Game Detail

Players

Alice (Empath) Bob (Investigator) Charlie (Recluse) David (Mayor) Eve (Imp) Frank (Monk) Grace (Poisoner) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,052,344119,643$0.5024
Evil438,23946,415$0.3584

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Saint, Virgin, Washerwoman
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice to disrupt any potential Night 0 information-gathering roles like the Washerwoman, Librarian, or Investigator, which could immediately identify me or my Demon, Eve. Alice is a safe early target to create uncertainty.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Eve or Grace is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish communication with my Minion (Grace) to coordinate bluffs and strategy.
🧠
Share Investigator info with my neighbors to coordinate scrutiny and elicit any reads; narrow suspects and avoid mis-executions.
🧠
Coordinate with my neighbors (highest-info priority). Get private confirmation/claims and form a trust triangle to guide early nominations and protect me if nights get violent.
🧠
Reveal my Empath info to force clarifications from Bob and Heidi and push them to justify or recant claims so town can narrow Demon's identity.
🧠
I need to coordinate with my Demon, Eve, and establish our bluffs. Confirming my role and sharing my night action (poisoning Alice) helps us align our strategies.
🧠
Form a neighbor alliance to share claims privately before nominations and avoid executing a Townsfolk; get quick role/claim info to target likely Demon.
🧠
Collect private info from my neighbors to decide the best night protection and coordinate nominations tomorrow.
🧠
Coordinate with Bob (Investigator) and David (Mayor) to force nominations on Eve/Grace to validate Bob's read and gather behavioural info without revealing my Recluse role.
🧠
Coordinate a nomination plan that tests Bob's claim while keeping David from revealing Mayor yet; get Bob's exact Investigator wording.
🧠
Get verbatim Investigator phrasing and confirm Alice's Empath read; coordinate with Charlie to decide nomination order so we force reactions and narrow which of Eve/Grace is the Minion.
🧠
Confirm my Empath read publicly with two trusted players, verify Bob's exact Investigator phrasing and Heidi's Ravenkeeper claim so we can coordinate nominations and avoid misreads.
🧠
I want to gain Frank's trust by 'confirming' his Monk claim using my Washerwoman bluff. Including Grace in the whisper allows me to keep my Minion in the loop and makes the '1 of 2' claim look more legitimate to Frank.
🧠
I want to solidify the trust between Frank (the real Monk), Eve (my Demon), and myself. By claiming Slayer, I create a high-priority target for the Monk to protect, which keeps the Monk's ability away from other powerful good roles. It also gives me a reason to stay alive and 'wait' for a good shot.
🧠
Coordinate privately with Charlie and Eve to confirm their reads/roles and agree nomination order without revealing Mayor publicly yet.
🧠
Keep the Slayer alive tonight and gather their private reads so we can form a reliable lynch target next day.
🧠
Get Bob's Investigator phrasing and test Alice's Empath claim quickly so we can form a nomination before day ends.
🧠
I need to counter Bob's accusation and establish my Washerwoman bluff with David and Charlie. By 'confirming' Frank (a good player) as the Monk, I gain his trust and look like a helpful Townsfolk. I also want to cast doubt on Bob to deflect suspicion from myself and Grace.
🧠
Get exact phrasing from Charlie and confirm Eve's Washerwoman info so we can coordinate nominations (Eve then Grace) without me claiming Mayor yet.
🧠
I want to build trust with Heidi and Alice by 'confiding' my Slayer bluff to them while simultaneously casting doubt on David (who is not on my team). This keeps me in their good graces and creates friction among the good players.
🧠
We must confirm Bob's exact Investigator wording and get David's agreement to delay Mayor reveal so our planned nominations (Eve then Grace) proceed with coordinated backing.
🧠
Confirm Eve's exact Washerwoman read and secure Grace (Slayer) with protection tonight so we keep a powerful execution option alive.
🧠
Get Bob to post his exact Investigator phrasing publicly and force Alice to clarify her Empath read so we can detect contradictions before nominations.
🧠
Get Bob to post his exact Investigator phrasing publicly and get Heidi to confirm Ravenkeeper and willingness to reveal if needed; align before nominations to avoid executing a Townsfolk.
🧠
Get public confirmations and coordinate nominations. I need verbatim Investigator phrasing public, Alice to restate Empath read publicly, and Heidi to confirm Ravenkeeper willingness to reveal.
🧠
Push nominations (Eve then Grace) while keeping David unclaimed to preserve Mayor advantage; get Bob/David agreement and exact phrasing on record to test consistency.
🧠
Confirm Eve's Washerwoman target to validate my claim and get Grace to accept protection so Slayer can hold shot; this narrows suspects and protects a key Town role.
🧠
Get Bob to post his Investigator phrasing publicly and get Heidi to confirm Ravenkeeper publicly so we can force a coordinated nomination and protect our info before nominations.
🧠
Get Alice to publicly restate Empath read, get Heidi to confirm Ravenkeeper willingness, and agree to nominate Eve first to force reactions and gather info.
🧠
I need to solidify the fake trust between me, my minion (Grace), and the good player (Frank) while also pushing back against David's suspicion and Bob's potential accusation. By 'confirming' Frank as the Monk, I make myself look like a helpful Townsfolk.
🧠
Force public restatements to create contradictions we can use to narrow Demon; ensure backup for my Ravenkeeper reveal and avoid premature noms.
🧠
Coordinate a focused nomination sequence (Eve then Grace) while delaying my Mayor reveal to extract public claims and reactions.
🧠
I need to maintain my Slayer bluff while encouraging the good players to focus on each other. By confirming Frank's protection, I keep him invested in me. By acknowledging Alice's '2' read (which I know is poisoned/fake), I'm pushing suspicion onto Bob and Heidi.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly lock my Ravenkeeper claim and push for Bob's Investigator phrasing to cross-verify Alice's Empath and guide nominations.
🧠
Protecting Grace preserves a confirmed Slayer shot and tests Eve's Washerwoman claim; keeps me alive and gathers info for tomorrow.
🧠
Get public clarity: force Bob to post Investigator verbatim and Heidi to confirm Ravenkeeper reveal conditions so we can determine whether my N0 is reliable and choose a nomination next tick.
🧠
I want to support the tension between Alice (who I poisoned, so her '2' is likely false/poisoned info) and Bob/Heidi. By highlighting the '2', I make Bob and Heidi look suspicious to the group while maintaining my Slayer bluff.
🧠
Forcing Eve to publicly produce Washerwoman info will reveal whether Bob or Eve is lying and narrow suspects quickly before night.
🧠
I need to establish my bluff publicly to gain trust and redirect suspicion towards Bob and Heidi, who are being framed by Alice's (likely true) Empath claim. By confirming Frank, I solidify an ally (even if he's good) and protect my minion Grace.
🧠
Make my Investigator result public to clarify suspicions and force reactions; this narrows who is Minion/Demon and helps us identify the true evil.
🧠
Force a public Washerwoman reveal to rapidly gain mechanical info and test Bob's Investigator claim; accelerate identification of evil before night.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Forcing Eve to publicly state her Washerwoman result will create mechanical info or contradictions, narrowing suspects and exposing liars quickly.
🧠
I need to avoid voting for my Demon, Eve, while maintaining my cover as the Slayer. Since I am a Minion, I must protect the Demon. Voting for her would bring her closer to execution. I will wait to see if the town gathers enough votes without me, and I'll use the discussion time to cast doubt on Bob's 'Investigator' claim which conveniently targets me and Eve.
🧠
Prevent wasting our first execution on Eve; steer votes toward Bob/Heidi who my Empath implicates so we can kill the Demon next day.
🧠
Forcing a Washerwoman reveal clarifies my Investigator vs Empath conflict and pressures Ravenkeeper to commit; this narrows who is Minion/Demon before night.
🧠
Protect Grace to keep the Slayer alive and push the town to avoid a likely premature execution of Eve without public Washerwoman confirmation.
🧠
Forcing a public Washerwoman reveal now will produce mechanical info to resolve Bob vs Alice/Frank claims and guide our votes before nominations end.
🧠
Force public mechanical reveals (Washerwoman, Investigator clarity) and avoid executing an innocent. Gather info before risking a Day 1 execution.
🧠
I need to publicly commit to my Washerwoman bluff to counter Bob's Investigator claim and align myself with Alice's '2' result, which conveniently frames Bob and Heidi.
