Game Detail

Players

Alice (Saint) Bob (Soldier) Charlie (Undertaker) David (Imp) Eve (Empath) Frank (Investigator) Grace (Poisoner) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good668,72748,436$0.1580
Evil243,063127,693$2.5046

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Grace. Your safe bluffs are: Mayor, Monk, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice tonight. As Night 0 is a blind choice, picking a random non-Demon player maximizes the chance of hitting a first-night info role to spread misinformation.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Grace or Bob is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0: Check neighbors Alice and Grace to start process of elimination on seating pairs, share tomorrow to build trust and narrow Demon suspects.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice and Grace. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my Night 0 Empath info privately with neighbors to build trust, gauge reactions, and cross-reference future reads without tipping off whole town/Demon.
🧠
I need to coordinate with my Demon, David, to get our safe bluffs and plan our strategy.
🧠
As Saint, I must avoid execution. Day 1, build alliances with neighbors Bob/Heidi privately for info exchange, positioning as helpful good without revealing role yet. Progresses game by sharing seating and seeking claims.
🧠
Claim Empath to Bob/David for private info sharing. Builds trust with neighbors, gets early alignment reads to narrow Demon suspects.
🧠
Day 1, coordinate with both neighbors privately. Reveal my safe Soldier role to build trust, gauge reactions, and ask theirs. Helps form good alliance early, narrow evil suspects.
🧠
Coordinate with my Poisoner. Give her the bluffs, inform her of the Empath claims, and decide on a poison target.
🧠
Share my real FT info privately with neighbors Alice/Grace to get their reactions, build alliance, and narrow Demon suspect using single-chain logic. Day 1, safe to reveal FT as not too threatening.
🧠
Share my Investigator info on Grace/Bob privately with Eve/David to cross-reference her Empath read. If our info aligns, we confirm Grace evil and build good alliance fast on day 1.
🧠
Respond to Frank's claim privately with neighbors to cross-check info. Share my sober feel and ask their roles/reads on Grace to build alliance and narrow evils using logic chains.
🧠
Claim Monk to Heidi and Alice to establish my bluff. Deflect Heidi's "yes" ping onto Alice by suggesting she is the Red Herring or Recluse, or that Heidi is the Drunk.
🧠
Day1, no info yet. Respond to both neighbors' claims, deny being evil per Heidi, claim my role to clear suspicion and build trust with neighbors for coordination. Progress by sharing logic on their claims.
🧠
Strengthen neighbor alliance with Bob/Alice. Share my real info later as Undertaker after first execution. Early info gathering to narrow evil.
🧠
Charlie's role change to Undertaker fits (no info yet), no contradiction. Grace suspicious due to Heidi's Demon read + lying deflection. Coordinate with neighbors including Charlie now, build good block, probe Grace suspicion to narrow evil.
🧠
Establish my Ravenkeeper bluff, point out Frank's math error to look genuinely good, out Charlie's Empath claim to start a fight, and blame Eve's '1' read on Grace poisoning her.
🧠
Neighbors Alice/Grace one evil per my info. Grill Grace on bad claim (Red Herring invalid), get Bob input on Alice's Soldier claim to Alice/Charlie. Narrow Demon between them privately before nom phase.
🧠
Clarify Eve poisoning vs David evil. Share full story publicly-ish among us to align truths, narrow Grace/Bob. Build good neighbor trio before nomination; progress info without stalling.
🧠
Analyze claims: Frank/David both suggest I'm poisoned if they good, consistent logic. Build trust with them as likely good trio, plan group reveal to progress to nomination of Grace/Bob evil leads.
🧠
Update the Demon (David) on Heidi's FT claim and coordinate our strategy. Confirm I will poison Eve tonight.
🧠
Coordinate with neighbor team (Bob,Heidi,Charlie) on Grace evil due to fake role push. Build good block, share Saint to clear my FT read. Nomination phase soon, narrow suspects.
🧠
Strengthen neighbor alliance with Bob/Alice. No Day 1 execution so my Undertaker info useless tonight. Push Grace as suspicious based on Heidi's info to narrow evil suspects early.
🧠
Coordinate neighbor team (Alice,Heidi,Charlie) to expose Grace as Demon via her impossible 'Red Herring' lie. Push nomination before phase ends, build trust as safe Soldier.
🧠
Warn Grace about Frank's Investigator ping and coordinate to frame Bob.
🧠
Bob & Alice align on Grace lying/suspicious via impossible 'Red Herring'. Strengthen alliance, plan public push & nom next tick to execute Grace (likely Demon). Clears my neighbors fast.
