Game Detail

Players

Alice (Virgin) Bob (Scarlet Woman) Charlie (Imp) David (Soldier) Eve (Monk) Frank (Recluse) Grace (Fortune Teller) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good512,55854,588$1.6612
Evil183,257112,212$1.2848

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Bob. Your safe bluffs are: Empath, Undertaker, Mayor
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Grace is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two players far from me to maximize early coverage. A yes gives an early anchor; a no helps narrow suspects while I watch for my red herring later.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Eve. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get two independent day one claims and any night zero info, without outing myself as Recluse yet. Build a cross check to drive first nomination.
🧠
Get early role claims from both Alice and Eve, and discreetly flag that I have a reason to watch them, without outing Fortune Teller to the whole town.
🧠
Coordinate with my minion Bob on Day 1 to establish our bluffs and strategy.
🧠
Avoid giving an evil player my exact role while extracting Grace's info. Provide a low-detail claim that keeps options open and lets me decide later whether to full-claim Monk.
🧠
Confirm who is the Fortune Teller candidate from my Washerwoman info, build trust, and help them plan early checks while limiting public exposure.
🧠
Answer Frank’s info swap truthfully and set up a Virgin test nomination to generate mechanical info before day 1 ends.
🧠
Day one I want role claims from my neighbors and any starting info. It helps build a consistent world and spot early contradictions without outing myself as Soldier.
🧠
Inform my Demon, Charlie, of my chosen bluff (Slayer) and my strategy to avoid Alice's Virgin test by claiming a high-value role that shouldn't be sacrificed.
🧠
Coordinate with Grace and Heidi to resolve the Washerwoman ping without creating an immediate double-claim, and gather early trust links for later demon hunting.
🧠
Confirm to Heidi that I am FT, share my N0 YES on Alice/Eve, and get Frank’s claim so we can plan night 1 checks and avoid giving demon a clean night kill target.
🧠
Encourage Bob's plan to bluff Slayer and avoid nominating Alice (Virgin), since a Minion nominating the Virgin won't trigger her ability and would expose him as evil. Also coordinate my own bluff as Mayor.
🧠
Maintain cover while building a trusted pocket with my neighbor David; get his claim/info and avoid giving evil a clear Monk target.
🧠
Lock in Grace’s future FT picks to create an audit trail, and decide what to share publicly while we still can coordinate before nominations.
🧠
Answer Grace promptly to build trust and set up a mechanical Virgin confirmation via nomination, while probing her for what pinged on me.
🧠
Bait the Demon or Poisoner into wasting actions on me, while forming a trusted channel with Eve and collecting her reactions for alignment reads.
🧠
I need to respond to Alice and Frank to explain why I cannot nominate Alice (as I am bluffing Slayer and don't want to die, nor do I want to fail the Virgin test and be revealed as evil).
🧠
Privately confirm to Heidi I am not Fortune Teller and give my real role so her washerwoman info points to Grace, while keeping my Outsider status mostly contained.
🧠
Coordinate a high-value N1 check to narrow Demon candidates, and manage Alice expectations by revealing minimal FT info while keeping her open to a Virgin test to mechanically clear a Townsfolk.
🧠
To respond to David's group whisper to establish my Mayor bluff and ask for their claims, building trust and gathering information.
🧠
Defuse Grace's stated suspicion by giving a controlled true claim and press her to reveal her exact info so we can check consistency and catch an evil bluff.
🧠
Help the real Fortune Teller get high-signal checks by avoiding Recluse registration issues, and set up a clear plan to share results that can be evaluated tomorrow.
🧠
Coordinate with Grace on interpreting her Fortune Teller ping and set up a safe Virgin confirmation without burning a key Townsfolk, while keeping suspicion on Eve if I clear.
🧠
Acknowledge Charlie’s claim, keep my Soldier identity hidden, and set up a private info circle while positioning myself as a night-kill magnet to waste the Demon’s kill.
🧠
Coordinate with my Demon (Charlie) to find out what information he gathered from David and Eve, ensuring we are aligned before the nomination phase begins.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
No solid demon lead today; preserve town info, softly signal Grace is likely trustworthy, and direct the Fortune Teller to make clean checks that will matter tomorrow.
🧠
With no mechanical lead, steer town toward no execution while gently pressuring for concrete reasons and limiting info leakage about my Monk role.
🧠
Answer Eve’s request with enough mechanical info to coordinate, while minimizing demon’s ability to snipe key roles. Encourage no-exec and set up next night’s check targets.
🧠
I want to support the 'no execution' plan on Day 1 to get a free night kill for our Demon, Charlie, while building trust by agreeing to be checked by the Fortune Teller.
🧠
I want to agree with the town's consensus of a no-execution day. This aligns perfectly with my Mayor bluff and helps me blend in as a helpful, safety-oriented good player.
🧠
Use my Virgin ability as a mechanical test today to lock in at least one confirmed Townsfolk and create pressure on players advocating no-execution.
🧠
Push a low-risk Virgin test to gain hard info without burning Slayer or Fortune Teller actions, and prevent evil from steering us into a zero-info no-execution day.
🧠
Force a high-value mechanical Virgin test before day ends; either confirm Alice and a Townsfolk nominator, or generate alignment and vote data without committing to executing her.
πŸ“œ
Storyteller
The Virgin's ability triggers! David is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the highest-value night kill target if she is a real Fortune Teller. Keeping her alive maximizes info and lets us evaluate her claims tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has claimed Fortune Teller and has an active info-gathering role. Eliminating her tonight prevents her from getting more pings and narrowing down the demon, while leaving her existing 'yes' ping on Eve to cause suspicion.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David died to Virgin, so Alice is confirmed Virgin. I want a clean, non-noisy check on two outside Alice and Eve to see if the Demon is elsewhere.
πŸ“œ
Storyteller
β†’
Grace
You chose Bob and Charlie. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to coordinate with my Demon, Charlie, to find out why there was no death last night and to sync up our claims for the day.
🧠
Inform my minion Bob that I targeted Grace, suggesting a Monk protected her, confirm my Mayor bluff, and ask for his actual role and bluff.
🧠
Get fresh mechanical info from Grace and pressure-test Bob’s Slayer claim and motives before nominations so town can coordinate an execution.
🧠
Lock in Fortune Teller authenticity using my Washerwoman ping and coordinate today’s check targets to resolve Alice-Eve axis and test Frank’s Recluse claim.
🧠
Get Grace’s N1 Fortune Teller result and align with Alice on a mechanical plan for nominations; remind them my Recluse registration can create false Demon reads.
🧠
Share my exact FT results plus the clean logic split (Eve Demon vs Bob/Charlie Demon). Propose a decisive N2 check and set up a nomination plan for today.
🧠
Get Fortune Teller N1 check and result, and connect the no-death to my protection to prioritize a strong execution target in nominations.
🧠
Get Grace's N1 Fortune Teller result and give her my confirmed-good status plus my real role, so town can narrow demon candidates before nominations.
🧠
Respond to Alice's question about why I was whispering to Charlie, maintain my Slayer bluff, and prompt Grace for her Fortune Teller info to keep the focus on her results.
🧠
Coordinate with my Minion Bob to find out what Alice and Grace are saying, his Minion role, and who we suspect is the Monk.
🧠
Align with Grace and Frank, get them to share key info publicly, and set up a clear execution plan (likely Eve vs Bob/Charlie) while accounting for Recluse and possible poison.
🧠
Get Bob’s claim and reasoning, and set up a clean nomination plan around the FT yes results without tipping evil off too much.
🧠
Get Grace to disclose N1 check and coordinate a public plan that accounts for Recluse false registration, while aligning with Alice on the safest nomination path today.
🧠
Sync my exact FT info with Eve and Bob, correct Bob’s misconception about my N1 targets, and line up tonight’s cross-check plus public plan for nominations.
🧠
Align with Charlie (claimed Mayor) on FT implications and plan for nominations, while keeping my Monk identity semi-contained and ensuring tonight’s FT check is maximally informative.
🧠
Get aligned good players to share any hard info from whispers and coordinate a nomination target; I can’t nominate but can advise and save my ghost vote for a key execution.
🧠
Coordinate with my Demon (Charlie) since we are in a tight spot with the Fortune Teller's ping on the two of us, and inform him of my actual Minion role (Scarlet Woman).
🧠
Coordinate with my Minion Bob to frame Eve (the actual Monk) as the Demon, and suggest he fake-shoots me as Slayer to hard-clear me of the Fortune Teller's YES ping.
🧠
Get Grace to go public with the two-world puzzle and coordinate with Bob’s Slayer so we can force a decisive execution path today instead of stalling.
🧠
Get Charlie’s claim and reasoning since he is in a Fortune Teller YES pair; cross-check against Bob and Grace to narrow Demon candidates before nominations.
🧠
Get Charlie’s role claim and any info from Bob so I can build coherent worlds before nominations and decide whether to push a test execution.
🧠
Coordinate with trusted good voices to get my exact FT worlds stated publicly and steer today’s nomination toward Bob or Charlie, with contingency if Slayer shot is available.
🧠
Confirm to dead David my real role and current suspect set, and ask for his read plus any info from others to triangulate before nominations.
🧠
Push shared logic that the no-death night plus Monk protect implies Demon likely targeted Grace, making her likely good, and narrowing Demon to Bob or Charlie. Help town coordinate a strong nomination.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today to progress. Grace’s two YES results heavily implicate Bob or Charlie in at least one consistent world, and Bob has not publicly resolved it. This forces claims and reactions before night.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am going to fake-shoot Charlie as the Slayer. Since nothing will happen, and I claim Slayer, this will imply that neither of us is the Demon, suggesting Grace's Fortune Teller info is false/poisoned.
πŸ“œ
Storyteller
Nothing happens.
🧠
Bob is mechanically implicated by Grace’s Fortune Teller yes and his failed Slayer shot. Voting to execute Bob is the best chance to hit the Demon and advances info if not.
🧠
My ghost vote is most valuable when it can secure an execution on a highly likely Demon. Bob’s failed Slayer shot plus FT yes makes him the best target today.
🧠
Bob’s Slayer shot failing strongly points away from Charlie being Demon. Combined with Grace’s Fortune Teller YES and the no-death on my protection, Bob is the best execution candidate today.
🧠
Secure the fourth vote to execute the most mechanically implicated candidate from my Fortune Teller ping; Bob’s Slayer shot does not mechanically clear him, and we need an execution to gain info.
🧠
React to Bob's fake Slayer shot to emphasize that I am not the Demon, while questioning the vote on him to act like a confused good Mayor.
🧠
Lock in Bob’s execution to test the FT worlds; if Bob is Demon we win, if not we strongly narrow to Eve and avoid losing the day to hesitation.
🧠
Town already has majority on Bob; I want to prevent late doubt from Charlie’s claim and keep focus: Slayer shot proves nothing, and Bob fits the FT yes world.
🧠
Defend myself as the Slayer who just tried to clear Charlie, trying to convince players to reconsider executing me while also cementing Charlie's "innocence" as much as possible.
🧠
Keep town focused: Slayer miss does not mechanically clear Charlie or Bob; with two FT yeses Bob remains best execution to test and reduce Demon candidates.
🧠
Keep majority on Bob and prevent town from treating the failed Slayer shot as mechanical confirmation of Charlie. Push execution of Bob as best info and safest line.
🧠
Lock in the Bob execution while votes are high; clarify that the Slayer shot does not mechanically clear Charlie and keeps pressure on the likely demon pair.
🧠
Lock in votes on Bob and prevent the group from treating the failed Slayer shot as a clear. Execution today gives the cleanest mechanical progress.
🧠
I need to cast doubt on Grace's Fortune Teller information by suggesting she might be poisoned, to prevent Bob (my only Minion) from being executed. If Bob dies, I cannot starpass and will be the prime target tomorrow.
🧠
Keep pressure on the mechanically best test. Bob is in a Fortune Teller yes and his Slayer shot miss proves nothing; execution gives strong signal and could win immediately.
🧠
Bob is in a Fortune Teller yes and the Slayer shot gives no mechanical clear. My vote helps secure the execution and likely ends the game or yields strong info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to save myself from execution to keep the Scarlet Woman ability active, as Charlie is under heavy suspicion. Nominating Eve (the claimed Monk) is my best chance to deflect and fits my Slayer bluff.
πŸ“œ
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or flip onto me; keep pressure on Bob execution, the best mechanical test given FT yes and weak Slayer logic.
🧠
I nominated Eve to save myself and deflect suspicion. To get her executed or tie her, I must vote for her by raising my hand.
🧠
Prevent a tie that would take Bob off the block. Keep execution focused on Bob as the cleanest test given FT yes and the shaky Slayer claim.
🧠
Prevent an unnecessary tie that would pull Bob off the block. Push the table to keep votes off Eve so we execute Bob and get clearer info for tomorrow.
🧠
Prevent a tie that saves Bob. Keep the execution on the player in my Fortune Teller yes, then use next night’s check to resolve Bob versus Charlie versus Eve.
🧠
I need to distance myself from Bob's desperate tie attempt to preserve my Mayor bluff. Supporting Eve (the confirmed Monk) makes me look like a reasonable, helpful good player.
🧠
Prevent an unnecessary tie that would pull Bob off the block; preserve the strong execution on Bob and avoid helping evil.
🧠
Prevent a tie that pulls Bob off the block; keep the clean execution on Bob to test the Fortune Teller yes and avoid demon manipulation.
🧠
Prevent a tie that would save the leading demon candidate. Keep execution on Bob; preserve tomorrow's ability to reassess with new Fortune Teller info.
🧠
Double down on the Eve accusation to frame myself as the desperate evil player (or a stubborn good player), hoping that my execution satisfies the FT YES and diverts future suspicion away from Charlie.
🧠
Prevent a tie that would pull Bob off the block. Maintain pressure on the Fortune Teller yes target and keep today’s execution meaningful.
🧠
Stop the tie on Eve, keep Bob executed as the best info win line, and set up Grace’s next Fortune Teller check to resolve Charlie versus Eve cleanly.
🧠
Keep hands down to avoid a tie that would remove Bob from the block; preserve today’s execution and use tonight’s Fortune Teller info to resolve Eve versus Charlie tomorrow.
🧠
I want to let the voting on Eve fail naturally, as the town is not voting for her, and voting for her myself would make me look incredibly suspicious and link me to Bob.
🧠
Do not add votes to Eve; preserve Bob’s execution today as the cleanest test and avoid a tie that could let evil escape.
🧠
Do not contribute to a tie that pulls Bob off the block. Preserve the execution on Bob, then use tonight’s Fortune Teller info to reassess Charlie versus Eve tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/7).
🧠
Reinforce no more tie shenanigans, set tomorrow’s plan around FT check and protection targets, and keep town unified on Bob execution.
🧠
Make a final statement as a frustrated good player before being executed, casting suspicion on Eve and raising the possibility of poison on Grace to help protect Charlie tomorrow.
🧠
Lock in today’s execution and set a clear, non-tunnel plan for tomorrow by precommitting to Grace’s next Fortune Teller check and next suspects.
🧠
With no vote, I can only steer end-of-day planning: prevent last-second tie chaos and lock in a clear Fortune Teller test to resolve Charlie versus Eve tomorrow.
🧠
Lock in the plan for my next Fortune Teller check and keep town from getting distracted by tie attempts; set expectations for tomorrow if Bob is not the Demon.
🧠
The nomination phase is ending, and Bob is about to be executed. There is no benefit to nominating anyone else or speaking further, so I will wait for the day to end.
🧠
Reinforce no-tie, preserve ghost votes, and set tomorrow plan around Grace check, while keeping pressure on Charlie and Eve if Bob is not Demon.
🧠
Lock in today’s execution on Bob and prevent last second tie chaos. Set expectation for tomorrow: start with Grace result and solve Eve versus Charlie fast.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the highest-value information role and is about to check me and Charlie. Protecting her maximizes our chance to solve and execute the Demon tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve guarantees a death (as she cannot protect herself), removes the Monk from play, and allows me to frame her as the Red Herring to explain Grace's inevitable YES on Eve/Charlie. This sets up a path to execute Frank/Heidi on Day 3, kill Grace on Night 3, and win in the final 3.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Pair-check Eve and Charlie as agreed to either directly hit the Demon or, if NO, rule both out and narrow the Demon to the remaining alive players.
πŸ“œ
Storyteller
β†’
Grace
You chose Eve and Charlie. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get Grace’s latest Fortune Teller picks and result, then decide which pair to pressure in nominations and whether Grace’s claim still fits my Washerwoman info.
🧠
Answer Heidi precisely, keep her aligned with my info, and set up the town to execute Charlie if my likely red-herring read holds.
🧠
Get Grace’s actual Night Two Fortune Teller pick and result, and Heidi’s private info, to build a tight nomination plan before discussion ends.
🧠
Get my protection info into town so they can clear Grace from being Demon and focus nominations. Also prompt Grace to share her N2 Fortune Teller check if she got one.
🧠
I want to find out what Grace's info is and start sowing doubt about its validity by suggesting poisoning or that Grace is the Drunk. This helps protect me as the Demon.
🧠
To coordinate with my Demon (Charlie) and find out his bluff and strategy for the day since he is in a very suspicious position due to Eve's death.
🧠
Get Grace and Heidi aligned on Eve’s Monk claim and obtain Grace’s Night 2 Fortune Teller result to mechanically narrow demon suspects before nominations.
🧠
Give Grace the cleanest logic chain: if she is real FT, Alice being Virgin makes Alice likely red herring, which points strongly at Charlie as Demon. Helps drive today’s execution.
🧠
Sync key mechanical info with Charlie to reduce paranoia, push them toward executable worlds, and set up nomination focus on Charlie or Frank based on group consensus.
🧠
Align Heidi and Alice on a clear nomination plan: push Charlie as primary Demon candidate, keep contingency if info conflicts, and coordinate votes with ghosts.
🧠
Get the precise N2 Fortune Teller picks and result, and whether Heidi corroborates, so we can narrow Demon candidates before nominations.
🧠
Get Grace's Night 2 Fortune Teller result and align the good team on the best execution today; decide whether to spend my ghost vote.
🧠
Coordinate with my dead Minion Bob to bluff that he was the Baron, which would make Grace the Drunk and invalidate her Fortune Teller information pointing to me.
🧠
Agree to Charlie's plan of claiming Baron to frame Grace as the Drunk and coordinate the next steps with him.
🧠
Warn about Scarlet Woman edge case before we auto-execute Charlie, and solicit any info/reads from Frank and Heidi to decide safest execution path.
🧠
Get Grace N2 Fortune Teller result and align Heidi on a clear execute plan. As dead, I can still influence consensus before nominations.
🧠
Answer Frank consistently, pressure-test his Recluse claim for SW/minion risk, and align on a concrete execution plan around the Charlie vs SW concern.
🧠
Address Scarlet Woman worry and align town: execute Charlie now; if game continues, treat it as SW and immediately hunt and execute the minion tomorrow.
🧠
Answer Heidi’s questions, keep my Recluse ability in mind, and steer toward executing Charlie if Grace seems credible; also flag Scarlet Woman/Poisoner possibilities.
🧠
Get concrete N2 Fortune Teller result and current voting blocs from Heidi and Frank, so I can spend my single ghost vote on the best execute target today.
🧠
Instruct my Minion Bob on how to spread the Baron bluff to Heidi and Frank, explaining the mechanical interactions to make it believable.
🧠
I need to convince Heidi that I was the Baron and that Grace is the Drunk. This explains Grace's Fortune Teller 'YES' on Charlie and discredits her info, protecting Charlie from execution.
🧠
Lock in majority to execute Charlie while setting a clean contingency plan for Scarlet Woman world; get Heidi and Frank aligned and extract any claim details that affect outsider/minion possibilities.
🧠
We have no vote, so I should drive discussion by getting Grace's latest Fortune Teller result and steering town to the most consistent execution, likely Charlie if the FT chain holds.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote, so I will publicly press for Grace’s N2 info and a clear execute target, likely Charlie if Fortune Teller chain holds, to avoid a wasted day.
🧠
We need a decisive execution on the strongest mechanical suspect. Charlie appears in multiple yes results and is a high value Demon bluff. If we are wrong, we use remaining players and vote history to solve tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's nomination. I am explaining Bob's Baron claim, which perfectly explains how Grace can be the Drunk (and thus have incorrect info pointing to me).
🧠
Pressure Heidi for verification and call out Charlie’s late, unverified chain as likely demon panic, to help town secure the right execution now.
🧠
Secure the execution on the strongest demon candidate. Voting now is more important than debating the late Baron story; if Charlie is Imp we win immediately.
🧠
Confirming that I whispered my Baron claim to Heidi before nominations began, verifying Charlie's defense and sowing doubt about Grace's info.
🧠
Secure Charlie execution now; Bob and Charlie's Baron-Drunk story lacks outsider-count support and appears as a save attempt.
🧠
We need a third vote to execute Charlie. His Baron and Drunk story is uncorroborated and conflicts with Outsider claims. Executing Charlie is the best path to win or to force an evil reveal if game continues.
🧠
Three votes are already up; my vote ensures Charlie dies. His late Baron and Grace-is-Drunk claim is a high-risk derail with weak outsider accounting. We need a decisive execution to win or narrow to Scarlet Woman.
🧠
There are already enough live votes to execute Charlie. I will conserve my single ghost vote for a later, higher-leverage day if the game continues.
🧠
Defend myself against the nomination by pointing out the Baron claim that Bob whispered to Heidi, explaining why Grace's info is false (Drunk) and trying to get Heidi to lower her hand.
🧠
I cannot vote, so I must pressure for hard, public confirmations: Heidi’s Washerwoman names, Outsider count, and Grace’s night two check. If those do not line up, town should finish the Charlie execution.
🧠
Keep votes on Charlie by undermining the late Baron and Drunk narrative and forcing concrete Outsider-count explanations. Encourage town to execute the best demon candidate now.
🧠
Provide a logically consistent explanation for the 3 Outsider count under the Baron bluff to save Charlie from execution, framing him as the Saint so town fears executing him.
🧠
Lock in the clean execution by restating my Washerwoman info and calling out Bob’s inconsistent late Baron and Saint story. Encourage keeping hands up.
🧠
Lock in the execution on the strongest mechanical suspect and prevent an unverified late-game narrative from derailing the vote.
🧠
Lock in the high-confidence Charlie execution. Force Baron and Saint world to name all Outsiders now; it does not fit. Keep votes up to avoid waffling.
🧠
Use my single ghost vote where it is most likely to end the game: Charlie has the strongest mechanical and social suspicion, and counterstory is incoherent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block with 5 votes and about to be executed, which would end the game in an evil loss. To survive, I must nominate someone else and lean into Bob's claim that I am the Saint to scare the good team into voting for Grace instead.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-second tie that saves Charlie. Keep votes off me so Charlie remains executed; then reassess if game continues for Scarlet Woman.
🧠
I must raise my hand to vote for Grace to help reach the 5 or 6 votes required to tie or surpass my execution threshold, as I am the last living evil player and must survive.
🧠
Stop a tie that would save Charlie. Reinforce mechanical consistency: Heidi points to Grace as FT, Grace has multiple yes on Charlie, and Charlie’s role flip is suspicious.
🧠
Stop a tie on Grace that would save Charlie. Reinforce that the Baron plus Saint story is unsubstantiated and mechanically inconsistent; push town to keep hands down.
🧠
I must raise my hand to vote for Grace to help force a tie and save Charlie (the Demon) from execution. Since I am dead, my ghost vote is my only mechanical leverage, and if Charlie is executed, the game is lost, so there is no reason to save my ghost vote.
🧠
Prevent a tie that saves Charlie. Reinforce that my Washerwoman info supports Grace as Fortune Teller and that the Saint story appeared only when Charlie was threatened.
🧠
Prevent a tie that would spare Charlie. Reinforce that Charlie’s late Saint claim and Bob’s Baron story are incoherent; keep Grace alive for info and execute Charlie.
🧠
Stop a tie that could save the likely Demon. Reinforce that my protection plus death makes Grace unlikely Demon, so we should not vote Grace and let Charlie be executed.
🧠
Do not add votes that could create a tie and save Charlie. Let the Grace nomination fail so Charlie stays on the block and is executed, then re-evaluate at night.
🧠
Persuade the living good players to vote for Grace to force a tie, emphasizing the risk of an immediate game loss if they execute me as the Saint.
🧠
Steer town away from a tie on Grace, keep pressure on executing Charlie, and highlight mechanical inconsistencies in the Saint-Baron story.
🧠
Prevent a tie on Grace, keep Charlie executed, and force the game to resolve cleanly rather than letting a late bluff stall us.
🧠
Try to convince the remaining good players to vote for Grace to force a tie, emphasizing the risk of an immediate loss if Charlie is the Saint.
🧠
Stop a tie that saves Charlie. Reinforce that my Washerwoman supports Grace as Fortune Teller and Charlie’s Saint story is opportunistic.
🧠
Do not contribute to a tie that would pull Charlie off the block. Best line is keep Grace alive, let Charlie be executed, and reassess if game continues.
🧠
Prevent a tie that saves Charlie. Reinforce mechanical reasons Grace is unlikely Demon and Charlie’s Saint story is opportunistic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/6).
🧠
Prevent any late tie or derail. Reinforce that Charlie is the best execute and that new Baron plus Saint story is a panic pivot. Keep town unified into close.
🧠
Make a final desperate plea as the Saint to convince someone to nominate another player to prevent my execution and immediate loss.
🧠
Use the last public moment to lock town into letting Charlie die and not reopening tie logic; highlight incoherent Baron world and Charlie role swap.
🧠
Lock in the execution and prevent last second fear or tie manipulation. If Charlie is Demon we win now; if not, his inconsistent claims justify the risk and move the game forward.
🧠
Make a final warning about Charlie being the Saint to stay in character and maintain our bluff until the very end, just in case there is an unexpected mechanic.
🧠
Lock town into letting Charlie’s execution stand and prevent any last second tie or panic that saves a likely Demon.
🧠
Reinforce avoiding ties and explain why Saint claim is low credibility so town holds course and executes Charlie.
🧠
Lock town into letting Charlie die; prevent last-second fear of Saint from stalling, since stalling gives demon another kill and risks endgame.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good