Game Detail

Players

Alice (Empath) Bob (Drunk) Charlie (Poisoner) David (Librarian) Eve (Monk) Frank (Fortune Teller) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good762,133339,410$2.5073
Evil254,77959,437$0.3057

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Washerwoman, Undertaker, Chef
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice to disrupt any potential setup information she might receive on Night 0, such as Washerwoman or Investigator info, which could identify me or my Demon.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Grace or Bob is the Drunk.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Starting with Alice and Bob to begin gathering information. They are two players I'm not seated next to, giving me a broad initial read.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to privately approach a non-neighbor player to see if they have any starting info roles (Washerwoman, Librarian, Investigator, Chef) that could help corroborate or contradict my Empath read before I share it widely.
🧠
Day 1 is for gathering information. Frank is my neighbor, so if he's an Empath, he'd get a read on me. I want to feel out his role without revealing I'm Monk yet.
🧠
Day 1 is for gathering info. Grace is my neighbor, so I should talk to her first. Building alliances early helps narrow down suspects. I'll keep my Slayer role hidden for now.
🧠
I want to talk to Charlie, my neighbor, to see what Alice told him and potentially set up a nomination plan to confirm my role.
🧠
Charlie has been whispered to by both Alice and Bob, making him an information hub. Sharing my Librarian info with him will help cross-reference and identify the Drunk.
🧠
Respond to Heidi's whisper to build rapport and see if she's willing to share information or a role claim.
🧠
Eve initiated contact as my neighbor. I'll share partial info to build trust but hold back the specific names to protect my ability. I'll ask what she knows to cross-reference.
🧠
Establish a baseline for a fake Townsfolk claim (Soldier or Mayor) while encouraging Alice to reveal her poisoned information.
🧠
Charlie seems receptive. I want to probe him about his knowledge of my neighbors Bob and Heidi, and see if he has any Outsider info or role claims that could help me validate my Empath reading.
🧠
I want to build trust with Frank by sharing my role category. As Monk, revealing early isn't too dangerous - the Demon wants to avoid protected targets anyway. Plus, if Frank is good, he might share more.
🧠
Continue building rapport with Grace, my neighbor. I want to see if she has any role information while keeping my Slayer identity hidden. If she's good, she'll be a valuable ally.
🧠
I want to build trust with a potential nominator. Frank has been talking with Eve. I'll reach out to him to see what he's learned and if he seems trustworthy enough to nominate me.
🧠
I told Charlie my info. Now I need to approach Grace to see what role she claims. If she claims an Outsider or something that conflicts, it helps narrow down the Drunk.
🧠
I want to establish a bluff early to David, choosing Chef from my safe bluffs. Giving him a '1' for Chef info is a common and plausible piece of information that creates suspicion without being too specific.
🧠
Bob is one of my YES players. I want to probe him without revealing my role or results, to see if he slips or shares useful information.
🧠
I want to build trust with Alice by sharing 'information' I've gathered, while also subtly casting suspicion on Bob and Grace (my Demon) to see how she reacts. This also helps me stay in her good graces as a 'useful' townsperson.
🧠
I need to verify David's Librarian claim directly with him. If he's lying, Worlds A or C are likely and Bob/Heidi are both evil. If he seems credible, I may be the Drunk.
🧠
David is my neighbor and neighbors matter for Empath reads. I want to build trust with him and learn what he's heard from his conversations with Charlie, Grace, and Alice.
🧠
Talk to my other neighbor Alice to gather information. She's been whispering with many players and might have useful intel. Also, as a neighbor, her alignment matters for any potential Empath reads.
🧠
I want to talk to Eve since Frank said she seems cooperative and I haven't spoken with her directly. Building more connections helps me find a trustworthy Townsfolk to nominate me.
🧠
Alice claims she has connecting info. I need to confirm my Librarian info to her and ask what she knows. If she's Washerwoman/Investigator, she could help narrow down Grace vs Bob as Drunk.
🧠
Coordinate with my Minion, Charlie, to align our bluffs and share information gathered from other players.
🧠
Charlie has whispered with Alice, Bob, David, and Grace - he's a central info hub. I want to learn what he's gathered about Alice and Bob specifically, since they're my YES pair, without revealing my role.
🧠
Coordinate with my Demon (Grace) and share the information I've gathered from David.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to publicly bring up David's Librarian claim. This serves two purposes: it makes me look like a helpful, information-sharing good player, and it puts the focus on the 'Drunk' ping, which might help protect my Demon (Grace) by suggesting she's just a Drunk if she gets suspicious later.
🧠
I'm trying to cast doubt on David's claim while maintaining my Chef bluff. I'm slightly altering the info I gave David (changing it from 1 pair to 0 pairs) to see how he reacts and to make myself look more 'good' by providing a '0' count, which is less suspicious.
🧠
Share my Fortune Teller info publicly to cross-reference with David's Librarian claim and Grace's Chef claim. If Bob is the Drunk, he can't be the Demon, which makes Alice more suspicious. This helps the town narrow down the Demon.
🧠
Help the group organize the conflicting claims. I want to see who defends whom and whether David can clarify his Librarian info further. I'm holding my Slayer shot until we have more certainty.
🧠
My Empath info says both neighbors (Bob and Heidi) are evil. David says Bob or Grace is Drunk. If Bob is evil, Grace is the Drunk with bad Chef info. Frank's FT ping on Alice+Bob also fits. I need to push on Bob.
🧠
Reveal my Virgin role to counter Alice's claim. Since I know I'm good, Alice calling me evil means she is either lying (likely Demon) or misinformed. My role claim will force Alice to explain the contradiction.
🧠
Point out the Alice-Bob contradiction and the Virgin testability to push the group toward a productive nomination. Avoid revealing Monk role.
🧠
Expose two contradictions: Grace told me 1 pair privately but now claims 0 publicly. Also, Bob claims Virgin — testable. If Bob is Drunk, Virgin test fails, proving my info correct and Alice a liar. Let's test Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice claims to be an Empath with a '2' (evil neighbors), and her neighbors are Bob and Heidi. Since Heidi is not evil and Grace is the Demon, Alice's information is dangerous because it correctly identifies Bob as 'evil' (from her perspective) or is simply too close to the truth regarding the evil team's presence. By poisoning her, I ensure her information remains unreliable or turns false, protecting the evil team's momentum and keeping the focus on Bob.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the Fortune Teller, the most valuable ongoing information role. In all major scenarios, the Demon should target him to prevent further checks. Protecting Frank maximizes our team's information gathering for tomorrow.
📜
Storyteller
Eve
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice tonight because she is claiming Empath with a '2' (evil neighbors) result, pointing directly at my neighbor Heidi and Bob. Since I am the Demon and Bob is Bob, Alice's information is dangerous and could lead to Heidi (my Minion's) or Bob's execution. Removing her early silences her information and removes a high-priority target who is already being aggressive.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Alice confirmed as Townsfolk via Virgin death. Bob is Virgin. Both good, so my N0 YES was red herring. Heidi was flagged evil by Alice's Empath. Grace contradicted herself on Chef number. Checking Heidi+Grace maximizes chance of finding the Demon.
📜
Storyteller
Frank
You chose Heidi and Grace. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to discuss Frank's Fortune Teller info and get his thoughts on Alice's death. If he agrees Bob is suspicious, I may use my Slayer shot on Bob today. Also want to coordinate on testing Bob's Virgin claim.
🧠
I want to engage David privately to see if he's still pushing the 'Grace or Bob is the Drunk' narrative. Since Alice (the Empath who suspected Bob) is dead, I want to see if I can lean into Bob being the evil one or the Drunk to deflect from myself.
🧠
Heidi asked two direct questions: what my Night 1 read was and whether to use Slayer shot on Bob. I need to share my Night 1 info (YES on Heidi+Grace) and discuss the logical implications. I should be candid but cautious - if Heidi is the Demon, she already knows she's in the second pair. I'll advise holding the Slayer shot until we gather more info today.
🧠
I'm the Monk and protected Frank N1. I want to privately reveal this to Frank and learn his N2 Fortune Teller information. If he trusts me, we can form a strong good alliance. If he seems evasive, it's suspicious.
🧠
I need to share my Empath info with the most trusted-seeming players. David (Librarian) and Frank (Fortune Teller) both have mechanical info and haven't been implicated as evil. My info that both neighbors are evil is critical for the good team to narrow down the Demon.
🧠
Respond to Grace's direct question with honest reasoning. If Alice's Empath 2 is true, Bob reads evil and can't be the good Drunk, so Grace must be the Drunk. I'll share this logic to build trust and see her reaction.
🧠
Charlie is my neighbor and hasn't claimed a role. I want to learn what he knows and build trust. Maybe he's a Townsfolk who can nominate me to test my Virgin ability.
🧠
I want to build trust with Bob by claiming a powerful, testable role (Slayer) while acknowledging his Virgin claim. This allows me to 'delay' the test by needing to talk to my Demon (Grace) first.
🧠
Frank has the most mechanical info. I want to know if he thinks now is the right time for my Slayer shot. I'm leaning toward shooting Bob since two independent sources (Alice's Empath and Frank's N1 FT) point to him, but I want Frank's latest reasoning.
🧠
I need to maintain my 'Drunk' cover while subtly pushing suspicion onto Bob and guiding David's focus away from me. By acknowledging the Alice/Bob conflict and Frank's info, I seem helpful and logic-driven.
🧠
Eve claimed Monk and said she protected me. I need to share my N1 read (YES on Heidi/Grace) and discuss whether Heidi's Slayer shot on Bob is wise. If Bob is Demon, we win. If Heidi is Demon bluffing Slayer, she gains credibility. Getting Eve's perspective helps triangulate.
🧠
Bob is a key player - claimed Virgin, accused by Alice. I need to hear his side directly and assess if he's truthful. Also want to understand why Alice died when she accused him.
🧠
Grace needs to reconcile her inconsistent Chef claims. If she's the Drunk, her info is unreliable. Charlie is an unclaimed Townsfolk who hasn't heard from me directly — spreading my Empath info to both helps build the case against Bob and Heidi.
🧠
Frank is the Fortune Teller and central to solving this. I need to learn his Night 2 results and share my Librarian info to cross-reference. If he got another YES, it could narrow down the Demon.
🧠
Eve reached out to me. She seems reasonable. I'll share my analysis: Alice's death at night suggests she was good, so her Empath info was wrong (poisoned). I'll hint that Heidi is suspicious since Alice called her evil, but the poison could have affected Alice. Ask Eve's role.
🧠
I am responding to Alice's ghost whisper to maintain my cover as a good player (claiming Slayer) and to sow doubt about Bob, who Alice already suspects. By including Grace (the Demon) in the whisper, I keep her in the loop and reinforce our fake teamwork.
🧠
Alice's Empath read, Frank's N1 YES, David's Drunk info, and Bob's untested Virgin claim all converge on Bob. Alice dying makes her Empath info more credible. Using Slayer shot on Bob has highest probability of hitting the Demon and winning immediately.
📜
Storyteller
Nothing happens.
🧠
I need to sow doubt about the Slayer claims and maintain my 'confused good' persona while Alice (the dead Empath) is trying to coordinate. Since Charlie also claimed Slayer to her, having Heidi fake-shot Bob creates a perfect opportunity to highlight the contradiction and distance ourselves from suspicion.
🧠
David asked for my N1 FT read. I need to share it and discuss the Slayer outcome. We need to figure out if Bob survived because he's not the Demon or because Heidi is bluffing Slayer.
🧠
Grace has contradictory Chef numbers (1 privately, 0 publicly). I need to understand this contradiction and find out if she's the Drunk or lying. Also want to learn what Alice (ghost) told her.
🧠
Charlie needs to use his real Slayer shot on Bob. Heidi's shot was fake — she's evil covering for her Demon. I need to give Charlie the confidence to act before nominations.
🧠
Share my deduction that Heidi and Bob are likely the evil team. Heidi's Slayer shot on Bob failing while Alice read both as evil strongly suggests Heidi is Demon faking Slayer, shooting her Minion. Need to coordinate with Frank before nominations.
🧠
Charlie told me he's the Slayer, but now Heidi publicly claimed it and shot me. I need to confront Charlie about this contradiction privately and plan our next move before nominations.
🧠
I need to explain the double Slayer claim to Bob without looking evil. Claiming I was 'testing' Alice keeps my cover while pivot-bluffing to Soldier, which is a safe, passive role.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's Empath 2 on Bob+Heidi plus her death at night strongly indicates Bob is evil. Frank's FT YES on Alice+Bob supports this. Bob's Virgin claim was never tested. We must execute today - we got lucky no one died N1, but we can't waste another day.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Point out that my Virgin ability did not trigger on Eve's nomination, which mechanically proves Eve is not a Townsfolk. If I'm the real Virgin, Eve must be a Minion or Outsider. This should shift suspicion onto Eve.
🧠
Defend against Bob's Virgin accusation by pointing out David's Librarian info that Bob could be the Drunk. If Bob is Drunk, his Virgin ability wouldn't fire. Also remind everyone of the multiple mechanical sources against Bob.
🧠
World A is strongest. Multiple sources align: Alice's Empath, my FT readings, Heidi's 'shot' on her own Minion. Virgin trigger not happening is explained by Bob being the Drunk, not a real Virgin. Voting to execute Bob removes a Minion, making Heidi the Demon easier to find tomorrow.
🧠
I want to cast doubt on Eve's nomination and highlight the inconsistency in the town's logic to protect the evil team's interests without appearing to be Bob's partner.
🧠
Bob is the Minion. Executing him removes an evil player, confirms my Empath info, and clears the path to execute Heidi the Demon. My ghost vote is best used here to help secure the execution.
🧠
Bob is not the Demon - my Slayer shot proved it. We must stop this execution and focus on the real Demon, most likely Grace. I need to speak up now before votes accumulate.
🧠
Wait and see if Bob is executed. Keeping Bob alive is beneficial since Alice (Empath) saw him as evil, but Heidi's Slayer claim makes Bob look like a non-Demon. If Bob dies, it removes a major suspicion point, but if he lives, the town remains divided. I will not vote to keep the focus away from me.
🧠
Bob is not the Demon per Heidi's own Slayer shot. Executing a non-Demon when we have strong evidence Heidi is the Demon is a losing move. I need to convince the group to vote no on Bob and nominate Heidi instead.
🧠
The vote is happening now. I need to remind everyone that Eve surviving my Virgin nomination means she's evil, and Heidi's shot proves I'm not the Demon. Executing me is objectively wrong in either world.
🧠
I am the Monk, a real Townsfolk. Bob's Virgin didn't trigger when I nominated him, mechanically proving he is not the real Virgin. He's either the Drunk or an evil player bluffing. I must vote to execute him.
🧠
Bob is mechanically proven not the Demon by the Slayer shot. Executing him kills either a Minion (not game-winning) or a good Drunk. We must redirect the execution to Heidi or Grace — the only possible Demons from my readings and the Slayer confirmation.
🧠
I want to avoid executing Bob, as he is currently a useful lightning rod for suspicion and a potential Drunk or Minion candidate in the town's eyes, and his death doesn't benefit my team right now. Since Frank lowered his hand and the vote count is currently low (only Eve and Alice), I will wait to see if the nomination fails on its own without my intervention.
🧠
Lower my ghost vote to prevent Bob's execution. He's at most the Minion. We need to execute Heidi the Demon today or we lose. I must speak to redirect town.
🧠
Bob is mechanically confirmed not the Demon. I need to prevent a wasted execution and redirect suspicion to Grace, who is the most likely Demon from Frank's info. David is pushing me but that's likely because Alice's read framed me.
🧠
Wait for the vote on Bob to fail to preserve a minion or good player as a future target, and avoid drawing suspicion by voting too early.
🧠
Bob is proven not the Demon by Slayer shot. Executing him wastes a day. Heidi is the most likely Demon - she 'shot' her own Minion. I must redirect town to nominate Heidi before the day ends.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/4).
🧠
Eve just outed herself as non-Townsfolk by surviving my Virgin trigger. Combined with Heidi proving I'm not the Demon, the only logical play is to nominate Eve. I must rally the remaining nominators before the day ends.
🧠
I must defend against Bob's accusation that I'm evil. The Drunk explanation covers why Virgin didn't trigger. Also redirect to Heidi or Grace, since Bob is proven not the Demon. Alice's info ties Bob to Heidi.
🧠
World A is the most coherent: Heidi is Demon. She faked Slayer shot on her Minion Bob to clear him. Multiple sources align: Alice's Empath, my FT YES, and the failed Virgin trigger. Must nominate Heidi before day ends or we lose a night kill.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm on the block and must defend myself. The strongest argument is that a Demon shooting their own Minion is strategically absurd. Plus Frank's info logically points to Grace, not me.
🧠
Argue against executing Heidi. In both worlds where I am good (Virgin or Drunk), Heidi is likely good and Grace is the Demon. We should nominate Grace instead. I will not vote for Heidi.
🧠
Heidi is the most likely Demon. Alice's dead Empath read, Frank's FT YES, and the Virgin failure all point to Heidi as Demon with Bob as Minion. Voting to execute her is our best chance.
🧠
I nominated Heidi and must vote for her. World A is the only coherent explanation: Heidi is the Demon, Bob her Minion, Alice was the red herring. Executing Heidi wins the game.
🧠
I will wait to see if the nomination on Heidi reaches the required threshold of 4 votes. Current count is 2 (Eve and Frank). Bob and David have spoken against it, so it might fail. Grace is the Demon, and if Heidi is executed, it protects Grace for another night. However, if the vote is close, I don't want to be the deciding factor unless necessary.
🧠
I am dead and confirmed good. My Empath N0=2 says both neighbors evil. Heidi is the Demon. I must use my ghost vote now to execute her and win the game.
🧠
I need to see if Heidi reaches the threshold of 4 votes without my help. If she is executed, she is my minion Charlie's rival (both claim Slayer) or just a suspicious player, but more importantly, it keeps the heat off me. My hand should stay down unless it's necessary to push her over the edge or if I want to look 'good' by following the town's logic. Currently, 3 hands are up (Eve, Frank, Alice). I need 4 to execute.
🧠
Heidi has 3 votes and needs 1 more. The evidence overwhelmingly points to Heidi as Demon: Alice's Empath read, Frank's FT YES, and the coherent theory that Bob is her Minion. My vote secures execution and potentially wins the game immediately.
🧠
I'm about to be executed with 4 votes. I must make one final appeal. If I'm good, executing me loses the game or puts us behind. The logical play is to execute Grace based on Frank's YES. I'll remind them that Alice's evil read could be explained by Recluse/Spy shenanigans.
🧠
Heidi is not the Demon (her Slayer shot proves it). Executing her wastes our only chance today. I must argue against this execution and push for Grace, who is the common Demon candidate in both worlds.
🧠
Reinforce my Monk claim and Drunk Virgin theory. Counter Bob's argument that I'm evil because Virgin didn't trigger. Support Heidi execution as the world that best fits all information.
🧠
Vote stands at 4/4 with me, Eve, Alice, David raised. I should wait for Storyteller to close and not risk lowering my hand. If Heidi is executed and is Demon, we win. If not, we learn critical info.
🧠
I want to avoid voting for Heidi to keep the heat on Grace and support the narrative that Heidi is good, which protects my Demon.
🧠
The vote for Heidi is at 4 which meets the threshold. My vote is locked in. Speaking now could disrupt the vote or give Heidi more time to sow doubt. I should wait for the execution to close.
🧠
I want Heidi to be executed to remove the suspicion from myself and to eliminate a player who is correctly identifying me as the Demon.
🧠
Reinforce to Charlie and Grace (who haven't voted) why Heidi is the Demon. The fake Slayer shot argument is a smokescreen - faking the shot on your own Minion gives them cover and costs the Demon nothing. All info converges on Heidi.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. My final speech must plant doubt about David's theory and direct suspicion toward Grace for tomorrow. The logical argument that no Demon would shoot their own Minion is my strongest defense.
🧠
Vote is already decided. I need to reinforce that if Heidi dies good, the logical conclusion is Grace is Demon and Eve is evil (survived my nomination). This sets up tomorrow's play.
🧠
Heidi is about to be executed. I'm acknowledging both worlds but reinforcing that the execution is logical. If World B is true, I'll pivot to Grace tomorrow. This shows I'm thinking clearly, not dogmatically.
🧠
Acknowledge Heidi's final words and commit to the plan. If she's good, we need to execute Grace tomorrow. This reassures the good team I'm thinking ahead.
🧠
Allow Heidi's execution to proceed without interference.
🧠
Remind town that if game continues after Heidi's execution, Bob is the new Demon (Scarlet Woman). My Empath N0=2 is ironclad — both neighbors evil. Prepare town for tomorrow.
🧠
I will let the day end and the execution proceed as Heidi is on the block. Adding more noise or nominations now might attract unwanted attention to myself, especially since Frank's Fortune Teller info already links me to Heidi.
🧠
Heidi's execution is locked at 4 votes. I need to reinforce to the group that if the game continues after her death, we must execute Bob tomorrow - as Alice correctly noted, if Heidi is the Imp and Bob is Scarlet Woman, Bob becomes the Demon the moment she dies.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the Fortune Teller and his 'YES' on Heidi and Grace has been a major driving force for the good team. Since Heidi (who was likely good or at least not the Demon) is now dead, Frank will likely check Grace again with someone else to confirm if she is the Demon. By poisoning Frank, I can ensure he gets false information (a 'NO' on Grace), which will protect my Demon and sow confusion about Frank's reliability or Grace's alignment.
📜
Storyteller
Charlie
You chose to poison Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the most valuable target for the Demon regardless of which world we're in. His Fortune Teller info will be crucial tomorrow, especially to confirm whether Grace is the Demon. I must protect him.
📜
Storyteller
Eve
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David tonight. He is a high-priority target because he is a Townsfolk (Librarian) who has successfully coordinated the good team and is driving the logic against the evil team. Eliminating him removes a key thinker and information source. By killing him, I also allow Alice's suspicion of Bob (and the 'Heidi is Demon/Bob is Scarlet Woman' theory) to simmer without David's active reinforcement, while also removing someone who might pivot back to me if Heidi flips good in their minds.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Testing Bob+Grace directly addresses both main theories: if YES, Grace is Demon (Heidi good) or Bob is new Demon (Heidi Imp). If NO, we must look at Eve/Charlie.
📜
Storyteller
Frank
You chose Bob and Grace. You receive the answer: NO.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Bob and Grace are both confirmed clean by N2 NO result. I need to share this with them and discuss the Demon candidates (Charlie vs Eve). Eve's Monk claim is suspicious — protecting me N1 doesn't explain Alice dying unless it was a starpass. We should coordinate.
🧠
I want to build rapport with Eve (the claimed Monk) to see where her suspicions lie and potentially influence her to stay off Grace, my Demon. David is dead, so I'm using that as a conversation starter.
🧠
Share the Virgin ability evidence with Frank and Grace. Eve nominated me and wasn't executed — she's not a Townsfolk. Combined with Frank's NO read clearing us, Eve is the most likely Demon.
🧠
I want to reinforce the trust between Frank, Bob, and myself by agreeing with their logic. By pinning suspicion on Eve (and Charlie), I move the target away from me. Frank's claim that I am 'clean' is a perfect shield.
🧠
Both worlds point to Bob and Grace as evil. Bob is the safer execution target since if Heidi was Demon, Bob is now the Demon. I need to convince Eve and Charlie to push for Bob's execution today.
🧠
Alice and Charlie are the most trustworthy players right now. I need to reveal I'm the Monk (not protecting Bob), clarify I've been protecting Frank, and push for Bob's execution. Charlie already seems to trust me, and Alice's info aligns.
🧠
Game continues so Heidi wasn't Demon. I need to share my Librarian info and push for Bob's execution as planned. Eve and Charlie seem to be the most trustworthy living players to coordinate with. Bob remains the consensus target and both main worlds point to Bob being either Demon or Drunk.
🧠
Frank is the FT who got YES on Grace. Bob planned to nominate Grace. I want to confirm they still plan to execute Grace today, and offer my ghost vote to secure the majority. I'm dead and confirmed good Slayer, so I have credibility.
🧠
Heidi doesn't know about Night 2 NO on Bob+Grace. She thinks Grace is the Demon based on old info. I must correct her so she doesn't waste her ghost vote. The Demon is between Charlie and Eve.
🧠
I need to maintain my cover as a helpful Good player by agreeing with the logic Alice and Eve are presenting. By supporting the push for Bob (who I know is Good, as I am the only Minion and Grace is the Demon), I help steer the town away from Grace and towards a mis-execution.
🧠
Coordinate with Frank and Grace who are both cleared by Frank's N3 NO. We need to align on nominating Eve today since she failed the Virgin test and all evidence points to her as the Demon who inherited from Alice.
🧠
Solidify the 'confirmed good core' alliance with Frank and Bob to ensure they trust me and focus their suspicions on Eve, moving the target away from myself and Charlie.
🧠
Coordinate with trusted allies Eve and Charlie to ensure Bob is nominated and executed. Frank is whispering with Bob and Grace, which is suspicious. We need to lock in the Bob execution and discuss what to do if we survive to final 3.
🧠
Coordinate with Alice and Charlie to ensure Bob is nominated. Alice's warning about Frank being swayed is concerning - we need to solidify our voting bloc. Three of us (Alice ghost vote, Charlie, me) plus we need at least one more.
🧠
Checking in with Eve and Charlie after their recent whispers with Alice to coordinate the nomination. Need to make sure we're aligned on nominating Bob today as planned.
🧠
Frank's Night 2 NO changes everything. I need to challenge this new info with Frank and Bob to reconcile it with Eve's failed Virgin nomination and decide who to execute today. My ghost vote is crucial.
🧠
Heidi questions Bob's Virgin authenticity. I need to reassure her that even if Bob were Drunk, the core logic (N2 NO clearing Bob+Grace) stands independently, and Eve remains the top suspect due to both the Virgin test and her suspicious Monk claim.
🧠
I need to inform my teammates (Grace the Demon and Bob the fellow Minion) about the specific logic the good team is using to target Bob, and start coordinating a counter-argument.
🧠
Charlie is reaching out. I need to assess his allegiance. If he's good Soldier, we need his vote against Eve. If he's evil, I need to see what he's trying to steer us toward.
🧠
I need to keep Charlie on the same page while maintaining the 'confirmed good core' with Frank and Bob. I'm telling Charlie that Frank's 'NO' result is a perfect cover and we should use it to execute Eve.
🧠
Warn Eve that Charlie is talking to Bob and Grace - this could flip Charlie. We need all 3 good votes (Eve, Charlie, Frank) to execute Bob since I have no ghost vote left. Also, confirm the plan to approach Frank.
🧠
Alice warned me Frank is being whispered by Bob. I need to talk to Frank directly and remind him that my Virgin nomination on Bob failed, Alice's Empath read shows Bob evil, and his own Fortune Teller info flagged Grace. Bob must be executed today.
🧠
Waiting to observe the ongoing whispers. Bob must be the execution today per consensus. My info and multiple converging sources all point to Bob. I'll hold my ghost vote for the nomination.
🧠
I need to hear Eve's full defense before committing my ghost vote. She whispered with Alice and David - they might have uncovered something. I should also ask about the N1 death (Alice) if Eve claims she protected Frank.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to appear like I'm weigh-ing the options while subtly bringing up Frank's info, which I know is false because I poisoned him. This seeds doubt about the 'good' info and keeps the focus on the conflicting claims.
🧠
Eve is the most likely Demon. Frank's N2 NO clears me and Grace. Eve failed my Virgin test. Alice died N1 while Eve claims to have protected Frank. The evidence all points to Eve. I must nominate her now.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself immediately. The vote is in progress for MY execution. I need to counter Bob's false claims about Frank's FT read and remind everyone of Alice's Empath info before they vote.
🧠
To execute Eve (the Monk) to protect the evil team's momentum and eliminate a powerful good role.
🧠
Eve failed my Virgin test, her Monk claim contradicts N1 death, and Frank's NO clears me. Charlie already voted - we need 3 votes. My vote brings us to 2, and Frank or Grace can seal it. This likely wins the game.
🧠
I must speak to prevent Eve's execution. Bob's claim about Frank's NO is unverified. The consensus was to execute Bob today. I need to remind Frank and Grace not to vote for Eve and to stick with the plan.
🧠
Voting for Eve. N2 NO clears Bob and Grace. Eve's Monk claim contradicts Alice dying N1. Virgin test failed. She must be the Scarlet Woman turned Imp. This execution should win the game.
🧠
Vote is already at 3 for Eve, she's executed regardless. I'm saving my ghost vote for final day if game doesn't end. I want to state my reasoning publicly so the group knows my position.
🧠
I will join the vote to execute Eve to secure the majority and align myself with the current 'good' consensus led by Bob and Frank, while eliminating a protective role (Monk) and potentially framing her as the Demon.
🧠
Eve is being executed and this is likely game-losing. I need to publicly call out Frank for voting with Bob and remind everyone that this defies our plan. My Empath read says Bob and Grace are evil - Frank just sided with them. I want to make it clear for Charlie and any other good players that this vote reveals the evil team.
🧠
I'm being executed with 4 votes. I must make my final statement clear - Bob is the Demon who turned Frank against me. The evidence against Bob is overwhelming but the good team has been split.
🧠
The vote for Eve has reached the required threshold (4 votes), so she is effectively on the block and likely to be executed. As a Minion (Poisoner) who already voted, I should wait for the nomination phase to conclude to ensure the execution of a good player (Eve) goes through. Raising my hand was necessary to secure the majority. now I just need the phase to end.
🧠
The vote is already at 4 for Eve, securing execution. I should wait and let the process complete rather than add noise. If Eve is the Demon, game should end. If not, we learn from her death.
🧠
Eve is already dead with 4 votes. I must save my ghost vote for final 3 when it can be decisive. My speech reminds Charlie and Frank that they voted with evil and must correct course tomorrow by executing Bob.
🧠
The vote is at 4 and Eve will be executed. I need to confirm my Night 2 information publicly so the group knows Bob and Grace are cleared. This ensures if the game doesn't end, everyone knows to execute Charlie tomorrow.
🧠
Eve already has 4 votes, execution is certain. I'm saving my ghost vote. If the game doesn't end, I'll have leverage in final 3 to push for Bob or Grace. My vote matters more then.
🧠
I want to solidify the narrative that Eve is evil and Frank's information is the absolute truth, reinforcing the alliance with Frank and Bob to ensure Eve's execution goes through and I remain trusted.
🧠
Eve is already being executed with 4 votes. I need to plant the idea that Frank could have been poisoned by Grace on N2, which would explain his false NO reading. This keeps the door open for executing Bob tomorrow if the game doesn't end.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is guaranteed. I must use my final words to make the case that when the game continues, Bob must be executed. Frank's NO could be from Grace poisoning him.
🧠
Let the day end to secure Eve's execution.
🧠
Reinforce Frank's public confirmation and keep good team unified before execution. All evidence converges on Eve being the Demon.
🧠
Reinforce to the living players — especially Charlie — that if the game continues after Eve dies, they must execute Bob tomorrow. I'm saving my ghost vote for final 3.
🧠
Reinforce the logic that if game doesn't end tonight, Charlie is the Demon — not Bob. Counter the ghost narrative so alive players don't execute Bob tomorrow.
🧠
As confirmed good Slayer, I need to remind players that my shot on Bob is mechanical proof he's not Demon unless I was poisoned. If game doesn't end tonight, they must consider all possibilities, including Frank being poisoned by Grace.
🧠
Deflect suspicion from myself and Bob (the Scarlet Woman) by supporting Frank's theory that Charlie is the final fallback if Eve isn't the Demon, while reinforcing the idea that Bob and I are clear based on the 'NO' reading.
🧠
Eve will be executed. When the game doesn't end, the final three must execute Bob. I need to cement the logic now — Grace poisoning Frank explains his false NO — so Charlie and Frank are ready to act tomorrow.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the Fortune Teller and the only good player whose logic currently favors our team. However, Alice and David are correctly deducing that his 'NO' result might be due to poisoning. By poisoning him again tonight, I ensure that any new information he receives is false, further cementing his confusion and keeping him on our side against Bob or potentially framing me (which I can handle as long as Grace, the Demon, is safe).
📜
Storyteller
Charlie
You chose to poison Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank to remove the town's most credible source of logic and to create a final three situation. Frank's Night 2 'NO' on Bob and me is currently protecting us, but if he survives, his next check might expose one of us. By killing him, I leave the final decision to Bob, Charlie, and myself. Frank also just suggested Charlie would be the next target if the game continued, which helps shift the blame away from Bob and me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
It's final 3 and I must help Charlie, the only confirmed good player alive, figure out whether Bob or Grace is the Demon. My Empath reading confirms both are evil, so Charlie must execute the Demon. I'll talk through the evidence with him.
🧠
It's final 3. I need to coordinate with fellow dead players Alice and Frank. Frank might have a crucial Night 3 Fortune Teller read. Alice just whispered to Charlie — I need to know what was said and align our ghost votes for the execution.
🧠
Charlie is alive in final 3 and may not know my Librarian info. Telling him either Bob or Grace is the Drunk could be decisive for him to figure out who the Demon is. If Bob is the Drunk, his Virgin fail is explained and he could be good.
🧠
Final 3 is critical. I need to share my complete Fortune Teller info with the other ghosts and explain the two viable worlds: Charlie as Demon (if my info is clean) or Bob as Demon (if Grace poisoned me N2). Aligning ghost votes is essential.
🧠
I want to maintain my cover as a good player while subtly steering Alice toward suspecting Grace (my Demon) or Bob, depending on which way the wind blows. Since Frank is dead, I can pretend to trust his Night 1 'YES' info more now.
🧠
It's final 3. Charlie is alive and can nominate. I need to ensure Charlie knows the case against Bob. My ghost vote is crucial and I should coordinate with Charlie to execute Bob.
🧠
Final 3, must find the Demon. Charlie is the other possible Demon besides Grace. I need to hear his perspective and see if he's ready to execute Grace or trying to deflect.
🧠
Coordinate with my Minion, Charlie, to ensure we execute Bob today for an evil win.
🧠
Charlie is the swing vote in final 3. Both my neighbors (Bob and Grace) are evil per my N0 reading. I need to help Charlie see that Frank's N2 NO was poisoned, and walk through both worlds so he picks the right Demon to nominate. Frank dying right after his Grace read is highly suspicious.
🧠
Final 3 is here and ghosts hold 5 votes to the living's 3. We dead players must align. Alice and David are convinced Bob is Demon. Frank is unsure. I need to hear David's full reasoning and see if we can reach consensus.
🧠
Heidi asked me to restate my Librarian info and evaluate her World A theory. I need to confirm my info and engage with whether Grace-as-Poisoner/Bob-as-Drunk makes Charlie the Demon. This helps the ghost coalition decide who to vote for.
🧠
Charlie is alive and central to final 3 decision. He needs my Fortune Teller reads directly from me to weigh World A vs World B. I need to present both worlds honestly and let him decide, while noting that World A is mechanically cleaner.
🧠
To maintain the appearance of a confused good player while subtlely sowing doubt about Grace (the actual Demon) to see if Frank or others will bite and potentially provide a reason to execute Bob instead.
🧠
Final 3. Charlie is the swing vote. I need to remind him that the evidence against Bob is overwhelming. I'll also confirm I'll use my ghost vote to support his nomination.
🧠
Final 3. Need to hear Grace's explanation for the Chef inconsistency and her view on who the Demon is. Already spoke to Charlie, now need Grace's perspective to compare.
🧠
I need to convince Bob that Charlie is the Demon to ensure Bob's execution or a split vote, while maintaining my bluff. Pointing at Charlie (my Minion) makes me look like a desperate 'Drunk' trying to help the good team.
🧠
Charlie must execute the right player. He's leaning Grace-as-Demon, which I agree with. But I need to make sure he also considers Bob-as-Demon. The key tiebreaker is that Frank died after his N1 YES on Grace — classic Demon silencing. I'll reinforce Grace as Demon while acknowledging Bob as possible.
🧠
David raised the key question: in World B, who was the original Demon and how did Charlie become Demon? I need to press Frank and David on this. Also, Bob and Grace are now whispering — in World A this is evil coordination, in World B it's two goods comparing notes. I need to probe Frank's conviction and see if we can align our ghost votes.
🧠
Heidi and Frank both converge on Charlie as Demon. My Librarian info supports this: Bob as Drunk explains Virgin fail, Grace as Poisoner explains Slayer fail. I need to unite ghosts behind executing Charlie.
🧠
Heidi and David are both leaning Charlie-as-Demon. I need to affirm this and highlight the role distribution problem with World B — it requires two Minions which shouldn't exist. We three ghosts must unite our votes on Charlie.
🧠
I need to maintain my bluff as a good player to Alice, the ghost Empath, to ensure the good team's votes are split or directed towards the 'wrong' evil player (though in this case, Grace is the Demon, so I'm actually agreeing with the good team's suspicion to look credible, but I will ultimately try to manipulate the outcome or ensure Grace's safety if possible, or more likely, let Grace take the fall if it's the only way to look good—wait, if Grace dies, we lose unless I have a way to survive. Actually, as Poisoner, if the Demon dies, we lose. I must protect Grace. However, I need to look like I'm helping the good team to avoid suspicion myself. if I'm the only 'good' player left in their eyes, they rely on me to nominate.
🧠
Coordinate with Alice to ensure our message to Charlie is unified. All ghosts agree Bob is the Demon. We need to confirm Charlie will nominate Bob and that ghost votes are ready.
🧠
Final 3, need to hear Charlie's defense before nominations. I'll ask him directly about his role and why he's survived. His response will help me decide whom to nominate.
🧠
I need to coordinate with my Minion, Charlie, to ensure we are on the same page for the final execution. By telling him what I'm saying to Bob, we can avoid contradictory stories and successfully frame Bob.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3 with nomination phase open. I need to publicly state my conclusion and urge Bob and Grace (the living players) to nominate Charlie, and coordinate ghost votes.
🧠
Unite ghost votes on Charlie and encourage living players to nominate him. My Librarian info supports Bob or Grace being Drunk, making Charlie the most likely Demon candidate.
🧠
Final 3. Charlie must nominate Bob or we lose. Frank and David push Charlie-as-Demon based on Frank's possibly-poisoned NO. I must publicly present the mechanical proof of my Virgin nomination failure to convince Charlie and sway ghost votes.
🧠
Point out that Frank's 'two Minions' argument against World B is wrong — World B has Charlie as the sole Poisoner Minion. Both worlds are logically consistent with one Minion. I need to help the ghosts see the real evidence and vote correctly.
🧠
It's final 3. We must execute the Demon. My Empath says both Bob and Grace are evil. Heidi's Slayer shot proves Bob is not the Demon. Therefore Grace is the Demon. Charlie must nominate Grace now.
🧠
I know I'm the real Virgin because Eve (evil Minion) nominated me and didn't die. Librarian info makes Grace the Drunk. Frank's NO clears us both. Charlie must be Demon. I'll nominate Charlie now.
🧠
I am nominating Bob to secure an evil win. By using Eve's logic about the failed Virgin test, I am providing a 'mechanical' reason for the ghosts and Charlie to support the execution of the only remaining good player.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must convince ghosts not to vote for me. The Virgin test already proved Eve was evil - that was the trigger. Grace nominating me now doesn't trigger anything because the ability is spent. Charlie is the Demon, and executing me means evil wins.
🧠
I must explain why voting for Bob is wrong. The Minion math proves Charlie is the Demon. I'm saving my ghost vote for a Charlie nomination. If Bob is executed and isn't the Demon, good loses immediately.
🧠
Executing Bob almost certainly loses the game. Heidi's Slayer shot proves Bob is not the Demon. The only viable world is Charlie as Demon. I must convince ghosts not to vote for Bob and push for Charlie's nomination instead.
🧠
I am a dead Monk ghost with one vote. My Day 2 Virgin nomination of Bob is the single strongest piece of evidence I have personally verified. Bob claimed Virgin; I, a Townsfolk, nominated him and survived. He is lying. In final 3, a liar must be the Demon. I use my ghost vote now to execute Bob and win.
🧠
I must convince ghosts not to vote for Bob. My Slayer shot is hard mechanical proof Bob is not the Demon unless I was poisoned. The safer play is to execute Charlie. I'm saving my ghost vote for that.
🧠
Bob is on the block but he's the Minion, not the Demon. If we execute Bob, Grace (the Demon) kills Charlie tonight and evil wins. I must convince the ghosts not to vote for Bob and push for Grace instead. My ghost vote is already used so I can only speak.
🧠
I need to secure the execution of Bob to win the game. Charlie is my minion, so with my vote and his, we can reach the majority even if the ghosts refuse to vote. Eve (who was my minion but executed) has already raised her hand, which helps the optics, but I must follow through to ensure the 2-vote requirement is met.
🧠
I am voting for Bob to secure his execution and end the game, as Grace (the Demon) and I only need one more vote to reach the majority of 2.
🧠
I'm about to be executed with Grace and Charlie voting against me. This final speech must convince ghosts that Charlie is Demon — or at minimum, that executing me loses the game for good. I need to highlight the Slayer shot and FT NO as mechanical proof.
🧠
Bob has 3 votes already and will be executed. If he's good (World A), we lose. I must make the case that World A is correct and Bob shouldn't be executed, even though it's likely too late. The core logic: only 1 Minion slot exists, and Scarlet Woman is already confirmed by game-continuing-after-Alice-died.
🧠
Bob's execution is guaranteed with 2 alive votes. In all worlds where Bob is not Demon (proven by Heidi's Slayer shot), executing Bob means evil wins. I must make this clear for the record and save my ghost vote.
🧠
The vote is decided - Grace and Charlie both voted, plus my ghost vote. That's 3 votes. Bob will be executed. I want to reinforce that this is the right call based on mechanical proof: my Virgin nomination of Bob failed.
🧠
Bob's execution is nearly certain with 3 votes. My Slayer shot mechanically proves Bob is not the Demon. I must warn ghosts and make clear why I'm saving my ghost vote — though it may already be too late.
🧠
The vote is done — Bob is executed. I must make clear that if Grace is the Demon (as my Empath read and Slayer shot suggest), this execution loses us the game. Charlie needs to understand what just happened.
🧠
Wait for the vote to conclude and the game to end in our favor.
🧠
The current vote on Bob has 3 votes (Grace, Charlie, Eve) which is a majority of living players (3/3), although the rules for execution require a majority of all living players which is 2. Actually, let's re-count: Alive players are Bob, Charlie, Grace. Total 3. Majority is 2. Bob is on the block with 3 votes. He will be executed unless a higher vote count is reached or someone lowers their hand. As a Poisoner, my goal is to let the execution go through and then poison the remaining good player tonight to secure the win with Grace.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I must make one final plea to Charlie to nominate Grace, and to the ghosts who saved votes (Heidi, Frank, David, Alice) to vote for Grace. If Grace gets nominated and receives enough votes, we can still win.
🧠
Charlie must nominate Grace now. If Bob dies, we lose in both scenarios where Charlie or Grace is Demon. Charlie is the only one who can still nominate. If he nominates Grace and ghosts vote, we have a chance. I need to make the urgency clear.
🧠
Bob is almost certainly not the Demon (Slayer proof). Executing him guarantees evil victory. Charlie must nominate Grace to give ghosts a choice between the real Demon candidates. I'm urging action before nominations close.
🧠
I already voted for Bob but now realize Heidi's Slayer shot is mechanical proof Bob isn't the Demon. If Alice is right about both being evil, Grace is the Demon. Charlie must nominate Grace to give good a chance. My ghost vote is spent but I can still urge Charlie.
🧠
Urge Charlie to nominate Grace. I have my ghost vote and will use it on Grace. This is the only way good can win — force a vote between Grace and Bob.
🧠
Charlie hasn't nominated yet. I must urge him to nominate Grace. If Bob is executed, Grace kills Charlie tonight and evil wins. My Empath read plus Heidi's Slayer shot provide mechanical proof Grace is the Demon.
🧠
To prevent my Minion, Charlie, from being swayed by the ghosts' logic and to ensure Bob's execution by discouraging a nomination on myself.
🧠
I need to let the nomination clock run out without nominating my Demon, Grace. Bob is currently on the block with 3 votes, which is enough to execute him and end the day.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil