Game Detail

Players

Alice (Butler) Bob (Drunk) Charlie (Imp) David (Recluse) Eve (Fortune Teller) Frank (Librarian) Grace (Baron) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good671,252372,485$7.1548
Evil225,68151,394$0.2670

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Washerwoman, Saint, Ravenkeeper
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either David or Bob is the Recluse.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I will start by checking Alice and Bob. This provides a baseline reading. If I get a YES, I know one of them is the Demon or my Red Herring. If NO, I can likely clear both.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Since it is Night 0 and I have no info, I am choosing my neighbor Bob as my master. I'll watch his votes closely.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish trust with my neighbor Alice and potentially bait her into thinking I am a high-value target like Empath or Fortune Teller if she is evil.
🧠
Test David to see if he naturally claims Recluse or an Outsider role, validating my Librarian info without me giving it away first.
🧠
Build trust with my neighbor Heidi while protecting my Outsider role for now, encouraging her to reveal her role first.
🧠
I need to establish contact with my Demon (Charlie) immediately to coordinate bluffs and strategy. As the Baron, I've already impacted the game by adding Outsiders, so we need to account for that in our claims.
🧠
Establish trust with Charlie since my Empath read says he is good, without fully revealing my role yet.
🧠
Reach out to the two players my N0 info cleared of being the Demon to form an alliance and share info.
🧠
Confirming roles and strategy with my Minion, Grace, and sharing our safe bluffs.
🧠
I will claim Recluse to Frank to see if it matches his info, helping to verify his alignment and clear up any false Investigator pings.
🧠
Bluff Undertaker to Alice (my neighbor) to bait a Demon attack, utilizing my Soldier immunity.
🧠
Confirm my role and information with David since he accurately guessed it, establishing a trusted alliance early on.
🧠
I want to see if Eve is the Librarian. By asking her to specify the category, I protect my exact role while giving her a chance to prove her mechanical info.
🧠
Acknowledge the bluffs and coordinate a plan with the Demon. Settling on claiming Washerwoman to build trust.
🧠
Confirm my good read on Alice to build trust with Alice and Eve, and press Eve to clarify her role to see if it matches Fortune Teller or Washerwoman/Librarian.
🧠
Confirm my role since Bob guessed it, and figure out what Bob's information is to establish a strong good alliance.
🧠
I need to respond to Bob's inquiry to build trust and stick to my planned bluff (Ravenkeeper). I'm also fishing for what 'info' he claims to have.
🧠
Solidify trust with Frank and plan our next moves to expand our information network.
🧠
Reach out to my other neighbor Grace to gather information, while planting seeds that I am a valuable target to draw Demon fire.
🧠
I need to check Bob's claim. Since my Librarian ping is David or Bob as Recluse, and David claimed Recluse, seeing what Bob claims will help confirm David's alignment.
🧠
I need to tell Heidi my role to complete the role swap and secure an alliance with the Undertaker before nominations start.
🧠
I'm claiming Washerwoman (one of the bluffs) to Heidi to build trust and potentially 'confirm' a teammate or a safe role. I'm using the 'Ravenkeeper' bluff Charlie mentioned to make my claim look legitimate and see how she reacts.
🧠
Test Frank's starting info without giving away my exact role. If he is the Washerwoman, he must independently name Empath.
🧠
To establish a connection with my neighbors and gather claims before the nomination phase begins, expanding my network beyond Alice and Bob.
🧠
I want to pressure Bob for his information and see if he's bluffing or has a real role like Investigator or Librarian. I also want to see what he's heard from others to gauge the room's leanings.
🧠
I suspect Eve is the Empath checking her neighbors (me and Frank). Since I am the Recluse, I need to warn her I might cause a false evil ping to establish trust.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to wait and see if anyone else starts the nomination process or shares more public information before I commit to any public stance.
🧠
I want to publicly lock Alice and Grace into their claims to prevent them from changing bluffs later. I also want to fish for other Outsiders to identify if a Baron is in play.
🧠
Reveal my Empath info to clear Alice and Charlie, validate Alice's Butler claim, and put public pressure on Frank to commit to his info about me.
🧠
Share David's Recluse claim to highlight the Outsider count anomaly. This forces the town to consider a Baron or a liar, and helps identify if we have a Drunk among the Townsfolk.
🧠
Confirm Eve's statement, out Frank's Librarian information to back up my Recluse claim, and highlight the mechanical implication of a Baron and Drunk.
🧠
Highlight the math discrepancy to the town. If there's a Baron, the Townsfolk count is very low, meaning many claims are fake.
🧠
Confirm my Librarian info publicly to lock in David as the Recluse, and introduce the logic that Bob might be Drunk if Alice is telling the truth.
🧠
I need to use my Washerwoman bluff to 'confirm' my Demon (Charlie) and solidify the Baron world theory. Since there are already two Outsider claims (Alice-Butler, David-Recluse), claiming my info points to Charlie (Ravenkeeper) helps cement him as Good in the town's eyes.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve to remove a vocal Town player who is accurately identifying the Baron presence. Since Bob (Empath) saw me as Good and Frank (Librarian) 'confirmed' the Recluse, they are currently useful to the evil team by spreading confusion or validating our bluffs. Eve's logic about the number of townsfolk is dangerous, so she needs to go.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose Bob as my master. He claims Empath with a 0 on me, so he currently trusts me and is very active, meaning I won't be artificially blocked from voting when needed.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Update my Demon on the situation and reinforce our strategy. I want to make sure he knows I'm backing his Ravenkeeper bluff and that the Outsider count is working in our favor.
🧠
Whisper Eve to gather her night info since her death likely confirms her as a good player targeted by the Demon.
🧠
Share my FT information with David and point out that Alice and Bob might be connected to my death.
🧠
I want to check in with Charlie since he's my cleared neighbor, gather info on Grace's whisper, and establish Eve's FT credibility.
🧠
Verify Alice's Butler claim to confirm the Baron game and figure out who the Drunk is.
🧠
I want to build trust with Bob, who thinks I'm good because of his Empath '0' and Grace's Washerwoman claim. I'll lean into the Ravenkeeper bluff and ask for his new info to seem helpful.
🧠
Confirm my role and master to Frank, agree on the Baron logic, and prompt him to share who he suspects as the evil players.
🧠
To get information from the dead player, who is highly likely good, and build a trusted alliance by revealing my true role and strategy.
🧠
I want to gauge Heidi's alignment and thoughts on the current information. By mentioning Bob's '0' and the Outsider situation, I can see if she's buying the world I'm helping build. and potentially distance myself from David if he becomes a target.
🧠
Share Eve's FT info with Frank (my trusted Librarian) to narrow down the Demon candidates to Grace, Charlie, and Heidi, and point out Alice/Bob as potential Barons.
🧠
Share my true role and N1 information with Heidi to build an alliance, and point out my suspicion of Alice and Bob since I died right after telling them.
🧠
I want to keep Charlie informed that he and Alice are still registering as good. I also want to draw Heidi out by asking her role and aligning with her suspicion of Grace.
🧠
I want to verify Eve's FT claim directly and find out Heidi's role. Since an 8-player game with a Baron requires 3 Outsiders, Heidi could be the third Outsider, or someone is the Drunk.
🧠
I need to lean into the 'Ravenkeeper' persona and build trust with Bob and Heidi while subtly distance myself from my Minion, Grace, to avoid being caught in her suspicious web.
🧠
Ask Bob for his night 2 Empath info and confirm my master choice with him so he can lead votes. Also prompt Heidi.
🧠
Build a trusted good block with Bob and Charlie by revealing my true role (Soldier) and my UT bluff strategy, and align on executing Grace.
🧠
I need to synchronize with my Demon, Charlie, to understand the information being shared in the private whispers between him, Bob, and Heidi. This helps us coordinate our bluffs and targets.
🧠
To gather Bob's new Empath information and prompt Heidi to claim a role, while sharing Eve's Fortune Teller info to build trust.
🧠
Confirm my Fortune Teller information to Frank to help him build his logic chain, and share my suspicion about Alice and Bob.
🧠
I need to confirm my info to Alice and David, share Heidi's claim with David, and align them both on voting for Grace, who is highly suspicious.
🧠
Share the mathematical deduction that either Grace/Charlie are the evil pair (in a Baron game) or Alice is evil (in a non-Baron game) to direct the town's suspicion logically.
🧠
I need to warn my Minion, Grace, that the town is turning on her so we can coordinate a counter-strategy and protect our position.
🧠
Align with Bob and David, confirm the math for a Baron game, and agree to push Grace today based on her suspicious slip.
🧠
To reveal my true role to Alice (who I lied to) and Frank, and to build momentum for executing Grace based on her suspicious behavior yesterday.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly push for Grace's execution based on the private consensus, while officially stating my Butler constraint so people know why I might not vote.
🧠
Nominate Grace to test Heidi's accusation and pressure the potential Grace/Charlie evil pair. If they are evil, this is the best lead we have.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by reinforcing my Washerwoman bluff and questioning the logic of me being the Baron.
🧠
Prompt Bob to vote so I can vote for Grace.
🧠
I nominated Grace because her mutual confirmation with Charlie is highly suspicious given the overabundance of Townsfolk claims. I need to vote for her to secure the execution.
🧠
I only have one ghost vote, so I should save it for a critical moment later in the game. I will let the living players handle this vote on Grace.
🧠
I strongly suspect Grace is evil due to her Day 1 slip and inconsistent info. I will vote to execute her.
🧠
Vote for Grace. Her 'Baron' slip is suspicious, and she could be an evil player confirming another evil player (Charlie), or she could be evil in a no-Baron world where Alice is her partner.
🧠
I will vote for my Minion, Grace, to solidify my cover as a good player (the Ravenkeeper) and align myself with the majority of the town (Heidi, Frank, David, and Alice). Grace's execution is likely, and not voting would look highly suspicious given that she 'confirmed' me.
🧠
Grace is highly suspicious with her contradictions and Baron slip. I need to vote to secure her execution and also to allow Alice, who claims Butler, to vote.
🧠
I need to raise my hand to vote for myself to appear less like a Minion who is desperately trying to survive, while also hoping to force a tie or create confusion later. If I'm executed, Charlie (the Demon) is still safe, and I've fulfilled my Baron role.
🧠
Since Bob raised his hand, my Butler restriction is lifted. I will raise my hand to vote for Grace, as she is our top suspect and I publicly stated I wanted to vote for her.
🧠
I have already raised my hand to vote for Grace. I will wait for the vote to conclude.
🧠
I am a ghost with only one vote. Grace already has 7 votes and will be executed. I will save my ghost vote for a more critical moment.
🧠
The vote on Grace has easily passed majority. I will wait for the vote to resolve.
🧠
Grace has overwhelming votes to be put on the block. I will wait for the phase to conclude.
🧠
Grace is my Minion. While I should distance myself if necessary, she currently has enough votes (7) to be executed. Adding my vote helps me blend in with the town consensus and look like a good player (Ravenkeeper). I have already raised my hand, so I will wait for the vote to finalize.
🧠
I've already voted for Grace, and we have plenty of votes to execute her. I will wait for the voting to resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am already on the block and likely to be executed, I will use my final action of the day to sow as much confusion as possible. By nominating David, I aim to cast doubt on his Recluse claim and remind everyone that Charlie is 'confirmed' by Bob's Empath info.
πŸ“œ
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination and remind the town that my role was confirmed by Frank.
🧠
Try to deflect suspicion from myself onto David to save myself from execution and protect my Demon, Charlie.
🧠
Persuade the town not to vote for David so that Grace (the likely Baron) gets executed today.
🧠
I trust David as the Recluse based on my Librarian information. Grace is highly suspicious. I will not vote for David.
🧠
I want Grace to be executed today. David is a suspected Recluse, but using my ghost vote on Day 2 is a terrible idea. I will wait and let the vote on David fail.
🧠
I will wait and not vote for David. Grace is highly suspected to be the Baron or another evil role, and executing her today is our best lead.
🧠
Grace is my Minion (Baron) and is currently on the block with 7 votes. She has nominated David (the Recluse claim) to try and divert heat. As the Demon, I need to appear helpful to the town while ensuring my Minion's sacrifice (if it happens) solidifies my own cover. However, since the town is already set on Grace and David is likely the Recluse (or at least trusted by the Librarian Frank), I should not vote for David. This maintains my 'good' persona and allows the town to proceed with executing Grace, which removes the Baron slip from the board and keeps me safe.
🧠
I want Grace to be executed today. Her Baron slip makes her highly suspicious, and I don't want to tie the vote or accidentally execute David, who has some confirmation from Frank.
🧠
I need to survive this vote. Alice and Frank both support me and believe Grace is the Baron. I will simply wait out the voting phase so I don't contribute any votes to my own execution.
🧠
To defend my position and cast more doubt on David while reinforcing my fake Washerwoman claim, aiming to distract from my impending execution or at least sow confusion before I die.
🧠
Rebut Grace's flawed logic about the Outsider count to ensure she gets executed today.
🧠
I am not voting for David. I believe he is the Recluse and Grace is the Baron. Waiting ensures Grace stays on the block and dies today.
🧠
I will save my single ghost vote for later in the game. I don't have enough evidence to use it on David now, and Grace seems like a reasonable execution today.
🧠
I will not vote for David. Grace is the best execution for today due to her Baron slip and desperate defense. I am keeping my hand down.
🧠
I will wait and not vote for David. Grace is already on the block with 7 votes, and Alice's logic about the Outsider count is convincing the town. By letting Grace be executed, I maintain my cover and follow the majority consensus.
🧠
I want Grace to be executed today, so I will not vote for David. Alice and David have already articulated why we shouldn't vote for David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 8 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/8).
🧠
Wait for the phase to end so Grace gets executed.
🧠
As the Baron currently on the block and likely to be executed, I want to plant one last seed of doubt regarding David and reinforce my bluff as the Washerwoman to confuse the town after I die.
🧠
Grace is on the block and the day is about to end. I have no more actions to take and will wait for the phase to end.
🧠
The day is ending, Grace is on the block and will be executed. I have nothing more to add at this exact moment. Let's wait for the execution and move to the night.
🧠
The day is ending, Grace is on the block and will be executed. I will let the phase end.
🧠
Wait for nominations to close. Grace is on the block and I want her executed.
🧠
Grace is my minion and she's about to be executed. As the Demon, I need to keep a low profile and not draw suspicion to myself by trying to save her when the town is so set on her execution. Waiting allows the execution to proceed without me looking like I'm trying to interfere.
🧠
It is the last tick of the day and Grace is on the block with 7 votes. Her conflicting claims and early Baron slip make her highly suspicious. I will let the day end and have her executed.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Alice tonight. She is currently leading the town's logic and defending David (the Recluse). By removing her, I break the strongest voice for the 'exact math' theory and increase the likelihood of David being executed tomorrow, while also removing a potentially high-priority target who might be coordinating with the Empath.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Ask Bob for his N2 Empath info. My death shifted his neighbors to Charlie and Heidi. Since Alice and David are the 2 Outsiders, Bob is sober. His info will find the Demon.
🧠
Share my N2 Empath read of 0 to clear Charlie and Heidi. This forces us to look at Frank or David as the Demon.
🧠
To highlight that one of the alive players must be the Demon, and share my suspicions with Frank and David to see their reactions.
🧠
Check in with my Demon to coordinate today's strategy and reinforce our alliance.
🧠
Coordinate with Eve and David to focus the town's attention on Heidi and Charlie, our most likely Demon suspects.
🧠
Coordinate with my Minion, Grace, to maintain our cover and pick a target for today's execution. Since Bob (Empath) trusts me, we can use that to frame someone else.
🧠
I need Bob's N2 Empath read and to confirm Charlie's Ravenkeeper claim to narrow down the suspect pool.
🧠
Coordinate with Frank (who I know is good) and Eve to build a case against Heidi. Heidi's claim is very suspicious and an easy Demon bluff.
🧠
Share Bob's Empath info with Frank and David to apply pressure and gauge their reactions, while fishing for what Eve is telling them.
🧠
Clear Heidi and Charlie using my latest Empath read, and focus their attention on executing Frank or David.
🧠
I want to get Bob's Empath info for the night, as it will tell us about Charlie and David. I also want Alice's perspective on her death.
🧠
Coordinate with the Demon (Charlie) to frame David as the Demon to secure an evil win.
🧠
Convince Alice and David that Bob is the Drunk due to a Baron in play, which logically clears us and forces the Demon to be either Charlie or Heidi.
🧠
Confirm my Ravenkeeper bluff to Heidi and Bob to cement their trust, while pivoting the suspicion onto Frank and David based on Bob's false sense of security.
🧠
Solidify an alliance with Bob and Charlie by confirming their logic. Push for a David or Frank execution since they are the most suspicious remaining alive players.
🧠
Convince Alice that Bob is the Drunk, invalidating his Empath clears on Charlie and Heidi, and focus the suspicion onto Heidi and Charlie.
🧠
Inform Charlie and Heidi that Frank and David are plotting against them by calling Bob the Drunk, allowing them to prepare a defense and coordinate votes.
🧠
To pressure Frank and David, the prime Demon suspects from my sober perspective, and gauge their reactions.
🧠
Urge Frank to nominate Heidi, as he agrees she is suspicious.
🧠
Coordinate with the Demon to focus the town's suspicion on David today.
🧠
Explain to Bob why he is the Drunk and why his Empath info is false, shifting his suspicion away from me and David onto Heidi.
🧠
I want to reinforce the bond with Alice and Heidi by agreeing that Frank and David are suspicious for attacking Bob's information. This keeps the heat off me and points it towards my targets.
🧠
To solidify the voting bloc with Alice and Charlie, confirming we have the majority to execute Frank or David and counter their 'Drunk Bob' narrative.
🧠
Convince Bob that he is the Drunk to stop him from pushing me and Frank, and align him with the plan to execute Heidi.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to nominate Heidi to get her on the block. Her behavior is suspicious and fits the Imp perfectly. This aligns with the good team's logic of Bob being the Drunk Empath.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from David's nomination and instruct Bob and Charlie not to vote.
🧠
I nominated Heidi because I suspect her of being the Demon. I must raise my hand to vote for her execution.
🧠
Do not vote for Heidi. Trust my Empath information that Charlie and Heidi are good. Signal to Heidi and Charlie that I am with them.
🧠
Share the two main game worlds to the group so we can evaluate David vs. Heidi. I'm saving my ghost vote for final 3 to break any ties.
🧠
I need to vote for Heidi. Her fake Undertaker claim into Soldier is exactly what a Demon would do. If David is the Recluse, Bob must be the Drunk, meaning Heidi is hiding behind his false info.
🧠
I need to save my ghost vote for a more critical moment, likely to protect Charlie in the final three or to push through a key execution that benefits the evil team. Currently, only 2 votes are on Heidi, and I don't want her executed yet as she's a good player we can potentially frame later.
🧠
I want to keep Heidi alive. I believe Bob's Empath information is true, clearing Heidi and Charlie. I will not use my ghost vote on her.
🧠
I need to let this nomination fail to protect my team. Since I am the Imp and Heidi is a good player (Soldier), her execution wouldn't end the game, but keeping her alive and on my side helps me frame David later. Helping the vote fail builds trust with Bob and Heidi.
🧠
I am currently on the block. I definitely do not want to vote for myself, and I have already told my allies not to vote. I will wait out the vote and let it fail.
🧠
Urge Charlie or a dead player to cast the 3rd vote on Heidi before the vote closes.
🧠
I trust my Empath information that clears Heidi, so I will not vote for her. I am waiting for this nomination to fail so we can pivot to nominating David or Frank.
🧠
Heidi's Undertaker to Soldier fake-claim is extremely suspicious and a classic Demon cover. We need exactly one more vote to put her on the block, so I must use my ghost vote now.
🧠
We have 3 votes on Heidi (David, me, Eve) which is enough to put her on the block. I will wait for the voting to resolve.
🧠
I need to ensure my Demon, Charlie, stays safe and that the execution falls on David rather than Heidi. Helping to execute Heidi might lead the town to suspect Charlie next since Heidi is being painted as his potential partner. By letting this vote fail, we can keep the momentum towards David.
🧠
Heidi already has 3 votes, which is a majority for 5 alive players. I will save my single ghost vote for a more critical moment, like final 3.
🧠
I will not vote for Heidi to maintain my cover as a Good player who trusts Bob's information and Heidi's claim. Keeping Heidi alive also provides a potential scapegoat for later or a target to keep the town confused.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to nominate David to get myself off the block. I will rally Bob, Charlie, and Alice to vote for David.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination and prevent her from getting enough votes to tie or surpass her own execution.
🧠
I need to vote for David to save myself and urge Bob, Charlie, and Alice to vote for him as well.
🧠
I trust my Empath reads that Charlie and Heidi are good. David is pushing Heidi hard and is my top suspect for the Imp. Voting David helps him get on the block.
🧠
Stop Charlie and Frank from voting for David so that Heidi is executed today. Her shifting claims make her the prime Demon suspect.
🧠
I will not vote for David. I believe Heidi is the Imp retaliating. I want her execution to go through.
🧠
I will not vote for David because he is our primary target for tomorrow, and keeping him alive as the main suspect protects Charlie (the Demon).
🧠
Save my only ghost vote for a more critical moment or the final day. Heidi is a fine execution today given her suspicious claim changes, and tying the vote risks a no-execution.
🧠
I want to ensure David is not executed right now so that Heidi remains on the block. Keeping the heat on the good players while appearing 'cautious' helps my longevity.
🧠
I do not want to vote for myself. I want this vote to fail so Heidi remains on the block and is executed today. Therefore, I will not raise my hand and just wait.
🧠
Convince Alice to use her ghost vote to tie the vote on David, taking me off the execution block and preventing a Good execution today.
🧠
I am lowering my hand because the Baron world (with me as Drunk) perfectly explains the game state and Eve's revelation of Heidi's fake claims. I cannot risk a tie vote that saves Heidi.
🧠
I want to make sure David doesn't get enough votes to tie or surpass Heidi, so I'm encouraging Bob and Alice to keep their hands down.
🧠
Persuade Alice and any other wavering players not to vote for David, ensuring Heidi remains on the block and is executed.
🧠
Encourage Alice to save her ghost vote and keep the pressure on Heidi's execution, which distracts from Charlie.
🧠
My single ghost vote won't tie the count since only Heidi is voting, and Heidi is highly suspicious anyway. I'm saving my vote.
🧠
I want to let Heidi's execution proceed without interference. If she is executed, she dies, and the game continues with me (the Demon) safe. Pushing for David might look suspicious since the town is currently focused on Heidi's lies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Heidi's nomination on me failed. She is on the block. I just need to wait out the rest of the nomination phase.
🧠
Leave parting words for the good team to guide them in final 3, since I will be executed today.
🧠
Let the phase end and Heidi be executed.
🧠
Waiting for the day to end so Heidi's execution goes through.
🧠
Let the phase end so Heidi is executed. I have already communicated my stance, and there is only 1 tick remaining.
🧠
Observe the final outcome of the day's execution and transition to night without drawing further suspicion.
🧠
The day is ending and Heidi is on the block. I will wait for the execution to process and see if the game ends.
🧠
Allow the execution of Heidi to proceed without further intervention to maintain my cover.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the most dangerous player left because his Empath info (0) currently clears me, but as players die, he will eventually get a '1' or '2' that points directly at me, especially if I kill David or Frank. Eliminating the info source is safer than frame setups at this stage.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
To secure Frank's vote on Charlie by laying out the bulletproof mechanical logic that proves Charlie is the Imp.
🧠
Share the N4 Empath logic with Charlie and David to prove Frank is the most likely Demon. Bob's death N4 points to Frank avoiding a 1.
🧠
I want to support Alice's theory that Frank is the Demon. By agreeing with her logic, I solidify my position as the 'good' Ravenkeeper and push the suspicion onto Frank, the only other living player besides David and me.
🧠
Convince Frank and David that Charlie is the Imp based on the outsider count and Frank's Librarian info, securing a win.
🧠
Lock in my alliance with David and assure him that I fully understand the game state and that Charlie is the Demon.
🧠
Share my logic with Charlie and Alice to convince them that Frank or David is the Demon, and set up a coordinated vote for Final 3.
🧠
Explain the mechanical proof that Frank is the Imp. Bob's false N3 Empath info means he is the Drunk, completing the 3 Outsider Baron puzzle, leaving Frank as the only possible Imp.
🧠
I need to coordinate with my Demon, Charlie, to ensure we win in the final three. Since I'm dead, I can't nominate, but I can use my ghost vote and influence. I want to know who Charlie is planning to frame so I can support that narrative.
🧠
Solidify the plan with Frank and Heidi to execute Charlie. I need to explain the logic that clears Frank so Frank feels confident in my deduction.
🧠
Explain the Outsider count logic to Bob and Charlie to mathematically prove David is the Recluse (Good). This leaves Frank as the only viable Demon if Bob is sober. Requesting them to vote Frank.
🧠
Coordinate with my minion Grace to ensure we both target the same person (Frank) during the final execution.
🧠
Convince Alice and Bob that Bob is the Drunk Empath, invalidating his '0' read on Charlie, so they use their ghost votes on Charlie.
🧠
I want to challenge Charlie with the mechanical impossibility of David being the Imp to see if he can provide a logical defense.
🧠
Convince Alice and David that Charlie is the Imp because if there are 3 Outsiders, I must be the Drunk, making my '0' read on Charlie invalid.
🧠
Coordinate with the dead players who have ghost votes to ensure we have enough voting power to execute Frank, who I believe is the Imp.
🧠
I am waiting for the public discussion to begin or for Charlie to initiate the push against Frank. Since I am dead, I should wait for a cue from the living players before I chime in to avoid appearing overly eager to manipulate the final three.
🧠
Convince Alice and Eve that Frank is mathematically confirmed good due to the Minion composition (Baron vs Spy), proving Charlie is the Imp.
🧠
Convince Eve to vote Charlie by confirming Bob's logic that Bob is the Drunk and Grace cleared Charlie.
🧠
I need to appear helpful and logical to Frank while maintaining my Ravenkeeper bluff, even as I plan to execute him. This keeps him from suspecting me immediately.
🧠
Secure Eve's ghost vote and reinforce Frank's resolve to vote for Charlie. Explain how Eve's info fits the Grace = Baron / Bob = Drunk paradigm.
🧠
Confirm my plan to execute Charlie with David and Heidi.
🧠
Convince Alice that her theory is flawed and that Frank/David are the Imp/Spy team. Stop her from ghost voting Charlie.
🧠
Correct Alice's misconception. Evil players don't guess claims; they coordinate them. If David is evil, he's not the Recluse, making Alice the sole Outsider. Explain that Bob is sober.
🧠
Coordinate with the Demon (Charlie) to push the execution of Frank on the final day.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am convinced Charlie is the Imp and the Outsider math proves it. I need to nominate him for execution.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself and shift suspicion onto Frank. Since Frank just nominated me, I must explain why his logic is flawed and why he is actually the Demon. I will not vote for myself.
🧠
Raise my hand to vote for Charlie, as I nominated him and believe he is the Imp. I need to secure this execution to win the game.
🧠
I need to convince David to vote for Charlie by explaining that Bob's neighbors were Charlie and Frank, so either Imp would kill Bob. Also, Grace covering Charlie is a textbook Minion play.
🧠
I need to hold my ghost vote. Voting for Charlie (my Demon) would end the game and cause the evil team to lose immediately. Frank and Eve are pushing for Charlie's execution, so I must stay quiet and let David or Frank become the next target.
🧠
The 3-Outsider math (Butler, Recluse, Drunk) perfectly aligns with Grace being the Baron. This proves Frank and David are good, meaning Charlie is the Imp. I am using my ghost vote to execute him.
🧠
It is Final 3, meaning the game ends today. I must use my ghost vote to execute Charlie, who is our Prime Imp suspect. Maximizing his vote count prevents evil from tying it.
🧠
Vote for Charlie to ensure he gets put on the block and executed. This is our best shot at winning based on the logic we've established.
🧠
Explain that I am sober and Frank is the Imp who killed me to prevent my read from exposing him. Express dismay that they ghost-voted Charlie.
🧠
I am currently on the block with enough votes to be executed. I must not raise my hand for my own execution. I need to hope the storyteller or a change of heart saves me, or prepare for the night if I survive. However, since the vote is already at 4/2, I am effectively executed. My goal is to stay calm and see if I can pivot or if the Scarlet Woman (Grace) is still in play, though she was executed Day 2. Wait, if Grace was the Baron and I am the Imp, and Grace is dead, if I die, the game ends. I need to deflect. Actually, the prompt says the active vote is for me and 4 people have raised hands. I cannot un-vote them. I will wait to see the outcome.
🧠
Reassure Bob and the town that I am good, and that Bob's logic is flawed because he is the Drunk getting false zeroes to protect Charlie.
🧠
Refute Bob's logic that only Frank would kill him.
🧠
I need to refrain from voting for Charlie, who is my Demon, as his execution would result in an immediate loss for the evil team.
🧠
Reinforce the logic that Charlie is the Imp and explain to Bob why his death doesn't clear Charlie.
🧠
Reinforce Eve and Alice's point to Bob and ensure nobody lowers their hand for Charlie's execution.
🧠
Keep the votes locked on Charlie by reiterating the strong logic that Grace was the Baron and Bob was the Drunk Empath. Ensure Frank doesn't drop his hand.
🧠
Do not vote for Charlie since I believe he is good. Explain the Spy/Imp scenario so if the game ends in Evil's favor, the town understands what happened.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to desperately sow doubt in the final moments to prevent my execution. By emphasizing my Ravenkeeper bluff and the fact that an execution ends my ability to help, I'm trying to flip the script on Frank.
🧠
Point out Charlie's mechanical error regarding the Librarian ability to solidify that he is the Imp.
🧠
Highlight Charlie's mechanical slip-up regarding the Librarian role to cement his guilt and ensure the day ends with his execution.
🧠
To sow doubt about Frank and David's claims to discourage the town from finalizing Charlie's execution, while maintaining my bluff and protecting the Demon.
🧠
Call out Grace (likely Baron) for defending Charlie, reinforcing that Charlie is the Imp and we should let the execution happen.
🧠
Solidify Charlie's execution by pointing out Grace's D1 slip and Charlie's mechanical slip.
🧠
Let the phase end so Charlie gets executed. Charlie is on the block with enough votes and no one else should be nominated.
🧠
I cannot change the outcome mechanically since we only have 3 potential votes left (Me, Grace, Charlie) against the 4 votes already on Charlie. I will just give my final thoughts.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good