Game Detail

Players

Alice (Ravenkeeper) Bob (Fortune Teller) Charlie (Poisoner) David (Soldier) Eve (Drunk) Frank (Mayor) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,442,1391,099,009$4.5502
Evil550,757287,291$0.2538

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Recluse, Virgin, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison on neighbor Bob starts confusion by malfunctioning potential info roles, protecting Demon Heidi by muddying early logic chains.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Eve or Bob is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
This initial choice gathers key info on two players to begin identifying the Demon through yes/no results over multiple nights, supporting the good team's goal of executing the Demon by process of elimination.
📜
Storyteller
Bob
You chose Alice and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper Demon first to sync bluffs (me Empath 0/2), protect her, build trust with her. Others see whisper but day 1 normal.
🧠
Whispering to Bob to gather his claims or night info without revealing my Librarian role. This helps test if he acts like a Drunk and builds trust for sharing my info later, progressing towards identifying the Demon through elimination.
🧠
Responding to Grace's whisper builds early trust and alliance with a potential good player. Sharing limited info about my check on Alice and Eve can help verify without revealing my role fully, progressing our good team strategy to identify the Demon.
🧠
Starting a private conversation with neighbor Grace builds trust for information sharing as Mayor, helping identify the Demon through coordinated logic while avoiding public role reveal early.
🧠
Starting private alliance with neighbor Bob to gather early info and test trustworthiness without revealing my Ravenkeeper role yet, progressing our good team towards finding the Demon.
🧠
Whispering to neighbor Charlie starts private info exchange on day 1, helping identify potential evils through logic chains without committing to public claims yet.
🧠
Coordinate bluffs privately with minion to establish fake good identities early. Discredit Bob via poison. Progress evil plan without public claims yet.
🧠
Proactively whisper to neighbor David on day 1 to form alliance and gather initial impressions, progressing game without revealing my Slayer role yet.
🧠
Answering David's direct whisper as planned Empath claim (0/2 evil neighbors) privately builds my good credibility with a neighbor, encourages him to share info, and sets up public consistency. Protects Demon Heidi by seeming helpful Townsfolk.
🧠
Share Librarian info early with neighbor Frank to form trust, combine data on Bob/Eve, and progress toward finding Demon without overexposing yet.
🧠
Waiting allows other players to initiate conversations and reveal information, giving me time to process my night info on Alice and Eve before sharing or nominating. This helps narrow suspects without drawing attention to my role.
🧠
Responding to Grace's info to build a potential alliance with a neighbor who shared early, while not revealing my Mayor role yet. This helps gather more info and test her trustworthiness without committing too much on day 1.
🧠
Waiting lets other players continue whispering to reveal more information naturally, helping me collect data without overcommitting early. This supports good team coordination toward finding the Demon.
🧠
Whispering to Eve shares Charlie's Empath claim to build trust, verify consistency with my good alignment as Soldier, and gather more info to help identify the Demon without revealing my role yet.
🧠
Strengthen coordination with minion on David intel, confirm kill target. Grace is chatty hub, her death slows good info sharing. Stick to Virgin bluff to stay safe.
🧠
Verify Charlie's Empath claim privately to confirm good players and build early trust with potential allies while gathering more data before nominations.
🧠
Update Heidi on bluff reception (successful so far), propose Grace kill as she centralizes info/whispers, locking in coordination before nomination disrupts town trust in us.
🧠
Sharing my Librarian info with Bob who asked for it will test his reaction and gather his night info to cross-reference with Frank's response, helping narrow suspects for Demon without revealing too much publicly yet.
🧠
Share my Fortune Teller info with Grace to test her claim about me or Eve being Drunk, align our info, and detect if she is lying or truthful to narrow Demon suspects early.
🧠
Verify Grace's Librarian claim and build trust with neighbor Eve by sharing the potential Drunk info. This helps narrow suspects and form early alliances before nominations.
🧠
Building trust with neighbor Heidi to form a reliable info network early, helping identify the Demon through consistent stories before nominations.
🧠
Whispering the Empath claim to Bob to gauge his response, build alliances with likely good players, and gather more data to find the Demon.
🧠
Befriend Alice as neighbor to gain credibility for Virgin bluff. Sow subtle Grace suspicion aligning with kill plan. Keep evil coordinated.
🧠
Verify Grace's Librarian claim directly to confirm if Bob is likely the Drunk Outsider or if Grace is lying. This helps identify possible good Outsiders vs evil bluffs early, narrowing suspects for Demon hunt.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly sharing Grace's Librarian claim and the Eve/Bob drunk possibility will prompt responses from others, revealing contradictions or confirmations to help identify evil players early without revealing my own Mayor role yet.
🧠
Confirm my role and Bob's claim publicly to create contradictions and gather more info before night, helping good team narrow suspects.
🧠
Sharing my role as Soldier publicly helps confirm good alignment early and builds trust. Questioning the claims pushes for more info to resolve contradictions before nominations, helping narrow suspects without executing on day 1.
🧠
Bob poisoned & likely Drunk per Grace; his FT dubious. Nominating tests claims, sows doubt without risking Heidi/David trust. Protects Demon.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Fortune Teller claim publicly to prevent my execution, explain how it aligns with Grace's info pointing to Eve as Drunk and Alice as Demon, to shift suspicion away from me and towards Alice while gathering more info.
🧠
Voting phase is active but day 1 execution risky without more data. Waiting lets others speak or raise hands first, progressing naturally while I observe to better identify demon later as Mayor.
🧠
Bob's claim is consistent with my info if Eve is Drunk. Executing him now could remove a good FT. Better to wait for more claims before voting. Speak to discourage execution today.
🧠
Support not executing Bob today as claims align with good info from Charlie and Grace. Gather more from Eve and Alice to narrow Demon suspects without losing potential good player early.
🧠
Voting yes executes likely-good Bob (Empath read good but poisoned/unreliable claim). Reduces good count to 7, protects Heidi. Consistent with my nomination pushing unreliable info.
🧠
Publicly claim Virgin & support anti-Bob execution logic to appear helpful good, prevent likely good death (keeps numbers high for evil endgame), reinforce Grace trust before we kill her tonight.
🧠
Waiting allows others like Alice to respond to the claims, revealing more information through their reactions or silence. This helps narrow the Demon suspect list using double-chain logic on contradictions without committing to a vote or my Slayer shot yet.
🧠
Speaking publicly to agree not executing Bob yet and call for Eve's input builds trust, shares analysis without revealing my Ravenkeeper role on day 1, and progresses discussion to gather more info before night.
🧠
Defend my FT claim publicly to prevent execution, suggest focusing on Eve or Alice instead, and encourage more info sharing to help good team narrow Demon suspects without losing early.
🧠
Speak to delay execution on Bob and prompt Eve/Alice for claims to build info chain and prove alignments before day 1 ends.
🧠
Prevent executing Bob early as his claim fits if Eve Drunk. Encourage Eve to share info to narrow Demon suspect. Good team needs info not rash day 1 kill.
🧠
Waiting allows more discussion on Eve and Alice without pushing execution on Bob, who has consistent info if Eve is Drunk. This helps narrow suspects without risking good player death early.
🧠
Lower hand to align with town consensus defending Bob, build my good credibility after nominating him. Demon Heidi safe; avoid failed execution drawing suspicion on me. Pivot suspicion next.
🧠
Town majority against executing Bob, who is deflecting suspicion to Eve/Alice away from evil (us/Charlie). No execution best; wait for vote fail, then Imp kill Grace (info central). Supports Demon survival.
🧠
Waiting allows others to respond to my statement, gathers more information, and avoids premature voting on Bob while the team collects evidence to identify the Demon.
🧠
Ask Eve directly for her role or info to test the Librarian claim about her being Drunk, build trust with neighbors, and avoid executing Bob prematurely on day 1 when more data is needed to find the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Sharing my analysis publicly to prompt Alice and Eve to speak and reveal info before nominations close, helping narrow Demon suspects without executing innocents early.
🧠
By speaking to encourage Eve and Alice to share while suggesting no execution, I gather info without committing to a bad kill. This helps narrow Demon suspects before night, aligning with good team goal to execute Demon later.
🧠
Urge Eve to publicly share her role claim and info to combine with my confirmed Librarian data, spot contradictions in Bob's FT claim, and progress discussion before night without executing anyone yet.
🧠
Waiting allows Alice and Eve to respond with their claims without me interrupting, giving the group time to gather more data on the Drunk before night, which will help confirm good players and narrow the Demon for tomorrow.
🧠
Pressure silent Eve (likely good) to claim prematurely, create contradiction to exploit later. Stall execution today (Bob safe), go to night: Demon kills Grace (key info), I poison another (e.g. Bob again or David). Chaos favors evil.
🧠
Nominating Eve, town's top suspicious player, risks executing good but builds pressure, protects me/Charlie, sets up Grace night kill. Avoids nominating Bob again.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speaking now defends me from execution, reveals my true Slayer role to build trust, explains the contradictions in claims, and allows me to use my ability publicly if needed to help good team win by testing or killing Demon.
🧠
Point out contradictions between claims to encourage discussion and avoid executing potentially good Eve today. This helps gather more info overnight and narrows Demon suspects for good team win.
🧠
Eve's Slayer claim after speaking reduces suspicion; executing her risks killing a good role. As Mayor, I want to protect potential good allies and use night for more info rather than execute now.
🧠
Advise against executing Eve to gather more info before night. My Librarian info suggests Bob is likely Drunk if Eve is Slayer, so no need to kill her. This helps good team by preserving potential good roles and learning more tonight.
