Game Detail

Players

Alice (Undertaker) Bob (Soldier) Charlie (Poisoner) David (Mayor) Eve (Drunk) Frank (Monk) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil92,53723,947$0.0282
Good271,71264,424$0.6970

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
Charlie
You are the Minion. The Demon is Grace.
๐Ÿ“œ
Storyteller
โ†’
Grace
Minions are: Charlie. Your safe bluffs are: Saint, Ravenkeeper, Washerwoman
๐Ÿ“œ
Storyteller
โ†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
๐Ÿง 
Protect Grace by poisoning a neighbor to disrupt town information gathering. Bob is a logical target due to proximity and potential role interference.
๐Ÿ“œ
Storyteller
โ†’
Charlie
You chose to poison Bob.
๐Ÿ“œ
Storyteller
โ†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or Alice is the Spy.
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Start gathering information privately from my neighbor Bob. As Undertaker, I want to find someone I can trust to push for executions so I can verify roles.
๐Ÿง 
Coordinate with Grace (the Demon) to ensure we work together to undermine good players and protect the Demon's identity.
๐Ÿง 
Share my Investigator info with Frank (my neighbor) to start building trust and narrow down the Minion. If Alice is the Spy, I want to see if Bob acts suspiciously after their whisper.
๐Ÿง 
Engage with Eve's claim to gather more information and gauge her credibility without revealing my Monk role. I want to see how she reacts and whether she has more details.
๐Ÿง 
Reinforce alliance with Charlie (Minion) by bluffing as Ravenkeeper and suggesting Alice and Bob as targets to sow chaos and manipulate the good team.
๐Ÿง 
Grace is my neighbor and spoke with Charlie. She might have early information or claims to share. Building trust with a neighbor is valuable.
๐Ÿง 
Alice initiated contact. I want to learn her role without revealing mine. As Soldier, I can safely bluff a valuable role to bait Demon attacks. For now, I'll share I have no starting info but am Townsfolk, and ask what she knows.
๐Ÿง 
I want to talk to my neighbor Charlie to start building a trusted network. He was whispering with Grace earlier, so he may have information. I won't reveal my role yet โ€” I'll ask what he knows first.
๐Ÿง 
Build trust with my neighbor Bob without revealing my exact role. If he's good, we can work together. If he's evil, I haven't given away that I'm a valuable information role.
๐Ÿง 
Reinforce my alliance with Grace and continue to sow discord by focusing suspicion on Alice and Bob.
๐Ÿง 
I want to talk to David, my neighbor, to see what he discussed with Charlie and gather more information about the group. This helps me triangulate who might be evil without revealing more about my role.
๐Ÿง 
I want to probe Eve further about her Investigator info and discuss strategy. If she's real, we can coordinate. If she's bluffing, I might catch inconsistencies.
๐Ÿง 
Reinforce the suspicion on Alice and Bob to keep the town focused on them, while subtly including Heidi in the plan to ensure she trusts Grace and potentially aligns with the evil team.
๐Ÿง 
I need to hear Alice's side before forming conclusions. As Virgin, I want to find a trusted Townsfolk to nominate me, so I should talk to as many players as possible.
๐Ÿง 
Charlie is my neighbor and has been very active in whispers. I need to assess what he knows, whether he has first-night info, and if he's trustworthy. Building a network with both neighbors helps narrow down evil players.
๐Ÿง 
Eve reached out to me as my neighbor. I should respond, build rapport, and probe for information without revealing my Mayor role. Learning what she's heard from Frank could be valuable.
๐Ÿง 
Heidi initiated contact, so I should respond to build trust. I'll be friendly but guarded - not revealing my role yet. I want to learn if she has starting info, especially if it involves me, Bob, or our neighbors.
๐Ÿง 
Protect Grace (Demon) by poisoning Alice, a player already under suspicion. This will destabilize the town's trust in Alice and Bob, keeping suspicion away from Grace and maintaining the evil team's advantage.
๐Ÿง 
David is my neighbor and directly asked me. Sharing my Investigator info with him builds trust and creates another ally. If he's evil, the Spy likely already knows or will soon know anyway. More good players knowing the info means we can coordinate.
๐Ÿง 
Eve also whispered to David, so he may have the same or different Investigator info. Comparing notes can help verify Eve's claim and establish a trusted ally.
๐Ÿง 
Reinforce the narrative that Alice and Bob are suspicious to keep focus off the evil players. Consolidate Heidi's trust to either use her as a patsy or ally in spreading further misinformation.
๐Ÿง 
Grace's claim of seeing Alice visit Bob on night 0 is mechanically suspicious. I need to challenge this to see if she slips up or reveals her real source of info.
๐Ÿง 
Waiting for Charlie to respond to my whisper. He's my other neighbor so establishing trust with him early is important. I don't want to interrupt the flow by whispering to someone else while he might be about to respond.
๐Ÿง 
Confirm with Frank what Eve told him and coordinate. If he heard the same, it validates Eve's claim somewhat. Also probe whether Frank has shared this with Heidi or Alice yet.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
Sow chaos by shifting suspicion to Heidi, undermining her challenge to my Ravenkeeper bluff, and steering the townโ€™s focus away from me and my Minion (Charlie).
๐Ÿง 
Grace is already suspicious of Heidi. I want to encourage discussion about Heidi without revealing Eve's Investigator info, to see if we can catch the Spy.
๐Ÿง 
It's Day 1 with no solid mechanical evidence. I should avoid nominating blindly and instead engage in discussion to draw out more information before the night phase.
๐Ÿง 
Grace's Ravenkeeper claim is mechanically impossible on Day 1 with no deaths. This is a clear lie that the whole town needs to see. Calling this out publicly exposes evil and protects town.
๐Ÿง 
Heidi's accusation against Grace is compelling - Grace publicly referenced 'Ravenkeeper's vision' and Ravenkeeper only learns info on death. Grace is lying. I should support Heidi's account and push to nominate Grace.
๐Ÿง 
Grace's Ravenkeeper claim is mechanically impossible. I need to add pressure and support the group's suspicion. I'll hint I have info without revealing my role fully, since the Spy could be listening.
๐Ÿง 
I want to add pressure on Grace for her obvious lie without revealing Eve's Investigator info yet. If Grace is the Demon, executing her day 1 wins the game. I'll subtly signal I have reason to suspect a Spy is in play to help the good team coordinate.
๐Ÿง 
Protect Grace (the Demon) by attacking Heidi's credibility and suggesting she might be the Spy. This shifts suspicion away from Grace and keeps the focus on undermining the accusers.
๐Ÿ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
๐Ÿ“œ
Storyteller
โ†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
๐Ÿง 
Protect the Demon (Grace) by removing a key town investigator (Alice) from the game, ensuring the town remains distracted and disorganized. This buys more time for the Demon to operate undetected.
๐Ÿ“œ
Storyteller
โ†’
Charlie
You chose to poison Alice.
๐Ÿ“œ
Storyteller
โ†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
Eve is the most valuable claimed info role (Investigator) and was publicly active. The Demon likely targets her tonight. Protecting her preserves a key information source for the town.
๐Ÿ“œ
Storyteller
โ†’
Frank
You chose to protect Eve.
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
๐Ÿง 
Remove a vocal threat to the Demon's survival by killing Heidi, a player actively questioning the Demon's bluff. This action disrupts the town's investigation and shifts suspicion away from the Demon.
๐Ÿ’€
Heidi(Ghost)
Heidi has died.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to kill Heidi.
๐Ÿ“œ
Storyteller
โ†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
๐Ÿง 
I want to discuss Grace's lie, Heidi's death, and the Spy theory with Bob. He's my neighbor and claimed Townsfolk. We need to figure out if Grace should be executed today.
๐Ÿง 
Protect Grace by silencing Eve, a key investigator or potential Spy. This reduces the town's ability to uncover evil roles and maintains chaos in their logic chain.
๐Ÿง 
Heidi's death changes things. If Heidi was Spy, Alice is clear. If Alice is Spy, Heidi was killed for exposing Grace. I need to discuss with Frank who I already trust with my info.
๐Ÿง 
Charlie is my neighbor and available. I want to probe his thoughts on Grace's lie and Heidi's death, and share that I'm the Mayor to build trust for late game.
๐Ÿง 
Eve whispered to me about the suspicious timing of Heidi's death after exposing Grace. I want to share my Monk info and discuss the Grace situation. I protected Eve last night so the Demon didn't target her.
๐Ÿง 
Frame Alice as a potential Demon to shift suspicion away from Grace and Charlie. Create chaos and reduce town numbers by targeting Alice with a fake Slayer shot.
๐Ÿ“œ
Storyteller
Nothing happens.
๐Ÿง 
Alice reached out first. I need to share my analysis of Grace's behavior and discuss the Spy theory. As Soldier, I can safely reveal to trusted players - but I should gauge Alice's alignment first.
๐Ÿง 
I'm dead and have one ghost vote. I need to share that I'm the Virgin and help the good team. Eve seems analytical - she suspected a Spy early. I'll tell her I'm Virgin, Grace's claims are contradictory, and we need to find the real Demon.
๐Ÿง 
Bob is my neighbor and trusts me. I should reveal I'm the Undertaker to build a strong good voting bloc, and coordinate on pushing for Grace's execution today.
๐Ÿง 
Build trust with David to avoid suspicion and subtly redirect focus to Eve, protecting Grace and sowing chaos among the town.
๐Ÿง 
Heidi whispered she's the Virgin. I need more details about her role and why she didn't nominate. If she's truly the Virgin and good, then Alice must be the Spy. I also want to know if she has any other info.
๐Ÿง 
I want to hear from Eve next. She's the Investigator claimant and needs to explain her thoughts now that Heidi is dead. I'll wait for now and approach her when she's free.
๐Ÿง 
I need to gather intel from Bob about what Alice has been telling him, and share my Monk protection info to build trust. I haven't spoken to Bob yet and he may have useful info from Alice.
๐Ÿง 
Coordinate with the Minion to shift suspicion away from Grace and reinforce a narrative that targets Alice and Bob, keeping the Demon safe and sowing chaos in the town.
๐Ÿง 
Frank shared Monk claim and Eve's Investigator info. I need to share Alice's Undertaker claim and discuss Grace's suspicious behavior. Building trust with Frank helps coordinate against Grace.
๐Ÿง 
I'm dead but can help. I should confirm my Virgin role, explain why I didn't push for nomination (I needed a Townsfolk to nominate me), and push for Grace's execution given her two false claims. Also gather more from Eve.
๐Ÿง 
Eve has been talking to dead Heidi in private. If Heidi was the Ravenkeeper, she may have gained info from her death. I want to learn what Heidi knows to help identify the Demon.
๐Ÿง 
Align with David to subtly manipulate the town into suspecting Alice and Bob, diverting attention from Grace and maintaining the demon's safety.
๐Ÿง 
David already knows my Spy info. I need to update him on Heidi's death, Frank's Monk claim, Alice's Undertaker claim, and Grace's double bluff. We need to coordinate before nominations - Grace should be the focus.
๐Ÿง 
Eve shared crucial info. I need to reciprocate by revealing Charlie's suspicious whispers - he's trying to deflect from Grace and target Alice/Bob. This helps Eve and I coordinate to figure out who is really evil.
๐Ÿง 
Bob shared Alice's claim and asked about Charlie. I need to share my suspicion that Charlie's defense of Grace is a major red flag, and discuss the three most likely worlds. Building trust with Bob helps coordinate the execution vote.
๐Ÿง 
Continue sowing chaos by reinforcing the Spy theory on Alice and Bob. This keeps the town's focus off Grace and the evil team, ensuring the Demon remains safe and the town wastes time chasing false leads.
๐Ÿง 
Frank and I agree Grace must die. I want to lock in our plan: execute Grace, have Alice UT-confirm tomorrow. Also share slight concern about Alice if Heidi was Spy, but Grace is the priority target.
๐Ÿง 
I need Eve's specific info on Alice to narrow down who the Demon is. Grace is clearly evil but could be Minion or Demon. If Eve has hard evidence Alice is Spy, Grace's fake shot is just theater between evil teammates.
Nominations โ€” Day 2
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Reinforce Grace's false Spy narrative against Alice and Bob to divert suspicion from Grace, keep the town divided, and maintain Grace's position as the unexposed Demon.
๐Ÿง 
Grace has made two impossible claims - Ravenkeeper with no night death and now Slayer. She must be executed. This also tests Alice's Undertaker claim for tomorrow.
๐Ÿ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Grace must survive. Speaking now to defend herself and shift suspicion to Eve or another player, leveraging Charlie's support to sow enough doubt and redirect the town's focus away from her.
๐Ÿง 
By voting for Grace, I ensure the Demon survives execution, protecting the evil team's primary objective and keeping the game in a state favorable for our victory.
๐Ÿง 
Grace has made two impossible claims. This is the clearest evil candidate we have. I must vote to execute her. Alice can confirm her Undertaker role tomorrow by reading Grace.
๐Ÿง 
Grace has made two impossible claims and Charlie openly told me to keep the town chasing shadows. She's evil. I must vote to execute her to help my team win.
๐Ÿง 
Grace has made two impossible claims. My Investigator info says Spy is Heidi or Alice. Heidi is dead and claimed Virgin. I need to vote Grace out and share why. 3 votes already, mine makes 4.
๐Ÿง 
Grace has made two impossible claims and Heidi who called her out is dead. Voting to execute her is clearly correct. As Undertaker I'll learn her real role tonight.
๐Ÿง 
Grace already has 5 votes, more than the 4 needed. My ghost vote is not required for this execution. I should save it for the final day when it holds maximum mathematical weight.
๐Ÿง 
Grace has 5 votes already which is enough for execution. I should raise my hand to confirm alignment with good team and ensure the evil players see unanimous opposition. This also builds trust with Frank and Alice for future rounds.
๐Ÿง 
Attempt to sway remaining voters (Bob or Alice) by casting doubt on Eve's Spy theory and refocusing suspicion on Alice and Bob. This could save Grace from execution and keep the Demon alive.
๐Ÿง 
Wait to see the outcome of the vote against Grace. Lowering my hand now would be suspicious and draw attention to myself, potentially disrupting the current momentum against Grace.
๐Ÿง 
Grace is clearly getting executed (6 votes). I want to reinforce my reasoning publicly and set up Charlie as tomorrow's target for defending Grace all game.
๐Ÿง 
I need to expose Charlie's suspicious whisper to me before the vote closes, so the town knows to investigate him tomorrow. This is key evidence that he's working with Grace.
๐Ÿง 
Grace has made two impossible claims and must be evil. My vote helps secure the execution. We'll learn more tomorrow from Undertaker Alice if she's actually good.
๐Ÿง 
Grace is being executed with majority vote. I should publicly confirm I'm Undertaker so town knows I'll have concrete info on Grace's role tomorrow. Also need to highlight David's revelation about Charlie to set up tomorrow's target.
๐Ÿง 
Grace already has 6 votes, well above the 4 needed. My single ghost vote is too valuable to waste here. I'll save it for the final 3 when it matters most. I should explain my reasoning so others understand.
๐Ÿง 
Grace already has majority votes. I'm reinforcing the plan: execute Grace, test Alice's Undertaker claim tomorrow, then target Charlie. I'm also hinting at my role without revealing it fully, to bait the Demon into wasting a kill.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Grace is about to be executed, and her role as the Demon will be passed to a Minion (Charlie) if she dies. This preserves the evil team's primary objective. No further action can change the execution outcome, so waiting is the best move to let the game progress naturally.
๐Ÿง 
Sow further discord by redirecting suspicion away from myself and the Demon's execution. Frame Eve or Alice/Bob as the primary threats to keep the town divided and prevent a clear path to executing another evil player.
๐Ÿง 
Reinforce tomorrow's plan: execute Charlie after Alice's Undertaker read. Signal I will protect Alice or Eve tonight to keep information roles alive.
๐Ÿง 
Reinforce that Charlie must be tomorrow's target. Also note that I revealed my Mayor role to Charlie privatelyโ€”if he's evil and survives, he may target me at night, but my Mayor bounce ability could protect me.
๐Ÿง 
Reinforce the consensus plan: Grace is executed, Alice gets Undertaker read, Charlie is next. Remind everyone Charlie is exposed by David's testimony and his own defense of Grace.
๐Ÿง 
Reinforce the plan: Grace is executed, I learn her role tonight, and we execute Charlie tomorrow. Also acknowledge David's Mayor reveal so the group understands the protection mechanic.
๐Ÿง 
Grace is already executed. I want to reinforce that Charlie is the consensus target for tomorrow, and that Alice's Undertaker read is critical. I should also note I'm saving my ghost vote for the final day when it matters most.
๐Ÿง 
The execution is secured. I want to reinforce the plan for tomorrow and hint that I have a role to reveal, without fully claiming Soldier yet - if Spy is alive, they already know, but outing myself now might confuse the Undertaker plan.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
๐Ÿ’€
Grace(Ghost)
Grace has died.
๐Ÿ

Game Over

Demon Dead
Winner: Good