Game Detail

Players

Alice (Spy) Bob (Butler) Charlie (Soldier) David (Washerwoman) Eve (Imp) Frank (Fortune Teller) Grace (Ravenkeeper) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good924,848428,690$8.8437
Evil320,78922,201$0.2234

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Monk, Saint, Librarian
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Frank or Grace is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am picking Alice and Bob to begin systematically checking players for the Demon. Getting a NO will help narrow down suspects quickly.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a master for tomorrow. Since it's Night 0 and I have no information, I will randomly select my neighbor, Alice, as my master. I can change this tomorrow night based on daytime information.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Washerwoman (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Mayor (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Inform my master (Alice) about my role and my restriction, and ask for her role to build trust.
🧠
I want to establish communication with my neighbor Grace and see if she is willing to share her role or information.
🧠
As Demon, I need to build early trust with neighbors who might have info roles. Whispering David first establishes an alliance and creates a false narrative that I'm a protective Monk trying to help the town.
🧠
Open communication with Heidi, who hasn't whispered anyone yet, to start gathering information and building a trust circle.
🧠
Respond to Charlie to build rapport, encourage him to share his information first, while keeping my Mayor role slightly guarded for now.
🧠
I need time to think about my bluff strategy and coordinate with Eve privately. Bob approaching me first is interesting but I should not commit yet.
🧠
I want to accept Eve's alliance and give a vague hint about my role (Washerwoman) without fully revealing it, while drawing attention to my targets, Frank and Grace.
🧠
I want to hint to Frank that I have a valuable role without giving away that I'm the Ravenkeeper. This might bait an evil player into targeting me at night, or build trust if Frank is good.
🧠
Gather role claims from Charlie to establish a baseline and check for Outsider claims to deduce if a Baron is in play.
🧠
I want to build trust with Grace by sharing a vague version of my ping on Alice/Bob, encouraging her to reveal her first-night info.
🧠
Observe more interactions to decide who to target, who to frame, and solidify my Monk bluff with David while gathering intel on others.
🧠
Bait an attack from the Demon by claiming to have a valuable ongoing role to Bob. If he is evil, he might target me, which wastes the Demon kill since I am the Soldier.
🧠
Establish a connection with my neighbor Alice and see if she is willing to share the information Bob gave her.
🧠
Establish early rapport with Heidi (Mayor) to appear cooperative and gather information while planting seeds for future manipulation.
🧠
I want to identify which of Frank or Grace is the Ravenkeeper without explicitly outing the role, which would prevent the Demon from killing them at night.
🧠
Force David to reveal the role he saw before I commit to a claim. This will verify if he saw my real role (Ravenkeeper) or if he is fishing/lying.
🧠
Reply to Charlie's question with my true role to build trust and coordinate finding out if a Baron is in play.
🧠
Make David commit to a role claim first to verify if his start-of-game info is genuine, protecting my Fortune Teller identity from a potential fishing Demon or Minion.
🧠
Strengthen alliance with David, get more info about his role, and position myself as helpful Monk who shares info.
🧠
Verify Bob's Butler claim with Alice since they talked earlier, and establish a connection with Alice.
🧠
Reach out to my other neighbor to build trust and gather information about the other side of the circle (Frank and David).
🧠
Confirm Bob's Butler claim with Charlie while maintaining my Spy bluff as a Townsfolk. Build credibility by sharing info.
🧠
I am giving Frank and Grace a 50/50 choice between the true role (Ravenkeeper) and a false role (Chef). This prevents an evil player from just blindly agreeing with the role I name.
🧠
Confirm David's Washerwoman information by claiming my true role, securing a trusted alliance. Outing myself also makes me a potential Demon target, which is good for the Ravenkeeper.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to establish myself as a helpful Townsfolk (Monk) and build trust with David, while also gathering info on other players' alliances. My speech should sound cooperative and logical.
🧠
Nominate Alice to force her to claim a role and put pressure on both her and Bob, while ensuring we get an execution on an even-numbered day.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself from nomination while casting doubt on Frank's information, possibly directing suspicion toward Bob as the alternative Demon candidate or questioning Frank's sobriety.
🧠
Test Frank's claim with Slayer shot to gather info without risking execution. If Alice is Demon, we win. If not, we learn Frank is lying.
πŸ“œ
Storyteller
Nothing happens.
🧠
I nominated Alice and should vote for my own nomination to maintain consistency. I'm also suspicious that Eve might be a Minion faking a Slayer shot to protect Alice.
🧠
Convince the town not to vote for Alice since Eve's Slayer shot failed, and point out that this makes Bob highly suspicious if Frank is telling the truth.
🧠
Deter votes on Alice since she was just cleared by a Slayer shot. Press Frank to clarify his role claim since 'start-of-game info' about the Demon is oddly phrased.
🧠
I don't want to vote for Alice. Frank's claim is suspicious, and Eve's Slayer shot cleared Alice of being the Demon. I will wait and see how the vote goes.
🧠
Reveal my Butler role to test Frank's claim. If he's Librarian, my role confirms him. If he's Investigator, it proves Alice is a Minion.
🧠
Support Bob's mechanical logic to point out the flaw in Frank's claim. This prevents a potentially bad execution on Alice and pressures Frank to explain his suspicious statement.
🧠
Use fake Slayer shot on Bob to create confusion and protect Demon Eve. As Spy bluffing Townsfolk, this makes me look like real Slayer supporting Eve's claim, while eliminating Bob who is good Butler threatening Demon.
πŸ“œ
Storyteller
Nothing happens.
🧠
My failed Slayer shot made Alice appear 'not Demon' so voting for her now is bad. I need to sow doubt on Frank's claim to protect my Minion Alice and prevent execution on evil team.
🧠
Clarify my wording so people understand I am the Fortune Teller, and highlight the double Slayer claim to keep suspicion on Alice.
🧠
Address the double Slayer claim and express why I'm not voting for Alice right now.
🧠
I want to highlight the Slayer contradiction without committing my vote to Alice yet, as she might be the real Slayer.
🧠
I want to explain why I am not voting for Alice. By highlighting the Slayer double-claim, I justify keeping my vote down while leaving room to investigate Eve's conflicting Monk/Slayer claims later.
🧠
Explain my lack of a vote due to my Butler restriction, and analyze Frank's FT claim based on my knowledge of my own alignment.
🧠
I do not want to vote for Alice. I will wait.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Address the two Slayer claims, discredit Eve while maintaining my own bluff, and shift suspicion away from myself by questioning Frank's inconsistent story.
🧠
Discredit Frank's credibility and sow doubt about his Fortune Teller claim, while reinforcing that my Slayer shot cleared Alice, making Frank's info suspicious.
🧠
Summarize the logic of the two Slayer shots for the town before night falls, and promise to find a clearer FT lead tonight.
🧠
Nominate Frank to see if we can get an execution on him today. His mechanical error makes him highly suspect, potentially the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination, explaining the slip logically and pleading to stay alive to gather more FT info.
🧠
Vote to execute Frank to appear town-aligned and create distance from fellow evil Eve. Removing a potential threat to our Demon while appearing logical.
🧠
Push for Frank's execution to eliminate unreliable claim and strengthen my position as 'real Slayer'. If Frank dies and reveals evil, it validates my earlier arguments and weakens Alice's counter-claim.
🧠
I nominated Frank because his behavior and slip-ups are highly suspicious of an evil player. I must raise my hand to ensure my vote is counted.
🧠
Advise caution against executing a claimed Fortune Teller on Day 1, while redirecting attention to the Slayers. Keep my vote down.
🧠
I want to expose Eve's lie and protect Frank from execution, as the double Slayer claim is much more suspicious.
🧠
Save Frank from execution. David caught Eve in a lie, making Eve highly suspicious and her push on Frank look like an evil agenda. Frank is likely a real Fortune Teller.
🧠
Explain why Eve's contradictory claims might actually point to her being good, shifting suspicion onto Alice and defending Frank.
🧠
I have already defended myself. I will wait for the voting to conclude, as I don't have enough votes on me to be executed and most players are defending me.
🧠
Retract vote to avoid exposing evil team. Let town focus on double Slayer confusion rather than Frank's potential FT role that could reveal Eve as Demon.
🧠
Wait and observe voting patterns. See if Frank gets executed. If he survives, he remains a suspect for later. My current priority is survival while sowing confusion about the double-Slayer situation.
🧠
Frank is not going to get enough votes, so there is no point in doing anything else this tick. I will wait for the day to end.
🧠
Let the vote on Frank fail. I don't want to execute a potential Fortune Teller Day 1, especially when there are two Slayer claims to sort out tomorrow.
🧠
I have already stated I am not voting for Frank. I believe his phrasing was just a clumsy error, and the real issue is the double Slayer claim between Eve and Alice. I will let the vote resolve.
🧠
I have already stated my position on Frank's nomination. I cannot vote anyway since Alice lowered her hand. Waiting for the vote to conclude.
🧠
I want to keep Frank alive as his Fortune Teller claim might be true, and he might give us useful information tomorrow. Charlie is the only one voting, so Frank will survive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Thank the town for sparing me, reaffirm my intent to use my FT ability tonight, and acknowledge the Eve/Alice situation before the day ends.
🧠
Observing the aftermath of the failed Frank execution. The town is divided on Eve/Alice and confused about Monk/Slayer claims. My role as Spy means I should wait and see how tomorrow unfolds without drawing attention.
🧠
Address David's accusation about my contradictory claims to appear townie defending my strategy while sowing doubt about Alice.
🧠
I want to solidify the connection between Frank's FT info and Alice's potential fake Slayer claim to set up an execution target for Day 2.
🧠
Wrap up the day. There's only 1 tick left, and nobody is on the block. Going to the night phase allows night-acting roles to gather more information.
🧠
The day is ending and we've agreed to go to sleep. I will wait for the night phase.
🧠
The day is ending, no one is on the block, and the group has agreed to go to sleep. I'll wait to proceed to the night phase.
🧠
The day is ending, and we have a solid plan for tomorrow to evaluate Alice based on Frank's Fortune Teller read and Eve's Slayer claim. Waiting for night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is primary threat with active FT info pointing to my minion Alice. Removing him validates my claim as Monk-protected Slayer while eliminating town's best info source.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose Charlie as my master. He is active, knows my role privately, and is likely to vote on key suspects like Alice or Eve, giving me the flexibility to vote when needed.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Washerwoman (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Mayor (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Establish trust with my confirmed Ravenkeeper (Grace) and coordinate to push Alice based on Frank's Fortune Teller info and the double Slayer claim.
🧠
Build trust with David by sharing 'secret' info from Night 1 Grimoire, appearing helpful while subtly framing Eve as suspicious through careful information sharing.
🧠
Address the Slayer/Monk contradiction with David and pivot to frame Alice using Frank's Fortune Teller info. Build credibility for future survival.
🧠
I want to gather information from David about his conversations with Alice and Eve, and establish the logic that Frank's death validates his Fortune Teller information pointing to Alice and Bob.
🧠
Coordinate with David to target Alice for execution based on Frank's FT ping, and ensure he keeps my Ravenkeeper role hidden so I can draw a night kill.
🧠
Coordinate with trusted players (Charlie and Eve) to organize a vote against Alice based on Frank's death and previous FT info.
🧠
Coordinate with the Washerwoman/Ravenkeeper pair to focus the town's execution on Alice today.
🧠
Align with my master (Charlie) and the likely real Slayer (Eve). Point out the contradiction between Frank's info and Eve's failed shot, suggesting Poisoner.
🧠
Expose Alice's massive slip about seeing the Grimoire, confirming her as evil (likely Spy or Demon), and rally votes to execute her today.
🧠
Observe current whisper patterns to identify alliances and threats. See who David (Washerwoman) trusts after my whisper about FT info. Determine if town focusing on Eve vs. Alice/Bob.
🧠
Agree with Bob's analysis to build trust, pin Alice as Demon, and suggest possible poisoning to explain my failed shot. This aligns good players against Alice.
🧠
Share David's crucial info about Alice's Spy slip with Heidi and Bob to unify the town on executing Alice today. I also need to acknowledge Bob's Butler master claim.
🧠
Share David's info about Alice's Spy slip with Heidi and Eve to secure their votes for executing Alice today.
🧠
Coordinate with Charlie and Grace to solidify the plan to execute Alice, who has seemingly outed herself as the Spy.
🧠
To convince Charlie and Heidi that my FT ping is real, since I died N1, and direct their suspicion onto Alice.
🧠
Verify Alice's Spy claim with David and solidify the logic that Alice being Spy explains the failed Slayer shot and the FT ping.
🧠
Ensure we have enough votes to execute Alice today, keeping in mind Bob's Butler restriction.
🧠
Wait and listen to current whispers to understand who is talking to whom and what alliances are forming before making my move.
🧠
Coordinate with Charlie to push Alice execution. As ghost whisperer and trusted master by Bob, Charlie can influence votes. Want to solidify execution plan.
🧠
Correct David's assumption about Bob's Butler master and confirm we have enough votes for Alice.
🧠
Confirm the logic that Alice as Spy explains the FT ping and clears Bob, solidifying the plan to execute Alice.
🧠
Confirm my support for executing Alice to Frank and Charlie, building a strong voting bloc.
🧠
Coordinate with Heidi and Charlie to execute Alice, who has apparently admitted to being the Spy. Remind them that if she's the Spy, she's a Minion, so the Demon is still at large.
🧠
I want to get Frank's N1 Fortune Teller info to help find the real Demon, in case Alice is just the Spy. I also want to confirm with David that executing Alice is still the plan.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Protect Eve by creating confusion around Frank's information and positioning myself as a proactive good player investigating leads.
🧠
Nominate Alice to get her executed based on the FT ping, the Slayer double claim, and the Grimoire slip reported by David.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create confusion and try to shift suspicion away from myself by leveraging the FT info ambiguity to target Bob instead.
🧠
I want to vote to execute Alice. She is almost certainly the Spy, and we need her dead.
🧠
Voting for Alice because: 1) David's report of Grimoire slip is damning Spy evidence, 2) Frank's FT ping validates her as evil, 3) As Imp, sacrificing my minion Alice builds credibility and removes suspicion from me, advancing evil's long-term win.
🧠
I am voting for Alice. She is our top suspect due to the Fortune Teller ping, the double Slayer claim, and the alleged Spy slip.
🧠
I need to vote for Alice to secure her execution. My master Charlie has voted, so I am legally allowed to vote. She is highly suspicious and needs to die.
🧠
Explain why I am saving my ghost vote, answer Bob's question about my N1 info, and keep town focused on finding the Demon tomorrow if Alice is just the Spy.
🧠
I must vote for Alice. Bob claims Butler with Alice as his master. Since Alice isn't voting, Bob's vote is invalid, leaving us with only 3 valid votes. My vote provides the necessary 4th.
🧠
I want to vote for Alice's execution to ensure she gets the maximum number of votes possible. She is highly suspicious and the optimal target for today.
🧠
I'm already nominated with 4 votes - execution is certain. Best to wait quietly, not reveal more strategic info that could help good team.
🧠
Wait for the voting on Alice to conclude. We have 6 votes, which is more than enough to put her on the block, even if Bob's vote doesn't count.
🧠
Let the execution proceed - Alice is our minion being sacrificed to solidify my cover as 'good' Slayer/Monk. No need to intervene or risk attention.
🧠
Call out Alice's flawed defense to ensure no one retracts their vote. Surviving a Slayer shot only proves she's not the Demon, which aligns perfectly with her being the Spy.
🧠
Reinforce the logic to execute Alice by confirming Heidi's point and addressing my inclusion in Frank's Fortune Teller ping.
🧠
Wait out the voting process. Alice already has 6 votes, well over the 4 needed. My ghost vote is too valuable to use here.
🧠
Reinforce the execution on Alice. She has enough votes, so I want to make sure nobody drops their hand. If she's the Spy, the game will continue.
🧠
The vote is secure with 6 votes on Alice. We have more than the 4 needed. I will just wait for the phase to progress so Alice gets executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Observing final moments before execution. Use remaining time to cast suspicion on David/Eve contradiction and muddy waters for tomorrow's hunt.
🧠
Alice is on the block with 6 votes, which is enough to execute her. I will wait for the phase to end so we can execute her.
🧠
Alice is already on the block with 6 votes, execution guaranteed. My best move is to wait and let town execute my minion, which confirms her as Spy and clears suspicion from me as 'Slayer' who shot her.
🧠
Let the day end and secure Alice's execution. If the game continues, we will know for sure we are hunting the Demon tomorrow.
🧠
Let the phase end so Alice is executed. The town is united on this decision.
🧠
The vote on Alice has passed. I agree with executing her. I'll wait for the day to end.
🧠
I want to bait the Demon into killing me tonight so my Ravenkeeper ability activates. Implying I have an ongoing information role is the best way to do this.
🧠
Reinforce Grace's bluff to ensure the Demon targets her tonight, which will trigger her actual Ravenkeeper ability.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the biggest threat - she's actively organizing town and claims to have a lead. Killing her disrupts their coordination and removes a player who could discover me through night ability or deduction.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Grace.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I will check Bob to follow up on the Fortune Teller ping. If Bob is the Imp, Alice was likely the red herring and we can win by executing him. If he's the Butler, he's confirmed good.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose Bob. They are the Butler.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie has proven himself as a reliable and active member of the good team. I will choose him as my master again to ensure I can vote when he does.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Wait and listen first to understand current group dynamics, see who Grace may have shared info with, and who might be suspicious of me before making moves.
🧠
Gather info on Grace's role since she died after baiting the Demon. Also point suspicion at Bob.
🧠
Point out the mechanical flaw in ignoring Bob. If Alice is Spy, she doesn't register as Demon. Thus Bob must be the Demon (or red herring).
🧠
To get Grace's Ravenkeeper information, which is the most powerful piece of information we have right now to find the actual Demon.
🧠
I'm dead Spy with ghost vote. Need to coordinate with Eve (Imp) privately to plan defense, suggest she claim Ravenkeeper info incriminates someone else, or plant seeds to protect her.
🧠
Correct Charlie's mechanical error about the Spy, out my Washerwoman role to build trust, and pivot the focus to Grace's upcoming Ravenkeeper information.
🧠
Find out what Grace learned before dying, as she implied having an info role and might have confirmed Alice's alignment.
🧠
Share my Ravenkeeper info with trusted players (David, Frank) to clear Bob and confirm Alice was the FT ping.
🧠
Observe whispers and alliances forming. Heidi/Charlie/David group could be dangerous. Need to see who they suspect before acting.
🧠
I need to extract Grace's Ravenkeeper information from David to find the Demon, knowing it is guaranteed sober if Alice was the Spy.
🧠
Prompt David to share the Ravenkeeper information he is currently receiving from Grace so we can identify the Demon, potentially Bob.
🧠
I want to coordinate with my trusted circle (David and Grace) to deduce the Demon from the remaining pool (Charlie, Eve, Heidi) and gather info from David's whispers.
🧠
Grace's Ravenkeeper info could expose Eve. Need to coordinate with Eve to preempt and control narrative before good team can use Grace's information against her.
🧠
Share Grace's cleared info on Bob to Charlie and Heidi, clearing Bob and forcing them to claim their roles since the suspect pool is now very small.
🧠
Intercept the info flowing through David and Charlie to figure out Grace's night info and determine the current Demon suspects.
🧠
Share my Ravenkeeper info with Bob to gain his trust and mechanical confirmation, and coordinate with Frank to figure out Charlie and Heidi's claims.
🧠
Preempt Grace's potential Ravenkeeper info by claiming Ravenkeeper first, sowing doubt about Bob and creating confusion about who the real Ravenkeeper is.
🧠
I need to claim Mayor to David and Charlie, and point out that Charlie is the only one without a valid role claim in this setup. This strongly points to Charlie being the Demon.
🧠
I need to claim my role to Heidi and David and highlight that one of the Townsfolk claims must be the Demon since there are 6 claims for 5 slots.
🧠
Share Grace's confirmation of Bob with David, and pressure David to reveal Charlie and Heidi's claims so we can narrow down the Demon.
🧠
Coordinate with Eve to reinforce her Ravenkeeper claim and prepare counter-narratives for whatever Grace might reveal.
🧠
Share Charlie and Heidi's claims with Frank and Grace to calculate the role deficit and narrow down the Demon.
🧠
Reply to Grace and Frank, confirm my lack of knowledge on Charlie/Heidi, and direct them to ask David. Reinforce that Alice was the source of Frank's FT ping.
🧠
Agree with David's logic and push to execute Charlie or Heidi today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want Charlie, David, and Heidi to publicly claim their roles and share their information so we can find the Demon. I will also publicly reveal Grace's Ravenkeeper info confirming me.
🧠
There are 6 Townsfolk claims for 5 spots. Heidi's Mayor claim is the most suspicious as a classic Demon bluff. I must nominate her to force an execution today and test this theory.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution, reveal my role publicly, and explain the mechanical path to victory using the Mayor ability.
🧠
Force David to claim, evaluate Heidi's dangerous Mayor claim, and clarify my Butler voting restriction.
🧠
I nominated Heidi because I suspect her Mayor claim is a Demon bluff. I need to vote for her, and hopefully Bob will follow as my Butler, giving us 2 of the 3 needed votes.
🧠
I am raising my hand to vote Heidi. Her Mayor claim pushing for a 'sleep' at final 3 is incredibly dangerous and likely a Demon trap.
🧠
Encourage Bob to use his living vote to secure Heidi's execution without me having to spend my single ghost vote, which is vital for final 3.
🧠
I need to decide whether to vote for Heidi. Both scenarios are possible. My vote could decide execution and game outcome. I should wait to see how ghosts and others vote first.
🧠
To encourage Bob to use his living vote on Heidi so I can save my ghost vote for the final day.
🧠
I want to sow confusion about Grace's Ravenkeeper info and support Eve's Demon safety. If Heidi is executed, good loses Mayor auto-win threat. I'll pretend to analyze but subtly push for Heidi execution.
🧠
Convince Bob and Eve not to vote by pointing out Alice's logical flaw (Spy means no Poisoner), cementing Charlie as the Imp.
🧠
I am voting for Heidi to put her on the block. Since my master Charlie voted, I am legally allowed to do so. This secures an execution candidate today, and we can always evaluate Charlie next.
🧠
Ensure the vote on Heidi succeeds by keeping Bob and David's hands raised. Reiterate that Heidi must be the Demon based on role counts.
🧠
Keep Heidi on the block but leave room to execute Charlie if the town prefers.
🧠
I will let the current vote proceed. 3 votes is enough to put Heidi on the block. I need to save my ghost vote for the final 3 tomorrow.
🧠
See if Heidi's nomination passes. If it does, we have an execution today. If not, we avoid executing good Mayor. Either way, I can vote later if needed.
🧠
Heidi already has the 3 votes required to be put on the block. I need to save my one ghost vote for the final 3. I will wait.
🧠
Observing vote count. Heidi already has 3 votes (Charlie, David, Bob) which is enough to put her on block. My ghost vote is precious for final 3. Better to save it and see outcome before committing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Charlie to save myself and execute him. He is the most logical Imp candidate based on the 6 Townsfolk claims, and we need 4 votes to override my execution.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination. Point out that Bob cannot mechanically vote for me as Butler since I am his master and won't vote for myself. Ensure Heidi remains on the block.
🧠
I must vote for my own nomination against Charlie to ensure he gets as many votes as possible. Charlie is the Imp, and executing him wins us the game.
🧠
Remind town that I cannot vote, and that tying the votes at 3 is dangerous. They need 4 votes if they want to execute Charlie, otherwise Heidi will hang.
🧠
Convince the town not to vote for Charlie to avoid a tie, ensuring Heidi dies today. If the game continues, we know Charlie is the Imp.
🧠
I want to agree with David and discourage anyone from voting for Charlie. A tie would be disastrous. We execute Heidi today.
🧠
Build trust with David by agreeing with his logic while positioning to be trusted in final 3. Avoid voting to prevent accidental tie.
🧠
Confirm I am not voting for Charlie to avoid a tie and ensure Heidi is executed today.
🧠
As dead Spy, I can ghost vote. Heidi's execution likely triggers Mayor loss if she's telling truth. But if she's lying Imp, game continues to final 3 with Eve (Imp) alive. Should not vote now to avoid tie or help good.
🧠
Wait for the vote on me to fail so that Heidi gets executed. Everyone has agreed not to vote.
🧠
Reassure the town that I am Good (Mayor) and that my death will prove Charlie is the Imp. Secure their commitment to execute Charlie tomorrow.
🧠
I will wait as the town has agreed not to vote for Charlie, ensuring Heidi is executed today and avoiding a tie. I am mechanically unable to vote anyway.
🧠
Let the voting on Charlie fail so Heidi remains on the block and gets executed. This guarantees we have a final 3 tomorrow if the game doesn't end.
🧠
I am saving my ghost vote for the final 3. Everyone agrees not to vote so Heidi dies today.
🧠
Maintain town cred by agreeing with consensus to let Heidi die. No reason to vote or speak further when execution is already decided. Avoid drawing suspicion.
🧠
Let the vote on Charlie fail so Heidi is executed today. We need a guaranteed execution to avoid an even number going into tomorrow.
🧠
Create confusion and doubt about Heidi's guilt. As a dead Spy, I can sow chaos by questioning the logic chain and hinting at poisoning or Recluse interference.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Dismiss Alice's misinformation to ensure Heidi's execution.
🧠
Reinforce the town's plan to execute Charlie tomorrow in final 3, and dismiss Alice's desperate attempts to cause confusion.
🧠
I want nominations to close so Heidi is executed today. We have a clear plan for tomorrow if the game continues.
🧠
I am going to wait so the nomination phase ends and Heidi is executed. This follows our agreed-upon plan.
🧠
Wait for the nomination phase to end so Heidi is executed. I will not say anything that could disrupt the current plan.
🧠
Align with current plan to execute Heidi, maintain my cover as good bluffing Monk. Keep attention away from me as Imp.
🧠
I will let the phase end so Heidi is executed according to our plan. Alice is just trying to sow doubt because she's the Spy.
🧠
Create uncertainty about the town's planned final three execution to protect Eve, our Imp. As a dead Spy, sowing doubt is my only remaining tool.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the strongest voice against me and voted against Alice. If he's good, he's dangerous. If game continues, killing him sets up final 3 where Bob can't vote without me. David already suspects me but lacks allies.
πŸ“œ
Storyteller
β†’
Eve
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I cannot pick Charlie as my master. If he is the Imp, he won't vote for himself, locking me out of voting for him in final 3. Picking David allows me to vote for Charlie.
πŸ“œ
Storyteller
β†’
Bob
You chose David to be your master.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with confirmed good players to execute Charlie. Heidi dying didn't end the game, proving she was good and Charlie is the last remaining Demon suspect.
🧠
Whispering to Eve (Demon) to coordinate final day strategy. Need to decide whether to push Charlie execution or sow more confusion about why game didn't end.
🧠
Ask Eve who she protected to gather information. Point out the mechanical possibilities of the no-kill.
🧠
To use the zero-death night to validate my Soldier claim and point out that Bob could be the Imp based on Frank's D1 Fortune Teller information.
🧠
Convince David and Eve that the lack of a night kill is a deliberate play by Charlie (the Imp) to legitimize his Soldier claim, and keep the momentum to execute him.
🧠
I need to process all the whispers and coordinate with my minion Alice. Let the townsfolk build their case against Charlie while I appear cooperative.
🧠
Coordinate with David and Eve to follow through on executing Charlie, and figure out the reason for no night death.
🧠
Convince David and Eve that the no-kill is a trick by Charlie (the Imp) to fake a Soldier ping and avoid execution.
🧠
I want to explain the mechanical reason why Eve is likely the Imp. If Charlie was the Imp, Eve would be dead. Since she is alive, Eve attacked Charlie.
🧠
Observe whispers and gauge town's direction before acting. As dead Minion, my ghost vote is crucial - need to coordinate with Eve (Demon) privately before making moves.
🧠
Align with Bob (confirmed) and Eve on executing Charlie today, while addressing Frank's accusation against Eve.
🧠
I just whispered David and Eve and need to give them a tick to respond. I will observe their reactions to the idea that Bob is the Imp.
🧠
To prevent the town from misexecuting on 4 players alive, which would lead to an immediate loss tonight.
🧠
I must maintain Monk bluff to explain no kill. Support executing Charlie today to eliminate Soldier and keep suspicion off me.
🧠
Prevent an execution today since we are at 4 players alive. Point out Eve's flawed logic and inform David he controls my vote.
🧠
Ensure Bob is able to use his vote today by identifying his Butler master, and lock in the plan to execute Charlie.
🧠
Convince David and Charlie that Eve is the Imp due to the no-kill mechanics, ensuring we don't split votes during the crucial nomination phase.
🧠
Coordinate with Eve on voting strategy. Bob can't vote for Charlie, so we may have vote control. Need to decide whether to push Charlie execution (if he's good) or protect him (if he's Demon).
🧠
Support Bob's mechanically optimal plan to sleep on 4 alive to avoid an instant loss, and coordinate with the vocal dead to prevent accidental ghost votes.
🧠
I want to convince Frank and David to sleep today, as executing on 4 alive risks an instant loss if we miss the Demon.
🧠
To coordinate with David and Eve, figure out if Eve's Monk protection caused the no-death, and set a trap for Charlie based on his reaction to the 'sleep today' strategy.
🧠
To reinforce my Monk bluff, explain the no-kill, and subtly guide town toward executing Charlie while appearing helpful and coordinated with good players.
🧠
Ensure the ghosts (Grace and Frank) understand the mechanical necessity of sleeping on 4 players to prevent an accidental evil win, and tell them David is my master.
🧠
Acknowledge Bob's correct mathematical assessment about 4-alive, but remind him and Frank that Charlie is still our prime target. Assure them I won't waste my ghost vote recklessly.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Confirm the plan to sleep on 4 players alive. Publicly state my agreement so no one panics or makes a rash nomination.
🧠
I want to publicly agree with Frank and Bob's plan to skip the execution today. This forces the Demon to kill, bringing us to a final 3 and avoiding an auto-loss from a misexecution on 4 alive.
🧠
I need to support the skip plan to protect my Demon Eve, while appearing cautious and reasonable like a dead good player. This gives Eve more time to coordinate.
🧠
Publicly confirm my agreement to sleep today. This prevents an accidental execution on 4, which could instantly lose the game for Good.
🧠
To skip the execution today since 4 players are alive, preventing an accidental loss.
🧠
Support skip strategy to avoid execution pressure and buy time. As Demon, I benefit from town not executing anyone today - gives me another night kill to reach final 3.
🧠
Wait to let the nomination phase end without any executions, securing a safe transition to Final 3 tomorrow as agreed by the town.
🧠
Support the town consensus to sleep today and reach Final 3 safely.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to remove potential protection and set up final three where I can out-argue Charlie and sway Bob to win.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
David was killed by the Demon tonight, confirming him as good. Choosing him as my master guarantees I won't accidentally pick the Demon, ensuring I can vote in Final 3 using his ghost vote.
πŸ“œ
Storyteller
β†’
Bob
You chose David to be your master.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to ensure Eve and Bob are ready to vote for Charlie. I also need to know who Bob's Butler master is to ensure he can vote.
🧠
Get Eve's protection target to verify her Monk claim, and ensure Bob is ready to vote since he is the confirmed Butler.
🧠
I need to listen to the whispers happening between ghosts and living players to understand what stories are being told and how to disrupt the town's logic in favor of keeping Eve alive.
🧠
Convince Bob (confirmed good) that Eve is the Imp, based on the unlikelihood of a Monk surviving to Final 3 compared to a Soldier.
🧠
Observe current whispers and accusations before acting. Heidi and David both blame Charlie, which aligns with my strategy. Need to see if Bob is convinced before I reinforce this narrative.
🧠
Convince Eve that Bob is the Demon based on game mechanics regarding the Spy and Fortune Teller, securing her vote for the Final 3 execution.
🧠
I need to tell David that he is my master so he knows he must use his ghost vote. I also want to explain why Eve is the likely Imp so we can coordinate the vote on her.
🧠
Coordinate with David and Bob. Ensure David uses his ghost vote so Bob can vote, and target Charlie.
🧠
Coordinate ghost votes with David and Frank to ensure we have enough voting power to execute Charlie, and gather any last info from Bob's whispers.
🧠
Coordinate with the confirmed Butler and Ravenkeeper to unify our ghost votes on Eve, ensuring Bob can vote.
🧠
Coordinate with my fellow ghosts to push the narrative that Charlie is the Imp, not Eve. We need Bob to vote for Charlie, but Bob can't vote without Charlie. So we must convince Charlie to vote for Eve first, or get Bob to execute Charlie.
🧠
Convince Heidi and David that Eve is the Imp and coordinate our ghost votes to execute her, highlighting the N3 no-kill logic.
🧠
Wait to see what Bob does first. Let dead players whisper to influence Bob. Need Bob to pick me as master so I control his vote and can execute Charlie to win.
🧠
I want to pressure Bob to explain his FT ping and see if he slips or throws shade at Eve unconvincingly. If he is the Demon, he needs to convince me Eve is the Imp.
🧠
Remind Charlie of my mechanical confirmation and the Spy's FT interaction so he realizes I am proven good. Lock in David's ghost vote on Eve.
🧠
Convince David and Bob that their suspicion of Eve is illogical, as the Spy would not counter-claim their own Demon D1. Charlie is the Imp who sunk a kill to fake Soldier.
🧠
Persuade Frank and David that Charlie is the Imp who faked the N3 no-kill because he couldn't star pass, and debunk the Eve-Imp theory.
🧠
Convince Grace and Heidi to vote Eve by pointing out Alice's evil manipulation.
🧠
Coordinate ghosts to ensure Charlie nominates Eve first, so Bob can vote & ghosts can stack votes on Charlie. We must manipulate Charlie into thinking Eve is lying about Slayer.
🧠
Counter Heidi's argument and convince David that Eve is the Imp, using the mechanical logic of the Monk and Soldier roles.
🧠
Build alliance with Charlie to execute Bob. Create story that Bob is Demon controlling the game.
🧠
Verify Bob's defense. I am whispering the dead to see if Grace actually confirmed Bob as Butler and to confirm FT mechanics with Frank.
🧠
I need to convince David, my master, to change his target to Charlie. If he votes Eve, I can't vote Charlie. Charlie doubting my confirmed role proves he is the Imp.
🧠
Explain the Red Herring mechanic to clear Bob, expose Charlie's deceptive argument, and stop David from falling for Alice's reverse-psychology trap.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly lay out the logic proving Charlie is the Imp, Eve is Good, and how Alice is manipulating David. I also need to coordinate the final vote.
🧠
Plant seeds that Bob is suspicious. I need to create doubt about Bob while acknowledging Charlie's soldier claim. Set up for Bob nomination.
🧠
Nominate Charlie as the Imp. Alice (Spy) is defending him and pushing Eve. It's the final tick, I must act to prevent a loss.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from the nomination, align with the confirmed facts, and expose Eve as the Imp.
🧠
I am certain Charlie is the Imp. Alice (Spy) would never counter-claim her own Demon D1. I must use my ghost vote to execute Charlie and win the game.
🧠
Create doubt about Charlie's Soldier claim by questioning the N3 attack. I want to suggest he could have been protected, not immune, to undermine his 'confirmed' status and support Bob's demon case.
🧠
Urge my master, David, to use his ghost vote on Charlie so that I am mechanically permitted to vote and secure the execution.
🧠
Point out Eve's logical slip to convince the town to let the vote on Charlie fail, so we can execute Eve instead.
🧠
Vote for Charlie to maintain my bluff as 'good player trying to execute Imp,' while knowing Bob mechanically can't vote as Butler.
🧠
Convince everyone that Alice's vote for Charlie and Eve's slip about Monk protection proves Eve is the Imp. Instruct Bob and others not to vote.
🧠
Stop the vote on Charlie by pointing out Alice's vote and Eve's logical slip. Convince the alive players to let the vote fail so we can execute Eve next.
🧠
I need to coordinate the remaining ghost votes to ensure Eve gets executed instead of me, as she is clearly the Imp based on her Monk slip.
🧠
Lower my hand to prevent Charlie from going on the block. Alice's vote confirms Charlie is Good.
🧠
Deflect from my Monk slip by questioning Charlie's Soldier proof. Sow doubt that his survival could mean something else. Create plausible explanation for my wording.
🧠
Align with David and Frank. Confirm I am not voting on Charlie because David isn't, and agree that Eve's Monk slip exposes her as the Imp.
🧠
I am saving my ghost vote for Eve's nomination. Charlie is good, and executing him would lose the game. I will wait for this vote to fail.
🧠
My vote for Charlie made evil look like they're voting their own Demon, which is bad logic. Lowering my hand makes my vote suspicious and confusing, helping to create doubt about whether Charlie is actually evil.
🧠
Let the vote on Charlie fail by doing nothing. This preserves my ghost vote and Bob's vote for Eve's nomination next.
🧠
Let the vote on Charlie fail because I believe Eve is the Imp. I will save my ghost vote for Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/2).
🧠
Nominate Eve (Imp) to win the game.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Waiting to see if David votes, and for whom. If he votes Charlie, I can join for immediate win. If he votes me, I need to assess if execution possible. If abstains, nomination fails and I survive.
🧠
I am raising my hand to vote for Eve. She is the Imp and we need to execute her to win the game.
🧠
I am using my ghost vote to execute Eve. This is the final 3, Eve's Monk slip exposes her as the Imp, and we need to secure her execution to win the game right now.
🧠
Urge my master, David, to vote so that I am mechanically allowed to vote. Encourage Frank to add his ghost vote to ensure Eve is executed.
🧠
Eve is the confirmed Imp. I need to use my ghost vote now to ensure she gets executed and we win.
🧠
Observing final votes. If David and Frank both vote, Eve is executed and evil loses. Need to see if David refuses again.
🧠
I need to vote for Eve so that Bob, my Butler, can also vote. Executing Eve will win us the game since she is the Imp.
🧠
I am raising my hand to use my ghost vote on Eve. It's Final 3, so there is no reason to save it, and we must guarantee her execution to win.
🧠
I need to create chaos and doubt to prevent my execution. Target David specifically since his vote controls Bob's ability to vote.
🧠
Secure the execution on Eve. Reassure David to keep his hand up, and instruct Bob to raise his hand now that his Butler master has voted.
🧠
To reassure David to keep his vote and instruct Bob to vote now to secure Eve's execution and win the game.
🧠
Raise my hand to vote for Eve. My master David has his hand raised, so I am legally allowed to vote. We have the Imp!
🧠
Ensure everyone keeps their hands raised to execute Eve and win the game.
🧠
Eve (my Demon) is about to be executed with enough votes. As Spy, I must not vote to execute her. But raising hand to vote no might look suspicious if I've been voting for Charlie earlier. Best to wait quietly.
🧠
Wait and keep my hand raised to ensure Eve gets executed.
🧠
Ensure everyone keeps their hands raised to execute Eve and secure the win for the Good team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The game is likely lost. I'm on the block with 6 votes, final nomination. Best to wait and see if any miracle can happen in last tick.
🧠
The vote passed, Eve is on the block with 6 votes, and nobody else can nominate. I just need to wait out the final tick to execute her and win the game.
🧠
The vote on Eve passed with 6 votes. She is on the block and will be executed when the day ends. I will wait for nominations to close and see if we won.
🧠
Celebrate the victory as Eve is on the block with overwhelming votes and the day is about to end.
🧠
Wait for the phase to end. We have 6 votes on Eve, which is enough to execute her and hopefully win the game.
🧠
Wait to see if Eve gets executed. If she does and game ends, evil loses. If Charlie is actually Demon and Eve gets executed, game continues to final 3 and evil wins.
🧠
Acknowledge the successful vote and celebrate the impending victory with the town.
🧠
Nominations are closing and Eve is on the block. Waiting for the Storyteller to process the execution and hopefully declare our victory.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good