🧠
Force the group to reach a decision now: backing the Eve nomination forces a public Washerwoman result or pushes us to nominate Grace, both of which advance info to find the Demon.
🧠
Prevent a premature Day1 execution and force public mechanical claims (Washerwoman/Investigator) so we can deduce who is evil before night.
🧠
Prevent a premature Day 1 execution of Eve without mechanical proof, force Washerwoman result public, protect Grace tonight to preserve her Slayer option.
🧠
Force Eve to reveal mechanical Washerwoman result to resolve conflicting claims now; threaten to vote FOR if she refuses to prevent wasting the day.
🧠
Protect town from burning a day on Eve; steer votes to probe Bob/Heidi who my Empath implicated as both evil.
🧠
I need to reiterate my Washerwoman claim publicly to satisfy the town's demand while discrediting Bob's Investigator claim using Alice's (poisoned) Empath '2' result. I will vote against my own nomination to stay alive.
🧠
I need to protect my Demon (Eve) from execution. By voting against the nomination and highlighting the conflict between Alice's (poisoned) Empath '2' and Bob's Investigator claim, I can cast doubt on Bob and keep Eve alive.
🧠
Avoid executing without mechanical proof; force Bob to post Investigator evidence and keep town focused on Alice's Empath lead so we don't burn a day on a possibly innocent Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Push focus onto Bob/Heidi as highest-priority suspects to find the Demon and prevent wasting Day 1. Ask for Bob's Investigator verbatim and propose nominating Bob next.
🧠
We must pressure the strongest mechanical lead (Alice) and force Bob to prove or fail his Investigator claim without revealing my Outsider role.
🧠
Force Bob to post his Investigator read publicly or be nominated next, narrowing suspects and preserving Day for useful mechanical info.
🧠
I want to keep the pressure on Bob and Heidi to capitalize on Alice's (poisoned) '2' result. By framing Bob's claim as a 'convenient' counter-attack, I solidify my own Washerwoman bluff and protect my Minion, Grace.
🧠
I want to further cement the narrative that Bob and Heidi are the evil pair based on Alice's (poisoned) Empath read. By claiming Slayer and supporting the execution of Bob, I protect my Demon (Eve) and myself while appearing to be a helpful, powerful Townsfolk.
🧠
Make my Investigator read public, show the direct conflict with Alice's Empath, and argue we should target Heidi (not me) next to force mechanical info and resolve contradictions without wasting the day.
🧠
Forcing Bob to produce mechanical proof or be nominated narrows suspects and tests Alice's Empath; protects town by prioritizing the strongest mechanical leads.
🧠
Force mechanical clarity by nominating Bob now so Investigator/E empath conflict is resolved quickly and we can narrow Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote for Bob to force mechanical proof and resolve the Empath/Investigator contradiction before night; narrowing suspects helps the good team.
🧠
I will vote for Bob to support the narrative that he is evil and to protect my Demon, Eve, who Bob has correctly identified as a potential evil player.
🧠
Forcing a decisive vote on Bob now resolves the Empath/Investigator contradiction quickly and either removes the Demon or exposes liars for future chaining.
🧠
Getting a 4th vote on Bob forces resolution of contradictory mechanics now, progressing the game and narrowing suspects.
🧠
Prevent a premature execution and force mechanical claims/proofs; preserve clarity so Good team can narrow Demon without mis-executing Town.
🧠
Publicly restate my Investigator read, force Alice to confirm Empath read/sobriety, and convince town to delay executing me until mechanics are reconciled.
🧠
I will vote for Bob to secure his execution. This removes a potential mechanical threat (Investigator) and validates Alice's (fake) Empath '2' read, which frames Bob and Heidi as the evil pair.
🧠
Confirm my Empath read, stop an immediate execution of Bob, and push for mechanical proof from Bob or nomination of Heidi to resolve contradiction without burning the Day.
🧠
Prevent a premature execution of Bob so we can force mechanical proofs (Investigator verbatim evidence, Alice attestation) and preserve town information.
🧠
Resolve the direct contradiction between Alice's Empath and Bob's Investigator now. Executing or forcing proof narrows suspects and advances town consensus before night.
🧠
Protect information and avoid burning the day on possibly innocent Bob; force Heidi to provide mechanical clarity or be challenged next.
🧠
I want to support the execution of Bob (who is likely a good player being framed or a rival) to solidify the 'Alice is good' narrative and keep the heat off myself and Grace. By voting for Bob, I appear to be following the town's strongest mechanical lead.
🧠
I will wait to see if the vote on Bob reaches the threshold. I have already raised my hand to vote for him, which aligns with my strategy of framing him using Alice's poisoned (and thus likely false) information.
🧠
Withdraw my vote to avoid executing on conflicting mechanics today; preserve Day to force public mechanical proofs and nominate Heidi next to resolve contradiction.
🧠
Forcing Bob to post mechanical proof resolves the Empath/Investigator conflict; prevents burning a Day on insufficient info.
🧠
Avoid getting executed without proof; push nomination to Heidi to force mechanical resolution and gather more night info to find Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to solidify the case against Bob and keep the pressure off my Demon (Eve) and myself. By questioning Heidi's hesitation, I can potentially frame her as Bob's evil partner (as suggested by Alice's poisoned '2' read).
🧠
Forcing Heidi onto the block will compel public mechanical proof or contradictions, letting town choose the truer claim and narrowing Demon/Minion suspects without revealing my role.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote for Heidi to try to create a tie/surpass her votes so I'm not executed, and force mechanical proof tonight to resolve conflicting claims.
🧠
I want to discourage the town from switching the execution to Heidi, as Bob is already on the block and his execution helps solidify the 'Alice is right' narrative which currently points away from me (since Bob named me as a potential Poisoner). I also want to appear helpful and logical.
🧠
Prevent my execution until mechanics are reconciled; force concrete mechanical evidence (verbatim Investigator source or Empath sober confirmation) so Town can avoid burning a Townsfolk and narrow Demon candidates.
🧠
Prevent us from splitting votes on Heidi; force the execution of Bob to resolve the mechanical contradiction and narrow suspects before night.
🧠
I want to ensure Bob remains the primary target for execution. Since he is already on the block with 4 votes and the town seems divided on Heidi, I will wait to see if the vote on Heidi fails, which keeps Bob as the person to be executed.
🧠
Push group to focus on executing Bob now to force mechanical resolution tonight and avoid splitting the vote on Heidi.
🧠
Don't split the vote on Heidi; keep pressure to execute Bob to force mechanical proof tonight and preserve Ravenkeeper for laterβ€”waiting is the best immediate play.
🧠
Prevent vote-splitting; force execution of Bob now to mechanically resolve the Empath/Investigator contradiction and give town decisive info before night.
🧠
Keep vote focused on executing Bob to get mechanical resolution tonight. Avoid splitting votes on Heidi to maximize chance of executing a likely evil and protect town's ability to learn mechanics.
🧠
Prevent split votes and force a clear mechanical resolution tonight by executing Bob now; keep Heidi alive to Ravenkeeper if needed.
🧠
Avoid splitting the vote on Heidi and preserve chance to execute Bob to force mechanical proof tonight; waiting prevents a harmful split and keeps options for night protection.
🧠
Consolidate votes on Bob to force mechanical resolution tonight and avoid splitting the village, maximizing our chance to find the Demon.
🧠
I will not vote for Heidi to ensure Bob remains the primary candidate for execution, which aligns with the town's current momentum and protects the evil team's interests.
🧠
Prevent split votes and buy a night for mechanical reconciliation (Ravenkeeper/Heidi or other mechanics) so we can resolve the contradiction rather than executing possibly-innocent me now.
🧠
Prevent a split that risks losing correct mechanical info. Keep me alive tonight so I can Ravenkeeper if attacked; force town to either execute Bob (to test Alice) or wait for mechanical reconciliation.
🧠
I want to ensure Bob remains the primary target for execution. By not voting for Heidi, I help keep the vote count on her low, ensuring Bob stays on the block. This aligns with the current town sentiment and protects my fellow evil player Grace (who Bob is framing).
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
I want to reinforce the narrative that Bob and Heidi are the evil pair based on Alice's Empath claim. This keeps the heat off me and my minion Grace, while pushing for the execution of a good player (Bob).
🧠
Keep votes focused to execute one of my evil neighbors now so we force mechanical proof tonight and avoid splitting that lets both survive.
🧠
Force mechanical clarity tonight by advocating execution of Bob so we can reconcile Empath vs Investigator claims and avoid splitting votes on Heidi.
🧠
Push town to converge on a single nomination (Bob) to force mechanical clarity tonight while avoiding split votes that let evils survive.
🧠
Prevent vote split and force execution of Bob to obtain mechanical clarity tonight or reveal contradictions; preserve Mayor win conditions by avoiding unnecessary risks.
🧠
Prevent vote-splitting, force clear mechanical claim from Alice/Bob before any Heidi execution; preserve Ravenkeeper for night if needed.
🧠
Prevent my execution by forcing verification of Alice's Empath quote and delaying execution until night mechanics can resolve contradictions.
🧠
I want to reinforce the push for Bob's execution by discrediting his Investigator claim and supporting Alice's (poisoned) Empath information. This protects my Demon (Eve) and myself.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the Empath who saw a '2' on Bob (who was just executed) and Heidi. Since Bob was likely good (or at least not the Demon), Alice's information is extremely dangerous to the evil team, especially if she continues to look at her neighbors. By poisoning her, I ensure her information tomorrow is unreliable, which helps protect the remaining evil players (like Heidi, if she's being framed, or Eve, the Demon). Alice is the primary source of mechanical pressure right now.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Keep Alice (Empath) alive so her sober N0='2' read remains available to resolve contradictory claims and guide executions next day.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is a 'sober' Empath who correctly identified two evil players (Bob and Heidi, though Bob was actually good, her '2' result likely came from Bob being the Drunk or a Recluse, or simply a lucky guess/misinterpretation that hit my Minion Grace and someone else). Regardless, Alice is the primary source of mechanical pressure and logic for the town. By killing her, I remove the 'confirmed' information source and prevent her from getting a new '0' or '1' reading that might clear or implicate others. This also leaves Heidi (who claimed Ravenkeeper) alive to be suspected or to potentially waste her ability if she's actually good, or to be framed later. Killing the Empath is the standard high-priority play to stop the flow of information.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my minion Grace to understand why Alice survived and plan our next move to deflect suspicion.
🧠
I need exact quote/evidence from Alice and confirmation from Grace to resolve contradiction before nominations and avoid executing an innocent.
🧠
Privately coordinate with my neighbors to compare reads and avoid premature public accusations. Keep my Outsider status hidden until final day to reduce execution risk.
🧠
Clarify mechanical claims and prevent further wrong executions; get others to demand precise Empath wording and preserve my ghost vote for late-game swing.
🧠
Force precise restatements and Ravenkeeper proof privately to avoid split votes and produce a clear nomination tonight.
🧠
Get Alice to restate/confirm her Empath read publicly and ask Charlie/David to slow executions until we have mechanical proof. Protect suspects by gathering agreement among trusted players.
🧠
Inform my Demon (Eve) that Alice's information is fake due to my poisoning and coordinate on the lack of a night kill.
🧠
Get Charlie & David to force Heidi to post exact Ravenkeeper wording publicly and delay any nominations until mechanical proof is given; preserve votes and avoid split lynch.
🧠
Get Alice to publicly restate her exact N0 wording and persuade others to delay executing anyone until we reconcile my Investigator info with her Empath read; preserve my ghost vote for final day.
🧠
Before nominations, we need precise quotes to resolve the Alice vs Bob contradiction mechanically so we can avoid executing the wrong person.
🧠
Coordinate with my Minion (Grace) to align our stories and decide on a bluff. Knowing Alice is poisoned explains her '2' result, which we can use to discredit her. I also need to address the failed kill on Alice.
🧠
Push trusted allies to force Heidi to post exact Ravenkeeper wording publicly and delay nominations so we can reconcile Bob vs my Empath reads before risking another wrongful execution.
🧠
Force mechanical proof (Heidi's Ravenkeeper exact phrasing) now to reconcile contradicting claims and delay nominations to avoid a split vote.
🧠
I need to respond to Heidi's inquiry to maintain my cover as a helpful player while subtly sowing doubt about Alice's information. By asking Alice to clarify her '2', I'm highlighting the inconsistency or potential for error in her claim, which is actually due to my poisoning.
🧠
Delay nominations and force Ravenkeeper exact phrasing to resolve the Alice vs Bob mechanical contradiction before we split votes.
🧠
Get Heidi to post her Ravenkeeper exact phrasing publicly and keep nominations paused so mechanical claims can be reconciled before we risk another split/execution.
🧠
Get exact Empath N0 wording from Alice and confirm from Grace whether Bob ever showed an official Investigator line so we can delay nomination and avoid split votes.
🧠
Get Alice to post exact N0 wording publicly so we can reconcile my Investigator claim with her Empath read and avoid mis-executions; preserve my ghost vote for final day.
🧠
Coordinate a bluff with my Minion (Grace) to discredit Alice's information and establish a cover story.
🧠
Get Heidi to post her Ravenkeeper exact phrasing now and have Alice/David confirm holding nominations one tick to avoid another split vote and reconcile mechanics.
🧠
Forcing Heidi to post her Ravenkeeper text will create mechanical evidence to resolve the Alice vs Bob contradiction and guide our nominations.
🧠
Delay nominations one tick and force Heidi to post her Ravenkeeper exact wording so mechanical claims are reconciled before any execution.
🧠
Coordinate a double-bluff with the Demon to solidify our cover and discredit the Empath's information.
🧠
Delaying nominations and forcing Heidi to publish exact Ravenkeeper phrasing will reconcile conflicting mechanics (Empath vs Investigator) and avoid another split lynch.
🧠
Get Heidi's Ravenkeeper exact phrasing publicly and secure agreement from Charlie/David to delay final nominations one tick to force mechanical resolution.
🧠
Get Alice to repost her exact N0 wording publicly so we can align mechanical reads and avoid executing an innocent. Buy time and preserve my ghost vote for final day.
🧠
I need to maintain my bluff as the Slayer and keep the town confused about Alice's information. By questioning her exact N0 result and mentioning Bob's 'desperate' play, I'm undermining the good team's logic.
🧠
Force Heidi to post exact Ravenkeeper wording publicly and get agreement to hold nominations one tick so we can reconcile mechanics and avoid another split vote.
🧠
Forcing Heidi to quote Ravenkeeper verbatim will mechanically resolve the Alice vs Bob conflict or reveal a lie; delaying nominations one tick avoids a risky split vote.
🧠
Confirming the plan with my Minion (Grace) to coordinate our bluffs. I will claim Washerwoman and identify her as the Slayer to give her a strong cover and build mutual trust. This also sets up a counter-narrative to Alice's '2' result.
🧠
I need to clarify mechanics and wording before nominations to prevent another split lynch and to gather mechanical proof.
🧠
Delay nominations one tick to force Heidi to post Ravenkeeper exact wording and have Alice re-confirm N0, avoiding a split vote and getting mechanical clarity.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am claiming Washerwoman to establish a solid bluff and support my Minion, Grace, by 'confirming' her as the Slayer. This creates a powerful duo that the town might trust, while simultaneously casting doubt on Alice's '2' result by suggesting she is the Drunk.
🧠
Forcing Heidi to post Ravenkeeper text and confirming Alice's sobriety will resolve major mechanical contradiction; delaying nominations one tick prevents a risky split-execution.
🧠
Delay nominations and force Heidi to post exact Ravenkeeper wording so mechanics reconcile Bob vs my Empath before any split/execution.
🧠
Get Heidi to publish exact Ravenkeeper text and confirm Alice's sobriety, so mechanics from N1 clarify contradictions before we nominate.
🧠
I need to reinforce Eve's Washerwoman claim and my Slayer bluff while casting further doubt on Alice's '2' result. By suggesting Alice is the Drunk, I provide a 'good' explanation for her false info that doesn't immediately require her execution, keeping the focus on the confusion.
🧠
Delay nominations one tick and force Heidi to post Ravenkeeper wording so mechanical claims reconcile and we avoid another split lynch.
🧠
Delay nominations to force Heidi's Ravenkeeper wording public and reconcile the contradiction between Alice's Empath and my Investigator, preserving my ghost vote for final day.
🧠
Delay nominations one tick to avoid split votes and force Alice to restate exact Empath wording; clarify mechanics before risking another execution.
🧠
I want to reinforce the narrative that Alice is the Drunk while appearing cooperative with the town's request to wait. This casts doubt on her '2' result which implicates my team.
🧠
Delay nominations one tick to avoid a split vote and force mechanical resolution (Heidi/Ravenkeeper or night results) so we can target the Demon accurately.
🧠
Prevent a rushed nomination/split vote until Heidi clarifies Ravenkeeper mechanics or we confirm my sobriety; preserve info and avoid another bad lynch.
🧠
I want to appear cooperative with the town's request to wait, while simultaneously pointing out the logical conclusion of Alice's information: that Heidi must be the Demon. This puts pressure on the good team to resolve their own contradictions and sets up a potential Slayer shot from Grace (my minion) to 'prove' herself or eliminate a threat.
🧠
Delay nominations one tick to force mechanical/night resolution and avoid a split execution; get Heidi/Ravenkeeper clarity before we nominate.
🧠
Delay nominations to reconcile Alice's Empath read with my Investigator N0 (Eve or Grace = Poisoner), avoid split votes, and preserve my ghost vote for final day.
🧠
Prevent a rushed nomination/split vote and force one tick delay so night mechanics or the Slayer/Washerwoman can resolve contradictions before executing someone.
🧠
Delay nominations to avoid a split vote and get Ravenkeeper/other mechanical clarity before risking executing a Town or wasting Grace's Slayer shot.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I will continue to poison Alice to ensure her Empath information remains false and confusing for the town, especially since she is doubling down on her '2' result which implicates my Demon (Eve) indirectly if Bob is confirmed good.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Keep Alice (Empath) alive to preserve her mechanical read and avoid losing critical investigative information that guides nominations.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am attacking Alice again. My previous attempt failed (likely due to a Monk or Soldier), but she is the primary source of information against my team (Empath '2' on Bob and Heidi). Killing her removes the most credible threat and prevents her from getting more information. Since no one died last night, the town might suspect a Monk or Soldier; repeating the kill on Alice forces the good team to second-guess their protection or her role.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Privately confirm Heidi's Ravenkeeper status and ask Charlie for any night info; delay risky nominations until claims reconcile.
🧠
Coordinate with neighbors and the Slayer to delay nominations one tick, clarify Ravenkeeper wording, and ask Grace to refrain from using her shot tonight.
🧠
Reveal my Investigator result to living players to force reconciliation with Alice's Empath and prompt targeted checks or claims before nominations.
🧠
I need to maintain my Slayer bluff while subtly reinforcing the idea that Alice's information is the source of the town's confusion. By responding to Bob and David, I appear cooperative while keeping the focus on the conflicting 'good' information.
🧠
I need to maintain my bluff as Washerwoman and coordinate with my Minion (Grace) while appearing cooperative with the Town leaders (David and Charlie). By leaning into the 'Heidi is Demon' narrative based on Alice's info, I can divert suspicion from ourselves.
🧠
Holding noms and getting precise wordings will expose which mechanical reports conflict or are misregisters, letting us narrow Demon/Minion and avoid a mislynch.
🧠
Delay nominations to gather precise Empath wording and any night info from Charlie so we can map contradictions before forcing an execution.
🧠
I want to coordinate with trusted players to share mechanical reads and set a protection plan to test claims and narrow the Demon suspects.
🧠
I need to maintain my Slayer bluff and encourage the Monk (Frank) to keep protecting Alice, who I am poisoning. This ensures her information remains incorrect while making me look like a team player. I also want to support the 'hold nominations' plan to waste time and keep the Demon (Eve) safe.
🧠
I need to reinforce my Washerwoman claim and provide the 'correct' Ravenkeeper wording to appear helpful and knowledgeable, while subtly pushing suspicion onto Heidi.
🧠
Delaying noms lets us reconcile Empath vs Investigator vs Ravenkeeper and avoid a mislynch or wasted Slayer shot. Confirm Raven wording and protections before next nomination.
🧠
Private check-in to reconcile my investigator info with Alice's empath, confirm Ravenkeeper/Washerwoman checks, and keep Grace from shooting while we narrow suspects.
🧠
Get Heidi to confirm Ravenkeeper wording and have Charlie share any night info; delay nominations one tick to reconcile Empath vs Ravenkeeper vs Bob's Investigator claim.
🧠
Delay nominations to force Ravenkeeper wording and Washerwoman verification, keep Grace's Slayer shot unused to preserve decisive info, coordinate Monk protection on Alice to test claims.
🧠
Coordinate protections and extract mechanical reads from trusted players to reconcile Alice/Eve/Grace claims and decide nominations.
🧠
Delay nominations, force Alice to restate exact Empath wording, and prompt Charlie for any night info so we can reconcile claims before nominating.
🧠
Delay nominations one tick to get Alice's exact N0 quote and any night info from Charlie so we can map logical possibilities before risking a split execution.
🧠
Holding nominations buys time to reconcile Alice vs Bob vs Ravenkeeper claims and avoid a mislynch; asking Grace to confirm no shot and David/Eve to restate exact mechanical wordings will resolve contradictions.
🧠
I need to reinforce my Slayer bluff and agree to the group's plan of holding nominations. This builds trust and keeps the focus on the confusing information provided by Alice and Bob, which I am secretly manipulating.
🧠
Get Heidi to confirm her Ravenkeeper claim/wording or provide evidence, and get Charlie's night info so we can confidently HOLD nominations one tick and avoid a bad lynch.
🧠
Get private mechanical reads and keep noms delayed while I protect Alice again; info will reveal which claims contradict reality and narrow Demon suspects.
🧠
I am reinforcing my Washerwoman claim and supporting the plan to hold nominations, which buys the evil team more time and keeps the focus on the conflicting good info (Alice vs Bob/Heidi).
🧠
Keep nominations on hold until Washer/Raven clarify and ensure Grace doesn't waste Slayer. Narrow suspects and preserve my ghost vote for final day.
🧠
Keep nominations on hold so Ravenkeeper wording/Washerwoman checks and Monk protection can be reconciled before any execution or Slayer shot, preserving mechanical clarity.
🧠
Hold nominations one tick to force precise Ravenkeeper/Washer wording and keep Grace from using Slayer. Prevent a rushed mislynch and gather mechanical clarity.
🧠
Get Heidi to confirm Ravenkeeper status and explain wake phrasing, get Charlie's night info/suspicions, and ask both to HOLD nominations one tick so we can reconcile conflicting mechanics.
🧠
Gather private mechanical reads and coordinate protections to test Alice/Eve/Grace claims, delaying noms this tick to reduce split votes and expose contradictions.
🧠
Keep nominations held, prevent Slayer shot, and prompt Ravenkeeper/Washer/Washerwoman info to resolve Empath vs Investigator conflict before nominating.
🧠
I am reinforcing my Slayer bluff and agreeing to the plan to hold nominations. This builds trust with the good players (Frank, Charlie, David) and prevents an accidental execution of my Demon (Eve) or myself.
🧠
I will wait to see if the town follows through with the plan to hold nominations, which allows the evil team to survive another day and potentially kill a key information role tonight.
🧠
Holding nominations this tick prevents premature execution, forces Ravenkeeper/washing mechanical confirmations, and preserves consensus to avoid split votes.
🧠
Stop nominations this tick, clarify my true RK constraint, and persuade Alice/Charlie to hold so we can force mechanical info instead of risking a split or wasting the Slayer.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Holding noms forces mechanical reads (Ravenkeeper/Undertaker/Washer) to resolve contradictions and avoids a dangerous mislynch now.
🧠
Delay nominations to force mechanical checks (Raven/Washer/Undertaker) so we can reconcile Empath vs Investigator before risking a mis-execution.
🧠
I want to reinforce the 'hold nominations' plan to ensure no one is executed today, which keeps the Demon (Eve) safe and allows me to continue poisoning Alice tonight. By agreeing with the good players (Charlie, Bob, Frank), I build trust and maintain my Slayer bluff.
🧠
Hold nominations to force Ravenkeeper/Washerwoman exact wording and let night mechanics (protections, Ravenkeeper wake) resolve contradictions before risking an execution.
🧠
Agree with the town's consensus to hold nominations to build trust and reinforce my fake claim.
🧠
Delay execution to gather mechanical info (Washer/Investigator/Undertaker/RK) and prevent Grace from shooting tonight; preserve accurate final-day nomination.
🧠
Protect Alice to deny a night kill and force another night so mechanicals (Washer/Investigator/Raven/Undertaker) can reconcile, narrowing Demon suspects.
🧠
Prevent an erroneous lynch by using my Empath read to exonerate neighbors now and buy one night for mechanical checks (Raven/Washer/Investigator) to narrow Demon suspects.
🧠
Prevent a premature lynch and gather mechanical reads tonight so we can identify Demon with evidence.
🧠
I will wait to allow the day to end without an execution, as the town has reached a consensus to hold nominations. This preserves the current game state where I am not under immediate threat and allows the evil team to coordinate for the upcoming night.
🧠
Holding noms and protecting Alice preserves info flow from Raven/Washer/Investigator and prevents a premature execution that could cost town the final mechanical clarity.
🧠
Keep consensus to HOLD nominations to force night mechanical reads and preserve Grace's Slayer shot; ensure Frank protects Alice again to avoid night deaths and buy more information.
🧠
Holding nominations this tick preserves consensus, lets night mechanics (Ravenkeeper/Washer/Investigator/Undertaker) provide decisive info, and avoids a split or wrong lynch.
🧠
I will wait to allow the day to end without an execution, as the town has reached a consensus to hold nominations. This preserves the current state of confusion and keeps our Demon, Eve, safe for another night.
🧠
Delay a split nomination; force mechanical overnight checks to resolve Empath/Investigator/Raven conflicts and prevent mislynch. Keep Slayer unused and Alice protected.
🧠
Delay execution to force mechanical reads (Ravenkeeper/Washer/Undertaker) and preserve my ghost vote for final day; ask Frank to protect Alice and Grace to hold her shot.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Heidi to neutralize her Ravenkeeper ability. Since she is a likely night-kill target for the Demon, poisoning her ensures that her death does not result in the evil team being identified.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Keep Alice alive to preserve Empath/Raven/Washer investigations and maintain coordinated HOLD strategy so we can get mechanical reads before nominating.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank, the claimed Monk. He has successfully protected Alice (the Empath) for two nights, preventing my kills. By removing the Monk, I leave Alice vulnerable for future nights and eliminate a confirmed protective role, while avoiding triggering Heidi's Ravenkeeper ability.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my Minion (Grace) now that the Monk (Frank) is dead, ensuring our bluffs are aligned and deciding on the day's strategy.
🧠
I need to coordinate with my Demon (Eve) to set the narrative for the day. Since Frank (the Monk) is dead, Alice is unprotected, but more importantly, I poisoned Heidi, so any info she might have (if she's the Ravenkeeper) is unreliable. Pushing for Heidi's execution helps us get closer to the win.
🧠
Prevent mislynching Charlie/Heidi based on my N2/N3 '0' reads and push others to reveal mechanical info so we can target the Demon among remaining suspects.
🧠
Keep group from rash noms, steer focus to forcing mechanical reads and preserve late ghost vote; push suspicion onto David if we must execute.
🧠
Keep nominations held this tick, coordinate with trusted players to avoid split votes, and ask Grace not to shoot so we can gather night mechanical reads.
🧠
Keep nominations held one more tick to force mechanical reads (Raven/Washer/Investigator/Undertaker). Ask Grace not to shoot tonight to avoid accidental Demon-kill or Scarlet Woman trigger.
🧠
Prevent a premature execution. Encourage players with mechanical info (Heidi, Charlie, David) to share/confirm quickly so we can nominate the Demon on final day with my ghost vote saved.
🧠
Delay an execution one tick to collect mechanical reads (Raven/Washer/Undertaker) and avoid a mislynch; ask Grace not to use Slayer shot tonight so we retain night info.
🧠
Delay execution until mechanical info resolves Investigator/Empath/Washer contradictions; prompt Heidi about Raven wake quoting and ask Charlie/David for night reads so we can decide safely.
🧠
I want to maintain my Slayer bluff while subtly steering Alice and Charlie towards Heidi. By acknowledging Alice's '0' read, I appear cooperative, but by mentioning Frank's death, I create urgency to execute.
🧠
Keep nominations delayed to obtain mechanical reads (Raven/Washer/Undertaker/Investigator) and prevent Grace from wasting Slayer shot; coordinate public HOLD and confirm whether Heidi can quote Raven wording now.
🧠
Hold nominations this tick, force mechanical reads to resolve contradictions, and prevent a panic Slayer shot after Frank's night death.
🧠
Publicly avoid nominating my neighbors and gather mechanical confirmations to narrow Demon; holding today preserves info and prevents rash lynch.
🧠
I want to appear cooperative with the 'hold' strategy while reinforcing my fake Washerwoman claim and putting pressure on Heidi to reveal her (likely poisoned) information.
🧠
Buy one tick to collect night reads (Washer/Investigator/Undertaker) after Frank's death and prevent Grace from using Slayer tonight to avoid a mislynch/split vote.
🧠
Keep nominations on HOLD this tick, force mechanical reads (Raven/Washer/Undertaker) to resolve contradictions, preserve my ghost vote for final day and protect Grace's shot.
🧠
Keep town holding this tick to force mechanical reads (Raven/Washer/Investigator/Undertaker) after Frank's night death; prevent Grace shooting and avoid split mislynch.
🧠
Holding noms forces Raven/Washer/Undertaker to produce mechanical reads and preserves my ghost vote for final day; narrows suspects to David if Empath true.
🧠
Prevent bad nominations on my neighbors and force anyone with mechanical night info to share before nominations.
🧠
I want to appear cooperative with the 'good' players (Charlie, David, Heidi) by agreeing to hold nominations and asking for information, while subtly reinforcing my fake Washerwoman claim and pointing out that Alice is now vulnerable. I also want to probe why Frank (the dead Monk) is suspecting David to sow potential discord.
🧠
Hold nominations this tick to force mechanical reads and prevent Grace from wasting Slayer shot; coordinate sharing of any Investigator/Undertaker/Raven/Washer info.
🧠
Prevent a Slayer shot and force HOLD so Washer/Investigator/Undertaker/Raven reads can be shared; avoid split votes and preserve night-read information to identify the Demon.
🧠
Keep nominations held until decisive mechanical reads arrive; confirm Raven quoteability and solicit any night reads from Charlie/David to avoid rushed execution.
🧠
I want to appear cooperative with the 'good' players (Heidi, Charlie, David) by agreeing to their plan to hold and sharing the 'info' Alice gave me. This builds trust and keeps me in the loop while I wait for a better opening to strike or sow more discord.
🧠
I want to observe the public discussion and see if any other mechanical information is revealed before making a move. I've already communicated with my Demon (Eve) and the key good players (Alice, Heidi, Charlie, David) to maintain my Slayer bluff and support a 'hold' strategy for now.
🧠
Delay nominations this tick to force Raven/Washer/Undertaker mechanical reads. Preserve my ghost vote for final day and prevent premature execution of a likely Town (per Empath).
🧠
Coordinate with Charlie and David to publicly HOLD nominations this tick, ask for any night reads, and ensure Grace doesn't shoot tonight to preserve valuable mechanical information.
🧠
Get Charlie and Grace to publicly share any last-night mechanical info so we can safely HOLD nominations or pivot if needed.
🧠
Keep town from executing now, gather mechanical reads, and stop Grace from shooting so we don't lose more town info after Frank's death.
🧠
Holding nominations and getting mechanical reads prevents a catastrophic mislynch; asking Grace to delay shot preserves her one-use info and prompts Raven/Washer/Undertaker to share now.
🧠
I am dead with my ghost vote saved; I want to keep nominations on hold until mechanical reads reconcile. Waiting signals patience and encourages others to delay and share any pending night reads.
🧠
I want to appear cooperative and cautious to build trust with the good players (Charlie, David, Heidi) while subtly highlighting the suspicion on David to keep the heat off myself and Grace. By asking for Heidi's info and David's explanation, I'm stalling for time and gathering more 'claims' to manipulate.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to appear cooperative with the town's plan to 'hold' nominations while subtly reinforcing the narrative that Alice's information is the key (which I am controlling via poisoning). By asking Eve for info, I'm maintaining our cover as a duo.
🧠
I want to maintain my Washerwoman bluff while subtly shifting suspicion onto David or Alice, using the dead Monk's (Frank) suspicion as leverage. I also need to acknowledge Grace's question to keep our alliance looking natural.
🧠
Delay any execution until mechanical reads (Raven/Undertaker/Investigator/Washer) are shared; prevent Grace using Slayer tonight so info is preserved.
🧠
Push to HOLD nominations, get decisive mechanical quotes (Heidi Raven, Charlie/David reads) and prevent Grace shooting prematurely to avoid mislynch.
🧠
Preserve town majority by preventing premature nominations; force mechanical roles to reveal before any lynch and save my ghost vote for final day.
🧠
Holding prevents a mislynch and buys time to collect Washer/Investigator/Undertaker/Raven mechanical reads; also prevents Grace from accidentally triggering Slayer without reconciled info.
🧠
Delay execution to gather Washer/Investigator/Undertaker/Raven mechanical reads and prevent a split or mislynch; keep Grace from shooting and preserve info for final day.
🧠
Prevent a rushed mislynch after Monk death by holding nominations this tick and forcing other mechanical roles to share last-night info.
🧠
Push for HOLD to get mechanical reads and prevent Grace using Slayer tonight; avoid a mislynch and gather conclusive info before nominating.
🧠
Keep nominations paused and force mechanical reads now so town can safely identify Demon before final day; preserve my ghost vote.
🧠
I want to appear cooperative with the 'hold' consensus while subtly casting doubt on Alice's reliability (by mentioning the Drunk possibility) and keeping the pressure on David to explain himself, which deflects from me and my Minion, Grace.
🧠
Delay execution and prevent Grace from shooting to gather mechanical reads (Washer/Investigator/Undertaker/Raven) and force David to explain movements before nominating.
🧠
I want to reinforce the 'HOLD' consensus to avoid any accidental nominations while simultaneously putting pressure on David to claim a role. This keeps the focus off Eve (the Demon) and me, and forces a good player to potentially make a mistake or a weak claim.
🧠
Keep nominations held to gather mechanical info and avoid a mislynch; prompt Heidi/Charlie/David for night reads and ask Grace not to shoot so we retain info.
🧠
Holding prevents a split mislynch and forces mechanical reads to narrow Demon suspects; protecting Grace from shooting preserves Slayer for final day.
🧠
Keep the group from nominating without mechanical confirmation and push Raven/Washer/Investigator/Undertaker to reveal last-night information so we can safely target the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I am poisoning Heidi to neutralize her Ravenkeeper ability. If the Demon kills her tonight, she will receive false information. If she stays alive, she remains a non-threat for another day.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am performing a 'star-pass' by killing myself. This will transfer the Demon role to my Minion, Grace. Since I have bluffed as the Washerwoman and 'confirmed' Grace as the Slayer, my death at night will likely solidify my claim in the eyes of the town, making Grace appear 'confirmed good' and untouchable. This shifts suspicion away from the evil team and onto the remaining good players like David, Charlie, and Heidi, especially since Alice's Empath info has been inconsistent (likely due to Grace's poisoning).
πŸ”„
Grace
Imp Star Pass: Grace becomes the new Imp!
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Force alive mechanicals (Alice, Charlie, David) to reveal their night reads publicly so the group can progress to a nomination with evidence before Holding again.
🧠
Get Alice and David to post mechanical reads publicly and keep town holding; avoid revealing my Recluse role yet to prevent false guilting.
🧠
Privately align with likely allies (Alice, David), push for mechanical reads and to HOLD nominations this tick so we don't force a bad execution.
🧠
To inform my Minion (Grace) that she is now the Demon and provide a strategy for the final days.
🧠
Provide exact Empath mechanicals privately to trusted players so they can confirm and encourage holding nominations until more mechanicals appear.
🧠
Prevent a premature nomination, get Heidi to reveal Raven wake to provide mechanical info, preserve my ghost vote for final day.
🧠
Get players to publicly post mechanical reads so we can avoid a bad nomination; preserve night to collect Raven/Washer/Undertaker info.
🧠
Acknowledge the Demon pass from Eve and coordinate our strategy for the final days.
🧠
Coordinate with my dead Demon (now fellow evil) to align our strategy for the day. I need to know if she thinks pushing the 'Alice is Drunk' angle is still viable or if we should pivot entirely to David.
🧠
Get players with mechanical reads (Alice, Charlie, Heidi) to post them publicly now so we can safely HOLD nominations and avoid executing innocents.
🧠
Prevent premature nominations until Heidi publicly quotes Raven wake; keep my ghost vote for final day and steer town to gather mechanical proof before executing.
🧠
I want to reinforce Grace's plan to discredit Alice and protect herself by using the 'Slayer' bluff strategically.
🧠
Get precise mechanical wordings and any private info between Bob/Charlie so I can map role possibilities and decide whether to HOLD or nominate next tick.
🧠
Reveal my N0 Investigator info and force live mechanicals to post now so we can reach an execution decision before nominations close.
🧠
Get precise mechanicals public and delay nominations so ghosts' votes and Raven/Washer/Undertaker info can resolve suspects logically.
🧠
Keep nominations on HOLD, prompt Heidi to post Raven text publicly, avoid revealing my role, and push for mechanicals to narrow Demon without risky execution.
🧠
Force mechanical roles (Empath, Undertaker, Raven, Washer) to publish their night reads so we can narrow suspects and either lynch Grace or clear her before nominations.
🧠
Preserve my ghost vote for final day, force Heidi to reveal Raven wake publicly, and keep town from rash nominations until we have mechanical confirmation.
🧠
To provide Grace with a tactical update and encourage her to disrupt the good team's coordination by sowing doubt about Alice's information.
🧠
As Mayor I need mechanicals public to avoid misexecution. Forcing exact quotes narrows scenarios and protects us from a bad nomination.
🧠
Get Heidi to post Raven wake publicly and reaffirm my exact Empath wording so mechanicals are visible; encourage HOLD until reads resolve.
🧠
Get Heidi to publicly post her Raven wake text so mechanicals resolve contradictions; urge HOLD nominations until Washer/Investigator/Raven/Undertaker posts. This narrows suspects (Grace vs David) and protects town from premature exec.
🧠
I need to coordinate with my dead Demon (Eve) to ensure our stories align before I take a public action. Pushing the 'Alice is Drunk' narrative is our best bet to explain why her info (which points to David) would be 'wrong' if my Slayer shot 'misses' him.
🧠
I need exact quoted mechanical wording and any private info from Bob/Charlie to map role possibilities before nominations and avoid executing an innocent.
🧠
Force Heidi to post her Raven wake so mechanicals exist before any nomination; narrow suspicion on Grace or David using Bob/Alice chains.
🧠
I want to coordinate with my fellow evil player (now a ghost) to ensure our stories align before the public discussion heats up. I'm proposing a plan to use my fake Slayer shot on David to discredit the main good info source (Alice).
🧠
I want to advise Grace on the best timing for her 'Slayer shot' bluff to maximize chaos and protect her position as the new Demon.
🧠
Get exact quoted Empath N2/N3 text and any private messages from Bob/Charlie so I can map role possibilities before nominations.
🧠
Force mechanical reads public and pause nominations so we can map role possibilities and avoid executing innocents; also ask Grace not to shoot tonight.
🧠
Force the Ravenkeeper's wake text public now to resolve mechanical uncertainty and break the HOLD; that will let us identify the Demon or justify executing David.
🧠
Force Heidi to publish her Raven wake and lock the table into HOLD so we don't lynch wrong player.
🧠
Reveal my Investigator result to prompt public mechanical reads; force Alice/Charlie/David to post N2/N3/Undertaker/Raven info so we can narrow Demon before nominations.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Heidi to publicise her Raven wake and keep nominations on HOLD so we get mechanical confirmation before risking a wrong execution.
🧠
Delay nominations to obtain mechanical reads (Raven/Washer/Investigator/Undertaker) to narrow Demon; avoid executing Townsfolk and protect critical abilities tonight.
🧠
Clarify I cannot post Raven wake because I'm alive and push for HOLD until mechanicals are public so we can nominate safely.
🧠
Publicly quote my exact Empath wording to satisfy requests, push for HOLD until mechanicals are posted, and flag Grace/David as higher suspicion given readings and Bob's Investigator note.
🧠
Push to HOLD nominations and get mechanical reads posted so ghosts and living can deduce Demon; preserve my ghost vote for final day.
🧠
Defend against Bob's Investigator claim by reinforcing the 'Alice/Bob are poisoned/Drunk' narrative and leveraging Eve's past (fake) confirmation of my role.
🧠
I need to reinforce the fake Washerwoman/Slayer world and cast doubt on Bob's Investigator info to protect Grace.
🧠
Keep nominations on HOLD to force mechanical reads (Raven/Washer/Investigator/Undertaker). Preserve my ghost vote for final day and pressure Heidi/claimants to produce exact mechanicals or explain inability.
🧠
Prevent a bad execution by forcing mechanicals to be revealed; gather concrete reads to narrow Demon/Minion before nominating.
🧠
Force HOLD and get concrete mechanical reads so ghosts (including me) can cast informed final vote; preserve my ghost vote for final day.
🧠
Keep nominations on HOLD until mechanical reads (Undertaker/Washer/Investigator/Raven) are public to narrow suspects and avoid mis-executing a Townsfolk; protect likely-good neighbors tonight.
🧠
I need to continue discrediting Bob's Investigator claim by highlighting the contradiction between his info and Eve's (fake) Washerwoman info. By pointing out that Alice's early '2' read also implicates Bob or Heidi, I can shift the focus away from myself and onto the other living players like David or Charlie.
🧠
I want to reinforce the narrative that Bob's information is the one that is incorrect, likely due to poisoning or him being the Drunk, while simultaneously supporting Grace's Slayer claim and my own (fake) Washerwoman claim. This shifts suspicion away from Grace and onto the dead Bob or the living Heidi.
🧠
Keep nominations on HOLD, commit to posting Raven wake text if I die, and pressure others with mechanical reads to post so we can avoid a bad execution.
🧠
Preserve town info: force mechanical reads before nominating, protect value of my ghost vote for final day, and elicit a firm public promise from Heidi to post Raven wake if killed.
🧠
Keep the table calm and force HOLD until mechanicals are public and ensure Heidi promises to post Raven wake if killed tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I am now the Imp because Eve (the original Demon) died. I must kill tonight. I am choosing to kill Heidi because she is claiming Ravenkeeper. If she is the real Ravenkeeper, she will wake up and learn a character. However, I have poisoned her for the last two nights (N3 and N4), and as the Poisoner, my ability lasts 'tonight and tomorrow day'. Since I was the Poisoner until the moment Eve died (presumably today or tonight), the poisoning on Heidi should still be active or at least have disrupted her. More importantly, killing a 'confirmed' good player like the Ravenkeeper removes a powerful information source and keeps the town in a state of confusion regarding the '0' Empath reads. By killing Heidi, I also prevent her from potentially identifying me or David as the Demon if she were sober.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David is centrally accused and influential; learning his exact character helps ghosts and living narrow suspects and decide whether to execute or HOLD.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
You chose David. They are the Mayor.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Minion (now Demon) Grace to manage the endgame strategy after Heidi's death.
🧠
Get any mechanical reads from my neighbors, ask Grace not to shoot me tonight, and coordinate HOLD so we can gather info before nominations.
🧠
Force private reactions from my neighbors to reveal contradictions quickly so town can narrow suspects before nominations.
🧠
I need to immediately discredit Alice's '2' read by doubling down on my Slayer bluff and the 'Alice is Drunk/Poisoned' narrative, while also putting pressure on David to reveal his role to create more confusion.
🧠
Reveal my Ravenkeeper wake (David = Mayor) to trusted living players and urge HOLD so ghosts keep vote for final day; prompt others to get mechanical reads before executing.
🧠
Get living players to post exact mechanical reads now so we can narrow suspects before nomination; push coordination toward the most suspicious players.
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Tell trusted living players my Investigator N0 implicates Grace as the Poisoner (Eve dead), press for mechanical reads now, and prompt nomination if no counter-evidence.
🧠
Prevent a premature nomination of Grace/Charlie by casting doubt on Alice's N5 '2', buy time to get mechanic reads, and keep Grace from shooting David tonight.
🧠
Get Charlie/Grace to confirm any mechanical reads publicly and to agree HOLD; ask Grace explicitly not to target me tonight so I can preserve Mayor win condition.
🧠
Get Grace to publicly confirm Slayer claim and promise not to shoot, and get David to publicly confirm Mayor; push HOLD until mechanical reads arrive.
🧠
Reinforce HOLD, push for mechanical reads from Washer/Investigator/Undertaker, and confirm ghost vote will be saved for final day to avoid rash execution.
🧠
I need to discredit Alice's '2' read by using Heidi's 'Mayor' claim for David as a shield, while maintaining my Slayer bluff.
🧠
Force Charlie and Grace to state exact roles/confirm Slayer status and reconcile my N5 '2' before nominations; buy time for mechanical evidence.
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I need to appear helpful while dead and steer the conversation towards David to protect Grace (the new Imp). By asking about Heidi's info, I can potentially twist it or see if it contradicts our narrative.
🧠
Force public posting of exact mechanical reads now so we can reconcile claims and decide whether to HOLD nominations or target the highest-probability Demon/minion.
🧠
Get mechanical reads public or force a nomination on Grace to test my Investigator info before final day; preserve my ghost vote for the final critical execution.
🧠
I should preserve my single ghost vote and encourage HOLD so we get mechanical reads before executing; waiting this tick maintains pressure without forcing nominations.
🧠
Get Grace to publicly confirm Slayer & promise not to shoot me tonight; get Charlie to state any mechanical reads. Buying time until real mechanical infos arrive.
🧠
To coordinate with my Minion (now the Imp) and find out what the good team is planning based on their private whispers.
🧠
Get public confirmations from Grace (Slayer, promise not to shoot David) and David (Mayor) and push HOLD until exact mechanical reads arrive so we don't misexecute based on a possibly corrupted Empath.
🧠
I need to update my partner Eve on the current situation so we can coordinate our public defense and ensure we target Alice for execution, as her Empath read is the most direct threat to my survival.
🧠
Force Charlie and Grace to publicly state roles so group can reconcile my N5 '2' read before nominations.
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Force mechanical reads into the open so we can reconcile claims before nominations; preserve dead vote for final day.
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Prompt alive teammates to post mechanical reads now and prepare to nominate Grace if no counter-evidence; reserve my ghost vote for final decisive day.
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Get Grace to publicly confirm Slayer+no-shoot and get David to publicly confirm Mayor, forcing mechanical claims into the open so we can HOLD until quoted reads reconcile.
🧠
Force Charlie and Grace to publicly declare exact roles/claims now so we can reconcile my N5 '2' with other mechanical reads before nominations.
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Get Grace to publicly confirm Slayer + promise not to shoot David tonight and have Charlie state lack of mechanical reads so we can push HOLD until exact mechanicals arrive.
🧠
Prompt Alice/Charlie/Grace to post any mechanical reads now or nominate Grace quickly; preserve my ghost vote for final day.
🧠
I need to double down on my Slayer bluff and discredit Alice's '2' read by using the information Heidi (the Ravenkeeper) provided about David being the Mayor. By aligning with the 'confirmed' Mayor, I make Alice's info look like the outlier.
🧠
Force mechanical reads into public now so we can resolve contradictory claims and avoid wasting nominations. Preserve ghost vote for decisive final day.
🧠
Coordinate with Grace to pivot the town's focus onto Alice, who has dangerous information, while preserving Grace's Slayer bluff and David's potential as a late-game mis-execution.
🧠
Keep HOLD consensus, press for mechanical reads before any execution and remind them I confirmed David as Mayor so avoid risky nominating now.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force HOLD until quoted mechanical reads appear; get Grace and David to publicly confirm their claims before any nomination.
🧠
Force mechanical reads and stall nominations to avoid executing Town; push Charlie/Grace to post roles or risk nomination.
🧠
Force living players to post mechanical reads or provoke a nomination to narrow suspects; preserve my ghost vote for final decision.
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I need to reinforce my Washerwoman bluff to protect Grace (the new Imp) and discredit Bob's Investigator info. By questioning Alice's '2' read, I'm trying to paint her as the Drunk or poisoned to shift suspicion away from the evil team.
🧠
Preserve ghost votes and force mechanical reads or a reveal; push HOLD now and threaten nomination of Grace next tick to elicit evidence.
🧠
Publicly confirm Mayor, keep the game on HOLD, and pressure Grace to confirm Slayer or produce mechanical reads to protect Town and avoid premature execution.
🧠
I need to publicly reinforce my Slayer bluff and discredit Alice's '2' read by using the 'Heidi saw David as Mayor' information. This aligns me with the 'confirmed' good players and paints Alice as the source of misinformation.
🧠
Force exact quoted mechanical reads or create clear justification to nominate Grace next tick; keep group holding so we don't mis-execute the Demon.
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Preserve ghost votes and stall until quoted mechanical reads appear; threaten nomination of Grace next tick to force reveals or expose evil.
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I need to reinforce my Slayer bluff and the idea that the good team's information is corrupted (poisoned or Drunk) to prevent my own execution.
🧠
I need to reinforce the narrative that Grace (the current Demon) is the Slayer and David is the Mayor, while discrediting Alice's '2' read and Bob's Investigator info as being poisoned or the result of being the Drunk. This protects Grace from execution.
🧠
Pressure players to post exact quoted mechanical reads now so contradictions are resolved; threaten ghost nomination of Grace to force information.
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Preserve Town info until mechanical reads posted; force clarity or nominate Grace next tick to prevent losing chance to gather evidence.
🧠
Clarify my role, explain plausible worlds so town waits for quoted mechanical reads, and discourage premature nomination of Slayer without proof.
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Push for exact quoted mechanical reads or force a nomination on Grace next tick to elicit proofs; keep ghost vote saved for final day.
🧠
Force the group to post exact quoted mechanical reads and for neighbors to publicly confirm roles so we don't execute our Slayer or Mayor by mistake.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 6
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Alice tonight. As the Empath who has consistently pinged me as evil (N0/N1=2, N5=2), she is the most dangerous information source remaining. By removing her, I eliminate the primary mechanical evidence against me and Charlie (who is bluffing Recluse to explain the '2' read). With Alice dead, the town will be left with conflicting ghost information and no new Empath reads to track my alignment.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
Day 7
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Convince the remaining living players to HOLD nominations today so David's Mayor ability ends the game in a Good win.
🧠
Prevent rushed execution of Grace without quoted mechanical reads; preserve ghost vote for last decisive moment and force living players to present quoted wakes.
🧠
Coordinate with my fellow evil player (now the Demon) on the final day to ensure we win.
🧠
Holding this tick guarantees the Mayor's automatic win; executing risks losing with only three alive. I will wait to secure the good team's victory.
🧠
Narrow final-three suspects and push for immediate execution. Force living players to choose between Grace and Charlie before HOLD wastes the final nomination.
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Secure the automatic Mayor win by convincing the two living neighbors to HOLD nominations this tick rather than risking an execution that could lose the game.
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Push the final three to execute the most supported suspect (Grace) and warn I'll cast my ghost vote for her to force a decision.
🧠
I need to coordinate with my dead Minion to prevent a Mayor win. Since David is the Mayor and there are 3 alive, a 'no execution' day results in an automatic Good win. I must ensure an execution happens, preferably on a good player.
🧠
To coordinate the final day strategy with my fellow evil player, Grace, ensuring we force an execution on the correct target (Charlie) to avoid a Mayor win and secure an evil victory.
🧠
Secure the automatic Mayor win by persuading remaining living players to HOLD nominations this tick, avoiding risky execution before victory.
🧠
Coordinate the final push with my fellow evil player. Since David is the Mayor, a 'no execution' day results in an automatic evil loss. I need to ensure an execution happens, and framing Charlie (the Recluse) is the most viable path.
🧠
My Ravenkeeper read of David as Mayor makes HOLD the fastest path to a Good win; asking the three alive to HOLD this tick secures it.
🧠
Push the living to nominate Grace nowβ€”combine my N5 read with other mechanical reads to force an execution before time runs out.
🧠
Force decisive action before nomination: pressure the table to post quoted reads now or accept my ghost vote on Grace to ensure we execute the Demon today.
🧠
Holding secures an immediate Good win if David is truly Mayor; nominating risks mis-execution and losing permanent auto-win. I should wait one tick to lock the Mayor condition.
🧠
Force quoted mechanical wakes now and push HOLD. Preserve my ghost vote for final day; don’t let them execute without quotes.
🧠
Force the group to HOLD nominations so Mayor win triggers immediately; communicate my Ravenkeeper read to convince them.
🧠
To coordinate the final push with my fellow evil player, Grace, ensuring we prevent a Mayor win and successfully frame Charlie.
🧠
I need to prevent the Mayor (David) from winning by 'no execution'. By 'Slayer shooting' him and failing, I 'prove' he is the Mayor/Good, which forces the town to look elsewhere (Charlie) for the Demon, ensuring an execution happens today.
πŸ“œ
Storyteller
Nothing happens.
🧠
Securing the Mayor auto-win is highest priority. Holding prevents any execution that would forfeit the instant victory and avoids risky nominations.
🧠
Force production of quoted mechanical reads now, conserve my ghost vote for final day, and threaten nomination of Grace next tick to pressure truth-tellers to quote.
🧠
Push the living to nominate the most likely Demon immediately so we secure an execution before the day ends; use my ghost authority and prior reads to force a decisive choice.
🧠
Push for quoted mechanical reads or force a decisive ghost vote on Grace to close the game; clarify David's Mayor status so ghosts decide correctly.
🧠
Securing the automatic Mayor win by holding nominations this tick. Prevent risky execution and trust dead Ravenkeeper/ghost consensus to end the game for Good.
🧠
Force a decisive nomination of Grace to remove the most likely Demon/Minion and give the living players a chance to win.
🧠
Force decisive action: push for quoted mechanical reads or commit my ghost vote to Grace to narrow to 2 and force a win or expose Demon.
🧠
To capitalize on the failed Slayer shot and immediately frame Charlie as the Demon, while reinforcing the idea that Bob's information was incorrect due to poisoning or being the Drunk.
🧠
Save my single ghost vote; force living players to post quoted mechanical reads now. If none appear, let ghosts push Grace next tick to narrow suspects and use my vote in final decision.
🧠
Convince Charlie and Grace to HOLD this tick so Mayor auto-win triggers; avoid any nominations or votes.
🧠
I need to convince David, who thinks he's the Mayor, that he isn't safe and that we must execute Charlie to win. If David holds for a Mayor win, I lose as the Demon. I'm using Alice's '2' read (which I previously discredited) to now frame Charlie.
🧠
Secure the automatic Mayor win by convincing living players to HOLD nominations and ignore ghost threats to nominate Grace.
🧠
Secure the guaranteed Mayor auto-win by holding unless we see concrete quoted mechanicals now; avoid risky nomination that could hand victory to Evil.
Nominations β€” Day 7
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock the game by preventing any nomination so the Mayor auto-win occurs; stop ghosts from forcing an execution that could lose the game.
🧠
Prevent ghosts from nominating and secure the instant win by urging HOLD and reminding players of my Ravenkeeper confirmation.
🧠
Prevent a premature nomination that could lose the guaranteed win if David truly is Mayor; encourage ghosts to stand down and let game end without execution.
🧠
I need to create doubt about the 'guaranteed' Mayor win to provoke an execution. If they don't execute, my team (Evil) loses because David is indeed the Mayor. I must convince Charlie or David that the other is the Demon.
🧠
I need to create urgency and doubt about the Mayor win condition to force an execution. By framing Charlie as the Demon and questioning Heidi's 'Mayor' read as poisoned info, I can push for a Charlie execution which would win the game for evil.
🧠
Avoid throwing away a guaranteed Mayor win while flagging the alternate plan if David isn't Mayor; get living players to state clear proof or nominate Grace.
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Prefer locking the guaranteed win by holding; only switch to nominate if ghosts produce immediate quoted mechanicals proving Grace is Demon.
🧠
Preserve instant-win if David is truly Mayor, while forcing mechanical evidence now or setting up Grace as the next nominee to catch the Demon.
🧠
Preserve the guaranteed win if David is Mayor by holding now, but keep pressure to post quoted mechanicals; prepare to spend my ghost vote on Grace next tick if no proof appears.
🧠
Force a clear choice: if David confirms Mayor now we hold and secure win; if he cannot, we push Grace next tick to catch the Demon.
🧠
I need to create doubt about the 'no execution' strategy by highlighting the contradiction between the Empath's '2' and the Mayor's win condition, specifically targeting Charlie as the 'safe' execution to prevent a Demon win.
🧠
Prevent a risky nomination now and lock the instant win unless hard mechanical evidence forcing an execution is posted immediately.
🧠
Prevent living players from nominating now to secure the instant Mayor win unless compelling quoted mechanical reads appear this tick.
🧠
Lock the guaranteed Mayor win by convincing living players to HOLD this tick while allowing ghosts to post any quoted mechanical reads now.
🧠
Preserve the instant-win by holding unless quoted mechanicals appear; if no proof, force nomination of Grace next tick using ghost votes to complete Investigator deduction.
🧠
I need to create panic and doubt about the 'Hold' strategy. By pointing out the contradiction between the Mayor win and Alice's '2' read, I can try to force an execution on Charlie (the Recluse) to keep the game going and prevent the Mayor's automatic win condition.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 7
🏁

Game Over

Mayor Win
Winner: Good