🧠
Agreeing not to execute Eve today prevents killing a potential good player early. We need Alice's info and night phase to see deaths before committing to an execution. This helps narrow down the Demon safely as good team.
🧠
Support Demon Heidi's nom of suspicious Eve (late claim, silence). Push for execution of threat or force claim pressure. Aligns evil, disrupts good logic on Bob/Alice.
🧠
Voting yes for Eve execution as likely good Slayer threat. Consistent with my nomination/suspicion. Supports minion Charlie. Even if fails (low votes), pressures town & ends day to kill Grace tonight.
🧠
Point out logical contradiction: Eve cannot be Drunk or I would be Demon per Bob. Thus Bob likely Drunk, Eve good. Share my role and info to build trust and avoid execution. Progress game by adding analysis.
🧠
Defend my real Slayer role publicly, explain the info conflicts logically, and urge no execution on day 1 to preserve my ability and get night deaths for better deduction, advancing our good team goal.
🧠
I need to respond to Alice and Eve's claims to clarify conflicts without executing a potential good player like Eve. Speaking helps build consensus to wait for night info and avoid bad execution on day 1.
🧠
Speaking to discourage executing Eve on day 1, promote gathering more info from whispers and night, as Mayor I want to build trust and narrow suspects without rash execution. This helps good team by avoiding killing potential good roles early.
🧠
Advise against executing Eve today to avoid killing good player early, allow night phase for more info from deaths or abilities, and narrow down Demon by process of elimination. This helps good team by preserving potential good roles like Slayer.
🧠
Consistent with prior statement against executing Eve day 1. Need more info from night deaths and claims to identify Demon safely. Soldier role safe, focus on process of elimination.
🧠
Lower hand to match town opposition to Eve exe, maintaining good alignment facade. No exe today + Grace kill tonight stalls good info chains.
🧠
Lower hand to match town 'no exec Eve' push and minion Charlie. Avoid early execution that might hit good player, build Heidi trust, proceed to night to kill Grace.
🧠
No one should die on day 1. The vote for Eve is open but hands lowered, so waiting lets the phase end without execution, preserving good players and allowing night deaths for my Ravenkeeper ability to activate if needed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Waiting allows the phase to end naturally without more discussion, preserving my Slayer shot for a better informed target on day 2 after night deaths reveal more about alignments.
🧠
Waiting advances to night without risky execution on day 1. Allows my FT info to be tested with night deaths, gathers more claims, and follows group consensus to avoid early misexecution. Helps good team by preserving lives for info gathering.
🧠
Waiting lets the nomination phase end without executing anyone on day 1, preserving information and allowing night abilities to provide data on who dies. This aligns with Mayor strategy to gather info before revealing role or committing to executions.
🧠
Waiting lets night phase happen for deaths and new info to identify Demon without wrong execution on day 1 when info is limited.
🧠
By speaking to confirm consensus on no execution and highlight role conflicts, I push for more claims before night to combine info and identify likely Demon for later elimination.
🧠
Bluff Empath (0 evil Bob/David) to confirm neighbors good, gain trust as town, support no exec today, protect Heidi Demon by sowing that Eve/Alice evil.
🧠
Claim safe Virgin bluff early to build town trust. Support minion Charlie's Empath. Agree no exec to reach night safely & kill Grace, disrupting good info hub.
🧠
Waiting allows night to proceed without execution, gathering death info for my Ravenkeeper ability if targeted. No strong suspect for day 1 nom, conflicts need night resolution to narrow Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's Slayer claim threatens Demon execution tomorrow; poisoning makes it fail. Fits town logic (Grace Lib), sows more doubt on her vs Bob, keeps Heidi safe.
📜
Storyteller
Charlie
You chose to poison Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is central to conflicts (Lib vs Bob FT vs Eve Slayer). Killing her disrupts town info gathering, buys time for evil coordination, aligns with pre-plan. Prioritize info threats over claimed protects.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Choosing Eve and David to distinguish if Eve registers as Demon (confirming her as suspect) or not (pointing to Alice). This narrows Demon between Alice or Eve based on result, while David likely good per Empath claim. Helps confirm or refute conflicts before tomorrow.
📜
Storyteller
Bob
You chose Eve and David. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share my Fortune Teller information privately with Charlie to build trust, confirm his Empath read, and discuss nominating Alice as top suspect before nominations start.
🧠
Whispering to Charlie verifies his Empath info with my confirmed good role, builds alliance, resolves contradictions in claims to identify Demon suspects faster.
🧠
Whisper to Charlie to learn details from Bob and David's private messages, combining with existing claims to narrow Demon suspects like Alice or Eve while confirming good players.
🧠
Coordinate with minion Charlie privately. Learn what goods whispered, align on story to nom suspicious good (Eve or Bob), sow doubt on conflicting claims to waste good time.
🧠
Coordinate privately with Demon on nomination target (Eve or Alice) to eliminate good players, protect Heidi. Respond to her Virgin perspective while deflecting heat.
🧠
Whispering to Charlie who received most whispers to gather combined info, build alliance as good team, narrow Demon suspects using role conflicts before nominations.
🧠
Waiting allows others to finish whispering and gather more info before I share further or use ghost vote strategically on day 2.
🧠
Whispering to Charlie to get his perspective on the new death and info conflicts since he received many whispers, helping combine data to narrow Demon suspects and decide on my Slayer shot.
🧠
Consult dead Grace for her thoughts on my Fortune Teller info combined with her Librarian claim to confirm if Eve is drunk and decide who to suspect next for execution.
🧠
Discussing with Bob to challenge his FT claim against Grace's Librarian info and Eve's Slayer claim. This helps narrow if Bob is Drunk or FT, progressing to identify Demon by seeing his response and logic.
🧠
Gather more info from Charlie who is receiving many whispers to resolve conflicts between Grace and Bob claims and narrow Demon suspects before nominations.
🧠
Coordinate with minion Charlie to nominate Eve. Her late claim is easy to attack, disrupts good logic on Alice, keeps pressure off me. Use Virgin bluff to nom safely.
🧠
Coordinate with Demon Heidi on Eve nom; she's Virgin claim safe. Deflect Bob to Eve as poisoned/unreliable, kill good player, protect Heidi, progress to fewer players.
🧠
Waiting for responses to my whisper and others' private talks to Charlie to gather more data before acting, as time is limited on this day phase.
🧠
Share my Librarian info privately with Bob to confirm his FT reads, build trust, and discuss if we should push Alice nomination or wait for more evidence from others like Charlie.
🧠
To coordinate with Charlie who has good info from Empath, discuss suspicions and decide if to use my Slayer ability on a suspected Demon like Alice or another. This helps narrow down the evil team before nominations.
🧠
Wait for others to respond or for nomination phase to start, allowing time for more whispers or public discussion while my information is shared.
🧠
Sharing my Soldier role and analyzing contradictions with Eve to verify her Slayer claim and get her perspective on Bob's FT info. This builds trust and narrows Demon suspects before nominations.
🧠
Whisper to Charlie to gather what Bob and David told him privately, cross-reference with conflicting claims from Grace and Bob to identify the Demon. This helps narrow down suspects logically before nominations.
🧠
Reinforce Eve nom with Charlie/Bob as she's most sus to town (late claim). Execute good player, thin town, keep me hidden as Virgin. Nomination soon, lock support.
🧠
Coordinate with Demon Heidi & ally Bob to execute poisoned Eve (likely good), thin town to 6. Pivot Bob from Alice nom to Eve. Heidi safe as Virgin bluff.
🧠
Waiting allows more whispers to happen and information to surface before the nomination phase, giving time to observe who is pushing what narrative to identify the Demon.
🧠
Sharing my Librarian info with Charlie who is collecting whispers from all players to build consensus on Eve being Drunk and Alice as Demon suspect, helping narrow down for nomination and execution.
🧠
Whispering to David to align on Bob likely being the Drunk and discuss Demon suspects like Frank or Alice based on claim conflicts. This coordinates good team before nominations to decide Slayer target or execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As Virgin bluff, nom Eve per coord with Charlie/Bob. Exec good player, thin town to 5, maintain trust as we push her fake claim. Protects me as Demon.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Slayer claim publicly to prevent my execution. Highlight that Bob is likely Drunk so his info is unreliable, and redirect suspicion to Frank who may be lying about the Librarian role to shield the Demon. This keeps me alive to use my ability later and helps narrow suspects.
🧠
Eve's late Slayer claim screams fake, especially post-Grace death confirming Bob's FT. As Virgin safe nominator, voting executes potential good threat, thins town, keeps Demon (me) hidden. Charlie backs.
🧠
Clarify to the group that Eve is good in both possible worlds from my info to stop a mistaken execution and redirect suspicion toward Alice or Frank.
🧠
Waiting allows others to vote or speak first, preserving my Mayor ability and dead vote for later while gathering if the group decides against Eve's execution.
🧠
Sharing my true role as Ravenkeeper to build trust as good and arguing against executing Eve based on Librarian logic, to avoid killing a good player and progress towards identifying the real Demon.
🧠
Raise hand to vote Eve exec. She's poisoned N1 unreliable, late Slayer screams fake. Support Heidi/Bob, push to 4 votes, eliminate good player, protect Demon Heidi.
🧠
Waiting allows others to respond to my previous statement and build consensus against executing Eve while pushing for Alice.
🧠
Supporting not executing Eve aligns with logic that she is good either way per Librarian info. This narrows to Alice as likely Demon if Bob/Charlie truthful. Helps good team avoid misexecution and focus votes.
🧠
By speaking to announce my Slayer shot on the suspicious Frank I either kill the Demon or gain info that he is not it. This helps the good team find the Demon while convincing others not to execute me based on consistent logic that I am good.
🧠
Counter Grace/Alice/David logic by questioning Grace's truthfulness & Eve's late claim. Urge Bob/Frank to vote yes for Eve exec (need 2 more votes). Thin goods, protect self/Charlie.
🧠
Reinforce logic that Eve must be good per my info to prevent her execution and push group to consider Alice or Frank as Demon suspects instead.
🧠
Share logic to prevent executing likely good Eve per Librarian info in multiple worlds. Suggest Alice as Demon suspect to progress toward finding and executing the real Demon without early good death.
🧠
Reinforce logic that Eve is good to prevent bad execution, use my role claim and contradiction to narrow Demon suspects, help good team by protecting good players and progressing to night for more info.
🧠
Validate Bob FT with Empath claim, invalidate Grace Lib as lie since Bob good. Sway David/others to vote Eve, execute good player, progress evil win.
🧠
The voting is still open and others are discussing. Waiting allows more information to come out before deciding on my vote, helping to confirm if Alice should be targeted instead of Eve.
🧠
Pointing out Charlie's logic flaw that FT ping could be Drunk blurb not actual Demon, shows Eve good in Librarian worlds, so convince others to vote no on Eve and target Alice as possible Demon to progress towards finding the real Demon without killing good player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Nominating Alice pushes for executing the most suspicious player based on conflicting info. If she is good, we get more data from who votes and narrows Demon to Heidi or Charlie. This helps good team eliminate suspects before final day.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Waiting allows others to speak and vote first without me pushing too hard, potentially gathering more info on who supports my execution and redirecting focus before night. This prevents me from being executed and keeps my ability available if I die at night.
🧠
Nominating and voting Alice tests the FT ping if Bob good. If she dies and was Demon we win; if not, narrows suspects for tomorrow. Helps good team by progressing execution on likely candidate.
🧠
Voting yes on Alice executes a likely good player targeting me, per Bob's credible FT ping and her suspicious deflection. Hurts town, reduces numbers, protects Demon survival. Charlie can deflect later.
🧠
To clarify the two main consistent worlds where Alice could be good or evil. Urge caution on executing Alice since she might be the good Ravenkeeper if Bob is drunk. Help good team avoid killing townsfolk.
🧠
By speaking to the group about not executing Alice, I can prevent a potential good player death and gather more reactions to narrow down the Demon. This helps progress without losing a townsfolk prematurely.
🧠
Support Demon Heidi's yes vote on Alice (likely good). With Eve/Heidi yes, my vote makes 3/4 needed. Exec good to reduce town numbers before night where I poison.
🧠
My FT info clears Eve and points strongly to Alice possibly being Demon. Raising hand to execute her narrows suspects and helps good team win, especially with 3 votes already and final day approaching.
🧠
Do nothing this tick to let the vote conclude naturally without adding my voice or hand, preserving my options and dead vote for later when info is clearer. This helps good team by not rushing a potentially wrong execution.
🧠
Defend my Ravenkeeper claim with logic from Librarian and FT conflict, point out Charlie's aggressive push suggests he is evil, convince David and Frank to not vote yes so no execution today.
🧠
Lowering my hand to retract vote on Alice avoids risking a good player when librarian and my slayer info suggest she is likely good if Bob is drunk. Better to gather night info and target Charlie or Heidi tomorrow as more suspicious.
🧠
3 yes votes (me/Charlie/Bob); need David's 4th. Speak sways him to exec likely-good Alice, removing town power & progressing chaos for evil win.
🧠
I previously argued against executing Alice as it risks a good Ravenkeeper if Bob is drunk. With 3 votes already, waiting prevents a bad execution and allows more info tomorrow before night.
🧠
Do nothing and let the vote conclude without my input since I have already spoken against executing Alice, allowing the current 3 votes to fall short of 4 and preventing loss of a potential good player while progressing to night for more information.
🧠
Hand up; speak pushes David/Frank for 4th vote on Alice (Heidi/Bob/me yes). Exec good player, thins town without risking Demon. Chaos from Lib/FT contradiction.
🧠
My FT info shows Alice registers as Demon but could be the good red herring. Speaking clarifies to avoid executing possible good player and helps team narrow suspects logically.
🧠
Clarify that Alice is probably good based on Librarian and false FT info, prevent wrongful execution, redirect suspicion to Charlie who is aggressively pushing votes on good players.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Nominating Charlie tests his aggressive pushes against confirmed good players like Eve and me. If he dies and is evil we remove a threat; if good we gain execution info via Undertaker tomorrow. This advances finding the Demon before night.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Sway votes off my execution by defending Empath claim, aligning with Bob FT logic, questioning Alice's deflection. Stay alive to poison N2 and protect Heidi.
🧠
Voting yes on Charlie tests his suspicious claims and behavior. It helps eliminate a likely evil player pushing false executions, advancing our goal to find the Demon without losing good players like Eve.
🧠
Charlie's contradictory push to execute Eve despite Bob's N1 info showing Eve not Demon makes him highly suspicious as the Demon or Minion. Raising hand votes to execute him now, testing his claim and progressing toward identifying the Demon before final day.
🧠
Publicly defend Minion Charlie to block his execution (only 2 yes votes so far, needs 4). Reinforce FT/Empath chain suspecting Alice/Eve, sow doubt on Alice's deflection nom. Keeps our team intact for night kill.
🧠
My Librarian info directly tests Bob's Fortune Teller claim and Eve's role. Sharing it publicly helps good players deduce the Demon by resolving the contradictions in claims, narrowing suspects for execution.
🧠
I need to share logic on possible worlds to clarify contradictions between claims. This helps good players align on who to suspect without executing the wrong person today. As Mayor I want to narrow suspects for later.
🧠
My Fortune Teller info points strongly to Alice as the Demon ping since Eve and David cleared. Charlie's Empath supports me being good, so he is likely good. I should speak to prevent executing him and build consensus on Alice instead to win for good team.
🧠
Prevent executing potentially good Charlie today to avoid losing Empath info. Align with my earlier suggestion to target him tomorrow if needed. Night phase will provide deaths to clarify contradictions and narrow Demon suspects.
🧠
Voting only 2 yes (Alice/Eve); defenders (Bob/David/Frank/Heidi) no. Need 4/7, fails safely. Conserve action, survive to poison N2 and protect Heidi.
🧠
Speaking about my Ravenkeeper role and suspicions on Charlie will rally support for the execution vote, testing if he is evil and helping the good team eliminate the Demon while I remain alive to gather info later.
🧠
Lowering my hand retracts vote on Charlie to avoid executing a possibly good player. With only Alice and I voting yes and others against, execution fails anyway. Saves execution for stronger candidate like Alice after more info from night.
🧠
Voting momentum against Charlie execution (3 prior no-speaks + my earlier plea). Wait lets it fail naturally, preserving Minion for night kill coordination & continued chaos without drawing attention.
🧠
Preventing the execution of Charlie who is likely good based on the logic chain from my Librarian info and his Empath claim. This allows us to focus on Alice as the potential Demon instead, helping the good team execute the real threat later.
🧠
The vote on Charlie has conflicting claims and not enough support yet. Waiting prevents a rushed execution of a possible good player while we have time before night, allowing better deduction on who the real Demon is.
🧠
To prevent executing a likely good player like Charlie based on aligned info, urge focus on Alice as my FT suspect for tomorrow execution to find the Demon.
🧠
Voting no on Charlie aligns with my prior statement and logic that his info fits good players. Executing him risks losing a potential good Empath. Use wait to abstain and let vote fail naturally for more discussion tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Last tick Day 2, no one on block. David explicitly targets Heidi (Demon) tomorrow—direct threat. Nom him to force vote/possible exec, disrupt good team before night. Fits Empath bluff as possible poison/misinfo.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Soldier claim and logic against Charlie's nomination. Explain conflicts to gain support, avoid execution, and narrow Demon suspects to Alice or Charlie for tomorrow. This helps good team by preserving my vote and info.
🧠
David's defense aligns with my Empath bluff supporting Bob good. He's likely Soldier good; executing him removes ally for my claim. Push vote no to fail exec, save face on nom as test, preserve disruption potential.
🧠
Speaking to influence the group to vote no on David, defend my Ravenkeeper claim against Bob's ping, and push for examining Eve or Bob's claims next to find the Demon without wasting an execution.
🧠
Waiting allows the Slayer shot on Alice to resolve naturally without further interruption, confirming if she is the Demon before the phase ends.
🧠
David clears good via Empath in town logic. Exec him wastes vote; better save for Alice/Eve suspects tomorrow. Builds my good cred as Virgin.
🧠
Agreeing to vote no on David maintains good team numbers and allows targeting the Fortune Teller's suspect Alice tomorrow when more information from night actions can confirm.
🧠
Support voting no on David to avoid killing good Soldier, build consensus on Alice as top suspect from FT ping. This progresses game by saving execution for tomorrow when we can confirm more.
🧠
Speaking to support not executing David and clarifying my FT info helps the good team avoid a bad execution on a cleared player and directs suspicion towards Alice who pings on my checks, progressing us towards identifying the real Demon.
🧠
I am good Soldier and do not want to be executed. Voting is in progress on me but consensus is no execution. Waiting allows the vote to fail naturally without me intervening, preserving my life to help target Alice tomorrow as likely Demon per FT info.
🧠
Wait for David's vote to fail as consensus is no execution. Protects my bluff (David validates 0 evil), keeps Heidi hidden, sets up good executions tomorrow.
🧠
Vote no on David to avoid executing a likely good Soldier, preserve good votes for real Demon suspect like Eve or Alice's ping tomorrow. As Ravenkeeper, better to gather more info overnight.
🧠
Using my Slayer ability publicly on Alice tests the strongest suspect from Bob's Fortune Teller ping. If she dies, we win. If not, we gain info to execute the real Demon tomorrow when only 3 might remain. This progresses the game forward without executing a good player like David.
🧠
Fail David execution to preserve player count & good trust in Charlie/Bob/David chain. Night kill info threat like Bob/Eve. Chaos from Eve shot helps evil.
🧠
No need to raise hand for David as all agree to spare him and test Alice via Eve's Slayer shot instead. Waiting allows game to progress to night or resolution without rushing wrong execution.
🧠
Wait for the vote to close naturally without raising hand since consensus is no on David, allowing Eve's Slayer shot to play out and progress the game toward confirming the Demon without forcing a premature execution.
🧠
Support Eve's Slayer shot on Alice to test my FT ping directly, confirm no execution on David today as consensus, and push for targeting Alice tomorrow if needed. This narrows suspects logically without risking wrong execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Eve's Slayer shot tests Bob's Fortune Teller claim directly. I should support observing the outcome to see if Alice dies, which helps narrow down the Demon without an execution today, progressing us toward identifying evil for tomorrow.
🧠
Alice survives shot, town pivots from her. Push Eve as fake Slayer/Demon per Bob FT ping, consistent with my prior Eve suspicion and Empath bluff. Protects Heidi, sows Eve chaos for N2.
🧠
Waiting allows the night phase to resolve deaths and abilities without forcing a bad execution now, letting new info like my Ravenkeeper ability if killed guide the final days.
🧠
Wait out the final tick of the nomination phase without speaking more, as the day is ending. This allows the group to process the Slayer shot result and accusations overnight, saving my input for day 3 when new night info emerges to out the Demon.
🧠
Sow doubt in Bob's FT by citing Grace Lib (Bob/Eve Drunk), frame Eve suspicious late Slayer to align w/ minion Charlie, push exec good Eve tomorrow, buy time for Demon survival.
🧠
Clarify the implications of my Librarian info with Bob and Eve's claims to show Eve cannot be Demon and narrow down if Alice is the Demon or not, helping the good team decide who to execute.
🧠
Sharing this logic deduction publicly helps the good team confirm Bob is Drunk and narrow Demon suspects to Charlie, David or Heidi, progressing us towards executing the Demon.
🧠
Defend my Fortune Teller info against claims I'm Drunk, support executing Eve as the Demon since Alice cleared by Slayer shot. This narrows suspects and helps good team.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to falsify his N2 FT info tomorrow, amplifying doubts (Drunk/poisoned), derailing town logic chains and protecting Heidi by keeping suspicions on Bob/Eve/Alice.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank disrupts the 'Bob Drunk' logic (Grace/Frank) that clears Eve/Alice, protects Charlie, keeps Eve suspicious for tomorrow's execution, thins voters, prevents possible night ability.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
New pair avoids cleared Eve/David and red herring Alice to get clean info on who the Demon is for final day execution.
📜
Storyteller
Bob
You chose Charlie and Heidi. You receive the answer: NO.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Sharing my Soldier role with Charlie who has reliable info on me and Bob to confirm good alignment, discuss contradictions, and push for executing the most likely Demon like Eve or Bob to progress towards winning.
🧠
Asking Frank for his analysis on the Demon since he is dead with valuable info will help combine knowledge to narrow suspects before nominations.
🧠
Respond to David to reinforce good alignment as Empath, push Eve nom/execution as good player. Reduces alive goods, keeps Heidi safe, builds cred for endgame.
🧠
Waiting allows time for other players like Charlie and David to respond to my whisper or share their own information, progressing the discussion without revealing more prematurely.
🧠
Waiting allows Alice time to respond to my whisper and other players to share, progressing discussions without revealing more yet. This gathers more data before nominations to confirm the Demon.
🧠
Whisper minion Charlie to coordinate nominating Alice, a good player town suspects via Bob/Grace. Reduces goods, keeps suspicion off us, progresses to smaller numbers safely.
🧠
Whispering privately to David to share my Slayer confirmation on Alice and ask about his Soldier claim and suspicions. This builds trust with a neighbor, verifies info, and helps narrow Demon suspects without public reveal yet, progressing our good team logic.
🧠
Share logical analysis of possible Demons with Alice to help her form a plan for nominations and execution, narrowing suspects using claim conflicts to find the real Demon before final three players.
🧠
Share my Soldier role and Charlie's push to nominate Eve with her, ask her thoughts on Charlie or Heidi as possible Demon to coordinate before nominations. This helps narrow suspects logically without revealing too much publicly.
🧠
Consulting Frank helps verify if Bob is the Demon based on his game observation. This narrows suspects before nominations and combines dead player info for better execution choice.
🧠
Follow Demon Heidi's plan to nominate Alice using ghost logic and Slayer fake claim to break David's Eve suspicion chain. Keeps Heidi safe, executes good player.
🧠
Share my FT deduction with David (claims soldier so possibly good) to form alliance, confirm his info, and push for nominating Alice before final day.
🧠
Sharing my Librarian information with Alice to help the good team narrow down suspects and identify the Demon by confirming who the Drunk is among Bob and Eve.
🧠
Coordinate with minion Charlie and his trusted David to nominate suspected Eve (good player), waste town exec on good, reduce numbers safely. David influences votes.
🧠
Waiting allows others to share more info first without revealing my next move, letting me observe who pushes for my nomination to confirm suspicions on Charlie or Heidi as Demon.
🧠
Respond to Alice's question on Charlie's reliability to combine info and narrow Demon suspects. Help good team by discussing contradictions logically before nominations.
🧠
Whispering the logic to Charlie and Bob aligns us on Alice as Demon. This lets us nominate and execute her before time runs out, helping good team win.
🧠
Getting Frank's ghost perspective on the conflicting claims to decide who to nominate before the phase ends, helping narrow down the Demon without revealing my Ravenkeeper role yet.
🧠
Coordinate with Demon Heidi to back David's Alice push. Executes probable good Alice, avoids Heidi execution, sows chaos as Bob poisoned today disrupts FT claims.
🧠
Waiting allows other players like Heidi to respond to my previous whispers and build consensus naturally. This progresses the discussion without overstepping, keeping focus on executing Alice as the Demon based on my reliable info.
🧠
Share my Librarian info with Charlie to help him refine his suspicions on Eve and Bob, allowing better nomination decisions before the phase ends.
🧠
Coordinate with minion Charlie & trusted David to nominate Alice (likely good). David's recent whisper aligns us on her. Avoid Eve push inconsistency; unite evil to execute good, keep 6 alive >3.
🧠
Waiting allows others to finish whispers and respond to my info to Charlie, gathering more data without forcing action yet, to build consensus on Demon suspect before nominations start.
🧠
Sharing analysis with Alice to align on nominating Bob as potential Demon or to force confirmation on drunk status, helping narrow suspects before nominations start.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Alice as the clear Demon from my consistent FT information will allow the good team to execute the evil player and progress toward victory. David and others seem aligned on this.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's nomination of me is suspicious because Slayer cleared me as Demon. Point out the contradiction publicly to shift suspicion to Bob as likely evil, helping good team avoid executing me and target Bob next.
🧠
Waiting allows the vote to conclude without interference, hoping enough votes execute Alice as the Demon to win.
🧠
I support executing Alice as the Demon based on consistent logic from FT, Empath, Librarian and failed Slayer shot explained by Eve being Drunk. This advances good team to win by removing the Demon.
🧠
Team plan with Heidi/David: Alice Demon fits Bob Drunk logic from Grace/Frank. My Empath supports David good. Execute her now with 3rd vote to thin town, keep Heidi safe.
🧠
Alice is not the Demon based on all evidence and my Librarian info. Voting to execute her would hurt the good team. I wait without raising hand to oppose the execution and let the vote fail.
🧠
Alice proven not Demon by Slayer. Bob lying or drunk so his nomination of Alice is suspicious. Speaking against her execution prevents killing good player and pushes for better target like Bob.
🧠
Alice likely good per Slayer fail. Charlie minion + David vote yes; my vote executes her (3/3), kills good player, down to 5 alive. Protects Imp survival.
🧠
Remind group Alice is proven good via my Slayer shot, prevent her execution, and point suspicion to Charlie or Heidi as likely Demon to progress towards correct execution before final day.
🧠
Defend myself publicly using the Slayer proof to show Bob's claim is false, encouraging the vote to fail so we can target the real suspect like Bob instead of wasting an execution on me.
🧠
Raising hand to vote for Alice's execution follows my reliable Fortune Teller information identifying her as the Demon. The Slayer failure indicates Eve is bluffing to protect her, so executing Alice wins for the good team before night.
🧠
Lower hand to prevent executing Alice since Slayer cleared her and Bob's FT is inconsistent. This aligns with good team consensus to target Bob instead, helping narrow to true Demon without losing good player.
🧠
Push execution of Alice (likely good) with Demon logic bluff. My/Heidi/Bob votes =3, convince David/Eve or secure pass. Removes threat, keeps Heidi safe.
🧠
Waiting for the current vote to conclude without my input since I oppose executing Alice and have already shared info to influence others against it.
🧠
Convince the group not to execute Alice since evidence shows she is not the Demon. This prevents a bad execution and allows us to target the real Demon like Bob next. As Mayor, preserving good players helps reach final 3 safely.
🧠
3 votes already (me/Bob/Charlie). Speak publicly reinforces David/ counters Eve/Frank/Grace pushing Alice exec as good reduction. Gets to 4 alive, I kill next.
🧠
Reinforce that Alice is not Demon due to my failed Slayer shot, prevent her execution as it would hurt good team, and redirect suspicion to Charlie or Heidi as likely Demon to progress towards correct execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Bob shifts votes away from me, tests the most contradictory claim, and helps identify the Demon by execution or further discussion, advancing our good team towards victory.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my Fortune Teller claim and push for Alice's execution since she is the only one my reliable early info flags as possible Demon. Encourage others to let Bob vote fail so Alice executes, as executing me would lose a good player.
🧠
Voting for Bob to tie or surpass my 3 votes, preventing my execution. This tests Bob's conflicting Fortune Teller claim, helps good team identify Demon, and aligns with Frank's suggestion to nominate him.
🧠
Waiting lets the group decide on the tie without my vote forcing an outcome. This gathers more reactions to refine who the Demon is based on who pushes for or against the tie.
🧠
Push Alice execution by discouraging Bob votes. Fits my Empath bluff, builds trust with David/Heidi, removes good player, keeps Demon safe.
🧠
Waiting avoids raising my hand for Bob since he is likely the Drunk or good in most consistent worlds. This lets the current vote fail so Alice gets executed instead, helping eliminate a player while preserving my ghost vote for later when it matters more.
🧠
My ghost vote is crucial late game. Alice is cleared as not Demon by Eve's Slayer. Voting for Bob tests his suspicious Fortune Teller claim and may prevent Alice's execution or tie to avoid bad kill.
🧠
Do not vote for Bob. Let his vote fail so Alice's 3 votes execute her (likely good), progressing evil win without risking Demon exposure.
🧠
Speaking prevents Bob execution as likely good Drunk, allows safe Alice execution since not Demon per Slayer, narrows suspects for final days to find real Demon.
🧠
Wait for the vote outcome without further speech since previous statements already pushed for letting the vote fail to execute Alice. This avoids repeating information and lets the group decide based on current hands raised.
🧠
Convince David, Heidi or others to raise hand for Bob to reach 3 votes and tie, preventing my execution as Ravenkeeper while testing Bob's claim to find the Demon.
🧠
Tying the vote saves Alice from likely wrong execution based on Slayer and other info, allowing us to execute the real Demon later while keeping good numbers.
🧠
Waiting ensures Bob ties Alice at 3 votes, no execution occurs. Demon survives unharmed, town wastes another day arguing without progress, perfect for evil.
🧠
The vote tied successfully avoiding execution of good players. Now in night phase with no ability as dead Librarian, so wait for day 4 information and nominations to target the Demon.
🧠
I already spoke to push for tie. Now wait for vote to close at 3 votes without more raises, securing no execution and safe progress.
🧠
Wait for tie (Bob 3 votes=Alice 3). No day death preserves numbers. Consistent with pushing Alice exec. Night kill Alice (suspected Demon), misdirect town.
🧠
Waiting without raising hand ensures the vote stays tied at 3 for Bob. This prevents any execution today, keeping our good team strong while we gather night information to identify and execute the real Demon tomorrow.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Tie for majority! Current leader was 1. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
Pushing to execute Alice based on my info while acknowledging the Drunk possibility helps clarify contradictions and narrows suspects for good team win before night.
🧠
Counter Bob's push to execute me by highlighting contradictions in his FT claim with Slayer info. Encourage team to consider other suspects like Charlie or Heidi to find real Demon before night. This narrows suspects for good team win.
🧠
Waiting allows others to respond or nominate before the phase ends. This keeps options open for the good team to execute a suspect like Charlie or Heidi next tick if needed.
🧠
Alice/Bob can't renom. Eve suspected by David (trusts me) and Heidi (Demon). Likely good Slayer, execute to reduce goods. Sows chaos if bluffed. Heidi safe, progress to night.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself publicly to sway votes against executing me, as I'm good and useful for finding Demon. Point out Charlie's suspicious timing to build doubt on him.
🧠
Convince the group to fail the vote on Eve since my reliable info clears her and points to Alice as Demon. This helps good team avoid executing a likely good player and narrows focus on true Demon for win.
🧠
Waiting allows others to respond to my previous statement and potentially change votes or provide new info without me committing a vote yet, keeping options open for the final tick to execute the correct Demon.
🧠
Waiting allows the vote to close naturally while I assess if others raise hands. If few raise, vote fails and I can push Alice nomination next tick to target the most consistent Demon suspect.
🧠
Raise hand to vote Eve. As her nominator, consistent push executes likely good player, shrinks town safely for Heidi survival to endgame.
🧠
Speaking out against executing Eve prevents us from killing a likely good player in either scenario and directs attention toward the actual Demon like Alice or Heidi before we reach the final three.
🧠
As dead Mayor, I cannot vote but can advise to fail Eve vote based on Slayer clearing Alice and Drunk theory on Bob. This prevents bad execution, narrows suspects to Charlie/Heidi, helping good team reach final 3 for Mayor win condition.
🧠
Urge fail Eve vote to align with Bob/ghosts/Alice, question Charlie to sacrifice minion and distance myself, reducing suspicion on me so I survive longer.
🧠
Speaking to rally votes against my execution since I am good Slayer, clear Alice, and redirect suspicion to Charlie who is pushing me while others agree to fail vote.
🧠
Convince the group to fail the vote on Eve since she is cleared by my Fortune Teller checks. Highlight Alice as the only logical Demon suspect to build consensus for execution next day. Prevent misexecution of good player.
🧠
Failing Eve's vote avoids killing potential good Slayer and pushes suspicion to Charlie who nominated her suspiciously. This narrows Demon suspects for final day execution.
🧠
Failing Eve vote narrows to real Demon like Charlie or Heidi. My input builds consensus without revealing Soldier role yet, progressing to better nomination tomorrow.
🧠
Lower hand to fail Eve vote per town push. Builds credibility, avoids good exec today, sets up Alice (good) tomorrow while hiding Heidi.
🧠
Waiting allows the current vote on Eve to fail naturally as per group consensus from good players, preventing a potential good execution and preserving options to nominate true Demon suspects like Charlie or Heidi before night.
🧠
The vote on Eve looks set to fail based on consensus. Waiting allows the phase to conclude without my input, preserving ability to push a better nomination like Charlie or Heidi next tick before night, to execute the Demon and win as Mayor with 3 alive no execution.
🧠
Reinforce failing Eve vote for no execution today (I survive to kill N3). Deflect suspicion to Charlie (minion can handle heat), position myself safe as Virgin for D4 noms.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Nominating Charlie as top suspect will rally votes to execute the Demon before night, narrowing to final day. Good players agree on failing Eve vote, now push for Charlie execution to win.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against execution by redirecting suspicion to Heidi (Demon), reinforce my Empath claim consistency with Drunk Bob, urge fail vote to survive and push her next day.
🧠
Voting for Charlie executes my top suspect as Demon to help good team win, narrowing to final 3 soon. This progresses elimination before night 2 ends.
🧠
Urging to fail Charlie's vote since my FT info clears him as not Demon or red herring. This keeps options open to execute the real suspect Alice or Grace next day before night, helping good team narrow to Demon.
🧠
Raising hand votes to execute Charlie as he is a top suspect from conflicting claims. This narrows suspects for Demon and helps good team win by removing potential evil before night.
🧠
Urging to fail the Charlie vote prevents killing a probable good player like the Empath, allowing us to nominate and execute the real Demon suspect (Alice or Heidi) on the next day when we have better information.
🧠
Sharing my Librarian info publicly clarifies that Bob or Eve is the Drunk, helping good players identify false claims and decide to fail this vote to save execution for the real Demon tomorrow.
🧠
As dead Mayor, sharing analysis to convince group to fail Charlie vote and focus execution on likely Demon like Bob or Heidi next day, helping good team reach final 3 with correct execution.
🧠
Encourage fail vote to protect Minion Charlie without raising hand. Sow doubt on Alice's flip-flop vote. No exec today lets me kill threat Eve tonight, reach 4 alive safely.
🧠
Speak to highlight Alice flip-flop yes vote, urge fail on me (only 2 yes <4). Survive to poison disrupt town night, keep Heidi alive with 6 players.
🧠
Pushing for Charlie's execution by speaking up will rally votes from those who suspect him, potentially executing the Demon now or confirming alignments through the outcome before night falls, advancing our good team strategy.
🧠
Failing the vote on Charlie preserves a player my info clears as not Demon. This allows us to execute Alice tomorrow based on my consistent FT data pointing to her, helping good team find and kill the Demon.
🧠
Clarify my yes vote on Charlie to resolve claim conflicts, test his Empath, and narrow Demon suspects before night phase starts. This helps good team by progressing execution logic.
🧠
Waiting allows the vote to fail naturally as consensus and most players urge failing on Charlie. This preserves our execution for tomorrow when we can target the true Demon like Heidi or Alice based on logic chains. Avoids risking good player death prematurely.
🧠
I already urged failing this vote and my only ghost vote is too valuable to use now with 6 alive. Waiting lets the vote naturally fail as most players agree, preserving the vote for later when 3 players remain to guarantee executing the Demon and win.
🧠
Failing the vote on Charlie allows us to gather more info and target the real Demon like Heidi or David next day before reaching final three where no execution loses for good team. As dead Mayor my input clarifies logic to unify good players.
🧠
Fail vote to save Minion Charlie. Reinforce Bob Drunk theory to discredit Bob's FT (Alice demon), keep town chaotic without executing evil. Vote fails w/ only 2 yes so far.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
With night approaching, reinforce push on Alice per Bob's FT to unite town against her, deflecting from Heidi (Demon) and me. Creates chaos if Eve counterpushes, buys time for night poison.
🧠
Correct Charlie's misinformation about executing Alice since my Slayer shot proves she is not the Demon. Push the group to consider Charlie or Heidi as suspects to narrow down before night and avoid wasting the execution on a cleared player.
🧠
Clarify my FT info to resolve contradictions between Charlie/Eve claims and my reads. Help good team decide who to suspect for execution or next day to find Demon.
🧠
Pushing to fail votes and go to night without execution lets us get night death info, potentially activating my Ravenkeeper ability if I die, while avoiding wrong execution. This narrows suspects based on who dies.
🧠
Waiting allows the nomination phase to end naturally without forcing an execution, preserving our consensus to reach night for death information. This gives more data to eliminate non-Demons like Alice (cleared by Slayer) and target the real one like Heidi or Charlie on day 4, advancing our good team's goal.
🧠
Waiting allows phase to end without execution, preserving good votes and giving night info to confirm Demon tomorrow when only few remain.
🧠
Pushing discussion on likely Demon candidates before night phase starts, using logic to eliminate cleared players like Alice and focus on Bob or Heidi for execution tomorrow to help good team win.
🧠
Last tick before night. Nom David (likely good Soldier) to try execution, reduce to 5 alive. Shifts sus from me/Charlie, disrupts town logic without risking evil.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Advise failing the vote on me to avoid execution, reach night for death info to narrow Demon suspects like Heidi, Charlie or Eve, and progress toward executing the real evil before final day.
🧠
Fail David vote as my bluff claims him good. Go to night safely (I poison), keep 6 alive. Push Alice exec tomorrow to misdirect from Heidi.
🧠
Urging to fail the vote prevents executing a likely good player like David and allows night death to provide new info. This progresses us toward identifying the real Demon among Charlie or Heidi for tomorrow's execution, helping good team win.
🧠
Fail the current vote on David to go to night without execution, gaining a night death for more info on Demon. This aligns with group consensus and my FT data pointing to Alice as Recluse, allowing tomorrow to target true suspects like Eve or Charlie.
🧠
Waiting lets the current vote on David fail without adding votes, moving to night for a death that provides critical info to find the Demon as per good team strategy.
🧠
Waiting allows the vote on David to fail as the group wants, moving to night for more info like a death to confirm the Demon before executing Heidi tomorrow.
🧠
Urge failing David's vote to reach night without execution, gaining death info to identify Demon. Aligns with good team goal of process of elimination, using my Mayor role to push for no-exec win if reaches 3 alive.
🧠
Fail David vote to avoid risky exec, get night death for logic chains. Reinforce fail publicly as 'Virgin' to build trust, push Alice tomorrow aligning w/Charlie subtly for evil survival.
🧠
Waiting avoids voting to execute myself as Soldier, allows vote to fail naturally since most urge failure. Gains night death info crucial for final day to identify Demon among Alice, Heidi, Bob, Charlie.
🧠
Fail David vote (don't raise) to reach night safely. Demon Heidi kills good tonight (e.g. pushy Eve), I poison key info player (Bob again). Tomorrow unite on Alice execution, protect Heidi's Virgin.
🧠
Failing this vote on David is best to reach night without mistake, gain death info to identify real Demon among Charlie or Heidi. My Slayer already used, so focus on logic and nominations tomorrow.
🧠
Failing David's vote is best to reach night without execution, gain death info, then target Alice based on FT pointing to her registering as Demon or resolve drunk theory.
🧠
Failing the vote on David lets us go to night for crucial death information without executing a potentially good player like David. This narrows suspects for tomorrow's execution of the Demon, aligning with good team goal.
🧠
Failing the vote on David lets us reach night without execution to gain death information, which is crucial for identifying the real Demon among the suspects like Alice, Charlie or Heidi based on my Librarian info and claims.
🧠
Failing the vote on David is key to reach night for more info like deaths, confirming roles via mechanics. As dead Mayor, I can't vote but waiting allows the group to fail and progress without mistake, setting up final execution.
🧠
Fail David vote to reach night safely. As Imp, kill Eve (threat sussing evil) tonight. Town targets Alice tomorrow, buying time to final 3+ without executing me.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Waiting allows the phase to end without further nominations or votes, proceeding to night for crucial death info to identify Demon tomorrow when 6 alive. Matches group consensus to analyze deaths before executing Alice or others.
🧠
Vote failed good. Reinforce fail David & push execute Alice D4 per Bob FT pointing her (even if false pos). Counter Eve deflection to me/Heidi, protect Demon Heidi by directing suspicion to Alice. Night poison incoming.
🧠
Waiting allows the game to proceed to night without execution, gaining death information to narrow Demon suspects like Charlie or Heidi based on current contradictions pointing to Bob being Drunk.
🧠
Waiting allows the day to end without execution, gathering night death information to resolve contradictions between my FT reads and others' claims, helping identify the real Demon for tomorrow's execution.
🧠
Waiting allows the nomination phase to end without execution so we can enter night for death information that will help identify the Demon and prevent my own execution tomorrow based on flawed claims.
🧠
Waiting allows the group to process my shared info and decide next steps without me dominating, while I save my ghost vote for the critical final nomination to ensure the Demon is executed.
🧠
Waiting allows the nomination phase to end without execution, preserving the Mayor win condition for final 3 and gathering night death info to identify Demon accurately.
🧠
Consensus to fail David and target Alice tomorrow. Wait ends day safely, night I kill threat (e.g. Bob info player), keeps sus off evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve plans to target me/Heidi D4. Poisoning her poisons her D4 speech reliability perception, sowing doubt on her logic while town executes Alice (good player). Protects Demon Heidi.
📜
Storyteller
Charlie
You chose to poison Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve removes a player pushing executions on evil (Charlie/Heidi), allows David to 'confirm' Soldier by surviving, solidifying trust in Charlie's logic to execute Alice (good player) tomorrow, progressing to final 3 without executing evil.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Choosing Alice and Heidi confirms if Alice triggers yes (proving Demon since sober logic holds) or no (meaning drunk/poisoned). This narrows suspects for tomorrow's execution to help good team win by targeting the Demon.
📜
Storyteller
Bob
You chose Alice and Heidi. You receive the answer: YES.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my Librarian information update with Heidi to combine insights on whether Bob or Eve is the Drunk, helping identify the Demon among suspects like David or Alice before nominations.
🧠
Whispering privately to Heidi to learn what Grace shared and reveal my Ravenkeeper role to build alliance and gather info on potential Demons like Bob or Charlie before nominations.
🧠
Whisper minion Charlie to align on Grace's info vs his Empath, discredit Bob-drunk theory, reinforce nom Alice using Bob FT logic. Coordinate evil push to eliminate threat, progress endgame.
🧠
Heidi (Demon) pushing Alice perfectly. Agree & coordinate to nom/execute Alice (good) to reduce town numbers, protect Heidi. Builds my Empath trust with her.
🧠
Waiting allows other players to share more info first since I have used my vote and am dead, then I can whisper targeted advice later to coordinate demon execution before reaching three alive.
🧠
Whispering to Heidi who receives many whispers to share my Slayer info confirming Alice not Demon and Bob likely Drunk, to align suspicions and plan nomination without alerting evil.
🧠
Revealing I am Soldier to active Heidi who tested me will prove my good alignment mechanically and help identify the Demon among suspects like Alice before nominations start.
🧠
Share my Fortune Teller information privately with Heidi to combine data and discuss suspicions before nominations. This builds alliance and helps identify the Demon for execution.
🧠
Share updated analysis with Heidi after Eve's night death to cross-check with other whispers and identify Demon for nomination. This narrows suspects and helps good team execute correctly.
🧠
Sharing my Ravenkeeper role with Charlie to build trust and get his Empath read on neighbors to identify contradictions with Bob's Fortune Teller claim about me registering as Demon. This helps narrow Demon suspects before nominations.
🧠
Whisper Bob & David to align them on Eve=Drunk, validate Bob FT & Charlie Empath, push nom Alice. Execute good, reduce to 4 alive, protect Demon.
🧠
Alice probing my info; reaffirm Empath clears Bob/David good, cast doubt on her via Bob's read despite shot (blame Eve fake/poisoned). Supports Heidi's plan to nom Alice, keeps suspicion off us.
🧠
Revealing as dead Mayor to Heidi builds trust with a likely good player, shares my role info, and gathers her summary of whispers to identify the Demon among the alive players before nominations.
🧠
Share my Slayer confirmation that Alice is not the Demon and Bob is likely Drunk with Charlie to get his Empath perspective and build consensus on the Demon suspect for the upcoming nominations.
🧠
Share my Soldier role confirmation and analyze contradictions with Heidi and Bob to build consensus on who to nominate, likely Alice, to progress toward executing the Demon.
🧠
Charlie claims Empath and suggested execution. Whispering gets his current info on neighbors to cross-check my FT and Heidi's plan to nominate Alice, narrowing Demon suspects before nominations.
🧠
Share updated analysis with Heidi on Librarian info and Eve's night death to help narrow Demon suspects before nomination. Build trust and push for logical execution of likely Demon like Charlie or Alice based on claims.
🧠
Confront Bob about his FT claim contradicting Eve's death and Slayer shot. See if he adjusts story or doubles down to identify if truthful good or lying evil. This narrows Demon suspects before nominations.
🧠
Reinforce fake logic chain with minion Charlie and trusting David (Soldier) to nominate Alice. Safe cull of likely good player, progress to fewer players while I stay hidden.
🧠
Reinforce Alice as Demon to Bob/David, ensuring they support Heidi's nomination push. Execute good Alice, reduce to 4 alive, Demon safe.
🧠
Waiting allows time for ongoing whispers to Heidi and others to gather more data on suspicions without revealing my Mayor role further yet. This helps narrow Demon suspects for upcoming nominations when 5 alive, aiming to execute evil before reaching final 3.
🧠
Share my updated suspicions with Heidi to build consensus on who to nominate before the final phase and help good team execute the Demon.
🧠
To confirm with Heidi that we should nominate Alice as the Demon today before the final phase, solidifying the consensus from all claims and ensuring we execute the right player on this last tick.
🧠
Confirm solid logic to Heidi that Alice must be the Demon based on my FT info and process of elimination, so we can confidently nominate her before time runs out.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Slayer confirmation publicly so living players can use it to nominate the most likely Demon before night kills another and we lose info.
🧠
Town consensus via our whispers is Alice demon. She's likely good (Recluse?). Executing her reduces to 4 alive (us + Charlie evil, Bob/David good), positions us for endgame win without suspicion on us.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend as Ravenkeeper with logic from claims and Eve's failed shot to prevent my execution. Point out contradictions to shift suspicion to Heidi or Charlie as possible Demon, helping good team narrow suspects before night.
🧠
Discourage executing Alice who survived my Slayer shot proving she is not Demon. Shift focus to Charlie or Heidi as likely Demon to guide the group toward executing evil tonight or tomorrow and win as good team.
🧠
Raise hand to vote yes on Alice. We have majority (me,Bob,Charlie,David), executes her reducing to 4 alive. Then night kill a good, final 3 with Charlie, secure win path.
🧠
Revealing I am the Mayor and outlining the two main consistent worlds helps the good team decide if Alice should be executed or if we should target Charlie instead. This progresses the discussion towards finding the Demon.
🧠
Voting yes executes likely good Alice, reduces town numbers, protects Heidi Demon by following town logic we built. Bob/David likely join for 3 votes.
🧠
Voting yes on Alice to execute the most likely Demon based on Fortune Teller, Empath, and Librarian info aligning. This narrows down and progresses to win for good team before final day.
🧠
Providing this analysis of the two main possibilities from my librarian information will help good players like Bob, David, and Heidi decide whether executing Alice is the right move or if we should target Charlie instead.
🧠
Vote yes to execute Alice as my FT info and logic confirm she is the Demon. With 3 votes already and majority needed, this secures the win for good team before night.
🧠
I am good Ravenkeeper, don't want execution as I can provide info if die at night. With 4 hands already raised for my death, speaking won't help; wait for vote outcome without voting yes myself.
🧠
I do not want to execute Alice as she survived my Slayer shot and is not the Demon. Bob is the Drunk. Waiting allows the vote to potentially fail without my yes vote, progressing to night or next day with better suspects like Charlie or Heidi.
🧠
Reinforce votes on Alice execution. She's good, reduce players to 4, keep Demon (me) safe. Ghosts can't vote effectively; secure numbers advantage.
🧠
Pushing to avoid executing Alice who is probably good in the most logical world. This prevents killing a townsfolk and keeps suspicion on Heidi as Demon to help good team narrow down and win.
🧠
Reinforce Eve=Drunk/Bob=good FT/Alice=Demon chain via my Empath. Counter ghosts sowing doubt on me/Heidi. With 4 yes votes and 1 tick left, speaking seals execution of good Alice, down to 4 alive protecting Demon Heidi.
🧠
Support executing Alice as the Demon. My Soldier survival and role count consistency confirm Bob's info over Eve's. Voting yes helps good team win before final day.
🧠
Alice is likely good in most consistent worlds where Heidi's actions align with evil goals. Speaking now pushes group to vote no on Alice and target likely Demons Heidi or Charlie before execution happens.
🧠
Reinforce my FT logic to Alice as Demon to solidify the yes votes and execute her before ghosts confuse more.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Charlie creates a new nomination to split votes away from me since I am good and on the block. This prevents my execution and targets a likely Demon based on contradictions in claims.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce good logic chain: Alice Demon fits perfectly. Sway any doubt in Bob/David/Heidi to not vote me (only Alice will), ensure Alice's 4 votes execute her as good player, down to 4 alive, Heidi safe.
🧠
Alice nominated Charlie to shift focus to a likely evil player pushing her execution. Raising hand votes yes for Charlie to try executing the Demon instead of herself, helping good team win by removing threat before she dies without using Ravenkeeper ability.
🧠
As a dead Slayer with confirmed info that Alice is not the Demon and Bob is Drunk, I need to publicly steer the group away from executing Alice and towards executing Charlie or Heidi to catch the real Demon before we lose.
🧠
Reinforce town logic pushing Alice exec (good player), discourage Charlie votes to prevent tie (minion safe). 4 votes locked, last tick ensures Alice dies, 4 alive post-exec, I kill tonight to progress to win condition.
🧠
Urge the group to vote yes on Charlie to tie or surpass Alice's votes. This prevents Alice's execution if we reach tie and allows us to target the likely Demon Charlie based on contradictions. As dead Mayor I want no execution to reach final 3 safely but executing the right player wins too. Speaking now influences before vote closes.
🧠
I need to speak out to stop the vote on Charlie and keep the execution on Alice who is the most likely Demon. This prevents a tie or wrong execution and helps good team win by following the reliable information from Bob and Charlie.
🧠
Voting yes on Charlie to reach 4 votes ties Alice's 4, preventing her execution as she is likely good per Slayer and role contradictions. This narrows suspects, allows night info, helps execute real Demon later like Charlie or Heidi.
🧠
Speaking against voting for Charlie prevents a tie or his execution, ensuring Alice the Demon gets executed before nominations close to secure the win.
🧠
Reinforce town logic chain (FT+Empath+Lib) pointing to Alice Demon. Dissuade votes on me to ensure her execution, eliminating a good player while protecting Demon Heidi.
🧠
Speaking to rally votes for Charlie execution or tie, saving me from execution as likely good Ravenkeeper, to allow night info or final day win.
🧠
Voting yes on Charlie to reach 4 votes and tie Alice's block, saving her if good per my Slayer info and forcing a no-execution or new target to help good team reach Mayor win condition.
🧠
Reinforce chain: Bob FT + Charlie Empath + Eve night death=Drunk + Soldier David survival point to Alice Demon. Urge no vote Charlie, ignore ghosts/Frank, ensure Alice executes before phase ends.
🧠
Push for one more yes vote on Charlie to tie Alice's 4 votes, preventing her execution. This keeps good Alice alive, avoids execution so Mayor can win at 3 players later, and tests Charlie's claim.
🧠
Reinforce that Alice is the Demon based on consistent claims from Bob, Charlie, and my Soldier survival. Urge no vote on Charlie to avoid tie and ensure Alice's execution, as tying would risk losing the Demon and allow evil to continue.
🧠
Pushing for a tie on Charlie prevents executing potentially good Alice, keeps options open for Mayor win, and targets suspicious Charlie who contradicts the Drunk logic.
🧠
Wait for voting to close without my vote on Charlie, allowing Alice execution as Demon to secure good team win.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/5).
🧠
Last tick before close. Reinforce core logic chain (FT+Empath+Lib+Soldier) to drown out ghosts, ensure Alice's 4-vote execution passes, eliminate good player, progress to 4 alive with Heidi safe.
🧠
Nominating Heidi creates chance to tie Alice's votes with ghost support, preventing my execution as good Ravenkeeper. This buys time for better info and Mayor win condition if we reach 3 without execution.
🧠
Support Alice's nomination of Heidi to get 4 votes for tie, prevent executing good Alice. This keeps good team alive, avoids Demon win, and uses Mayor ability later. Urge others to raise hands for Heidi.
🧠
Counter Alice/Eve push on me with Virgin bluff: nom by Townsfolk kills them, but Alice demon so safe to ignore. Rally Bob/Charlie/David to not vote me, let Alice exec with 4 votes. 1 tick left, crucial to seal execution before night.
🧠
Alice is confirmed good by failed Slayer shot, Bob likely drunk, so executing her is bad. Urge tying on Heidi who is suspicious to prevent execution and progress toward Mayor win at 3 players.
🧠
Wait for the vote to conclude without interfering further since I have already spoken to discourage a tie and support Alice's execution.
🧠
Pushing to tie Alice's execution via Heidi nomination prevents killing a likely good player and allows night deaths for more info to identify the real Demon before final day.
🧠
My FT logic clearly identifies Alice as the Demon with me as the false positive. I must speak to stop the tie on Heidi and ensure Alice executes today to win for the good team before we reach final three.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to malfunction his N4 FT read. False info tomorrow confuses town, erodes his credibility, pushes exec on him or wrong target, gets us to favorable final 3.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 4 alive & Alice proven not Demon, town scrambles Day 5. Bob's FT most disruptive info source; killing him leaves Charlie (minion), David, me—trusted trio where we manipulate no-exec or wrong exec for win at 3-to-2.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Share logic from Slayer shot on Alice and role claims to help living players identify and execute the Demon in final three before nominations.
🧠
Wait for responses or other actions since whispering done, to allow time for discussion before nominations.
🧠
Share my Librarian info with living players to help deduce and execute the Demon in final three. This narrows suspects using existing claims and pushes good team to nominate correctly before time runs out.
🧠
Waiting allows other players to share info from ghosts and decide on safe action for final day.
🧠
Whispering to Grace to share my logic deduction that Heidi is the Demon based on consistent info chains from Charlie's Empath and Grace's Librarian. This helps coordinate to execute the correct player and win the game.
🧠
Sharing this logic with the likely good players Charlie and David will help them nominate and execute the Demon Heidi today to win before the game ends without an execution.
🧠
Disrupt core good logic (Bob Drunk => Heidi Demon) using FT false-positive mechanic. Validate Bob as good sober FT (Alice false read). Makes Grace suspicious. Prevents ghosts ghost-voting Heidi to death; sets up David exec or no-exec win.
🧠
Final 3, must exec David today. Privately align with minion Charlie on plan: nom & vote David to endgame win. Counter Eve's whisper pushing David good.
🧠
Share logic with David to help him identify and nominate the Demon for execution in final three, ensuring good team wins.
🧠
Share my realization that I must be the Drunk because the Demon is still alive after Alice's death, to help the final three decide who to nominate and execute before we lose.
🧠
Resolve the contradiction between Charlie and David's views on who is evil. Share my analysis to align on nominating the true Demon in final three or we lose.
🧠
Inform key alive players I am dead Mayor so no auto-win without execution. Urge them to decide and execute the demon today among the three, as failure means loss. Share to build consensus before nominations.
🧠
Coordinate with Charlie to confirm Heidi as Demon based on Empath logic and Virgin inconsistency. Push for her nomination to win as final three.
🧠
Coordinate with Charlie and David on final 3 to identify and execute the Demon. Share my Ravenkeeper role and lack of night info since executed by day, push for logic to decide nomination today.
🧠
Final 3, must execute David not Heidi. Reinforce my Empath clears David/neighbors but flip to suspect him as Demon lying Soldier. Coordinate with Heidi privately seen by others as good talk.
🧠
Final 3. Ghosts against us. Agree with Charlie's push on David to execute him, preventing my nomination. Coordinate privately to nom him next phase.
🧠
Sharing my Slayer info and Empath logic narrows Demon to Charlie or Heidi if Empath true, helping alive players decide who to execute on final day to win for good team.
🧠
Coordinate with the two alive players I trust most on the final day to decide the correct nomination and use my ghost vote to execute the real Demon before time runs out.
🧠
Point out Charlie's logical contradiction to David and Heidi so they realize he must be the Demon and nominate him in final three before we lose.
🧠
Highlight the Virgin claim inconsistency to Charlie and David to coordinate nominating and executing Heidi as the most likely Demon before the phase ends.
🧠
Waiting allows others to respond to whispers and build consensus on nominating Charlie as the inconsistent liar and Demon. This progresses to nominations without revealing my Soldier role yet while coordinating the win.
🧠
Push David and Heidi to nominate Charlie as the lying Demon in final 3. This resolves the contradiction in Charlie's Empath claim and gets us the win by executing the evil player.
🧠
Final 3: Coordinate with Heidi (Demon) to nominate & execute David (good). Reinforce my Empath bluff to make Heidi seem good neighbor. Prevent David nom by sowing doubt on him.
🧠
Solidify coordination with Minion Charlie to nominate/execute David (good), preventing my execution. Ghosts sowing doubt but we control living votes.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Point out the logical contradiction in Charlie's claims to convince David and Heidi that Charlie is the Demon and must be executed immediately in this final three situation.
🧠
Supporting Alice to push nominating Charlie as the Demon using my confirmed Librarian info that Bob is the Drunk, contradicting Charlie's claim. This narrows it to executing the right player in the final three to win for good.
🧠
Final 3, must execute David (good) with Heidi vote to reach 2 players with Demon alive. Protects Heidi from ghosts' push on me. If no majority, still win but proactive ensures.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Point out the logical contradiction in Charlie's Empath and Virgin beliefs to show he must be the Demon. Convince others not to execute me as good Soldier and instead target Charlie to win on final day.
🧠
Do nothing this tick to avoid voting for the likely good David and allow time for discussion or next nomination on Charlie to secure the win.
🧠
Wait for Heidi's decision on the vote and potential next nomination, as only living players can act now and I've already shared the key logic to execute the correct Demon.
🧠
David is the only logical Demon. With 2 votes needed, my vote + Heidi's executes him, good wins. No exec loses. Vote now.
🧠
Speak to convince living players not to execute good David and instead target Charlie as the Demon to win on this final day.
🧠
Final 3, my yes vote executes David (likely good), leaves me+minion, instant win. Disrupt good logic by supporting Charlie's nom publicly later if needed.
🧠
Prevent the good team from executing David if he's the Soldier, and push for nominating the real Demon (likely Charlie) to win on final day.
🧠
As dead Mayor, urge living players not to execute David to avoid potential mistake, instead target Charlie who has major claim contradictions. This helps good team identify and execute the Demon in final 3, preventing loss.
🧠
Publicly declare I will not vote to execute myself, highlight Charlie's impossible claim, and urge failing this vote so we can nominate and execute Charlie as the Demon to win before night.
🧠
Do not raise hand to vote yes on David. We need this vote to fail so we can execute Charlie the Demon on final day. Waiting prevents bad execution and allows next nomination.
🧠
Convince the group especially Heidi to fail the vote on David so we execute the real Demon Charlie instead and avoid losing by executing a good player in final three.
🧠
Counter ghosts pressuring Heidi to lower vote. Reinforce David as Demon via logic, urge keep vote up to execute him and reach evil win condition.
🧠
Reinforce that we cannot execute David as he is likely good Soldier. Urge failing this vote to allow nominating Charlie who has logical contradictions making him the Demon.
🧠
Publicly reinforce Charlie's logic to lock in the vote, prevent anyone lowering hand or doubting. Ensure 2 yes votes execute David (good player), leaving 2 evil to win.
🧠
Highlight the internal contradiction in Charlie's Empath claim versus his nomination to prove he is lying and the Demon, preventing execution of good David and pushing for correct nomination next.
🧠
Reinforce to the living players that Charlie is the Demon based on his contradictory Empath claim and nomination. Urge them to fail the vote on David so the group can nominate and execute Charlie instead before the phase ends and we lose the game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Charlie exploits the contradiction in his Empath claim to shift the execution target. This prevents my execution as Soldier and targets the likely Demon to secure the win before nominations close.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to instruct Heidi explicitly: do NOT vote yes on Charlie nomination. David's nom is desperation; only his vote will fail it <2, David executes (good player), final 2 me+Heidi win as 'town'.
🧠
Wait for Heidi's decision after my speech urging her to vote Charlie and tie the vote to execute the Demon and win.
🧠
Charlie has a clear logical contradiction in his Empath claim while nominating David as Demon, proving he must be lying and the Demon. Raising my ghost vote for Charlie executes him on final day to win for good team before night phase ends nominations.
🧠
Push Heidi to vote yes on Charlie to tie or execute him, as his contradictions prove he is the Demon. With David on block, failing this vote executes David (good) and leaves Demon alive, losing the game. We must execute Charlie now.
🧠
Charlie has clear contradiction in his Empath claim vs nominating David as Demon, proving he lies and is likely the Demon. Raising ghost vote for Charlie helps execute him before David, securing good win in final 3.
🧠
2 ghosts tie already; raise to ensure 3+ votes on Charlie executing him, guarantees execution preventing Mayor wincon or no-kill Soldier issue, evil wins post-exec with demon alive in final 2.
🧠
Waiting allows the current 3 votes on Charlie to resolve naturally. If he is the Demon as logic suggests from contradictions, good executes him and wins. Speaking now risks confusing the vote or repeating known info unnecessarily in final moments.
🧠
Urge the group to finalize Charlie's execution since votes already favor it, ensuring the Demon dies on final day to win as good team rather than risk no execution or wrong execution.
🧠
Wait for phase end. Either execution (me or David) leaves Demon Heidi +1 other: evil auto-wins at 2 players left. Perfect endgame.
🧠
Raise hand to vote yes on Charlie to ensure execution as he has the biggest contradiction in claims. This secures good win in final 3 by eliminating the likely Demon.
🧠
Waiting allows the current votes on Charlie to pass without interference, executing the Demon and securing good's win on final day.
🧠
Push the group to execute Charlie by highlighting his clear contradiction as the Demon. Since vote is passing with multiple yes votes including David and Heidi, confirm to ensure good wins before night.
🧠
Waiting allows the current vote on Charlie to close and execute him as the most likely Demon based on the impossible Empath claim, securing the win for good with three players left.
🧠
Lower hand per Charlie's whisper coord/'good team' act, but 3 yes still executes minion (fine sacrifice), David safe (surpassed), night kill him for win. Ensures demon survival.
🧠
Urge Heidi to raise her hand for Charlie to ensure execution of the likely Demon and secure good's win on final day.
🧠
Urge Heidi to raise hand on Charlie to ensure the vote passes with three votes and executes the likely Demon. This wins for good now that only three remain and Mayor is dead so no auto win without execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Allow execution on me (Minion sacrifice). Leaves Demon Heidi +1 other =2 players, Demon alive: evil victory. No disruption needed.
🧠
Waiting ensures the nomination phase ends with Charlie's execution as the proven Demon, winning the game for good without needing further action.
🧠
Support the push to execute Charlie by reinforcing the logical contradiction in his claims, encouraging Heidi to raise hand if possible but since voting closed, confirm the win path for good team.
🧠
Reinforce that Charlie must be executed now as the Demon due to clear logical contradiction in his claims, helping good team win by removing the Demon in final 3.
🧠
Share my reliable FT information showing Charlie and Heidi are not the Demon so the group realizes David must be the Demon and we should not execute Charlie on the block but target David to win for good.
🧠
Charlie's exec sacrifices Minion perfectly. 3 votes secured, 1 tick left; wait for closure. No action risks shifting votes to me.
🧠
Pushing to execute Charlie resolves the main contradiction from his claim and nomination, aligning with most ghost information. As final three, executing the liar is key to good winning before nominations close.
🧠
Reinforce the clear logical contradiction in Charlie's story to convince remaining players to execute him as the Demon. This secures the win before the phase ends.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil