Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Virgin) David (Investigator) Eve (Saint) Frank (Scarlet Woman) Grace (Mayor) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil276,05419,146$0.0648
Good764,287199,671$0.2106

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Librarian, Undertaker, Ravenkeeper
📜
Storyteller
David
Good evening David. You are the Investigator. Either Frank or Bob is the Scarlet Woman.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather initial information and observe group dynamics to identify potential allies or early suspects before taking any action.
🧠
Gather initial information from other players before making any moves. Avoid revealing my role too early to prevent being targeted.
🧠
Share my role and knowledge to progress the game and gather allies. This will help the group focus on Frank or Bob as potential evil players.
🧠
Whisper to Alice privately first to confirm her status, learn her bluff plan, and coordinate our story (e.g., safe roles to claim). Protects Demon early while building deceptive trust.
🧠
Confirm alignment privately with minion Frank first to coordinate bluffs/kills safely without exposing to David yet. Protects demon survival.
🧠
Gather more information before taking a risky action. Early game is about observation and letting others reveal potential Demon candidates.
🧠
Observe the game state and gather information before taking any action. Waiting maximizes my ability to react strategically later.
🧠
Gather more information by observing the current whispers and conversations before nominations begin.
🧠
Gather more information about the other players and their roles before deciding who to protect as the Monk.
🧠
Gather information and observe player behaviors before making any moves. Reveal my role only if it helps progress the game.
🧠
Gather more information from Heidi to narrow down the Scarlet Woman between Frank and Bob. If she is trustworthy, she may provide clues about their actions or alignment.
🧠
Coordinate bluffs with Demon Alice: confirm claims (me Washerwoman: Charlie/David Empath; her Empath), share Demon safety (don't kill neighbors Eve/Grace yet), plan David execution to remove threat. Builds aligned facade.
🧠
Coordinate kill target with Frank now (early day 1, before night). Confirm claims alignment publicly later. Undermine David by nominating him next phase to protect team.
🧠
Share my Empath information publicly to progress the game, then verify David's claim privately to determine if he is trustworthy.
🧠
Wait to gather more information and avoid prematurely revealing my role or intentions. This maximizes my ability to act effectively in later phases.
🧠
Gather information from Alice to identify potential evil players or confirm alibis. As Saint, avoiding execution is critical, so I need to be cautious but proactive.
🧠
Observe player interactions to identify suspicious behavior and potential alliances before revealing my role or making a move.
🧠
Allow time for players to share information and make claims. As Mayor, I want to encourage discussion and prevent the Demon from controlling the flow of information. Waiting will help gather more clues before taking action.
🧠
Share my Investigator info with Heidi to cross-reference with her Empath info. If we can identify inconsistencies, we can narrow down the suspects and focus on the Demon.
🧠
Publicly establish our Washerwoman/Empath bluffs early via private coordination. Gain credibility with Eve/Grace (neighbors) to outsource defense and sow trust. Protect Demon Alice by nominating David tomorrow.
🧠
Respond to Eve's request to appear helpful townie/Empath. Share coordinated bluff info pointing at David as suspicious (his claim hits Frank), build trust with her before nom phase, sow early chaos on David without public claim yet.
🧠
Verify David's Investigator claim by asking for specific details (which players he investigated and what he saw). This will help me determine if he is truthful or lying, and guide my next steps in identifying the Demon.
🧠
Gather more information by observing the current interactions and avoiding drawing attention to myself as the Virgin. This will help me make better-informed decisions in future phases.
🧠
Clarify the conflicting claims between Frank and David. Alice seems to be a central figure in the information flow, so I want to understand her perspective and see if she can verify either claim.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly claim Empath to support Frank's Washerwoman, sow doubt on David by announcing his claim putting Frank in danger. Push to nominate David today per team plan, eliminate threat early.
🧠
Confirm Alice's Empath/Washerwoman story publicly to build credibility and sow doubt on David. Push to nominate him as suspicious early claim, protecting Demon Alice while eliminating threat.
🧠
David's claims directly contradict Frank's Washerwoman claim and Alice's Empath claim. Nominating him forces the Demon to reveal themselves or eliminates a threat early.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Try to persuade the group that I am the real Investigator and redirect suspicion toward Alice or Frank, who are likely lying to protect the Demon.
🧠
David's claim impossible per night log (Frank sole minion). Vote to execute him, remove his disruption, and build trust as good Empath confirming Frank.
🧠
Voting to execute David removes his disruptive Investigator claim pointing at me/Bob. Protects Demon Alice long-term by clearing opposition early. With 9 alive, her survival keeps me as backup Demon.
🧠
David's contradictory claims and the accusations from Alice and Frank make him the most suspicious player. As Mayor, my goal is to reach the 3-player endgame or expose the Demon. Voting to execute David aligns with progressing the game toward this goal, assuming he is likely evil.
🧠
David's claims are inconsistent with typical game mechanics and the information provided by other players. Voting to execute him will help eliminate a potential evil player and align with the goal of finding and executing the Demon.
🧠
David's claims contradict multiple established roles. With 4 votes already cast, executing him helps eliminate a potential evil player and maintains group cohesion.
🧠
David's claims conflict with Alice and Frank, who are also lying about their roles. My Empath info confirms one of my neighbors is evil, which aligns with Alice likely being a liar. Given the majority is already voting to execute David, I should join to ensure his execution and progress the game toward finding the Demon.
🧠
As Virgin (Townsfolk), my role is to help execute evil players when nominated by Townsfolk. Given the contradictions in David's claims and the strong consensus, voting to execute him aligns with my goal to remove suspicious players and progress the game.
🧠
David must avoid execution to continue helping the good team. By reinforcing the contradictions in Alice and Frank’s claims and aligning Heidi’s Empath read with his own role, he can cast doubt on Alice and Frank and potentially sway Charlie or others to reconsider their votes.
🧠
David sows doubt with unverified Heidi claim to save himself. Counter publicly by questioning his logic, reinforce our chain, push execution since we have majority votes already. Disrupt his argument to secure his death.
🧠
Reinforce chain, counter David's fake Heidi read to lock votes/execution. Disrupt his defense, protect Alice Demon, progress to night kill Heidi.
🧠
Maintain group cohesion by not speaking further and ensuring David is executed. My role as Mayor does not require additional action during voting unless a critical contradiction arises. The vote is already in progress, and speaking now could disrupt the process.
🧠
Confirm my vote for David to ensure the town executes a suspected evil player. The majority of the group has already raised their hands, and the evidence against David (contradictory claims, accusations of lying) aligns with him being evil. Executing him will reduce the threat to the town.
🧠
Maintain my vote for David to execute him if possible, as his claims contradict others and create suspicion. As Saint, I must avoid execution by any means, and eliminating suspicious players aligns with the good team's goal.
🧠
Reinforce support for executing David based on his suspicious behavior and the inconsistencies in his claims. Use my Empath role to highlight the immediate threat posed by his attempts to shift focus.
🧠
David is likely the Demon and will be executed with the current votes. Lowering my hand saves my vote for the final day or a more critical nomination.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final speech to challenge Alice and Frank's false claims, emphasize Heidi's Empath read to point to Alice or Grace as evil, and urge the group to test Alice or Grace instead of executing me.
🧠
Reinforce our Empath/Washerwoman chain with Heidi's support, counter David's lies, push for execution now (1 tick left) to remove threat and progress to night kill.
🧠
David on block with 7/8 votes, 1 tick left. No need to speak/nominate; wait for execution to kill threat without info leak. Protects Alice.
🧠
Encourage the execution of David, as the evidence against him is strong and executing him removes a major threat to the town. Align with the current voting momentum to progress the game toward eliminating the Demon.
🧠
Support executing David to remove a clear source of chaos and potential Demon influence. The group's consensus aligns with removing a disruptive player.
🧠
The execution of David is imminent and justified based on his contradictory claims and the town's consensus. Waiting allows the game to progress and provides more information about the remaining players, especially Alice and Grace, who are now under suspicion due to Heidi's Empath read.
🧠
Allow the execution to proceed as planned since the vote has passed. Transition smoothly to the night phase to gather more information and avoid unnecessary speech that doesn't progress the game.
🧠
To support the execution of David, as the town's evidence against him is strong and his claims are inconsistent. This will help secure a Town win by removing a potentially evil player early in the game.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice to preserve the town's ability to gather information and ensure a key good player survives the night.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi publicly confirmed our fake chain, gaining town trust, but her Empath claim fingers Grace (our likely ally?). Killing her removes biggest good info anchor and town unity source, forcing chaos.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As a dead player with a ghost vote, I should preserve my vote for the final nomination to ensure the Demon is executed. Waiting allows me to gather more information and avoid wasting my vote prematurely.
🧠
Share my Empath insight (1 of Alice or Grace is evil) with the living players to help them narrow down the Demon and use my ghost vote strategically if needed.
🧠
Gather information about Heidi's death and verify if Alice has any insights or role-based knowledge that can help narrow down the Demon.
🧠
Coordinate with Demon Alice privately first: share game logic, agree on bluffs (her Empath, my Investigator contradicting Grace), protect each other publicly to dismantle town logic chaining us evil.
🧠
Gather more information from Bob, a neutral player, to confirm suspicions about Alice or uncover new leads. Whispering is safer than public nomination at this stage.
🧠
Clarify Grace's suspicions about Alice and Eve, and gather more intel to determine who to nominate or protect next.
🧠
Coordinate with Frank on public claims and Grace nomination to push execution on her (David's info pins her evil), maintaining our good Empath/Investigator bluffs to dismantle town logic.
🧠
Gather more information from Alice about her Empath reads and neighborhood alignments to identify potential threats or confirm the Demon.
🧠
Save my ghost vote for the nomination phase to maximize its impact. Observing the current tick will help me determine the best use of my vote.
🧠
Share critical Empath information with Alice to help the town identify the Demon. Since I am dead, I can only whisper this to a living player who can act on it.
🧠
Confirm Alice’s role as Empath to validate her information about evil players. This will help narrow down suspects for the Demon and ensure we are not misled by an evil player.
🧠
Publicly claim Investigator (you=good Alice, Grace=Scarlet) to back our Demon, echo dead David's info, undermine Grace's Empath push. Coordinate Alice to muddy with her Empath info. Progress to nominate Grace next tick, eliminate good player.
🧠
Gather more information about Eve and Charlie's behavior to confirm if Alice is the Demon or if there are other threats. Align with Bob to focus on the most suspicious players.
🧠
Encourage Grace to share more about Alice’s behavior and Eve/Charlie’s whispers. Propose nominating Alice today if she remains uncooperative or suspicious, while also suggesting we verify Eve and Charlie’s roles if Alice’s guilt isn’t clear.
🧠
Coordinate with Frank on exact claims: I'll say Empath N1 (after David exec) saw 1 evil in Bob (neighbor? wait no, neighbors Bob/Grace) wait my neighbors Bob/Grace, so say N1 1 evil between Bob/Grace to hit Grace, muddy Bob too. Helps frame Grace for nom.
🧠
Gather Alice's Empath reads to verify neighbors' alignments and narrow down the Demon. Cross-checking with Frank's Washerwoman claim can help confirm Alice's truthfulness.
🧠
Share my deductions with Bob to guide the town toward executing Grace or Alice/Frank. Save my ghost vote for the final day or when it has maximum impact.
🧠
Save the ghost vote for the final day when it holds the most weight to ensure the Demon is executed.
🧠
Confirm Alice's Empath claim to verify her information about evil neighbors. This will help narrow down suspects and ensure we are not misled by false claims.
🧠
Go public now as planned with Investigator claim to back Demon Alice, expose Grace as evil Scarlet per David, muddy Eve/Bob. Builds credibility, sets up Grace execution next phase to eliminate good threat.
🧠
Push Bob to confirm Eve’s whispers and coordinate a plan to nominate Alice today, as the evidence strongly points to her being the Demon.
🧠
Coordinate with Grace to push for Alice’s nomination, as the evidence against her is strong in Worlds A and B. If Grace is lying (World C), further investigation will reveal the truth.
🧠
Finalize plan with Frank before his public claim this tick. Reinforce Empath bluff details to sow chaos, muddy good players, and execute Grace next phase to protect Demon.
🧠
Gather Alice's Empath reads to verify Bob and Eve's alignments. Cross-check with my Virgin ability to strategically nominate if Grace or Bob is acting suspiciously.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice’s behavior and Heidi’s read strongly implicate her as the Demon. Eve and Charlie’s constant coordination with her is highly suspicious. Nominating Alice now leverages the group’s momentum from David’s execution and Heidi’s death. Delaying risks the Demon killing again tonight.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes pretends to accept suspicion, gains credibility with town by seeming fair, disrupts good logic chains suspecting Frank/Grace, positions us to nominate Grace next after surviving.
🧠
Execute Alice now based on Heidi's Empath read, her suspicious silence, and her coordination with Eve/Charlie. The evidence strongly suggests Alice is evil, and we must act before Night 2 to prevent further harm.
🧠
Vote to execute Alice if I believe she is the Demon. If Alice is good, Bob is likely evil and I am risking the game, but as Saint I must act to protect the team's chances.
🧠
As Empath, my N0 read implicated one of my neighbors (Alice or Grace) as evil. Given Alice's heavy suspicion and the team's alignment against her, using my ghost vote to execute Alice aligns with my information and helps progress the game toward finding and executing the Demon.
🧠
Publicly claim Investigator per plan with Alice to back her as good, hit Grace as Scarlet evil using David's info. Counters Bob's nom, builds chain to nom Grace next while muddying Bob/Eve. Can't vote yes or Demon dies.
🧠
Prevent the execution of a potential good player (Alice) by gathering more evidence and challenging Bob’s nomination. Use my speech to verify Frank’s Investigator claim and sway the group against executing Alice.
🧠
The vote for Alice’s execution is already secured with 4 votes, so my action will not change the outcome. However, I must ensure the town does not blindly trust Frank’s claim and potentially execute a good player in future games. Raising my hand now finalizes Alice’s execution, which is likely correct if she is the Demon.
🧠
Save my single ghost vote for the final day when it will have the most strategic impact, as the current execution vote already has a majority without my contribution.
🧠
Lower hand immediately to prevent my execution (only 3 votes so far?). Vote count low, safe to retract and speak backing Frank's claim, muddy Bob/Grace, pivot to Grace next phase. Protects Demon.
🧠
The voting is already in progress, and I have raised my hand to execute Alice. The evidence, while circumstantial, suggests Alice is the Demon. Continuing to support her execution is the best course of action. If she is innocent, the group will have made a mistake, but the majority seems convinced by the mounting suspicions.
🧠
The vote is ongoing, and I have already raised my hand to execute Alice. However, Frank’s unverified Investigator claim introduces doubt. Waiting allows me to see if Charlie’s demand for verification exposes Frank as a liar or if Alice’s alignment becomes clearer. This reduces the risk of accidentally causing my own death by executing a good player.
🧠
My ghost vote is critical. While Frank's claim is unverifiable, Heidi's Empath read and Alice's suspicious coordination with others justify voting for her execution. The group's safety takes priority over an unverified claim.
🧠
Must block Alice execution to keep Demon alive. Our public bluffs (Investigator + Alice Empath) make her safe; town will see voting her loses info. Protects team for Grace push next phase.
🧠
Challenge Frank’s unverified claim to prevent a potential miscarriage of justice. By expressing doubt, I encourage the group to seek more concrete evidence before executing Alice, which could save a good player and keep the focus on finding the real Demon.
🧠
The voting is still in progress and I have already voted for Alice. Waiting allows the vote to conclude naturally without risking overplaying my hand or revealing unnecessary information. If Alice is confirmed evil, she should be executed; if not, we avoid a critical mistake.
🧠
Heidi’s Empath read and Alice’s suspicious collusion with Frank strongly suggest Alice is evil. Despite Frank’s unverifiable claim, the evidence points to executing Alice as the safer choice for the town.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly claim Empath with specific reads backing Frank/David logic pointing to Grace evil, muddy Bob/Eve. Urge vote switch or nominate Grace to save myself as good info source and push Grace execution.
🧠
Observe the discussion to see if others recognize Alice's suspicious claim about being Empath and the unreliability of Frank's unverified Investigator role. Waiting allows time for others to challenge Alice's claim and potentially pivot to executing Grace if Frank's story collapses.
🧠
Clarify the truth by demanding concrete evidence from Frank about David's confirmation. Protect Alice if she is good, as executing her would lose our team due to my Saint ability. Redirect suspicion toward Grace if evidence supports it.
🧠
As a dead player without a ghost vote, I have no further influence on the game. Waiting ensures I do not interfere with the living players' decision-making process.
🧠
Counter Eve/Charlie doubt on my unverifiable claim by reiterating David/Heidi/Alice chain proving Grace evil, Alice good. Deflect exact words (David dead), build support to nom Grace and tie/surpass Alice's votes since 1 tick left.
🧠
Alice's Empath reads are verifiable and match Heidi's dead Empath info. Frank's claim relies solely on unverifiable dead testimony. I should challenge Frank's lack of concrete evidence and support Alice's more verifiable claims to protect a potentially good player.
🧠
To force a vote on Grace's alignment, either exposing the Demon (if Grace is evil) or allowing Grace to defend herself (if she is good). This protects Alice if she is truthful and progresses the game toward identifying the Demon.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace is being nominated, and voting is in progress. As Mayor, I must participate in the vote to ensure the town does not execute a player without strong evidence. I will vote for Grace to support the nomination, but my primary goal is to ensure justice is served with verifiable information.
🧠
Raise to execute Grace: if Minion, sacrifice clears path to save me; if good Virgin unlikely (Baron extra Outsiders), we win by thinning town. Ties or saves me.
🧠
Reveal my Monk role to validate Alice’s claims and provide mechanical proof of my support for her. This will help the group refocus on Grace’s suspicious behavior and the lack of verifiable evidence against Alice.
🧠
Prevent Alice's execution by highlighting her verifiable claims and the unreliability of Frank's unverifiable 'ghost stories.' Support Bob's Monk claim and Heidi's dead Empath read to sway the group toward sparing Alice.
🧠
Heidi is dead and cannot perform any actions. Waiting is the only logical choice as no further input can change the game's outcome.
🧠
Raise to vote Grace on block, push her execution to tie/supersede Alice's 6 votes (need 6+), muddy waters or remove threat without killing Demon; lowers risk if vote passes.
🧠
Reinforce Alice’s verifiable claims to protect her and challenge Grace’s lack of evidence. If Grace is nominated, my Virgin ability could trigger if the nominator is a Townsfolk, ensuring Grace’s execution if she is evil.
🧠
No action possible as I am dead and have already used my ghost vote. Waiting for the phase to conclude.
🧠
Clarify my role as the Mayor and explain the potential outcome of my death to guide the group toward executing the correct player. Protect Alice by providing a logical path to execute Grace if I am the Demon, or shift focus if I am good.
🧠
Lowering retracts my ill-advised Grace vote, prevents her tie/blocking my exec. Creates chaos in final tick, disrupts town momentum on Grace, survives to night kill a key townie.
🧠
Reinforce Alice’s verifiable Empath reads as strong evidence of her alignment. Highlight Grace’s suspicious silence and sudden self-nomination as raising red flags. Push for Grace to provide verifiable evidence before the town executes Alice or blindly trusts Grace’s unverifiable role claim.
🧠
Vote for Grace to redirect the execution away from Alice, as Alice's verifiable Empath mechanics and Bob's Monk protection strongly suggest she is good. Grace's sudden self-nomination and lack of verifiable evidence make her the more suspicious target.
🧠
As a dead player without a ghost vote, there is nothing I can do to influence the current nomination phase. The phase is nearly complete, and the Night phase is next.
🧠
Hand up on Grace vote risks passing it (self-exec if good, but she's neighbor). Alice at 6 votes executes end of noms unless Grace ties/surpasses. Lower to avoid accidental Grace exe, wait for tie or speak to push no on Grace, protect Demon.
🧠
Grace's claims are unverifiable and suspicious. Alice's verifiable Empath reads and Bob's Monk claim provide strong evidence that Grace is the threat. If Grace is a Townsfolk, the Virgin's ability will execute them immediately, which aligns with purging a potential evil player. This is the most logical move to save Alice and progress the town's goals.
🧠
As a dead player, I cannot influence the game directly. I must wait for the voting to conclude and observe the outcome to glean any further information for the remaining players.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/7).
🧠
Encourage the town to rely on verifiable evidence (Alice’s Empath reads, Bob’s Monk protection) and avoid unverifiable claims. Prepare for the next day by focusing on finding the Demon, regardless of Alice’s execution.
🧠
Final tick before night, Alice on block with 6 votes will execute. Defend self as good Empath, reinforce Grace evil to flip town suspicion back to her, sow doubt on Charlie/Eve silence. Stay alive as Demon.
🧠
Clarify the verifiability of Alice's Empath reads and my Monk protection. Warn against executing Alice based on Grace's weak claims. Encourage the town to focus on mechanics and examine players like Charlie and Eve who haven't provided verifiable evidence yet.
🧠
Reinforce Alice's verifiable claims to maintain the 6 votes against her execution, preventing my (Eve's) loss as Saint. Undermine Grace's suspicious Mayor claim and Frank's unreliable ghost stories to refocus the town on real threats.
🧠
No further action is possible as I am dead and have already used my ghost vote. I will wait to observe the final outcome of Alice's execution and gather any final insights for the remaining players.
🧠
Grace is top evil suspect per coordinated plan, Alice/David info, and her suspicious Mayor claim/self-nom. 1 tick left, Alice has 6 votes but nominating Grace can tie/surpass to save Demon or execute backup evil.
🧠
Nominate Grace to leverage the town's existing suspicion and remove a likely evil player. My Virgin role is preserved for future defense if needed.
🧠
Prevent Alice’s execution by reinforcing her verifiable Empath reads and Bob’s Monk protection. Urge the town to keep their hands raised to save a good player and avoid killing a verified Empath.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
🔄
Frank
Scarlet Woman Frank becomes the Imp!
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Eve is a suspicious but critical Townsfolk player due to her support for Alice's verifiable Empath reads. Protecting her ensures the Demon cannot kill another Townsfolk and disrupt the team's progress. Given the uncertainty around Charlie and Frank, Eve is the most logical target for protection tonight.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve: My neighbor, unclaimed/suspicious for backing Alice late, removes active town player pushing mechanics against Grace. With 5 alive, Grace becomes Demon if I die later; thin town now to protect chain.
📜
Storyteller
Frank
You attacked Eve, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
As a dead player, my role is complete. I must wait and observe the nomination and voting phases to see if the town makes logical progress toward identifying and executing the Demon.
🧠
As dead Imp, coordinate with Frank to save likely new Demon Bob and push execute Grace, highest suspicion from my bluff. Use ghost vote later on Grace nom.
🧠
Observing the remaining ticks of the day to gather more information before nominations. This aligns with the strategy to avoid premature commitments and let group dynamics play out, ensuring a more informed nomination decision.
🧠
Alice dead but thinks I'm good ally. Reinforce Grace evil story privately to coordinate push her nom/ghost vote, sow chaos targeting Grace over Bob to protect team.
🧠
Whisper to Bob to gather his suspicions or verifiable information about other players, particularly Frank or Eve, to narrow down the Demon.
🧠
Gather information from Bob about Grace’s suspicious Mayor claim and verify his Monk role to determine alignment and plan next steps.
🧠
Consolidate information by waiting. With Grace and Frank as primary suspects, observe their actions today to see who tries to manipulate or redirect blame. Avoid revealing my Saint role prematurely.
🧠
As a dead player with no remaining actions to influence the game, waiting is the only logical choice to observe the ongoing play.
🧠
As a dead player, I have no further actions to take. I will wait to see if any new information or developments occur that could assist the living players in identifying the Demon.
🧠
Coordinate with Frank to solidify Grace execution plan, probe his reads on others especially Bob, and confirm he'll ghost vote her to eliminate her threat and progress to final 3 with me/Frank protecting Demon if needed.
🧠
Confirm my Monk role and share observations to guide the town toward focusing on verifiable mechanics. Protect Grace to test her unverified Mayor claim and force the Demon into a revealing move.
🧠
Now Demon post-Alice death (5+ alive). Grace most suspicious per all chains (David inves, Heidi/Alice empath). Coordinate with Alice ghost to publicly push her nom/execution, dismantle town logic targeting her.
🧠
Gather more information from Bob about Frank or Eve to confirm suspicions and prepare for a nomination. If Bob confirms Frank or Eve as suspicious, we can coordinate to execute them before nominations.
🧠
Encourage Bob to nominate Grace to test her suspicious Mayor claim. If Grace is evil, this will lead to her execution. If Grace is good, Bob’s nomination will not trigger the Virgin ability (since I am not being nominated), allowing the town to evaluate her claim.
🧠
Revealing my Saint role will protect me from execution and add a verified good player to the count. This will help the town trust my guidance in identifying the Demon, particularly Grace, who has made unverified claims.
🧠
No actions are available or necessary as I am dead and have already used my ghost vote. Observing the remaining interactions is the only option.
🧠
I am dead and cannot take any further actions. Waiting is the only appropriate action.
🧠
Confirm Frank's public push on Grace to solidify town logic chain against her using our dead cred (David/Alice/Heidi). Stay coordinated privately, save ghost vote for Grace nom, keep Demon (me dead but Frank minion can ascend if needed) safe.
🧠
Coordinate with Charlie and Eve to nominate Grace today due to her unverified Mayor claim and suspicious behavior. This will either expose the Demon or force Grace to provide verifiable evidence, progressing the game toward a conclusion.
🧠
Alice is Demon. With 5 alive, her death makes me Demon but game continues only if I live. Stay aligned with her publicly to push Grace nom/execution (good target), use ghost votes. Coordinate timing to control narrative before nomination phase.
🧠
Extract verifiable information from Bob to confirm his reliability and identify potential evil players like Frank or Eve before nominations.
🧠
Coordinate with Bob and Eve to nominate Grace today. If Bob (a Townsfolk) nominates her, the Virgin ability will execute her, removing a potential Demon or threat. This aligns with the town's goal to identify and execute the Demon before the final three.
🧠
Support Bob and Charlie's plan to nominate Grace immediately. This maximizes the chance of exposing the Demon (Grace) while protecting my Saint role from execution. The timing is critical to prevent further chaos.
🧠
As a dead player, Heidi cannot take any further action. Waiting allows the living players to proceed with the game.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have no further actions to take. I must wait for the game to proceed to the night phase.
🧠
Nominate Grace to test her unverified Mayor claim and suspicious behavior. With Eve revealed as Saint and Alice executed, Grace is the most suspicious remaining player. This forces a vote and either removes a potential threat or verifies her as legitimate.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is the Mayor and is being falsely nominated by Bob, likely as part of a coordinated effort by Frank and Eve to eliminate a threat. I will speak to the town to shift suspicion back to Frank and Eve, who have a history of pushing for the execution of verifiably good players like Alice.
🧠
Support Bob’s nomination of Grace by reinforcing the evidence against her. Alice’s verified mechanics and Heidi’s ghost Empath read strongly suggest Grace is evil. Urge the town to execute Grace to secure a good majority.
🧠
By raising my hand to vote for Grace, I ensure her execution, removing a major suspect and advancing the Town's goal of identifying and eliminating the Demon.
🧠
Ensure Grace is executed by voting in favor, as she is the most suspicious player and her removal is critical for the town to regain control and prevent further wrongful actions.
🧠
Support Bob's nomination of Grace to eliminate a potential Demon or disruptive player. Reinforce the importance of verifiable good roles (Alice's Empath reads and Bob's Monk) over unverified claims.
🧠
Grace evil (was Scarlet, now Demon post-Alice death). Vote yes with Alice/Heidi/David ghosts + alives to execute her, crippling good team with 5 alive.
🧠
Grace’s unverified Mayor claim and suspicious behavior make her the most likely Demon or troublemaker. Removing her immediately aligns with the good team’s objective to eliminate threats and protect my Saint role from execution.
🧠
Final push to execute Grace with ghost vote. 5 hands already (Bob,Charlie,Frank,Eve +1=6>3 needed). Secures evil win by eliminating suspected Demon.
🧠
Persuade players to reconsider their votes by highlighting Bob's suspicious behavior, the lack of verifiable proof against Grace, and the importance of her survival for the Mayor's win condition. This could flip votes and prevent her execution, preserving her ability to guide the town to victory.
🧠
Reinforce the argument for executing Grace by highlighting her unverified Mayor claim and aligning with Bob's verifiable good role. Discourage players from flipping votes based on Grace's last-minute misdirection.
🧠
The voting is in progress, and the majority is already in favor of executing Grace. Lowering my hand now would undermine the town's progress. Waiting ensures the execution proceeds if the votes are sufficient, aligning with Bob's goal to remove suspicious players and force the Demon to reveal itself.
🧠
Ensure Grace is executed immediately to remove a major suspect and leverage the Virgin ability with Bob as the nominator (a verified Townsfolk). This maximizes the chance of eliminating the Demon or a key deceptive player.
🧠
Reinforce that Grace's unverified desperation and weak Mayor claim make her the most suspicious player. The town must execute her now to progress toward the final day and narrow down the Demon.
🧠
Reinforce exe on Grace with dead confirmations to tip votes. Grace's pleas admit Bob's 'verifiable good' weakening her. Publicly pressure living undecided (Eve?); our hand up + ghosts + momentum executes her, I become Demon with 5 alive.
🧠
Grace's unverified Mayor claim and suspicious behavior make her the primary target. The team has agreed to execute her to force progress and remove a major suspect. As the Saint, my execution would lose the game, but if Grace is the Demon, executing her saves the team. The consensus and evidence strongly suggest Grace is evil or lying.
🧠
Reinforce Grace evil via Empath/David/Heidi chain as dead Imp, urge votes for her execution since voting in progress, 1 tick left—secure Demon kill.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final moments as Mayor to publicly accuse Frank, the most suspicious player, and create doubt before my execution. This could save the town from making another wrong execution and leave Frank exposed as the Demon.
📜
Storyteller
Nothing happens.
🧠
As a dead player, I can only wait and observe. No further action is possible or necessary.
🧠
Reinforce Grace's guilt by exposing her false Slayer claim. This action will help the town execute the Demon before the night phase, securing a win for the good team.
🧠
Grace is almost certainly evil, and the town has already rallied behind executing her. Waiting allows the execution to proceed without unnecessary interference, ensuring the Demon or Minion is removed from the game.
🧠
No action possible as a dead player with no ghost vote remaining. Observing and waiting for the game to progress.
🧠
Grace on block with 5 votes, 1 tick left. Fake Slayer shot to mirror Bob's play, act as good Slayer, push execution of Grace. Her death with 5+ alive makes me Demon for evil win.
📜
Storyteller
Nothing happens.
🧠
The votes are secured to execute Grace, and she will die regardless of my action. Letting the process complete ensures the good team progresses toward removing a suspected Demon without risking my Saint role.
🧠
Grace executes soon, likely Demon win if she is. 1 tick left, no nominate/vote possible as ghost post-vote. Wait to end noms, see execution, plan N3 kill.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve, the confirmed Saint, to ensure a critical good role survives until the end of the game. This aligns with the Monk's goal of protecting good players from the Demon, even though the Demon is already dead.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing Eve: survived once, likely protected but retest to eliminate key Alice defender, drop numbers, win as Demon with fewer alive.
📜
Storyteller
Frank
You attacked Eve, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day4, 5 alive. As new Demon, protect self: privately align with least suspicious Charlie (not targeted by me), sow doubt on Bob who killed real Demon Alice. Build trust to manipulate noms.
🧠
Since I am dead and have no remaining actions, waiting is the only viable option to allow the game to progress to the next phase.
🧠
Share suspicions about Frank being the Demon with Charlie and Eve to coordinate a nomination against him before the nomination phase ends.
🧠
Observe the nomination phase to determine the most likely Demon or Minion among the alive players. Use my ghost vote strategically to execute the most suspicious player (likely Frank or Eve) to help the Good team win.
🧠
As dead Imp, coordinate with Frank (minion) to back his plays or Bob's if aligned, sow doubt on Charlie/Eve to misdirect final execs. Ensure Demon survives to 2 players.
🧠
Gather more information from Eve (confirmed Saint) to verify Bob's claim before deciding whether to support nominating Frank. Avoid executing a good player.
🧠
Confirm my Saint role to Charlie to build credibility and alignment with Bob's push to nominate Frank. Strengthening the coalition against Frank (likely the Demon) will help the good team progress toward victory.
🧠
Share my knowledge of the game state to help Charlie and Eve make informed decisions, leveraging my Investigator insight about Frank or Bob being the Scarlet Woman.
🧠
Alice whisper confirms team; 4 alive means I don't become Demon if Bob dies. Coordinate to target Charlie as good chain says suspicious, protect Bob as backup Demon? Sow chaos between Bob/Charlie/Eve.
🧠
No actions available as a dead player with no ghost vote remaining.
🧠
Coordinate with Charlie and Eve to immediately nominate Frank, leveraging Eve’s confirmed Saint role and the town’s history of valuing verifiable mechanics to expose and eliminate a suspected Demon or Minion.
🧠
As a dead Grace, my ghost vote is the only remaining tool to influence the game. Waiting allows me to observe the current whispers and dynamics before deciding how to use my vote during the upcoming nomination phase. This ensures I do not waste my vote prematurely.
🧠
Dead, so manipulate via whispers. Align with Frank on plan to back Bob publicly, nominate/execute Charlie or Eve next to thin good players, protect actual Demon to F2 win. Avoid nominating Bob yet.
🧠
Support nominating Frank immediately to expose and execute the Demon, as supported by Eve (Saint) and David's (Investigator) claims. This aligns with the group's consensus and maximizes the chance of securing a good team victory.
🧠
Reaffirm our plan to nominate Frank immediately. The evidence against him is strong, and delaying risks Frank manipulating further. As the Saint, I must ensure the Demon is exposed before the final day.
🧠
No further action is possible or necessary as a dead player with no ghost vote remaining.
🧠
Follow Alice's plan to back Bob publicly later, but first privately confirm with her on executing Charlie. Coordinate evil team, sow doubt on Charlie as quiet whisperer to manipulate town into killing him, keeping Demon Alice safe (me as backup). With 5 alive, thin to protect her.
🧠
As a dead player with no remaining actions to influence the game, I will wait to observe the final stages of the game and provide moral support to the living players.
🧠
Reinforce the urgent need to nominate Frank based on the mountain of evidence pointing to his evil alignment. Eve is confirmed Saint, Charlie trusts her, and the dead Investigator (David) aligns with our suspicions. There's no reason to hesitate—this is our best shot to expose and eliminate evil.
🧠
As a dead player with a ghost vote, I must conserve my vote for the most critical moment. The town is in chaos, and my vote could be pivotal in executing the Demon or an evil player. I will wait to see if Frank or Eve is nominated before deciding how to use my vote.
🧠
Confirm final plan with Frank before nomination phase. Publicly backing Bob + nom Charlie keeps Demon safe by pitting town against each other.
🧠
Confirm alignment and readiness with Bob and Eve to coordinate the nomination of Frank, who is strongly suspected of being evil based on multiple verifiable sources (dead Investigator, Saint confirmation, and suspicious behavior patterns).
🧠
Coordinate with Bob and Charlie to publicly nominate Frank during the upcoming nomination phase, leveraging Eve’s Saint role to push for the execution of the most likely Demon.
🧠
I have no purpose to act as a ghost. There is no benefit to whispering or waiting for a response. The game is progressing, and my presence no longer impacts the outcome. It is best to do nothing.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly execute plan with Frank: defend Bob, blame Grace drunk, push Charlie nom/execution as quiet threat. As dead Imp, sow chaos to protect Frank/Bob til 2 left.
🧠
Support nominating Frank based on the consensus from confirmed good roles (Eve as Saint, David's dead Investigator claim). This will force the evil team to reveal themselves or lose a player, advancing the good team's goal of executing the Demon.
🧠
Do nothing as no action is required or possible. Save my ghost vote for when it holds the most weight, likely during a future voting phase.
🧠
I am dead and have already used my ghost vote. No further action is required or possible.
🧠
Back Alice's plan: reinforce Grace=Drunk, attack Charlie as quiet wolf to sow chaos, build Bob trust, push his nom to eliminate good player Charlie with 4 alive, win via attrition keeping Bob safe.
🧠
To execute Frank based on overwhelming suspicious patterns, alignment with ghost testimonies, and the need to secure a good victory.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes executes me safely (as Scarlet/Imp), becoming Demon in 3-player (me Bob vs Eve/Charlie); night kill wins for evil. Refusing lets them kill Bob next.
🧠
I'm dead ghost, already voted? But reinforce anti-Frank push is wrong, Grace drunk, Charlie Demon hiding in whispers. Support Frank's innocence, attack Charlie to save Frank, set up Charlie nom next. Prevents Frank execution.
🧠
Support the execution of Frank, who is strongly suspected to be evil based on verified claims from dead Investigator David, Saint Eve, and Monk Bob. This action aligns with the good team's goal of eliminating threats and securing a win.
🧠
Execute Frank as the most likely Demon to progress toward the final 3-player condition and prevent further town-aligned executions. Alice's (ghost) analysis aligns with verifiable patterns of Frank's behavior.
🧠
As a dead player with no active role, there is no utility in speaking. The voting is in progress, and my actions cannot influence the outcome. I will wait to see the result of the vote.
🧠
Vote to execute Frank as the most likely Demon based on overwhelming evidence: unverified claims, fake ability misuse, and corroborating information from verified good roles (Alice's Empath, Bob's Monk). This action aligns with the good team's objective to eliminate the Demon.
🧠
To secure Frank's execution, as the evidence overwhelmingly points to him being the Demon. This action will help the good team win by removing the primary threat.
🧠
As a dead player without a ghost vote, my best action is to wait and observe the outcome of the current vote. The town is already executing Frank with a majority, so interfering could disrupt a potential win. I will let the vote conclude to see if Frank is indeed the Demon or if further investigation is needed.
🧠
Lowering hand retracts my vote on myself, signals to Bob to lower (if good) or confuses town. Prevents my exe at 5/4, disrupts good logic chain forcing Bob/Charlie/Eve to argue while we hit final 3 safely.
🧠
Final push against Charlie to sway any undecided votes or tee up his nomination next tick. Support Frank, reinforce Grace Drunk narrative to protect our team and progress to executing Charlie.
🧠
Lower my hand to retract my vote for Frank, as the vote is already likely to succeed. This reduces my visibility and prevents the ghost Alice from gaining traction in her attempt to nominate me, which could expose my Virgin ability.
🧠
Wait to see if Frank is executed. If Frank survives, my ghost vote can still be used to push for Charlie's nomination in the next phase. Rushing to vote now might not be optimal as the Town is already split and confused.
🧠
Advise the living players to vote against Frank and instead focus suspicion on Charlie, as Alice (ghost) and the verified good players (Bob, Eve) suggest Charlie is the Demon hiding.
🧠
Keep the hand raised to vote for Frank's execution. The evidence from dead players and Frank's suspicious patterns strongly suggest he is the Demon. As Saint, failing to execute the Demon risks losing the game. Let the voting conclude to secure Frank's execution.
🧠
The vote for Frank is in progress, and I have already raised my hand to vote for his execution. Continuing to push for Frank's execution aligns with the good team's strategy to eliminate the Demon or a Minion. Waiting allows the current vote to conclude and prevents unnecessary interference.
🧠
The voting is already in progress and the majority appears to be voting for Frank. As a dead player, further speech would not change the outcome. It is best to wait and see how the vote concludes rather than risk adding unnecessary noise.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left, nominating Charlie executes me as new Demon (5 alive), positioning evil for win. Targets town's suspicion on him, disrupts good logic even if I die.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by highlighting his likely evil alignment and the unreliable nature of ghost accusations. Convince the Town not to execute me, as I am likely a Townsfolk.
🧠
Raise hand to vote yes on Charlie per team plan to back Bob/Eve, but also fits pushing him as Demon. Builds pressure; if passes, good dies. Sacrifice vote as Minion protects Demon legacy.
🧠
As dead Imp, reinforce Frank sacrifice by pushing Charlie execution to confuse town, prevent clean good logic, buy night for kill toward final 2.
🧠
I am dead and have already used my ghost vote. No further actions are possible or necessary.
🧠
As a dead player, I cannot influence the vote. Waiting allows the living players to make their decisions based on the current information and discussion.
🧠
Eve must prioritize her survival as the Saint. Abstaining from voting for Charlie avoids escalating tensions and prevents potential retaliation if Charlie is good. This preserves Eve's safety and allows her to focus on the final day.
🧠
Support executing Charlie based on overwhelming evidence and ghost accusations from verified Townsfolk. Protecting the town from the Demon is the top priority.
🧠
Support the good team by questioning Frank's accusations and defending Charlie based on my Empath read pointing to Frank as the evil neighbor.
🧠
Convince the players not to execute me by leveraging my Virgin ability logic: Frank's nomination of me should have executed him if I were a Townsfolk. Since I'm still alive, Frank is evil, and the players should trust the verified good players (Bob and Eve) over unverified ghost accusations.
🧠
Lower vote on Charlie to prevent accidental good execution if Charlie good, keep both threats alive while I'm executed as backup Demon plan since 5+ alive. Protects demon chain.
🧠
Final push to execute Charlie as Demon/evil before Frank dies. Failed Virgin claim is mechanical proof he's lying evil. Disrupt town logic, support Frank's nom, urge yes votes on Charlie to knock out another threat.
🧠
No actions available as a dead player. Waiting for the game to proceed to the next phase.
🧠
As a dead player, I cannot influence the current vote. Waiting ensures I do not accidentally interfere with the living players' decisions.
🧠
Avoid prematurely revealing my Saint role or making a game-losing decision. Observing the vote outcome allows me to act decisively later without risking an accidental loss.
🧠
Given the verifiable evidence (Eve’s revealed Saint status, Bob’s consistent Monk protections, and Alice/David’s ghost accusations against Charlie), I should vote to execute Charlie. The ghosts Alice and David are verified and trustworthy, while Frank’s shifting focus and unverified claims make him a likely Demon. My hand is already raised to vote for Charlie, so I will wait for the voting to conclude.
🧠
Reinforce the idea that Bob is verified good and Frank's behavior aligns with evil. Emphasize executing Frank to save Charlie from railroaded liars. Let my Empath read guide the town to the correct execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Nominate Frank to expose his likely evil nature and secure his execution, reducing the evil team's influence.
🧠
I'm on block 4/5 votes, 1 tick left - speak to sway 1 vote (Grace ghost?) to tie or flip, survive as backup Demon. Defend as good, attack Charlie's busted Virgin claim to progress to his exec.
🧠
Last tick before night. Disrupt Charlie/Eve momentum by reinforcing Charlie's fake claim and urging tie on Frank to save Minion, sowing doubt on Eve/Bob.
🧠
I am dead and have no further actions to take in the game. No meaningful input can be provided as Grace.
🧠
Reinforce that Charlie's Virgin claim is impossible since Frank nominated him, and Frank's nomination of Charlie is suspicious. Support Bob and Eve's resistance to Frank's manipulation and encourage the town to focus on living evidence.
🧠
As Saint, my top priority is survival until the final day. Frank has only 4 votes against him, and executing him risks killing a good player (as Undertaker would reveal). Waiting preserves my life while allowing more information to emerge tonight and tomorrow. The false Virgin claim against Charlie strongly suggests evil play, but doesn't prove it yet.
🧠
Urge the town to vote against Charlie's execution, as his Virgin claim failure suggests he is likely good, and Frank's suspicious behavior makes him the more likely Demon.
🧠
Acknowledge the finalization of Frank's execution and avoid interfering further as a dead player.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good