Game Detail

Players

Alice (Ravenkeeper) Bob (Imp) Charlie (Investigator) David (Butler) Eve (Fortune Teller) Frank (Saint) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good623,67992,475$0.3409
Evil285,88886,625$0.7989

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Heidi. Your safe bluffs are: Empath, Librarian, Virgin
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Heidi or Grace is the Baron.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gain early binary info to eliminate or focus two suspects and start information chain for Day 1 discussion.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Create a tight voting link with my neighbor to gain information from their voting behavior, avoid wasting my vote, and reveal suspicious abstentions or patterns tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a private trio to share claims quietly, probe Charlie's intent, and delay revealing my Butler role until final day to avoid being targeted.
🧠
I need to privately coordinate with Bob, my Demon. We need to align our bluffs and discuss strategy before town consolidates. If we don't talk early, we risk contradicting each other.
🧠
Coordinate with my Minion. Share my three safe bluffs so she doesn't accidentally claim one. Suggest she claim an Outsider role since there are 3 Outsiders in play due to her Baron ability - it's a natural cover.
🧠
Collect private claims and see if their answers conflict, so I can start narrowing suspects before nominations.
🧠
Get private info from my neighbors, probe for suspicious behavior, and try to coordinate so we don't execute an innocent on Day 1.
🧠
Form a small trust circle with David and Charlie, coordinate early soft claims, and ask them to avoid rash nominations until we compare info.
🧠
Coordinate with Grace and Heidi to avoid an early nomination, pool whispers, and ask others for public role claims next tick to reduce suspicion and narrow Demon.
🧠
Share my Investigator start info and form a small trust circle to avoid premature nominations and gather private claims to identify which of Heidi/Grace is the Minion.
🧠
Form a private trust circle, verify claims precisely, and avoid rash nominations so we can crosscheck contradictions and identify the Demon.
🧠
Respond to Alice's probe with a soft Recluse claim to build trust and establish my bluff early. This also fits the Baron's +2 Outsiders setup and explains any future evil pings.
🧠
I need to establish my bluff early and coordinate with Heidi. Claiming Empath with a '0' on my neighbors builds immediate trust with Alice, who is one of those neighbors. Heidi's Outsider claim is reinforced by the Baron's +2 Outsiders β€” we're setting up a consistent narrative.
🧠
Confirm Bob and Heidi's claims and ask for any other suspicious behavior so I can decide whether to reveal Ravenkeeper role or keep quiet.
🧠
Get Frank and Heidi to publicly request claims from others and agree to avoid nominating without solid claims, preserving town resources and forcing evils to reveal.
🧠
Confirm my Fortune Teller read, prompt Charlie to restate exact Investigator result, and form a private plan to avoid day 1 nomination while we cross-check.
🧠
Coordinate with Grace and Heidi to ask everyone publicly for role claims and to avoid early nominations; this slows rash executions and gathers info to find the Demon.
🧠
Confirm and clarify my Investigator info and Eve's Fortune Teller read so our trust circle can avoid today’s nomination and plan targeted checks.
🧠
Get exact, repeatable wording from Charlie and Eve so we can map consistent role assignments and avoid a rash nomination today.
🧠
Need to sync with Bob before nominations. Want to discuss who to frame and how to handle my Outsider claim. Also want to ensure our stories stay aligned since Alice is building a trust network including both of us.
🧠
Coordinate with Heidi before nominations. Lock in our stories: I'm Empath (0 on neighbors), she's Saint. Push suspicion toward David or Eve from the insular group. Warn about the Virgin bluff β€” if Alice is actually Virgin, Heidi's Saint claim protects her from Virgin-triggered execution.
🧠
Confirm Bob's Empath read and get Heidi to specify which Outsider she is so nominations avoid risking a Saint and to narrow suspects.
🧠
Coordinate with my neighbors to ask everyone publicly for claims next tick and agree to block any early nomination to preserve info.
🧠
Get Charlie to restate precise Investigator wording and sobriety, confirm David still wants no nominations, and keep our trust circle coordinated for checking and nomination planning.
🧠
Coordinate with Grace and Heidi to prompt a public round of role-claim disclosures and to jointly oppose any early nomination with 'need claims', preserving our town's information and votes.
🧠
Clarify my Investigator read precisely and confirm Eve and David so we coordinate checks and avoid a premature nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Build trust by publicly confirming my Empath read. Don't nominate β€” let good players be aggressive first. My goal is to survive Day 1 without suspicion.
🧠
Push for public sharing of any role claims or key whispers, stall early nominations, and spotlight the quiet Charlie-David-Eve group for info.
🧠
Gather more public info before nominations, avoid premature execution, and see if the Charlie-David-Eve trio has anything useful to share.
🧠
Get everyone to publicly state any role claims or key whispers and agree to avoid early nominations; force the quiet trio to speak.
🧠
Clarify my FT read publicly, force Charlie to restate his Investigator target, and keep the table committed to no nominations until we have more info.
🧠
Avoid a premature nomination, clarify my Butler constraint and coordinate night checks to narrow Demon/minion possibilities.
🧠
Publicly claim Saint to lock in my bluff. Subtly defend Bob by reminding town about the FT red herring rule. Cast doubt on the Charlie-David-Eve group's coordination. Avoid nominating to stall.
🧠
Publicly confirm my Investigator result and sobriety, reinforce avoiding nominations today, and propose coordinated night checks so we gather decisive info tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest immediate threat β€” her Fortune Teller YES directly implicates me as Demon. Killing her prevents a second read that could confirm me. It also weakens the Charlie-David-Eve bloc without directly incriminating Heidi (unlike killing Charlie right after he named her).
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my voting tied to the (apparently) trustworthy Investigator to coordinate checks, avoid pressured votes, and preserve town cohesion while we gather more information.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Tell trusted players my Fortune Teller read (Alice/Bob = YES), warn about false positive, and ask Charlie/David to focus checks and voting to pin the Demon before final day.
🧠
I need to urgently coordinate with Bob before Charlie and David emerge from their whisper with Eve. We need a unified story: frame Grace as Baron, explain Eve's death, and prepare for nominations.
🧠
Confirm Charlie's Investigator details and coordinate with Frank to continue stalling so we gather more claims and avoid executing a possible Saint or mislynch.
🧠
Confirm Charlie's exact Investigator read and sobriety, and ask Grace to confirm public-sharing plan and keep nominations open; prevent any push to execute Heidi (Saint).
🧠
Coordinate with Heidi: agree on pushing Grace as Baron, frame FT result as red herring/poison, and maintain our bluffs. Quick alignment before public discussion.
🧠
Get Charlie to investigate Alice or Bob tonight and share results before nominations so my Butler restriction lets me vote with his vote and we can narrow down the Demon.
🧠
Get private confirmations of key night reads so we can eliminate suspects and decide whether to nominate tonight.
🧠
Confirm my Investigator Night0 read publicly-ready and coordinate with David for voting and with Grace to avoid panicked claims before nominations.
🧠
Get Charlie to check Alice (or the pair) tonight and have David ensure voting ability so we can force a nomination with my ghost vote if needed.
🧠
I need to discover what role Grace is claiming so Bob and I can tailor our strategy. If she claims a powerful Townsfolk, I can undermine her via Charlie's info. If she claims Outsider, I can question the Outsider count. Either way, knowing her claim is essential for framing her as the Baron.
🧠
Confirm Charlie's exact Investigator result and sobriety, and confirm Frank's commitment to stalling nominations so we can gather claims and avoid executing a possible Saint.
🧠
Get Charlie's exact Investigator wording and sobriety status and get Grace to confirm we keep nominations open and protect Heidi (Saint) to avoid accidental loss.
🧠
Alice directly asked me to confirm my Empath read. Responding promptly builds trust and makes me look cooperative. I'll confirm the 0 reading and express uncertainty about Eve's death to look less suspicious.
🧠
Get Charlie to investigate Alice tonight and commit to publishing before nominations so I can vote and we can use Eve's FT result to pin the Demon.
🧠
Confirm Bob's Empath reliability and get Charlie's Investigator summary so we can decide whether to nominate or coordinate night checks.
🧠
Coordinate night check on Alice and commit to publishing result before nominations so David can vote and we can use Eve's FT YES to pin the Demon.
🧠
Force a decisive night-check on Alice so the group can nominate accurately; ensure David's Butler status won't block crucial votes and my ghost vote is used if useful.
🧠
Alice is in Bob and Charlie's whispers β€” she's a key swing vote. I'll probe what she heard about Grace and the Eve situation, while reinforcing that Grace is unclaimed and suspicious, aligning with our Baron frame.
🧠
Get Charlie to restate exact Investigator wording and sobriety to validate his claim; get Frank to confirm stall and keep nominations open to avoid executing a possible Saint.
🧠
Get Charlie to repeat exact Investigator wording and confirm sobriety; get Grace to confirm stall and opposition to executing Heidi so we avoid losing by executing a Saint.
🧠
I need to talk to Charlie directly to push him toward Grace as the Baron. I'll also address Eve's YES on me by suggesting I'm the red herring, which makes me look cooperative and less suspicious.
🧠
Get Charlie to publicly commit to publishing his Alice investigation so my Butler vote can count and we can use Eve's FT ghost vote to secure an execution.
🧠
Get Bob to reconfirm his Empath reliability and get Charlie to publicly commit to publish his Investigator result before nominations so we can make an informed nomination.
🧠
Confirm my exact N0 Investigator read, state I was sober, commit to investigating Alice tonight, and secure David's voting commitment so we can use Eve's FT and my upcoming read to force a decisive nomination.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace to frame her as the Baron, deflecting Charlie's Investigator ping from me. This looks natural for a Saint trying to survive β€” I know I'm not the Baron, so Grace must be. Forces Grace to claim and creates chaos.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Soldier role to prevent my execution and force Charlie to publicly restate his Investigator wording so we can resolve the contradiction before executing anyone.
🧠
Voting to execute Grace removes a non-Demon player, brings evil closer to final 2, and frames her as the Baron to clear me permanently from Charlie's investigation.
🧠
Prevent a potentially catastrophic execution of Grace before Charlie confirms his Investigator wording and sobriety; preserve my ghost vote for final day.
🧠
Prevent a risky execution of someone while we resolve Charlie's Investigator claim and collect confirmations; buy a night to get mechanical info and keep Heidi from accidentally ending the game.
🧠
Publicly confirm my exact Investigator N0 read and sobriety to stop the stall, force commitments to vote, and proceed with planned night checks.
🧠
Pressure Charlie to publish his Alice investigation and confirm he will vote so I can legally vote too. Prevent a premature execution and coordinate with Eve's ghost vote.
🧠
Voting to execute Grace. If she's the Baron (unlikely since Heidi is Baron), good for us. If she's Soldier, we eliminate a powerful good role. Either way, my vote aligns with my teammate Heidi's nomination and my Empath cover story. Charlie's claim to investigate tonight as Investigator is a rules violation I can exploit later.
🧠
Force Charlie to publish his Alice investigation and sober N0 confirmation now so votes are informed; avoid a premature execution and align David/Butler vote chain.
🧠
Force Charlie to publish the promised Alice investigation and stall execution so we do not waste a vote on a potentially innocent player.
🧠
I need to keep pressure on Grace while not looking defensive. Pointing out the Investigator's role limitation subtly plants doubt in Charlie without me leading the charge. I stay consistent with my Saint claim and nomination.
🧠
Prevent a premature execution by urging players to wait for Charlie's promised Investigator result and remind them of my N0 FT read on Alice/Bob.
🧠
Prevent a potentially game-losing execution by forcing mechanical information (Charlie Alice check and confirmation of sobriety) before anyone is executed this tick.
🧠
Force the town to wait for my Alice investigation result before executing; mechanical info will narrow whether Heidi or Grace is the Minion/Demon-associated.
🧠
Force Charlie to publish and vote so I can legally vote; otherwise prevent a premature execution that could cost Town the game.
🧠
Charlie claimed he'll 'investigate Alice tonight' as Investigator β€” but Investigator is first-night only. This impossible claim undermines his entire N0 result. Calling it out makes me look analytical and good while protecting my teammate Heidi. Also, with only 2 votes (me + Heidi), execution won't happen; better to stall.
🧠
Delay execution until Charlie publishes his Alice Investigator result to get mechanical info and avoid a mistaken execution; push others to hold votes this tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Force Charlie to publish his promised Alice Investigator result and confirm sobriety so we have mechanical info before any execution; stall votes if unclear.
🧠
Expose Charlie's impossible claim of ongoing Investigator checks to discredit him. If town realizes Investigator is N0-only, his Baron ping on me loses weight and Grace looks more suspicious for deflecting.
🧠
Prevent a premature execution of Grace by forcing Charlie and Alice/Bob to provide mechanical confirmations so the town can use my ghost vote effectively.
🧠
Force a pause to get Charlie's mechanical Alice investigation and prompt Alice/Bob to address Eve's FT read before any execution.
🧠
Stop a premature execution and correct my earlier mistaken promise; ensure we wait for mechanical info (Eve ghost, Bob empath) before voting.
🧠
Delay execution to collect mechanical confirmations (Eve ghost FT, Charlie's Investigator claim validation) and avoid executing an innocent; coordinate votes next tick.
🧠
Grace is a threat whether Soldier or bluffing. She can't be the Baron (Heidi is). Executing her removes an unkillable player or exposes her lie. Plus it supports Heidi's narrative and distracts from Eve's FT read on me.
🧠
Keep the group from executing without mechanical confirmation; force Charlie and Bob to clarify contradictions so we can narrow Demon candidates.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the biggest threat β€” he has the Investigator result pointing at Heidi, he's coordinating with Eve's ghost, and the town trusts his mechanical info. Killing him protects Heidi and fractures the town's logic chain.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my voting power to Bob to force him to publicly commit or be exposed, prompting mechanical clarity from Empath/FT claims and preserving my late-game leverage.
πŸ“œ
Storyteller
β†’
David
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with Bob (Demon) on our strategy. We need to align our stories, decide who to push for execution, and make sure Bob doesn't look suspicious. Charlie's death helps us but his info lingers.
🧠
Coordinate with Heidi. Suggest targeting Frank (no claim) or David (weak Butler claim). Warn that executing Alice could backfire since Eve's FT read also implicates me. Agree to push suspicion away from Grace (Soldier claim makes her a bad execution target for us).
🧠
Get Bob to commit to voting so my Butler ability allows me to vote; nudge Alice to coordinate so we can reach majority or detect obstruction.
🧠
Reveal my Soldier role to trusted players to prove I am not the Demon and push for executing Heidi, who currently looks most suspicious.
🧠
Coordinate quietly with Grace and Bob to get Grace to publish her Soldier claim and push for an execution on Heidi this tick, forcing public info and reactions to narrow Demon.
🧠
Get David to publish or nominate so town can use my ghost vote to back him and force mechanical checks; get Eve to state which she flagged to narrow Demon to Alice or Bob.
🧠
Get Bob to publicly confirm his Empath read and commit to vote, and get David to confirm he'll vote too, so we can nominate with enough votes or stall deliberately if unsafe.
🧠
Reveal my Fortune Teller N0 YES on Alice and Bob to force mechanical checks or a decisive nomination before nominations close.
🧠
Alice is key β€” Eve's FT implicates her or Bob. If I befriend Alice and push her toward Grace or Frank as targets, it protects Bob. I need to reinforce my Saint claim while appearing cooperative and concerned.
🧠
I need to respond to David and Alice's whisper without fully committing. I'll acknowledge their request but deflect by raising suspicions about Frank (unclaimed) and the broader situation. This buys time and keeps options open.
🧠
Get Bob to commit to voting so I can vote too and push a nomination between Alice/Bob to force mechanical info and narrow Demon suspects.
🧠
Coordinate with Bob and Frank to force Heidi nomination and get Bob to publish Empath 0 to provide public mechanical info.
🧠
Force public claims and a nomination to produce mechanical confirmations and reactions that will narrow suspects before nomination phase ends.
🧠
Force David to publish his Butler claim or nominate to trigger mechanical check; force Eve to reveal which of Alice/Bob she flagged to narrow Demon possibilities.
🧠
Get Bob and David to publicly commit to nominating/voting David so we can force a mechanical check on the suspect Bob's Empath points to, protecting me and clarifying who's evil.
🧠
Make explicit to David and Bob that my N0 read was YES on Alice+Bob, cannot pinpoint. Push for David to publish or nominate and tell them I will use my ghost vote to back a nomination between Alice or Bob to force a mechanical check.
🧠
I need to build trust with David and gather what he knows from all his whispers. I'll reinforce my Saint claim, express fear about being executed, and subtly redirect suspicion toward Frank as Bob suggested. David's Butler claim is weak - I can probe that gently.
🧠
I need to deflect from Heidi and myself. Pushing Alice as Demon candidate using Eve's YES makes sense. I'll whisper to Grace and Frank to suggest Alice, not Heidi, is the real threat, while pretending to support a nomination to gather info.
🧠
Get Bob to publicly restate his Empath reads and commit to voting so my Butler vote can count; get Alice ready to vote to ensure a nomination can succeed.
🧠
Coordinate Bob and Frank to publicly push Empath result and back a Heidi nomination this tick to force reactions, exposing the Demon or FT contradictions.
🧠
Force Grace to publish Soldier publicly and Bob to state Empath N1=0 now, then push Heidi nomination to create public info and reactions this tick.
🧠
Force David to publish his Butler claim or nominate so we can get mechanical confirmation, and make Eve state which player she flagged N0 to narrow Demon suspects.
🧠
Get Bob to publicly restate his Empath reads and commit to voting for David, and get David to confirm he will nominate and vote if Bob commits, so we can force a nomination to gather mechanical info.
🧠
Force a mechanical confirmation or a nomination of Alice/Bob now by committing my ghost vote; push David to publish Butler claim or nominate.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly share my Empath reads and push suspicion toward Alice, David, or Frank while deflecting from Heidi. I'll share my fake N2 read of 1 between Alice/David and suggest multiple possibilities to appear impartial.
🧠
Force a nomination now to provoke votes and reveal who will commit. Narrow suspects between Alice/David/Bob and get mechanical confirmations or contradictions.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Butler constraint so town knows I can only vote if Bob does, forcing Bob to state commitment and preventing blind assumptions.
🧠
Voting for David maintains my cover as cooperative Empath. If David is good Butler, it frames Alice as the evil from my N2=1 read. Either way, a good player likely dies, bringing us closer to final 3. My vote also enables David's own vote, making execution possible.
🧠
Force the group to execute or reject David now to get mechanical outcomes and narrow Demon suspects; I'm pushing for clarity before night.
🧠
Support the current nomination to force clarity and pressure Butler claim. Forcing a vote narrows suspects and helps us find the Demon before night.
🧠
David is not on my evil team (only Bob and me). Executing any good player brings us closer to final 3 where evil has the advantage. Voting with the majority makes me look like a cooperative Saint trying to help town, deflecting Charlie's 'Heidi or Grace is Minion' suspicion onto Grace.
🧠
Publicly claim Soldier to deter night kill on me and push the group to finish the David vote now to gain a decisive mechanical test before night.
🧠
Use my ghost vote to reach the 3-vote threshold and force resolution now, gaining mechanical clarity and protecting living townsfolk before night.
🧠
Use my final ghost vote to back the current nomination of David to force a result now, creating mechanical clarity and narrowing suspects before night.
🧠
By voting when Bob has committed I unblocks the nomination, helps force an execution now, and preserves trust with Bob and other town players.
🧠
Reinforce my Empath claim and Eve's FT info to frame Alice as the Demon. If David dies good, Alice becomes the obvious next execution target, keeping me and Heidi safe.
🧠
Forcing a vote now will produce a flip or chaotic info; we need resolution before night to narrow suspects.
🧠
Force the vote to resolve now so we get a flip before night; that information narrows suspects and lets us act decisively tomorrow.
🧠
Reinforce Bob's Empath narrative and push toward Alice being the Demon. This supports my Demon's bluff and keeps suspicion off both of us. As Saint, I sound like a good player following mechanical logic.
🧠
Push the execution to force a flip before night so we either win now or get decisive mechanical info narrowing the Demon to Alice.
🧠
Push to finish this nomination so mechanics reveal alignment; prompt Eve to say who she hit and urge players to use my ghost vote if needed.
🧠
Clarify exactly what my Night 0 Fortune Teller read meant so players stop asking which single person I flagged and to support finishing the David vote to force a flip.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution by getting players to tie or nominate Alice instead so we force a different resolution and gather clarity before night.
🧠
Reinforce the Alice-is-Demon narrative so that when David flips good Butler, town executes Alice tomorrow. This keeps Heidi (my Minion) safe and positions me as a helpful Empath.
🧠
Get the group to accept the David execution now to obtain a flip and plan to nominate Alice next if David is good; push for mechanical clarity before night.
🧠
Forcing David's flip gives decisive mechanical information either way; we must let the execution resolve now rather than tie or stall before night.
🧠
Reinforce the town's consensus plan β€” it leads to executing Alice (good) tomorrow after David (good) today, which is perfect for evil. I appear cooperative and logical.
🧠
I want to prevent an immediate execution that could waste information and either force a tie to gain more time or shift focus to Alice if mechanics point there.
πŸ“œ
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent tying Alice now; push group to finish David's execution so we get his flip before night and gain decisive mechanical info.
🧠
Convince players to tie or switch votes to Alice so we either get a useful flip or avoid losing my Butler restriction; buy a night for clearer info.
🧠
I want David executed, not Alice. If David flips good Butler, the mechanical case against Alice is airtight. Voting for Alice or creating a tie risks executing the wrong target and exposing me. I'll publicly oppose the Alice nomination.
🧠
Forcing the David flip now yields decisive mechanical info either way. Avoid tying votes which muddies the outcome; we need clarity before night.
🧠
I must reinforce the David-first plan because it frames Alice as the Demon tomorrow. Voting for Alice now would disrupt that and potentially save a good player from being the scapegoat.
🧠
Tie the vote to block David's immediate execution, preserving options and forcing clearer info tomorrow rather than a rushed flip tonight.
🧠
Prevent a confusing split and force David to flip now so mechanics resolve who is Demon quickly.
🧠
Push the town to let David flip so we gain clear mechanical information from his execution flip, enabling a correct nomination tomorrow.
🧠
Finish the David flip tonight to get mechanical info; avoid splitting votes on Alice which would muddy the result.
🧠
Convince enough voters to switch to Alice or tie the vote so my flip happens and the town gets clearer mechanical info tomorrow, increasing likelihood we find the Demon.
🧠
Must prevent Alice from getting votes. If Alice is executed, she's revealed good and my Empath frame collapses. David must be executed to confirm him as good Butler and set up Alice as Demon tomorrow.
🧠
Prevent vote splitting; ensure David flips tonight to produce decisive mechanical info so we can target Alice tomorrow if indicated or catch Demon now.
🧠
Prevent vote splitting on Alice. David's execution is locked in β€” his flip frames Alice perfectly for tomorrow. If Alice gets a tie, it muddies the mechanics and might save her. I must keep the heat on Alice while appearing logical and town-aligned.
🧠
Force a tie so David flips rather than be executed outright; we get mechanical clarity to identify the Demon before night.
🧠
Convince players to finish David's execution so mechanics resolve tonight; avoid splitting to preserve clear mechanical reads for tomorrow.
🧠
Prevent splitting the vote so David flips tonight and we get decisive mechanical information pointing at Alice if he is good, or catch the Demon if he is evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/8).
🧠
Prevent vote-splitting and secure David's flip so mechanical reads give decisive info tomorrow or win now.
🧠
Secure a tie so I can flip before execution; my reveal will give mechanical clarity to catch the Demon tomorrow.
🧠
David's execution solidifies the Alice-is-Demon narrative. I must not let anyone switch votes. Reinforcing the mechanical logic keeps the town unified against Alice for tomorrow.
🧠
Convince the table to finish the David execution so we get decisive mechanical information and avoid splitting votes that help the Demon.
🧠
David has 7 votes, Alice got 1, voting is closed. David will be executed. This is ideal for evil β€” if he flips good Butler, the mechanical narrative frames Alice (a good player) as the Demon, setting up her execution tomorrow. No need to speak and risk drawing suspicion.
🧠
Create a tie so David flips before execution, yielding mechanical info (or catching Demon) and avoiding losing clarity by finishing the vote.
🧠
Convince the group to finish David's execution now so we gain decisive mechanical information or remove evil, rather than splitting the vote.
🧠
Push the living players to finish the David vote so we get decisive mechanical information tonight; prevent the Demon from escaping by vote splitting.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to keep Alice alive as the town's prime execution target for tomorrow, remove an unclaimed good player who could destabilize the plan, and set up a clean final 3 where I can secure evil victory.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Bob. We need to push for Alice's execution since the town already suspects her. I should maintain my Saint bluff and support Bob's Empath claims.
🧠
Get Bob's private confirmation of his Empath reads and his current suspect to combine mechanical info and decide whether to push for nominating Heidi.
🧠
Tell Bob and Grace my N0 Investigator read (Heidi or Grace = Baron) and urge they push to execute Alice now to finish Demon.
🧠
Force a nomination now to produce clarity between Alice and Bob accusations and pressure the Demon to act so my ghost vote will be decisive.
🧠
As a dead Butler I must coordinate trusted living players to pool mechanical reads and steer nominations toward the most likely Demon to secure an execution or force a final-three.
🧠
Grace is probing my reads and asking about Heidi. I need to reinforce the Alice-is-Demon narrative and deflect attention from Heidi. Answering Grace's question directly keeps my Empath bluff consistent and maintains town trust.
🧠
Get Bob and Grace to privately share any night reads, claims, or reasons before nominations so we avoid executing a Saint and focus on the likeliest Demon.
🧠
Tell trusted players my Fortune Teller N0 result, clarify limits, and encourage targeted checks or nominating Alice to force useful flips.
🧠
Coordinate with Bob. Ghosts are whispering to him and Grace - I need to know what they're saying. Also need to ensure Bob sticks to the plan: push Alice execution, kill Grace at night.
🧠
Confirm Bob's Empath reads and secure his commitment to nominate or vote Alice now to force resolution, but ask if he'll switch to Heidi if new evidence points that way.
🧠
Convince Bob and Grace to prioritize executing Alice immediately to prevent further night kills and lock the Demon.
🧠
Force a nomination of Alice now to produce a decisive outcome: either we execute the Demon or we shrink the suspect pool heading to final day.
🧠
Get exact mechanical reads from Bob and Grace so I can decide who to push nomination on and reserve my ghost vote for the decisive execution.
🧠
Grace is wavering and asking about Heidi. I need to firmly lock her onto Alice by confirming my reads and pointing to the overwhelming ghost consensus. Whispering to Eve alongside Grace reinforces the mechanical case (FT YES + Empath) and isolates Heidi as the Saint we must not touch.
🧠
Force Bob and Grace to state any night reads or claims now so I can decide who to nominate without risking executing a Saint or missing the Demon.
🧠
Push for a decisive nomination today by highlighting the FT+Empath logic and offering the alternative if Bob is lying, to steer Grace and Bob to coordinate on executing the Demon.
🧠
I need to sync with Bob urgently. All ghosts whispered to Bob and Grace - I need to know if the ghosts are undermining our plan. We're at 4 alive, this is make-or-break. If Alice is executed today, we win.
🧠
Get Bob to commit publicly to nominating or voting Alice so we can force a clear outcome this nomination tick.
🧠
Convince trusted players Bob and Grace to push for executing Alice now, using my Investigator read plus existing mechanical reads to collapse suspects and stop further night kills.
🧠
Push living teammates to nominate Alice now to produce a decisive result or narrow suspects; we need action this nomination to avoid stagnation.
🧠
Collect exact mechanical reads to align nominations and decide when to spend my single ghost vote to swing an execution on the true Demon.
🧠
Heidi is my Minion and we're at final 4. I need to confirm the ghosts are still pushing Alice and that the plan is intact. Reassuring Heidi keeps her confident in her Saint bluff.
🧠
Get Bob and Grace to state any night reads or public claims now, and explicitly confirm Heidi's Saint claim so I can avoid nominating her or push elsewhere before nominations.
🧠
Push Alice nomination this tick to force clarity and finish the Demon quickly; if votes shift, switch to Bob next tick.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce the town consensus that Alice is the Demon, maintain my Saint cover, and ensure Alice gets executed today so Bob can kill the last good player (Grace) tonight.
🧠
Make a clear public push to nominate and execute Alice by showing my Investigator N0 read plus Eve and Bob mechanical reads all point to Alice.
🧠
Force a decisive vote now to either execute the likely Demon or clear Alice and reveal that Bob (or another) is lying; we must stop night kills.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a possibly mistaken execution, force clearer mechanical evidence or a night action to resolve contradictions before Town loses by executing me.
🧠
I must vote for Alice to ensure her execution. With my vote, Grace's vote, and Bob's vote, that's 3 out of 4 β€” majority. Alice dies, Bob kills Grace tonight, evil wins.
🧠
Force living players to finish the execution on Alice now to stop further night kills while the mechanical reads still point at her.
🧠
Force a decisive vote on Alice now to leverage multiple mechanical reads and stop further night kills; prefer execution if majority forms.
🧠
Buy one tick to force clear mechanical restatements from Bob/Grace and prevent a premature execution that could eliminate a Townsfolk or block final-day coordination.
🧠
David demands I restate my reads before he'll use his ghost vote. I need to clearly confirm my Empath reads to secure his vote and lock in Alice's execution. This wins us the game.
🧠
Push living players to act on strongest mechanical case while acknowledging alternative; prioritize execution of Alice to seize chance to remove Demon.
🧠
Use my single ghost vote to help reach the majority to execute the most likely Demon (Alice) based on converging mechanical reads.
🧠
Highlight contradictions in Bob's reports, demand precise mechanical restatements from Bob and the ghosts, and stop the execution this tick to avoid a catastrophic mistake.
🧠
Alice's execution guarantees evil victory regardless of her alignment. I need to keep momentum and prevent vote reversal. Reinforcing the mechanical consensus makes me look like a reasonable Saint.
🧠
Reiterate precise mechanical reads publicly to convince living players to execute Alice this tick and prevent further night kills.
🧠
Push the group to finish the execution on Alice now using converging mechanical reads; prevent another night kill and force clarity.
🧠
Force exact, verbatim mechanical reads and highlight contradictions so my single ghost vote is used only when reads are unquestionably consistent.
🧠
Correct Charlie's slip of saying N1=0, restate my consistent N1=1, N2=1 reads verbatim, and push David to use his ghost vote. The votes are already there but David's suspicion about contradictions needs quashing.
🧠
Force living players to pause and restate exact night-by-night mechanical reads to catch contradictions and avoid executing an innocent Demon, preserving useful info for final day.
🧠
Force exact, verbatim mechanical reads from Bob, Eve, and Charlie this tick so living players can safely decide whether to finish the execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay execution and force every living/ghost claimant to restate verbatim night checks so we avoid executing the Saint or mis-executing a Town ally.
🧠
The execution is locked. Speaking more risks saying something that could be scrutinized. The ghosts are already demanding verbatim reads and finding minor inconsistencies β€” I should not add fuel. Let the clock run out and Alice dies. Then Bob kills Grace tonight and evil wins with 2 players remaining.
🧠
Provide clear verbatim Investigator read and push living to finish execution of Alice now to leverage mechanical alignment and avoid another night for Demon.
🧠
Get exact verbatim reads or force a tie by asking a living voter to switch so David flips; avoid executing without clarity.
🧠
Holding my ghost vote until exact verbatim reads are restated prevents an erroneous execution and either secures a correct execution or forces a tie to reveal info.
🧠
The vote is locked at 3 for Alice, which is majority among the 4 living players (plus ghost votes). Running out the clock by waiting ensures Alice is executed. Speaking more only risks contradiction and gives ghosts material to flip votes. The safest move is silence.
🧠
State my Fortune Teller verbatim, demand Bob give exact Empath verbatims to satisfy ghosts, and push living players to finish the execution of Alice if mechanics align.
🧠
Prevent a possibly premature execution by forcing exact, verbatim mechanical reads to reveal contradictions and narrow the Demon suspect pool.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi guarantees the win. She is my Minion (Baron), so I know she has no protection. Grace claims Soldier β€” if true, targeting her could fail and leave me exposed at final 3. Heidi's death leaves only Bob and Grace alive: the Demon survives with 2 players remaining, so evil wins.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil