Game Detail

Players

Alice (Fortune Teller) Bob (Empath) Charlie (Mayor) David (Spy) Eve (Ravenkeeper) Frank (Virgin) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil151,6516,439$0.5515
Good325,09532,392$1.0224

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Librarian, Slayer, Recluse
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Open with a wide net on two mid-table players to maximize chance of an early YES, then use follow-up pings to isolate Demon vs red herring.
📜
Storyteller
Alice
You chose David and Frank. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion David to align bluffs and strategy.
🧠
Build a small trusted triangle, share my Empath 0, and quickly collect their roles/starting info to identify outsider count and potential evil pairs before noms.
🧠
Coordinate a controlled Virgin test early to create mechanical confirmation and generate alignment reads before nominations.
🧠
Coordinate with Heidi on bluffs and night kills. I'll bluff Investigator. Target Alice (Fortune Teller) first - most dangerous info role.
🧠
Engage Frank/Grace, gauge sincerity, and steer toward a safe Virgin test while I consider a bluff to attract night kill for Ravenkeeper value.
🧠
Reply politely, avoid offering myself as Virgin-tester (Saint risk), and gather claims to plan a safe Virgin nomination strategy.
🧠
Build a small trust circle, share my mechanical info to narrow suspects, and prompt Charlie to claim so we can triangulate vs Bob’s Empath + outsider count.
🧠
Maintain Mayor safety by soft-claiming low-info role, keep info flowing, and steer Alice’s next FT checks toward most likely Demon candidates.
🧠
Establish my Librarian bluff publicly by whispering to neighbors to build trust.
🧠
Coordinate with trusted neighbors to aim Fortune Teller checks efficiently, and plan what to share publicly before nominations without over-clearing if poison/drunk exists.
🧠
Get actionable starting info + line up a safe Virgin test nominator (ideally a known/claimed expendable Townsfolk) while minimizing info leakage if either neighbor is evil.
🧠
Wait and observe current whisper patterns before acting. Will whisper strategically next tick.
🧠
Coordinate a productive Day 1 plan: enable/interpret a Virgin test, gather starting-info claims, and position myself to be a tempting night-kill for Ravenkeeper value.
🧠
Privately confirm/coordinate with Heidi to avoid me being executed (Saint), and push for cross-checking her Librarian info via other starting-info claims + Virgin test.
🧠
Clarify Heidi’s exact Librarian ping (which Outsider), get Bob/Charlie to respond with claims, and set up a coherent info web before nominations.
🧠
Clarify Heidi’s exact Librarian info and immediately narrow whether Bob is plausible Drunk/Butler or Heidi is unreliable/evil; helps plan FT checks and day-1 execution target.
🧠
Respond to Alice and Charlie with consistent Librarian bluff - claim Recluse on Bob/Charlie to seem credible.
🧠
Get Heidi’s exact Librarian info to resolve the Outsider ping contradiction and decide whether to hard-trust Alice/Charlie and whether Heidi is likely poisoned/evil.
🧠
Coordinate privately to avoid accidental Saint execution, sanity-check Heidi’s Librarian, and set up a clean Virgin test nomination from a trusted Townsfolk.
🧠
Coordinate with Heidi on day 1 execution target - push a strong good player like Alice or Bob.
🧠
Coordinate with Heidi to get exact Librarian info and decide how/when to go public; protect Saint from accidental exec; keep my Ravenkeeper identity quiet while positioning for night kill.
🧠
Coordinate discreetly: keep my Saint hidden from town, validate Outsider count via Librarian, and plan safe early-day messaging without creating an execution risk for me.
🧠
Align our small trust circle, pressure-test the Librarian/Empath claims, and set a coordinated N1 Fortune Teller check that either implicates Heidi or clears two key suspects.
🧠
Align privately on whether Bob should soft-claim Recluse and how to treat Heidi’s info; set up coordinated FT check and avoid a bad D1 execution.
🧠
Respond to Bob confirming my Librarian bluff, and subtly support suspicion on Bob to help David's push for his execution.
🧠
Avoid locking into a false Outsider claim; keep my Empath info usable while pushing for mechanical cross-checks (FT checks + Outsider count).
🧠
Get exact Librarian info and coordinate a safe, high-value Virgin test (confirm a Townsfolk nominator) while keeping Grace’s Saint claim discreet to prevent a disastrous execution.
🧠
Wait for nominations phase - I've already coordinated with Heidi. Will claim Investigator with info pointing at good players.
🧠
Get exact Librarian ping + locate any start-info roles to (1) lock Outsider count, (2) safely run a Virgin test on Frank, and (3) keep Grace’s Saint claim as a protected hypothesis until verified.
🧠
Get Bob/Charlie to clarify Outsider status to check Outsider count and reduce chance town targets me; also assess if Heidi’s Lib info is real or a bluff.
🧠
Collect remaining starting-info claims privately and coordinate a low-risk Virgin test nomination plan before the nom phase, while keeping my FT identity semi-contained.
🧠
Answer Grace, keep her aligned with our info, and push her to solicit/announce other setup info (Chef/WW/Invest) to resolve Heidi-vs-Bob tension before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use limited D1 time to collect claim map, locate a Virgin for a safe confirm, and set up high-value N1 Fortune Teller checks without risking a random execution.
🧠
Publicly claim Virgin and request a controlled nomination by a claimed Townsfolk to generate mechanical info without risking an arbitrary execution, while not outing Grace’s Saint claim.
🧠
Push for an optimal Virgin test without sacrificing my night-death value, and lock in Outsider count/claims to reduce misexec risk.
🧠
Push a low-cost mechanical test that confirms or falsifies Frank’s Virgin claim while keeping myself (potentially Mayor) alive for endgame leverage.
🧠
Push for the safest high-value D1 mechanical test (Virgin) using another claimed Townsfolk, while preserving my Empath for nightly info and avoiding unnecessary D1 executions.
🧠
As Imp I am not Townsfolk, so nominating Frank won't trigger Virgin execution on me. This builds trust as I appear to cooperate with the group's Virgin test plan.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
No Virgin proc means something’s off; voting to execute Frank either kills a likely liar or yields decisive info about Heidi/poisoning for tomorrow.
🧠
Stop my execution, and lock in the mechanical implication: Heidi is not Townsfolk OR I’m drunk. Push town to withhold votes and pivot scrutiny onto Heidi/role validity.
🧠
Discourage a low-info D1 execute on Frank; preserve flexibility and focus suspicion on the failed Virgin-test intersection (Frank vs Heidi) while we gather N1 info.
🧠
Steer town away from low-info D1 execution; preserve good players and force both Frank/Heidi to lock exact claims while we gather N1 data to resolve the failed Virgin test.
🧠
I’m not raising my hand: a D1 execution on Frank is too swingy without Undertaker confirmation; better to take N1 Empath/FT info to break the Frank↔Heidi knot.
🧠
Reframe the failed Virgin test to keep suspicion on Frank while protecting myself. Suggest I might be Drunk to explain the non-proc.
🧠
Support the no-execute narrative, cast subtle suspicion on Heidi while appearing to be a logical good player. Don't vote Frank.
🧠
Prevent a low-info D1 execution, keep options open, and steer town toward actionable night checks and claim consistency rather than punting on Frank.
🧠
Most town isn’t voting; retract to avoid an accidental execution. Preserve D1 for info-gathering; set up N1 FT check (Heidi+Frank) and resolve Investigator/Lib worlds tomorrow.
🧠
Stop a low-info D1 execution on me; frame the failed Virgin test as mechanical info to guide N1 checks and tomorrow’s nomination target.
🧠
Prevent a low-info D1 execution; lock in specific night actions (FT/Empath/Monk) and demand exact claim restatements to resolve Frank↔Heidi tomorrow.
🧠
Steer town to no-exec D1, lock in clear restatements and specific N1 checks to resolve Frank↔Heidi without wasting an execution.
🧠
Steer town away from a low-info D1 execution, preserve my Empath for N1, and lock in useful night actions (FT check Heidi/Frank) to resolve the Frank↔Heidi conflict tomorrow.
🧠
Let the vote fail naturally, go to night, kill Bob (Empath threat) tonight.
🧠
Wait - no action needed. Vote is failing, which is fine. Protect Heidi by not drawing attention.
🧠
Prevent a low-info D1 execution that could mislead us and keep focus on getting N1 data to break the Heidi↔Frank contradiction safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Use my public voice to lock in N1 info plan + clarify claims, maximizing mechanical data without risky D1 execution.
🧠
Lock in night actions and restate exact info to reduce ambiguity; discourage more D1 executions; set up D2 logic to resolve Heidi↔Frank mechanically.
🧠
Use last tick to lock in N1 actions and demand exact restatements so D2 we can resolve Heidi↔Frank with mechanics, without risky D1 execution.
🧠
With last tick, prevent rash nominations and lock in exact restatements + N1 actions so D2 we can resolve Heidi/Frank/David triangles logically.
🧠
With last tick, lock in exact claims + night actions, and proactively ask for checks on me/Charlie to resolve the Spy accusation without wasting D1 execution.
🧠
Restate Librarian claim with specific details to seem credible, deflect suspicion to Frank/others for D2.
🧠
Restate my Investigator claim clearly, support the night plan, keep Bob's credibility in question to protect Heidi long-term.
🧠
Stop a late D1 push onto me, highlight Heidi’s contradictory claims, and lock in outsider-count logic for D2 without creating a risky execution today.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice before she can report FT result showing I'm the Demon.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Heidi to deflect suspicion and plan to push execution of Bob today.
🧠
Coordinate with David, agree to back Bob suspicion while maintaining my Lib bluff.
🧠
Collect N1 info fast (Empath result, any private claims) and align town on safe executions that avoid killing me while pressuring likely evil (Heidi/Frank/David).
🧠
Get key N1 info (Bob Empath, Heidi Lib, David Invest) and set expectation we should not execute claimed Saint unless mechanically forced. Keep my Mayor hidden while steering execution plan.
🧠
Answer requests with my only hard info (Empath N1) and steer town to scrutinize Charlie/Heidi pair; coordinate with Grace/Eve/Charlie before nominations.
🧠
Collect N1 info fast and align claims before nominations; identify if Heidi is evil or if my Virgin was poisoned; narrow Demon candidates and avoid Saint execution.
🧠
Get my only hard mechanical info (David+Frank not Demon/red herring) into the main good chat and focus suspicion on remaining pool, especially Heidi contradictions; set up a clean D2 execution target.
🧠
Share a clean logic map + push town toward a high-value D2 execution (Heidi or Charlie) while keeping Saint (Grace) safe and reconciling conflicting info.
🧠
Respond to Frank, maintain Investigator bluff, push suspicion on Bob.
🧠
Respond to Charlie with consistent Lib claim wording, deflect Grace contradiction, and subtly push suspicion toward Bob.
🧠
Steer town away from executing me (Saint), correct Heidi’s rules misunderstanding, and coordinate with Bob/Charlie to focus nominations on Heidi vs Charlie using Empath1 + claim consistency.
🧠
Coordinate town core to focus today’s execution on Heidi unless strong counter-evidence appears; reduce risk of hitting Saint and use cross-checks vs David/Bob worlds.
🧠
Coordinate a Heidi execution push while pressure-testing Charlie’s claim and David’s Investigator world; gather any other night info before noms.
🧠
Align good players on a coherent nom plan: likely Heidi today, but gather quick cross-checks (Grace/Eve/Charlie) to avoid mis-executing Saint/losing world.
🧠
I’m dead; I should collect fresh mechanical info (Empath N1, Monk, Undertaker if any) and steer town toward the best Day2 execution candidate without spending my ghost vote yet.
🧠
Coordinate a clean Heidi push while keeping contingency worlds alive; get exact claim phrasing to trap lies/poisoning and avoid mis-executing Saint.
🧠
Counter Bob's Empath read by suggesting he's the Spy (per my Investigator claim) or poisoned, protecting Heidi.
🧠
Wait to see what info surfaces before acting. Already whispered key players.
🧠
Lock exact claims (Heidi Lib + David Investigator) and align town to execute Heidi if contradictions stand, while keeping me off the block due to Saint loss condition.
🧠
Lock Heidi’s exact claim + explanation before nominations; coordinate with Bob/Eve so we enter noms with a unified, mechanically grounded case and avoid Saint execution trap.
🧠
Defuse David’s push on me, align town on best execution (Heidi) while acknowledging poison possibilities; request concrete counter-evidence and lock claims before nominations.
🧠
Prevent catastrophic Saint nominating me; coordinate a safe Virgin re-test (non-Saint nominator) and force exact restatements to lock Heidi’s claim before nominations.
🧠
Collect fresh mechanical info (Empath N1, role claims) and align on a high-value execution plan before noms; as dead FT I can safely coordinate without being killed.
🧠
Prevent mis-execution on Bob; focus town on mechanically pressured target (Heidi) while extracting exact claims to resolve David vs Bob conflict before nominations.
🧠
Respond to Grace with exact fake Investigator claim, and respond to Eve supporting Heidi exe deflection while keeping Bob as primary target.
🧠
Give exact consistent Lib claim wording to satisfy Charlie/Grace and avoid being nominated.
🧠
Prevent town from chasing Bob prematurely; establish Heidi’s claim is rules-impossible; align on executing Heidi (safer than executing Saint) while keeping alternate world (Bob=Spy) in mind.
🧠
Coordinate with trusted good-leaners to publicly challenge Heidi’s mechanical explanation and line up votes to execute Heidi, avoiding Saint risk and narrowing demon pool.
🧠
Align good players on a concrete D2 plan: publicly pin Heidi on exact claim/rules, avoid Saint/Virgin pitfalls, and push a Heidi execution as best EV.
🧠
Steer nominations away from 1-for-1 tunnel on Bob by prioritizing mechanical contradictions (Heidi’s Lib shifts) and getting public word-for-word claims before votes lock.
🧠
Get my one strong mechanical fact (David+Frank non-demon non-red-herring) into the core discussion and steer today’s execute toward the most mechanically inconsistent player (Heidi) unless cross-claims force Bob/Charlie.
🧠
Lock in Heidi’s exact claim and contradictions before nominations, and convince David not to insta-nom Bob so town can coordinate the strongest mechanical execution (likely Heidi).
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a safe, high-value execution on a top suspect (Heidi) while keeping me (Saint) off the block; force public clarification and consolidate town votes.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Heidi to remove the most mechanically inconsistent player; avoid Saint execution risk while increasing odds we hit evil and regain reliable info for Day 3.
🧠
Do not vote for Heidi. Let the vote fail or fall short.
🧠
Heidi is the most mechanically inconsistent and fits my Empath line if sober; voting to execute her is the highest-EV move today.
🧠
Get Heidi to 3 votes and pressure others (Eve/Charlie/David) to commit; Heidi is best current execute based on mechanical and social contradictions.
🧠
We have majority forming and mechanical/rules contradictions on Heidi; executing her is the cleanest progression and will clarify Bob/Investigator worlds. I’ll vote to put her on the block.
🧠
Make a final plea to cast doubt and protect David/evil team before execution.
🧠
Use my ghost vote to secure Heidi’s execution; her contradictions are the best mechanical lead and this keeps pressure on likely evil/poison source.
🧠
Vote Heidi: best exe by mechanics/consistency, avoids Saint loss condition, and resolves multiple conflicting info chains before night.
🧠
Lock in town’s votes on Heidi by highlighting mechanical impossibility and that her D1 Virgin nom doesn’t clear her; keep me (Saint) safe from execution.
🧠
Don't vote for Heidi. Let others execute her - I need to appear conflicted but ultimately not raise my hand to protect the Demon.
🧠
Lock in Heidi execution and prevent last-second doubt; keep focus on mechanical contradictions and my empath chain while acknowledging poison possibility.
🧠
Lock in execution on the most mechanically inconsistent player (Heidi) while preserving Saint safety and avoiding premature pivot to Bob without better evidence.
🧠
Lock in majority to execute Heidi now; her contradictions are the best actionable lead and likely remove poison/minion. Also avoid ever touching claimed Saint (Grace).
🧠
Nothing I can do - 6 votes already cast, execution is happening. Wait and accept fate.
🧠
Conserve my single ghost vote for the endgame while trusting the current living majority to execute Heidi without needing my vote.
🧠
Lock in the Heidi execution for maximum clarity and push David to commit; if Heidi survives, we lose tempo and risk another night kill without info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi execution (safe vs Saint) and discourage last-second tie unless someone has a strictly better demon-catch. Set tomorrow’s solve tree based on outcomes.
🧠
Look cooperative with town to preserve my cover for future days.
🧠
Lock execution on Heidi, deter risky new nominations (esp. on Saint-claim Grace), and set tomorrow’s decision tree based on whether Heidi was evil.
🧠
Lock in the high-consensus Heidi execution and prevent last-second chaos; set a concrete re-evaluation plan for tomorrow based on whether Heidi was evil or not.
🧠
Lock in Heidi execution (best clarity, avoids Saint risk) and set tomorrow’s decision tree so town doesn’t flail if Heidi flips good.
🧠
Last resort: fake Slayer shot on Bob to try to survive execution. Already dead otherwise.
📜
Storyteller
Nothing happens.
🧠
Lock in the highest-confidence execution and prevent a panic counter-nomination. Preserve my ghost vote for a later, higher-leverage day.
🧠
Lock in the clearest execution today, prevent last-second derail, and set tomorrow’s logical pivot depending on Heidi’s death.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good