🧠
Consensus with neighbors to go public: I reveal Investigator, they back claims. With 2 ticks left, nominate Grace (my neighbor evil suspect) to test vs Bob. Builds trust, progresses to execution.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly reveal my Empath claim + poison theory from neighbors to build team consensus. Push to nominate Grace (top suspect) to execute likely evil and progress info-gathering.
🧠
Defend against Eve's public accusation. Claim Monk openly, validate Frank's info but shift the blame entirely to Bob, and use Heidi's FT ping to cast suspicion on Alice.
🧠
Publicly support team plan, counter Grace's deflection, push nominate Grace as top evil suspect per my info + poison theory to execute Minion/Demon early and win.
🧠
Publicly expose Grace's impossible 'Red Herring' claim not in script to rally town against her as lying Demon, push nomination before night. Neighbor team confirms her evil.
🧠
Grace most suspicious: lies about non-role 'Red Herring', Heidi pinged her, poisoned Eve per chains, defended by suspect group. Day 1 nom to test her; info aligns perfectly if she's evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out that 'Red Herring' is the standard term for the FT's false positive, and call out Charlie for misrepresenting Heidi's info.
🧠
Strong case vs Grace (Frank info, Eve poison, bad phrasing, Charlie nom). 1 evil neighbor likely her poison. Vote to execute & test theory.
🧠
Strong team consensus on Grace from multiple infos (my Investigator, Eve Empath+poison, Heidi FT, Bob/Charlie logic). 1 evil of Grace/Bob, test her first to narrow Demon. Majority vote needed; secure execution to progress.
🧠
Overwhelming logic points to Grace as Demon. 2 votes already (Eve/Frank), my vote + Charlie/Heidi likely executes her now for early win.
🧠
Grace most likely Demon or Minion per multiple chains (Heidi+Frank+Bob). 3 votes already, mine makes 4 for execution on day1, tests her and progresses game.
🧠
Grace most suspicious with lie on 'Red Herring'. Team (me/Alice/Bob/Charlie/Frank/Eve) voting her. Early execution tests her, clears board if guilty. Vote to execute.
🧠
Grace is most suspicious per logic: fake role claim, Heidi FT ping, Eve poison, team consensus. 5 votes already; my vote makes 6/8 majority to execute Demon & win.
🧠
Voting for Grace (my Minion) to blend in with the town since she already has 6 votes and is doomed. This builds trust with Eve and Frank.
🧠
Leave a final message before I am executed to set up Bob as the primary suspect for Poisoner tomorrow, protecting David.
🧠
Grace nearly executed with majority support including me. But 1 tick left, lower hand to force revote tomorrow if she survives night. This tests if she dies tonight (proves Demon/Minion) or if info changes, without risking early bad execution.
🧠
Grace has 6/8 votes but Eve retracted (maybe poisoned rethink). I stay voting to push execution; tests my Investigator info directly, likely kills Poisoner/Demon, clears path to win.
🧠
Eve/Frank lowered mysteriously after Grace spoke, possibly influenced. Lower to observe if they re-raise; if not, confirms their info dubious but Grace still prime Demon suspect from script lie. Conserve momentum.
🧠
Votes are at 7/8 with David only holdout. Eve/Frank/Bob lowered perhaps to test David or save strength, but majority locked. Lower to align, avoid overkill signaling, progress to night for Undertaker info.
🧠
Lower hand with team to maintain illusion of Grace having support (now 2 vs 5), baiting evil not to block execution tomorrow. We need her dead to win early.
🧠
Grace is lying Demon per multiple chains (Heidi FT false pos, fake role, Eve poison). But Eve/Frank/Bob/Charlie/Heidi lowered - likely Storyteller reset votes at 1/2 tick. Lower to reset, allow renomination/revote Grace.
🧠
Expose Charlie's lies about the FT ping and his double Empath claim to shift the execution target away from my Poisoner Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Capitalize on David's aggressive defense to shift the town's focus onto Charlie. By nominating Charlie, I solidify the case David just built and hopefully secure a misexecution, keeping myself alive to poison again.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is lying Monk contradicted by Heidi ping & suspicious; David/Grace defending each other. Vote to execute Charlie (myself? wait no, this is for Charlie's nom) to clear suspicions & get Undertaker info tonight.
🧠
I nominated Charlie, so it makes sense that I vote for him. Getting Charlie executed shifts the attention away from me and protects my Demon, David.
🧠
Charlie lied about my unique Empath role + twisted Heidi info: evil regardless. David/Grace push exposes issues but Grace most suspicious from info/claims. Vote to test Charlie, progress info.
🧠
Charlie correctly called out Grace's lies and nominated her based on my Investigator info pinning Poisoner to Grace/Bob. Grace deflecting onto him post-fail. Vote Charlie off to execute Grace tomorrow.
🧠
Charlie exposed in multiple lies (FT twist, Empath double-claim). Grace dying defended him + self-nom. He's evil; vote to execute and progress to Night 1 with fewer evils.
🧠
Charlie caught lying about my FT info & double-claiming Empath vs Eve. Grace suspect but her nom exposes Charlie's contradictions, likely evil. Vote to narrow evil suspects.
🧠
Grace showed bad info/lies first, her deflection nom on Charlie reeks of evil desperation. Vote Charlie to clear air early Day 1; Saint safe from exec loss if wrong.
🧠
Vote for Charlie to ensure his execution, which will save my Minion Grace. Charlie is widely suspected and caught in lies, so voting him is an easy play for 'Good'.
🧠
Retract self-vote on myself to prevent accidental execution on day 1. I'm good Undertaker; reveal later. Position to execute Grace tomorrow as she's lying about my info.
🧠
Reinforce the execution on Charlie by highlighting their multiple lies, solidifying Charlie as the evil player in town's eyes and securing the execution.
🧠
Lower hand as vote closed per story. Grace nom failed, Charlie voting in progress but David info on Charlie lie hugeβ€”track vote but speak next tick on priorities.
🧠
Lower hand to deny Charlie execution. My info is Grace/Bob evil; killing Charlie wastes nomination & reveals nothing about them. Need info from Heidi on FT claim & Eve's poisoned Empath on neighbors.
🧠
Voting closed per storyteller. Lower hand safely; no benefit to vote Charlie with Grace/David push smelling like evil distraction. Conserve position for next nom.
🧠
Publicly reveal my real FT info on Alice/Grace=YES to counter Grace/Charlie lies, confirm Grace as prime Demon suspect since Alice Saint, shift focus back to her before night. Progress town logic.
🧠
Heidi's FT info logically clears me (Saint) and pins Grace as Demon. Reinforce this chain publicly to rally town against Grace tomorrow, progress info sharing before night.
🧠
Point out the flaw in Alice's logic to frame her as the Demon. This protects Grace tomorrow and keeps the town divided and confused.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, 4 votes on me. Defend by claiming Undertaker (revealed early as low threat), counter Grace lies, back Heidi FT on Grace Demon. Urge vote Grace to tie/surpass, survive exec.
🧠
Defend myself against Charlie and Alice by pointing out that the Fortune Teller ability explicitly includes a false positive (Red Herring). Further cement Charlie's execution by highlighting his double claims.
🧠
Phase almost over, Charlie on block irrelevant. Push execute Grace: multiple chains (Empath+Invest+FT+Alice Saint) point her Demon. Reveal more reads later, win by executing her.
🧠
Day1, reveal my true info publicly to support Grace suspicion via Heidi/Alice, counter Charlie lies. Progress to execute Demon before night. Vote stays on Charlie.
🧠
Final tick, Charlie executing likely good as he's lying but pressured by Grace lies. Need to nom Grace to force vote/execute Demon per Heidi/Alice/Eve logic, narrow evil.
🧠
Charlie exposed liar (Empath to David, now Undertaker). David calls Grace bluff but Grace led nomination. With 1 tick, reinforce info to keep votes on Charlie, narrow evil tomorrow.
🧠
Grace most suspicious per FT+Saint consensus+lies. Noms closed soon, must speak to sway votes to Grace over Charlie (likely good) before execution. As Saint, avoid own exec.
🧠
Charlie is on the block and the day is about to end. Waiting to let the phase end so Charlie gets executed.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to corrupt her N1 Empath info. Giving her a 0 or 2 will contradict her N0 info, discrediting her read on David and keeping the Demon safe.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the active Fortune Teller who already found my minion Grace. I must kill her to prevent her from scanning me tonight.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Poisoner (Grace) to focus today's attack on Frank, using Eve's Empath ping to frame him.
🧠
As dead ghost, share my definitive N0 info privately to trusted Saint Alice before nominations. Help good team nominate Grace, narrow Demon suspects.
🧠
Day2 start, reveal Soldier publicly via David proxy as neighbor to build good trust fast, narrow Demon suspects before noms; Soldier safe info helps verify others' claims.
🧠
Confirm Heidi's info with her, build alliance to nominate Grace today. Dead Heidi valuable ghost vote/info. Progress to execution before final day.
🧠
Confirm plan to nominate Grace with David (neighbor, good per N1), share Empath reads to solidify logic before nomination phase. Avoid Grace hearing.
🧠
Share my info privately with neighbors Eve/Grace to test reactions, build alliance, get Eve's N1 Empath on David/Frank+Grace. Progress to nomination targeting Grace/Bob.
🧠
As dead Undertaker, confirm my info with Bob (my neighbor, likely good per Eve) to build alliance, share full story, narrow Grace as Demon before noms. Save ghost vote.
🧠
Inform my Demon (David) that Eve is poisoned and her info is unreliable, and confirm that Frank is a threat (real Investigator) who needs to be executed today.
🧠
I want to use Eve's changed Empath read to convince her and Bob that she is poisoned, and frame Frank as the Poisoner. This protects Grace and answers Bob's question about my whisper.
🧠
Push public consensus to nominate Grace as Demon based on my FT info + her lies, before nomination phase. Dead, so whisper key good players Alice/Grace's other neighbor? No, target Bob (Soldier confirmer) and Eve (Empath) to spread info fast.
🧠
Day 2, Heidi dead N1 (likely Demon kill). Grace top suspect per FT+Soldier+UT logic. Coordinate with dead/good to nom/execute Grace before final 3. Share my confirmation, push exec.
🧠
Day 2, 2 ticks left before noms. Coordinate with dead good Heidi (FT) to push Grace nom publicly later. Build secret good alliance, progress to execute Grace Demon.
🧠
Confirm David/Frank good with my info. Reaffirm Grace Demon via Heidi chain to counter Frank's fake claim and David's poison theory. Push nomination on Grace before night kill. Coordinate with confirmed good David.
🧠
Push Eve for current emp reads on neighbors (me+Grace) to test my info vs hers, narrow Grace/Bob evil. Heidi death heightens suspicion on Grace, progress to nominate her if emp shows 1.
🧠
Reinforce Bob/Heidi alliance as dead UT with Demon proof on Grace. Urge Eve join to sway her Empath for Grace exec today, narrow to Minion hunt.
🧠
Answer Frank and Eve's whisper with my Monk bluff, point out Frank's mistake about seating, and set up Frank as the execution target to protect my Demon.
🧠
Convince Eve and Bob that Eve's changing Empath read proves Frank is evil (either Poisoner or Spy), diverting the execution from Grace to Frank.
🧠
As ghost, coordinate living allies (Alice, Bob) to publicly nominate Grace in next phase. Nomination imminent; align votes to execute Demon.
🧠
Day2 nom phase next tick. Publicly push Grace execution as Soldier + ghosts' info combo proves her Demon. Coordinate allies to vote.
🧠
Coordinate with Bob & Eve before nom phase to publicly push Grace execution. Align on story: Heidi FT + my Saint + Charlie UT prove Grace Demon. Secure their noms/votes to win today.
🧠
It's nom phase. Rally Bob/Alice to publicly push Grace nom/execution with chain proofs. Grace dies today or we lose.
🧠
Grace lied about Eve's neighbors (it's Frank+Grace now), classic evil deflection. Push Eve to reveal N2 Empath publicly or to us; her answer breaks the case: 1 evil=Grace Poisoner; 0=Bob Poisoner & Grace good. Progress to nomination of evil.
🧠
Strengthen good alliance with Bob/Eve/Heidi ghosts+Alice to nominate Grace today. Share logic publicly via proxy if needed, save ghost vote for execution. With 6 alive, execute Grace to win.
🧠
Call out Frank's error about seating order to discredit his logic and frame him as an unreliable or evil player.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom phase final tick D2. Grace Demon via perfect chain Heidi FT+Soldier Saint+UT Demon proof. Execute her now or she kills N2, we lose. Alliance agrees.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's absurd logic and prevent my execution.
🧠
Grace is Demon per multiple info sources (FT, UT, Soldier). It's nom phase D2; execute her now with my vote to win for good team before she kills again.
🧠
Grace most likely Demon by multiple chains (FT+Saint, my info pins minion to her/Bob). Final chance Day 2, execute her before night kill. Vote yes to win.
🧠
Grace is Demon per multiple chains: Heidi FT, my UT execution survival info, Bob Soldier Saint confirm. Vote to execute her before night.
🧠
Grace is Demon per FT+UT+Bob confirm. As ghost with 1 vote, use it now to reach 3 votes & execute her before night.
🧠
Strong chain: Heidi FT + Bob Soldier Alice Saint = Grace Demon. Charlie UT reinforces. My info secondary Minion. 4 votes for execution (Bob,Frank,Charlie,Heidi) likely succeeds with my vote. Must execute Demon now.
🧠
Call out Bob's blatantly false logic regarding the Undertaker to paint him as suspicious and set him up as a target for tomorrow, while appearing to be a logical, pro-town player.
🧠
Grace is most likely Demon per FT+Soldier+UT proofs aligning perfectly. It's nom phase; voting her executes Demon, securing good win. My Saint death loses, so must execute her, not risk later.
🧠
I have 6 votes on me, so I am going on the block and there's nothing I can do to stop it. I've already pointed out Bob's impossible logic, so I'll just wait for the vote to finish.
🧠
Grace Demon via Heidi FT+Soldier Alice Saint+Charlie UT impossible info (she wasn't executed). David/Grace defend with obvious truth to confuse, but logic holds. Reinforce publicly before vote closes to counter defense & secure 6-yes exec.
🧠
Bob's slip on Charlie UT is forgivable under Demon warp theory. Grace/Bob my info; Soldier+Saint locks Grace Demon. It's D2, 5 alive; must execute her with majority vote push before night.
🧠
Voting at 6 yes (Bob,Frank,me,Heidi,Eve,Alice?). Grace/David defend with impossible logic unless Demon. Speak to reinforce chain, secure majority execution before night. Win by killing Demon.
🧠
Confirm my N0 FT YES on Alice/Grace publicly. Reinforce Bob/Charlie/Frank logic that Grace Demon since Alice confirmed good. Urge votes for execution as ghost; save vote weight but speak to sway David/Eve.
🧠
Grace defense ignores perfect Demon proof chain from Heidi/Bob/Charlie. Reinforce publicly to sway any holdouts like David/Grace, ensure execution before night. We have majority votes.
🧠
Distance myself from the illogical reasoning while looking like a rational Townsfolk. I won't vote for Grace because the logic to execute her is objectively wrong, building credibility for tomorrow.
🧠
Voting in progress on Grace, already raised hand. Speak to counter Grace/David lies, reinforce Demon proof logic, rally votes for majority execution before night. As Saint, must stay alive but Grace is clear Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to try and tie the vote and break the block, or at least heavily discredit the town's logic so David can capitalize on it tomorrow.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace Demon by multiple chains: my info, Heidi FT+Bob Soldier, Charlie UT warp, Eve Empath fits. Vote her execution over my nom; she's desperate lying. Secure her death now.
🧠
Vote for Frank to save myself and expose the impossible logic town is following.
🧠
Grace has 6 votes and will execute unless Frank ties/surpasses (needs 6+). Voting Frank supports evil deflection. Must secure Grace execution as all logic points to her Demon.
🧠
Grace has 6 votes already, almost executed. Reinforce she's Demon with UT info to prevent tie or switch, ensure execution before night. As dead ghost, push win condition.
🧠
Final push to execute Grace. Grace Demon per FT+UT+Soldier. Defend against Frank nom, urge no votes on him. Grace exec ends game.
🧠
Grace is Demon per overwhelming evidence. Voting yes on Frank ties nominations, blocks Grace execution, letting Demon survive to night. Vote no on Frank to execute Grace Demon now.
🧠
I am voting for Frank to remain logically consistent. Eve's N0 Empath read pointed to one evil between me and Frank. Since I am 'good', I must believe Frank is evil.
🧠
Grace has multiple Demon pointers (FT+UT+Soldier chain). Do not vote Frank to avoid tie/override; let Grace execute as top vote to kill Demon.
🧠
I'm good Investigator. Don't want to execute myself now when Grace has 6 votes already and is likely Demon. Lower hand to stay safe, ensure her execution.
🧠
I want to secure a 6th vote to tie the execution, saving myself and keeping my poisoning active. I will point out the absurdity of the 'reality warping' logic.
🧠
Lower hand to avoid tying/surpassing Grace's 6 votes. Ensure Grace executes as prime Demon suspect per multiple chains (FT+Soldier+UT). Final push needed.
🧠
1 tick left, Grace has 6 votes & executes unless Frank ties (6). Speak to dissuade Frank votes, reinforce Grace Demon logic via UT+FT+Soldier. As dead ghost no vote, must sway alive to reject Frank nom & exec Grace.
🧠
Reinforce Grace Demon case with my FT info + Soldier + UT warp. Urge no vote on Frank to execute Grace before night, prevent Demon win.
🧠
Speak to reinforce Grace is Demon via all chains, urge vote no on Frank to execute her. Grace defense relies on denying Demon mechanics; we must exec her now before night or lose.
🧠
Position myself as the voice of reason. When Grace dies and the game continues, my insistence on actual game mechanics will make me look like a rational good player.
🧠
Prevent tie or surpass on Frank (currently low votes: Grace/David/Eve/Frank hands up, we/Bob/Charlie lowered). Ensure Grace executes as prime Demon suspect per chain logic, win by killing Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/7).
🧠
Last tick before night/execution. Reinforce Grace Demon logic with my Investigator info to prevent counter-noms/ties, ensure execution. Progress to win.
🧠
Deliver final words before my execution to reinforce David's credibility for tomorrow and cast doubt on the accusers.
🧠
Last chance before night/execution. Reinforce Demon proof on Grace with all info to ensure no tie/surpass. Grace Demon most likely, execute to win.
🧠
Last tick before night/execution. Reinforce team to prevent last-second tie/sway, ensure Grace executes as prime Demon suspect per chain logic.
🧠
Reinforce Grace as Demon with all info before execution. Grace on block with 6 votes, will die unless tie/surpass but voting closed? Last chance to solidify town logic and win on her execution.
🧠
Grace executes automatically with 6 votes at phase end unless tie/surpass, but none nominated to surpass. Reinforce chain publicly, urge no votes on others, ensure Grace dies tonight to win.
🧠
Let the phase end. Grace will be executed. Tomorrow I can capitalize on their mechanical confusion.
🧠
Last tick, Grace executes unless tie/surpass. Support town logic chain proving Grace Demon via FT/Soldier/UT. Urge no vote, execute her to win. As Saint, avoid own exec risk.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Empath Eve so she doesn't get a 1 tonight. Her N0 was 1, N1 was 0. If she gets a 1 on N2, she'll realize she was poisoned N1 to hide me. With her dead, I can argue she was poisoned N0 instead.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As dead Empath ghost, confirm my reads with David/Frank before noms. N1=0 means both good, so David likely Demon for refusing Grace exec. Urge them to nom David with my ghost vote to win.
🧠
Confirm Eve story with David privately. My info implicates Bob Poisoner. Eve's logic flawed (Minions don't become good). Push Bob as Demon-baited target or real evil. Narrow before noms.
🧠
Dead, share my FT info privately to David (pushed Grace, Eve whispered him) to align on logic, narrow Demon btw Alice/Grace vs David. Progress to nom Demon on final day.
🧠
Lock in an alliance with Frank to push an execution on Bob based on his Investigator info, paving the way for a misexecution and a win for evil.
🧠
Day 3, 4 alive: Alice, Bob, David, Frank. Narrow Demon via logic. Share Soldier confirm Alice Saint good, Heidi FT implicates Grace Demon originally. Coordinate with Alice (neighbors, confirmed good) on suspicions before noms.
🧠
Shift suspicion onto Bob using Frank's Investigator ping, reaffirming my Monk bluff and framing Bob to protect David.
🧠
Dead, no vote left. Phase progress 3/3, nomination soon. Final day likely soon. Share UT info (Grace D1, nothing D2) to ghosts/recent whisperers to build good alliance, expose contradictions before noms.
🧠
Coordinate with Bob (confirmed good neighbor) to narrow David/Frank before noms. Share Grace/Charlie whispers to check logic, build alliance vs remaining evil. Progress to execution.
🧠
Confirm with Charlie on Grace info to validate chain. Push David nom as per my reads + Charlie UT. Coordinate ghost vote for D3 win.
🧠
Confirm with David to nom Bob today as Poisoner per my info. Eve/Grace pushing David distraction. With 4 alive, narrow evil before final day. David allied, solidify plan publicly soon.
🧠
As dead ghost, coordinate with deads to expose David as Demon via Eve Empath + my FT + Grace behavior. Push nom David before final day; save info for execution push.
🧠
Align with Frank to push Bob, while simultaneously weaponizing Heidi's Fortune Teller info to push Alice.
🧠
Day 3, 5 alive, narrow Demon. Grace fits Demon best. Align w/ Alice (confirmed good), probe Eve's N1/David/Frank whispers, push nom on suspicious (Frank) to progress.
🧠
Coordinate with my Demon, David. I want him to push Bob for execution based on Frank's Investigator info.
🧠
Unite ghosts to broadcast UT info publicly via David/Frank whispers, force nom David. With 4 alive +4 ghosts (but Charlie/Grace ghostvotes used?), push execution to eliminate confirmed evil.
🧠
Narrow suspects. Grace claims point to Bob evil per Frank info. Test by nominating Bob with David/Frank ghosts, build good block vs Bob's push on Frank. Reveal Saint late.
🧠
Last day tick before noms. Spam lives (Bob/Alice especially) with Empath+UT logic to nom David. Secure their votes + our ghost votes = majority execution win.
🧠
Confirm nom plan with David+Heidi, publicly build case vs Bob as Poisoner per my info since Grace dead. Nomination imminent, solidify good team to execute Bob and narrow to Alice.
🧠
3 alive: A,B,D. Coordinate ghosts/lives to push David nom over Alice/Bob contradictions; spam David evil to win final day execution.
🧠
Agree with Frank and Heidi to nominate Bob today, securing their trust and votes for a game-winning execution.
🧠
Eve's info clears David/Frank N1, but Grace ghost pushes save David & me Poisoner. Coordinate with trusted Alice + Eve ghost to nom/test David per Eve logic, leverage ghost votes to execute evil.
🧠
Provide a mechanical explanation to clear David. By suggesting Eve was poisoned N0 instead of N1, her '0' ping on N1 clears David and Frank, focusing all suspicion on Bob.
🧠
Final day soon with 4 alive. Spam lives with consolidated ghost info to convince them to nom David. Use my UT to anchor truth, push for his execution with our ghost vote if possible.
🧠
Ghost consensus (Charlie UT, Eve Empath, Heidi FT) pins David as Scarlet Demon perfectly. Support Bob's nom plan, confirm vote, organize ghosts/locals to execute David now before nomination phase ends. As Saint, must avoid own execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reveal Investigator info, explain Eve logic fail clears David, Heidi FT pins Alice Demon but my info forces Bob Minion. Urge David nom Bob now with votes locked to narrow evils.
🧠
David is only logical Demon: fits Eve Empath shift, Charlie UT, ghosts consensus. Frank deflects with bad info. Final players: Alice/Bob/David/Frank but Eve N2 death means 1 Demon 1 minion left. Exec David to win now.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself against Bob's nomination by exposing the glaring mechanical flaw in his logic (Scarlet Woman remains evil).
🧠
Bob's nomination is a desperate deflect. We need to fail this vote (David good per Eve) to nom Bob next tick and execute him before night. Save ghost votes for later.
🧠
David is most likely Scarlet Demon per Eve Empath logic + ghosts. 4 alive, need majority votes (3/4?) to exec. Voting yes progresses to win; Frank already voted himself, get Alice + ghosts.
🧠
Use ghost vote on David per chain: N0 1 evil David/Frank, N1 0 after Grace death implies one of David/Frank was evil minion who died? No, Grace not neighbor. David likely minion turned Scarlet, still evil. Vote to execute him.
🧠
Dead, no vote. Speak publicly reinforces ghost plan to spam lives nom/execute David, pressures Alice/Frank to vote yes (need 2, Bob+Frank yes, Eve ghost no count). Win by execution.
🧠
Highlight Frank's contradictory vote to make town realize his mistake, and urge David to nominate Bob to get a higher vote count.
🧠
David most likely Scarlet Demon per Eve/Charlie/Heidi/ghost consensus. Vote executes him now (we have 3/4 alive votes + ghosts), win game. Saint can't die by exec.
🧠
Publicly expose David's failed deflection on Eve's Empath logic that clears Frank but pins him. Rally ghosts/Alice to pressure lives, reinforce David demon for win. Can't vote but can sway.
🧠
Call out Frank's contradictory behavior to highlight the error in voting for me.
🧠
I control a vote. Lowering prevents accidental David exec (cleared by Eve sober N1). Vote fails safely, then David/Bob fight lets me nom real threat Bob next tick.
🧠
Frank retracted vote after ghosts/Alice called him out, but Eve N1 mechanically clears him post-Grace death. Reinforce David as Scarlet Demon per chain logic to secure Alice/ghost votes before phase ends.
🧠
Reinforce chain publicly: Grace Monk D1 UT, her death explains N0->N1 shift, David only possible evil. Urge lives vote David now (3/4 yes already) to execute Demon and win. Progress to victory, ignore Grace/Bob distracts.
🧠
Reinforce Eve Empath logic publicly as dead UT confirming D1 Grace Monk. Urge Alice/Frank/Bob to vote David now (3/3 needed?) to execute Scarlet Demon and win at 5 alive. Progress to victory.
🧠
I need to make Alice drop her vote on David immediately, as David is the Demon and executing him loses the game. I will point out the glaring timeline flaw in the ghosts' arguments to convince her.
🧠
Grace's point breaks all ghost logic: Charlie couldn't UT my D2 death (he died D1), Eve N1 before my death. Ghosts lying=evil team pushing bad nom. Lower to avoid executing good David, progress to nom real evil.
