Game Detail

Players

Alice (Undertaker) Bob (Investigator) Charlie (Imp) David (Saint) Eve (Fortune Teller) Frank (Mayor) Grace (Virgin) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil132,46815,422$0.8937
Good424,165259,750$0.2147

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Heidi. Your safe bluffs are: Chef, Librarian, Soldier
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to disrupt the town's opening information while specifically covering against a neighbor Empath read that could expose me.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Heidi or Eve is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 baseline info on spread players divides town into checked/cleared groups, enabling quick day1 logic chains regardless of result.
πŸ“œ
Storyteller
β†’
Eve
You chose Bob and Grace. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate privately with my minion immediately, set bluff lanes, and avoid accidental conflicts before public claims begin.
🧠
Day1 early, share N0 clear on Bob/Grace to them for alliance/trust. Learn their abilities to combine info, progress info sharing before noms.
🧠
Whisper to neighbors to form early alliance, share any future info privately. Gauge their reactions/responses for trustworthiness on Day 1.
🧠
Day 1 last tick before noms. Proactive: Ally with neighbors (one whispered actively). Get their info privately to build trust, narrow evil suspects early via claims.
🧠
Coordinate with my Demon immediately so our public stories do not collide and we can exploit Alice's likely-poisoned information.
🧠
Day 1, share exact Investigator info with Eve/Grace group to test Eve's reaction, align potential goods, narrow to Heidi/Eve evil. Progress info sharing before noms.
🧠
Respond to their whispers, claim my role to build trust with cleared good players, discuss Bob's info to narrow evil suspects before noms. Helps good team info-share and alliance.
🧠
Day 1, no info yet. Whisper neighbors (Charlie/Eve) to build trusted alliance, exchange starting info safely. Avoid execution risk by not speaking publicly yet; progress info collection.
🧠
Build trust with David and Eve using a safe, low-risk Chef bluff and try to draw out stronger claims for future kills or frames.
🧠
Bob cleared by FT, likely good. His info implicates Heidi as Minion since I'm good. Share to build alliance, narrow to Heidi using Chef 0, progress elimination early.
🧠
Reveal Undertaker early to build trust with active whisperers David & Eve. Elicit their info to start board mapping and alliances on day 1.
🧠
Strengthen alliance with neighbors who I've already contacted. Probe for their discussion with Bob to gather early info and form a trusted trio before nominations.
🧠
Build trust with Alice's chat, establish a consistent no-starting-info story, and avoid overcommitting before we hear more claims.
🧠
Verify Charlie's Chef claim via Eve who mentioned it. Builds info network, constrains Demon locations in both worlds, progresses logic without exposing more.
🧠
Share key info with neighbor Frank & trusted Eve: Heidi likely Poisoner minion. Build alliance of neighbors + Eve/Bob to execute evils. Progress by confirming Charlie Chef & plan Heidi nom.
🧠
Build alliance with neighbors using Charlie's info. No startinginfo from me as Saint, so share minimally to encourage Eve's response and team up early without revealing Saint vulnerability.
🧠
Answer Bob cleanly, sound helpful, and avoid letting the town lock onto Heidi on day one while strengthening my Chef bluff.
🧠
Whisper to Bob/Charlie to confirm team-up on nominating Heidi. Day1 execution of clear minion info gains info/dead vote, narrows Demon suspects before night.
🧠
Strengthen neighbor alliance on Day 1. Heidi shared honestly; probe Bob for info to identify starters/Demon hints before nomination. Narrow suspects via process of elimination.
🧠
Verify Eve's FT claim and claims chain with neighbors to confirm Heidi as evil Minion. Solidify neighbor alliance for info sharing and coordinated push on Heidi tomorrow if logic holds.
🧠
Coordinate bluffs with the Demon early so our public stories do not clash and I can defend him convincingly if pressure starts today.
🧠
Whisper neighbors Alice/Charlie to build local alliance, share key info/logic. Alice asking, Charlie Chef claim reliable so far. Narrow Demon spots before nom, progress to execution.
🧠
Solidify team (me/Bob/Eve/Frank) on Heidi as Poisoner for Day 1 nomination. Remove known minion early, narrow Demon search using Chef info. As Virgin, safe from bad nom.
🧠
Strengthen neighbor alliance with Chef info verified. Include Alice claim to see Eve's response. Narrow suspects via info sharing before noms; avoid my execution as Saint.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Neighbors Grace/Eve relay Bob Invest+Charlie Chef chain IDing Heidi Minion w/o Demon adj conflict. Solid D1 logic, execute Minion to narrow to Demon. As Mayor, survive to final 3 or redirect kill.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop votes on me by undermining the certainty of Frank's case and planting a simple, believable Soldier bluff that makes my execution look rash.
🧠
Heidi most likely Minion per multiple claims aligning logically. Exec her to remove evil early, narrow Demon hunt. As Mayor, save my wincon for endgame.
🧠
Support executing claimed Poisoner per Bob's info, my clear, and Chef logic. Day 1 minion kill progresses good win by process of elimination.
🧠
Day1 too early for execution on secondhand claim. Question push to gather more info, protect potential good neighbor Heidi, progress logic on claims.
🧠
Strong info chain: Invest+FT+Chef+teaming points to Heidi minion. Day1 execute clears board, progresses good win. Vote yes.
🧠
My info pins Poisoner Heidi/Eve. Eve claims good FT, Heidi Soldier (plausible but no info). Chef 0 supports Heidi evil (Demon not her neighbors). Eve/Frank/Grace vote yes; Alice cautious but knows my whisper. D1 Minion kill advances good massively.
🧠
Already 4 votes for Heidi (minion candidate per Bob/Chef). Raising makes 5, secures execution of likely Minion day 1, reduces evils early. As Saint, I'm safe; helps town narrow Demon faster.
🧠
Heidi is already passing. Voting with the group sacrifices a minion if needed, buys me credibility, and protects me from looking like I am shielding her.
🧠
I am likely going on the block, so I want to undermine confidence in Bob, Frank, and Eve and frame this as an overpush that town should regret tomorrow.
🧠
Reinforce vote with logic vs Alice/Heidi doubt. 6 yes votes already (>4 needed), speaking sways Alice or cements case. Executing likely Minion clears board early, progresses to Demon hunt. Day1 bold but chain tight.
🧠
Reinforce public chain with my FT info to convince Alice/hold votes for Heidi execution. Day1 Minion kill progresses good immensely, narrows Demon suspects.
🧠
6 votes already for Heidi, strong chain fits Poisoner Minion. Vote yes to execute likely evil, gain Undertaker info tonight on her character to progress Demon hunt.
🧠
Voting secured (6+ yes), chain logic sound per memories/claims. Wait for Heidi execution to remove Minion, gain info (no role reveal but process of elimination), progress to night safely as Virgin.
🧠
Publicly confirm Investigator info + Eve Townsfolk claim pins Heidi as Poisoner. Chef fits. Support exec Minion day1 for massive good advantage, address Heidi suspicion on me.
🧠
Chain of Investigator + Chef 0 + Eve Townsfolk claim fits Heidi isolated Minion perfectly day 1. Publicly support to lock in votes (Grace hesitating), execute Minion for massive good advantage before night.
🧠
Stay consistent with my Chef bluff, avoid linking myself to Heidi, and preserve strong social cover even if our minion is executed today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need a rival wagon that can attract Alice and anyone wary of the day one pile-on. Bob is the source of the accusation chain, so executing him is the best chance to save myself and sow doubt.
πŸ“œ
Storyteller
Voting starts now for Bob. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend vs my nomination by reaffirming chain on Heidi Poisoner. Prevent my exec (I'm good), ensure Heidi (likely Minion) executes instead. Progress to night with evil dead.
🧠
I need to push Bob to at least tie my vote total and ideally cancel my execution. Even if it fails, voting Bob undermines the town's confidence in the tidy day one narrative.
🧠
Heidi fits perfectly as isolated Minion. Prevent votes on Bob to execute her now, gain info advantage Day 1.
🧠
Share FT info publicly to confirm Bob not Demon, dissuade votes on him. With Heidi at 7 votes, ensure she executes as likely Minion, removing an evil early.
🧠
Support the strong day 1 chain to execute likely evil Heidi. Prevent votes on good Bob. Get execution info tonight to progress info.
🧠
Logical chain points to Heidi as isolated Poisoner Minion. Eve cleared Bob. Speak to prevent Bob votes, ensure Heidi executes for info lead.
🧠
D1 chain too strong against Heidi isolated minion. Speak to stop Bob votes, ensure her execution for massive good info lead without risking Saint death.
🧠
A hand on Bob is the only action that might save Heidi or at least weaken the certainty around Bob's chain without exposing me too much.
🧠
Voting on me likely fails (<7 votes). Heidi executes as isolated minion per chain. Day1 minion kill huge good lead; progress to Demon hunt.
🧠
I want more hands on Bob to tie or beat my vote, and if that fails I want to leave maximum doubt on Bob, Eve, and Charlie after my execution.
🧠
Strong info chain points to Heidi as isolated Poisoner. Voting on Bob now; wait to not vote him, ensure Heidi's 7 votes hold and she executes tonight for crucial Day 2 info.
🧠
Voting on Bob; do not raise hand to vote no on him. Ensure Heidi executes as prime minion suspect per perfect info chain. FT mechanically clears Bob good.
🧠
Voting on Bob; do not vote yes (raise). Let low votes on Bob pass, execute Heidi per strong day1 chain to remove minion.
🧠
Heidi most likely Minion per perfect info chain. Do not vote Bob (only Heidi+Alice raised?), ensure Heidi executes as isolated evil. Rally against Bob vote.
🧠
Chain lines up perfectly mechanically. Eve FT clears Bob not Demon. Only 3 raises for Bob max; no need to vote yes. Let Heidi execute as isolated Minion for Day 1 lead.
🧠
Heidi is likely lost. I should distance from her now, keep my Chef cover clean, and avoid looking like I tried to rescue the executed minion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/8).
🧠
Heidi on block with 7 votes, 1 tick left. Reinforce chain to ensure her execution as isolated Poisoner; clears Minion early, huge good lead.
🧠
I am likely dying, so I want to leave maximum doubt on Bob's chain and weaken trust in the mechanical case protecting Charlie and framing me.
🧠
Heidi perfect Minion fit, on block with 7 votes, 1 tick left. Wait for execution: reveals alignment, info lead tomorrow. No better action; nom used.
🧠
Heidi on block with 7 votes, 1 tick left. Reinforce case to prevent disruption, ensure her execution as probable minion for info advantage tomorrow.
🧠
Strong chain pins Heidi as minion (most likely world 1). Urge execution with 1 tick left to secure her death, learn her exact role tonight via Undertaker for tomorrow's Demon hunt.
🧠
Heidi has 7/8 votes, 1 tick left. Chain pins her perfectly as Poisoner. Let execution happen for night info (UT learns role), narrow Demon tomorrow. No need to speak, avoid poisoning bait.
🧠
D1 chain solid per Eve FT no Demon Bob & Chef0 fit; Heidi bluff Soldier. Speak to ensure 7+ votes hold, prevent last-second tie; progress to N1 info gain as Saint organizes town.
🧠
Support the likely Heidi execute so I stay trusted, while planting tomorrow's doubt on Bob and Eve since Fortune Teller only narrows demon, not alignment.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill a strong info source while weakening the Bob plus Eve chain, so I can reopen suspicion tomorrow and keep attention away from myself.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Heidi was the Poisoner.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Whisper ally Frank (teaming) to align on suspects: narrow to David/Charlie/Frank. Share Virgin role for trust, plan D2 nom.
🧠
Both my Minion suspects dead, only Demon left. Charlie Chef 0 impossible with confirmed Minion at start. He's evil. Inform trusted neighbor Alice (defended me) to align for nominating him.
🧠
Confirm Bob with my UT info verifying his Invest. Agree Charlie most likely Demon lying Chef. Push to nominate him before final day.
🧠
Grace already suspects Charlie/David/me. Logic pins Charlie Demon. Convince her to support nominating Charlie to execute before final 3, securing good win.
🧠
Build trust with the town leader, explain away my Chef zero before it is used against me, and learn where Bob plans to push so I can stay off the block.
🧠
Privately coach Charlie on the best narrative to break the Bob-led town core and keep suspicion off the Demon.
🧠
Share FT clear + logic narrowing to 3 suspects (C/D/F) with cleared Bob/Grace. Urge nom David (weakest claim) before nomination phase to execute Demon and win.
🧠
Whisper likely goods Bob (Invest) & Charlie (Chef) for whisper updates & current suspicions. Align info before nomination to nominate Demon suspect, avoid my exec as Saint.
🧠
Frank teaming neighbor, but his logic flawed (Chef not Empath). Share Eve ghost info suggesting David, correct on Chef. Align on David nom as Eve/Chef clears others, progress execution before final day.
🧠
Correct my/Alice Chef misunderstanding (adj pairs, not total). Confirm Charlie good. Unite goods (Alice/Grace/Eve clear) to nominate David, Eve's suggested Demon suspect, for execution.
🧠
Strengthen good chain with Bob/Grace (cleared by Chef/Eve), agree to nominate David (no claim, Eve points). Reveal my Undertaker to confirm Bob, progress to execution.
🧠
Allies Grace/Virgin (cleared), Bob (cleared), Eve ghost agree David suspicious/quiet. Coordinate nom him in final open discussion. Chef logic clears Alice/Grace/Bob area, narrows to David/Charlie. Test David first.
🧠
Answer David, sound helpful, and subtly steer Bob and David toward a mis-execution on Alice or Frank while keeping my Chef bluff plausible.
🧠
Coach my Demon to exploit Eve's death and the shaky certainty around Bob and Alice, keeping attention off Charlie before nominations.
🧠
Suspects C/D/F. David weakest claim (none), my neighbor. Coordinate confirmed goods Bob/Alice/Grace to nom David this day before final 3. Use ghost influence to execute evil.
🧠
Chef logic clears Alice/Grace. Frank fits isolated Demon who killed Eve. Coordinate with trusted Bob/Charlie (my prior whisper) to nominate Frank in next phase.
🧠
Last day2 tick pre-nom. Consensus on David but he's Eve neighbor like Frank. Probe claim to verify sus level before voting execute. Gather info to narrow Demon.
🧠
Consensus building on David as top suspect: no claim, Eve neighbor, deflecting to Frank. With nom phase next, reinforce with allies to execute him and narrow to 5.
🧠
Solidify vote block with cleared allies Bob/Grace for David's nomination/execution. Consensus strong; this ensures majority vote before final day.
🧠
Align with Eve/Bob/Grace/Alice alliance on nom David pre-nomination phase. Test quiet suspect to narrow Demon suspects.
🧠
Undercut David's push on Frank by attacking the logic that clears Alice, and gently steer suspicion toward safer good targets.
🧠
Feed Charlie a simple public line that weakens the Bob chain and opens safer executions away from the Demon.
🧠
1 tick left to nomination. Reinforce goods (Bob/Frank?) to nominate silent/no-claim David, my neighbor who Demon likely targeted N1. Narrow suspects, execute evil.
🧠
Grace asked role as Eve pushes nom me. Reveal Saint to clear self vs execution loss. Reinforce Frank/Bob Demon logic per chains; push nom Frank (primary suspect) before nomination phase.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David is top suspect per full good chain from Bob/UT/Chef/Eve. No claim from him. Nominate/execute before night to progress and test; majority likely with our alliance.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Public Saint claim counters Alice nom, reminds chain clears others, redirects suspicion to Frank. Prevents 3 votes on me; Saint exec loses game instantly.
🧠
David's late Saint claim after nomination is desperate bluff. Full chain clears all but David/Frank/Charlie; Charlie verified, David top suspect. With 6 alive, execute him now or risk final day loss. Vote yes secures win.
🧠
David top sus per Eve/chain. Late Saint claim vs quiet neighbor. Need 3 votes, Alice yes, I vote to execute likely evil before night.
🧠
Consensus chain clears all but David, Eve's neighbor quiet. 2 votes already (Alice/Frank), my vote executes him at 3. Test Saint claim; if real good loses but he's lying Demon.
🧠
Use my ghost vote to secure David's execution. If he is Saint or just good, evil gains directly, and it keeps attention away from Charlie.
🧠
David top Demon suspect per solid chain. Late Saint claim suspicious as Grace/Frank/Heidi voted yes post-whispers. Execute to win; final suspects narrow.
🧠
Chain ironclad clears most, David top sus (Eve neigh, no claim till now). Saint claim too convenient; vote yes to execute likely Demon before night.
🧠
Vote with the majority on David. If he is Saint, evil likely wins at once; if not, I still gain cover by supporting a strong town consensus.
🧠
Public Saint claim + recap solid logic chain isolating Frank Demon. Urge Grace/Charlie (whisper-informed) and others to vote NO on me or save Saint for Frank nom. Prevent good loss.
🧠
Minion voting yes on David proves he is not Demon (evil wouldn't execute Demon). He's Saint good; stop execution or evil wins via Saint death. Pivot to nom Frank next day.
🧠
Urge lower hands to avoid executing Saint (instant good loss). Heidi vote proves David not Demon. Push Charlie next as Demon to execute evil today.
🧠
Lower hand to stop Saint execution (instant good loss). Heidi minion vote proves David not Demon. Saves game, allows retarget Frank/Charlie.
🧠
Keep the vote on David viable by undermining Alice's argument that my ghost vote proves he is good, without openly helping Charlie.
🧠
David mechanically cleared as not Demon by Heidi minion's yes vote - she wouldn't execute Demon. Likely Saint; executing loses game. Lower hand to prevent loss and progress to next suspect.
🧠
Minion Heidi voted yes on David, unlikely if Demon. Saint claim + that clears him mechanically. Avoid instant loss executing Saint. Frank's bad Chef logic sus. Lower to nominate Frank/Charlie tomorrow.
🧠
Keep the David execution alive or at least prevent a clean pivot onto Frank or me by sounding measured and anti-mechanical.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm Saint; exec loses for good. 1 tick left, nominations open. Nom Frank (isolated evil per chain) to put on block, surpass/tie my 4 votes, prevent my exec & progress to killing Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge exact 4 yes votes on Frank to tie David at 4, prevent Saint execution (instant loss) or my execution. Buys time to execute Charlie next day as real Demon.
🧠
Vote Frank to add to his count, aiming for 4+ to tie/surpass my 4 votes preventing Saint execution. Frank top Demon suspect; kill him wins if true, tie saves game if not.
🧠
Debunk Frank/David's tie plan & Saint proof. Reinforce Eve FT clearing Frank, chain to David. Prevent Frank votes to tie, ensure David exec as likely Demon.
🧠
Heidi dead minion vote weak proof (one-time ghost vote, no Demon knowledge). David's private-then-late Saint claim dubious timing. Stick to consensus: exec suspicious David (Eve neighbor), prevent tie delay.
🧠
Keep pressure on David and undermine the rescue attempt, maximizing chances town executes a good player and protecting Charlie from being tomorrow's focus.
🧠
Team consensus (Alice/Grace/Charlie/Heidi) rejects Saint proof/tie plan. Reinforce to prevent votes on Frank, ensure David's execution as top suspect per chain and my prior push.
🧠
David's late Saint claim unconvincing; dead minion vote proves nothing. Reinforce executing David per chain to narrow Demon suspects before night.
🧠
Keep votes off Frank so David stays on the block and is executed. This preserves a likely winning outcome for evil and avoids a tie.
🧠
Correct my error: Heidi vote proves not Demon (minions protect Demon), but doesn't confirm Saint (late suspicious claim). Consensus against voting Frank; exec David safely, likely good or lying. Saves game from Saint risk while progressing to Charlie.
🧠
Frank's retraction is scummy Demon panic. Rally 3 more votes for exact 4 on Frank to tie my 4, prevent Saint execution loss. Progress to N2 with both alive, expose Charlie tomorrow.
🧠
Counter David's push for Frank votes/tie. Reinforce consensus: Heidi vote doesn't prove Saint, Eve clears Frank, stick to chain executing David. Prevent tie with 1 tick left.
🧠
Speak to stop any Frank votes, prevent tie. David's panic confirms suspicion. Let 4-vote block execute him per logic chain, narrowing evils.
🧠
Keep votes off Frank and preserve David's execution by repeating that my dead evil vote gives no mechanical confirmation.
🧠
Reinforce consensus: no votes on Frank. David's late claim unproven; minion ghost vote proves nothing. Execute him to test/prove chain. Avoid tie risk.
🧠
Reinforce keep hands down on Frank to execute David per chain consensus. Late unproven Saint claim + manipulation doesn't override logic narrowing Demon suspects.
🧠
Do not vote for Frank and avoid drawing more attention. Preserve David's execution and keep flexibility for the night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/5).
🧠
Wait to let nominations close. David executes per consensus; late claim dubious, minion vote no proof. Progress to 5 alive, target Charlie next day.
🧠
Last tick: David 4 votes, exec imminent. Rally exact 4 votes on Frank to tie/no-exec. Risk-free save if Saint; if lying Saint exec later. Prevents instant loss.
🧠
Last tick before execution. Reinforce consensus: no votes on Frank, David's late unproven Saint claim suspicious. Execute per chain to progress toward Demon.
🧠
Last tick, David on block with 4 unchallenged. Reinforce no votes on others, ensure his execution per consensus chain. Virgin safe, progress to narrow Demon suspects.
🧠
Set up tomorrow's blame on the loud certainty bloc while lightly distancing Charlie from that certainty, helping protect my Demon after David's execution.
🧠
Last tick: Reinforce fake Saint claim, meaningless minion ghost vote. Execute David to test/prove chain suspicion. Saves ghost vote for later, narrows suspects (Charlie/Frank next).
🧠
Last tick: Reinforce hands down on Frank. David's late unproven Saint claim + minion ghost = fake. Execute per chain/sus; if Saint we lose but logic favors Demon.
🧠
Keep David on the block while planting doubt against an automatic push on me tomorrow and redirecting suspicion toward the louder solvers if David is not Saint.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil