Game Detail

Players

Alice (Recluse) Bob (Chef) Charlie (Imp) David (Drunk) Eve (Baron) Frank (Soldier) Grace (Fortune Teller) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil251,058500,710$2.0243
Good833,539558,597$0.4460

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Eve. Your safe bluffs are: Washerwoman, Virgin, Librarian
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night as Fortune Teller. Select Bob and Eve to start mechanical Demon hunt, covering different seating areas for broad early intel to share tomorrow.
πŸ“œ
Storyteller
β†’
Grace
You chose Bob and Eve. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
No information available on Night 0. Choosing neighbor Alice ensures potential early trust-building and allows me to vote tomorrow if she does, keeping me active without self-restriction.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Whisper to neighbors (including my master Alice) to gather any N0 info from potential info roles. Builds early good alliances and progresses info collection without revealing my restrictive role.
🧠
Coordinate with my Minion Eve to align our bluffs and strategy before I start sharing fake info with the good team.
🧠
Day 1: Form core alliance with neighbors. Reveal Soldier to prove good/safe, encourage info share. Progress game by building trusted group before noms.
🧠
Day 1: Ally neighbors by sharing verifiable FT info (Bob/Eve clean). Elicit their claims/info to map board early, narrow Demon suspects.
🧠
Coordinate with my Demon Charlie to choose non-overlapping bluffs and establish a flexible Empath claim that lets me control narrative around my neighbors.
🧠
Whisper Chef info to neighbors privately. With 0 pairs, Alice-Bob-Charlie has at most 1 evil, building a safe core alliance to share info and narrow Demon suspects early.
🧠
Respond to Bob's Chef claim to form early alliance in low-evil group (at most 1 evil). Share no info as Recluse. Progress by teaming up, as good team organizes via whispers.
🧠
Share my Empath info privately with both neighbors to gauge reactions, build alliance with good one, expose evil one early via inconsistencies. Early info sharing progresses logic chains before nominations.
🧠
Respond to Grace's whisper, share my Butler role and master (Alice) to build neighbor alliance. Fortune Teller claim plausible; helps narrow Demon suspects.
🧠
Establish my safe Washerwoman bluff with Bob and Alice to build early trust. Claiming Bob or Heidi is Chef validates Bob's claim and integrates me into a trusted good-player circle without getting involved in the Empath conflict.
🧠
Strengthen neighbor alliance with Grace/Heidi/Eve using shared clears. Get Eve's info to narrow Demon suspects among Alice/Charlie/David, prepare for noms.
🧠
Include Eve in neighbor group to share my clear on her/Bob, build trust, get her info. Narrow suspects via collective info before nom phase.
🧠
Establish my Empath bluff with Grace and Frank, share a '1' read to cast suspicion on David, and build an alliance against the player who is correctly targeting me and Charlie.
🧠
Charlie's claim mechanically verifies me as Chef. Reinforcing trio alliance shares info securely, progresses by coordinating on external claims while leveraging 0 pairs deduction.
🧠
Reinforce alliance with likely good Bob/Charlie using logic chains. Share plan to verify Heidi and monitor other groups for claims, progressing info gathering without revealing my Outsider role early.
🧠
Follow up with neighbors to get their role claims and info. Determine which is lying/evil using logic chains before nominations narrow suspects.
🧠
Strengthen neighbor alliance with Grace(FT)/Frank(Soldier), propose next info-gathering to eliminate Demon suspects early. Progress town logic chains on Day 1.
🧠
Respond to David's direct question with my Washerwoman claim to build credibility and avoid suspicion from ignoring him before nominations.
🧠
Eve's Empath info + my Soldier = David evil. Reassure her, reinforce alliance with neighbors, push suspicion to David before noms to execute him if possible.
🧠
David prime evil suspect from Eve's info + conflicting Empath claim. Early execution thins evil. Coordinate with allies Frank/Eve/Heidi chain to nominate David before noms phase.
🧠
Coordinate with Charlie so we both push the same narrative: David is the fake Empath and must be today's execution. I need Charlie to reinforce my Empath claim and undermine David before nominations begin.
🧠
Trio solid via chain. David chatting Charlie; join to share confirmation, get his info/claim. Progress info sharing before noms, narrow evils.
🧠
Share solid Bob/Charlie chain with neighbor Heidi to get her claim/info. Chef 0 pairs + chain clears trio; Heidi response will confirm her alignment or reveal lie.
🧠
Bob/Charlie claims align logically. My Empath pins 1 of C/E evil. Whisper to them to align info, narrow suspect (likely Eve good? Wait Charlie pushback), prep noms without outing myself broadly.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
David contradicts confirmed Bob-Charlie good chain by implying Charlie evil. He's most suspicious liar. Day1 nom tests early info.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly clarify my Empath claim consistent with Bob/Charlie good (Eve evil). Defend against nom, prevent execution day1 to continue providing info. Push logic to Eve as suspect.
🧠
Publicly correct my hasty nomination speech which assumed contradiction. Affirm the good chain (me-Charlie), deduce Eve evil in David-good world. Vote no implied, build trust, redirect suspicion to Eve for tomorrow.
🧠
Publicly support no vote on David (good per logic), redirect suspicion to Eve. Avoid day1 bad execution as good Butler; narrow suspects.
🧠
David evil per Eve/Frank info + fake claim contradicting. Bob suspicious flip after nom. Vote yes executes likely Demon/Minion, clears path.
🧠
Eve's Empath pins David evil since I'm good Soldier. Conflicts prove lie. Day 1 execute suspicious David; Grace voting yes. Heidi/Bob flip evil signs. Need 4 votes, help execute.
🧠
David's Empath claim aligns with confirmed good Charlie β†’ Eve evil. Executing David wastes a good player early. Reinforce vote no to prevent execution, narrow suspicion to Eve.
🧠
Counter David's narrative that I'm evil by pointing out his Empath read doesn't mechanically clear Charlie, and reassert my Empath claim to maintain credibility with Grace and Frank while trying to swing undecided voters.
🧠
David is the biggest mechanical threat. Eve has Grace and Frank ready to vote. I am the swing vote to reach 4 executions. Better to sacrifice some trust with Bob than let a live Empath keep pressing accurate reads.
🧠
Prevent my execution (3 yes votes so far, need 4). Rally Bob/Heidi/Alice (said no) to not raise. Expose Eve fake Empath claim, consistent liar. Survive to nom Eve.
🧠
Charlie good/David good per chains. Prevent David exec (likely good verifier). Call out Charlie flip, rally no votes. Day1 no rush exec, narrow Eve for tomorrow.
🧠
David's claim fits perfectly w/ known good Bob/Charlie, pins Eve evil w/o contradicting Chef0. Prevent his execution to keep good info player alive & expose Eve next. Sway voters Grace/Frank/Charlie w/ logic recap.
🧠
Publicly reveal FT clear on Eve proving her Empath true, David lying evil. Currently 3 yes votes (me/Frank/Charlie); need 4th to execute evil early.
🧠
3 yes votes (me/Grace/Charlie); Eve likely 4th but rally publicly. Confirm Soldier good pins David evil per Eve read. Expose Bob/Heidi flips after evil whispers. Execute David Day1 cripples evil.
🧠
Speak to counter Grace/Frank, reinforce logic: David good, Eve evil fits all claims & Chef 0. Prevent 4th vote executing likely good David.
🧠
David is the primary threat pushing accurate info against me and Charlie. My vote is the deciding fourth vote to execute him. Removing him now protects the Imp, wastes the town's execution, and lets Charlie kill tonight.
🧠
Lower my hand to save David and preserve my trusted status with Bob, Alice, and Heidi. David's false Empath read frames Eve while clearing me, which is too valuable to waste. I will let him live today, then likely kill him tonight to validate his claims posthumously and cement Eve as the primary suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
Eve fake claims my unique Empath role. My info + Charlie/Bob/Heidi claims point exactly to her as the evil. With 1 tick left, nominate her before night to execute if voted.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to undermine David's credibility by exposing the circular logic in his argument and casting suspicion on the sudden coordination between David, Bob, and Heidi. If I can flip even one voter, I might survive.
🧠
Eve's logic ignores unique roles: she can't be Empath. World 2 impossible as Eve can't be real Empath. Her fake claim + my info + Bob/Charlie confirmations point to her evil. Rally votes now before night, 4 needed.
🧠
David's Empath claim fits Chef perfectly (1 isolated evil Eve). Eve duplicate claim lying. Grace confirms Eve not Demon (Minion). Vote yes to execute likely evil, narrow to Demon hunt.
🧠
Eve faking Empath (unique roles), David real fits all claims (Chef/Washer/FT). Charlie Demon impossible due Chef 0. Urge yes vote Eve now to execute Minion early.
🧠
Eve/Bob good per FT. David fake Empath=evil. Sway votes no on Eve to save good player, prevent evil pushing execution of goods.
🧠
Eve's Empath perfectly IDs David evil given my Soldier. Grace FT clears her of Demon. David's claim circular (assumes Charlie good). Prevent Eve execution to nom David next day.
🧠
Logic chains support Eve as evil Minion (David's accurate Empath read + Bob Chef 0 + Charlie WW). Grace FT clears Demon only. It's last tick; vote yes on Eve with Bob/Heidi/David for execution (4 votes), remove evil before night.
🧠
Bob and Heidi are questioning my earlier yes vote on David. I need to justify that suspicion and publicly align with the majority against Eve to avoid looking like I am shielding my Minion. Speaking now sets up my yes vote next tick.
🧠
I need to flip one vote to survive. Targeting Alice with a concrete logical flawβ€”David's theory labels me Minion but leaves no viable Demon candidate if Charlie is 'good'β€”may persuade her to lower her hand.
🧠
Eve fake claims my unique Empath role and her logic circularly assumes Charlie good to prove her good. Chef/Washer confirm Charlie good. Grace clears her of Demon so Minion. Vote yes to execute before night, narrow evils.
🧠
My prior yes vote on Eve was wrong pre-Grace reveal. Now logic proves David Demon lying Empath. Convince all to lower hands on Eve (vote no), save good Eve, expose David for tomorrow.
🧠
Bob's flawed Chef logic exposes his lie, breaking David-supporting chain (Chef+Washer). Eve's claim consistent, David evil. Speak to flip votes off Eve (good), expose Bob, save day 1 for better info.
🧠
No vote on Eve: FT clears her of Demon. David fake Empath likely. Sway Alice/Charlie/Bob to lower/no vote; expose David for tomorrow. Avoid good/Minion exec.
🧠
Speak to reinforce Eve good per Grace/Eve info chain confirming David evil. Sway Charlie/others to vote no Eve execution day 1, preserve goods and expose David next.
🧠
Eve fits perfectly as isolated Minion (Chef 0 pairs ok). David's read pins her. Grace FT consistent. Bob's wording slip minor. Rally yes votes on Eve last tick to execute evil, reveal info, save day 1 progress.
🧠
I need to keep Eve alive because she is my Minion and losing her leaves me alone against six good players. I already verbally committed to voting yes, so I must publicly justify keeping my hand down to avoid immediate suspicion from Alice and David's bloc. Highlighting the contradictory information lets me retreat to a neutral position while undermining confidence in David's claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (3/4).
🧠
Plant seeds of doubt about David's circular logic and Bob's Chef incompetence before night falls. Keep Charlie safe by framing the issue as logical flaws in the opposition rather than accusing Charlie directly.
🧠
Final speak to reinforce Eve Minion logic via chains (Chef+Empath+FT+unique roles), note Grace FT allows Minion Eve. Dismiss Bob slip as wording. Seeds day 2, unites goods before night kill.
🧠
Correct Chef slip to regain Heidi trust, reinforce David/Charlie logic proving Eve fake Minion. Sway undecided Charlie, prep Eve execution tomorrow as top evil.
🧠
This single-chain logic proves Alice Demon in both possible worlds (David or Eve real Empath). Reveals my Outsider role to verify claim. Organizes good team to target her tomorrow, progressing game.
🧠
Day 1 last tick, Eve/David already nom'dβ€”nominate Alice who fits Demon perfectly: role math full, pushes good Eve exec, isolated evil per Chef, my FT doesn't clear her. Forces vote or info next day.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal Recluse to contradict Heidi's 'perfect 5 Townsfolk 1 Out' mathβ€”2 Outsiders impossible without Baron (needing 3rd Out). Rally Bob/Charlie trio + logic (Chef/Empath/FT fits Eve Minion) for no votes on me before night.
🧠
Frame Alice as inconsistent and support Grace's nomination to remove a hostile good player, while avoiding any mention of Baron or Drunk that could expose the true outsider count.
🧠
Alice fits Demon perfectly: suspicious pushes, bad Recluse math. Execute now day1 to win early; symmetric Empath claims broken by verified Chef/Washer/Butler chain pointing Eve evil Minion.
🧠
Heidi/Grace logic fits all info perfectly with 0 evil pairs. Alice's Recluse needs unclaimed Baron/3rd Outsider, no support. Execute likely Demon day1 or lose info edge.
🧠
Alice's Recluse claim fails without Baron/third Outsider. Math pins her as Demon. Convince Charlie/others to vote yes for 4+ votes before night.
🧠
Alice fits Demon perfectly in main scenario (math, claims, Recluse fail). Bob/David/Heidi/Eve likely yes; my vote secures execution before night to remove D.
🧠
Both main scenarios have Alice as Demon, math fits perfectly, Recluse claim impossible without Baron Minion + 3rd unclaimed O (all T filled). Day 1 execution of Demon wins game. Vote yes.
🧠
Alice's execution discredits Heidi and removes a vocal opponent of Eve. I need to be on record voting with the majority to maintain my good cover.
🧠
Urgently counter Grace/Heidi math: Baron needed for 2 Outsiders cuts Townsfolk to 4, contradicting their 5T claimβ€”Grace/Heidi lying. Remind Bob/Charlie trio + Eve suspicion to drop votes on me before tick ends.
🧠
Maintain my Empath bluff consistency by voting yes as I already promised, secure the execution of a good player, and keep suspicion away from Charlie and myself.
🧠
Highlight Eve's yes vote on Alice: if Eve evil (logical from verified Chef/Washer/Empath chain), Minion won't exec Demon β†’ Alice good. Avoid good death, expose Grace/Heidi false math (ignores Empath dup), force lowers.
🧠
Counter David's flawed logic: Eve good Empath (true read), voting Demon Alice as good should. David minion saves self/Alice by flip. Solidify votes to execute Demon now w/ 6 yes.
🧠
6 yes votes on Alice (Bob,C,D,E,F,G). David/Eve/Charlie raised recently. Reinforce math vs Alice Recluse bad math; prevent drops. Execute Demon Alice before night.
🧠
Heidi's logic solid, fits all info. Alice's defense fails. Many hands up (6/7?), urge hold to execute Demon Alice before night. Counters David flip attempt.
🧠
Alice fits Demon perfectly: Heidi math verified, Eve Empath pins David evil, Grace FT clears others, Chef 0 fits non-adj evils. David flip after raising yes desperate. Speak reinforces vote to execute Demon Day 1.
🧠
Reinforce my Alice vote using the Outsider-count inconsistency, look rational while the majority executes a good player, and avoid last-minute flip-flopping that would draw suspicion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick: nominate top Demon suspect Grace (fake FT, bad math, aggressive). May surpass/tie my 6 votes with David's support flipping town. Tags her for scrutiny, saves me or progresses logic.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my nomination by reinforcing verified 5 TF math vs Alice impossible Recluse. Rally no votes on me, confirm Alice executes to eliminate likely Demon.
🧠
I'm good Recluse; execution kills me day1 bad as I register evil dead. Grace math impossible per good logic (Eve minion not town). Rally votes especially David (defending me, sees Eve minion) to 6+ on Grace tying/surpassing my 6, survive to day2 logic execution.
🧠
Reinforce that Alice is the Demon and David is evil. Discredit David's attempt to clear Alice by using my vote, and keep the town focused on executing Alice so Charlie survives to tonight's kill.
🧠
Logic proves Eve fake Minion (can't be good without me evil, impossible). Alice cleared. Grace Demon via bad math. Last chance speak to rally 6+ votes on Grace to tie/supersede Alice exec, save good Alice.
🧠
Speak to counter David/Alice pushing Grace, reinforce good logic chain proving Alice Demon with bad claim, ensure no votes on Grace so Alice executes Day 1.
🧠
Voting Grace risks tying Alice's 6 votes, preventing Demon exec. Rally no votes on Grace; affirm 5T math, Eve good Empath, David fake Minion, Alice Demon Recluse fail. Execute Alice Day 1 to win.
🧠
Last tick, reinforce good chain: no votes on Grace (good FT), keep Alice at 6 votes to execute Demon. David desperate flip-flop Minion. Prevents tie/supersede.
🧠
Reinforce my position with the majority bloc by refusing to vote for Grace, ensuring Alice is executed and my standing remains solid before tonight's kill.
🧠
Counter David's fake logic (Minions don't get Empath info, they lie). Reaffirm good chain/math. Prevent votes on me (low risk), secure Alice execution Day 1 to remove evil.
🧠
Counter bad math attack: show Grace Demon world fits perfectly (3T3O1M1D), only Bob/Charlie/David true T verified. Grace lies. Rally votes on her to tie/surpass my 6, execute Demon Day 1.
🧠
Discredit David's unverifiable Empath claim and Alice's Recluse math while maintaining my Empath bluff. Keep pressure on Alice so she executes today, protecting the Demon Charlie.
🧠
Grace is Demon per logic fitting Baron world & her bad math. Voting yes executes/ties her, preventing Alice good Recluse death & killing Demon Day 1.
🧠
Counter David's hand raise on Grace (fake Minion saving Demon Alice). Rally no votes on good Grace to execute Demon Alice on block with 6 votes. Narrow suspects Day 1.
🧠
Voting on Grace: urge no votes to avoid tie/surpass Alice's 6. Reinforce team logic vs Alice bad math/flip David. Execute likely Demon Alice day1 to narrow, her Recluse claim dubious even w/Baron as '5T verified' pushed despite only Bob mechanical verify.
🧠
Counter David/Alice urging votes on Grace. Reinforce Heidi math & Eve Emp to keep Grace votes low, let Alice's 6 execute her as Demon.
🧠
The Grace vote is failing with only David supporting it. Alice will be executed, removing a good player. I should avoid drawing attention and let the phase close cleanly so I can make a night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/7).
🧠
Alice on block 6 votes, last tick before night. Rally to prevent vote switch, ensure Demon/Minion Alice executes, narrow evil.
🧠
Last tick, 6 votes on me. Sway David (flip-flopper who called me good/Grace Demon) and others: reiterate perfect math, Minions fake Empath, urge lower hands/vote Grace to save good Recluse & kill Demon.
🧠
Alice is about to be executed with 6 votes. This is ideal for evilβ€”good wastes their execution on a non-Demon, and Charlie survives to kill tonight. No action needed; let the clock run out.
🧠
Logic chain proves Grace lying evil (fake FT). Alice's Baron world only fits all info/claims/math. Urge save Alice to execute Grace later; day1 wrong exec hurts good.
🧠
Counter David's flawed logic exposing he assumes Eve good when she can be isolated Minion per my Chef 0 pairs. Reinforce execute Alice Demon before night, narrow good suspects.
🧠
Last tick, Alice on 6 votes to exec. Rally confirm votes stay on her as Demon; her math contradictions confirm evil. Secures win Day 1.
🧠
Alice has 6 votes, 1 tick left. Reinforce consensus to prevent last-second flip by David/Alice. Execute likely Demon Alice to win.
🧠
Alice has six votes and will be executed. The phase is ending. No need to draw attention with more words or risky last-second nominations. Let the execution happen cleanly.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the biggest threat to Eve's fake Empath claim and our dominant narrative. Removing him eliminates mechanical opposition and leaves Eve as the only living Empath claim, solidifying our deception.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Only Frank/Heidi possible live Demons (Charlie/Eve/Bob cleared mechanically/logically). Checking both pins Demon to pair on YES or confirms dead Demon on NO, massively narrowing suspects for day2.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice executed as prime Demon suspect. Lock vote to mechanically verified Bob Chef (by Washerwoman) so I can vote with good team tomorrow without restriction.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Consult dead David (likely good, night death) for his full logic on Grace Demon claim vs Eve Empath. Loop in Bob trusted Chef to align info, build good team before noms. Clarify Empath conflict & Chef math.
🧠
Solidify trust with my cleared allies Bob and Eve, gather their daytime info, and prepare them for tonight's plan to kill Grace before she can Fortune Teller check me.
🧠
Alice not Demon (no suicide logic for David Scarlet), so Heidi lied in math=evil/Demon. Share key logic with neighbors Eve/Grace (Emp/FT confirmed goods) to rally votes for Heidi nom/execution today.
🧠
Coordinate with Charlie and Bob while appearing to weigh Frank's theory. Report Frank's suspicion to build consensus against Heidi, keeping pressure off Charlie.
🧠
As ghost, share precise N0 read with Heidi/Bob to verify claims, expose Eve/Grace lies via logic contradiction on Empath info. Progress to nom evil before final day.
🧠
Share Recluse logic with Chef Bob (verified good) and defender David ghost. Align on Eve minion Grace Demon to nom/execute her today, narrow to win.
🧠
Share FT info with Frank+Eve (Frank suspects Heidi). YES on F+H supports nom Heidi. Coordinate exec her as likely Demon to progress good win.
🧠
Ghosts confirm Grace Demon via chains; fits Chef perfectly. Align Charlie/Eve on nominating her before nomination phase; even if Eve minion, Charlie good vote helps execute Demon.
🧠
David's info clears Charlie good Washer, Eve evil minion, Grace Demon. Coordinate with Bob (my master) to nom Grace next phase. Challenge Eve on her Empath reads vs David to expose fake.
🧠
I want Grace executed today because she is the most credible information role and a direct threat. I will let Bob believe Eve is Minion to preserve my own cover and set up an endgame where Eve can be sacrificed if needed.
🧠
Grace FT confirms Demon in Frank/Heidi. I'm Soldier good. Heidi Demon. Coordinate with Eve/Grace to nominate Heidi next phase.
🧠
Defend my Empath claim by highlighting David's impossible flip-flop, discredit him as the Minion, and commit to executing Grace to stay aligned with the majority bloc that has the votes.
🧠
Heidi/Bob open to my info; reinforce Grace Demon logic per N0 real info contradiction. Coordinate nomination of Grace before phase ends to execute Demon.
🧠
Bob/David know the logic from my prior whisper. David ghost vote key. Reinforce Eve Minion/Grace Demon before nomination tick to ensure Grace executed.
🧠
Bob/Charlie central in whispers. Share FT to align them on Heidi for nomination. Secure votes before nom phase.
🧠
Grace whispered us directly pushing Heidi D - counter it to Charlie/Eve (our trust network) with logic recap tying Chef/David/Alice. Solidify alliance for Grace nomination/vote before nom phase. Progress to execution.
🧠
Both David/Eve point to Grace. David's logic (evil no real Empath info, FT framing) strong vs Eve flip-flop. Coordinate Bob (master) for nom/vote Grace to execute Demon.
🧠
Secure Heidi's support to nominate Grace by revealing Grace is targeting her, creating a 4-vote bloc to execute the most dangerous good player.
🧠
Last day tick before nom. Share Grace FT + my Soldier to Bob/Charlie (whisper hubs) to rally votes for Heidi nom/execution. Progress to win.
🧠
Confirm to Bob and Charlie that I will vote for Grace, keeping our evil bloc unified behind a good-player execution and protecting Charlie from scrutiny.
🧠
1 tick to nom. Reinforce alliance with Heidi/Bob per their whispers asking verification. Push Grace nom as Demon per logic contradiction. Coordinate vote since I'm dead ghost.
🧠
Reinforce logic to allies Bob/David before noms. They defended me somewhat; David dying confirms pushback on Eve. With 1 tick left, urge nom Grace to execute Demon.
🧠
Bob central whisper target. Reinforce FT info + Frank Soldier to Charlie/Bob for Heidi nom. Nom phase imminent; secure votes to execute Demon.
🧠
Frank pushing Heidi based on Grace's FT, but Grace's history (nom Alice, David death) and logic (Eve Minion per David, 0 pairs fit) point to Grace Demon. With Eve/Charlie/Heidi/David/Alice on Grace, convince Frank to join before nom phase for majority vote.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is a confirmed threat as Fortune Teller. If she lives, her next check could expose me or Eve. The town already suspects her; I must push her execution through now.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend vs Charlie's nom by reiterating FT reads + Frank Soldier claim proving Heidi Demon. Sway votes off me before phase ends to survive to nominate Heidi.
🧠
Grace is the real Fortune Teller and a direct threat. Executing her eliminates the only role that can reliably detect the Demon. With Bob and Eve already on board, my vote should secure the majority needed.
🧠
Grace is good regardless of whether she is real Fortune Teller or not. Executing her advances evil's win condition, pleases the Bob-Heidi bloc, and protects Charlie. I must vote now before the phase ends.
🧠
Third vote executes Grace, top suspect per pattern/noms/consensus/ghosts. 0 pairs fits her as Demon; executes likely win condition.
🧠
Bob (my master) voting Grace; I can vote. Grace most suspicious per David/Charlie/Bob/Eve logic & history. 3 votes already but add mine to secure execution of likely Demon.
🧠
Grace top Demon suspect per her impossible FT claim on real Empath me + kill pattern. 4 votes in, my ghost vote likely executes her, progressing to eliminate evil before night.
🧠
Already 4+ votes for Grace exec but she's likely good FT confirming Heidi D via my Soldier. Publicly confirm to flip votes or save for later; implicate Heidi. Do not raise hand.
🧠
5 votes already for Grace (incl. Bob good Chef, David good Empath). My vote seals execution of prime Demon suspect who targeted me. If wrong, info gained; ghosts have one vote.
🧠
Publicly counter nomination/votes. Remind FT info & Heidi Demon logic to sway any undecided Bob/Eve (already raised but reinforce) or prevent execution math. Frank supports; must survive for final push vs Heidi.
🧠
Solidify the Grace execution by undermining Frank's counter-argument, ensuring the dominant bloc stays unified and the greatest info threat is eliminated before Night 2.
🧠
Grace is already passing execution threshold. My vote should stay raised to maintain consistency with Bob and Charlie, avoid looking suspicious, and secure a good player's death without risking the Demon.
🧠
We have 4+ yes votes already (me, Charlie, Eve, Heidi + ghosts). Speak to counter Frank/Grace, lock in execution of prime Demon suspect Grace before night.
🧠
Grace's pattern: led Alice exec (good), David dies after challenge, now frames me. Bob/Charlie/Eve/David vote her. Secure execution to win.
🧠
Votes are at 6/3 needed on Grace. Reinforce with my Empath proof that Grace's FT logic impossible for good player, urging hold votes to execute Demon Grace.
🧠
Execution of Grace loses: her FT confirms Heidi Demon w/ my Soldier. Pattern arg weakβ€”Heidi's math caused Alice exec, all voted her. Vote no on Grace; nominate Heidi next tick.
🧠
Voting has 6 yes already (>3 needed). Counter Frank's defense publicly to prevent any vote changes, ensure Grace execution as prime Demon suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi as prime Demon suspect per FT logic (Frank safe). With 1 tick left & me on block 6 votes, must counter-nominate Demon to shift votes/execute her & save game.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace has 6 votes, executes unless tied. Convince all not to vote Heidi (don't raise hand), let Grace execute as Demon per pattern/logic/Chef/Empath. Win on her flip.
🧠
Vote yes on Heidi the most likely demon to tie/surpass my nomination (needs 6+), save myself, execute demon. Consistent with my info, progresses good win.
🧠
Prevent Heidi from reaching 6 or 7 votes by publicly undermining Grace's deflection. Secure Grace's execution so I can night-kill a remaining threat and preserve my Chef-verified cover through Bob.
🧠
Preempt Bob's post-Grace suspicion by publicly dismissing Grace's N0 clear of me as convenient, while reinforcing my Empath story and supporting the majority execution.
🧠
Last tick of voting on Heidi. Speak to prevent any votes for her, ensuring Grace's 6 votes execute the likely Demon. Progress to her death.
🧠
Last tick before night/exec. Already 6 on Grace; prevent Heidi tie/surpass by dissuading Frank/others from voting Heidi. Win by executing Demon Grace.
🧠
Grace's FT perfectly aligns with my Soldier claim proving Heidi Demon. Urge votes on Heidi to tie/surpass Grace's 6, execute Demon now or setup tomorrow after Grace proves good by not being Demon.
🧠
Last tick before night; reinforce not voting Heidi. Grace's 6 votes execute her if Heidi doesn't tie/surpass. Sway Frank/undecided by highlighting Grace's suspicious pattern over her convenient reads.
🧠
Counter Frank's push during my vote. Reinforce Grace Demon pattern & contradictions in her FT vs Bob Chef/David Emp. Urge no vote on me to let Grace's 6 execute her & win.
🧠
Last tick, Grace 6 votes. Heidi needs 6+ to tie/execute her Demon. Counter pattern (Alice bad claim, David fake Empath), reiterate mechanical FT+Soldier proof, urge vote Heidi now or lose.
🧠
Heidi's nomination is failing while Grace has six locked votes. Raising my hand would undermine our certain execution. I will wait and let the nomination phase close with Grace dying.
🧠
Reinforce the anti-Grace majority, discourage Heidi votes, and maintain my Empath bluff so Bob trusts me enough to keep me alive tomorrow.
🧠
Speak to counter Frank/Grace push on Heidi vote. Urge no vote Heidi using pattern logic (Alice/David deaths). With only 1 tick left, prevent any last-minute sway to tie 6 votes on Heidi. Secure Grace execution as likely Demon.
🧠
Final push to stop votes on Heidi. Grace's 6 votes execute Demon if no tie. Frank is key undecided; repeat pattern + logic contradiction to sway him before tick ends.
🧠
Raise hand to vote Heidi Demon per Grace FT + my Soldier proof. Won't tie but logs my good vote vs pattern arguers. Preps Day3 Heidi exec after Grace good death proves her reads.
🧠
Heidi has only 2 yes votes (Frank,Grace). Urge Frank/no-split to ensure Grace's 6 executes Demon. Final push as dead good Recluse organizing town win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/7).
🧠
Last tick, Grace's 6 votes unchallenged & most logical Demon by pattern/logic/contradictions. Wait to close nominations & execute her, securing good win before night.
🧠
Final speak before exec. Reinforce true FT reads + logic vs pattern noise. If die, prove not Demon (day death ok), info lives on via ghosts. Urge Heidi focus for win.
🧠
Grace execution is secured. I will wait for the phase to end and decide the night kill based on tomorrow's claims. No need to risk a last-word misstep.
🧠
Reinforce Grace's execution as correct, subtly seed suspicion on Heidi or Frank for tomorrow, and preempt any pivot to me by acting decisive and consistent.
🧠
Last tick before night. Grace's defense repeats lies. Reinforce her Demon pattern & fake reads contradicting David/Chef to ensure her 6-vote execution. Clears major suspect, narrows to Frank next.
🧠
Voting closed, Grace executes. Reinforce she's Demon with pattern/logic so living good know post-execution strategy: check Eve/Frank next, avoid Heidi split.
🧠
Grace damning pattern & perfect counter-reads. All others (4 alive +2 ghosts=6 votes) agree Demon. Execute her now; if wrong 5v2 evil edge, but likely win.
🧠
Voting closed, Grace executes with 6. Final speech reinforces she's Demon, patterns match, prep town for Day 3 suspects Eve/Frank to execute Minion and win.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the safest productive kill. She lacks protection, her death advances evil numbers, and it preserves Bob as my shield while keeping Frank isolated for tomorrow's execution.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Chef info + David Empath definitively clears Frank good, proves Eve lying evil/Demon. Coordinate with confirmed good Charlie & David(ghost) to nominate/vote Eve before nomination phase.
🧠
I'm dead good Recluse (registers evil). With 4 alive Day 3, must organize goods Bob/Charlie/David to nom Eve (prime suspect from claims) before final 3. Heidi night death implicates Demon among B/C/E/F, Eve fits logic best.
🧠
Bob's whisper aligns with my Eve evil read + Chef 0. With 4 alive, coordinate to nom Eve in next phase; she's most suspicious per info, narrows to win.
🧠
Agree with Bob and David's plan to execute Eve. This aligns me with the dominant good bloc, hides my demon status, and sets up a straightforward win path: Eve dies today, I kill Bob tonight, game ends at two players.
🧠
As dead FT, share verified reads to living cleans (Bob/Eve). Heidi dead post-push implicates Frank. With 4 alive, narrow to him before final 3. Use ghost status for trust.
🧠
Coordinate with my Demon Charlie to ensure we both push the Frank-as-Demon narrative from Grace's ghost whisper, securing a good player's execution today so we win tomorrow.
🧠
Whisper to other alives Bob/Charlie my Soldier claim and ghost info pushing Eve evil/David real Emp. Align 3 votes to nom/execute Eve before final 3, narrow to good players.
🧠
Coordinate ghost votes/info with confirmed good ghosts Alice (flipped good Recluse) and David (pushed Grace evil). Share my good Butler role vs Grace lie. Narrow to Eve as Demon per David/Grace push.
🧠
Charlie/Frank/David/Alice all align on Eve evil via Empath contradiction + Chef. Grace outlier. Coordinate alive players to nominate/vote Eve before final 3, using ghost votes.
🧠
Heidi confirms good Butler, aligns with my Recluse claim under Baron. David Empath pins Eve evil. Coordinate ghosts to reinforce Bob/Charlie (verified good) to nom Eve now, narrow to Frank Demon next. With 4 alive, must execute evil before final 3.
🧠
Bob/Charlie aligned on Eve; reinforce to nom her over Frank before nomination phase. Heidi/Alice ghosts: confirm Eve to keep them pushing living.
🧠
Coordinate with Eve privately so she accepts her execution without fighting or flipping on me, guaranteeing I can kill Bob tonight and secure the two-player evil victory.
🧠
Heidi dead eliminates her. Frank only remaining suspect from YES pair. Rally trusted Bob+Eve (N0 clean) to nom Frank now with 4 alive; save ghost vote.
🧠
Confirm to Charlie that I accept the sacrifice and will not flip on him. This keeps our stories aligned and prevents accidental exposure during nomination phase.
🧠
Charlie whispering Eve; reinforce he's on board vs her flip attempts. With Bob/ghosts, majority to nom Eve in next phase. Progress to win.
🧠
Eve mechanically evil by Empath. Chef logic pins second evil Bob (non-adj to Eve). Baron explains Outsiders. Nom Eve Minion first β†’ final 3 with at most 1 evil left, which we execute. Coordinates goods to nom her.
🧠
Coordinate nomination of Eve with alive allies Charlie (confirmed good) and Frank (likely good Soldier). Secure execution before final 3; Chef+Empath logic clears Frank, tags Eve.
🧠
Last tick before nom. Reinforce Bob/Charlie (verified good) to nom Eve evil Minion. Clears path to execute Frank Demon next. Prevents Eve manipulating to save Demon.
🧠
1 tick to nom. Lock Bob/Charlie on Eve: Chef contradiction proves her lie/evil. Execute her β†’ 3 alive, final day win likely. Ignore Frank/Eve whispers.
🧠
Town is already locked onto executing Eve. Any intervention risks exposure. Let the consensus proceed, sacrifice Eve, kill Bob tonight, and win at two players.
🧠
4 alive Day3, must nom Frank now to execute before final3. Charlie pivotal, whisper him w/ Eve to coordinate votes on Frank nom.
🧠
Charlie ordered me to stay calm and accept execution. Any whisper could accidentally undermine his plan or draw suspicion. Waiting is the most disciplined move to ensure the sacrifice play succeeds.
🧠
Heidi sowing doubt claiming Bob evil, but logic confirms Eve evil. Reinforce with Charlie before nom to ensure he noms/votes Eve. Counter Heidi's seating error.
🧠
Push Charlie/Frank (likely goods) to nom Eve minion using solid logic chains. Chopping her leaves Bob Demon exposed on final day 3.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie explicitly told me to let the town execute me today so he can kill Bob tonight and win with two players. I need to provoke Bob into nominating me since this is the last nomination tick.
🧠
I need to guarantee an execution today so we reach final 2 after my night kill. The town consensus is already on Eve. Nominating her myself locks in the win and is consistent with my public position all day.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Accept my execution calmly to enable Charlie's endgame. A brief statement maintains my Empath bluff, keeps heat on Frank, and does not expose Charlie or accidentally derail the vote.
🧠
Vote to execute Eve as planned. Her death today sets up a clean Night 3 kill on Bob, leaving only two players alive for an automatic evil victory. I must maintain my anti-Eve cover and ensure the vote succeeds.
🧠
Urge no vote on Eve (she's cleared N0). Reveal Frank demon per FT info to flip vote or save for tomorrow. Don't raise hand, save ghost vote or block bad exec.
🧠
Voting on Eve; Charlie voted yes, needs Bob. Counter Grace publicly, reinforce Eve evil logic to secure 2nd vote before phase ends.
🧠
Charlie voted yes on Eve. 1 vote in, need 2nd. Overwhelming logic: Eve evil via David Empath + Chef 0 pairs confirming Charlie good. Vote yes to exec her now.
🧠
2 votes already (Bob/Charlie), but raise to ensure majority execution on Eve, most likely evil per chains. Final day push, execute Demon suspect to win.
🧠
3 alive votes already yes on Eve (minion), my ghost vote seals execution. Remove confirmed minion to isolate Demon Bob for final day win.
🧠
Voting in progress on Eve; reinforce logic publicly so all yes votes stick, execute her before night. With 2+ yes already, seal the deal.
🧠
Reinforce Grace's Fortune Teller narrative that Frank is the Demon. This keeps suspicion away from Charlie after I die, ensuring the night kill plan succeeds or buys time if something goes wrong.
🧠
Eve's execution is assured with multiple yes votes and ghost support. Speaking now risks drawing scrutiny. Waiting lets the vote close cleanly so I can kill Bob tonight and win with a 2-player endgame.
🧠
Urgently counter false claims from evil ghosts (David) and mistakes. Remind clears on Bob/Eve, proof on Frank. Prevent Eve execution to avoid 3-player loss where Demon kills to 2-player wincon.
🧠
Voting on Eve; reinforce logic to ensure majority yes vote. Already Charlie/Bob/Heidi/David yes; counter Grace/Eve. Execute Minion to narrow to Frank Demon next day.
🧠
Votes already yes from me/Charlie/Frank (3/4 alive). Only 2 needed. Eve exec wins game. Wait for execution.
🧠
Voting for Eve; urge Bob to confirm yes vote. With 4 alive, need majority yes (3?). My hand up, Charlie/Bob/Heidi yes already but reinforce to win now.
🧠
3 alive yes votes (Charlie,Bob,Frank) + my ghost = execution. Counter Grace/Eve pushback, lock in logic for Eve minion chop. Demon isolated next.
🧠
3 alive yes votes (Bob/Charlie/Frank) already for Eve execution (only 2 needed? majority anyway). I've urged yes repeatedly as ghost. No vote left, wait progresses to execution/night, executes confirmed evil Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accept execution as planned. Charlie ordered me to die today so he can kill Bob tonight and secure the 2-player evil win. Any action now risks disrupting the plan or exposing Charlie. Waiting ensures the execution resolves and evil wins.
🧠
Eve is secured on the block with 4 votes and only 1 tick remains. No further action needed from me. I will wait silently and let the execution proceed, preserving my cover as a loyal good player.
🧠
Eve exec loses good player, leaves Bob/Charlie/Frank. My N0 clears Bob/Eve so Charlie/Frank evil possible. Urge Bob nominate Frank (he can) to tie/surpass Eve's 4 votes with new voting. 1 tick left, must act fast to save Eve & exec Demon.
🧠
Eve most confirmed evil (Empath+Chef). Her execution narrows to final 3 without evil pair contradiction. Urge Bob no counter-nom; lock execution to progress win.
🧠
Group misunderstood Chef (no evil-evil adjacents, not no evils at all). Eve good, tags Demon Frank. David tags Minion Charlie. Nominate Frank Demon to surpass Eve's votes, execute him, win game.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Bob's flip-flop (voted yes Eve now saves her). Reaffirm Eve fake via David Emp + history. Urge no vote on me so Eve executes with her 4 votes. Win by narrowing to final 3 tomorrow.
🧠
I must avoid a tie at all costs. Voting for Frank risks pushing him to 4 votes exactly. Staying silent and not voting is safest. Either I die or Frank dies today, Charlie kills Bob tonight, and evil wins.
🧠
Discredit Bob's sudden flip to prevent any chance of Frank gaining votes, ensuring Eve dies today so I can kill Bob tonight and reach final two with Frank for the win.
🧠
Use only ghost vote on Frank (Demon) to reach 4 votes tying Eve (good)'s execution. Bob yes + ghosts hopefully join. Prevent good death, setup final 3 without Demon if executes.
🧠
Bob's flip saves Eve - remind him Chef + David Empath = Eve evil (Charlie can't be). Eve-Frank neighbors can't both evil but she is the one. Vote no on Frank, execute Minion Eve now to win tomorrow vs Frank if Demon.
🧠
Urge no vote on Frank (my bad nom) so Eve executes. She's Demon: fits David read exactly 1=Eve, Charlie good Washer behavior. Frank good. Win game.
🧠
Bob retracted his mistake nom. Reinforce logic on Bob/Charlie: Chef+Empath prove Eve Minion. Vote no Frank, exec Eve, win tomorrow vs Demon.
🧠
Bob/Charlie need final push to confirm no on Frank. Eve has 4 votes, executes if not surpassed. Multiple chains (Empath+Chef) confirm Eve evil Minion. Execute her to narrow to final day win.
🧠
Reinforce no vote on Frank: consensus Eve fake Emp/Baron minion via Chef/Empath contradiction + David real. Don't tie/surpass her 4 votes. Exec Eve now, win tomorrow vs Demon.
🧠
The game ends tonight with an evil win once Charlie kills and only two players remain. Speaking cannot save me and risks undermining Charlie's excellent distancing. Waiting is the safest choice to avoid accidental exposure.
🧠
Stick to the new plan: let Eve's execution proceed, do not vote for Frank, wait out this vote so Eve dies and I can kill Bob tonight for a final-two auto-win.
🧠
Bob's initial nom shows he sees Frank Demon fits all info perfectly with two Empaths. Urge him to vote yes on Frank per his own logic despite retraction; ghosts/Frank misinterpret Chef 0 as no evils possible, but singles ok. Exec Frank to win now.
🧠
Reinforce Bob/Charlie to vote no on Frank (Bob retracted panic nom). Eve's 4 votes execute Minion, no tie. Chef/David logic pins evil on Eve not Charlie/Frank. Tomorrow final 3, exec Demon.
🧠
Chef misread game-wide: allows good-evil adj. Only world: Frank Demon, Charlie Minion, Eve good. Vote yes Frank executes Demon, good wins now.
🧠
Both worlds consistent with Chef 0 & adj logic, but World B likelier (Bob flips, Grace history, David/Aice push Eve). Frank vote <4 likely fails. Reinforce no on Frank to secure Eve minion exec; tomorrow final 3 nom Bob Demon.
🧠
Last tick nom phase. Urge Bob/Charlie vote NO Frank. Reiterate Eve fake Empath breaks Chef (tags adj Frank evil). My real→Eve evil. Eve exec→final day win vs Frank if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/5).
🧠
Eve's Emp claim impossible if real (both neighbors good). David real. Only Eve can be the Minion. Counter Bob's flip, ensure her 4 votes hold & she executes as noms close.
🧠
My execution is guaranteed at 4 votes and actually secures the win for evil. After I die, Charlie kills either Bob or Frank at night, leaving only 2 players with the Demon alive, which is an immediate evil victory. There is no need to nominate or speak; letting the execution proceed is optimal.
🧠
Let Eve's execution proceed silently. She dies today, I kill Bob tonight, and evil wins at final two. No need to draw attention with unnecessary speech.
🧠
Eve proven good by FT NO pair. Her Empath fits Chef no adj evils (Frank evil isolated). Convince Bob/Charlie vote NO Eve now to save good player, exec Frank next day for win.
🧠
Eve on block with 4 votes, 1 tick left. Bob/Charlie must not save her. Reinforce logic: Her claim breaks Chef, David's tags her evil. Execute Minion Eve now to narrow to Demon tomorrow.
🧠
Eve fake Empath (Empath conflict), David credible (night death, good pushes). Chef fits Eve isolated evil. Flip back from panic nom, convince Charlie/ghosts to confirm Eve exec with last tick, narrow to good 3 tomorrow.
🧠
Reinforce Bob's correction and David's logic to ensure Charlie votes yes on Eve execution before tick ends. 4 yes already but confirm no flip. Win tomorrow with 3 good.
🧠
Last tick, Eve at 4 votes set to execute. Reinforce Bob/Charlie to not waver, ensure Minion dies. With 4 alive, her death leaves 3 good, win.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Bob reduces living players to 2, which secures an automatic evil victory since the Demon is still alive.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil