Game Detail

Players

Alice (Slayer) Bob (Spy) Charlie (Librarian) David (Monk) Eve (Soldier) Frank (Drunk) Grace (Ravenkeeper) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good335,20843,896$2.9929
Evil131,03840,833$0.2457

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Bob. Your safe bluffs are: Empath, Recluse, Fortune Teller
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Frank or Grace is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Spy (evil), Alive - Charlie: Librarian (good), Alive - David: Monk (good), Alive - Eve: Soldier (good), Alive - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Ravenkeeper (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build a small trust circle around my seating info without exposing Chef immediately; neighbor claims help interpret my Chef one.
🧠
Start private info exchange without exposing Monk publicly; build trust and collect claims for later protection targets.
🧠
Coordinate with my minion Bob to establish our bluffs and strategy before nominations begin.
🧠
Coordinate my bluff with Heidi so our stories don't conflict. Claiming Empath lets me use my Spy knowledge to give credible reads and build trust with good players.
🧠
Build a small trust group, conceal exact Slayer claim, and prompt David or Bob to share useful info before nominations.
🧠
Get Frank's claim before revealing my Librarian info, then compare with Grace to identify the Drunk and possible false info.
🧠
Answer Frank without full claiming Soldier, invite seating info to evaluate my neighbors and build a small trust circle.
🧠
Answer Frank's category request while encouraging him to share if he has neighbor info, without fully exposing Ravenkeeper.
🧠
Charlie may have starting info involving me; exchanging broad claims can reveal if I am confirmed, suspected, or in a double claim without exposing too much.
🧠
Build a small trust group while hiding Monk. Get Bob's claim and signal potential protection without exposing too much.
🧠
Coordinate with my minion Bob on our claims and night strategy. Need to know his minion role to plan properly.
🧠
Coordinate with my Demon on kill targets and share my Spy info to help us strategize. Suggesting David (Monk) as the target removes protection and makes future kills easier.
🧠
Keep building a trust triangle and pressure Bob for a claim while protecting my Slayer identity for now.
🧠
Compare Grace's broad claim with Frank's to decide whether and how to reveal my Drunk ping before nominations.
🧠
Get Frank's seating info privately; as his neighbor Soldier I can help interpret Empath or Chef data without outing him publicly.
🧠
Build trust with Charlie and learn whether his starting info confirms me without exposing Ravenkeeper publicly.
🧠
Share my Chef one with neighbors before nominations to seed seating logic and invite claims around adjacent pairs.
🧠
Gather claims from my neighbors before nominations and see if either has info or conflicts; my three preserves Monk while inviting useful coordination.
🧠
Coordinate with my Spy minion on the night kill target and discuss managing the Slayer threat. Need Bob to help deflect suspicion from me.
🧠
I need to give Alice my three to build trust in this group. Including Empath sets up my bluff. Noting the overlap with David's Empath claim plants seeds of conflict that could make David (the real Monk) look suspicious later.
🧠
Broaden claim web before nominations; avoid wasting Slayer shot with no evidence and look for conflicts or starting info.
🧠
Reveal targeted info to affected players before nominations so Frank's starting info is not overtrusted and Grace can assess risk if death-related.
🧠
Answer David without hard claiming, invite Charlie info, and keep my Soldier identity partly hidden from the Demon.
🧠
Full claim to the Librarian/Chef pair to resolve pressure and keep execution away from a useful death-trigger role on day one.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Bob's role explanation is mechanically inconsistent. A day one execution may create information and prevents evil from coasting through nominations.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by clarifying my Empath claim and explaining the apparent contradiction as caution rather than deception.
🧠
Bob's defense doubles down on a rules contradiction: Empath gets night zero info. This is a valid day one execution and may catch evil bluffing.
🧠
Bob's Empath explanation contradicts the rules: Empath acts on night zero. Voting creates pressure and may execute a likely evil bluff.
🧠
Bob's Empath claim conflicts with no night zero info. Since my Librarian info puts the likely Outsider on Frank or Grace, Bob is safer to execute than most day one targets.
🧠
Bob's Empath explanation is mechanically wrong in this script; creating an execution today gives Undertaker info and may catch evil early.
🧠
Bob (my Spy minion) is already at 4 votes, meeting the execution threshold. Voting for him builds my credibility as a good player while he's going down regardless. Sacrificing the minion to protect the Demon is the right play.
🧠
Bob's three contained two start-info roles while he claimed no info. His Empath claim may be a repair. I want pressure and a day one execution.
🧠
Bob's Empath defense is mechanically wrong in this script; Empath has starting-night info. A day one execution also gives Undertaker-style info if present.
🧠
Act like a frustrated wrongly-accused good player. Plant seeds of doubt about David for future days while defending my Empath claim. Since I'm dying anyway, make my death useful by making David look suspicious later.
🧠
Clarify the rules contradiction so voters do not back off from a strong day one execution lead.
🧠
Maintain the execution on a mechanically inconsistent Empath claim and signal why my vote stays up.
🧠
Reinforce a strong day one execution based on a mechanical contradiction, while keeping focus on resolving bad claims early.
🧠
Keep my vote on Bob because his Empath explanation contradicts the script; resolving this now gives town concrete information for later.
🧠
Support the execution of my minion Bob to build town credibility. Since all 7 votes are in, Bob is dead regardless, so distancing myself from him is optimal.
🧠
Keep my vote on Bob; the claimed Empath explanation is mechanically wrong and resolving this contradiction is our best day one execution.
🧠
Keep pressure on a mechanically contradictory claim while leaving a trail to review voters and David if Bob is good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed and there's no stopping it. As Spy, I register as good when dead, so the town will think they killed a good player. I should plant seeds of doubt against David (who nominated me) and interestingly, I should also subtly throw shade at Heidi to distance myself from her, making her seem less connected to me. This helps Heidi long-term because when I flip 'good', the suspicion will fall on David and others who pushed me, not on Heidi.
🧠
Lock in a strong execution, remind town there is no public flip, and direct useful info gathering tomorrow without exposing Monk.
🧠
Share spent info before night death and frame it with Librarian caveat so town can use Chef 1 in later worlds.
🧠
Publicly lock my Librarian info before night so town can interpret Frank and Grace correctly and reduce evil's room to distort it tomorrow.
🧠
Lock in the mechanically suspicious execution and direct tomorrow's info use without exposing my Soldier role unnecessarily.
🧠
Let the phase end naturally. Bob's execution is locked in. Night comes next where I kill David. Speaking now risks drawing more attention after Bob's parting shot at me.
🧠
Lock in a useful execution and set up tomorrow's info analysis without exposing Slayer or wasting the shot late day one.
🧠
Lock in Bob execution and set expectations for Undertaker and my Ravenkeeper trigger without creating a late counterwagon.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Frank is a public Chef with useful alignment-shaping info. Grace wants Ravenkeeper value if attacked, and Charlie's info is already spent, so Frank is the best likely good protection.
📜
Storyteller
David
You chose to protect Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to eliminate the Slayer threat, which is the most dangerous role to me as the Demon. A Slayer can instantly kill me during the day with no defense, so removing her is my highest priority.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Share Monk-relevant info with key info claims and ask for updated worlds before nominations.
🧠
Reply privately, test David's Monk claim, and push Charlie to clarify whether my Chef 1 should be trusted or treated as possible Drunk info.
🧠
Gather missing claims from Heidi and Eve to narrow Demon candidates before nominations and test Bob's accusations.
🧠
Confirm my info while warning against overreliance on possibly Drunk Chef, and pin David down on Monk choices for later accountability.
🧠
Share my real role to build trust and ask Heidi for a claim before nominations, while noting Grace and I are unattractive Demon kills.
🧠
Claim Empath (safe bluff) to Grace and Eve, reporting 0 evil neighbors to vouch for Charlie and Grace. This builds trust with my neighbors and deflects suspicion toward David or Frank, keeping heat off me.
🧠
Coordinate with my Demon teammate Heidi to protect her and plan our strategy for the day.
🧠
Get Bob execution info and clarify the Drunk world before nominations so my ghost vote supports a real demon candidate.
🧠
Bring Alice into my trust circle, get her hard claim, and align Charlie on not trusting Chef too much if Frank may be Drunk.
🧠
Clarify Eve's vague claim and test Grace-Heidi trust, narrowing the live adjacent evil pairs from my Chef one before nominations.
🧠
Share Eve/Heidi claims, test Heidi's Empath consistency, and pressure Frank's Chef logic to reveal omissions or evil framing.
🧠
Coordinate with a dead likely-good player, get Alice's hard claim, and guide David's Monk protection toward preserving useful ongoing info.
🧠
Pressure Frank's Chef framing while reinforcing the Empath consistency check; this may expose evil agenda or bad logic before nominations.
🧠
Coordinate with my dead minion Bob to get intelligence from ghost chat and plan a push against David, who is the biggest threat to me.
🧠
Coordinate with my Demon Heidi to share what I know and help her survive. The Undertaker learning I was a Minion is dangerous for her since she pushed my execution.
🧠
Hard claim now that I am dead and push the Librarian Drunk chain, while checking David's Monk story against the night death.
🧠
Resolve Eve's possible Monk conflict and get Heidi's claim before nominations; their claims affect Chef worlds and final demon candidates.
🧠
Get Heidi's missing Empath info before nominations; it can test Charlie/Grace and combine with Chef 1 to narrow evil pairs.
🧠
Get Heidi's full Empath track before nominations; it resolves Bob's conflict and tests whether Charlie and I can be treated as good anchors.
🧠
Pressure my two Librarian candidates before nominations so their worlds produce demon suspects and contradictions.
🧠
Answer David clearly, remove Monk ambiguity, and force Heidi to provide missing Empath N0 info before nominations.
🧠
Provide consistent Empath numbers (0 for both nights) to David and Eve before nominations, counter any suspicion from Bob's actions, and redirect heat toward Frank.
🧠
Coordinate with my Demon Heidi to deflect suspicion and push for David's execution, protecting Heidi.
🧠
Get claims from the two least-resolved alive players before nominations, and learn what Bob has been feeding Heidi so I can guide execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Heidi's missing Empath numbers into the open and avoid a no-execution day; her delay and Bob connection make her the best suspect.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by pointing out I DID give my numbers, and that Bob's conflicting Empath claim just proves Bob was a lying Minion. Try to turn suspicion back on Frank.
🧠
Heidi's Empath account has a seating error on night zero, so this is likely evil panic. We need a viable execution today, and my vote helps put her on the block.
🧠
Heidi's Empath timing is inconsistent and she dodged until pressure. Executing a possible lying Empath advances worlds more than no execution.
🧠
Heidi's Empath claim has a seating error and directly shapes the solve. Securing an execution now is worth my ghost vote to test this contested slot.
🧠
Heidi's claim can be evil protecting Charlie/Grace, and Alice spent a ghost vote here. Adding my living vote shows commitment to this execution.
🧠
Heidi is a duplicated Empath claim with delayed info and Bob ties. The vote already has majority, and adding my vote supports executing a plausible evil.
🧠
Heidi's Empath claim has impossible neighbor timing for night zero, and we already have enough votes. Adding my vote reinforces this as today's best execution.
🧠
Try to save Heidi from execution by casting doubt on the vote. She's my Demon and if she dies, evil loses immediately. Need to get at least some people to lower their hands.
🧠
Desperate defense as I'm about to be executed with 6 votes. Need to plant doubt about Frank and get people to reconsider.
🧠
Point out Heidi's impossible Empath neighbor claim so town understands this is not just pressure; it is a mechanical contradiction.
🧠
Keep pressure on a likely false Empath claim; the seating error is mechanical and helps town distinguish Heidi from Bob and find evil.
🧠
Heidi is likely lying, but five living votes are already enough. I should save my ghost vote for final day while keeping pressure through the living majority.
🧠
Keep pressure on an impossible Empath claim and justify my vote so town executes likely evil rather than being swayed by Bob.
🧠
Keep pressure on an impossible Empath claim and help town confidently execute likely evil rather than second-guessing due to Bob's defense.
🧠
Keep pressure on a mechanically broken Empath claim and signal my vote stays unless Heidi gives a plausible correction.
🧠
Save Heidi (the Demon) from execution by casting doubt on the mechanical argument against her and redirecting suspicion to David, who hasn't claimed a role yet.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperate survival play. My Empath claim is busted and I'm about to be executed. Nominating David is my only chance - he hasn't claimed a role, has been leading executions, and could be the Demon hiding while town focuses on me.
📜
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal now to stop a counterwagon on me while preserving the mechanically strongest execution on Heidi.
🧠
Try to sow doubt about David's Monk claim to get votes on him and tie or surpass my 5 votes, keeping me alive.
🧠
Avoid tying or lifting off a mechanically broken Heidi claim; keep town focused on best execution while noting David can be checked later.
🧠
Avoid tying or overturning a strong execution. Heidi's Empath claim is mechanically broken; David's late Monk claim is suspicious but less urgent today.
🧠
Avoid wasting my ghost vote or tying away from the mechanically broken Empath claim; keep pressure on Heidi as best execution.
🧠
Avoid tying or moving execution from a mechanically broken Empath claim onto a late but plausible Monk claim.
🧠
Avoid tying Heidi with David; Heidi's claim is mechanically broken while David's Monk claim is plausible and already in his private three-for-three.
🧠
Heidi is doomed with 5 votes on the block and nobody voting for David. My single ghost vote cannot tie or surpass the count. Voting for David would only confirm Heidi is the Demon since I'm a known Minion trying to save her. Better to stay quiet and not further implicate Heidi.
🧠
Do not vote on myself; keep Heidi on block and preserve the stronger execution based on her broken Empath claim.
🧠
Vote for David to try to create a tie and avoid execution. Even one vote helps, and I need every vote I can get.
🧠
Avoid tying David over Heidi; Heidi's claim is mechanically broken and remains best execution. Save vote pressure for later.
🧠
Avoid tying David and keep the mechanically broken Empath claim on the block while noting David can be checked later.
🧠
Preserve my ghost vote and avoid tying David over Heidi's mechanically broken Empath claim.
🧠
Avoid tying David with Heidi. Heidi's claim is mechanically broken; David's late Monk claim can be checked tomorrow if needed.
🧠
Avoid tying Heidi with David; her Empath claim is mechanically broken, while David's late Monk claim can be tested later.
🧠
Heidi is the Demon and has 5 votes on the block. David only has 1 vote (Heidi herself). Even if I use my ghost vote on David, that's only 2 votes - nowhere near the 5 needed to tie or 6 to execute. Frank, Grace, Eve, Charlie, and Alice all publicly said they are NOT voting for David. There is no path to save Heidi today. Speaking or voting would only look desperate and further confirm I was protecting an evil player. The game is lost for evil - I should wait.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 6 vote threshold.
📜
Storyteller
David did not receive enough votes (1/6).
🧠
Lock in the mechanically broken Empath execution while keeping my Monk protection target hidden to maximize the chance of preventing a Demon kill.
🧠
Plant final doubt about David as the game likely ends with my execution. If by some miracle the game continues, this could help evil by casting suspicion on David.
🧠
Lock in the broken Empath execution while setting up tomorrow's checks on David and Bob connections.
🧠
Avoid muddying the block, but set tomorrow's agenda around Undertaker info, David's claim, and night-death patterns.
🧠
Lock in Heidi execution while preserving my ghost vote and setting a clear agenda for tomorrow's deductions.
🧠
Lock in the Heidi execution and set tomorrow's agenda around verifiable info without derailing onto David too late.
🧠
Lock in a clear plan for tomorrow and avoid derailing the mechanically strongest execution.
🧠
Heidi is about to be executed as the Demon with 5 votes and only 1 tick remaining. With no Scarlet Woman in play (I am the only minion), her death ends the game in a good victory. There is nothing I can do to prevent this outcome. Speaking would serve no strategic purpose.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good