Game Detail

Players

Alice (Undertaker) Bob (Spy) Charlie (Imp) David (Slayer) Eve (Mayor) Frank (Monk) Grace (Fortune Teller) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good216,925117,237$0.5642
Evil83,3108,900$0.0550

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Butler, Empath, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Selecting Alice and Bob for my first check helps me gather initial information on potential Demons, enabling me to identify and eliminate the Demon through logical deduction and team coordination as the game progresses.
📜
Storyteller
Grace
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Undertaker (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Mayor (good), Alive - Frank: Monk (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Drunk (good), Alive (Told they are Soldier)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Waiting at the start of day 1 lets me gather initial claims from others without revealing my Monk role too early, allowing me to plan protections strategically while observing for evil bluffs.
🧠
Initiate private chat with neighbor Alice to build trust and gather early info, helping narrow suspects without public role reveal.
🧠
Building rapport with neighbor Heidi is key for good team coordination. It allows private info sharing without public exposure, advancing my goal to identify the Demon through future executions.
🧠
Whispering to my neighbors builds early trust and gathers initial thoughts without committing to my Slayer role, helping narrow down good players for later coordination and potential slayer shot on final day.
🧠
I need to respond to David’s attempt to gather information while maintaining my cover as a good player. By engaging neutrally, I can avoid raising suspicion and gather more information about others' roles and intentions. This will help me blend in and support the evil team’s goal of sowing chaos.
🧠
Waiting allows others to respond to my whispers or initiate conversations, progressing information flow naturally without overcommitting early on day 1. This helps identify consistent good players before nominations.
🧠
Waiting allows observation of other players' actions and whispers to gather more data before sharing my own thoughts, helping identify reliable allies early without overcommitting on day one.
🧠
I need to establish trust with Charlie and Heidi early. Charlie is the Demon, so I must ensure our stories align. Heidi is the Drunk and thinks she is the Soldier, so I can use her to spread confusion. Whispering to both will help me coordinate and manipulate the narrative.
🧠
Whispering to Eve builds a private alliance with my neighbor to share and gather info proactively, helping identify the Demon without revealing my Monk role yet.
🧠
Sharing Bob's suspicious claim with Alice to build trust and gather her thoughts, helping identify evil players early without revealing my own role. This progresses information gathering on day 1.
🧠
Discuss Bob's claim with Heidi to build trust and alliance, evaluate if Charlie is suspicious without revealing my Undertaker role on day 1, and plan to check more players.
🧠
Whispering to Alice and Bob helps build trust with potential good players and gather initial suspicions to narrow down the Demon. This progresses information gathering without revealing my role yet.
🧠
Bob claims to be the Spy and has confirmed my identity as the Demon. This is critical information, and I need to coordinate with him to ensure our stories align. Heidi’s claim to be the Soldier is likely false, as Bob says she is the Drunk. I will use this to sow confusion and build trust with Bob.
🧠
Waiting allows observation of other players' movements and whispers to gather indirect intel on potential demons without committing more info yet, progressing toward identifying non-demons for later execution.
🧠
Responding to Frank builds a private channel for information sharing, helping me identify trustworthy players early while keeping my Mayor role hidden for now to avoid night death.
🧠
I need to coordinate with Charlie to ensure our stories align and avoid contradictions. Heidi is the Drunk, so we can use her to mislead the town. David is the Slayer, so we must redirect suspicion away from Charlie. Alice is the Undertaker, so we need to control the narrative around night deaths. My goal is to sow chaos and protect Charlie.
🧠
Whispering to Grace to form a trusted pair early, share that I feel safe with neighbors, and ask for her reads to combine info and potentially protect her or Eve at night as Monk.
🧠
Share Bob's suspicious claim with Charlie to gauge his reaction and determine if he is the Demon or if Bob is lying, helping the good team narrow down the evil players early.
🧠
To verify Bob's Spy claim directly by asking for more details, check consistency with Heidi's info, and see if he provides new clues to narrow down evil players before nominations start.
🧠
Proactively gather initial thoughts from more players to build secret alliances and start forming logical deductions about alignments without revealing my Slayer role yet.
🧠
Bob claims to be the Spy and says Heidi is the Drunk, not the Soldier. If Bob is telling the truth, aligning with him will help misdirect the town. If he’s lying, I risk exposing myself. I need to test Bob’s credibility by seeing how Heidi reacts and whether she confirms or denies his claims.
🧠
Waiting gives time for others to share information and for Frank to respond to my whisper, allowing me to gather more data without overcommitting early on day 1.
🧠
Whispering to neighbor David builds private trust early, allowing me to gather info without public exposure. As Mayor, this helps form a good team core before nominations.