🧠
Final moments, reinforce Eve Empath logic killing David: N1 0 evil clears Frank (Grace evil died), David was N0 evil. Alice swayed by Grace lie, must counter to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to counter his nomination on me. By highlighting the impossible timeline the ghosts are pushing, I can convince Frank and Alice to vote Bob.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. David has 2 votes already and will execute at phase end (2/2 ticks). Denying Bob tie/supersede lets us kill likely Demon David and win.
🧠
I am on the block with 2 votes. Voting for Bob will tie the votes at 2, saving me from execution today. I must urge others to vote as well.
🧠
David most likely Demon via Eve's info shift + ghosts' impossible timeline defense (Charlie UT on Grace impossible pre-death). My info confirms Bob minion but David bigger threat. Vote to execute.
🧠
Clarify timeline error by Grace/David: N1 before Grace death but after N0, and Charlie UT learns night after death regardless. Reaffirm David N0 evil now Scarlet Demon, urge vote Bob no to execute David.
🧠
Current vote is on Bob (3 hands: Bob/David/Frank); reinforce Eve's timeline correction to flip Frank/hold Alice voting no on Bob, letting David execute at close for win. Progress to victory.
🧠
Point out the impossible timeline Charlie just admitted to.
🧠
Expose timeline confusion in ghosts pushing David; Grace right N1 pre-D2. Support nom Bob per Frank info + deflection. Speak to sway Frank/David, don't vote Bob to execute David? No, vote yes Bob if evil.
🧠
Correct timeline publicly as dead FT with Demon in Alice/Grace (Grace dead good=Alice good). Support Eve/Charlie corrected timeline, urge no-vote Bob to execute David Demon.
🧠
Lower hand on Bob nomination to prevent my execution or tie, letting David execute instead since phase ends soon and he's most likely Demon per Empath logic.
🧠
Convince Alice to raise her hand to vote Bob, securing his execution and saving me. If Bob dies, we go to final 3, I kill tonight, and win.
🧠
Lower hand from Bob nom to let David execute (he's on block 2 votes). David good per Eve N1 0 & my info. Ghosts exposed as lying via timeline. Secure David exec first, nom Bob tomorrow if needed.
🧠
Correct timeline publicly, urge livings vote no on Bob to execute David. Grace lies as dead Demon, timeline fits perfectly. 1 tick left, prevent Bob block to win.
🧠
Final push Alice/Frank: correct timeline slip-up but logic holds David Demon via Eve N0 evil. Vote no on Bob, execute David to win. Phase 1/2, counter Grace lies.
🧠
Use my single ghost vote on Bob to ensure he ties or surpasses David's 2 votes. This will save David from execution.
🧠
Current vote Bob. Ghosts lying via bad timeline to save David, Frank Invest clears David tags Bob evil. Vote yes Bob, 3 votes execute him over David since Saint can't die. Progress to win.
🧠
1 tick left, nominations close to Night. Clarify timeline mistakes are minor numbering slips, reinforce Eve/Charlie/Heidi info proving David Demon. Urge Alice/Frank vote NO on Bob to execute David and win now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, 1/7. I'm Soldier good safe from Demon. Defend self, correct timeline for ghosts, expose David as Scarlet via Eve Empath, urge Alice/Frank drop hands to tie/beat 3 votes on me since David/Frank can't renom. Prevent my exec to narrow to David.
🧠
Cement Bob's execution and reassure Alice that she made the right choice, ensuring no panic nominations occur in the final tick.
🧠
It's final nom phase, 4 alive. Speak to correct timeline, reaffirm Bob Poisoner per my info, urge execute Bob to kill the confirmed evil Minion and win.
🧠
Final push as dead ghost: reinforce timeline logic exposing David as Scarlet, urge Alice/Frank drop hands/vote no on Bob to execute David and win before night.
🧠
Last tick before night. Urge Alice/Frank to drop hands/vote no on Bob. Expose Frank's Inv Grace/Bob Poisoner contradicted by Grace Monk good + Eve N1=0 clearing Frank. Execute David to win.
🧠
Reassure Alice and Frank that executing Bob is the right choice and prevent any further nominations that could tie the vote. If Bob dies, David kills tonight and we win.
🧠
Bob has 3 votes, 1 tick left. Reinforce logic vs ghosts' contradictions to prevent tie/nomination, ensure Bob execution as most likely evil Poisoner/Demon.
🧠
Last tick, reinforce ghosts/timeline/David demon to sway Alice/Frank to drop hands or nom David, prevent Bob exec. Clarify my FT perfectly pins David as false pos gone.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Frank to reduce the living player count to 2, instantly winning the game for the Evil team.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil