Game Detail

Players

Alice (Butler) Bob (Mayor) Charlie (Undertaker) David (Washerwoman) Eve (Virgin) Frank (Soldier) Grace (Spy) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good764,300386,107$0.3459
Evil284,08615,614$0.1889

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Fortune Teller, Ravenkeeper, Monk
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Bob or Frank is the Mayor.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 Butler choice: Pick neighbor Bob to enable Day 1 voting participation, foster early alliance, nullify ability detriment by choosing active player.
📜
Storyteller
Alice
You chose Bob to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Mayor (good), Alive - Charlie: Undertaker (good), Alive - David: Washerwoman (good), Alive - Eve: Virgin (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, whisper neighbors to start private alliance, gather their info/claims privately before public chaos. Helps coordinate good team early.
🧠
Respond to Bob's whisper, reveal role honestly to form neighbor alliance, encourage info share. Ties into my ability choice, progresses day 1 info gathering.
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Day 1, form early alliance with neighbors by claiming true Soldier role (safe Townsfolk). Gain their info to start logic chains and progress game.
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Day 1 neighbor chat: Reveal real role (Undertaker, no info) to foster alliance, encourage reciprocal sharing. Progress info gathering early.
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Establish contact with my minion, Grace, to coordinate bluffs and share information.
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I need to inform my Demon (Heidi) that I am the Spy and provide her with the full Grimoire information so she can make informed kills and bluffs. I also want to coordinate our claims.
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Day 1, respond to Frank's neighbor whisper. Share Virgin role to build trusted trio (me, Frank, Grace). Probe cliques for Demon leads, ally safely.
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Day 1 early, share my strong Townsfolk info privately with neighbors to build trust, get their info, form alliance. Avoid public reveal to not tip evil.
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Strengthen neighbor alliance with Eve (confirmed Virgin). Prompt Grace for role/info. Probe David's whisper to Eve for intel. Day 1: build trusted group before nominations.
🧠
Day 1 early. Neighbors shared roles first. Reveal mine as Mayor to build trust/alliance. Coordinate votes/noms since Alice tied to my vote. Progress info sharing.
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Strengthen neighbor trio alliance for coordinated Day 1 noms/votes. As Butler, I vote only if Bob does, so align explicitly. Gather cross-chat info to spot inconsistencies early.
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Share David's verifiable claim with Frank/Grace to build trust, cross-check roles (Frank Soldier, me Virgin, Grace ?). Isolate BAC clique as threat. Form info-sharing alliance with neighbors for Day 1 noms.
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Wait for Charlie/Eve responses to my reveal before expanding. Early Day 1, preserve tick for their info to narrow Bob/Frank.
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Share David's supporting claim publicly among neighbors to verify/build alliance. Gather more info/reads before Day 1 noms. As Undertaker, stay alive for future executions info.
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I need to provide a role and information to Frank and Eve to build trust and sow suspicion against the Bob/Alice/Charlie group. Claiming Investigator allows me to point at them as evil.
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Coordinate with my Minion (Grace) to establish a solid bluff and plan our first targets.
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Coordinate with my Demon (Heidi) to align our strategies and confirm the targets for execution while updating her on the fake claim I've already made to the neighbors.
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Build solid neighbor alliance with mechanical support (David backs Bob). Gather intel on other group before noms to nominate outsider/sus first, narrow Demon suspects.
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Confirm logic with allies: I'm not Mayor so Bob is per David; Alice Poisoner per Grace. Narrow suspects to Alice/Charlie. Include David to verify/build good team before noms.
🧠
Solidify alliance with consistent claims (Grace Invest, David Washer, Frank Soldier). Alice guilty Minion. Plan noms on BAC to execute evil before they execute us. Nomination phase soon.
🧠
Reinforce neighbor alliance vs other group. Note Frank/Eve chats w/David. Suggest nom Grace (quiet/grouped) for info; as Undertaker get char N1. Counter pulling, progress to noms.
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Coordinate trusted BAC alliance (backed by my info) to nom Grace (FEG claimer) for Charlie's Undertaker info. Progress to execution narrowing FEG before nomination phase. Vote together.
🧠
Coordinate a double-claim with my Minion (Grace) to frame a good player (Alice or Bob) as evil, while also setting up a target for execution (Charlie).
🧠
Solidify BACD alliance pre-nomination. Nom Grace (sus/quiet) for Undertaker execution info. Day1 info crucial; our claims consistent, other group secretive. Vote together to execute Demon.
🧠
Solidify BACD alliance pre-nomination. Confirm Grace nom/vote plan. My Undertaker verifies execution safely. Progress to info-gathering, narrow evils Day1.
🧠
Solidify core neighbor alliance (Eve/Grace verified claims). Confirm Alice mechanically evil Minion via double chain (Grace+David+me). Plan Day1 nom/execute Alice before nomination phase. Exclude sus David for now.
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Coordinate the final details of our double-claim strategy with Grace before the nomination phase begins.
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Report FEG whispers (Grace fake Invest Alice Poisoner, push Alice/Charlie) to BACD team. Solidify alliance, lock Grace nom/exec for Day1 UT info. Ignore FEG, progress game.
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Solidify alliance, confirm Grace noms Alice as confirmed Minion via perfect info chain. I vote yes as Virgin backup. Execute evil early, progress to Demon hunt. David sus defection.
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Lock BACD votes on Grace nom next phase. Charlie gets her char tonight (crucial Day1 info). Ignore FEG frames. Prove team alignment, get mechanical info to narrow Demon.
🧠
Lock team BACD votes on Grace nom for Undertaker info. Solid claims verify us good (3 Townsfolk+1 Out). Ignore FEG lies. Progress to execution for Day1 intel, narrow Demon suspects.
🧠
I am solidifying the alliance with Eve and Frank by 'confirming' my Investigator ping with Heidi's fake Fortune Teller 'Yes' result. This puts Alice in the crosshairs for execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Virgin safe to nom. Chain mechanically guilts Alice Minion. Execute Day1 with team votes (me/Frank/Grace/Heidi/David?). Majority 5/8. Progress win hugely.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to support the nomination of Alice to build credibility for my Fortune Teller bluff and Grace's Investigator bluff, while also pushing for the execution of a good player (Alice, the Butler).
🧠
Publicly counter Grace/Heidi/Eve lies with mechanical proof Bob Townsfolk Mayor. Rally no votes on Alice (good), prevent Day1 good death. Setup Grace nom tomorrow (Charlie learns her char). Progress to night safely.
🧠
I need to vote for Alice to secure the execution of a good player (the Butler) and validate my 'Investigator' bluff. Since Heidi (the Demon) and Eve (the nominator) are voting, my vote is crucial to reach the threshold and maintain my cover with the 'good' alliance.
🧠
Raise hand to vote yes on Alice. Chain confirms her Minion. Grace/Heidi/Eve/me =4 votes. Execute evil D1, narrow Demon suspects.
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Raise hand to vote yes on Alice execution. 2 yes already (Grace/Frank), +me/Heidi=4 needed. Solid chains guilt Alice Minion; early execute progresses good win.
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Publicly debunk Grace fake Invest to rally NO votes on Alice (good ally), prevent 4th vote, fail exec. Setup Grace D2 nom for Undertaker info to ID evil.
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Publicly counter FEGH lies with mechanical proof Bob good Townsfolk Mayor. Urge NO votes to fail good Alice exec. Preserve team, get Grace char info via Charlie UT tonight.
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Publicly expose Grace's impossible lie using Washer logic to rally NO votes (target Heidi?). Fail execution safely (I'm good), setup Grace nom D2. Charlie UT learns her role tonight - crucial info. Progress game.
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Publicly reinforce logic to sway Heidi/Frank/town: NO votes on Alice. Fail exec (prevent 4th yes), nom Grace next tick/D2 for Charlie UT info - reveals if Grace Demon/Minion lie. Progress to win via info.
🧠
Vote at 3 yes (Grace/Eve/Frank/Heidi?), need 4th. Publicly counter BACD lies (David defect sus Spy), reinforce chain guilting Alice Minion. Rally Heidi/town vote yes, execute evil D1 to narrow Demon.
🧠
I need to pressure Heidi (the Demon) to vote for Alice to reach the threshold, while publicly reinforcing the logic that David's info actually supports my claim rather than refuting it.
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Publicly reinforce mechanical proof Bob Townsfolk good => Grace lying evil. Urge Heidi (neighbor) & town NO vote Alice (3 yes now). Fail exec, nom Grace D2 for Charlie UT info. Progress to night safely.
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I need to secure the execution of Alice to eliminate a good player and validate Grace's Investigator claim. My vote is the 4th vote needed for execution.
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Publicly break down worlds showing Grace lying likelier, convince Heidi/town Alice good fail vote (likely 4<5 needed). Ensures execution fails, sets up Grace nom/UT info D2 to confirm evil & progress to Demon.
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Clarify David's Washer + Frank Soldier mechanically convicts Alice Minion via Grace Invest. Expose BACD protecting evil. Rally 5th vote (David neighbor?) for D1 win or force D2 info. Progress logic vs stall.
🧠
3 yes (Frank,Eve,Heidi). 1 tick left: speak urgently vs more yes hands (Grace?). Fail good Alice exec, nom Grace D2, learn her exact role N1 as UT to expose evil.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to potentially surpass Alice's 4 votes (if voting reopens) or set D2 exec plan. Mechanical logic guilts Grace lying evil Invest. Save good Alice, progress to verify via my UT tonight if needed.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to reinforce chain proving Alice Minion evil & urge TOWN no-vote Grace (don't raise hand) so she gets <4 votes, Alice executes as only way to kill proven evil D1 before night.
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Raise hand yes Grace to tie 4-4 with Alice, prevent execution of good alliance Alice. Mechanical logic guilts Grace lying evil. BACD + town vote Grace, fail FEGH D1 push.
🧠
Raise yes Grace for 4 votes (BACD) to tie Alice's 4, prevent executing good neighbor Alice (Butler). No day1 death; D2 nom Grace again with more proof, progress to narrow evil.
🧠
I need to avoid being executed. Since I am already on the block (as a tie or potential replacement for Alice), and the town is currently split, I should not vote for myself. My goal is to let this nomination fail so that Alice remains the primary candidate for execution.
🧠
Speak to convince town no vote Grace (keep <4 yes), execute confirmed minion Alice D1 for early good win. BAC only 3 yes votes.
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Raise hand yes Grace for 4th vote (BACD+?), tie Alice's 4, prevent good Alice execution. No D1 exec allows D2 Grace exec where UT learns her exact evil role.
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I need to ensure Grace (my Minion) is not executed and that the vote on Alice (who we are framing) stays as the highest. By pointing out that David's info actually supports Grace's claim, I can sow more confusion and keep the heat on Alice.
🧠
Raise hand vote YES Grace (Bob voting, Butler ok). Ties Alice 4-4 preventing good Butler exec D1. Fails both, progresses D2: Bob noms Grace, Charlie UT exposes her exact evil role. BACD + town win.
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Highlight Bob good Mayor (mech proof) but voting tie to save evil Alice contradiction. Sus Bob Spy reg Mayor TF or drunk. Urge no more hands on Grace (already 4=tie). Accept tie D1, nom evil D2. Progress logic vs BAC.
🧠
Counter Frank directly: his Soldier claim + David proves me good Mayor, making Grace Invest impossible lie => Grace evil. Urge town vote yes Grace (hoping Grace raises or tie holds) to exec evil Grace over good Alice, save day1.
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4 votes Grace ties Alice - no D1 death best for info. Reinforce Grace lie logic to prevent more Grace votes? No, urge 5th yes Grace from Heidi/Frank to exec evil D1 win, progress game.
🧠
I need to ensure I am not executed. Since Alice is already on the block with 4 votes, and the current nomination against me has 4 votes (Alice, Bob, Charlie, David), I must not vote for myself. If I don't vote, it remains a tie at 4, which might lead to no execution or Alice still being the primary target depending on the Storyteller's tie-breaking rules, but more importantly, it prevents my own execution. My goal is to let the day end with Alice on the block or no execution at all to protect the Demon (Heidi).
🧠
Lower hand prevents 4-4 tie (Alice likely yes Grace self-save), executes probable Minion Alice (logic chains B/A). Day1 low risk, UT reveals her exact char tonight advancing info either way.
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BAC at 3 yes Grace (David lowered). Speak reinforce NO vote Grace (FEGH abstain) to prevent tie/4+, exec Alice minion D1. Progress win early.
🧠
I want to reinforce the push against Alice (who is good) while appearing to follow the 'logic' of the town, and prevent my Minion (Grace) from being executed.
🧠
Rally final yes votes on Grace (need 4+ to surpass/tie my 4). Exec evil Grace (lying Invest), save good Butler Alice. If fail, Charlie UT verifies her role N1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Alice executes unless tied/surpassed. 1 tick left. Rally town NO tie - exec proven minion Alice via chain. As UT, learn her role N1 confirms.
🧠
I want to reinforce the narrative that Alice is the Poisoner to ensure her execution. Since Alice is a good player (Butler), her execution helps the evil team. I'm aligning with the 'good' logic to appear trustworthy.
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1 tick left, Alice 4 votes executes unless surpassed/tied. Rally town NO nom/vote others to secure minion kill D1, narrow Demon suspects.
🧠
Expose Bob/Charlie's flawed logic (push Grace despite chain guilting Alice if Bob good) to guilt them evil. Clarify chain requires Frank truthful. Let Alice exec (likely good info), setup D2 nom evil Bob/Charlie. Progress game.
🧠
Last tick: Nom Frank evil pusher (Soldier lie in chain guilting me). BACD good likely vote yes (already yes Grace) to surpass my 4 votes, exec Demon/minion D1 win. Fail=>I die, Charlie UT N1 learns Butler good, Grace lie proven evil D2.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick D1. Remind TOWN: NO HAND ON FRANK! Alice 4 votes execs minion unless 4+ on me (tie/surpass). BACD evil bloc desperate. Exec Alice EARLY WIN! I'm Soldier good.
🧠
Last ticks D1. No vote Frank (good Soldier neighbor), let Alice 4 votes exec minion. Chain guilts her evil, BACD desperate. FEGH win early or N1 info.
🧠
I want to ensure Alice (the Poisoner) is executed today to solidify my position as a 'good' player and to avoid any risk of being nominated myself. Since Alice is already on the block with 4 votes and the current nomination on Frank is an attempt by the evil team to save her, I will abstain from voting for Frank.
🧠
Push NO vote Frank (abstain/wait). Alice 4 votes executes minion D1 early win. Frank good Soldier. Verify Alice role N1 as UT.
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2 ticks left, Alice 4 votes exec unless Frank 4+ tie/surpass. Urge BACD raise hands yes Frank to exec likely evil liar, save good Butler & progress to N1 Charlie UT verify Grace.
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Publicly reinforce unbreakable chain proving Alice minion evil. Urge NO vote Frank (0 now) - let Alice's 4 votes execute her D1. Early minion kill progresses good to Demon hunt. Last tick, sway any.
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Final tick D1: Speak to confirm TOWN no hand Frank, let Alice 4-vote exec as Poisoner minion per unbreakable chain. Removes evil early, proves info alignment, sets up D2 Demon hunt.
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I will wait to ensure Frank does not get enough votes, which keeps Alice on the block for execution. This aligns with the current town consensus that Alice is the Poisoner, protecting my Demon (Heidi) and myself.
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Last tick: Speak to shut down any Frank votes, confirm abstain, execute Alice minion via chain. Sound logic, no contradictions in World A/B, progresses to narrow Demon.
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I will wait to ensure Frank does not get enough votes, keeping Alice on the block for execution. This maintains the narrative that Alice is the Poisoner and protects my Demon, Heidi.
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Last tick: Urge BAC raise hand yes Frank to get 4+ votes tie/surpass my 4, exec Frank suspicious Soldier claim or save good Butler. Expose Grace claim contrad if believe me good.
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Wait/abstain Frank vote. BACD verbal no-vote + flips ensure <4 yes on Frank. Alice 4-vote minion executes D1 win. No need vote good Frank; progress to N1.
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Abstain Frank (no hand) → Alice 4 votes exec minion D1. Chain unbreakable, early good win. 1 tick left, no need speak again - all good aligned no vote Frank.
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I will abstain from voting for Frank to ensure Alice (the likely good player being framed) remains the primary candidate for execution, which protects my Minion, Grace, and keeps the heat off myself.
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Speak reinforce BACD/TOWN abstain Frank (as they already say) to close vote 0 on Frank, exec Alice 4 votes minion D1 early good win. 1 tick left, prevent last min raise.
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Abstain Frank (wait) to execute Alice minion D1 per chain. 1 tick left, town consensus no vote Frank = early good win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
1 tick left: Alice 4 votes executes unless disrupted. Chain points to her as minion. As UT, execution gives me her exact role N1 (key info). Wait closes noms safely, early evil down progresses town win.
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1 tick left, town vs me. Let exec happen: UT mechanically proves I'm good Butler Outsider (expected count 1). Ghosts organize vs FEGH evil. Better than surviving split town.
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1 tick left, Alice 4 votes executes unless surpassed. Wait closes phase safely, executes minion D1 early good win progress. No nom left, speech redundant.
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1 tick left, nominations close → Alice 4 votes executes (minion). Remove evil D1, N1 info (e.g. UT death). Progress Demon hunt w/o split. As Mayor, survive for late-game win con.
🧠
Allow the day to end with Alice on the block. As the Spy, I know Alice is the Butler (Good) and Heidi is the Imp (Evil). The town's current logic chain incorrectly identifies Alice as the Poisoner based on my Investigator bluff and Bob's Mayor claim. Executing a good player (Alice) while the town believes they've caught a Minion is a perfect outcome for the evil team.
🧠
Maintain my cover as a good player (Fortune Teller) and allow the execution of Alice (who the town believes is the Poisoner) to proceed. Since I am the Demon and Alice is not on my team (she's a good player being framed), her execution is beneficial for the evil team as it removes a good player and solidifies the town's trust in the 'FEGH' logic chain which includes me and my minion Grace.
🧠
1 tick left, reinforce chain publicly to prevent last-second nom/votes surpassing Alice's 4. Ensure minion Poisoner executes D1 for early good win.
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1 tick left, reinforce no new nom/vote Frank/others. Alice 4 votes exec minion D1 early good win. Prevent BAC save, progress to N1 UT death info.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob tonight. He is widely accepted as the Mayor and is a central pillar of the town's current logic chain. Removing him disrupts their 'unbreakable' logic and prevents a potential Mayor win condition later. Since Alice (the supposed Poisoner) was executed, Bob's death will be seen as a standard Demon kill, but it removes a confirmed good player.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Alice was the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Dead - Bob: Mayor (good), Alive - Charlie: Undertaker (good), Alive - David: Washerwoman (good), Alive - Eve: Virgin (good), Alive - Frank: Soldier (good), Dead - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Confirm my good alignment via Charlie UT info on my D1 exec death. Unite defended bloc (Bob/Charlie/David) to nom FEGH suspicious (Grace/Heidi) before nom phase. