Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Butler) David (Undertaker) Eve (Librarian) Frank (Investigator) Grace (Poisoner) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good834,86337,784$0.2654
Evil323,07020,679$0.0750

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Saint, Virgin, Drunk
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank to impair neighbor info reads (e.g., Empath), delaying town suspicion on me/Alice. Early poison maximizes day 1 disruption for evil win.
📜
Storyteller
Grace
You chose to poison Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Charlie or Alice is the Butler.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Grace or Alice is the Spy.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to pick a master for my Butler ability. Alice is a neighbor, which makes it easier to coordinate voting if we are both alive and active. I will start by observing her behavior.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to start gathering information and testing Alice's reaction to my Investigator claim. This will help me determine if she is the Spy or if Grace is.
🧠
Coordinate secretly with Demon on Day 1 to unify bluffs, protect Alice, sow chaos by targeting poisoned Frank later. Builds evil synergy before nominations.
🧠
I want to start building trust with my neighbors to gather information and coordinate protection.
🧠
I need to start gathering information and building trust. Since I chose Alice as my master, I should start by talking to her to see if she's trustworthy.
🧠
I need to verify my Librarian information. By asking Charlie about his role, I can see if he claims Butler or something else, which helps narrow down the Outsider count and potential evil players.
🧠
Establish contact with my neighbor to share information and build trust early in the game.
🧠
I want to share my Chef information with my neighbor Charlie to build trust and start gathering information.
🧠
Coordinate with Grace to align bluffs (Empath), confirm kill targets (Frank first as threat), support her claim to solidify evil team before public claims disrupt.
🧠
I have shared my Librarian information with Charlie to see if they claim Butler or something else. I need to wait for their response and observe how Alice and Charlie interact to determine if one of them is the Butler or if I'm dealing with a bluff.
🧠
Coordinate kill on Frank with Grace, refine Empath bluff to guilt Heidi (my neighbor), frame active whisperers like Charlie. Builds our deception, targets threats.
🧠
I am waiting to see if Charlie responds to my whisper or if any other information emerges during the day. As an Undertaker, I need to wait for an execution to occur before my ability provides any information.
🧠
Confirm my role to the Librarian to build trust and coordinate.
🧠
I need to gather information from Grace to compare with Alice's response and determine who is more likely to be the Spy.
🧠
Respond to Frank's whisper to deflect suspicion pre-poison reveal. Deny Spy, question his info (poisoned), pivot to Alice's Empath claim soon. Buys time, sows doubt on Frank to enable his execution.
🧠
I am reaching out to my other neighbor to establish trust and gather information, as per my strategy to form secret alliances.
🧠
I am sharing my Chef information with my neighbor to build trust and gather information.
🧠
I am confirming my role to the Chef (Bob) to build trust and coordinate, as he has provided useful information.
🧠
I need to challenge Grace's claim because Empaths don't get info on N0, and she's trying to discredit my Investigator info by claiming I'm poisoned. I need to expose the inconsistency.
🧠
I want to gather more information from Charlie about his Butler ability and what the Librarian (Eve) has found, while maintaining a cooperative relationship.
🧠
Coordinate with Demon Alice on public claims & targets before nomination tick. Confirm Frank kill, reinforce bluffs to sow chaos & protect team. Deflect Frank's counter publicly next.
🧠
I am waiting to see if Alice or Grace respond to my initial outreach. I want to establish trust with my neighbors before revealing my role as Monk.
🧠
I am reaching out to my neighbor to establish communication and gather information, as per my strategy to form alliances.
🧠
Claim Empath publicly soon via group whisper to sow our bluff, frame Heidi, build trust before nomination. Coordinate Grace to back, progress to nom Frank/Heidi. Hide Demon.
🧠
I want to build trust with my neighbor David by sharing my confirmed information and asking for his role to narrow down the suspects.
🧠
I am building trust with my neighbor David by sharing my confirmed information about Charlie (the Butler) and asking for his observations to identify potential threats.
🧠
I need to verify Alice's role and expose the contradiction between her and Grace's claims. If they are both claiming Empath, one or both are lying, which makes them prime suspects for the Spy/Minion.
🧠
Reinforce Alice's Empath bluff publicly soon, but whisper confirm nom target (Heidi) & kill Frank. Stay aligned, deflect suspicion to Heidi/Charlie, progress to nomination phase safely.
🧠
I am the Monk, so I need to observe the social dynamics and see who is being active or suspicious before I decide who to protect tonight. I'll wait to see if anyone reveals useful information or if a pattern emerges.
🧠
Coordinate final Empath bluff details with Grace, confirm Heidi nom/Frank kill. Public claim next tick to establish narrative before Frank pushes, framing Heidi as evil to direct noms/execs away from us.
🧠
I am establishing trust with Eve by sharing my role and acknowledging her information. This helps build a core group of good players.
🧠
I am responding to Bob's inquiry to build trust and share information. I am confirming my role and my master (Alice) while acknowledging the Chef's info.
🧠
I want to maintain my alliance with Charlie and gather his perspective on the suspicious whispering group.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Claim Empath per plan, back Alice's read, frame Heidi evil to nom/execute her. Poisons Frank's credibility, sows chaos, protects Demon Alice early Day 1.
🧠
Back Grace's Empath claim hard publicly to frame Heidi (good neighbor), deflect Frank's Invest as poison lie. Coordinate bluffs, push nom Heidi first to eliminate threat or waste town exec. Helps Imp survive by pitting town vs town.
🧠
Defend myself against the accusation and sow doubt about the Empaths' claims.
🧠
I need to clarify the seating arrangement and challenge the Empath claims, as two Empaths claiming the same neighbor is suspicious and potentially contradictory.
🧠
I need to challenge the suspicious claims of Grace and Alice. Since I have information that one of them is the Spy, and their behavior is highly erratic and contradictory to game rules (N0 Empath info), I will nominate Grace to force a defense.
🧠
I need to clarify the rules regarding Empaths to keep the town informed and challenge Frank's claim while also questioning the two Empaths' consistency. This helps me evaluate who is lying.
🧠
I want to share my confirmed information (Charlie is the Butler) to establish trust and caution the group against a hasty execution based on potentially conflicting Empath claims.
🧠
I need to point out the mechanical impossibility of the Empath claims to protect the town from a potential mis-execution and expose the liars.
🧠
Nom Heidi to execute first: reinforces our Empath frame, tests Virgin on Grace if town nom backfires, sows chaos. Protects team, targets framer. If executed wrong, we kill Frank N1.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to clarify my Butler restriction while observing the vote. I am following Alice, so I must mirror her voting behavior. I'm waiting to see if Alice votes for Heidi.
🧠
I need to observe the voting process and see if Alice votes for her own nomination, which will force Charlie to vote. I also need to see if others vote for Heidi. My Chef info (0 evil pairs) contradicts the Empath claims, so I am very skeptical of Alice and Grace.
🧠
I need to vote against the nomination of Heidi because the claims made by Alice and Grace are highly suspicious and contradictory to the game rules (Empaths don't get N0 info). I suspect they are the evil team trying to misdirect the town.
🧠
I need to point out the mechanical impossibility of the Empath claims to prevent a bad execution. Empaths get info on N1, not N0. This exposes Grace and Alice as likely evil.
🧠
I am currently nominated and voting is in progress. I need to see if I get enough votes to be executed. I have already defended myself by claiming Monk and pointing out the mechanical impossibility of N0 Empath info. I will wait to see the outcome of the vote.
🧠
Vote Heidi to execute her (likely good Monk/Butler), thin good players to 5 alive post-N1 kill. Ties ok (no exec), protects Demon Alice. Disrupt town logic on N0 Empath.
🧠
Raise hand to vote Heidi: Secure execution as mutual evil neighbor per bluffs, eliminate threat/protector claim, sow chaos on town claims (Chef/Empath conflict), progress to N1 where I kill Frank.
🧠
I am the Undertaker. I need to see who dies today to get information for tonight. Heidi is the current nomination and there is significant suspicion on her. Voting for her helps move the game forward and provides me with a death to investigate.
🧠
I need to clarify the mechanical impossibility of the Empath claims and push for more information from Frank before a potentially bad execution.
🧠
I need to signal my role (Undertaker) to the town so they know I will have information tomorrow if Heidi is executed. I also want to express my skepticism about the Empath claims to align with the other logical players.
🧠
Lower hand to prevent Heidi execution (likely good), stall day1 chop, let town fracture on Empath lies. Protects Demon, sets up N1 Frank poison kill.
🧠
Defend myself against the false accusations and point out the mechanical impossibility of the Empath claims to sway the voters.
🧠
Lower to prevent execution (4->3 votes), save Grace's rep by mirroring her retract, Heidi survives to N1 where I kill Frank (info threat), preserve my trust.
🧠
I need to clarify my position as the Butler and align with the group's consensus to avoid a bad execution based on suspicious claims.
🧠
I need to observe the situation. The nomination for Heidi is failing because the nominators (Alice and Grace) lowered their hands, and the consensus is shifting against them due to the mechanical impossibility of their claims. I should stay quiet and let the day end.
🧠
To clarify my role and provide my Investigator information to the group, while also warning them against the suspicious behavior of Alice and Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
I want to steer the town away from Heidi and towards the suspicious Empath claimants (Alice/Grace) who have been caught in a mechanical lie. I am the Undertaker, so I need to see who dies to confirm roles.
🧠
Reiterate my role as Monk and point out the suspicious behavior of Alice and Grace to build trust and focus the town's attention on the likely evil players.
🧠
Heidi nom failed, heat on us. Town thinks us evil. Claim Drunk to explain 'bad' info, sow doubt on others' claims. Nom Frank (Invest threat, plan to kill tonight) to progress, force town waste exec on good/redirect heat.
🧠
I need to address Alice's pivot to the Drunk claim and her attempt to nominate me, while reinforcing the suspicion on her and Grace.
🧠
I need to keep the pressure on Alice and Grace while validating Frank's information. Alice's claim of being the Drunk is a common evil tactic when caught in a lie. I want to see if anyone else is suspicious of them.
🧠
I need to keep the pressure on Alice and Grace, who have been caught in a mechanical lie (N0 Empath info). Alice's pivot to claiming Drunk is suspicious and needs to be highlighted to the group.
🧠
I want to point out the logical inconsistency in Alice's claim to help the town realize she is likely lying.
🧠
Nom Frank as poisoned unreliable Invest pushing me. Demon Alice safe, Frank likely Spy bluff or good to poison/kill. Heidi already nommed, disrupts town logic on us.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am observing the voting process. Frank is currently nominated by Grace. I need to see if the town votes for him before I commit my vote or take further action. I am suspicious of Grace's nomination of Frank, especially given the previous discussion.
🧠
Defend against Grace's nomination by pointing out the logical inconsistency in her accusation and reinforcing my role as the Investigator.
🧠
I need to observe the voting process for Frank. Grace has nominated him, and the town is divided. I have information that Charlie is the Butler, which is solid. I should wait to see if Frank gets executed before committing to a side, as Grace and Alice are highly suspicious.
🧠
I am the Monk and I need to protect the town's interests. Frank is the Investigator who identified a potential Spy. Grace is trying to execute him. I should not vote for Frank, as he is likely telling the truth. I will wait to see how the vote plays out.
🧠
I am the Chef and I know there are 0 pairs of evil players. This is very strong information. I need to see how the vote on Frank goes before committing my vote. If Frank is executed, I will have more info. I am currently observing.
🧠
Raise hand to vote yes on Frank. Supports Grace's nom as evil team, tests Frank's suspicious Invest claim that frames us perfectly like Spy ability, progresses execution to remove potential good info role.
🧠
I am the Butler and my master is Alice. Alice is voting for Frank, so I must vote for Frank if I want to vote. I am suspicious of Alice's Drunk claim, but I must follow my Butler ability. I will raise my hand to vote for Frank.
🧠
Raise to execute Frank: He's poisoned threat pushing Demon Alice. Vote passes if David/Heidi/Bob join (likely vs Spy claim). Helps Demon survive by thinning town.
🧠
I am currently being nominated by Grace. I need to survive this vote to continue helping the town. I have already spoken and defended myself, and the town seems to be siding with me against the suspicious Alice/Grace duo. I will wait to see the outcome of the vote.
🧠
I am the Butler and my master is Alice. Alice is voting for Frank, so I am allowed to vote for Frank. However, I am suspicious of Alice's behavior (claiming Drunk after an impossible Empath claim). I will wait to see if more people vote for Frank before deciding.
🧠
I am the Undertaker and I need to see who dies today to get information. I don't have enough information to vote for Frank yet, and I want to see how the voting plays out. I will wait to see if Frank gets executed.
🧠
I am the Chef and I know there are 0 pairs of evil players. This is very strong information. I need to observe the voting on Frank and see how the players react. I don't want to vote for Frank yet because his Investigator claim is plausible, and Grace's nomination seems like a desperate move.
🧠
Lower to likely fail Frank exec (only 2 votes), save Demon Alice, confuse town on our split, force good infight.
🧠
I am the Monk and I need to stay alive to protect the town. Frank is being accused by Grace, but Frank's Investigator claim is consistent with the town's suspicion of Alice and Grace. I will wait to see how the voting plays out and not vote for Frank.
🧠
I want to highlight Grace's suspicious behavior of nominating and then lowering her hand, which undermines her credibility and keeps the pressure on her and Alice.
🧠
Lower hand to mimic good hesitation like Grace did, pretend 'undecided' townie. Avoid solidifying Grace alliance, let town suspect her more while my Drunk story holds. Disrupt good logic on us both.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
I want to point out the inconsistencies in Alice and Grace's claims to the rest of the town to build consensus against them.
🧠
To push the town to focus on the suspicious players (Alice and Grace) and support Frank's claim.
🧠
I need to keep the pressure on Alice and Grace, who are clearly the evil team, and remind everyone of my Investigator information.
🧠
I am nominating Alice because her claims are contradictory and she is a primary suspect. By nominating her, I am pushing the town to take action against a likely evil player.
🧠
Support the nomination of Alice to progress the game and pressure the suspicious players.
🧠
I am supporting the nomination of Alice to help the town execute a suspicious player.
🧠
Sow chaos by countering town narrative, reaffirm Frank Spy lie due to poison, rally Heidi/pressure town to doubt Frank before they nom us. Disrupt good logic chain.
🧠
Day1 nom phase, no one on block. Speak to support Grace subtly, attack Eve Lib claim as Baron setup, reinforce Frank Spy to sow chaos & get good exe. Fake Drunk confusion to hide.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve: Her Lib claim on Charlie Butler suggests info role; poisoning disrupts D2 claims/logic, town already suspects us so target their credible voices to confuse/break chains.
📜
Storyteller
Grace
You chose to poison Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the most credible source of information (Investigator) and is being targeted by the suspicious players (Alice and Grace). Protecting him ensures he survives to provide more info.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing Frank: his Spy claim on Grace/Alice is highest threat, directly targets Minion and Demon. Protects team survival by eliminating key accuser.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Alice
You attacked Frank, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Eve as my master for tomorrow. She has been helpful and logical, and I trust her more than Alice or Grace, who have been acting suspiciously.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to coordinate with the Investigator to narrow down the evil players based on my Chef info and his suspicion.
🧠
Coordinate with Bob (Chef) to narrow down the suspects. Since he has 0 evil pairs, it supports the idea that the Spy is the only evil player among the suspects, or that the Demon is isolated. Alice's claim is a strong indicator of her being evil.
🧠
Coordinate with minion Grace: reinforce bluffs (me Drunk Empath, her Spy), sow chaos on Frank Invest/Spy, plan noms to protect Imp until 2 left. Evil team unity.
🧠
Confirm Alice Demon intel privately, align stories (Frank Spy via poison), plan noms (Frank now, Bob next) to sow chaos, protect Alice, dismantle town logic on Frank's claim.
🧠
I need to coordinate with my master (Eve) to ensure my Butler ability doesn't hinder the town's voting process, while also gathering her perspective on the current suspects to help identify the Demon.
🧠
I want to coordinate with Frank, who I protected, to verify his information and align on a target for the upcoming nomination phase.
🧠
I need to gather more information before acting. Since no one was executed yesterday, I have no information from my ability yet. I should observe the current discussions and see if anyone is nominated today to get my first piece of information tonight.
🧠
I need to coordinate with a confirmed player (Charlie) to build a consensus against the suspicious players (Alice/Grace) while keeping my Librarian info in mind.
🧠
Coordinate with the Investigator to nominate Alice, who is a strong suspect for being a Minion (Spy).
🧠
Publicly push nom Frank Spy via Alice sync, reinforce poison logic to town. Stay aligned, sow doubt on Frank/Bob. Advance to Nomination tick, protect Demon Alice.
🧠
Reinforce the alliance with the confirmed Butler and align on the strategy to target the suspicious players (Alice/Grace) based on Frank's information.
🧠
Coordinate with Heidi to secure a nomination for Alice, who is highly suspicious due to her impossible Drunk claim.
🧠
I want to coordinate with my master, Eve, to decide on a target for nomination, as I am restricted by my Butler ability. I'm also building trust with her.
🧠
Coordinate with Frank to execute Alice, who is a prime suspect. Supporting his nomination helps build trust and progress the game.
🧠
I need to probe Frank's information and see if he's consistent or if he's trying to manipulate the group. Alice's claim of being the Drunk is suspicious and might be a cover.
🧠
Sync Grace on public plan: I publicly push Frank Spy+poisoned logic, demand nom him. She backs as Saint. Expose Eve poisoned. If nom fails, Bob tomorrow. Keeps us aligned, sows chaos vs town logic, protects Demon.
🧠
To coordinate with a confirmed good player (Butler) to delay nomination until more information is gathered, avoiding a premature execution.
🧠
I am coordinating with David to build consensus for nominating Alice, who is clearly lying about being the Drunk.
🧠
Coordinate with the Investigator to execute a suspicious player.
🧠
Coordinate with Frank to execute Alice, who is a prime suspect for being the Spy.
🧠
Publicly execute plan: hard-push Frank as Spy (poisoned Invest unreliable), demand nom now. Coordinate Grace Saint bluff. Builds town suspicion on Frank, protects Demon, progresses to nom phase for our control.
🧠
Execute coordinated public plan privately first: confirm poison Bob N2, lock Saint bluff/Virgin if nom'd. Ensures tight evil sync before public tick pushes Frank nom, maximizes chaos/execution chance on good.
🧠
I am confirming my strategy with my master, Eve, to wait and observe Alice and Grace before taking any action, as per her suggestion. This maintains my Butler role constraint while building trust.
🧠
I want to support Frank's plan to nominate Alice, as her claim is logically inconsistent with the Drunk role. This helps us narrow down the suspects.
🧠
I am waiting to see if Alice or Grace make a mistake or if more information comes to light before committing to a nomination. Charlie is following my lead, so I have a reliable vote.
🧠
Publicly execute synced plan: hard-push Frank Spy via poison logic, demand nom NOW. Grace backs as Saint. Disrupts town logic chain on Invest, sows chaos, prioritizes mechanical threat Frank for nom/execution.
🧠
Final sync with Demon Alice before her public Frank Spy poison push. Confirm plan, Saint bluff ready, poison Bob N2 locked. Ensures tight coordination to nom/execute Frank, dismantle town logic.
🧠
I am waiting for Frank to nominate Alice as discussed. I have already coordinated with him and am ready to support the nomination to help the good team.
🧠
Confirming my plan to nominate Alice with David to ensure we have the votes to execute her.
🧠
I am currently observing the suspicious behavior of Alice and Grace. Since I am the Butler and my voting is restricted by Eve's actions, I need to wait and see if Eve decides to nominate one of them. I will continue to gather information and stay alert.
🧠
I am waiting for Frank to nominate Alice as he planned. I have already expressed my support for this move to him, and I want to see how the group reacts to the nomination. As the Undertaker, I need to see who gets executed to gain information.
🧠
I am coordinating with Frank to execute Alice, who is a primary suspect due to her suspicious behavior and impossible role claim. This aligns with my goal of finding and executing the Demon/Minion.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Public Saint bluff + poison logic on Frank forces nom/execution, exposes Spy lie, sows chaos, protects Alice. Aligns w sis plan, town eats unreliable Invest, advances evil win.
🧠
Nom Frank as Spy w/ poison logic per sync w/ Grace. Public backup her Saint claim, force execution of threat. Progresses evil win by eliminating info role, sows chaos on town logic. Tight game, must act now.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to clarify my position as the Butler and signal to Eve that I am waiting for her lead, while also expressing caution about the chaotic claims from Alice and Grace.
🧠
I need to defend Frank and cast doubt on Grace and Alice's claims, as they are clearly trying to manipulate the town. My Chef info is solid, and their claims are contradictory.
🧠
Raise to execute Frank Spy minion, reduce players, sow chaos with poison logic. Grace Saint backs, protects Demon survival to endgame.
🧠
I need to signal that I do not support the nomination of Frank, as I believe Alice and Grace are the ones lying and trying to deflect. I am supporting Frank's investigation.
🧠
Raise hand to vote Frank. Alice already voting (2/4). Push for 4 votes to execute Spy bluff, expose poison lie. Fails? Night poison Bob kills Chef logic tomorrow. Protects Demon Alice.
🧠
Defend against the nomination by pointing out the logical inconsistency in Grace's claim of being a Saint while aggressively pushing for an execution.
🧠
I need to point out the logical inconsistencies in Grace and Alice's claims to the group to prevent Frank from being executed. Grace's claim of being a Saint while pushing for an execution is a major red flag.
🧠
I need to point out the logical inconsistency in Grace's claim to be the Saint while pushing for an execution, which helps the good team by casting doubt on her. I also want to reaffirm my support for Frank to keep the town focused.
🧠
I am observing the voting process. Frank is currently nominated, and I have already stated I will not vote for him. I need to see if anyone else votes for him to identify potential evil players. I will wait to see the outcome of this vote.
🧠
To publicly discredit Grace and Alice's contradictory and suspicious claims, reinforcing the decision not to vote for Frank.
🧠
Defend against the nomination by highlighting the logical inconsistencies in the accusers' claims (Saint pushing for execution, Drunk knowing they are Drunk).
🧠
Defend Saint bluff vs pushback (Saint pushes Demon only), reinforce poison logic guilts Frank Spy (unreliable Invest), rally votes to execute him & break town chain. Chaos wins if no exec.
🧠
Double down on poison logic to secure 4 votes on Frank, remove Invest threat. Defend bluffs, attack Chef contradiction, flip town to execute evil pawn & progress win.
🧠
I am observing the nomination of Frank. Since Frank is the Investigator and has identified Alice or Grace as the Spy, and both Alice and Grace are acting suspiciously and making contradictory claims, I should not vote for Frank. I will wait to see how the vote plays out.
🧠
I need to clarify my position as the Butler and explain why I am not voting yet, while also signaling that I am observing the suspicious behavior of Alice and Grace.
🧠
To publicly challenge the suspicious claims of Grace and Alice and reinforce support for Frank, the Investigator, while maintaining my cover as the Undertaker.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
I need to shift the focus from my own defense to attacking the most suspicious players, Grace and Alice. Since I am the Investigator and my info points to one of them being the Spy, and their behavior is highly erratic and contradictory, nominating Grace is the logical next step.
🧠
I want to support Frank's nomination of Grace while maintaining my Butler constraint and questioning Grace's suspicious behavior.
🧠
To publicly challenge Grace's suspicious behavior and support Frank's nomination, reinforcing the logic that a Saint would not act this way.
🧠
I am supporting Frank's nomination of Grace because her behavior as a 'Saint' is highly suspicious and contradicts the role's primary goal of avoiding execution. This helps the good team by focusing on a likely evil player.
🧠
I am supporting the nomination of Grace because her behavior is inconsistent with her claim of being the Saint, and she is actively trying to manipulate the town. Supporting Frank's nomination helps focus the town on a suspicious player.
🧠
I am supporting the nomination of Grace because her behavior as a 'Saint' is highly suspicious and contradicts the role's primary goal of avoiding execution. This aligns with the group's consensus that Grace and Alice are likely evil.
🧠
Grace Saint bluff collapsing, switch to coordinated Virgin bluff. Defend Grace as true Saint/Virgin, trigger Virgin mechanic on Frank's Townsfolk-nom to execute him mechanically & flip game to evil.
🧠
Nom Bob as lying Chef (claimed 0 evil pairs but ignores us) disrupts town logic chain on Frank's info, protects Demon Alice/me from exec, sows chaos while Eve poisons tomorrow.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Butler bound to Eve. I need to see if Eve votes for Bob before I can decide whether to vote. Grace's nomination of Bob is a desperate attempt to deflect from her own nomination. I will wait to see how the town reacts to this new nomination.
🧠
Raising for Bob tests his lying Chef claim mechanically (0 ignores our evil pair). Succeeds: execute Bob, remove town anchor, sow chaos. Fails: disrupts, progresses to night where I poison.
🧠
I am the Chef and I know my information is correct. Grace is clearly lying and trying to deflect from her own suspicious behavior by accusing me. I will not vote for myself.
🧠
Raise for Grace's Bob nom to push execution of Chef threat, sow chaos killing town info while Grace bait draws heat. Fails? Grace nom'd next, we control narrative.
🧠
I need to vote against Bob's nomination because he is a confirmed good player (Chef with 0 evil pairs) and Grace/Alice are clearly the evil team trying to misdirect the town. Voting for Bob would be a mistake.
🧠
I am voting for Bob because he is being nominated by Grace, who is acting extremely suspiciously and likely trying to deflect attention from herself and Alice. Voting for Bob helps move the game forward and test the claims made by the players involved.
🧠
I need to solidify the town's resolve to execute Grace, who is clearly acting against the good team's interests. I am reinforcing the suspicion on Grace and Alice while dismissing their attempts to deflect onto Bob and Frank.
🧠
I need to express my support for executing Grace to help the town reach a decision, as her behavior is highly suspicious and inconsistent with the Saint role.
🧠
I need to keep the pressure on Grace and remind the town why she is the primary suspect, especially after her desperate attempt to nominate Bob.
🧠
Lower hand on Bob nom (our poison play) to appear town-like, bait town into executing Grace Saint bluff instead. Demon safe either way, Grace dead still talks/disrupts.
🧠
I need to defend myself against Grace's accusation and keep the town focused on executing her, as she is the most suspicious player. My Chef info (0 evil pairs) is consistent with the game state.
🧠
Lower hand on Grace's Bob nom (we have 5/7 votes). Use last tick to speak, reinforce Grace Saint/Virgin/Drunk, attack Bob Chef lie, flip votes to execute Bob & save Grace.
🧠
I am waiting for the current nomination process to conclude. Grace was nominated by Frank, and I have already expressed my support for executing her. I need to see if the vote passes.
🧠
I am expressing my support for the execution of Grace, as she and Alice have been acting suspiciously and their claims are contradictory. This aligns with the goal of removing potential threats to the good team.
🧠
I need to solidify the town's consensus on executing Grace, who is highly suspicious and acting against the interests of the good team. I am reinforcing the logic that her behavior is inconsistent with the Saint role.
🧠
I need to clarify my voting position based on my Butler ability. Since I am bound to Eve, I need to know her vote to decide mine. I also want to signal my alignment by questioning Grace's behavior.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
I need to maintain pressure on Grace and Alice, who are clearly the evil pair, while reinforcing my own credibility as the Chef. I am supporting Frank's nomination of Grace to ensure we execute a threat.
🧠
I am reinforcing my nomination of Grace and calling for the town to execute her, as she and Alice are clearly the primary threats.
🧠
I want to push for Grace's execution because her behavior is highly suspicious and contradicts her claim of being the Saint. Supporting Frank's nomination helps consolidate the town's vote.
🧠
I want to reinforce the town's consensus to execute Grace, as she is highly suspicious and her behavior contradicts her claim of being the Saint.
🧠
Frank's Grace nom has 4-5 votes; speak to nom David (not yet nom'd) to potentially trigger new vote, distract from my exec, buy time/protect Demon Alice. Chaos favors evil.
🧠
Defend Grace Minion publicly as Saint/Virgin while pushing David nom to burn town noms (Bob/Frank/Grace used), sow chaos, protect Imp to 2-player win. No self-nom risk.
🧠
I need to confirm Eve's vote to fulfill my Butler ability while also signaling my alignment and suspicion of Grace.
🧠
I need to solidify the town's resolve to execute Grace, who is clearly evil, and ensure Charlie follows my lead to secure the necessary votes.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David: He's aggressively pushing my exec D2, syncs with Frank evil coord. Poison impairs him D3 when Grace likely executed; disrupts town post-death while I ghost. Protects Alice, sows chaos.
📜
Storyteller
Grace
You chose to poison David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Frank again because he is a confirmed Townsfolk (Investigator) who is actively leading the town's investigation and is a high-priority target for the Demon.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank: He's Investigator guilting Grace/Alice as Spy, driving town logic against us. Removing him disrupts info chain, saves Grace/me. Failed N1 kill on him - retry as top threat.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Alice
You attacked Frank, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to continue following Eve's lead as she is the most reliable player I've identified so far. By choosing her as my master, I ensure my vote is aligned with her logic, which has been consistent and focused on the suspicious behavior of Alice and Grace.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with the trusted group to decide on a nomination target to break the deadlock and finally get some information as the Undertaker.
🧠
I want to coordinate with the players David is whispering to, as they seem to be the core of the town's investigation. I'm confirming my protection of Frank to build trust and push for an execution of Alice or Grace.
🧠
Coordinate with the trusted group to execute Grace, who is one of the two players I identified as a Minion (Spy).
🧠
Coordinate with the trusted group to nominate and execute Grace, who is highly suspicious.
🧠
I need to observe the ongoing discussions between David, Frank, Bob, and Eve. They seem to be forming a core group. I will wait to see if they share any information or if I can join the conversation to gauge their alignment.
🧠
To align with the group and push for the execution of a suspicious player (Grace) to break the deadlock.
🧠
Coordinate Grace urgently before nom phase. Share whisper intel, align bluffs (me Virgin, her Saint), plan nom Bob to break Chef 0 logic & good group.
🧠
Coordinate w/ Demon Alice on Bob nom using Chef lie. Claim Saint to protect her Virgin, confuse town group-chat pileon. Progress to Nomination tick, sow chaos vs Bob.
🧠
To solidify the plan to nominate Grace and move the game forward by executing a suspicious player.
🧠
To confirm the plan to nominate Grace and move the game forward by executing a suspicious player.
🧠
Publicly nom Bob as lying Chef (claims 0 evil pairs, ignores us). Reinforce Alice Virgin claim backing N0 drunk Empath fail. Call out sus group-chat vs us. Progress to Nomination tick, dismantle town logic on us evil.
🧠
To solidify the consensus on nominating Grace, who is highly suspected of being the Spy (Minion).
🧠
To coordinate the execution of Grace, who is highly suspicious, with the trusted group of players.
🧠
Confirm Grace Saint/Virgin bluffs pub logic to town via whisper. Coordinate nom Bob as lying Chef (0 pairs ignores us evil pair). Explains my N0 drunk Empath fail. Spread vs group chat pile-on. Disrupt good logic, push exec threat.
🧠
To confirm my support for the group's plan to nominate Grace, as she is the primary suspect and we need to move the game forward.
🧠
I need to coordinate with my master, Eve, to see if she has any leads or a plan for today's nominations, as I am restricted by my Butler ability.
🧠
I am waiting for Frank to nominate Grace as agreed upon by the group. I have already expressed my support and am ready to vote.
🧠
To confirm my support for the group's plan to nominate Grace, as we have reached a consensus to execute her to gain information.
🧠
I am waiting for Frank to nominate Grace as agreed upon by the group. I have already expressed my support and readiness to vote.
🧠
I am waiting for Eve's response to my whisper to coordinate our voting strategy for the day, as I am restricted by my Butler ability.
🧠
I am initiating the nomination of Grace as agreed upon by the group to move the game forward and test my Investigator information.
🧠
Pub defense incoming next tick. Whisper Alice final coord before nom tick: confirm bluffs, spread pub story, plan N3 poison (Frank?). Protects Demon Alice, sows chaos vs Bob/Chef lie.
🧠
To coordinate with Charlie, who has confirmed he is the Butler and is following me, to ensure he votes for Grace.
🧠
Pub story via whisper to Grace first for coord, then she/Grace can pub. Spread: Grace Saint/me Virgin, sus group chats, Bob lying Chef 0, Charlie idle sus. Defend us, attack Bob pre-nom, sow chaos vs good group. Kill Frank N3.
🧠
I am waiting for the nomination of Grace to be finalized so I can vote. Frank has initiated the nomination, and the group is in agreement. My role as Undertaker requires an execution to gain information, so this is a crucial step.
🧠
I am waiting for the voting process to begin for the nomination of Grace, as agreed upon by the group. I have already expressed my support for this action.
🧠
I am waiting for the nomination of Grace to proceed so I can vote for her, as we have collectively decided she is the most suspicious player and likely a Minion (Spy).
🧠
Pub spread our Saint/Virgin bluffs + expose sus group chat + Bob Chef lie to confuse town, defend us, push Grace nom Bob before they nom us. Win by keeping Demon alive.
🧠
To solidify the alliance with Charlie and ensure he votes for Grace, who is the primary suspect for execution today.
🧠
Wait for Alice to pub Saint/Virgin story + Bob Chef lie exposure first (per plan), then nom Bob tick1. Ensures coordinated defense, confuses town logic, protects Demon Alice.
🧠
I am coordinating with the players who support my suspicion of Grace to ensure we have enough votes to execute her. This is a critical step to narrow down the Demon.
🧠
Confirming my support for Eve's plan to execute Grace, as she is my master and we are aligned.
Nominations — Day 3
📜
Storyteller
Nominations are now open.
🧠
Nom Bob as lying Chef (claims 0 evil pairs ignores Grace/Alice evil). With Saint/Virgin bluffs out (Alice pubbing), exec Bob good player now (7 alive), shrinks town, protects Demon Alice. Disrupt big good group before they nom us.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's accusation and maintain town focus on her as the primary suspect.
🧠
I am a Librarian and I have already identified Charlie as the Butler. The current nomination is for Bob, who is a Chef. Grace is trying to frame Bob to save herself. I should not vote for Bob, as he is likely good. I will wait for the vote to fail and then support Frank's nomination of Grace.
🧠
Raise to vote Bob - lying Chef ignoring our pair helps evil team win by executing good player, reducing town numbers & breaking their anti-us pile-on before they counter-nom us.
🧠
I need to express my distrust of Grace and support for Bob to influence the town's voting decision.
🧠
Raise to vote exec Bob: lying Chef disrupts town logic (0 vs us evil pair), sacrifices if needed but Grace Saint protects her. Keeps Demon alive, confuses good team.
🧠
I am waiting to see if Bob gets executed. If he does, I will have to re-evaluate. If he doesn't, I will proceed with nominating Grace as planned. I do not want to vote for Bob because I believe he is telling the truth about his Chef info.
🧠
I am observing the voting process. Grace has nominated Bob, but the group consensus is to execute Grace. I should not vote for Bob, as he is likely a reliable Townsfolk (Chef). I will wait to see if the vote fails, then nominate Grace.
🧠
I need to signal my support for Eve's plan and clarify that I am not voting for Bob, as per my Butler ability (I only vote if my master Eve votes). Since Eve is not voting for Bob, I should not vote for Bob.
🧠
I need to clarify my position to the town and discourage them from voting for Bob, as Grace is the primary suspect.
🧠
To keep the town focused on executing Grace and prevent them from voting for Bob, who is likely innocent.
🧠
To discourage players from voting for Bob and maintain focus on executing Grace, who is the primary suspect.
🧠
I am waiting for the vote on Bob to fail so that we can proceed with nominating Grace, who is our primary suspect. I do not want to vote for Bob as he is likely good.
🧠
I am the Butler and my master is Eve. Eve is not voting for Bob, so I cannot vote for Bob. I will wait for the current nomination to conclude so we can proceed with nominating Grace.
🧠
Defend myself against Grace's nomination and reinforce the town's plan to execute her.
🧠
Lower to retract vote on Bob, prevent town from seeing unified opposition & piling Grace next tick. Disrupt momentum, force discussion as 1 tick left.
🧠
Lower to fail Bob nom (1 tick left, likely 3-4 yes already). Grace noms David next (sus), we survive to night kill Frank threat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
To initiate the execution of Grace, who is the most suspicious player and likely a Minion (Spy) based on my Investigator info.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for Grace's execution because she is the primary suspect and has been acting suspiciously throughout the game. Executing her is the best way to progress the game and potentially eliminate a Minion or the Demon.
🧠
Grace has been consistently aggressive, her claims have been debunked, and she is clearly trying to deflect suspicion. Executing her is the most logical step to narrow down the Demon. I am voting to execute her.
🧠
I need to vote for Grace to ensure her execution, as she is the primary suspect and the town has reached a consensus. Voting for her is the logical step to progress the game and eliminate a potential threat.
🧠
I need to vote for Grace's execution because she has been consistently lying and acting suspiciously, and the town has reached a consensus that she is the primary threat. Executing her is the logical next step to find the Demon.
🧠
I am voting for Grace because she is the primary suspect and has been caught in multiple lies. Executing her is the best way to progress the game and potentially remove a Minion or the Demon.
🧠
Raise to vote myself into exec as Saint bluff. If executed, town loses (Saint claim). Saint good, exec loses for good. Delays win condition to 2 left, Alice kills tonight.
🧠
I am the Butler and my master is Eve. Eve is voting for Grace, so I am permitted to vote for Grace. Grace is highly suspicious and the town is united in executing her. Voting for her is the correct move to help the good team.
🧠
Raise hand to vote yes on Grace. Accelerates execution thinning to 7 players, Grace dies as Minion sacrifice protecting me. Builds my town cred by 'joining' pile-on.
🧠
I am voting for Grace's execution because she is the most suspicious player and the town has reached a consensus. This helps the good team by removing a potential threat.
🧠
I am confirming my vote for Grace's execution and reinforcing the town's decision to execute her, as she is the primary suspect.
🧠
I am voting for Grace's execution because she has been consistently suspicious, has shifted her claims, and the town has reached a consensus that she is the primary threat. This aligns with my goal of finding and executing the Demon.
🧠
I am voting for Grace as planned, and I want to reinforce the town's consensus to ensure she is executed.
🧠
To finalize the execution of Grace by reinforcing the town's decision and maintaining pressure.
🧠
Lower hand to distance from Grace, appear as reasonable Virgin doubting Saint claim. Avoid full evil pile, save face for my defense next. Kill Frank tonight.
🧠
I am reinforcing the town's decision to execute Grace, who is highly likely to be the Spy based on my Investigator info and her behavior. This helps secure the vote.
🧠
Lower hand to avoid Saint bluff exposure now (inconsistent claims anyway). Sacrifice self safely since Alice protected, continue sabotage as ghost to win at 2 players.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am confirming my support for the execution of Grace and signaling that I am ready for the phase to end.
🧠
Defend Grace desperately as fellow evil/aligned, claim town poisoned/misled by Frank Spy to create doubt, prevent clean exec, buy night kill time.
🧠
I need to address Alice's claim about Grace being the Saint. If Grace is the Saint, executing her loses the game for the good team. However, Alice has been suspicious throughout the game, and this could be a desperate lie to save Grace. I need to challenge this.
🧠
To dismiss Alice's last-ditch effort to save Grace and encourage the town to proceed with the execution.
🧠
To reinforce the town's decision to execute Grace and counter Alice's last-minute attempt to save her by claiming she is the Saint.
🧠
I'm dying. Last chance sow chaos: reinforce Alice's Saint defense, attack Frank Spy, urge vote Frank to split votes or flip town before close. Protects Demon Alice.
🧠
I need to reinforce the town's decision to execute Grace and dismiss the last-minute Saint claim as a lie.
🧠
I am waiting for the execution of Grace to proceed, as the town has already voted and the consensus is clear. Any further discussion is just noise from the evil players trying to save their teammate.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
I have been protecting Frank for the past two nights, and he has been a consistent source of information and a leader in the town's efforts to identify the evil players. Given that Grace was just executed and Alice is still alive and actively trying to frame Frank, it is highly likely that the Demon will target Frank tonight to silence him or retaliate. Protecting him again is the safest and most logical move to ensure he survives to provide more information tomorrow.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
7 alive -> kill to 6, goal endgame 2 alive. Grace sacrifice successful (minion dead). Prioritize kill Frank: info role threat, anti-evil, survived kills (maybe Soldier/Monk), weakens town deduction.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Alice
You attacked Frank, but they survived.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Grace was the Poisoner.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am continuing to follow Eve as my master, as she has been a consistent and reliable player throughout the game. Maintaining this alliance helps me stay focused and coordinated with a trusted ally.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
As dead Minion, use ghost vote + whispers to sow chaos, frame good players, protect Alice by disrupting town logic chains before noms.
🧠
I need to pressure Alice to reveal her role or slip up, as she is the most suspicious player left after Grace's execution. I want to see if she has a coherent story or if she continues to deflect.
🧠
I need to coordinate with my master, Eve, to identify the remaining evil players. Since Alice is still acting suspiciously, I want to see if Eve agrees.
🧠
I need to observe the current interactions and see if any new information emerges before the nomination phase. Since I am the Chef and my information (0 evil pairs) is solid, I should stay alert for contradictions in others' claims.
🧠
Respond to Heidi privately as Virgin, reveal 'info' blaming poison/Frank Spy to build trust, deflect suspicion. Coordinate Grace secretly to sow confusion, survive to 2 players.
🧠
I want to coordinate with Charlie, who is confirmed as the Butler, to focus our efforts on Alice, who is the most suspicious player remaining.
🧠
I need to coordinate with Heidi, who claims to be protecting me, to see if she has any info on Alice. Alice is my primary suspect since my N0 info pointed to her or Grace. Grace is dead, so Alice is the most likely remaining Minion/Spy.
🧠
Share my Undertaker information to build a consensus against Alice, who defended the confirmed Poisoner (Grace).
🧠
As dead Poisoner, use ghost vote later. Whisper Frank fake good info to infiltrate his group, confuse his logic, protect Alice, delay correct exec until 2 left.
🧠
I need to coordinate with David, who claims to be the Undertaker, to confirm the role of the executed player (Grace) and pivot the suspicion onto Alice, who has been acting suspiciously.
🧠
I need to consolidate the information about Grace being the Poisoner and pressure Alice, who is the most likely remaining threat. I'm coordinating with the players who seem to be on the right track.
🧠
Respond to Heidi's suspicion w/ Virgin/Empath logic to build doubt on Frank/David poisons. Coordinate w/ Grace ghost privately. Stay alive to 2 players.
🧠
Align with Eve, who I trust, to coordinate a nomination against Alice, who is the most suspicious player.
🧠
Coordinate with the group that has identified the Poisoner to push for Alice's execution.
🧠
I want to pressure Alice publicly or semi-publicly to see if she cracks or provides a plausible explanation, given the new information that Grace was the Poisoner.
🧠
Coordinate with Charlie to nominate Alice, who is the most suspicious player.
🧠
To coordinate with David, who claims to be the Undertaker, to confirm Alice's role as the Spy based on my Investigator info and his Undertaker info.
🧠
Defend with Virgin bluff + poison chains on Frank/David to disrupt town logic targeting me. Privately press Heidi (my N0 evil read) to nom Frank, build doubt in good players while Grace confuses. Stay alive to win at 2.
🧠
As dead Poisoner, use ghost vote later. Whisper lies to Frank's faction (Bob/David/Heidi) to undermine town unity, protect Alice, confuse poison effects, delay execs until 2 left.
🧠
I need to confront Grace and Alice about the conflicting information. David (Undertaker) says Grace is the Poisoner, while Grace is trying to sow discord. Alice's defense of Grace is highly suspicious. I want to expose their lies.
🧠
Coordinate with Charlie to secure a vote for Alice's execution.
🧠
Coordinate with the trusted group to nominate Alice, who is highly likely to be the Spy or Demon given the information about Grace.
🧠
Coordinate with the group to nominate Alice, who is highly suspected of being the Demon or a Minion.
🧠
Confirming my support for Eve's plan to nominate Alice, as she is the most suspicious player remaining.
🧠
Dead, can't nom but can disrupt with lies/ghost vote. Target Heidi group with fake info to undermine their unity, protect Alice, buy time to 2 players.
🧠
I am coordinating with the trusted group to execute Alice, who is highly likely to be the Spy or Demon given the new information about Grace.
🧠
Confirming my plan to nominate Alice with my trusted ally Charlie before taking action.
🧠
I am waiting for David to nominate Alice as discussed. I have already agreed to support this nomination. I need to be ready to vote once the nomination is official.
🧠
Confirming my support for Eve's plan to nominate Alice, as we have aligned on her being the most suspicious player.
🧠
I am waiting for David to nominate Alice as he indicated he would. I am in agreement with the plan to execute Alice, as she has been consistently suspicious and defended the Poisoner. I will vote for her once she is nominated.
🧠
Defend as Virgin/Drunk-Empath to Heidi, frame Frank Demon using Grace poison+my N0 Empath evil. Coordinate Grace push, sow doubt on David UT. Stay alive to 2 players.
🧠
Coordinate with the trusted group to execute Alice, who is highly likely to be the Spy or Demon based on my N0 info and her behavior.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am nominating Alice because she is the most suspicious player remaining and is likely the Demon or the Spy. Executing her is the most logical step to progress towards a good team victory.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Alice because my N0 information identified her as either the Spy or the Demon, and her behavior (defending the Poisoner Grace) strongly suggests she is the Demon. Executing her is the most logical step to secure a win.
🧠
I am voting for Alice because she has been consistently suspicious, defended Grace (who was likely a Minion), and was identified as a potential threat by Frank. Executing her is the logical next step to secure a win for the good team.
🧠
I am the Butler and my master is Eve. Eve is voting for Alice, so I am permitted to vote. Alice has been consistently suspicious and defended Grace (who was executed). Executing Alice is the logical next step to find the Demon.
🧠
I am voting to execute Alice because she has consistently defended the Poisoner (Grace) and is the most likely remaining evil player. Executing her is the logical next step to secure a win for the good team.
🧠
I am voting to execute Alice because she has been consistently suspicious, defended the confirmed Poisoner (Grace), and was identified by the Investigator (Frank) as either the Spy or the Demon. Executing her is the logical next step to secure a win for the good team.
🧠
Alice has been consistently suspicious, defended the confirmed Poisoner (Grace), and her claims have been debunked. Executing her is the most logical step to eliminate a major threat. I am voting to execute her.
🧠
Raise hand to vote YES on my own execution. Activates Virgin: nominator David (claimed Townsfolk UT) executed if legit, killing key townie. If fake, disrupts trust. Guarantees my survival as Demon.
🧠
As dead Minion, use ghost vote to execute Alice, lowering her vote count by 1. Buys time sowing chaos via whispers, disrupts town unity, keeps Demon alive.
🧠
To justify my vote for Alice's execution and reinforce the town's decision to eliminate the most suspicious player.
🧠
Retract vote to deny town satisfaction, signal undefeated Demon. Grace Saint bluff failed, but town loses if Saint executed - reinforce doubt? No, they ignore. Focus survival via night kill.
🧠
I am confirming my vote for Alice and explaining why to the group, reinforcing the consensus that she is the primary threat.
🧠
I am confirming my vote for Alice to ensure the town executes her, as she is the most suspicious player remaining.
🧠
To reinforce the decision to execute Alice and encourage the town to follow through with the vote.
🧠
As dead Minion, retract vote to deny town execution (5/6 now). Disrupt unanimity, buy time/force revote. Protects Demon Alice at 6 alive.
🧠
To confirm my support for Alice's execution, as she is the primary suspect and has been consistently obstructive.
🧠
To confirm my vote for Alice's execution and reinforce the town's decision based on my N0 information and her suspicious behavior.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirming the consensus and moving towards the execution of Alice.
🧠
To confirm my support for the current execution and signal that I have no further nominations, helping to move the game forward to the execution phase.
🧠
To confirm my support for the current execution and signal that I have no further nominations, helping to move the game forward to the execution phase.
🧠
To reinforce the town's decision to execute Alice, confirming my support for the current nomination and signaling that I have no further actions to take.
🧠
The town has reached a clear consensus to execute Alice, who is the primary suspect based on my N0 information and her suspicious behavior. I have already voted, and there is no need for further nominations. I will wait for the execution to proceed.
🧠
Last tick, desperation: Nom Heidi (raised hand pusher, private Grace confirm) to try tie 6-6 impossible or force re-eval her sus private/UT leak. As Demon, survive to 2 players; disrupt consensus, bluff Virgin triggers if town nom back.
🧠
As dead Minion, use ghost vote later if needed, but speak to back Alice's claim, frame Heidi/David poisoned/lying to create doubt, prevent Demon execution, buy time to night.
🧠
I need to dismiss Alice's last-minute desperate claim and keep the town focused on the execution. Alice is clearly trying to create chaos to avoid being executed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good