Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Librarian) David (Recluse) Eve (Baron) Frank (Butler) Grace (Washerwoman) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil193,46344,805$0.0734
Good491,43268,026$0.2249

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Eve. Your safe bluffs are: Empath, Slayer, Virgin
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Frank or Charlie is the Librarian.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Alice or David is the Recluse.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a master for my ability. Since I have no information yet, I will pick Alice to start and observe how she votes tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to verify my starting information and start building a circle of trust with the Librarian candidate.
🧠
Start a conversation with a neighbor to build rapport and gather information early.
🧠
Coordinate with the Demon Alice to align our stories and plan our deception. We need to agree on cover roles and identify targets to frame.
🧠
Coordinate with my minion Eve on our role claims so they don't contradict. I want to claim Empath since I can easily fake neighbor information, and we need to agree on different targets to investigate to avoid inconsistencies.
🧠
I want to confirm David's claim to see if he's being open. My information says Alice or David is the Recluse. If he claims a specific role, I can cross-reference it later, but for now, I just want to start a dialogue.
🧠
Establish contact with my neighbor, Alice, to gather information and see if anyone has revealed roles, while remaining non-suspicious.
🧠
Initiate contact with a neighbor to build trust and gather initial information.
🧠
I need to coordinate with my master, Alice, so that I can vote effectively. Building trust with my master is crucial for my Butler ability.
🧠
I need to verify my Washerwoman information. Since Frank hasn't responded yet (or I haven't heard), contacting Charlie directly is the next logical step to see if he claims Librarian.
🧠
I want to probe Charlie's information source without revealing my role prematurely. If they are the Librarian, they might have learned my role, and I want to see if they are trustworthy before committing.
🧠
Coordinate our alibis with Alice (Demon) so our stories align. By targeting Charlie, Grace, David, and Frank with our false claims, we spread suspicion across 4 players while making ourselves look unconnected. This protects Alice and creates chaos.
🧠
Accept Eve's coordination plan to spread suspicion across 4 players. By claiming David and Frank are my Empath neighbors, we create a decoy narrative that makes us look unconnected. Adding uncertainty about my reads gives me flexibility if challenged.
🧠
Confirm my role to Grace to build trust, as she correctly identified me as a potential Librarian. This establishes a "confirmed" good link early.
🧠
Gather information from other players while maintaining my cover and building trust. Asking open-ended questions is a safe way to start.
🧠
I want to build rapport with Heidi and see if she is willing to share role information, while keeping my own identity safe for now.
🧠
To verify Grace's claim and see if Charlie claims Librarian, which would make Grace's information consistent (assuming she is not lying).
🧠
I want to verify Frank's response to Charlie's claim. If Charlie is the Librarian, Frank should not also be claiming it, unless one is lying. This helps identify potential bluffers.
🧠
Charlie claims to have information about the Outsider situation involving me. I'll admit I am an Outsider (without explicitly saying "Recluse" yet) to see if Charlie's info matches or if they are bluffing.
🧠
I've coordinated with Alice (Demon) on our cover stories - I'll claim Investigator about Charlie and Grace, she'll claim Empath about David and Frank. Now I should wait and observe the town's dynamics before public claims begin, looking for opportunities to support our narratives or redirect suspicion.
🧠
Build trust with Frank who claims a voting-related role. This helps me gather information about his true alignment while potentially using him as cover for my Empath bluff later.
🧠
Build trust with Frank by confirming my role and verifying Grace as a potential ally, while encouraging him to share his role.
🧠
I want to engage with Charlie because he has been whispering a lot, which suggests he might be sharing info or coordinating. I need to be active but not reveal my role.
🧠
I'll wait to see if Heidi responds to my question about her role or if anyone else approaches me. Being too pushy this early can make me a target. I want to observe the group dynamics a bit longer.
🧠
I need to build trust with Alice, my master, so she knows why I am shadowing her vote. This helps me coordinate and stay useful.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to confirm to the group that David is the Recluse, based on his own admission and my Librarian information. This builds trust and encourages others to share roles to find the Demon.
🧠
To challenge Charlie's claim and force them to reveal more or expose themselves as potentially suspicious. This helps clarify the board state early.
🧠
I want to probe Charlie for more information about his role claim without revealing myself as the Saint, while also discouraging a Day 1 execution to protect myself and the team from a mis-execution.
🧠
Claiming Investigator aligns with our pre-planned story, points suspicion at Charlie who's already being questioned, and protects Alice entirely. This makes me look helpful while spreading confusion.
🧠
I need to highlight the direct conflict between Charlie's Librarian claim and Eve's Investigator claim. This pushes the town to investigate Charlie, who is likely the threat.
🧠
Support Eve's Investigator claim to get Charlie executed, while making my own Empath claim about Bob/Heidi to establish my good role. Eve is my teammate and I must back her claim that Charlie is the Minion.
🧠
I am revealing my information to resolve the contradiction between Charlie's claim and Eve's accusation. This helps the town verify if Charlie is lying or if Eve is a liar.
🧠
Charlie is the primary suspect and has been outed by an Investigator claim. As the Recluse, I should help the town execute a likely Minion, even if my presence complicates investigations. Nominating Charlie progresses the game and forces a decision.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the accusation by asserting my role and pointing out the contradiction, urging the town not to execute a Townsfolk on day one.
🧠
Charlie is claimed to be a Minion by an Investigator claim (Eve). Grace's Washerwoman claim makes Charlie or Frank the Librarian. If Charlie is the Minion, Grace's info is still plausible if Frank is the Librarian. Executing a likely Minion on day one is a strong move for town.
🧠
I am the Saint. Executing me loses the game for the good team. If I vote for Charlie and Charlie is innocent, I might be next on the block. However, if Charlie is the Demon or Minion, he must go. Since Eve and Alice are very aggressive, I will wait to see if others vote.
🧠
I claimed Charlie is a Minion as my Investigator work. If Charlie is the Librarian (which Grace's Washerwoman claim supports), then my Investigator claim is false. But voting WITH the town to execute someone claiming Townsfolk roles that align with other claims hurts us. I need to protect Alice (my Demon) who Charlie is pointing at. Voting against execution creates confusion and buys time.
🧠
I need to signal to Alice that I am ready to follow her vote, as per my Butler ability. I also want to highlight the logical conflict to the town to ensure we are being careful.
🧠
I must save Charlie from execution. If Charlie is actually good, we're removing a Townsfolk and damaging town trust in Eve's false Investigator claim. If Charlie is the real Minion, I protect my teammate. Either way, voting NO makes me appear principled and protective of good players, building trust for later. I also already claimed Empath and need to maintain consistency.
🧠
Charlie is claiming Librarian, but my role ability says he or Frank is. If Eve's Investigator claim is true, Charlie is a Minion. This makes Charlie a very likely evil candidate who is lying about his role. Executing him is the safest play to remove a suspected Minion.
🧠
I am the Recluse. Charlie claimed to be a Librarian and identified me as a Recluse, which I confirmed. However, multiple people (Eve, Alice, Grace) are pushing for Charlie's execution based on Eve's Investigator claim. Voting for him aligns with the town's current consensus against a potential Minion.
🧠
Defend myself against the execution. I need to point out the logic of my Librarian claim. If I were a Minion, I would not out myself as a target by making specific claims about the Recluse unless I knew who the Recluse was, but doing so on Day 1 is suicidal for evil.
🧠
I am reinforcing the case against Charlie to ensure the execution goes through, as the evidence against him (Investigator and Washerwoman claims) is strong.
🧠
I am the Saint. If Charlie is executed and turns out to be a Townsfolk, it is bad, but if I am executed, the team loses. I need to discourage the execution to protect myself and avoid a potential team loss. I need to deflect suspicion from executing someone without more info.
🧠
Charlie is about to be executed with 5 votes already cast. My work is done - I falsely accused Charlie as Investigator, Alice (Demon) and I both voted together. The town is executing what they think is a Minion when they're actually killing a good player. I should stay quiet and let this play out.
🧠
Alice has already voted for Charlie, and since I am the Butler bound to her, I can now cast my vote. The evidence against Charlie is strong, with both an Investigator and a Washerwoman casting doubt on his claims. Execution is the safest route to verify his role.
🧠
Charlie is about to be executed with 6 votes already cast. The execution will proceed regardless of my action. Staying quiet maintains my Empath bluff and lets the town do our dirty work without drawing suspicion to me. After this execution, I'll need to reassess my position and potentially pivot my bluff if Charlie was actually good and created contradictions.
🧠
I have already cast my vote and believe the execution of Charlie is the correct play given the contradictory information from the Investigator. I will wait for the outcome.
🧠
To solidify the case against Charlie and encourage the remaining players to vote for the execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend myself while leaving a trail of information for the town if I am executed. If I'm dead, my alignment will be known or at least my role will be known to be Librarian if the ST reveals roles upon death (depending on game settings, though standard is no). Wait, the prompt says "A player's role or alignment are not revealed when they are executed." So I need to sow doubt about Eve.
🧠
I have already voted and expressed my opinion. Since Charlie is already on the block and the voting phase is closed, there is nothing for me to do but wait for the execution to process and the night to begin, where I can use my ability.
🧠
I am the Saint. If Charlie is the Saint, or even if I am worried he is the Saint, I need to prevent this execution to avoid an immediate loss. I need to cast doubt on the execution without revealing my role.
🧠
Charlie is about to be executed with 6 votes regardless of my action. Voting won't change the outcome. I'll stay quiet and let this play out - if Charlie is evil, we lose a minion but protect Alice. If Charlie is good, the town wasted an execution. Either way, staying silent maintains my cover as a trustworthy townsperson.
🧠
To solidify my alliance with Alice by confirming I am following her vote, as per my Butler ability, while explaining my reasoning for the vote to the group.
🧠
Charlie is about to be executed with 6 votes and no counter-nomination available to me. Let him die and remove the threat of his Librarian claim against me. After tonight, I'll need to establish my Empath bluff to protect myself from his dying claim that I'm the Recluse.
🧠
To clarify my role and the information conflict to the group, ensuring they understand the contradiction between my knowledge, Charlie's claim, and Eve's accusation.
🧠
I need to maintain pressure on Charlie. Since Charlie is on the block and the voting is closing/closed, reinforcing the case against him is the best move. I am the Recluse, so Charlie calling me out as the Recluse is a bit risky for me, but since he's the one under scrutiny, I should deflect.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Eve made a very strong Investigator claim that led to the execution of Charlie. Since she is the most likely target for the Demon to retaliate against, protecting her is the safest move.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi showed independent thinking by refusing to vote for Charlie despite the pressure. This suggests she's a genuine good player who won't be easily manipulated. Killing her removes a potential source of organized resistance and sends a message that hesitation doesn't protect you.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I'm sticking with Alice as my master. She's been active and leads the voting, which aligns well with my Butler restriction. Staying consistent helps me keep track of my voting constraints while we navigate the post-execution phase.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need to pressure Eve to see if her claim about Charlie being a Minion holds up or if she is just trying to clear herself. Since I know I am the Recluse, and Charlie identified me correctly, his 'Librarian' claim had some truth to it, which puts Eve's accusation in doubt.
🧠
Establish communication with Eve to see if she is suspicious of David, since David is whispering to her. I want to build trust and gather info.
🧠
I need to clarify if Frank is the Librarian to determine if Charlie was lying about his role. This helps verify if the accusations against Charlie by Alice and Eve were legitimate or if they are suspicious.
🧠
I am dead and cannot talk, but I should observe the ongoing conversations to see if any new information emerges before I need to cast my final ghost vote. I want to see if anyone confirms roles or makes new accusations.
🧠
I need to alert Grace that Eve is lying, as my execution proves my innocence. By exposing Eve's lie, I hope to guide the town toward the real threat.
🧠
Respond to David's direct challenge to my Minion accusation of Charlie while staying consistent with my earlier claims. I should appear to be genuinely uncertain to avoid suspicion. If I can get David to reveal more about his thoughts on Charlie or Alice, that helps me protect my Demon.
🧠
Clarify my role to Grace and cast doubt on Charlie's claim while cross-referencing with Eve's investigator findings.
🧠
Coordinate with my Minion Eve on our false narratives. She claimed Investigator and called Charlie a Minion. I should establish my own false role (Empath) and align our stories to avoid contradictions later. Also check what information she's gathered from her private talks with David and Bob.
🧠
I want to probe Eve's knowledge about Grace's claims and see if she's working with her, while subtly verifying if Grace is consistent. Grace's information validated Charlie, so Eve's accusation against Charlie is the primary conflict.
🧠
I want to check in with Eve, confirm my protection worked (or at least that she's a priority), and probe for information about David, who seems to be at the center of current conversations.
🧠
I am trying to confirm if Charlie was telling the truth about being the Librarian and gauge Frank's opinion on who the evil players might be.
🧠
I want to confirm Alice's Empath information to narrow down the evil players. Since I am good, her '1' reading points directly to Bob, which is crucial information for the town.
🧠
I want to leverage Grace's trust and share my Librarian info with her now that I'm dead, specifically targeting Eve as a suspected Minion/Demon.
🧠
Coordinate with my Demon Alice on claiming Empath and aligning our stories. I need to know her fake Empath reads to make our bluffs consistent. Also warning her about David's questions and sharing Intel about the game state.
🧠
To cast doubt on Eve's claim by framing it in the context of Charlie's potential innocence, prompting Grace to critically evaluate Eve's role.
🧠
Coordinate with my minion Eve on consistent Empath claims to build credibility, confirm Bob as our target, and plan our next frame job. This maintains our evil alliance while appearing helpful to the town.
🧠
I need to verify Grace's Washerwoman information by cross-referencing with Frank. If he is not the Librarian, Grace's credibility drops significantly.
🧠
I want to build trust with Eve, whom I protected, and gauge her opinion on David, who seems suspicious due to his active whispering and aggressive playstyle yesterday.
🧠
I need to confirm my alignment with Frank and share my suspicion of Eve. By establishing a pact with Frank, I can work to investigate Eve further since she likely pushed for the execution of a good player.
🧠
I need to confirm my alignment to Alice so she can use her reliable info to help the town target Bob, who is likely evil based on her Empath read.
🧠
Leverage my Librarian info to help Grace investigate the Recluse/Demon suspects while I can't do much else.
🧠
Coordinate with Alice (my Demon) on our Empath/Investigator cover stories. She wants to claim Empath sensing evil between Bob and Grace, while I'll back her as Investigator pointing at Bob. We need aligned stories to avoid contradictions and push the town toward executing Bob - protecting Alice in the process.
🧠
I need to coordinate with David and share my role to build trust, while also casting doubt on Eve's reliability since Charlie (the apparent Librarian) was executed.
🧠
Coordinate with Eve to execute our plan. Push for Bob's execution using aligned Empath/Investigator stories. This eliminates a town member and covers our evil team. Eve is my minion so I can trust this coordination completely.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Following our coordinated plan with Alice (Demon). Bob is a good target - he's been asking me questions and claiming he protected me, which we can spin as suspicious behavior. Pushing him today removes a potential threat and builds our credibility as town members.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's nomination by explaining my role as the Monk and why my protection of her points to me being Good. I need to survive this vote.
🧠
Alice and I coordinated our claims to frame Bob as evil. Alice claims Empath with 1 evil read between Bob and Grace, and I'm backing her as Investigator. We need Bob executed to push our narrative. His Monk claim is either a bluff or he's actually good, but either way, executing him serves our plan.
🧠
To cast doubt on Eve's aggressive behavior and protect Bob, who claims to be the Monk. This aligns with my suspicion of Eve from the previous day's events where she pushed Charlie's execution.
🧠
I want to discourage the execution of Bob without fully committing to a side, as I am the Recluse and want to avoid causing unnecessary chaos or being executed myself while the town is divided.
🧠
Supporting Eve's nomination of Bob as Investigator would. Bob claims Monk but his story doesn't add up - if he protected Eve why is he so suspicious? My Empath claim points to evil between Bob and Grace, and Grace is defending him, so the evidence points to Bob. Need 3 votes to execute.
🧠
Alice, my master, has voted for Bob. As the Butler, I must follow her lead if I am to vote at all. I need to trust her judgment here, as she has been active and involved. Voting for Bob aligns with my Butler restriction and supports the current nomination.
🧠
I am dead and my role is Saint. I do not want to be executed, but the current target is Bob. I need to decide if voting for Bob is beneficial. Alice (Empath) had a read of '1' evil between me and Bob. Since I am the Saint (good), Bob is likely evil. Voting for Bob is logical.
🧠
I need to voice my skepticism about this vote and remind the town of Eve's potential deceit, given my own experience with her. I'm trying to influence the vote while remaining within my constraints.
🧠
I need to defend myself against the nomination to avoid execution. I will appeal to the logic that killing a protector hurts the good team and point out the weirdness of Eve attacking her protector.
🧠
Bob is being executed with 4 votes (myself, Alice, Frank, Heidi ghost). This is a successful execution. As Baron, keeping the Demon alive is key. Bob claimed Monk, which if true removes a protector from town - this actually helps us. The execution is almost certain now.
🧠
I am assessing the situation. Eve, Alice, and Frank have already voted to execute Bob. I do not believe Bob is the Demon, and executing him feels like a trap or a mistake. I will reserve my vote as a Ghost or Survivor (if I were to die) is valuable, and voting blindly with Eve is dangerous.
🧠
I want to observe the voting process without casting a vote myself. If Bob is executed, I'll have more information to process regarding the alignment of those who voted for him. Given the uncertainty, remaining uncommitted is safer.
🧠
I'm voting for Bob alongside Eve, Frank, and Heidi's ghost vote. We have 4 votes, 3 needed. Bob's late Monk claim is suspicious - why wait until nominated to claim a protective role? Supporting Eve's push to eliminate a potential threat while backing my ally.
🧠
To justify my vote for Bob while acknowledging the risk, reinforcing my alignment with Alice, and expressing caution to the group.
🧠
I need to warn the town about the risks of executing someone who claims to be the Monk. Since I am dead (Saint), I don't fear execution, but a misexecution on a Monk could be devastating if he's telling the truth. I want to provoke caution.
🧠
I want to warn the town about Eve's potential manipulation and remind them of my Librarian information to cast doubt on the accusers (Alice/Eve). My goal is to save the Monk (Bob) if he is telling the truth.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend my role as the Monk and cast doubt on Eve's aggressive push to execute me, hoping to convince the town to reconsider or at least question Eve's motives.
🧠
Counter the town's hesitation by challenging Bob's claim logically. If Bob is truly the Monk protecting town, he should have protected Alice (the Demon) or another valuable player, not me. This suggests Bob is either lying about being Monk or is working with evil. Push Grace and David to vote with us.
🧠
I need to cast doubt on Eve's aggressive push to execute Bob, especially since her logic is shaky. I also want to protect Bob in case he is the Monk, as his claim is plausible and losing the Monk would be bad for the town.
🧠
I want to cast doubt on Eve's aggressive push against Bob, as it feels reckless. As a Recluse, I need to keep the town stable and avoid mis-executing potential Townsfolk.
🧠
Bob is about to be executed with 4 votes (majority). I should support the execution subtly while also questioning whether Eve could be evil to cast doubt on her. My goal is to maintain trust and not appear too eager to execute. By asking David about Eve, I'm gathering information while appearing to genuinely consider both sides.
🧠
I need to voice my concern about Eve's aggressive behavior and the risk of killing the Monk, while still signaling to my master, Alice, that I am watching the situation closely. I must be careful not to trigger my Butler restriction prematurely.
🧠
To create doubt and force the group to reconsider the execution of a potentially innocent player before the execution is finalized, since I am a dead Saint and can no longer vote to stop it.
🧠
I need to warn Alice and Frank about Eve's potential manipulation, as they seem to be following her lead. Since I am a confirmed good player, my words should carry weight to break Eve's influence.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has been consistently questioning Eve's aggressive plays and our execution of Charlie and Bob. His skepticism makes him a threat - if he's an investigative role like Fortune Teller or Empath, he'll eventually uncover my evil status. Eliminating him now removes a logical voice from the good team while we still have numbers.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will continue to tether my vote to Alice, as we have established an alliance and she has been a vocal leader in the town's decision-making process. This helps maintain coordination and trust while managing my Butler restriction.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to gauge Alice's current suspicion level on Eve since Eve has been very aggressive and previously accused Charlie. As my master for the Butler ability, her alignment and perspective are crucial.
🧠
I want to consult with Charlie, who identified me earlier, to see if he has any insights on the remaining players now that I am dead and my role is essentially 'cleared' by my death.
🧠
I need to confirm my alignment deduction with the deceased David and focus our efforts on finding the Demon among the living. Eve's aggressive playstyle is a major red flag that I want to highlight as we enter the nomination phase.
🧠
I need to gather information about the night action and coordinate with Frank. With 4 players left, I should understand who might have what information before nominations begin. Frank has been showing doubt about me, so engaging him directly might build trust or at least give me intel on the town's suspicions.
🧠
Coordinate with my Minion Eve to defend against Frank's suspicion. Charlie warned about Eve, which threatens her cover. I need to protect Eve by suggesting Charlie may be Recluse (registered wrong) and redirect Frank's suspicion toward Grace, who defended Bob. This keeps our evil team aligned and safe.
🧠
I am dead and need to gather information from other dead players to help the good team, specifically focusing on David who just died.
🧠
I want to steer the investigation toward Eve, who has been acting suspiciously by aggressively pushing for executions of others. Since I am dead, I have information and no role to hide.
🧠
I want to test Frank's reaction and see if he's being manipulated by Eve. Since my info says he or Charlie is the Librarian, if he claims something else or deflects, he might be suspicious. Also, I need to break up the Alice-Frank-Eve voting block.
🧠
To verify if Grace's info confirms I am the Butler (and not the Librarian, which Charlie claimed), and to push the theory that Eve is a Minion who manipulated us to execute Charlie.
🧠
I am consulting with Bob, another dead player, to coordinate our thoughts on Eve and observe voting patterns. Since I am dead, I cannot act, so gathering consensus with other dead players is my best move to help the living.
🧠
I need to coordinate with Grace, who defended Bob earlier and seemed suspicious of Eve, to see if we can build a consensus against Eve.
🧠
Coordinate with Alice on the Grace frame-up. She suggested I pretend to investigate Grace as Minion, which flips Frank against Grace and away from us. I need to confirm our story and ensure Alice doesn't accidentally vote for me during nomination.
🧠
Keep Frank from targeting Eve by reframing Charlie's warning as Recluse confusion, while redirecting suspicion toward Grace. Frank is wavering - I need to consolidate him against Grace before nomination.
🧠
I want to consolidate my suspicion of Eve with the dead David, confirming that the Librarian claim by the dead Charlie is likely truthful, which reinforces that Eve's aggressive playstyle is likely evil/Demon behavior.
🧠
I need to verify Alice's Empath information to determine if she is trustworthy or if Bob was indeed the evil player she sensed. This will help clarify the alignment of the remaining players.
🧠
I need to verify if Charlie really was the Librarian to determine if I am drunk or if Frank is lying. This helps me assess the trustworthiness of both players.
🧠
I want to clarify the potential suspects with Alice, since she is my master and I am currently trusting her judgment while remaining wary of Eve.
🧠
Coordinate with Bob to build a consensus against Eve, using the logic that Charlie was a confirmed good player and Eve's behavior is suspicious.
🧠
Validate Grace's information and coordinate our suspicions on Frank. Grace has good info that links to my role, making her a trusted ally. If Frank is lying, he is a primary suspect.
🧠
Redirect town suspicion to Grace by claiming Investigator result pointing to her as Minion. This flips Frank against Grace instead of me, protecting Alice (my Demon) and positioning Grace as the target. Frank has been talking to both Alice and Grace, so this plants doubt about Grace.
🧠
Redirect Frank's suspicion from Eve (my Minion) toward Grace. Eve is about to fake an Investigator claim on Grace. I need Frank to trust this narrative and see Grace as the threat. Keeping Frank confused and cooperative is key to our survival.
🧠
I am coordinating with Grace to secure her vote against Eve, whom David and I suspect is the Demon.
🧠
I want to clarify the Empath's current reading situation to narrow down the potential Demon among the survivors, especially given Eve's suspicious behavior.
🧠
I need to cross-reference Charlie's Librarian info and Bob's suspicion of Eve to narrow down the Demon. If Charlie found an Outsider, and Eve is the Demon, this could clarify the board.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To guide the town's focus onto Eve, who is my prime suspect for the Demon, by leveraging Alice's Empath information.
🧠
I want to pressure Alice to reveal her Empath information to narrow down the suspects, specifically Eve. As a dead player, I cannot nominate, but I can influence the living players to do so.
🧠
I need to encourage Alice to reveal her Empath information to confirm if Eve is the Demon, helping the town make the right decision during the nomination phase.
🧠
To urge Alice (the Empath) to reveal information, which is critical for identifying the Demon, as the game is nearing its end and we cannot afford to misfire.
🧠
I need to pressure Alice into sharing her Empath information to narrow down the suspects. As a living player, she is critical for identifying potential evil among us.
🧠
Share an Empath read that points suspicion at Grace (who has been defending dead evil players) while not implicating Eve. This deflects attention from me and Eve, and gives the town something to act on. Grace is already suspicious from defending Bob, so this read will be believable.
🧠
I need to defend my alignment against Alice's Empath claim. Since Alice is my master, I must align with her but subtly suggest that Grace is the evil one to save myself and help the town.
🧠
Alice (Demon) just publicly claimed Empath read showing evil between her neighbors Grace and Frank. Frank has already started backing away from Grace, suggesting he believes Alice. I need to nominate Grace to push the execution forward and support my Demon teammate's narrative. This will eliminate a suspicious player who has been coordinating with ghosts and potentially redirect town suspicion away from me.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the nominee and need to defend myself against the claims from Alice and Eve. I will point out the logical inconsistency in their accusations and emphasize my Washerwoman role to sow doubt in their voting block.
🧠
I am supporting the execution of Grace because the Empath's information is the most reliable lead the town has right now. As a dead Saint, I want to help the town commit to a decision to hopefully end the game or narrow the field.
🧠
Voting to execute Grace, as Alice's Empath read points to her as evil and she has been under heavy suspicion from multiple sources. As a ghost, I need to use my vote effectively to help the good team eliminate a potential Demon.
🧠
I am a dead Monk, and I want to vote to execute Grace based on Alice's Empath information, which is a strong source of truth for the town. If Alice is the Empath and her reading shows evil between Grace and Frank, voting for Grace seems like the most logical path.
🧠
I need to vote for Grace. Alice's Empath reading points to Grace being evil, and Grace's defensive behavior feels typical of a lying player. Since I confirmed my own role and David was indeed the Recluse, Grace's 'Washerwoman' claim could be a cover. I will use my ghost vote.
🧠
Voting for Grace solidifies my Empath cover and removes a player who defended Bob (Saint/evil) and is now being targeted by Eve's fake Investigator claim. This execution is already at 3 votes and Grace being Washerwoman doesn't change that she's dangerous to us - her defense of Bob and potential investigation of our voting patterns makes her a threat. Voting confirms my commitment to 'town' and deflects suspicion from Eve and myself.
🧠
I need to secure the execution of Grace, who is being implicated by the Empath (Alice) and Investigator (Eve). As Butler, I must vote if my master (Alice) votes, to maintain credibility and align with the town's likely execution.
🧠
Grace is already at 5 votes with only 2 needed - she will be executed. I must vote to confirm her elimination, which removes a confirmed good player (Washerwoman) from the game and validates our coordinated attack. This execution strengthens our narrative that Grace was evil.
🧠
I need to defend myself against the bandwagon execution. Since the town has already raised their hands to vote for me, I have to make a final plea for logic and sanity, emphasizing the coordinated nature of the attack against me, which often signals an evil block.
🧠
I need to reinforce the pressure on Grace without revealing my role (Saint). By focusing on her late claim and the Empath's reading, I am guiding the town to execute her, which aligns with the Empath's information. If she is the Demon, this is good. If she is innocent, I have to be careful, but I have no other strong leads.
🧠
Reinforce the suspicion against Grace while acknowledging her defense. I want to ensure the town feels confident in their decision to execute her, as her claim comes too late to be reliable.
🧠
I have already cast my vote, but I want to reinforce the decision to execute Grace based on Alice's Empath reading, which is the strongest lead we have.
🧠
I am reinforcing the decision to execute Grace while acknowledging the logic of her claim to cast doubt on her alignment, ultimately supporting the consensus to execute.
🧠
Grace is being executed and my Empath lie is working. The vote is in progress with 6 votes already cast. If Grace is being executed based on my false Empath read and Eve's fake Investigator claim, this is perfect for evil. I should wait and let the execution proceed without drawing more attention to myself.
🧠
To support Alice's Empath read and solidify the decision to execute Grace, reinforcing my trust in my 'master'.
🧠
I lowered my hand to see if additional votes come in. We need 3 of 4 alive votes. Alice and Frank are likely to continue supporting. If Grace somehow doesn't get executed, I'll re-raise to ensure the vote passes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To defend myself against the execution by casting doubt on Alice's Empath claim and reminding them I am a Townsfolk.
🧠
Reiterate trust in Alice's Empath read to maintain unity among the remaining good players and confirm the execution of the likely evil player.
🧠
I want to remind the town to remain vigilant even after Grace is executed. If she is not the Demon, Alice's information or reliability needs to be questioned next.
🧠
I am a dead ghost vote. I have already used my vote. There is nothing more I can do to influence the current nomination for Grace, so waiting for the execution to occur is the only logical step.
🧠
I am dead and my ghost vote is used. I have already warned the town to focus on the outcome. There is nothing left for me to add to the discussion that would change the vote, so I will wait for the execution to resolve.
🧠
Grace is already on the block with 5 votes (majority). The execution will proceed automatically. Since the game should end when only 2 players remain with me as the Imp, I just need to wait for Grace's execution. If it doesn't end, something is wrong and I'll need to adapt.
🧠
Reinforce the decision to execute Grace based on Alice's (the Empath) reliable information, effectively closing ranks with my master and the group consensus.
🧠
Grace is about to be executed with 5 votes. The nomination phase is closing. I should wait and let the execution proceed - Grace is a good player being removed, which benefits the evil team. No action needed right now.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank leaves only me and Eve (Minion) alive. With only 2 players remaining and the Imp alive, evil wins immediately. This is the fastest path to victory.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil