Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good390,01849,088$3.4227
Evil162,38243,695$0.1087

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Empath, Mayor, Fortune Teller
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Eve or David is the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either David or Heidi is the Baron.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a neighbor likely to vote with town consensus, reducing the risk my Butler restriction blocks an important day one execution.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish private communication with my Demon, Frank, to coordinate our bluffs and strategy for the game.
🧠
Start building trust with a neighbor and gather claims while keeping Slayer hidden enough to preserve shot pressure.
🧠
Build trust with Alice without fully exposing my role yet, while signaling useful information and arranging later comparison.
🧠
Build trust with neighbors, signal I should not be executed, and gather early role categories without exposing Saint too widely.
🧠
Build trust with neighbors without fully revealing Butler; prompt Librarian/outsider count info that can validate me later.
🧠
Frank has contact with both my Baron candidates. I want claims and social reads without immediately alerting David or Heidi that they are in my ping.
🧠
Coordinate with my minion Heidi about our bluffs. I will claim Empath (safe bluff) to her. Need to align our stories and plan night kills.
🧠
Gather claims from both neighbors so I can choose useful Monk protections and later evaluate Empath or Chef info around me.
🧠
Coordinate our bluff strategy with Frank, my Demon. I need to pick a role that doesn't conflict with Frank's Empath claim and helps our evil team win.
🧠
Build a trust web with my neighbor and learn why Frank is central without revealing exact Slayer too early.
🧠
Check David's claim against my Librarian info without fully outing it; if he claims Butler, Eve is likely not the Butler.
🧠
Get Frank's claim and learn why many players sought him; I must steer executions away from myself and toward likely evil.
🧠
Trade a controlled three-for-three, include my real role, and prompt Bob to reveal whether his starting info affects outsider count or me.
🧠
Heidi is in my Investigator ping. I need her claim and behavior without fully outing my info to a possible Baron.
🧠
Gain Eve's trust by soft-claiming Empath early. This lets me control the narrative about my neighbors and potentially frame Eve or Grace later. I need to build a credible good-player persona.
🧠
Frank is an information hub. I want outsider and info-role claims without exposing Monk, so I can choose useful protections later.
🧠
To coordinate my bluff with Frank's Empath claim so our stories align and we can frame Eve or Grace as the Demon.
🧠
Get Bob's starting info before nominations so I can decide if any public pressure or future Slayer shot is justified.
🧠
Share real Librarian info with an early trust partner to coordinate before nominations and pressure Eve and David without full public reveal yet.
🧠
Reduce chance I am executed as Saint after Frank's Empath 1, and steer logic toward Grace or outsider-count confirmation.
🧠
Clarify Eve's dangerous Outsider claim and Frank's info before nominations; two Outsider claims in an eight player base game strongly implies Baron or a lie.
🧠
I need David's claim before nominations because my Investigator ping is David or Heidi as Baron; compare claims and outsider count later.
🧠
Coordinate with Heidi on framing Grace. Eve claims Outsider which helps our narrative. Need to ensure our stories align before nominations.
🧠
Push my neighbors for actionable info before nominations while keeping Monk hidden as a possible protective role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Support Frank's Empath claim and push for Grace execution. My Fortune Teller 'yes' on Eve and Grace confirms Frank's read that one neighbor is evil, framing Grace as the likely Demon.
🧠
We need an execution and must avoid me as Saint. Two claimed info lines converge on Eve/Grace; since I know I am good, Grace is the best Demon candidate.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and reveal my real info because a pinged player is driving a case on me with likely false or misleading info.
🧠
Grace's Investigator claim pointing at me as Baron is an existential threat. I must vote to execute her now to eliminate this danger before it gains traction. This protects Frank and my cover.
🧠
Grace is the best execution from my perspective: Frank's private Empath read plus Heidi's Fortune Teller result both point to Grace over me, and I cannot safely be executed.
🧠
Create doubt during a risky D1 vote and prompt Frank to confirm key info. My Butler restriction means I cannot freely vote unless Charlie does.
🧠
David asked me to publicly confirm my Empath information. I need to do so to solidify the case against Grace and get the 4 votes needed for execution. Confirming publicly adds credibility and pressures David and others to vote.
🧠
Use my Slayer shot to test the other half of the Eve-Grace fork before Grace is executed; if Eve is Demon we prevent a bad D1 execution.
📜
Storyteller
Nothing happens.
🧠
Put the strongest demon candidate on the block. Alice's shot makes Eve less likely Demon if true, leaving Grace as the overlap from Fortune Teller and Empath.
🧠
Put Grace on the block because my Librarian info makes Eve or David likely the Butler, and multiple independent claims converge on Grace over Eve.
🧠
I am already on the block; persuade town this is a fork and leave clear instructions if I die so my info is not buried.
🧠
Counter Grace's Investigator claim by pointing out it came only after she was nominated and under pressure. Emphasize that two independent reads (my FT and Frank's Empath) point at her, making her the stronger execution candidate.
🧠
Keep pressure on Grace while setting a clear follow-up if she flips as Investigator or another good role. I must avoid becoming the execution myself.
🧠
Charlie is voting, so my Butler restriction allows me to vote. Grace is the best execution from the overlapping Empath and Fortune Teller claims.
🧠
Must vote Grace to stay consistent with my Empath claim pointing at her. Voting with the majority keeps me trusted and removes a player who could investigate further.
🧠
Grace is already over majority. I want to lock in the logic from my failed Slayer shot without wasting attention or overcommitting if poison is possible.
🧠
Keep my vote on Grace because two claimed info roles overlap on Eve or Grace, and Grace's defense still leaves Grace as plausible evil.
🧠
My info helps town interpret Eve/Grace worlds before execution while keeping pressure on the possible Baron or false Fortune Teller tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on block as a good Investigator. Nominating Heidi is the only chance to tie or beat my execution and tests my strongest evil ping.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace's nomination of me is a desperate deflection. The town already has 6 votes on Grace and most players are satisfied with that execution. Voting for myself would be suspicious and unnecessary. I should stay quiet and let the Grace execution proceed.
🧠
I need to support my own counter-nomination. A tie or execution on Heidi saves a likely good Investigator and tests my sober information.
🧠
Avoid tying or overturning Grace's execution while preserving the logic trail to pressure Heidi or David tomorrow if Grace was truthful.
🧠
Stay Butler-legal since Charlie is not voting, preserve Grace execution, and set up tomorrow's Heidi scrutiny if Grace's claim is true.
🧠
Defend Heidi by reinforcing that the evidence against Grace is strong and independent. Discourage the Heidi vote to protect my minion. Seem reasonable and analytical.
🧠
Do not tie away from Grace without enough evidence. Preserve the current execution and use tomorrow's Undertaker or night info to resolve Heidi and David.
🧠
Avoid tying the leading execution while preserving Grace's Investigator world as tomorrow's test, especially for Undertaker confirmation.
🧠
Do not risk tying the vote and saving Grace. Her execution gives the most information and preserves pressure on Heidi or David tomorrow if Grace was truthful.
🧠
Grace only has 1 vote for me while she has 6 against her. The vote will fail. Staying quiet here is best — drawing attention to myself would look defensive when the momentum is clearly against Grace.
🧠
Last chance to convince voters to tie or execute Heidi, since my death may waste sober Investigator info and leave a Baron alive.
🧠
Do not tie the vote and risk losing Grace execution. Preserve the strongest current info test while marking Heidi and David as follow-up if Grace was truthful.
🧠
I cannot legally vote unless Charlie votes, and Charlie is not voting. Waiting preserves Grace execution and avoids Butler violation.
🧠
The vote situation is stable - Grace has 6 votes and only her own vote for Heidi. No need to speak up and draw attention. Letting Grace's execution proceed cleanly protects Heidi (my minion) and maintains my credibility as a truthful Empath.
🧠
Avoid tying the vote and preserve Grace execution while publicly committing to investigate Grace's counterworld tomorrow.
🧠
Keep Grace on the block. A late vote on Heidi could create a tie and waste the clearest execution we have, while Grace's claim still gives us targets tomorrow.
🧠
Avoid tying the current best execution. Preserve Grace's death as an information point while flagging Heidi and David as follow-up if Grace's claim is supported.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/7).
🧠
Grace will be executed with 6 votes. No action needed from me - staying quiet avoids drawing attention. My Fortune Teller push and Frank's Empath claim have successfully framed a good player. Protecting Frank is priority and that's accomplished.
🧠
Leave clear legacy info so good players use my death to pressure my Investigator pings and do not let Heidi's case become accepted untested.
🧠
Reinforce my Saint danger before night and set tomorrow's agenda around Grace's counterworld plus info that implicated me and Grace.
🧠
Reveal now to explain Bob's info, reduce suspicion on me, and set up tomorrow's logic around outsider count and Heidi versus Grace.
🧠
Cast doubt on Grace's information by suggesting she might be the Drunk, which would invalidate her ping on Heidi. Protect fellow evil Heidi while maintaining my Empath bluff.
🧠
Flag a major contradiction before night so town does not tunnel only on Grace's ping and can test Frank tomorrow.
🧠
Lock in the key contradiction before night so town does not forget it after Grace dies, without revealing I am Monk.
🧠
Lock in my Librarian info and highlight Frank's contradiction so town has clear priorities if I die tonight.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the loudest claimed ongoing information role. If she is good, the Demon is likely to attack her tonight; protecting her preserves Fortune Teller information.
📜
Storyteller
Charlie
You chose to protect Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is directly targeting me for execution tomorrow due to my Empath contradiction. Eliminating her removes my most vocal critic and buys time to control the narrative around Heidi and David.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob's Butler information matches my role, making him a relatively trusted anchor. Choosing him maximizes my chance to vote with a logical good player tomorrow.
📜
Storyteller
David
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Heidi before the day gets going. We need a unified strategy - I'll defend my Empath read as 0, and she needs a credible claim to survive if I go down.
🧠
Build trust with Bob, reveal Monk info to narrow night kill logic, and get his exact David-related info before nominations.
🧠
Coordinate with my Butler master and trusted info holders to avoid wasting my vote and update the main suspect pool before nominations.
🧠
Build a trusted logic group, get Bob's exact info, and steer suspicion away from executing me while focusing Frank and Heidi or David worlds.
🧠
Join the info hub, compare claims from David/Eve, and steer toward resolving Frank's inconsistency and Grace's Heidi/David Baron ping.
🧠
Share exact info with likely good Monk and dead Slayer, build a plan for nominations, and focus suspicion on Frank or Heidi rather than the confirmed Butler pair.
🧠
Get Bob's exact info and Alice's trusted perspective, then use dead voice to guide nominations without spending ghost vote early.
🧠
Coordinate with Frank on sticking with Fortune Teller, discredit Grace's info as Drunk, and redirect suspicion toward Bob or Charlie today.
🧠
Build trust with Eve by being vulnerable about my mistake. Plant seeds of doubt about Bob to redirect town's suspicion away from me and toward a good player.
🧠
Pressure Frank to explain the changed Empath claim before nominations so we can decide between executing Frank, Heidi, or David.
🧠
Dead players are likely good or informative. I need Alice's claim and Grace's refined logic before nominations, while keeping my Butler voting constraint clear later.
🧠
Get Frank to pin down Heidi's alleged Drunk info and prepare public pressure on contradictions without inviting a Saint execution.
🧠
Answer David, reveal my spent role, and force the main Investigator conflict into a clear Heidi versus David comparison before nominations.
🧠
Answer Grace, align with dead good voices, and keep Alice in the loop so we can build an execution plan before nominations.
🧠
Lay out a concise logic chain to focus scrutiny on Heidi while acknowledging Bob's info and Frank's inconsistency.
🧠
Build trust with Bob by sharing Fortune Teller narrative and redirect suspicion toward Charlie's whispering activity. Protect Frank and myself from investigation.
🧠
Give Charlie a clear, consistent Empath story owning the mistake. Saying I panicked and second-guessed is more believable than doubling down. This keeps Charlie from using my inconsistency to push my execution.
🧠
Get Heidi's hard claim before nominations; she is central to Grace's Baron ping and my protection choice did not clear her.
🧠
Answer Alice’s challenge and sharpen the execution pool before nominations, using dead good players to influence the vote.
🧠
Get exact info from key claimants before nominations, expose contradictions around Heidi/Frank/Bob, and reduce chance town executes me as Saint.
🧠
Get fresh D2 info and force Frank/Heidi to commit before nominations, since one of them is the leading execution candidate.
🧠
Get Heidi's N1 Fortune Teller info before nominations and restate my info to anchor worlds around David/Eve and Grace's Investigator claim.
🧠
Build consensus before nominations and avoid splitting votes; I want living good players to choose between Heidi and Frank while keeping David lower priority.
🧠
Clear Frank (Demon) by claiming Fortune Teller 'no' on Frank+Eve last night. Reinforce Grace as my red hinger to explain original 'yes'. Protects Demon and builds my credibility.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No one is on the block and time is ending. Frank has the clearest contradiction and could be Demon, so force a vote rather than let the day end cleanly.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by owning my inconsistency directly. Admitting panic and doubling down on my true read (0) is more credible than deflecting. Redirect suspicion to Bob who was whispering heavily.
🧠
Signal Butler restriction and push Frank execution if Bob votes; avoid illegal voting while keeping pressure on the main contradiction.
🧠
Frank's claim change is the clearest contradiction. Executing me is catastrophic, so I should help resolve a safer suspicious slot now.
🧠
Frank's changed Empath claim is the clearest contradiction. Spending my ghost vote now may secure an execution before night and remove a likely evil.
🧠
Protect Frank (my Demon) from execution by arguing his panic explanation is plausible and that executing a claimed Empath on Day 2 is premature. Appeal to Bob's caution to prevent the third vote.
🧠
Secure an execution on the clearest contradiction. Frank's changing Empath claim is more actionable than David, who fits my Librarian info.
🧠
Frank's changed Empath info is the clearest contradiction, and execution gives town needed accountability before night. I want this to pass.
🧠
Save my ghost vote because Frank already has majority, while keeping focus on Heidi if this is not the Demon execution.
🧠
I'm being executed regardless. I'll accept gracefully, maintain my Empath claim to support Heidi's credibility, and push suspicion onto Bob to set up the endgame for evil.
🧠
Bob is voting, so my Butler restriction allows me to vote. Frank is the strongest unresolved contradiction and already has support; adding my vote reinforces the execution.
🧠
Keep pressure on the unresolved claim change while setting tomorrow’s focus if Frank is not the Demon.
🧠
Frank already has enough living votes, so I should save my only ghost vote for a later critical execution while still supporting this kill verbally if needed.
🧠
Actually, I need to reconsider. As Baron, if Frank (the Demon) dies, evil loses immediately. I must protect him by NOT voting. But I already said I'm not voting, and the vote is at 6-1 already. If I raise my hand now, that would be voting FOR Frank's execution, which kills my Demon and loses us the game. I should NOT raise my hand. The instruction says raise_hand is for voting for execution. I must keep my hand DOWN.
🧠
Keep pressure on Frank while setting tomorrow's agenda if he is not the Demon.
🧠
Keep pressure on the clearest contradiction while setting tomorrow's agenda if Frank is not the Demon.
🧠
Frank already has the votes to die, so I should preserve my ghost vote for final day while letting town resolve his contradiction.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperate attempt to either save myself or create enough doubt about Bob that Heidi can operate as Imp after my death.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against a counter-nomination and keep the execution on Frank, whose claim contradiction is the strongest evidence today.
🧠
Make a final plea to tie the vote by convincing Eve and Charlie that Bob's suspicious behavior and whisper network warrant execution over my single Empath mistake.
🧠
Prevent a last-second tie on Bob and keep the execution on Frank, the clearest mechanical/social contradiction.
🧠
Avoid a weak tie onto Bob and keep the cleaner execution on Frank while setting tomorrow's agenda if Frank is not the Demon.
🧠
Avoid wasting my ghost vote on a weak counterwagon, keep Frank as execution, and direct tomorrow's scrutiny toward unresolved Investigator and Baron worlds.
🧠
Frank is doomed - 5 votes locked in and no realistic path to tie Bob. Voting for Bob would only expose me as Frank's partner. Let Frank die cleanly and prepare defenses against Grace's Investigator claim for tomorrow.
🧠
Bob's nomination is a weak counterwagon. Keeping Frank on block resolves the changed Empath claim and preserves Bob's info for tomorrow.
🧠
Avoid a weak tie on Bob, preserve my ghost vote, and keep town focused on resolving my Investigator ping after Frank's execution.
🧠
I should not vote for myself or help tie Frank. Waiting with my hand down keeps the stronger Frank execution on the block.
🧠
Voting for my own nominee to try to save myself. Even if it fails, I need to show conviction in my read on Bob to maintain any credibility.
🧠
Bob is not voting, so my Butler ability prevents me from voting. Frank remains the best execution; avoid helping a late tie on Bob.
🧠
Avoid tying Bob on weak evidence; preserve the stronger Frank execution and set up tomorrow's Heidi, David, and Bob checks if the game continues.
🧠
Preserve my ghost vote and avoid tying Bob on a weak counterwagon; Frank remains best execution due to direct contradiction.
🧠
Cast my vote for Bob to support Frank's final nomination attempt. While it's almost certainly not enough to save the Demon, it's the only action I can take to try to prevent evil's loss.
🧠
Do not help tie Bob on weak social suspicion; keep Frank as execution for the clear Empath contradiction while preserving Bob review for tomorrow.
🧠
Save my ghost vote and avoid tying Bob over a weak case; Frank remains the better execution. Preserve focus on Heidi or David tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Avoid a late tie or chaotic counterwagon. Frank remains the best execution; set tomorrow's agenda if he is good.
🧠
Bob is orchestrating my execution. By casting doubt on Bob, I can shift the narrative that Bob is the real puppet master. Even if I die, I've planted seeds of suspicion against Bob and David.
🧠
Lock in Frank execution while setting tomorrow's agenda: outsider count, Grace's info on Heidi/me, and scrutiny on Bob if needed.
🧠
Lock in the safer execution and set tomorrow's agenda so town resolves real mechanical contradictions instead of social noise.
🧠
Lock in Frank execution while preserving tomorrow's agenda around Grace info and outsider count, so evil cannot redirect after night.
🧠
Defend Frank to appear innocent when he flips evil. If he dies, I look good for trying to save him. If he lives, we coordinate better.
🧠
Reinforce the current execution and set tomorrow's agenda without exposing my Monk role before night.
🧠
Lock in the execution plan and keep town focused on my Investigator info tomorrow, especially Heidi if Frank is not the Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good