Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Fortune Teller) David (Soldier) Eve (Drunk) Frank (Investigator) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil160,79412,413$0.1176
Good623,47538,560$2.4488

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Ravenkeeper, Washerwoman, Virgin
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob to neutralize any starting information he might receive as a Townsfolk, specifically if he is a Chef, Investigator, or Librarian, while keeping my Demon (Heidi) safe.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Alice or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Alice and Eve on night 1 to get initial Demon information from non-neighbors.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Eve. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share Slayer role with neighbors to coordinate, gather info before nominations.
🧠
Establish contact with my Demon (Heidi) to coordinate bluffs and strategy. Sharing my action (poisoning Bob) helps her know which info might be fake.
🧠
Share my Investigator info with Grace and Heidi to help identify the Demon, while being careful.
🧠
Share my Empath info with trusted players to cross-reference. Whispering to Charlie first to gauge reaction.
🧠
Share my role with trusted neighbors to start building a good team coalition.
🧠
Share my role with Eve to build trust and gather info.
🧠
I want to create a conflicting narrative to protect Alice while appearing helpful. By claiming Washerwoman (one of my bluffs) and pointing to Alice/Bob as Mayor, I provide a 'good' explanation for Alice's presence in Frank's Investigator ping, while also setting up Bob (who was poisoned) as a potential target for later or a fake-confirmed good player.
🧠
Tell Bob I'm Fortune Teller and my N0 check on Alice+Eve was NO, so Alice isn't demon. Bob's claim is suspicious or I'm the false positive.
🧠
Gather more information before using my one-shot ability. No clear Demon target yet.
🧠
I need to discredit Bob immediately because he's onto me and Heidi. I'll claim Investigator (a strong information role) and point at him as the Minion. I'll also highlight that Empaths don't get info on 'Night 0', only starting Night 1, to make him look like a confused or lying evil player.
🧠
Share my info with Eve and David since Eve asked my role. Also flag the Heidi Washerwoman info about Mayor being Alice or Bob.
🧠
Alice is deflecting suspicion onto me by claiming Investigator and pointing at me as Poisoner. I need to clarify my reading was Night 0, not impossible.
🧠
Share that I am the real Mayor, which contradicts Heidi's Washerwoman claim about Bob being Mayor. This is key info for the group.
🧠
Synthesize the three-way info. Eve and Heidi's claims conflict. Alice being Poisoner fits both Frank and explains Heidi's wrong Mayor read if Heidi is drunk.
🧠
Coordinate with my Minion, Alice, to align our stories and handle Frank's Investigator claim.
🧠
Share my FT info to help sort out the Bob vs Alice conflict. Alice is not the Demon per my check, but could be a Minion.
🧠
Waiting to gather more info before using my shot. Need to see what comes out of nominations.
🧠
I need to double down on my Investigator bluff while subtly shifting suspicion. Since Heidi (the Demon) told the group I might be the Mayor (as her Washerwoman bluff), I have a conflict. However, I already told Bob and Charlie I am the Investigator. I will stick to Investigator for them to create confusion, but I need to address the 'two evil neighbors' claim which is technically impossible for a real Empath on Night 1 (it should be 0, 1, or 2, but they only have two neighbors). Wait, Bob's claim of 2 IS possible, but I'll pretend it's suspicious.
🧠
Share consolidated info with Grace to help her Slayer shot target the Demon, not Alice/David.
🧠
Push Alice on her claim specifics and note the deflection pattern to Charlie.
🧠
Wait and observe more whispers before nominations. Our group has a solid plan to push Alice/Heidi.
🧠
Share summary with Eve and Frank to align on targeting Alice for execution today.
🧠
Observe the flow of information between other groups before the nomination phase begins.
🧠
Press Alice to name the two players in her Investigator result - she keeps dodging this. This will expose her if lying.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Alice has been evasive about basic details of her claimed Investigator result, and my Empath reading confirms evil neighbors. Nominating Alice to pressure a resolution.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the nomination by reinforcing my Investigator bluff and casting doubt on Bob's Empath claim.
🧠
My mechanical Empath reading of 2 evil neighbors on N0 is strong evidence. Alice has been evasive. Vote to execute her.
🧠
Not enough info to vote Alice confidently yet. Frank's info does point to Alice as Poisoner. But I'll wait to see if others vote first before deciding.
🧠
Not enough info to vote confidently on day 1. Abstain to preserve options and watch outcomes.
🧠
Vote to execute Alice based on Frank's Investigator info and Bob's Empath read both pointing at her as evil.
🧠
Sow doubt and confusion about the current nomination of my Minion, Alice, by highlighting the conflict between her and Bob's claims.
🧠
Not enough votes likely without me - only Bob and David raised hands. I'll wait to see if we reach majority before committing my vote.
🧠
Clarify my position - I confirmed Alice is not the Demon. Don't vote to execute her today. Heidi raised a good point about me too.
🧠
I need to defend myself from execution by highlighting Charlie's 'no' result on me and casting further doubt on Bob's Empath claim.
🧠
My hand is already raised. Just wait for the vote to conclude.
🧠
Not enough votes likely to execute Alice anyway. Wait and see the vote outcome without committing my vote β€” as Mayor I want to preserve myself for endgame no-exe strategy.
🧠
Not enough info to vote. Alice is possibly Minion not Demon, so Slayer shot wasted. Wait and gather more info tonight.
🧠
Charlie's Fortune Teller info clears Alice as non-Demon. Executing a Minion day 1 with little info risks wasting execution. Lower hand and reassess.
🧠
I want to sow doubt about Bob's Empath claim and protect my Minion, Alice, by highlighting the contradiction between Bob's info and Charlie's claim.
🧠
Vote against Alice doesn't make sense now that Charlie cleared her as non-Demon and David dropped hand. Wait to see result.
🧠
Alice is confirmed not Demon. Executing her wastes a day. Bob's claim looks increasingly suspect. Wait and let vote fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
To cast further doubt on Bob's Empath claim by highlighting the contradiction between his information and Charlie's Fortune Teller claim, while reinforcing my own Investigator bluff.
🧠
Acknowledge the poisoning possibility but point out that Charlie being Fortune Teller AND evil (Minion) is fully consistent with my reading of 2.
🧠
Only 1 tick left, Alice nomination failed. No other nominations seem imminent. Waiting is fine β€” no execution day 1 helps my Mayor win condition long-term.
🧠
Not enough info to nominate or use Slayer shot confidently. Wait and observe.
🧠
Share my perspective to help town before night.
🧠
I want to end the day without an execution to ensure my team remains intact and I can make my first kill tonight.
🧠
Share my Investigator info publicly to help town cross-reference with other claims.
🧠
Highlight the Frank vs Alice Investigator conflict as the most critical new info. This helps town focus on the right contradiction.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank counter-claimed my Investigator bluff and specifically named me as a potential Poisoner. I need to poison him to ensure his info becomes unreliable or that he cannot provide further accurate information if he has a repeating ability, though Investigator is 'You start knowing'. However, poisoning him might make him 'drunk/poisoned' in the eyes of the town if his future claims or behavior seem off, or simply to stop any other potential utility he has. Actually, better yet, poisoning a potential information role like a Fortune Teller or Undertaker is usually better. Wait, Charlie is 'defending' me with a fake FT claim (though I don't know if Charlie is evil, they are acting like it or are just wrong). Frank is the biggest threat to my claim right now.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank has counter-claimed Alice (my Minion) as Investigator. By killing Frank, I remove a direct threat to Alice's credibility and prevent him from further sowing doubt about her, especially since Alice is my Scarlet Woman safety net. This also leaves David (who claimed Soldier) alive to be framed later or tested.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Bob (suspicious Empath claim conflicting with my info) and David (named by Frank as possible Poisoner) to gather new data.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and David. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my minion Alice now that Frank (a competing Investigator claimant) is dead.
🧠
Share my Empath data with Grace to build trust and get her perspective on Alice vs Charlie, since she may have info I don't.
🧠
Share my info with Grace as neighbor to keep town focused on Alice/David as Poisoner suspects.
🧠
Coordinate a bluff strategy with my Demon, Heidi, to discredit Bob and solidify my own fake Investigator claim now that my rival Investigator (Frank) is dead.
🧠
Gather more info before nominations. Frank pushes Alice; Bob pushes Alice. Charlie's FT clears Alice of Demon. Focus shot on Imp candidate.
🧠
Gather info from Charlie my neighbor about who they suspect, and share that Frank's death likely means the Demon wanted to silence him.
🧠
Share my FT info with David - I've cleared Alice/Eve and Bob/David as Demons. The actual Demon must be Grace or Heidi. Redirect suspicion there.
🧠
Check with Grace what Frank's ghost said - she got two whispers and may have useful info.
🧠
Coordinate the next bluff with Alice (Minion) to solidify her Investigator claim and discredit Bob's Empath reading.
🧠
Charlie is my top Demon suspect. If he's faking FT, his false result protects himself. Alice likely Minion either way.
🧠
Alert David about Alice's suspicious conflicting Investigator claim to build coalition for executing Alice today.
🧠
To sow doubt in Bob's mind regarding his Empath read and to subtly frame the dead Frank and Charlie as the evil pair, while maintaining my 'good' persona.
🧠
Tell Eve about Charlie as Demon suspect and coordinate before nominations.
🧠
Share Charlie's info with Frank's ghost to align on Grace or Heidi as Demon target.
🧠
Share my Fortune Teller deduction with Eve to build coalition for nominating Grace or Heidi.
🧠
Share Charlie's info with Grace and get her reaction before she uses her Slayer shot, to help coordinate.
🧠
Observe the flow of information before the nomination phase starts. I want to see if any new claims or accusations emerge from the current private conversations.
🧠
Alert Grace to push for Charlie nomination as Demon while noting Alice as likely Minion.
🧠
David's update is useful. Agree Grace/Heidi is Demon, but Alice still likely Poisoner Minion. Whisper back to align on targeting Alice or Grace/Heidi.
🧠
I want to build rapport with Grace by offering a plausible alternative to Bob's Empath '2' while casting doubt on the dead player, Frank. This supports my 'Investigator' bluff and protects Heidi.
🧠
Eve warned me Charlie claims his checks clear Alice/Eve/Bob/David, meaning Demon is Grace/Heidi/Charlie. That's suspicious deflection. Need to probe before using Slayer shot.
🧠
Whisper to Charlie to align on nominating Grace or Heidi today.
🧠
Confirm with David I'm on board with nominating Grace.
🧠
Help Grace decide on Slayer shot. Heidi's role conflict is the strongest mechanical suspicion, but Charlie's convenient self-clearing is also suspicious.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Need to gather more info before acting. Eve's point about Heidi is compelling but I need to decide on nomination or Slayer shot.
🧠
Charlie's FT results eliminate everyone except Grace and Heidi. Bob's repeated whispers to Grace suggest evil coordination. Nominate Grace.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and redirect suspicion to Charlie or Heidi before votes come in.
🧠
Vote Grace based on FT evidence and Bob coordination suspicion. If wrong, Heidi is next.
🧠
Use my ghost vote on Grace β€” strong suspicion she's the Demon based on Charlie's checks and Bob's coordination with her.
🧠
Vote Grace β€” she's one of only two possible Demons based on my FT checks.
🧠
I will vote for Grace to secure the execution and distance myself from her, while also potentially removing a powerful role (Slayer) or a suspicious Good player.
🧠
Don't vote Grace β€” she's likely good and aligned with my Charlie-is-Demon theory. 4 votes already raised, execution may happen regardless.
🧠
I need to help secure the execution of Grace to protect Heidi and eliminate a potential Slayer. Although I am usually cautious about voting with the town, Grace claiming Slayer makes her a high-priority target to remove before she can shoot my Demon. Heidi has already raised her hand, so I should follow suit to reach the 4-vote threshold.
🧠
Grace claims Slayer and Heidi has a hard mechanical conflict. I should not vote to execute Grace. Already have 5 votes which may be majority anyway.
🧠
I'm about to be executed. Using Slayer shot on Charlie now is the best play β€” if he's Demon, we win; if not, I'd die anyway.
πŸ“œ
Storyteller
Nothing happens.
🧠
We have majority votes, just wait for execution to proceed.
🧠
I already raised my hand. Grace's Slayer shot failed β€” Charlie is not Demon. Grace may still be evil Minion or innocent. Let the vote conclude.
🧠
Grace's shot on me did nothing, which confirms I'm not the Demon. This validates my FT claims. We should keep votes up to execute Grace.
🧠
I have already raised my hand to vote for Grace. I will wait for the Storyteller to process the votes. My vote helps reach the threshold for execution.
🧠
Grace shot Charlie with no effect β€” this mechanically clears Charlie as Demon. I should not vote to execute Grace without rethinking. Wait to see vote count.
🧠
Keep my hand raised to ensure Grace's execution while the town is focused on her failed Slayer shot.
🧠
Grace is confirmed not-Demon (Slayer), Charlie confirmed not-Demon. Don't vote Grace - we need to get Heidi tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My shot failed on Charlie, so Charlie is not the Demon. Heidi's mechanical conflict with Eve's Mayor is now the strongest lead. I need to nominate Heidi before nominations close.
🧠
Grace is already on the block with 5 votes. No need to speak β€” let nominations close and execute Grace.
🧠
I'm dead with no ghost vote left. Nothing to add that changes the math. Let Grace's execution proceed.
🧠
Grace is already on the block with 5 votes. Let the execution proceed without adding confusion.
🧠
Defend against Grace's nomination and shift suspicion back onto her or the validity of other roles.
🧠
Grace is about to be executed. I should note my read still points to Alice or Charlie as evil. Charlie cleared by Slayer shot. Alice remains most suspicious as Poisoner/Demon.
🧠
To reinforce the narrative that Frank's information is unreliable because I 'poisoned' him (bluffing that I'm a townsfolk with info on him being evil/poisoned) and to keep the focus on Grace's execution.
🧠
Redirect votes to Heidi since she has the clearest mechanical lie conflicting with my known Mayor role. Grace should not be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's Mayor claim directly conflicts with Heidi's (the Demon) Washerwoman bluff. By poisoning Eve, I can potentially cause her ability to fail if she is targeted by the Demon, or more importantly, I can discredit her information and mechanical claims tomorrow if the Demon decides to kill her or if we need to explain away her 'Mayor' survival logic. Furthermore, if she is the Mayor, poisoning her removes her passive protection, making her a viable kill target for Heidi tonight.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she is the most dangerous threat to me. She has identified a direct conflict between her Mayor claim and my Washerwoman bluff, and she is correctly pushing the town to see me as the Demon. Removing her stops her from rallying the town against me tomorrow, and since the Mayor can sometimes pass a kill to another player, it's better to try and remove that protective/alternate-win role early.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Heidi paired with Alice. If YES, Heidi is likely the Demon (Alice already cleared as not Demon). This confirms our target for Day 3.
πŸ“œ
Storyteller
β†’
Charlie
You chose Heidi and Alice. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I need to coordinate with my Demon, Heidi, to ensure our stories align and to decide on our next target or strategy for the day.
🧠
I'm dead so I can only whisper or wait. I should observe Alice whispering to Heidi - that's suspicious. I'll whisper to Bob/Charlie to warn them.
🧠
Coordinate with my Minion, Alice, to plan the next moves and manage the threats from Bob and Charlie.
🧠
Share my Empath data with Charlie to coordinate nomination against Heidi as likely Demon.
🧠
I'm dead with no ghost vote. Just wait and observe. Heidi remains top Demon suspect based on all info.
🧠
Warn Charlie and David to execute Heidi β€” she has the clearest mechanical lie and I named her before dying.
🧠
Eve's ghost message points to Heidi, but Bob's suspicious behavior (no vote, whispering Grace) makes Bob top suspect. Wait and gather info before nominating.
🧠
Confirm with Bob that I support nominating Heidi, aligning our votes.
🧠
I need to coordinate with my Demon (Heidi) to eliminate the biggest threat, which is Bob's Empath info. Discrediting Bob is the priority.
🧠
I'm dead with ghost vote saved. Wait to see info before nominations. Will use ghost vote on Heidi or Alice - likely Heidi given hardest mechanical lie.
🧠
Coordinate with Alice to target Bob. Bob's Empath reading of '2' (Alice and Charlie) is dangerous because it correctly identifies Alice as evil. By discrediting Bob, we protect Alice and cast doubt on Charlie's information as well.
🧠
Rally David to vote for Heidi since we need majority.
🧠
Warn Charlie and David that Heidi is the Demon and must be nominated/executed.
🧠
I've already whispered my key info to Charlie and David. Waiting to preserve my ghost vote for the nomination phase.
🧠
Multiple sources point to Heidi as Demon. I should align with Charlie to confirm before nominations.
🧠
Confirm to David that FT supports Heidi as Demon so we're aligned for nomination.
🧠
I've coordinated with Heidi to target Bob next. I'm waiting for the public discussion to start or for others to finish their private whispers so I can publicly push the narrative against Bob.
🧠
Warn Charlie and David to execute Heidi, who has the hardest mechanical lie and is whispering repeatedly with Alice (possible evil pair).
🧠
Waiting for Alice or another player to initiate public conversation before I jump in and support the case against Bob. I want to see how the town's focus shifts now that Eve is dead.
🧠
Waiting for nominations phase where I can nominate Heidi as the Demon.
🧠
I already sent my key message. Dead with no ghost vote left. Just wait for nominations.
🧠
I've already sent my key message. Waiting for nominations where I'll cast my ghost vote on Heidi.
🧠
All evidence points to Heidi as Demon. Waiting for nominations phase to nominate her.
🧠
Everyone is aligned to execute Heidi. No new info to share, just wait for nominations phase.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge living players to nominate Heidi as the mechanical lie is the strongest evidence we have.
🧠
Urge living players to nominate Heidi before nominations close.
🧠
All evidence converges on Heidi as Demon. Nominate now before day ends without execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on the logic being used to nominate me. By questioning the 'mechanical conflict' and pointing back at Charlie, I hope to dissuade enough people from voting.
🧠
Use my ghost vote to help execute Heidi, who has the clearest mechanical lie in the game.
🧠
Use my ghost vote on Heidi β€” this is the most critical moment and my vote could be the deciding one.
🧠
Vote to execute Heidi as the Demon. Eve and Grace already voted; we need one more for majority.
🧠
Vote to execute Heidi based on overwhelming evidence.
🧠
I need to disrupt the momentum against Heidi by casting doubt on Charlie's Fortune Teller info and Bob's reliability, reminding everyone of the failed Slayer shot on Charlie.
🧠
Vote is proceeding well. No need to speak as I'm dead with no ghost vote. Just wait.
🧠
Vote to execute Heidi. We already have 4 votes, need 3, so Heidi is executed. This is the winning move.
🧠
I need to create doubt about the mechanical conflict and redirect suspicion onto Charlie by using the failed Slayer shot logic. If I can't stop the execution, I need to at least make Charlie look like the Demon for tomorrow.
🧠
Enough votes are raised. No need to speak or change anything. Let the vote complete.
🧠
Vote is already raised and enough hands are up. Just wait for result.
🧠
We have majority votes. Just wait for the execution to go through.
🧠
My hand is already raised. Heidi is the Demon per all evidence. Wait for vote to conclude.
🧠
I need to cast doubt on the logic being used to execute Heidi. By suggesting Charlie could be the Demon (explaining why the Slayer shot 'failed' to kill him if he were the Demon - wait, Slayer shots *do* kill Demons, I need to be careful with that logic, but I can claim he's the Red Herring or that the shot was somehow mismanaged/poisoned), I can create enough confusion to stop the vote. Actually, I should pivot to the 'Red Herring' or 'Poisoned Slayer' angle.
🧠
I'm dead with no ghost vote. Nothing to do but wait. The vote is happening with enough hands raised to execute Heidi.
🧠
Counter Alice's argument about the Slayer shot β€” it fails on good players, not just Demons.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to sow doubt about Charlie's innocence and the validity of the evidence against me to encourage a tie or a counter-nomination, although it's late in the phase.
🧠
Heidi has 5 votes and is on the block. Nothing more to say β€” just let the execution proceed.
🧠
Heidi is on the block with 5 votes. I'm dead with no ghost vote left. Nothing to do but wait for execution.
🧠
Reinforce the vote on Heidi, counter Alice's narrative, and let the execution proceed.
🧠
Let the execution proceed. No need to act.
🧠
I need to try and save my Demon, Heidi, by starting a counter-nomination on Charlie. Since Charlie is the one most aggressively pushing against Heidi and has a 'failed' Slayer shot to hide behind, he is the best target to paint as a potential Demon or Minion to split the vote.
🧠
Already used ghost vote, nothing actionable. Let execution proceed.
🧠
Reinforce the case against Heidi before nominations close. Alice nominating me won't change the outcome since Heidi already has 5 votes.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good