🧠
I need to reinforce my claim about Heidi being the Drunk to Alice while keeping Charlie’s identity hidden. If Alice is probing, I’ll give her a half-truth to build trust and redirect suspicion toward Heidi. This will help sow chaos and keep the town distracted from the real Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to nominate someone to avoid looking passive, but I must be careful not to nominate someone who could immediately expose me or my team. Heidi is a strong candidate because she’s already claiming a role, and if she’s the Drunk, eliminating her early would be beneficial. If she’s the Soldier, it might still be worth the risk to sow chaos. Nominating her keeps the town guessing and avoids targeting someone who might have a strong good claim.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Waiting allows other players to respond to the information shared about Bob, gathering more reactions and votes without committing to execution yet. This helps identify alignments through their responses.
🧠
Heidi is the Drunk, not the Soldier. Voting her out now removes a player who is misleading the town and wasting their time. This also tests the town’s trust in her claim and sows early chaos, which benefits our evil team.
🧠
Advise against early execution to protect potential good roles like Soldier, gather more whispers and night info before committing votes. This helps narrow suspects logically without losing good players prematurely.
🧠
Speaking to agree with Eve prevents day one execution without info, helps good team avoid mistakes and encourages gathering night info before deciding.
🧠
Share thoughts on early vote to prevent rushing execution on day 1, gather more info by discussing claims before night.
🧠
I want to avoid voting for Heidi to prevent premature execution, which could accidentally remove the Drunk (a harmless role). By abstaining, I prolong the debate and keep the town divided, which benefits evil. This also avoids drawing suspicion to myself for voting against a potentially good player.
🧠
Waiting this tick lets the conversation progress naturally without committing to a vote, giving time for more players to speak and build consensus against execution while I observe reactions.
🧠
Agreeing it's too early prevents rushing execution on day 1, preserves potential good players like Heidi, allows night info gathering to identify Demon later.
🧠
Clarify my true role and highlight Bob's inconsistent stories to the group to expose potential evil early and prevent my unnecessary execution on day one.
🧠
I need to reinforce the idea that it’s too early to execute anyone, especially Heidi. This buys time for evil to manipulate the narrative and avoids losing a good player prematurely. I’ll also subtly undermine Bob’s credibility to distance myself from his claims if they backfire.
🧠
Pointing out Bob's conflicting claims helps resolve confusion and identify liars early without executing on day 1, progressing the game forward logically.
🧠
Pointing out Bob's conflicting stories will make the group suspicious of him as potential evil, helping narrow down suspects without rushing an early execution on day one. This gathers info and protects the good team.
🧠
Agreeing with group that it's too early on day 1 with no deaths or confirmed info. By waiting and not raising hand, I avoid rushing execution and allow night actions to provide Undertaker info tomorrow.
🧠
I need to deflect the town’s suspicion away from me and onto Heidi. By blaming her for the confusion and reinforcing her as the Drunk, I can shift the narrative and buy time for Charlie and me. This also aligns with our goal of keeping the Demon alive and sowing chaos.
🧠
Pointing out Bob's inconsistencies publicly encourages the group to scrutinize him without rushing an execution on day one. This aligns with good team strategy to gather more information before voting, helping narrow down the Demon while my Fortune Teller info clears Alice and Bob.
🧠
Point out Bob's inconsistencies publicly to force clarification, build trust with good players by agreeing it's too early, and avoid any execution on day 1 as Monk to gather night info later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Waiting allows night to pass for potential deaths or info from roles like Empath or Fortune Teller. This progresses the game without rushing execution on day 1 when info is scarce. Helps narrow suspects by seeing who dies.
🧠
I need to avoid taking a strong stance that could backfire. By playing neutral and encouraging the town to focus on Bob’s inconsistencies, I can avoid drawing suspicion to myself while keeping the town divided. This buys time for evil to control the narrative.
🧠
Bob's conflicting claims are the main issue on day 1. Speaking to highlight this pushes for clarity, helps good team narrow suspects without rushing execution yet, aligns with Mayor's info-gathering early game.
🧠
Wait for more players to respond to the inconsistencies before acting further. This allows the group to build consensus on day one without rushing nominations or using my Slayer ability prematurely when there is no clear Demon suspect yet.
🧠
Clarify Bob's conflicting claims publicly to reduce confusion and build trust among good players before night, helping identify liars without rushing an execution on day 1.
🧠
My goal is to keep the town divided and prevent them from focusing on Charlie as the Demon. By doubling down on Heidi being the Drunk, I can create a scapegoat and force the town to waste time debating her role instead of mine. If they execute her, it’s a win for evil. If not, the chaos buys us more time.
🧠
By publicly confirming Alice and Bob are not the Demon based on my night check, I help good team eliminate suspects without revealing my full role. This counters Bob's suspicious behavior and discourages early execution on day one, allowing more info from tonight to identify the real Demon.
🧠
Point out Bob's lies to build suspicion on him as potential minion without nominating yet on day 1. This helps good team by focusing discussion on likely evil player while waiting for night info to narrow suspects.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Heidi, central to today's discussion, ensures a key player survives the night. This helps our good team by keeping potential information or abilities alive to identify the Demon faster.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most immediate threat due to her aggressive challenges and Soldier claim. Killing her disrupts the town’s logic chain, removes a potential Soldier, and forces the good team to question their own roles. This buys time for Bob to solidify his bluff and for me to remain hidden.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
To test the most suspicious players from day 1 discussions (Charlie and Heidi) for Demon status, building on my Alice/Bob no result to gather reliable info and narrow suspects for the good team win.
📜
Storyteller
Grace
You chose Charlie and Heidi. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Undertaker (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Mayor (good), Alive - Frank: Monk (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Drunk (good), Alive (Told they are Soldier) (Protected)
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Whispering to Grace shares my suspicions on Bob's inconsistencies and seeks her thoughts or new info to align our views and narrow Demon suspects before nominations progress the game forward.
🧠
I need to whisper to Grace to build trust and manipulate her into suspecting someone else. By pretending to be a Townsfolk (e.g., Virgin or Empath), I can feed her false info to sow chaos and protect Bob. This will help me control the narrative and redirect suspicion.
🧠
Sharing my fortune teller reads with Heidi to validate her suspicion of Bob and narrow down possibilities for the demon while building trust.
🧠
Waiting to observe responses from Grace and others after my whisper, allowing time for natural discussion while gathering indirect information on suspicions around Bob without overcommitting early.
🧠
Waiting allows other players like Grace or Heidi to share more info first, giving me time to observe behaviors and avoid revealing too early while still progressing the investigation logically.
🧠
Wait to observe the town’s next moves and see how suspicion develops. Bob needs to avoid drawing attention to himself while ensuring Charlie remains safe. If the town focuses on Heidi, Bob can subtly support her execution to remove a potential threat (the Drunk) without exposing himself. If suspicion shifts elsewhere, Bob must redirect it away from Charlie.
🧠
Whispering to Grace to get her specific info on who is not Demon and her role claim. This helps narrow Demon suspects using her confirmation, allowing me to use Slayer shot effectively later without wasting it.
🧠
To privately discuss Bob's suspicious inconsistencies with Grace, who received multiple whispers, to gather more info and align on suspicions without revealing my Monk role yet.
🧠
Responding to Grace clarifies her Fortune Teller info and gets details on Charlie's private whisper. This helps confirm if Charlie is the Demon based on the yes read, while Bob's inconsistencies point to him as Minion. Builds alliance for nomination phase to target the likely Demon.
🧠
I need to sow chaos and redirect suspicion away from myself and Bob. By claiming Heidi was evil, I can test Grace’s reaction and potentially turn the town against Heidi’s allies. This also reinforces my bluff as a good player trying to uncover the truth.
🧠
I shared key info with David and Frank. Waiting lets them respond and others act, progressing info gathering without overcommitting early on day 2. This avoids rushing nomination while building consensus on suspects like Charlie.
🧠
Whispering to Grace to gather her information on Bob's stories and possible Demon suspects, building alliance with her since she has confirmed some players not Demon. This helps combine data to narrow down the Demon without revealing my Mayor role yet.
🧠
Whispering to Grace to build alliance and share my Undertaker info privately, asking about her role and confirmations to verify if she's trustworthy good player for later execution plans.
🧠
Aligning with Charlie’s story about Heidi being Drunk will help us present a united front. This will make us seem more credible and reduce suspicion. It also shifts focus away from Charlie being the Demon, which is critical for our win condition.
🧠
Gathering details from Alice about Bob's exact statements will help confirm the contradictions and use double-chain logic to identify who the Demon must be, progressing us toward nominating the right person.
🧠
Confronting Bob about his conflicting stories will force an explanation, revealing if he's evil or poisoned. This helps the good team narrow suspects and find the Demon before nominations.
🧠
Waiting allows others to finish whispers and reveal more info or suspicions before the nomination phase starts, letting me react based on latest claims without committing prematurely.
🧠
Aligning our story with Bob about Heidi being Drunk helps control the narrative and redirects suspicion away from us. This keeps the town focused on a dead player rather than investigating us further. It also reinforces Bob’s earlier claims, making us seem more credible.
🧠
Sharing my Fortune Teller info with David and Alice to form trust, confirm their roles, and discuss who to suspect for nomination before time runs out.
🧠
Confronting Bob about his inconsistent stories will force him to explain or lie, revealing if he is the evil Spy sowing discord. This helps narrow down the Demon for execution later, as good players should clarify info.
🧠
Share Bob's exact conflicting claims with David to build suspicion on Bob before nominations. Combine with Grace's FT info to narrow Demon suspects to Charlie or Heidi. This helps good team execute correctly on day 3.
🧠
My goal is to redirect the town’s suspicion toward Heidi by framing her as the Drunk who falsely claimed Soldier. This aligns with Charlie’s plan and protects our team. By controlling the narrative, I can shift blame away from myself and Charlie, ensuring the town wastes time targeting a good player.
🧠
Charlie seems suspicious from claims and Grace's info points to him or Heidi. Using Slayer shot on Charlie now before nominations can eliminate if he is Demon, advancing our team without wasting the day.
📜
Storyteller
Charlie has died!
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good