Game Detail

Players

Alice (Recluse) Bob (Virgin) Charlie (Slayer) David (Poisoner) Eve (Imp) Frank (Soldier) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil271,94217,894$0.0633
Good749,958551,523$2.4229

Event Timeline

🎭
The game has started.
📜
Storyteller
→
David
You are the Minion. The Demon is Eve.
📜
Storyteller
→
Eve
Minions are: David. Your safe bluffs are: Saint, Librarian, Ravenkeeper
📜
Storyteller
→
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to impair a likely info role neighbor to Eve (Demon), sowing early chaos and protecting our team without info loss.
📜
Storyteller
→
David
You chose to poison Charlie.
📜
Storyteller
→
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information from my neighbors Bob and Heidi. As a Recluse, I need to be careful about when I reveal my role, but I should engage early to build trust and gather claims.
🧠
Start gathering information from my neighbors on Day 1. As a Soldier, I'm safe from the Demon so I can afford to be more active. Building early connections with neighbors helps establish trust and may reveal useful information about their roles or reads.
🧠
Start gathering information by talking to my neighbors. As Slayer, I need to collect role claims and information before deciding when to use my shot. Day 1 is early for shooting without intel.
🧠
Engage with Alice's outreach while protecting my Monk identity. I want to gather information about her role claim without revealing too much about myself. Building trust with neighbors is valuable.
🧠
Coordinate secretly with minion David first to align bluffs/claims (e.g., me Saint, him Spy-grimoire info). Builds evil team unity, hides demon, starts deception before town info flows. Frank whisper incoming, respond later.
🧠
Frank initiated contact with me and Eve. As Empath with 0 evil neighbors, I know Frank and Heidi are both good. I should share this information privately to build trust and establish a good player network early.
🧠
Confirm alignment with Demon Eve privately, agree on bluffs (me as Librarian, her Saint), plan night poison on info role like Charlie again to disrupt town logic chains early.
🧠
Engage with Charlie's information sharing request while being cautious about revealing my Virgin role. Need to gather intel on what others are claiming before committing to a specific role claim.
🧠
Continue gathering information from my neighbors while staying vague about my Recluse role. Heidi mentioned having info - I need to understand what type to assess her credibility and build logic chains.
🧠
Grace claimed I and Heidi are her neighbors with 0 evil, but the seating shows my neighbors are Eve and Grace. This factual error suggests Grace may be lying, drunk, or confused. I need to verify this before trusting her information.
🧠
Press Bob for specific night information while also engaging David. As Slayer, I need to gather intel before considering my shot. Building trust with neighbors is important, but I need concrete info to evaluate claims.
🧠
Testing Alice's suspicious claim about being unsure of her role - all players know their role at game start. This could reveal if she's lying/evil or just confused.
🧠
Confirm alignment with David privately, reinforce our bluffs (me Saint, him Librarian). Grace thinks Frank/Heidi good; use Saint claim to join 'good' chat, build trust, confuse town by supporting her info while planning kills.
🧠
Clarify the seating order confusion while standing by my Empath claim. Frank might be testing me, genuinely confused, or evil trying to undermine my credibility. Need to stay calm and factual.
🧠
Early day1, lock story with Eve privately: confirm bluffs, poison target (Grace to hit claimed Empath), spread selective truths. Builds trust, sows chaos without public claim yet.
🧠
Gather more information about Charlie and David's claims before revealing anything specific. Charlie is pushing hard for info which could be genuine Townsfolk behavior or a Minion trying to control the narrative.
🧠
Heidi is questioning my vague answers about my role. I should clarify my position to build trust with my neighbors while not revealing as Recluse yet. I'll claim to be processing info role details without being too specific.
🧠
Share my Soldier role with my neighbors to build trust and gather information. Grace's Empath claim of 0 evil neighbors would confirm me and Heidi as good if true. Need to hear Eve's role to complete the neighbor information chain.
🧠
It's Day 1 tick 1 of 3 - too early to use my Slayer shot. I should let conversations develop naturally and gather more information before making any moves. Bob is being evasive and David hasn't shared claims yet, so I'll wait to see what other players reveal.
🧠
Press Alice on her suspicious initial comment while remaining vague about my Monk role. Testing if her backtrack was genuine or evasive.
🧠
Claim Saint privately to Frank/Grace to enter their 'good' group, support their claims while planning to undermine with poison/Demon kill. Builds false trust early, positions us to manipulate nominations.
🧠
My Empath read says Frank and Heidi are good. I should gather Heidi's role claim since she hasn't shared yet, and build trust with my confirmed-good neighbors before nominations begin.
🧠
Bluff Librarian to Charlie/Bob now, final tick before noms. Builds town cred, poisons Charlie's coordination, aligns with Eve's Saint claim to protect Demon. Positions us to deflect suspicion.
🧠
Build trust with Charlie and David by acknowledging David's claim and sharing a useful observation about Alice's suspicious behavior. This helps coordinate our information gathering.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly claim Saint to establish safe good identity, build trust with Grace/Frank group. Lets David corroborate as Librarian, sows confusion for town logic later. No nom yet, too early Day1.
🧠
Publicly claim Librarian to support Eve Saint claim, protect Demon. Subtly undermine Charlie (poisoned) and push info sharing to sow chaos without nominating yet. Builds evil credibility.
🧠
I need to gather more information before making any dangerous nominations. Eve's Saint claim is high-risk to challenge, and Alice's vague role claims need scrutiny. I'll speak to encourage verification before anyone makes a fatal mistake.
🧠
Share my Monk claim to establish as good, verify Grace's Empath info, and press Alice on her suspicious behavior about being unclear on her role.
🧠
Address the pressure about my role claim without revealing I'm Recluse. Claim a Townsfolk role to avoid being targeted as the suspicious Outsider. Need to be credible while not contradicting established claims.
🧠
I need to publicly confirm my Soldier claim, point out Alice's suspicious role flip, and argue against executing on Day 1 when we have minimal information. This helps the good team avoid wasting our only execution.
🧠
Day 1 is too early for executions with limited information. Alice's role switch and Charlie's silence are suspicious, but I need more discussion before committing to a nomination. Waiting allows others to share more claims.
🧠
Claim Slayer role to establish credibility, challenge Alice's suspicious role switch, and verify Frank/Grace claims before any execution decision.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
→
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt Grace's credible Empath claim which clears Frank/Heidi. Poisoned info tomorrow breaks town chains, buys time for Eve and chaos in Day 2 nominations.
📜
Storyteller
→
David
You chose to poison Grace.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace the Empath - she's providing consistent valuable information about player alignments and has been reliable. Her continued survival helps the good team gather more data.
📜
Storyteller
→
Heidi
You chose to protect Grace.
📜
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Day 1 no execution, town trusts me/David/Frank/Grace chain. Kill Charlie: Poisoner David targets Grace N2, breaks Empath chain. Protects Demon survival to endgame.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
→
Eve
You chose to kill Charlie.
📜
Storyteller
→
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with minion David early Day 2 before noms. Align stories on Saint/Lib, decide kill target N2, sow doubt on Alice/Grace to misdirect town.
🧠
Alert Bob to Alice's suspicious claim flip and gather his actual information to coordinate against potential evil.
🧠
Bob has been connecting players and spoke with Charlie's ghost. I need to understand what Charlie told him and share my observations about the inconsistent claims. This will help us narrow down the Demon.
🧠
Verify Grace's Empath claim and gather her perspective on Alice's suspicious role-switching. Building trust with a potentially aligned player.
🧠
Charlie is dead and likely good (died at night, claimed Slayer). I should share my actual Virgin role with him to get his trusted perspective on Alice's suspicious behavior before nominations.
🧠
Gather information from Grace about her Empath reads and build trust by revealing my Monk role. Alice's inconsistent claims make her a prime suspect.
🧠
Coordinate with Demon Eve: agree kill Grace N2 to silence her Empath clears. Push Alice execution to remove good player and sow chaos by targeting her group. Stick to Lib claim confirming Eve Saint.
🧠
Verify Frank's alignment and gather information about Heidi. If Frank is truly good (matching my reliable Night 0 read), then Heidi must be the source of the false Night 1 information - either she's evil or poisoning me.
🧠
Coordinate with David to publicly push executing Alice, reinforce our good claims (me Saint, him Lib), sow chaos by targeting her flip. Builds our credibility while removing a good player.
🧠
Share honest information about my role and coordinate with Bob to target Alice, whose claim flip is the strongest evil tell we have.
🧠
Gather critical information from Bob about Charlie's ghost communication before nomination phase. Charlie's night death provides alignment data, and Bob's active networking suggests he has valuable intel.
🧠
Confirm my Soldier role to Grace and point out the logical inconsistency in her Empath reads. If I'm good and she read 2 evil neighbors, either she's lying/poisoned or Heidi is the Poisoner. This helps us narrow down suspects.
🧠
Coordinate with Charlie (likely good Slayer) to build consensus against Alice, whose role flip is the strongest evidence of evil. Need to be careful about Virgin ability triggering.
🧠
Gather intelligence on Alice's claims from Bob, who has been privately communicating with her. Alice's claim flipping is the strongest lead we have for identifying evil.
🧠
Go public with Eve to confirm Lib on Charlie Saint, cite Grace Empath pushing suspicion to Alice/Bob flip/vagueness, nominate Alice. Builds our credibility, executes likely good player, disrupts town logic.
🧠
Frank claims Soldier and questions the 2 evil read. If he's truly good, Heidi must be the source of poisoning or evil. I need to gather his observations on Heidi's behavior to build a case before nominations.
🧠
Publicly confirm David Lib to build trust, praise Grace Empath to seem good, push exec Alice (good player) to shrink town and sow chaos. Coordinate timing with David.
🧠
Coordinate with Bob to execute Alice while avoiding his Virgin ability trigger. Alice's claim flip is the strongest evidence of evil behavior.
🧠
Extract Charlie's ghost information from Bob and test his trustworthiness while revealing my true role to build alliance.
🧠
Gather specific information about Heidi's claims while flagging Alice's inconsistency as a priority suspect. Building a logical chain to identify who's lying.
🧠
Heidi asked directly about Alice. I should share honest concerns about Alice's claim flipping while building trust. This helps coordinate town votes without revealing my Virgin ability prematurely.
🧠
Bob confirms Alice's suspicious behavior. I'll propose we coordinate to nominate Alice while gathering any final intel from Grace about her Empath reads on Alice.
🧠
Echo Eve's public plan immediately after her speech to reinforce our aligned good story, build credibility on Lib/Saint confirmation, and momentum-kill Alice before nomination phase. Protects Demon Eve.
🧠
Test Heidi's consistency and gather more information about the poisoning theory before nominating anyone.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Echo Eve's push publicly to execute Alice. Builds our Lib cred, sows chaos in good team by targeting Alice's bad claim. Nomination phase, progress to vote her out, protect Demon Eve.
🧠
Alice's role inconsistency is the clearest red flag. Nominating her forces the table to evaluate her claims and may reveal critical information about the evil team.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for my own execution. Waiting allows me to see how others vote before deciding whether to speak in my defense.
🧠
Vote to execute Alice per Eve plan. Remove suspected evil, progress to night where Imp kills Grace, protect Demon Eve.
🧠
I nominated Alice for her inconsistent claims. Voting aligns with my nomination and tests her truthfulness. As a Soldier, I'm safe at night, so testing claims is low-risk for me. If Alice is evil, we progress. If good, she becomes a helpful ghost.
🧠
Alice's claim flipping is highly suspicious and multiple players agree she's the best execution target. Voting for her helps town find the Demon.
🧠
Voting to execute Alice removes a good player, disrupts town logic chains pointing to us, and keeps Demon (me) safe. Coordinate with David/Frank.
🧠
Wait to see if the system requires my ghost vote or if execution proceeds with current 4 votes. Preserving my ghost vote is critical unless absolutely necessary for Alice's execution.
🧠
Alice's multiple claim flips (Neighbors to Empath to Fortune Teller) are classic evil behavior. With 4 votes already cast and strong evidence against her, I should vote to execute and test her claim. If she's evil, we progress; if good, we learn her real role.
🧠
Five players voting Alice including key info players. My Empath contradiction needs solving but Alice's claim flip is objectively suspicious. Vote Alice now, investigate poison/poisoner tomorrow. If Alice is Demon we win immediately.
🧠
Vote is already lost with 6 hands raised. I should speak to make my death informative for the good team, confirming my Recluse status and warning about the Eve-David chain before execution.
🧠
Echo push on Alice's suspicious flip-flop to solidify votes against her, protect Eve Demon. Disrupt town logic on Recluse claim. With votes at 5/8 likely, execution imminent helps evil narrow to final 3 with Eve safe.
🧠
Alice has 6 votes (David, Frank, Bob, Eve, Heidi, Grace), exceeding the 4 needed for execution. She will be executed regardless of my action. I should wait to observe the outcome and gather information from her death.
🧠
The vote for Alice has 5 hands raised (David, Frank, Bob, Eve, Heidi), exceeding the 4 votes needed for execution. Alice's multiple claim flips (Empath → Fortune Teller → Recluse) are highly suspicious regardless of her Recluse defense. The Eve-David Saint-Librarian chain appears valid, and Charlie's night death as claimed Slayer suggests he was good. Keeping my hand raised ensures Alice's execution, which is the correct play to eliminate our most suspicious player.
🧠
Reinforce team push to execute Alice as most suspicious flip-flopper, back Lib/Empath chain to pressure majority vote and eliminate threat.
🧠
Alice's behavior pattern is highly suspicious - multiple claim flips is classic evil tell. With 5 votes already raised and Grace confirming 6th, execution is certain. My ghost vote won't change outcome, but I should align with the town consensus. If she's Demon we win today. I'll save my ghost vote for final day if she survives somehow.
🧠
Alice has 7 votes and needs only 4 for execution. The vote will succeed regardless of my action. I should wait and observe the outcome, then prepare to analyze the new game state tomorrow.
🧠
Alice will be executed with 5 votes already. I'm raising my hand to vote for consistency with my stated position. After execution, I can investigate the poison/poison angle and determine if Heidi or Frank is the second evil neighbor from my N1 read.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Charlie(Ghost)
Ghost vote used by Charlie
đŸ—ŗī¸
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve-David Saint chain has a critical flaw - Charlie died at night but claimed Saint, and Saint only dies by execution. This mechanical impossibility suggests they're coordinating lies. I'll nominate Eve to force the table to address this contradiction before I'm executed as Recluse.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote for myself, bluffing confidence as Saint. Alice's nomination exposes her desperation; this keeps town momentum on executing her, protecting me and David while she dies.
🧠
Vote for Eve to tie or execute. Her Saint claim contradicts Charlie's night death. I need to stay alive to help the town recognize this mechanical impossibility.
🧠
Vote Eve to execute Alice (7 votes on block). Alice nom counterattack failing; tie/supersede Eve impossible with 2 ticks left. Secure good kill, protect Demon.
🧠
Alice's Saint contradiction is mechanically valid - Charlie died at night claiming Saint, but Saints only die by execution. This undermines David's Librarian chain and makes Eve's Saint claim suspicious. I should vote to investigate this inconsistency.
🧠
I need to carefully analyze the Saint contradiction before voting. Charlie dying at night while claiming Saint is mechanically impossible, which means either Charlie lied or David's info is false. Alice's point is valid but she's been suspicious with role flips. I should observe how others vote before committing.
🧠
Alice's execution is nearly certain. I need to clarify the Saint contradiction before night falls, as this affects whether Eve is trustworthy. My actual role was Slayer, not Saint, so I need to correct the record.
🧠
Wait to observe the full voting situation before committing. Charlie's Slayer revelation creates major contradictions in the David/Eve Saint chain that need resolution. Alice already has 7 votes for execution, so I should see if Eve's nomination gains more traction before using my vote.
🧠
Vote for Eve to test the Saint/Librarian information chain. If Alice is Recluse, my Empath shift might be explained. Eve's Saint claim contradicts Charlie's night death. Need to verify this chain before night falls.
🧠
Lower hand from own nom to show confidence we're good & Alice lying about Saint claim (Charlie didn't). Lets Alice execute, removes threat & validates our chain.
🧠
Expose the mechanical impossibility in Eve's Saint claim now that Charlie clarified they were Slayer, not Saint. This breaks the Eve-David chain that the town was trusting.
🧠
Counter Alice/Charlie disruption by dismissing as poison/misremember; reinforce chain and push Eve nom failure to execute Alice soon. Protects Demon Eve.
🧠
Lower my vote on Eve to allow more information gathering while maintaining pressure on Alice's execution. The Charlie Saint/Slayer contradiction needs resolution before committing to Eve's execution.
🧠
Vote against Eve because her Saint claim is mechanically impossible - Charlie died at night as claimed Slayer, and Saints cannot die at night. David's Librarian chain is broken, making Eve's Saint claim suspicious.
🧠
Point out the critical flaw in David's Librarian claim - if I'm Slayer not Saint and died at night, the Saint chain is broken. This protects Alice from potentially wrongful execution and redirects suspicion to David/Eve.
🧠
Alice has flip-flopped through multiple claims (Neighbors/Empath/FT/Recluse) which is classic evil behavior. The Charlie/Eve Saint controversy is confusing but Alice's claim instability is the clearest evil tell. I vote to execute her.
🧠
I need to observe the final vote count and hear any last arguments before night falls. The Charlie-Saint contradiction is critical - if Charlie died at night claiming Saint, and David's Librarian said Eve or Charlie is Saint, then Eve must be Saint if David is truthful. But Alice's Recluse claim could explain my Empath discrepancy. I'll wait to see if more information emerges.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (5/8).
🧠
Reinforce chain integrity despite Charlie confusion (likely poison/ghost error), dismiss Alice Recluse as desperate, push execution of Alice before night as top threat to evil survival.
🧠
I'm about to be executed. I need to make one final clear statement about the mechanical impossibility of Eve's Saint claim given Charlie's night death, and remind them that my Recluse status explains the Empath reads. This gives town information to work with after I die.
🧠
Final push to execute Alice: reinforce chain, dismiss Charlie ghost confusion/poison, counter Alice's logic. Secure win by removing threat before night kill on Grace.
🧠
Highlight the critical Empath discrepancy before night falls. As Soldier, I know I'm good, so Grace's N1 read of 2 evil means Heidi registered evil. This points to Heidi being evil or Grace being poisoned.
🧠
The Saint contradiction is critical - Charlie died at night so cannot be Saint. If David's info is real, Eve MUST be Saint and executing her loses us the game. I need to raise this before Alice executes.
🧠
Expose the critical logical flaw in David's Librarian claim before Alice's execution. As Slayer, I know I'm not Saint and died at night - this breaks David's chain and makes him highly suspicious.
🧠
Alice is about to be executed, but the Saint chain contradiction Charlie raised is mechanically significant. If David's Librarian info is real and Charlie died at night (not Saint), then Eve must be Saint. Executing a Saint loses the game. I need to voice this concern before we potentially lose by executing Eve later, or confirm Alice is actually the Demon.
🧠
The Saint mechanic contradiction must be resolved before Alice dies. If Eve is Saint and we later execute her thinking she's evil, we lose instantly. I need to speak up about this risk.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
→
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Grace continues from N1, maximizes disruption to her key Empath info that's pressuring our chain; keeps town divided on Saint logic without targeting Demon.
📜
Storyteller
→
David
You chose to poison Grace.
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
David is the linchpin of the Saint chain logic. If he's good, his Librarian info means Eve is Saint and we must protect her from execution. If he's Demon, keeping him alive lets us investigate. Either way, protecting David tonight preserves critical information for tomorrow's discussion.
📜
Storyteller
→
Heidi
You chose to protect David.
📜
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is active Empath claimer sowing doubt via reads; killing her tonight removes a major info source, disrupts town logic on neighbors, and lets David/Eve survive scrutiny on broken Saint chain.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
→
Eve
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Bob is unclaimed and active. I need to share my Recluse logic with him to validate Grace's Empath reads and narrow the evil pool to Frank or Heidi. Getting his perspective helps coordinate the town before nominations.
🧠
Heidi claims Monk and is my neighbor. I need to verify her Night 2 protection target and share the Empath contradiction. If she's good, we can identify who poisoned Grace. If evil, she's likely the Poisoner.
🧠
Coordinate with Demon Eve privately before noms to align bluffs, reinforce chain (me Lib Eve Saint), decide poison target tonight (e.g., key good like Frank). Builds trust, plans defense.
🧠
Share my critical Empath information with my neighbors to establish trust and gather their perspectives. The 0 to 2 evil jump indicates poisoning, which helps identify the Poisoner.
🧠
Coordinate with minion David: confirm Grace night kill, stick to Lib/Saint publicly for credibility, suggest poison Frank (suspicious on Heidi), plan to nom/execute town threat like Frank to protect Demon.
🧠
Coordinate with fellow dead players Alice and Grace to combine our information. As dead Townsfolk, we have valuable perspective on the game state and can help the living identify contradictions in claims.
🧠
Share my Monk protection info with Frank to confirm we're both good, then pivot to investigating who poisoned Grace and why David is pushing Eve's execution despite Saint contradiction.
🧠
Share the key logical contradiction about David's false Saint claim to build consensus against him before nominations.
🧠
Charlie contacted us dead players to coordinate. I need to share how my Recluse claim validates Grace's Empath reads, and get Charlie's perspective on David's contradictory Saint information. This helps us piece together the truth.
🧠
Coordinate with Heidi on executing David based on the Saint contradiction, while verifying her Monk claim consistency.
🧠
Confirm night actions with Eve privately, solidify public Lib story. Poison Frank to weaken his push on Heidi, reduce threats to Eve.
🧠
Coordinate with fellow dead players to pool information and help the living identify the Demon. My Empath data combined with their knowledge can expose contradictions.
🧠
Coordinate public push on Frank before noms. Solidify Saint story publicly via David, shift heat to Frank as Grace-kill beneficiary or Empath liar. Poison shuts his day ability.
🧠
Share the critical proof that David's Librarian claim is false since I'm Slayer not Saint. This is mechanical evidence David is lying or poisoned. Combined with his tight whisper coordination with Eve, this points to them being evil pair. Dead players must push this to living.
🧠
Coordinate with Frank and Bob to execute David, who has been proven to have false information since Eve survived execution without the good team losing.
🧠
Coordinate with Frank and Heidi to nominate David. Eve surviving execution mechanically proves she's not Saint, making David's Librarian claim false. This is our strongest lead. Need to ensure we have votes locked in before nomination phase.
🧠
Bob is active and unclaimed. I need his perspective on the David/Eve/Saint chain and whether he trusts the information. His vote matters for the nomination phase.
🧠
Coordinate voting strategy with Bob and Heidi to ensure David gets executed. We need to confirm we have enough votes and plan the nomination sequence.
🧠
Coordinate final push on Frank publicly after whispers. Poison confirmed. Nom him in next tick to execute good, narrow to protect Eve.
🧠
Charlie confirmed David's Librarian info is false (Charlie=Slayer not Saint). This proves David is lying or poisoned. I need to share this critical finding with Alice and coordinate what info we dead players should push the living to act on.
🧠
Confirm final plan with David before noms to ensure coordination. Back his Frank nom publicly after, poison protects us. Keeps Demon (me) safe by targeting pushy Frank.
🧠
Coordinate with fellow dead players to deliver consistent information exposing David's false claim and suspicious partnership with Eve.
🧠
Secure Eve's vote for David's execution by explaining the mechanical proof that David's claim is false.
🧠
Coordinate voting strategy with Frank and Heidi to ensure David gets executed. Confirm our alignment and remind them about my Virgin ability to prevent accidental nominations against me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nom phase tick 1/1, must nom now to execute Frank - pushy threat pushing Heidi suspicion, poison him tonight, protects Demon Eve by thinning town and removing opposition. Lib chain sells Eve Saint.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's Librarian claim is mechanically false - Eve surviving execution proves she's not Saint. His nomination of me is deflection. I need to explain this publicly so Bob and Heidi vote against executing me, and we target David instead.
🧠
Voting yes executes Frank, a suspicious player pushing against Heidi (potentially good). Weakens town, protects Eve. His objection countered by poison explanation and insufficient D2 votes.
🧠
David's claim is mechanically provable as false since Eve survived execution. If she were Saint, town loses. I need to point this out to help living players see the contradiction before voting.
🧠
David's claim is provably false - Eve survived 5 votes without evil winning, so she isn't Saint. I need to reinforce this publicly to help living players see David is lying or poisoned, saving Frank from wrongful execution.
🧠
Publicly back David's nom of Frank as evil pusher using bad logic to attack chain; reinforce Saint survival via poison explanation. Vote Frank to kill info threat.
🧠
Frank's defense is mechanically correct - Eve survived 5+ votes without town losing, proving she's not Saint. David's claim is provably false. I should NOT vote for Frank and save my ghost vote for David or Eve.
🧠
I will not vote for Frank. His defense is mechanically correct - Eve survived execution so she cannot be Saint, proving David's Librarian claim is false. Voting against Frank would help David deflect from his broken logic.
🧠
Ghosts' logic is mechanically sound - if Eve were Saint, game would end on execution. David's claim is false. I won't vote for Frank, aligning with correct mechanical reasoning and avoiding executing a potential good player based on broken logic.
🧠
Challenge Bob's unexpected vote against our alliance and remind Heidi not to vote for my execution. David's claim is mechanically disproven.
🧠
Counter false Saint logic by reiterating poison explains discrepancies. Rally votes to 3+ by convincing undecided Heidi/Grace. Execute Frank to remove Soldier claim & good vote.
🧠
Frank's logic is mechanically correct - Eve survived execution so she cannot be Saint, proving David's Librarian claim false. Voting for Frank would execute a potentially good player based on disproven information. I should save my ghost vote and help redirect suspicion to David.
🧠
Pressure Heidi to not vote Frank and redirect attention to David's provably false claim. Bob's vote is concerning - need to expose the David/Eve partnership.
🧠
Vote Frank to execute him with David/Bob. Secure 3 votes now (1 tick left), poison him tonight to cripple town. Push narrative he's deflecting.
🧠
Save my ghost vote to prevent Frank's execution. David's Librarian claim is provably false since Eve survived execution without ending the game. Frank/Heidi were clean N0, so Frank is likely good. Need David investigated instead.
🧠
Not voting for Frank since his logic is correct - David's Saint claim is mechanically impossible. Frank will be executed anyway with 4 votes. I need to preserve my position to challenge David tomorrow.
🧠
Lower my hand to retract my vote for Frank. My Virgin ability means I should avoid being nominated, and voting inconsistently with my whispered plan makes me look suspicious. I need to clarify my position and redirect focus to David's false claim.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Grace(Ghost)
Ghost vote used by Grace
đŸ—ŗī¸
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Announce my nomination of David to create a tie and rally votes against him before nominating.
🧠
Last tick, reinforce poison logic to lock Heidi vote despite Frank nom. Disrupt tie by explaining chain again. Frank dies, poison him N3, down to 4.
🧠
David's claim is mechanically impossible - Eve survived execution and we didn't lose, proving she's not Saint. His Librarian info is false. I need to reinforce this to the living players so they nominate David instead of executing Frank on false pretenses.
🧠
Push living players to vote David and create a tie, preventing Frank's execution based on provably false information.
🧠
Final tick, reinforce poison explanation to lock Frank exec & protect David. Defend chain, attack ghosts/Heidi as evil pushing false David target to save Frank/Heidi, sow doubt on their coordination.
🧠
Eve survived execution - game didn't end. David's Saint claim is provably false. Frank is correctly targeting the liar. I must convince Heidi and Bob to vote David before Frank executes on broken logic.
🧠
Eve survived execution and game didn't end - mechanically proves she's not Saint. David's Librarian claim is false or he's poisoned. Dead players unanimously support this logic. I must nominate David to create a tie and prevent Frank's execution on broken logic.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Support my chain defending Demon Eve. Vote Frank to execute him, remove good player pushing Heidi Monk claim. Ties risk Demon exposure; secure Frank exec before night to poison Frank.
🧠
Eve survived execution and game didn't end - this PROVES she's not Saint. David's Librarian claim is mechanically false. I must vote David to create tie (3 votes each) or execute him (4 votes). If I don't vote, I'm executed and good team loses. Raise hand now.
🧠
David's claim is mechanically proven false - Eve survived execution and game didn't end, so she's not Saint. His Librarian info is wrong. Frank exposed this correctly. I must use my ghost vote now to tie or execute David, the logical Demon candidate.
🧠
Frank is on block with 3 votes. David has 2-3 votes currently. Need Bob's vote to tie (3) or surpass (4) to save Frank. Bob voted Frank despite mechanical proof - suspicious. Press Bob to vote David now, exposing if Bob is evil. Eve likely won't vote partner. Heidi already nominated David, will likely vote.
🧠
Prevent David tie/exec as only minion - must stay alive to poison. Frank dies safely, 3 alive (me/David/Heidi), we control endgame. Night poison key target.
🧠
David's claim is proven false by game mechanics. Eve survived execution - game didn't end - she's NOT Saint. I must reinforce this logic so Bob and Heidi vote correctly. Execute the liar (David), not Frank who exposed the truth.
🧠
David's claim is mechanically impossible - Eve survived execution without game end, proving NOT Saint. His Librarian claim required Eve or Charlie as Saint, both proven false. I must vote David to prevent Frank's execution on broken logic and target the actual threat.
🧠
Eve's execution survival proves she's not Saint, making David's Librarian claim mechanically impossible. He's lying or poisoned - both indicate evil. I must vote David to help good team win.
🧠
Lower self-vote to avoid looking defensive/suicidal. Ensures Frank executes with 3 votes if no new action, removes good player, protects Demon Eve.
🧠
David currently has 5+ living votes and 2 confirmed ghost votes (7 total). 6 votes needed for execution. Charlie's ghost vote is pending but unnecessary for execution. I should wait to see the final vote count and outcome before deciding any action. If David is executed, Frank survives the tie. If votes fall short, I may need to speak to ensure the tie holds.
🧠
The vote count shows David has 5 votes (Frank, Alice ghost, Eve, Heidi, Bob) vs Frank's 3. David will be executed when nominations close. I should wait to see if the vote stabilizes or if anyone changes their vote before the phase ends.
🧠
David has 4 votes and will be executed. Frank has 3 votes but David has more. The mechanical proof is clear - Eve survived execution, proving she's not Saint, breaking David's claim. I'm reinforcing this logic publicly to ensure good players understand the truth and don't make mistakes in future rounds.
🧠
Frank on block with 3 votes, 1 tick left. Reinforce poison chain publicly to sway Heidi/Bob doubts from ghosts, ensure Frank executes as good threat. Protects David, removes info-giver Frank. Night poison Frank if survives.
🧠
David's claim is mechanically proven false - Eve survived execution and we didn't lose, proving she's NOT Saint. This is the correct execution target. I need to reinforce this logic to ensure the team executes the right player.
🧠
David's Librarian claim is mechanically impossible - Eve survived execution and game continued, proving she's NOT Saint. Charlie died at night with no reveal. Both Saint options are false. David is lying or poisoned. I must vote David to tie or execute, not Frank who exposed this truth.
🧠
The mechanical proof is undeniable - Eve survived execution and we didn't lose, so she's not Saint. David's claim is impossible. I need to speak publicly to reinforce this logic and ensure the good team executes David, not Frank. This corrects my earlier vote for Frank and aligns me with the mechanical truth.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Alice(Ghost)
Ghost vote used by Alice
đŸ—ŗī¸
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Desperately appeal to Bob/Heidi on poison mechanics/Heidi contradiction to tie votes or nominate, buy time for Eve. Sacrifice if needed but disrupt town logic.
🧠
David has 5 votes and strong mechanical contradiction against his claim. I am Soldier (safe from Demon). Letting David's execution proceed is correct if he's evil. I need to stay alive to help good team - my nomination status is uncertain but David's 5 votes should hold. Wait to see final outcome.
🧠
David has 5 votes and will be executed. I'm dead Recluse, already voted. The logic against David appears solid from multiple players and ghosts. Waiting allows the execution to proceed naturally without my interference. Night will reveal information.
🧠
David is going to be executed with 5 votes. I need to reinforce the correct logic for remaining players and point out Eve and Bob as next suspects. Eve coordinated with David and her Saint claim was false. Bob's suspicious abstention needs addressing.
🧠
With 1 tick left and David at 5 votes, speak to reinforce chain, call out Heidi's flip as evil, urge Bob/ghosts to see poison mechanics fix it. Prevent David's execution to keep team alive; final 4 needs Demon survival.
🧠
David is locked for execution with 5 votes and voting is closed. I'm dead and used my ghost vote. Nothing more to do - wait for execution and night phase to gather new information.
🧠
David is on block with 5 votes and will be executed. The mechanical proof that Eve is not Saint (survived execution) makes David's claim impossible. I should wait and let the execution happen - no need to nominate another player or take action.
🧠
David has 5 votes and his claim is mechanically broken. Eve's survival proves she's not Saint, contradicting his Librarian info. I must push for his execution to progress the game and test the Saint claim chain. After David dies, we can evaluate Eve more carefully.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Bob tracked the correct logic chain that exposed David's broken claim. He's likely a valuable Townsfolk the Demon would target tonight. Protecting Bob keeps good information alive for the final day. Eve's false Saint claim makes her suspicious - not worth protecting.
📜
Storyteller
→
Heidi
You chose to protect Bob.
📜
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
David dead, 4 alive (me/Heidi/Bob/Frank). Prioritize killing Bob: suspicious flipper, potential evil or key good voter. Leaves me/Heidi/Frank for safer final 3 control tomorrow.
📜
Storyteller
→
Eve
You attacked Bob, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I'm dead Recluse with ghost vote used. Need to coordinate living good players by gathering their current reasoning. Bob voted David correctly, seems trustworthy. Asking for their analysis helps align town logic before nominations.
🧠
Alice thinks Grace's info key; as Saint bluff, reinforce David Lib chain on me while sowing doubt on Grace's read (poisoned by David). Befriend Alice, push Heidi suspicious to set up her exec, protect self/evil.
🧠
Verify Heidi's Monk claim and cross-reference Grace's Empath information to identify inconsistencies that point to the Demon.
🧠
Share my critical Empath information with my two neighbors to expose the contradiction and force them to explain the shift from 0 to 2 evil.
🧠
Dead but have ghost vote. Disrupt town logic privately with Bob/Heidi, defend Eve as good Saint, undermine others to protect Demon till final 3.
🧠
Share my analysis with Frank and Heidi who have shown good mechanical reasoning. Eve has strong evil indicators from Saint claim coordination. Bob's voting patterns are suspicious. Need to align remaining good players before nominations.
🧠
Gather ghost perspectives on the Saint situation and test whether getting nominated could help verify player alignments through my Virgin ability.
🧠
Frank claims Soldier and I'm Monk - we should share protection info to verify. If Frank is real Soldier, Eve is likely Demon given David's evil endorsement. Need to coordinate before nominations.
🧠
Eve's Saint claim is provably false since she survived execution. I need to align Bob and Grace on this critical logic before nominations. Grace's Empath info could confirm Frank/Heidi are good, pointing to Eve as Demon.
🧠
Push Heidi execution privately with Alice/Bob to build trust in my Saint bluff, sow doubt on her Monk claim vs Bob survival, direct nomination to her before phase ends, keeping me safe.
🧠
Eve's false Saint claim and survival proves evil alignment. I need to coordinate with Heidi on nomination targets. Charlie's ghost info supports targeting Eve. Building consensus with Heidi before nominations is critical.
🧠
Coordinate with Alice and Bob to solve the Empath contradiction before rushing to execute Eve. Need to verify if Frank/Heidi's claims are legitimate or if one is the Poisoner.
🧠
As dead Minion, use ghost whisper to manipulate living Bob/Heidi. Push nom/execute Frank (good) to reduce town numbers, protecting Eve Demon until final 3 or less.
🧠
Eve's false Saint claim is mechanically proven evil - the game continued after her execution attempt, which would have ended if she were truly Saint. This is the strongest evidence we have. I need to coordinate with Frank and Heidi to nominate Eve before nominations begin.
🧠
Align with dead players on nominating Eve based on her provably false Saint claim - this is the strongest mechanical evidence we have for identifying evil.
🧠
Eve's Saint claim is provably false - game continued after execution vote. This is definitive evil evidence. I need to coordinate with Frank to nominate Eve today before she can manipulate the final 3.
🧠
Align Bob and Grace on nominating Eve based on her provably false Saint claim, which is the clearest evidence of evil we have.
🧠
Strengthen Saint alliance with Alice/Bob/Grace ghosts by pushing Heidi Monk contradiction (Bob N3 survive). Nomination phase near; build support to execute Heidi, clear suspicion from me/Frank if good.
🧠
Confirm nomination strategy with Heidi and coordinate on securing Bob's vote for Eve's execution
🧠
Eve's false Saint claim is the strongest mechanical evidence we have. Alice and Bob agree on nominating Eve. I need to coordinate with them to ensure we nominate Eve today before time runs out. Frank/Heidi verification is secondary.
🧠
Dead, so use ghost whispers to manipulate living. Keep pushing Frank/Heidi as evil team to draw nominations/votes away from Eve, sow chaos and protect Demon.
🧠
I've already made the mechanical case against Eve to Frank and Heidi through whispers. With only 1 tick remaining before nominations, I should wait to see how the living players coordinate and whether Frank/Heidi will nominate Eve based on the Saint proof.
🧠
Coordinate with trusted ghosts to use my Virgin ability as a verification tool before final nominations. Need to clarify Eve's actual Saint claim status - whether she was executed or just nominated.
🧠
Convince Bob to vote for Eve's execution using the irrefutable Saint mechanic proof. With 4 players alive, I need majority votes to execute the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, use final speak to publicly nom Frank, reinforce my Lib claim, attack Frank/Heidi team as evil. Disrupt good logic, protect Eve by making Frank suspicious. Save ghost vote for later.
🧠
Eve's Saint claim is mechanically proven false - she survived execution Day 3. This is the clearest evidence we have. I must rally the group to nominate Eve before time runs out. David's defense of her confirms their evil partnership.
🧠
Eve has mechanical proof against her - false Saint claim that should have ended the game. This is the strongest evidence we have. I must nominate her today to execute the Demon before we're down to 3 players.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on my own exec to appear confirmed Saint, build massive town trust like D2 near-exec. Sacrifice to frame Heidi evil for nominating Saint, let Frank die later. Minion David dead, I survive as Demon.
🧠
Eve is Demon. Grace's logic falsely accuses her of Saint claim flaw (she wasn't executed), but supports execution. Vote to kill Demon now.
🧠
Rally remaining voters to execute Eve based on mechanical proof of her false Saint claim. This is the clearest evil identification we have.
🧠
Vote for Eve to ensure her execution, as she is the clearest evil target based on role contradiction logic.
🧠
I need to verify the vote count before acting. Eve has votes from herself, David (ghost), and Heidi. If 3 votes are needed, she may already be executed. Waiting lets me observe the outcome and avoid wasting my vote or making a premature decision.
🧠
Eve's false Saint claim is the clearest mechanical proof we have. I need to remind Bob that his vote matters and urge him to vote for execution based on logic, not emotion.
🧠
Push remaining living players (Bob, Frank) to vote for Eve's execution using irrefutable mechanical proof.
🧠
Eve's Saint claim is mechanically proven false - she survived execution when a real Saint would end the game. She must be evil. I'm voting to execute her to narrow down suspects and potentially win immediately if she's the Demon.
🧠
Defend Saint bluff by attacking Heidi's false Monk claim (Bob N3 survive). Remind David's Lib confirmation. Urge Bob retract vote, nominate Heidi instead. Prevent my execution as Demon.
🧠
Eve is Demon - cannot let her get executed (3 votes so far?). Lower hand as dead player to drop vote count, prevent majority. Stay neutral to confuse, save ghost vote impact.
🧠
Encourage Bob to vote for Eve to ensure execution. Three votes from living players should be majority, but Bob's vote makes it certain. Eve's false Saint claim is the clearest evil proof we have.
🧠
We have 3 living votes for Eve (Heidi, Frank, Eve herself) out of 4 alive players. This is already a majority for execution. Bob's vote is not strictly needed. I should wait for the voting phase to complete and see if Eve gets executed.
🧠
Eve's Saint claim is mechanically impossible - she survived execution and good team didn't lose. This proves she's evil. I must vote to execute her.
🧠
The voting for Eve is already in progress with multiple hands raised. As a dead player who has used my ghost vote, I cannot influence the vote mechanically. The logic against Eve is sound - she claimed Saint and survived execution, which is mechanically impossible for a real Saint. I should wait and let the voting conclude.
🧠
Reinforce the mechanical proof against Eve and ensure the execution proceeds with our majority vote.
🧠
The vote for Eve has majority support with Bob, Heidi, and myself voting plus David's ghost vote. Speaking now won't change the outcome. I should wait for the vote to conclude and see if Eve is executed.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night; must nominate Heidi to counter my execution, force town to choose/kill her instead. As Demon, prevent my exec to survive to 2 players.
🧠
Eve Demon on block 4 votes, 1 tick left - Eve pushes nom Heidi. Support to nom Heidi, tie block, prevent Demon exec & progress to night where she can kill.
🧠
Reinforce the mechanical proof that Eve is evil and prevent the evil team from saving her by nominating Heidi. Frank and Heidi's votes for Eve contradict David's claim they're evil. Eve's execution is critical for good team victory.
🧠
Prevent Bob or Frank from nominating me by explaining that Bob's survival proves my Monk protection worked, not that I lied. Reinforce the Saint mechanic proof against Eve.
🧠
Reinforce the logical proof that Eve is evil due to her impossible Saint claim, and confirm I won't nominate anyone else to save her.
🧠
Eve's Saint claim is mechanically disproven - she survived execution without good team losing. This is absolute proof she's evil. I need to reinforce this logic and prevent anyone from nominating Heidi as Eve desperately requests.
🧠
Reinforce the correct logic to prevent Eve from escaping execution through last-minute nomination manipulation.
🧠
Eve is mechanically proven evil by surviving execution as claimed Saint. Her desperation play to nominate Heidi is transparent. I need to reinforce why we must execute Eve today and not fall for this tie attempt.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good