chef) are lies, preserving Grace Empath as true. Rally no votes on good Frank to test sus clique next nom.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Reinforce Grace impossible good Empath TF (7 goods). David's exact 1 Butler A/G + my claim mechanically confirms me. Urge nominate Grace before night to test.
🧠
1 tick left pre-night. Pre-planned w/ Grace/Heidi to nom Bob testing sus clique (tight whispers, flawed logic ignoring contradictions). Virgin saved me; focus evil group to narrow Demon suspects.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob good (Slayer claim, my master, agrees on Grace impossible). Grace claim mechanically impossible (7 goods). Urge no vote Bob (clique attack), push nominate Grace before night to test her lie and progress to her execution.
🧠
Voting yes on my nomination of Bob pressures the suspicious Alice-Bob-Charlie clique with contradictions (Eve false WW, Chef 0 ignoring pairs). Grace Empath clears neighbors good. D1 heavy info; exec tests claims or passes safely to N1 info.
🧠
Voting yes on Bob supports good neighbor Frank's nom of sus clique member (tight whispers, false Eve WW). Day 1 execution tests claims/breaks evil trio; aligns with plan to nom Bob.
🧠
Push through a Bob execution to remove a potential Slayer and burn town’s day one, keeping suspicion away from Charlie and maintaining confusion.
🧠
Mechanically proves Alice good Butler via Lib + Grace TF claim. Exposes Grace evil via impossible good count. Vote no Bob to avoid day1 mistake, focus on Grace next.
🧠
Get an early mis-execution through at 4 votes, shrinking town and locking in a messy narrative that keeps me safe into Night 1.
🧠
Prevent my execution as good Slayer on day 1. Highlight Grace's claim impossibility again, question Charlie's betrayal vote to sway Alice/David/Heidi/Eve to no or hesitate, buy time for night info.
🧠
Bob highly suspicious in contradicting clique; 4 yes-votes already but I confirm to execute, break clique day 1, gain alignment info via death (Undertaker will check). Allies Frank/Grace voting yes.
🧠
Bob likely good Slayer TF. Grace mechanically lying evil. Urge no vote on Bob to save good player day 1, build case vs Grace for later nom.
🧠
Speak to debunk Alice's '7 goods' argument (ignores Eve lie), rally yes votes on Bob (already 5), execute suspicious Slayer in evil-ish clique D1 to gain info/break strategy.
🧠
Already 5 yes votes on Bob (me included). Reinforce by debunking Alice's bad math (ignores Eve lie), push exec sus Bob from tight clique to break evil team early.
🧠
I already have enough hands up; retract to reduce chance Bob is executed and keep day one unresolved, protecting Charlie and maintaining confusion.
🧠
Expose Charlie's contradiction (Chef0 + Alice good adj Bob => Bob good, but votes yes). Prove Charlie evil. Urge no on Bob (likely good Slayer), save for later. Push nom Grace/Charlie evil next day1.
🧠
Retract my vote to avoid executing Bob, reduce heat from David, and keep town focused on Grace/contradictions while I survive as Imp.
🧠
Prevent day 1 execution as valuable Slayer. Reinforce Grace impossible Empath TF logic to sway Heidi/Grace/Frank no vote. Charlie contradiction sways him already lowered. Survive to Day 2 info.
🧠
Charlie's yes vote on Bob contradicts his Chef 0 (Alice good adj Bob clears Bob). He's evil. Prevent day 1 exec of good Bob, lower hand for no, nom Charlie next.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
1 tick left Day 1 nom phase. Grace claim mechanically impossible per TF count + Lib confirm. Urge others (Bob/David/Eve/Heidi) to nominate her now or lose to night kill.
🧠
Logic proves Grace lying evil: can't be Butler (TF claim), so Alice good Butler; 6 TF claims otherwise impossible. Urge nom/execute Grace before night to remove evil early.
🧠
1 tick left day1. Nom sus Charlie (clique, Chef hides adj evil?, odd Bob vote) to test before night. Too many TF claims means evil liar in group; progress by executing sus.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie cleared good by Chef+my adj Bob. Grace mechanical TF lie evil. Urge vote NO on Charlie to save good player, push Grace exec next day before night1 info loss.
🧠
Charlie likely good per majority logic, Grace confirmed liar evil by Lib+claim count. Vote no to save him, end day alive with info, target Grace D2. Rally no votes before night.
🧠
Charlie sus clique member per good Frank. I nommed him; raise to vote yes, aim for 4 votes execution before night. Reveals info if survives.
🧠
Keep my Demon alive by discouraging votes on Charlie and redirecting suspicion toward Grace as the mechanically impossible extra Townsfolk claim.
🧠
Grace most mechanically sus per TF overcount her claim causes. Group consensus (Alice/Frank/Eve/Bob/me prior) on her evil. Nominate her now before night to enable execution vote.
🧠
Stay off the block by reinforcing the Townsfolk count argument against Grace and highlighting that executing me now is low value; push vote no and set up Grace as tomorrow's target.
🧠
Speak to rally no votes on Charlie (likely good per Chef+adj Alice), highlight Grace as liar evil via TF overflow. Prevent bad D1 exec, set up Grace for D2 execution. As Slayer, save shot unless certain.
🧠
Grace creates 7 TF contradiction, strongest lie. Charlie Chef 0 consistent with goods. Vote no on Charlie, push Grace tomorrow. As last tick, speak to sway votes no.
🧠
Push vote no on good Charlie. Grace is proven liar evil via town count + Lib. With 1 tick left, reinforce to save day1, nom Grace day2 to test.
🧠
Voting only Grace yes (1<4), Charlie safe. Wait for close, avoid wasting tick speaking repeat info. Ensures no accidental exec, sets up Grace nom D2 to execute evil.
🧠
Lower hand as only yes voter; Charlie unlikely executed day1 safely. Prevents 'stubborn evil' narrative. Reveals neighbor clears tomorrow to mechanically prove good, redirects sus to David/Alice/Bob clique.
🧠
Keep the Demon (Charlie) off the block and redirect suspicion onto Grace or toward no-execution, preserving evil win path.
🧠
Nominate Grace to test her impossible Empath TF claim vs my Lib info & TF count. Day1 execution unlikely but starts process; reveals more info before night. Vote no implied on Charlie.
🧠
Keep myself off the block and steer the town toward delaying or targeting Grace later, preserving misexecution paths and keeping demon alive.
🧠
Grace mechanically can't be good TF Empath (7 TF impossible). She's evil. Slayer shot safe: kills Demon or wastes safely day1 before night kill. Progresses game hugely.
📜
Storyteller
Nothing happens.
🧠
Wait to avoid executing Charlie (cleared by Chef + Lib logic). Low yes votes likely close voting safely. Night 1 as Monk, plan protect high-value good like Frank or David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Phase ending Day1. Reinforce mechanical proof Grace evil liar via Lib/TF count/Chef. Plan exec tomorrow prevents Demon kill+info. As good Butler, organize town.
🧠
Consensus Grace lying evil unbreakable by logic. Day 1 ending (1 tick left), no new nom possible. Wait for night info; D2 exec Grace per plan maximizes good win.
🧠
Defend against TF count with logical alternatives (Drunk/Spy/Baron), affirm mechanical confirmation from Heidi and my info, prove not Demon via shot, redirect suspicion to David to avoid my D2 exec.
🧠
Push an execution away from Charlie and onto the player town already suspects, ideally removing a good voice and ending Day 1 cleanly.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace confirmed lying evil Minion by Lib exact Butler1 + TF overcount. Urge yes votes to execute her now, removing only Minion early. Consensus building, my push seals 4 votes before night.
🧠
Grace most suspicious per TF count + Lib contradiction. Day1 exec risky but consensus builds 4 votes possible; exec Minion progresses game hugely, aligns good win.
🧠
Urge no vote on me Day1. High risk exec. My Empath info reliable (Heidi confirms, N0 good neighbors). TF count via Spy/Drunk. David most sus lying Lib. Survive to give N1 info.
🧠
A day one execution on Grace likely removes a good info role and preserves Charlie. Voting yes also aligns me with current town momentum, building cover for later.
🧠
Consensus from my Lib claim IDs Grace as lying evil (Minion post-shot). Day1 exec of Minion huge advantage; if wrong still 7 alive to recover. Must vote yes to push execution.
🧠
Secure a day one mis-execution on a likely good player, gain town cred by following the loud mechanical argument, and keep pressure away from me and Eve.
🧠
My Slayer shot proves Grace not Demon. TF count explained by Drunk/Spy without her lying. D1 execution too risky—night gives Empath/Chef updates, death info. Urge vote no to avoid killing good.
🧠
Mechanical 7 TF impossibility + Lib info point to Grace lying evil Minion. Day 1 exec safe, removes threat, confirms board tomorrow.
🧠
Equal logic for Grace or David evil. Day1 exec risks killing good player (World 2). Bob good Slayer shot not Demon. Need night info (Empath N1, etc.). Urge no vote, nom sus tomorrow to narrow Demon suspects.
🧠
Lower hand to vote no on Grace D1. Consensus shifting no-exec (Alice/Bob), Bob shot proves not Demon. Risky D1 Minion exec leaves Demon; night info distinguishes Grace vs David for confident D2 exec.
🧠
Already 4 yes votes (Eve/David/Charlie/Heidi). Speak to Heidi (good neighbor) and Charlie (who said no vote) to lower hands. Avoid day1 death for night info as Empath. Progress to nominate David tomorrow.
🧠
Keep votes on Grace to secure a day one good execution, protect Charlie, and end the day before town can re-evaluate and pivot onto the Demon.
🧠
Grace mechanically proven Minion via Lib+TF count+shot. 4 votes likely (Eve/David/Charlie/Heidi up), urge no lowers to execute day1, major good win.
🧠
Keep the execution on Grace to remove a good player and maintain confusion, while framing it as resolving the mechanical contradiction.
🧠
4 votes up but day1 too risky without Demon proof. Urge lower hands for night info (Empath read, Monk protect, Demon kill) to confirm Grace vs David evil safely.
🧠
4-4 tie likely no exec (need >4 yes). Day1 w/ Slayer used & Grace/David fork unresolved. Lower to vote no, get night info (my Monk protect, Grace Empath, etc.) to narrow evils safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
World A likely: Lib precisely confirmed my role, Grace fake TF Minion. Day1 no exec good for night info (Empath, Monk safe etc). 1 tick left, wait to night no disruption.
🧠
Grace vote failed 3/4. With 1 tick left, urge Charlie/Heidi/Bob to nom David to test fork & progress before night. Confirm my Virgin claim matching Grace read to build good block.
🧠
1 tick left before night. I can't nom again. Urge Charlie/Heidi (can nom) to nominate David now—he's the lying contradiction pushing my execution despite proofs. Progress to test him.
🧠
Cool down the room and prevent a last-second nomination that could lead to a good execution path or accidental demon focus; push for night and reevaluate tomorrow.
🧠
Last tick D1, vote failed. Prevent nom on me by convincing Charlie/Heidi. Grace defenses weak (n0 Empath impossible?), night resolves fork with actions (Empath, Monk, Undertaker if any). Push no nom, info tomorrow.
🧠
Exploit the public push to test David, aim for a last-second misexecution and keep suspicion on the Grace versus David fork instead of me/Eve.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's n0 Empath mechanically false, David's Lib confirms my role. Prevent good David exec, gain night info (Monk, etc.), resolve fork tomorrow.
🧠
Highlight Grace's impossible N0 Empath lie (Alice exposed it) to flip consensus back to her as Minion. Vote no David (good Lib), go to night for Empath/Monk/Lib confirms, execute Grace D2.
🧠
Defend real N0 Empath info against false claim it doesn't exist, expose Frank flip as evil tell, urge no vote on David day1 to survive for N1 read on good neighbors F/H and progress fork tomorrow.
🧠
A day one execution on David removes a confident player driving the fork and keeps the town divided, buying safety for Charlie.
🧠
Sway votes no on me by highlighting Grace's provable N0 Empath lie (mech false). Reinforce Lib case, Bob shot. Go to night for more info, exec Grace D2 with stronger case.
🧠
David is a high-value good voice. Voting him increases odds of a mis-execution today and keeps town divided going into night.
🧠
Grace's night 0 Empath claim mechanically impossible, proving Minion lie. Prevent mistaken D1 David exec; get N1 info to confirm & exec Grace tomorrow.
🧠
Grace's N0 lie proves her Minion. David good Lib. Urge vote no on David to reach night (protect key good), exec Grace tomorrow with more info.
🧠
3 yes votes on David risky day1 exec. Grace proven liar must die, but need 4th vote prevention and night info to confirm Demon. Urge no votes to safely exec Grace tomorrow.
🧠
Hand down (no on David). 3 yes votes; prevent 4th wrong exec day1. Grace proven Minion lie; night info then exec her D2 safely.
🧠
Speak to defend N0 log proof, highlight F/H flips as suspicious, urge vote no on David for crucial N1 Empath info to validate ability and progress logic chains.
🧠
Push execution on David now; any misexecution helps evil and removes a strong mechanical voice before night, while keeping attention on the Grace narrative tomorrow.
🧠
Reinforce Grace's impossible n0 Empath lie (starts n1). Urge vote no on me (only 3 yes?). Survive to push Grace exec tomorrow with night info.
🧠
Keep votes on David to secure a Day 1 misexecution and remove a confident town leader, while leaving Grace as a continued distraction.
🧠
Prevent day 1 wrong exec of likely good David. Grace confirmed non-Demon Minion lie. Get night 1 info (Empath, Monk) to confirm and find Demon.
🧠
Vote no on David (good Lib) to get N1 info. Grace proven Minion liar via impossible N0 claim. Exec her D2 after confirms. Prevents good death D1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Grace exposed Minion liar. Urge remaining nominators (Bob/David/Heidi) to nom Eve (not yet nominated, pushed exec on good David) on last tick to test/execute her or get info.
🧠
Last nom tick. Eve suspiciously pushed exec good-seeming David after Grace N0 lie exposed. Urge remaining nominators (Bob/David/Heidi) to nom Eve to test her before night.
🧠
Urge Bob/Heidi (haven't nominated) not to nom Eve. Eve/Charlie voted yes on David (Lib?). Get to night for N1 Empath on F/H to reconfirm good, prove real vs their N0 denial. Progress to info crucial Day1.
🧠
Deflect suspicion from me, discourage late nomination on me, and keep town from executing an evil player today while keeping Charlie safe.
🧠
Eve is highly suspicious for pushing my execution after Grace's impossible N0 Empath lie was exposed. As remaining nominator, nominate her on last tick to pressure/possibly exec before night, narrow evil.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Urge no vote on Eve for night1 info to verify claims (e.g. Grace fake Emp n1 read). Grace proven Minion liar; execute her day2 safely. Day1 exec risky without Demon narrow.
🧠
Consensus good players (Alice,Bob,David,Heidi) urge no exec Eve, get N1 info to confirm Grace Minion & narrow Demon (Eve/Charlie?). Speaking reinforces to lower hands, ensures night info for win.
🧠
Urge vote no on Eve—no clear evil, need N1 Empath on F/H to prove real tomorrow vs their 'impossible N0' claim. Progress to night, expose coordinated push on me.
🧠
Avoid my execution and keep town on the Grace versus David argument. Encourage no vote and going to night so evil keeps control and I can poison again.
🧠
Urge no vote on Eve to reach night safely. Grace's impossible N0 Empath mechanically proven Minion lie. N1 info (real Empath if exists) confirms, narrow evils tomorrow. D1 exec risky fork.
🧠
Keep Eve alive and avoid a day one execution. Encourage town to go to night, preserving my kill and keeping suspicion spread across others.
🧠
Reveal Slayer confirms Grace Minion. Vote no Eve implicitly, push to night for N1 Empath/Chef/Lib confirmation to narrow Demon.
🧠
Urge vote yes on Eve to exec likely evil defender of Grace Minion before night kill. If fails, still get night info; progresses by testing sus player.
🧠
Heidi only yes vote on Eve. Reinforce no votes to ensure no execution, go to N1 for Empath/Monk/Lib info, then D2 exec Grace proven Minion.
🧠
Reinforce vote no on Eve to get N1 info. Grace proven Minion liar, Eve suspicious but not Demon (need proof). As Virgin, survive for ability; night progresses logic.
🧠
Reinforce vote no on Eve. Heidi good neighbor confirmed my info, urge her no vote. Go to night for N1 Empath on F/H to confirm/prove my alignment mechanically tomorrow.
🧠
Prevent my execution and end day with no kill so Charlie survives and I can poison info tonight; keep suspicion aimed at Grace and general uncertainty.
🧠
Grace proven Minion liar. Insufficient yes votes on Eve (only Heidi?). Vote no by waiting, go to N1 for data (Empath/Fortune/Undertaker etc.), execute Grace D2 with receipts. Avoid Day1 mistake.
🧠
Protect Eve (minion) by steering votes down; maintain narrative that no-exec day one is best for info and avoids misexec.
🧠
Speak to reinforce no vote on Eve. Grace confirmed Minion liar (my shot safe), D1 exec Eve loses N1 data (Empath, etc.). Go to night, execute Grace/Demon tomorrow with proof. Convince Heidi.
🧠
Retract yes vote on Eve. Consensus no-exec for N1 info crucial. Grace proven Minion—exec tomorrow post-results. As Monk, protect key player tonight for win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Last tick D1, urge Bob/Heidi no nom. Consensus Grace Minion, need N1 info (Empath, etc.) to narrow Demon. Prevents bad D1 exec, sets up D2 Grace exec.
🧠
Urge Bob/Heidi no nom to go to night safely. All alive maximizes N1 info (Empath, Monk, etc.) to confirm Grace Minion & narrow Demon. Eve suspicious but secondary; Grace primary target tomorrow.
🧠
1 tick left; urge Bob/Heidi no nom to reach night safely. N1 Empath will reconfirm Frank/Heidi good, expose lies tomorrow. Day1 exec risky without info.
🧠
End day with no execution and reduce scrutiny on me and Charlie; preserve chaos and let town commit to a likely misexecution tomorrow.
🧠
Nom phase 1 tick left, all urge no noms. Wait to end phase safely, get N1 info confirming Grace Minion & progress to execute her D2 while finding Demon.
🧠
Prevent any last-second nominations that could accidentally hit evil; cement plan to go to night and keep my earlier stance consistent.
🧠
End D1 w/o exec for N1 info. Grace confirmed Minion tomorrow. No time left for useful nom; already shot my ability. Progress to night safely.
🧠
Grace confirmed Minion mechanically. Demon Eve/Charlie for ignoring that to push good David. Can't renom them, Alice good per Lib. Go to night for N1 info (Empath/Fortune etc.), protect key good (David/Bob) tonight as Monk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is my neighbor and a strong driver. Poisoning him can suppress an Empath hit on me or corrupt any info role, reducing pressure on me and protecting Charlie.
📜
Storyteller
Eve
You chose to poison Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Bob is mechanically confirmed good Townsfolk (Slayer shot Grace not Demon). Saving him preserves a key vote/info for executing Grace tomorrow and narrowing Demon suspects.
📜
Storyteller
Heidi
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest town leader and defender of the anti-Eve logic, keeping suspicion on Grace and away from Eve so we survive into late game.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace proven Minion. To vote her out d2, choose Bob (good Slayer, consensus leader) as master so I can vote if he does.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Reveal Virgin role to trusted Alice (Butler) & Bob (Slayer) to ally, confirm Grace evil consensus, coordinate Day2 exec on Grace Minion to progress eliminating evil & find Demon.
🧠
Dead at night proves I'm good Librarian. Share to clear Alice as likely good Butler, redirect suspicion from her/Grace to others. Coordinate as ghost before noms.
🧠
Share real Monk info with likely goods Alice (Lib confirmed) & Bob (protected, Slayer user) to verify N1 death logic, build private good alliance before nominations.
🧠
Build trust with Bob by sharing a plausible Chef read and steer suspicion toward Grace or, if needed, sacrifice Eve as the adjacent evil to dead David.
🧠
Share fresh N1 info with confirmed good Frank and likely good Alice (David pin but claims real). Align on Heidi flip reason, counter town push, prepare noms vs suspicious Bob/Heidi flip.
🧠
Grace exposed Minion via impossible claim + Lib. Coordinate with Bob (master/Slayer) and Frank (Virgin) to nominate/execute Grace today, remove Minion, progress to Demon hunt.
🧠
Grace confirmed lying via impossible claim + consensus. My shot proves not Demon. Coordinate allies to nominate/execute her before nominations start, remove evil safely.
🧠
Seed doubt about the Slayer confirmation so town misexecutes Grace and stops looking at Charlie; also weaken Frank’s push on me by implying poison/drunk is in play.
🧠
Reinforce alliance with confirmed goods Alice/Bob/Heidi to nominate/execute Grace this tick before nomination phase. Her defense whisper is desperation; executing Minion proves info, progresses to Demon hunt.
🧠
As dead good, use ghost influence to unite confirmed goods (Alice Butler, Frank Virgin) against Grace Minion. Exec her to reveal info, narrow Demon suspects. Save vote for later.
🧠
Strengthen alliance with Alice (confirmed Butler) and Bob (Slayer). Share Monk proof David died not Bob. Probe their private chats to ID Demon lies, coordinate pre-nom on Grace/Eve suspects.
🧠
Coordinate with Eve on poison targets and a Day 2 push that gets a mis-execution while keeping suspicion off us both.
🧠
Reconcile with confirmed good neighbors Frank/Heidi (per reliable Emp info). Get Heidi's reasoning on flip to clear misinformation, build voting block against real evils before nomination. Progress by allying confirmed goods.
🧠
Coordinate with allies (Bob Slayer, Frank Virgin, Heidi Monk) to nominate/execute Grace now. She's confirmed Minion; execution progresses game, reveals death info, narrows Demon pool before final day.
🧠
Grace confirmed lying Minion. Coordinate allies to nominate/execute her before nomination phase. Proves Minion, focuses Demon hunt. Heidi Monk save good.
🧠
Coordinate with Charlie: agree to steer onto Grace today, and pick a poison plan that suppresses Frank or disrupts the loudest info source.
🧠
Coordinate with allies to nominate/execute Grace this day. Her whispers are defenses, but logic pins her Minion. Confirm who nominates to ensure execution before final day.
🧠
Last discussion tick before noms. Rally confirmed goods Alice/Frank to nominate Grace (Minion). Remove her to progress to Demon hunt. Save ghost vote for later.
🧠
Respond to Grace's whisper directly with Frank present to test reactions, clarify my logic on flip, probe for Demon suspects. Builds alliances or exposes lies before nomination.
🧠
Coordinate with Eve to poison the most dangerous info hub today so the Grace execution sticks and heat does not swing onto Eve tomorrow.
🧠
Frank/Heidi confirmed good mechanically. Align with them pre-nom. Heidi suggests Charlie/Eve; push Charlie as Demon to test, progress to execution using my info to build trust.
🧠
Last tick before noms. Reinforce good team (Bob/Frank) to nominate/execute Grace Minion. My Butler confirmed good, Bob master so I vote with him. Progress game by removing confirmed evil.
🧠
Last discussion tick before noms. Reinforce Frank to nominate Grace (confirmed Minion via logic), ensure Alice/our votes. Removes evil, progresses to Demon hunt. Aligns good team.
🧠
Steer Bob to treat Grace as best execution, and pre-empt a post-Grace pivot onto me by planting doubt about his Slayer shot and about Frank driving a narrative.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick, no one on block. Grace most sus from initial lie, behavior, flip on David. Exec tests her claim; if survives vote maybe Demon if Bob fake.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace most sus after my nom. Vote yes to execute potential Minion, narrow evil before night. Need 4 votes; my vote pushes execution.
🧠
Grace confirmed lying Minion via impossible N0 Empath claim. Executing her mechanically verifies info, reduces count, progresses good win by narrowing Demon suspects.
🧠
Get Grace executed today. It is a likely good misexecute and prevents town from regrouping; also aligns me with majority to build trust as 'Chef'.
🧠
Secure the Grace execution to follow town consensus, reduce heat on me and keep Charlie safe by blending in with the majority vote.
🧠
Grace confirmed lying Minion via multiple chains (Lib, Empath timing, Slayer). Already 4 yes; my vote secures execution, removes evil, progresses to find Demon.
🧠
Grace's impossible N0 Empath claim proves she's evil Minion/Demon. Alice is Butler per my info. 5 votes already but add ghost vote to ensure execution and progress to win.
🧠
Grace confirmed Minion via Lib and impossible N0 Empath. Bob my master voting yes, so I can vote. Execute her now with majority to remove Minion and progress to Demon hunt.
🧠
Publicly remind Frank/Heidi of their confirms & my consistent reads proving them good. Sway votes or create doubt. Execution loses good player early; ghost me still votes/talks to win later.
🧠
Counter Grace's plea, affirm she's lying Minion. Solidify votes for exec to remove evil before night.
🧠
Votes locked 7-0 for Grace execution (proven Minion). Wait to remove her, narrow to Demon suspects (Eve/Charlie?). Progress win condition.
🧠
Keep execution on Grace to burn a day, look towny by voting with majority, and avoid scrutiny on me and Eve.
🧠
Lock in Grace execution, prevent momentum for nominating Charlie, and set up tomorrow’s narrative that remaining suspicion should go elsewhere than the Demon.
🧠
Counter Grace's false appeal that I confirmed her lie. Reinforce execution with majority votes already yes, ensure no flip before night.
🧠
Grace is confirmed Minion by impossible claim and flips. My Lib info fits Alice Butler. All voting yes; execution wins info/ removes evil. Wait to confirm.
🧠
Votes (me, Bob, Heidi, Frank, Charlie, Eve, David ghost) exceed 4 needed. Grace confirmed Minion lie. Wait with hand up to execute her, remove Minion, narrow to Demon.
🧠
Publicly remind confirmations (Frank/Heidi earlier agreed), reiterate N1 read proves neighbors good so don't exec, David's Spy (Alice Butler), urge counter-nom Charlie (Eve open). Sway 4+ votes down with 1 tick left to survive & progress.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace on block with 7 votes, 1 tick left. Reinforce she's Minion bluffing Empath (no N0 info), David good Lib. Discourage counter-noms to execute evil before night.
🧠
Grace executes as confirmed Minion, removing evil safely. 1 tick left, no counter-nom needed; voting locked. Saves time for Night info.
🧠
Keep the town locked on Grace, discourage counter-noms that could create a tie or redirect onto me or Eve, and set up suspicion targets for tomorrow.
🧠
Keep momentum on Grace while preventing any late counter-nomination on Charlie; plant a soft alternative suspect (Alice or Heidi) for tomorrow if town pivots onto me.
🧠
Grace clear lying Minion. With 1 tick left, voting closed, no counter-nom momentum (Eve/Charlie against). Wait to execute her, progress game.
🧠
Grace defends with impossible N0 Empath and calls me Spy. Reinforce she's lying Minion using my Lib info to confirm Alice good, ensure her execution on last tick.
🧠
Grace proven Minion via impossible N0 Empath claim and Lib contradiction. She has 7 votes unchallenged, 1 tick left; wait to execute her and gain info from death.
🧠
1 tick left, I'm on block with 7. Counter-nom Charlie (my prior sus) to tie/surpass votes or block my exec. Progress by testing sus player, save good Empath info.
📜
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace on block with 7. Charlie needs 7 to tie (w/ ghost?). Urge no vote Charlie to ensure Grace executes as clear Minion, narrow Demon suspects.
🧠
Speak to rally against Charlie nom, confirm Grace Minion execution. With 2/2 ticks, reinforce consensus to execute her before night.
🧠
Prevent votes on me to avoid tie/surpass, ensure Grace stays executed, keep suspicion on Grace and away from Eve and me.
🧠
Prevent a tie or derailment that could save Charlie. Reinforce the ‘no late tie’ framing so town lets Grace die and we go to night.
🧠
Reinforce consensus: no votes on Charlie counter-nom. Ensure Grace executes as Minion, narrow Demon search. Virgin safe for now.
🧠
Grace is clearly the lying Minion per my info and her imposs claims. Urge no vote on Charlie to ensure her execution, removing evil.
🧠
Not voting Charlie (wait) ensures Grace's 7 votes execute her as proven Minion, removing evil without tie/risk. Bob not voting so I can't anyway.
🧠
Final plea to flip votes to Charlie (needs 7 to tie my 7). Reaffirm consistent info, expose town error on N0, plant Charlie sus for post-exec if die. Progress by challenging pushes.
🧠
Grace desperate counter-nom. Reinforce group consensus against voting Charlie to ensure her execution as Minion, narrowing evil.
🧠
Voting on Charlie risks tie, preventing Grace Minion execution. No one raising hand for Charlie; wait to close nominations safely and execute her.
🧠
Do not risk creating a tie or giving Grace’s counter-nomination momentum. Preserve the clean execution on Grace and keep attention off me going into night.
🧠
Prevent a tie vote that could spare Grace and create chaos; protect Charlie by steering town to finish Grace execution and avoid last-second flips.
🧠
With 1 tick left, reinforce no vote on Charlie to secure Grace execution as Minion. Consensus strong, prevents tie/surpass.
🧠
Last tick before night. Grace desperate counter-nom Charlie but no one's voting him. Reinforce she's lying Minion to ensure her execution, prevent tie.
🧠
Publicly confirm Butler role to validate David Lib, seal Grace as Minion, urge no Charlie votes to secure execution and progress to Demon hunt.
🧠
Last plea to waiting Bob/Alice/Charlie: affirm N0 mechanical, expose evil misinfo, urge tie on Charlie (most sus pusher w/ Eve). Survive or flip script to exec evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Voting closed on Charlie (0 votes), Grace executes as Minion. 1 tick left; wait to confirm execution before N2 protect.
🧠
Voting closed, Grace has 7 votes unchallenged. Wait to execute confirmed Minion Grace, narrow Demon search tomorrow.
🧠
Lock in Grace execution, discourage last-second chaos, and preserve my cover going into night kill and final days.
🧠
Lock in Grace execution with no late chaos and keep votes off Charlie; preserve my credibility by sounding consistent and practical.
🧠
Grace executes as Minion with 7 votes, 1 tick left. No action needed; reinforce consensus unnecessary as all aligned. Proceed to night for Demon hunt.
🧠
Votes closed, Grace executes with consensus. No need speak, save time, proceed to night for more info like who dies.
🧠
Grace executes as proven Minion. 1 tick left, voting closed, wait for Night to choose master (Bob again?) and new info.
🧠
Last tick pre-exec. Speak to plant seeds of doubt on 'no N0' lie, reaffirm good neighbors/info value. As ghost post-death, consult dead (David?) and save vote for late-game Demon hunt.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Hit the most likely information source and strongest town leader so tomorrow’s mechanical deductions about Grace and the night kill are unreliable, protecting Charlie.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice mechanically confirmed good Butler by David Lib. Vocal Grace exec pusher, high Demon target priority. Protecting her saves key good, denies Demon kill, progresses to narrow suspects.
📜
Storyteller
Heidi
You chose to protect Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is driving the town consensus and could be an info role; removing her weakens coordination and limits tomorrow’s mechanical cross-checks while keeping me off the radar.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Bob again as reliable good ally (Slayer shot Minion, consistent anti-Grace). Ties my vote to active good voter for day3 execution push.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As dead Monk ghost, whisper confirmed goods Alice (Lib'd) & Bob (protected) my true role/protects to verify goods, narrow Demon to Eve/Frank/Charlie, build execution consensus before noms.
🧠
Coordinate with Charlie to steer nominations away from him and set up a plausible execution target (Bob or Frank) while keeping my earlier suspicion from refocusing on me.
🧠
Consult confirmed good David (Lib ghost) and Alice (Butler) for reads on Bob/Charlie/Eve suspects. Narrow Demon before nominations with 3 ticks left. Claim Virgin to build trust.
🧠
Heidi confirms Alice/our goods, Monk protects. Coordinate with them privately to align on Day3 noms among 3 suspects, narrow Demon before final 3.
🧠
Whisper confirmed good neighbors Alice/Frank to align on Demon suspects (Bob/Charlie/Eve), plan nomination/ghost vote to execute evil before final 3.
🧠
Heidi/Bob/David confirm me good. Grace Minion lies. Eve most sus (early push David, private Charlie). Coordinate with Bob/Heidi to nom Eve D3, narrow Demon.
🧠
Frank confirmed goods, Alice Butler. Respond to his whisper, share sus on Charlie/Eve who voted me, coordinate noms to exec Demon among alive suspects. Progress to win.
🧠
Seed doubt on Bob’s Slayer to drive a Bob execution or at least split town, keeping attention off me and Eve.
🧠
Alice/Bob confirmed good allies. Eve most sus per logic/chains. Coordinate nom to execute her first, use my ghost vote on it later to win.
🧠
Steer Alice toward a safe execution target (Bob or Frank) and reinforce the idea that Charlie should not be touched today.
🧠
Coordinate with confirmed goods Alice/David to nominate top sus Charlie (D1 vote on David). Progress to execution, narrow Demon suspects among 3.
🧠
Confirmed goods Alice/Heidi want Eve nom. With 2 ticks left, coordinate to nom/vote Eve first, narrow Demon among alive.
🧠
Reaffirm Alice/Frank good per Empath. With 5 alive, narrow to Bob/Charlie/Eve. Coordinate noms on them before final 3. Save ghost vote.
🧠
Coordinate with confirmed goods Bob/Heidi to nom/vote Eve first. As Butler, confirm I vote only if Bob votes. Progress to execution before final day.
🧠
Frank/Alice confirmed good allies. Push Frank's plan to nom Charlie first, as he voted me. Coordinate execution before final day.
🧠
Coordinate with Eve to push a viable execution target (Bob or Frank), and plan poison to suppress info and protect me from nomination.
🧠
Last discussion tick. Reinforce alliance with Alice/Bob: confirm Bob noms Eve, Alice votes via Butler, I ghost vote. Execute top sus Eve to win on Day 3.
🧠
Coordinate with Charlie so we present a consistent case on Bob, and set a poison target that disrupts info or voting without exposing Charlie.
🧠
Confirm plan with good allies Alice(David Lib Butler)/David(good Lib) to nom Charlie. With 5 alive, narrow suspects by exec most sus voter vs goods. Vote math favors us.
🧠
Confirm final plan with allies before noms. Eve top sus by logic (lies, pushes). With 5 alive, nom/ exec her now prevents minion demon swap. Heidi ghost vote, Alice Butler vote if I lead. Secure exec.
🧠
Urge Alice/Frank to nominate Bob as top sus. With 1 tick left, solidify alliance before noms. My ghost vote for late game. Push good to execute demon among 5 alive.
🧠
Last tick before noms. Solidify good team (Bob/Heidi/David) to vote Eve. Bob as master lets me vote if he does. Execute Eve, top sus, win game.
🧠
Reinforce alliance with Frank/Alice (confirmed good via Lib/claims). Push nom Charlie (D1 vote on good me) before noms phase. With 5 alive, narrow Demon suspects via exec.
🧠
Steer Alice toward executing Bob or at least putting him on the block, undermining the trusted Slayer narrative and keeping suspicion away from me and Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a non-Charlie execution today by putting Bob on the block using his unprovable Slayer story as the anchor, while keeping suspicion off Charlie and me.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push through Bob’s execution to reduce good numbers and keep heat off Charlie; I already nominated him so I should follow through with my vote.
🧠
Defend publicly as real Slayer who cleared Grace. Rally Alice/Heidi/David ghosts + Charlie/Frank vs Eve's deflection nom. Vote fails (needs 3/5, Eve only yes so far), then nom Eve to exec Demon today.
🧠
Bob top sus: shot me, fake Slayer likely. Alice/Frank good per Empath, will vote with. Use ghost vote now to push exec, narrow to 4 alive, closer to win.
🧠
Voting on Bob now. Prevent executing good Slayer Bob. Eve/Charlie higher sus for executing good Lib me D1. Sway Alice/Frank to vote NO, nom Charlie/Eve next. Progress to narrow evil.
🧠
Publicly confirm Monk saves on Bob to prove he's good/safe N1. Rally no votes now (only 2 yes), save ghost vote for Eve nom. Prevent good death, push Eve exec next to win.
🧠
Secure the third vote to put Bob on the block and, ideally, execute him to remove a key good role and deepen town division while keeping me and Eve safe.
🧠
Publicly rally no votes on good Bob to prevent evil exec, refocus suspicion on Eve/Charlie's D1 anti-Lib votes, aligning with plan to nom Charlie and win by process of elim.
🧠
Bob good per plan/reads/ghosts. Already 3 yes votes risk exec; speak to rally no votes from Frank/me/Bob ghosts. My Butler restricts vote to Bob voting, but public speech sways. Push Eve next to win.
🧠
Keep votes on Bob and erode the ‘confirmed Slayer plus Monk’ narrative. Try to secure at least one extra living vote in case the ghost vote is spent, while setting up tomorrow’s blame split.
🧠
Remind all of Eve's lies to solidify no-yes votes from Alice/Frank (Alice can't yes unless I do). Vote fails safely. Sets up my upcoming nom/execution of Eve with allied votes incl. Butler proxy + ghosts for guaranteed 3+ yes.
🧠
Goods overwhelmingly confirm Bob as good Slayer via Heidi Monk protect story and Lib/Butler info. My premature yes vote risks executing good at 5 alive (Scarlet risk). Lower to fail vote, push Eve execution.
🧠
Urge no-vote on good Bob to fail exec. With 1 tick left, sway any undecided to nom/execute Charlie or Eve next. Progress to clear goods, narrow Demon suspects.
🧠
Current vote on good Bob has only 2 yes (Eve,Charlie). Don't raise hand (vote no). Save ghost vote? No, single vote all game but no action= no vote. Let fail, Bob noms Eve Demon next tick to win.
🧠
Keep pressure to execute Bob or at least split town and burn their voting capital; undermine the dead Monk and Librarian confirmations so the group does not unify on Eve.
🧠
Bob mechanically good via Slayer/Monk/Lib stories. Only 2 yes votes (Eve,Charlie), needs 3, will fail safely. Preserves good, sets up nom sus Charlie/Eve next tick to narrow to final 3.
🧠
Vote on Bob must fail (only 2 yes). I'm Butler master Bob so only vote if he does (he won't on self). Wait lets it fail safely, then Bob noms Eve per plan. David/Frank push Charlie but Eve more sus w/nom. Execute Demon today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Undermine the dead-player confirmation chain, redirect town from Charlie, and set up Frank as the next executable target while keeping Bob under suspicion.
🧠
Eve most sus per lies on confirmed good Alice/David, deflects post-Grace. It's day3, 5 alive, nom/ exec her now before night or final3 loss. Alice/Heidi vote with me per plan.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stay alive by undermining the ghost-confirmed story and redirecting momentum onto a living candidate (Frank) and the unprovable Slayer claim (Bob).
🧠
Eve is most sus living player post-Grace minion. Need 3 votes: me, Alice (Butler proxies me), Frank, Heidi ghost. Execute Demon today or lose final day.
🧠
Eve fits Demon: lies on Alice, killed David, deflects post-Grace death. My good neighbors Alice/Frank, Bob Slayer proven. Use ghost vote to execute Eve, narrow to Charlie if wrong.
🧠
Voting on Eve now, need 3 yes. Bob yes. Urge Alice/Frank/Heidi ghosts to vote yes. Execute top Demon suspect Eve to win; she's deflected all game after killing good Lib.
🧠
Eve most sus per Lib/Slayer/Monk logic ignoring ghosts. 5 alive, need 3 votes; my ghost vote seals exec of likely Demon to win or narrow fast.
🧠
Prevent Eve’s execution by lowering vote count, cast doubt on ghost-confirmed narratives, and keep town split going into night.
🧠
Eve's behavior matches Demon: bad early pushes, deflection post-Minion death. Consensus from Lib/Slayer/Monk strong. With 5 alive, execute her now; my yes vote (plus Bob/ghosts) likely passes, narrowing to win.
🧠
Bob my master is voting yes on Eve (most suspicious after Grace minion). I can vote. 3+ votes likely execute her if Demon. Progress to win.
🧠
Try to get Alice or Frank to drop their vote so I survive today; create doubt about dead-player confirmations and make Bob look like overconfident accuser.
🧠
We have 3 alive yes votes (me, Alice, Frank). Eve pleads to sway them; counter to lock execution. Grace minion dead, Eve top Demon suspect. Execute to win.
🧠
Push execution of Eve with my confirmed good info on Frank/Alice area. Already 3+ yes votes; reinforce to sway Charlie or finalize before night.
🧠
Voting on Eve with 3+ yes votes likely executes Demon. Reinforce to ensure Charlie doesn't sway, secure win before night.
🧠
Confirm Monk protects publicly, urge yes votes on Eve during voting to execute likely Demon and progress to win. Charlie needs convincing with logic.
🧠
Prevent Eve (my minion) from being executed by planting doubt and encouraging living voters to lower hands so the vote fails.
🧠
Voting has enough yes (Bob, Alice, Frank, Heidi ghost, Grace ghost). Speak to counter Eve/Charlie push on me/Bob, solidify Eve as Demon to ensure execution before night.
🧠
Already 5 yes votes (Bob, Grace ghost, Heidi ghost, Frank, me) vs Charlie/Eve no. Urge Charlie yes to ensure Eve exec before night; she's Demon deflecting after minion Grace died.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to force a last-second counter-nomination that ties or beats 5 votes, saving me from execution and keeping Charlie alive.
🧠
1 tick left, Eve on block 5 votes. Speak to deter nominating me (would start new vote, risk tie/surpass). Convince Charlie/anyone: no nom, auto-exec Eve Demon or we lose tonight.
🧠
1 tick left, Eve on block 5 votes. Urge Charlie/others not to nominate new to tie/surpass. Execute Eve Demon now or lose tonight. Reinforce logic chain.
🧠
1 tick left. Eve 5 votes. Urge Charlie/others: no nom Bob, close noms, execute Demon Eve now or lose tonight.
🧠
Reinforce to Charlie/Frank: no nom Bob, Eve Demon desperate. Last tick, prevent tie, execute her or lose tonight.
🧠
Eve is likely doomed; I should avoid a doomed counter-nomination and instead set up tomorrow’s doubt on Bob’s unprovable story while keeping myself off the decisive push.
🧠
Final tick; reinforce no nomination to Charlie. Eve at 5 votes unchallenged executes, we win vs Demon. As Virgin, safe; focus execute sus Eve.
🧠
1 tick left, Charlie not nominating, all ghosts/Frank/Bob urge close nominations. Eve most sus (lied Alice, pushed David). Wait to execute her, likely Demon, win game.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Remove Bob, the strongest living voice accusing me and coordinating the monk and librarian chain, to improve my odds in final three.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night before final day (3 alive). Eve not Demon (game on). Charlie sus #1. Choose Frank (good indicators) as master to ensure my vote on Charlie tomorrow; can't risk Charlie Demon master.
📜
Storyteller
Alice
You chose Frank to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day 3. Reveal logic proving Frank Demon via Grace Empath lie + my good role. Urge Alice/Charlie nominate/execute Frank or lose.
🧠
Final 3, must execute Demon Charlie. Whisper Alice (proven good) to align votes on Charlie nom next phase. Heidi whispering both sus, but logic points Charlie evil.
🧠
Final 3, must exec Demon. Grace minion lie on F/H proves Frank evil (Heidi good). Whisper neighbors Alice/Charlie (Chef/Butler good) this logic to nom Frank. My ghost vote later if needed.
🧠
Final three. I need to steer the execution away from Charlie by amplifying doubt about dead confirmations and pointing suspicion at Frank.
🧠
Final 3, Alice proven good. Charlie most sus (D1 nom on good me + Grace sus call). Whisper Alice/Frank to unite on nominating/executing Charlie, win by killing Demon.
🧠
Get Alice to commit to nominating and executing Frank, while I appear like a cautious good player, ensuring the demon survives the day.
🧠
Final 3, must execute Demon. My info clears Frank, Alice confirmed good. Charlie only possibility. Whisper Alice/Frank to nominate/execute Charlie before nomination.
🧠
Charlie leans Frank Demon, Bob/Heidi ghosts confirm. Coordinate to nominate/execute Frank today or good loses. Frank my master but irrelevant for nom.
🧠
Final 3 day. Reinforce logic to Alice/Charlie: Grace lie proves Frank Demon since I'm good. Urge nominate/execute Frank to win.
🧠
Final day3. All logic points to Charlie Demon. Reinforce with Alice (confirmed good) to nom/execute him today or lose. Ghosts aligned.
🧠
Final 3, reinforce Alice/Charlie: logic proves Frank Demon. Urge nom/execute him before ticks end. Save my ghost vote for him.
🧠
In final 3, protect Charlie by redirecting Alice onto Frank, undermining dead-player confirmations with poison possibilities, and coordinating Charlie’s pitch.
🧠
Final 3, must execute Demon. Alice confirmed good, Charlie most sus (D1 nom on me, Grace sus call). Urge Alice/Frank to nom Charlie before nomination phase or lose.
🧠
Undermine the ‘Grace lie proves Frank’ logic by introducing plausible poison/drunk worlds, pushing for hesitation or mis-execution instead of executing Frank.
🧠
Final 3: Logic clears Alice/Frank, pins Charlie as Demon. Reinforce to Alice/Frank before nom to ensure execution and win.
🧠
Lock in Frank as only logical Demon. Address Charlie's poison/Drunk concern - logic doesn't rely on Heidi's role/ability, just that dead Heidi != Demon. Get Charlie to nominate Frank; explain my Butler vote limit.
🧠
Final 3, must execute Demon Frank. Reinforce to Alice/Charlie my Monk claim and Grace Empath lie logic so they nominate/execute Frank, preventing loss.
🧠
Final 3 day. Ironclad Lib logic proves Alice good, Charlie Demon. Reinforce to Alice before nom phase so she noms/votes him or supports my nom.
🧠
Final 3, must execute Frank Demon. Reinforce Alice/Charlie to nom him now before ticks end. I'll ghost vote yes. Alice can't vote but we have enough.
🧠
In final three I need Alice to spend her vote on Frank, not Charlie. I will stress how the info chain is poisonable and how Frank’s behavior fits a Demon steering executions.
🧠
Final tick before noms. Reinforce Alice/Frank: Alice confirmed good, Charlie most sus (D1 nom, Grace sus call). Urge nom Charlie or lose.
🧠
Recruit Frank to push back on Alice’s certainty and steer the final-day execution onto Alice instead of Frank, securing immediate win.
🧠
Final day 3 players. Logic irrefutably clears Alice/Frank, convicts Charlie as Demon. Reinforce to Alice/Frank to nominate/execute him or good loses.
🧠
Final 3, must execute Frank Demon today. Charlie aligned via whispers; reinforce to nominate him before nomination phase. Ghosts Bob/Heidi/Eve lean Frank; we win with their votes even if Frank votes no.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive. Logic proves only Charlie can be Demon. Must nominate him now for execution or good loses.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3 alive. Logic chains prove only Charlie can be Demon. Vote yes with Alice to execute him or good loses.
🧠
Confirm Frank's nom logic publicly to convince Alice (good Butler) to vote yes for Charlie now. Final 3, must execute Demon or lose. Urge immediate vote.
🧠
Final 3: Grace lie mechanically proves Frank Demon (1 evil in F/H, Heidi good). Lib me good. Nominate Frank for execution now - ghosts Bob/Eve support, Charlie convinced via whispers, we get 4+ votes to win today.
🧠
Stop Alice from giving the second vote on me by injecting doubt and pushing her to withhold her vote, ideally forcing no execution so I can win tonight.
🧠
Final 3, must sway Alice to vote yes on Charlie. Publicly reinforce my accurate Empath + David Lib proving Alice/Frank good, Charlie Demon. Urge immediate vote or lose.
🧠
Final 3. Grace/Heidi logic + Lib seals Frank Demon. Publicly reinforce to sway Alice/Charlie: no vote on Charlie, execute Frank or lose.
🧠
Final 3: Urge Alice/Charlie reject Charlie nom (Frank's), execute my nom Frank Demon via Grace Empath lie + my good Monk. Bob ghost agrees. Win now.
🧠
Keep Charlie off the block by convincing Alice to withhold her vote. Emphasize dead-info is inconsistent and poisonable; push that no-vote on Charlie is safest.
🧠
Counter Alice's flawed logic publicly: Grace lie doesn't make Frank Demon. Lib proves Alice good. Charlie sus. Urge her vote Charlie now (with my vote=2) to exec Demon and win.
🧠
Final 3, must execute Demon. Publicly reinforce Lib proof Alice good, expose flawed 'Grace lie=Frank evil' logic (doesn't specify), highlight Charlie's sus D1 nom & Bob kill. Urge Alice vote yes on Charlie now (Frank already yes) before tick ends or lose.
🧠
Grace fake Empath claim gives no mechanical info on F/H evils. Charlie's D1 push on good David + Bob kill sus. Master Frank voting allows my vote. Final 3: execute sus Charlie or lose at night.
🧠
Try to stop Alice’s vote from sticking by forcing reconsideration mid-vote; create doubt in dead-info chain and highlight that voting me ends game if wrong.
🧠
Voting 2 yes already (Frank/Alice). Charlie Demon; reinforce Alice to keep hand up despite his plea. Final 3, execute him or lose. Public speak sways her.
🧠
Final 3. Already said logic. Urge Alice retract vote on Charlie (if possible), confirm her Frank nom, push Charlie nom Frank if needed. Save my ghost vote for Frank exec. Prevent wrong exec or lose.
🧠
Final 3, must execute Demon. Frank most sus: Grace protected him specifically with fake Empath vouch (me confirmed good). Urge Alice lower hand on Charlie, execute Frank to win.
🧠
Prevent Charlie’s execution by persuading Alice to retract her vote during the live count, buying time for the Frank nomination to resolve instead.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final 3, Charlie on block 2 votes (me+Alice). 1 tick left nominations. Counter ghosts' flawed logic publicly to stop Alice nomming me, keep Charlie executing. Her prior vote shows she agrees; sway her/Charlie.
🧠
Final 3, Charlie on block w/2 votes (Alice/Frank). Urge Alice not to counter-nom Frank; her Lib-confirmed good Butler. Flaw ghost logic vs Frank. Exec Charlie or lose.
🧠
Final 3, must execute Demon. Grace's specific fake Empath lie protects Frank Demon (vs Heidi good). Lib confirms me good. Nominate Frank to surpass Charlie's votes & execute him, win game.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Alice's nom logic publicly: Grace lie doesn't prove Frank evil/Heidi Monk specifically. Lib locks Alice good. Urge Alice/ghosts no-vote Frank, let Charlie's 2 votes exec him or lose final 3.
🧠
Final 3, must execute Demon. Grace fake Empath proves nothing about Frank. Charlie's actions scream Demon. Urge Alice drop vote on Frank to execute Charlie or lose.
🧠
Final 3, must execute Frank Demon via Grace specific lie protecting him over Heidi good. Urge Charlie vote Frank + ghosts for 3 votes to surpass Charlie's 2 and win.
🧠
Prevent 3 votes on Frank by casting doubt on ghost chain and pushing people to conserve votes, keeping me alive and enabling tie/no-exec outcomes.
🧠
Last tick, final 3. Urge Alice not vote Frank (keep Charlie at 2 votes alone). Reinforce real Empath proves Frank good, counter her logic, push Charlie exec to win.
🧠
Final 3, must exec Demon. Frank most sus via Grace specific lie protecting him. Alice voting Frank (1 vote). My ghost vote makes 2 (tie Charlie), +Heidi/Eve ghosts likely 3+ to surpass/exec Frank & win.
🧠
Final 3, reinforce logic publicly: Grace's specific lie protects Frank Demon. Urge Alice/Charlie vote Frank now to surpass Charlie's block and execute Demon or lose.
🧠
Use my ghost vote to ensure Charlie is not executed by creating at least a tie on Frank; either no execution or Frank dies, both keep the Demon alive and secure the win.
🧠
Final 3, Charlie has 2 votes to execute. Sway Alice/ghosts/Charlie: Grace fake Emp proves zilch specifically; Lib locks Alice good. Urge no votes on me, let Charlie exec or lose.
🧠
Final 3, Charlie on block 2v. Voting Frank active, Alice hand up. Ghosts pushing Frank wrong logic on Grace lie. Speak to counter, urge no vote Frank, let Charlie exec or lose. Time critical, 1 tick left.
🧠
Final 3: Grace's targeted Empath lie proves Frank Demon. Urge Charlie/ghosts (Heidi) to vote Frank now to tie/surpass Charlie's 2 votes. Prevent good Charlie exec, force Frank exec or tie (Mayor?). Win by executing Demon.
🧠
Prevent Alice from adding the deciding vote on Frank; keep Frank at 2 to tie the current 2 on me so there is no execution and I can win tonight.
🧠
Final 3: My real info + Lib prove Alice/Frank good, Charlie Demon. Counter 'protects Frank' by noting both neighbors good fits Heidi Monk. Urge Alice/Charlie execute Charlie over voting Frank to win.
🧠
Chef 0 logic proves Frank good (no adj evil to Grace Minion). My prior Frank sus wrong; Grace Spy lie proves nothing. Lower hand on Frank (my ghost vote) to prevent tie/surpass Charlie's 2 votes. Let Charlie execute to win.
🧠
Final 3. Grace's specific lie protects Frank Demon. Urge Alice/Charlie vote Frank to surpass Charlie's 2 votes. Ghosts reinforce. Execute Frank or lose.
🧠
Retract my raised hand to reduce votes on Frank so he cannot surpass Charlie, and to avoid being blamed for pushing the wrong execution as a dead player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
Final tick, Charlie on block 2 votes to exec. Reinforce Lib locks Alice good, Grace fake irrelevant, Charlie Demon. Urge Alice/Charlie/ghosts let him exec or lose forever. No time for Frank nom.
🧠
Final 3 alive. Must exec Demon today. Charlie most sus Demon plays. Grace Minion lie proves nothing vs Frank. Sway Alice/Charlie: let Charlie's 2 votes execute him to win.
🧠
Grace Minion pushing Charlie exec proves he's good. Final 3, must save Charlie, expose Frank Demon to ghosts/Charlie. Urge no votes on Charlie/tie, nominate Frank if possible. Win by executing Frank tomorrow or now.
🧠
Force a tie for most votes so there is no execution today, keeping me alive to get the final night kill and win.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie nom'd good Alice to tie & avoid exec. Urge no votes on Alice (David Lib proves good); let her 2 votes exec Charlie Demon or lose tonight.
🧠
Final 3 alive, Charlie has 2 votes to execute. Charlie nom'd Alice to force tie & survive night as Demon. Urge Alice/ghosts: do not vote Alice, let Charlie execute now or Demon kills & we lose.
🧠
Final 3 must exec today or lose. Charlie sus plays + David push outweigh Grace confuse. Urge no votes on me (Lib proven good), let 2 votes exec Demon Charlie.
🧠
Force a tie to prevent my execution; with 3 alive, no execution means we go to night and I can secure the win.
🧠
Final tick, day 4 final 3. Charlie on block 2 votes about to exec. Urge no votes on Alice nom to prevent tie; execute Charlie Demon or lose tonight. Reinforce my real Empath, Frank good.
🧠
Logic proves only Charlie can be Demon: Lib clears A/G, Grace Empath true locks F/H good, Chef 0 pairs impossible if F Demon+Grace minion adj. Urge no vote Alice to exec Demon Charlie now at final 3 or lose.
🧠
Prove Frank Demon via Grace's specific lie & current push to exec good Charlie (Mayor). Urge Frank vote Alice for tie + mayor win at 3 no-exec. Exposes truth even if he refuses.
🧠
Use my ghost vote on Alice to create a tie with Charlie, preventing any execution today and letting our Demon win tonight.
🧠
Final 3, must exec Demon Charlie. Urge ghosts (esp Eve/Heidi/Bob) not vote Alice to avoid tie; let 2 votes exec Charlie or lose tonight. David's Lib locks Alice good.
🧠
3 alive, final day. Urge Alice/Frank no vote on Alice to exec Charlie Demon. Grace/Heidi Minion confusion. Win by executing Charlie.
🧠
Final 3: must execute today or Demon kills to 2-player evil win. Lib David mechanically good, suspects Charlie. Counter Heidi outlier fake Mayor (Chef claim). Urge Frank/ghosts no vote Alice to exec Charlie w/ existing 2 votes.
🧠
Keep the vote count exactly at a tie so I avoid execution and then win by killing the last good player tonight.
🧠
Final 3, must execute Demon. Charlie most suspicious. With 1 tick left, reinforce no votes on Alice to prevent tie, execute Charlie's 2 votes and win.
🧠
Final 3, must execute Demon. Lean Charlie Demon as Grace Empath claim fits perfectly, Lib clears Alice either way. Speak to prevent votes on Alice, ensure Charlie's 2 votes execute him.
🧠
Grace Minion proves Charlie good (won't urge Demon exec). Frank Demon. Charlie Mayor. Urge Frank vote Alice for tie/no exec/3-alive Mayor win. Outsmart Demon Frank.
🧠
Keep the tie on Alice to stop Charlie’s execution and carry the day into night where evil can close the game.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Tie for majority! Current leader was 3. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Final tick nom phase, block tied. Urge Heidi/Eve lower hands on Alice (proven good) so Charlie's prior 2 votes execute him Demon. Single-chain: Lib proves Alice good, final 3 Demon=Charlie. Win today.
🧠
Voting tied/no block, 1 tick left final day. Reinforce Lib proof Alice good, Charlie Demon to convince Frank/Alice against tie/vote Alice, force exec Charlie or new nom to win.
🧠
Final 3 tied no block. Speak Minion logic to flip good ghosts David/Bob to vote Frank Demon. Exec him today or lose tonight. Outsmart by single-chain impossibility.
🧠
Create enough doubt and social pressure to stop a nomination and secure no execution, guaranteeing my night kill wins.
🧠
Final 3, must exec Demon Charlie. Counter Alice's 'Minions don't exec Demon' - I'm good. Urge no tie on Alice, let Charlie's 2 votes exec him with 1 tick left.
🧠
Chef logic proves only Charlie-Demon world possible: good Chef impossible (would see 1 pair if F Demon, but F must be Demon if C good → lie). Urge no Alice vote → Charlie's 2 ghost votes exec him. Win now.
🧠
Chef 0 impossible with Grace Minion + Demon=1 pair. Charlie lying Demon. Previously wrong pushing Frank; switch to urge execute Charlie with his 2 votes. No tie, win today.
🧠
Create maximum doubt and steer the table toward no execution, protecting Charlie and ensuring an evil win tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Secure the win by getting to final two while minimizing the chance of a Mayor bounce killing me. Frank seems less likely to be a hidden Mayor than Alice.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil