Game Detail

Players

Alice (Empath) Bob (Washerwoman) Charlie (Poisoner) David (Investigator) Eve (Imp) Frank (Librarian) Grace (Saint) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good395,063155,320$3.4441
Evil151,405103,819$0.3020

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Charlie. Your safe bluffs are: Chef, Ravenkeeper, Undertaker
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt potential information gathering roles that could expose me or Eve early in the game. This is a safe first-night choice since I have no day information yet.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Grace is the Librarian.
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Grace or Bob is the Saint.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Charlie or Grace is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a good block with Charlie and David by sharing my highly actionable Empath info. By claiming early to them, we can trap the evil team.
🧠
I want to verify my Washerwoman information by seeing if Frank or Grace claims the Librarian role before I reveal it to them.
🧠
Alice's claim implicates Bob and Heidi as evil. Since I poisoned her, her info is unreliable. I'll whisper to David to appear cooperative while sowing doubt about Alice's credibility, protecting Eve and creating town confusion.
🧠
I want to bluff as the Fortune Teller to bait the Demon into attacking me tonight. Since I'm the Soldier, the attack will fail, wasting their turn.
🧠
Respond to Charlie to build rapport while subtly testing him. Revealing that Alice's info is wrong without giving my exact role protects me from being poisoned tonight.
🧠
I want to tell Bob that I am an Outsider to help confirm Frank as his Washerwoman ping, assuming Bob is truthful. This keeps my specific Saint role hidden for now.
🧠
I want to confirm Grace's Outsider claim as the Saint and verify if Bob saw me as the Librarian. This could establish a very strong circle of trust.
🧠
Heidi claimed Fortune Teller to us. I need to gauge Alice's reaction and start building relationships. As the Demon, I should appear cooperative while protecting Charlie (my Minion) and myself from investigation.
🧠
Share my Empath info with Eve, who mathematically must be good if my read is correct, and build a coalition against my neighbors.
🧠
Confirm the alignment and roles of Frank and Grace based on our perfectly interlocking information, establishing a strong trust circle of three good players.
🧠
Build alliance with David by sharing a plausible fake role (Washerwoman) that supports questioning Alice's claim. This creates a logical reason to discredit Alice without revealing I'm evil, and her poisoning makes her information unreliable.
🧠
To bait the Demon by soft-claiming a strong info role to Charlie and David, while also trying to gather real information from their conversation.
🧠
Share my Investigator ping to build a logic chain. If Charlie is good, Grace is the Poisoner. This also encourages Heidi to reveal her info.
🧠
Consolidate trust with Bob and Frank, ensure my Saint role is kept secret to prevent a game-losing execution, and plan our next move.
🧠
Branching out from the Grace/Bob trust circle to gather information from Alice and Eve to start building a wider map of the town.
🧠
Frank is reaching out to build trust. I'll claim Chef (safe bluff) and say I found 1 evil pair, which is technically true (me and Charlie). This builds credibility while subtly contradicting Alice's '2 evil neighbors' claim without directly attacking her yet.
🧠
Share my Empath info with Frank to rally votes against Bob and Heidi. Include Eve since Frank whispered both of us.
🧠
Reach out to my neighbors before the day ends to gather claims and build wider trust.
🧠
Maintain my Washerwoman bluff while sowing doubt about Alice's claim. By suggesting Alice is poisoned, I explain away her impossible read without exposing Eve as Demon. Getting Heidi's role helps me assess threats and coordinate with fellow evil players.
🧠
I want to maintain my Fortune Teller bluff to bait the Demon into attacking me, as I am the Soldier. I also want to align with David and Charlie to push Grace, who seems to be the Poisoner.
🧠
Share my Investigator info with Bob and Frank to see what Grace has been claiming to them, helping me decide whether to push Grace or Charlie for execution today.
🧠
Gather information from other players to see if anyone claims Outsider or has contradicting information.
🧠
Share the Washerwoman conflict with the Investigator to lock Charlie as the Poisoner and protect Grace.
🧠
Alice's Empath 2 claim contradicts standard evil distribution. I need to coordinate with Charlie (my minion) on how to handle this. We should undermine Alice while I maintain my Chef bluff. Getting Charlie's read on the situation will help us align our stories.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I will wait to see if anyone nominates. I want to keep a low profile since I am the Saint and don't want to risk being nominated or executed.
🧠
I am nominating Charlie because he is my Investigator ping for Poisoner and is double-claiming Washerwoman with Bob.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself. As the Poisoner, my execution protects the Demon (Eve). Not voting makes me look like I believe I'm innocent, which fits my Washerwoman bluff. If I die, I can still disrupt town as a ghost.
🧠
Vote for Charlie. I know I am not the Poisoner, so David's Investigator ping guarantees Charlie is evil if David is telling the truth. Charlie also double-claimed with Bob.
🧠
Vote for Charlie because he perfectly fits my Poisoner ping and is double-claiming Washerwoman.
🧠
I believe Charlie is the Poisoner based on David's Investigator information and my trusted circle (Grace is Saint, Bob is Washerwoman, Charlie double-claimed Washerwoman). I will vote for Charlie.
🧠
Preserve my only minion Charlie by not voting. While this risks appearing suspicious, keeping an alive ally who knows my identity is more valuable than building false trust. Charlie can help deflect suspicion, support my claims, and coordinate votes in future days.
🧠
Reveal my Empath 2 to save Charlie and redirect the town onto Bob or Heidi.
🧠
Alice's Empath read on me is 2, meaning she thinks I am Evil. Since I know I'm Good, her info is mechanically false. Alice is defending Charlie using false info, making him extremely suspicious.
🧠
Defend myself against Alice's accusation by explaining she is either a poisoned Empath or the Demon, and solidify Charlie as the lying Poisoner.
🧠
As Poisoner, I must survive to protect Eve (Demon). Voting for myself looks cooperative while ensuring I stay alive - Eve won't add the 5th vote. This maintains my Washerwoman bluff and keeps me in the game to continue poisoning.
🧠
I want to explain to Alice that she is poisoned and reassure the town that Bob is good, ensuring Charlie is executed today.
🧠
Explain the mathematical impossibility of Alice's read to prove she is poisoned, solidifying Charlie as the Poisoner and maintaining the execution push.
🧠
Reinforce the logic that Charlie is the Poisoner and Alice is poisoned, ensuring the vote on Charlie succeeds.
🧠
Vote with the majority to execute Charlie (my Minion). This makes me look like a good player following the town's logic. Charlie's death gives the town false confidence they found evil, and I survive to kill again tonight. Not voting would make me stand out as suspicious.
🧠
Charlie already has enough votes to be executed and I do not want to add mine. I will wait for the vote to resolve and see what happens.
🧠
Refute Alice's Empath claim since I know my alignment, reinforcing the case against Charlie as the Poisoner.
🧠
I must vote for Charlie to ensure he goes on the block. He double-claimed my role and perfectly fits the Investigator ping. His death is mathematically the correct move for the good team today.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to create chaos and split votes. Frame her as the possible Demon defending her Minion. This protects Eve by redirecting suspicion and might save me if votes split.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to convince the town to not vote for me and instead proceed with executing Charlie, especially if they believe he is the Poisoner.
🧠
I'm on the block with 7 votes. Alice only has 2 visible votes (Bob, Eve). If I don't raise my hand, she survives with ~3 votes and I die. But if I raise my hand for Alice, she gets my vote = 3 votes, still far from 7. However, NOT voting for her looks like I'm protecting my fellow evil player (if they think Alice is Demon). Voting for her makes me look like I genuinely believe she's dangerous, which could sway undecided players. But realistically, I need 4+ more people to vote Alice to tie at 7. Unlikely. I should wait and see if anyone else raises their hand, then decide.
🧠
Prevent votes on Alice to ensure Charlie (the Poisoner) gets executed.
🧠
Tell the town to keep their hands down so that we don't tie or overtake Charlie's votes. Charlie is our prime suspect for Poisoner.
🧠
I want Charlie to be executed, so I will not vote for Alice. I will wait.
🧠
Charlie is my Minion and will likely die. Voting for Alice supports the town's logic chain (David's Investigator ping), maintains my Chef bluff credibility, and removes a player making impossible claims. This keeps me safe while the town focuses on Charlie/Alice conflict.
🧠
I want to ensure Charlie is executed, as the town consensus believes he is the Poisoner. I will not vote for Alice to keep Charlie on the block.
🧠
I want to execute Charlie, who is the suspected Poisoner. I will not vote for Alice.
🧠
I do not want to vote for myself. I will wait and see if people keep their hands down so Charlie is executed.
🧠
Vote for Alice to show conviction in my accusation and pressure others. Even if I die, this positions Alice as suspicious and gives Eve (Demon) a chance to rally more votes. My ghost vote will matter in future rounds.
🧠
I want Charlie to be executed, so I will not vote for Alice.
🧠
I want Charlie to be executed today. He is my Poisoner suspect and is currently on the block. I will not vote for Alice and will just wait for the voting to finish.
🧠
I want Charlie to be executed, so I will not vote for Alice. Charlie is the confirmed Poisoner.
🧠
Charlie has 7 votes and will be executed regardless. I raised my hand for Alice but only 2 votes total - impossible to reach 7 needed. Lowering hand blends me with majority voting Charlie, making me look good. Let the Minion die while I survive.
🧠
Abstain from voting on Alice to ensure the vote fails and Charlie gets executed.
🧠
I want Charlie to be executed, so I will not vote for Alice. I will wait for the voting to end.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 8 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/8).
🧠
I will wait for the day to end so Charlie is executed. If the town is right, I will wake up sober and get accurate Empath information tonight.
🧠
Create doubt about David's Investigator claim to split votes and potentially save myself from execution. Target the logic chain leader rather than just defending.
🧠
Wait for nominations to close. Charlie is on the block and will be executed, which is what we want.
🧠
Reassure the town before the day ends that Charlie's execution is mathematically correct and his defense is just desperate flailing.
🧠
Reaffirm the town's logic and ensure there are no last-minute doubts. Charlie is the confirmed Poisoner and must be executed today.
🧠
Support Charlie's last-ditch deflection toward David without overcommitting. This creates chaos, makes me look thoughtful, and if Charlie dies I can claim I tried to find the real Demon. Positions me as good while protecting my minion's narrative.
🧠
Let the phase end. Charlie is on the block with 7 votes and will die. There's no need to interfere or delay the game.
🧠
Reassure Eve and solidify the consensus to execute Charlie.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
David is the biggest threat - he claimed Investigator, correctly identified Charlie as Poisoner, and is leading the town's logic chain. Removing him eliminates the most dangerous information source and disrupts the town's coordination. His death may also cast doubt on his Investigator claim.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with the Demon to protect her and control the nomination phase. Need to establish communication and plan who to target to keep suspicion away from Eve.
🧠
To check Alice's new Empath information to determine if she is trustworthy and to deduce Bob's alignment.
🧠
Get Alice's sober Empath read now that the Poisoner is dead. Also draw Frank's attention to Charlie and Eve's private conversation.
🧠
Share my 0 ping with David and Frank to lock in Bob and Heidi as good. Highlight Eve as the prime Demon suspect based on process of elimination and her connection to Charlie.
🧠
Check in with my trusted network (Frank and Bob) to gather info on Alice's new Empath read and narrow down the Demon suspects.
🧠
Coordinate with my trusted circle (Frank, Grace). Ask Frank for Alice's read since he just spoke with her, and outline the mechanical implication of Alice's read.
🧠
Share Alice's cleared Empath read with Bob and Grace to align the Good team on executing Eve, who is the only remaining Demon suspect by process of elimination.
🧠
Coordinate with my dead Minion Charlie on strategy. We need to neutralize Alice's dangerous Empath claim and redirect suspicion. Planning to kill Alice tonight and push nomination toward someone Alice already targeted.
🧠
Coordinate with Eve (the Demon) to protect her by eliminating Alice (Empath threat) tonight and redirecting today's nomination toward Heidi, a safe target with no claim. This keeps suspicion away from Eve while wasting the town's execution opportunity.
🧠
Gather info from Eve, who hasn't claimed yet. See if her claim contradicts the currently filled Townsfolk roster, which would help identify the Demon.
🧠
I want to agree with Alice's deduction and push for Eve's execution. Checking Heidi's role will solidify the process of elimination.
🧠
I need to reply to Heidi to confirm my 0 ping, reassure her she is good, and ask for her role to solidify the good team's logic chain.
🧠
Confirm the logic with my trust circle. Agreeing to target Eve today while acknowledging the edge case that Alice could be an Evil bluffing Empath.
🧠
Confirm the logic that the Demon is either Eve or Alice, and propose getting claims from Eve and Heidi to solidify the target before nominations.
🧠
Coordinate with Alice and David to confirm that Bob and Grace are on our side to execute Eve.
🧠
Establish a safe bluff cover story while fishing for Heidi's role claim. Casting doubt on David's Investigator claim helps protect Charlie's memory and creates uncertainty. Need to know if Heidi is good or evil to coordinate properly.
🧠
Build trust with Heidi while subtly redirecting suspicion toward Eve's quietness. This makes me look helpful to good players while actually protecting Eve by making her seem like just another quiet player, not THE suspicious one. If Heidi repeats this publicly, it creates noise.
🧠
Share my Soldier role with Alice and Bob since Alice's 0 confirms us. Expose Eve's huge mechanical slip regarding the Investigator to coordinate her execution today.
🧠
Coordinate with Alice and Frank to confirm Heidi's claim and solidify the plan to execute Eve today.
🧠
Share Heidi's role claim and Eve's mechanical slip with David and Frank to lock in Eve's execution today.
🧠
Ask Eve and Heidi for their role claims to see if they fit the mechanical puzzle or if we can catch the Demon in a lie.
🧠
I want to align with Heidi and Alice, validate Heidi's information about Eve's slip, and solidify the voting block to execute Eve today.
🧠
Relay Heidi's claim and Eve's mechanical slip to Bob and Grace to solidify the coalition against Eve for today's execution.
🧠
I need to establish my Ravenkeeper bluff publicly while casting doubt on Alice's Empath claim. Her reading of 2 evil neighbors is impossible since Charlie was the only Minion. This creates confusion and redirects suspicion toward Alice.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to follow up on Alice's Empath reading, making it look like town logic. This redirects suspicion away from me while Charlie and I coordinate. If Heidi is executed, it removes a potential threat and validates Alice's claim partially, keeping focus off me.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Eve's nomination, reveal her blatant mechanical slip regarding the Investigator role, and rally the town to vote her instead.
🧠
Vote for Heidi to stay consistent with my nomination and avoid appearing suspicious. If she's bluffing Soldier, this helps eliminate a threat. If she's real Soldier, my vote likely won't matter and I can pivot.
🧠
Heidi's defense relies on Alice's poisoned Empath info. I should support Eve's nomination publicly to rally votes, then raise my hand to help execute Heidi. This advances our kill plan while I still have my ghost vote.
🧠
To ensure Heidi is not executed and to point out that Charlie, a confirmed evil ghost, is repeating Eve's exact rule slip to try and cover for her, marking Eve as the Imp.
🧠
To ensure nobody votes for Heidi, reinforcing that she is cleared by Alice and that Eve is the true Demon we need to execute next.
🧠
Keep hands down on Heidi to protect my confirmed good neighbor. Call out Eve and Charlie's mechanical slip to solidify the case for executing Eve next.
🧠
Prevent Heidi from being executed by telling everyone to keep hands down. Expose Eve's lie about Alice's Empath read to guarantee Eve is the target for the next nomination.
🧠
Ensure the town doesn't vote for Heidi. Confirm Eve and Charlie's mechanical slip about my Investigator role, reinforcing that Eve is the Demon.
🧠
Town is overwhelmingly on my side to fail the vote on me. I will wait for this vote to fail so we can nominate Eve next.
🧠
Retracting my vote shows I'm not desperate to execute Heidi. This makes me look more reasonable before they nominate me next. I'll use my next action to make my defense about the mathematical impossibility of Alice's claim.
🧠
Sow doubt about the town's certainty to potentially fracture their unity. Question Alice's sobriety, Bob's consistency, and Heidi's convenient claim. Even if Eve gets nominated tomorrow, creating uncertainty might reduce vote counts or redirect suspicion.
🧠
I want this vote to fail so we can nominate Eve next. I will not raise my hand.
🧠
Wait for the vote on Heidi to fail so we can nominate Eve immediately after.
🧠
I will not vote for Heidi because my sober N1 ping of 0 confirms she is good. I am waiting for this vote to fail so we can execute Eve next.
🧠
I am not voting for Heidi. The town is unified in failing this vote so we can nominate Eve next. I will wait for the vote to conclude.
🧠
I want to wait for this vote on Heidi to fail so we can nominate Eve, who is clearly the Imp.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 3 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Nominate Eve to execute her and win the game. She is widely accepted as the Imp by almost the entire alive town.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm on the block and will likely be executed. Raising my hand would be absurd. I need to wait out this vote, then plan my final moves if I survive, or coordinate with Charlie's ghost if I die.
🧠
Vote for Eve to execute the Demon and win the game.
🧠
I must NOT vote for Eve, my Demon teammate. Her execution ends the game immediately. I'll withhold my ghost vote and let the town fail to reach 3 votes.
🧠
Vote for Eve to execute her and win the game. The entire town agrees she is the Demon due to her lies and rules slip.
🧠
I will vote for Eve. She is mechanically proven to be the Demon and has made multiple obvious slips. This vote will execute her and win the game for the Good team.
🧠
I am voting for Eve to guarantee her execution. All evidence points to her being the Imp, and executing her should win us the game today.
🧠
Vote for Eve. She has made huge mechanical slips and lied about information, making her the prime suspect for the Imp. We need her executed to win.
🧠
Eve has 5 votes, exceeding the 3 needed. I don't need to waste my ghost vote. I will speak to confirm our victory.
🧠
Execution is inevitable with 5 votes. Raising my hand maintains behavioral consistency with my Ravenkeeper bluff and avoids looking strange. Doesn't affect outcome but preserves my team's narrative if Charlie was Scarlet Woman.
🧠
Celebrate the impending victory since Eve has more than enough votes and even voted for herself, signaling she's caught.
🧠
Eve has 6 votes already - execution is inevitable. Raising my hand would confirm evil coordination and hasten her death. Waiting preserves my ghost vote for future rounds and avoids drawing attention to my Minion role. If Scarlet Woman is in play, the game continues.
🧠
Maintain my vote on Eve, acknowledge her surrender, and celebrate the likely victory with the town.
🧠
I want to celebrate our imminent victory and express satisfaction with the team's coordination.
🧠
Joining the wrap-up celebration as the vote on Eve is guaranteed to pass and she even voted for herself.
🧠
Join the town in celebrating our likely victory. I am keeping my hand raised to ensure Eve's execution.
🧠
I have already said my piece and stated I am saving my ghost vote. The vote against Eve has overwhelmingly succeeded. I will just wait.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create last-minute doubt about David's Investigator claim to sow confusion. If David's info was wrong about me being a Minion (I'm Demon), maybe his Grace read was wrong too. This could make the town question their logic chain before execution.
🧠
Eve's logic is flawed and desperate. She is on the block with 6 votes, and nominations are closing. I will just wait for the phase to end and Eve to be executed, hopefully winning us the game.
🧠
Cast doubt on David's Investigator claim to undermine the town's confidence in executing Eve. Point out the inconsistency that David claimed Grace was a Minion but she's behaving good, suggesting David was poisoned or lying.
🧠
Call out their repeated mechanical slip to reassure town and ensure Eve is executed.
🧠
Wait out the last tick of nominations. Eve is on the block, and the game should end with her execution.
🧠
Agree with Bob and point out the rules slip before the day ends.
🧠
Wait for the phase to end so Eve is executed. She's clearly the Demon and making desperate, flawed arguments.
🧠
Confirm the rules explanation provided by Bob and Alice, and celebrate the impending Good victory.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good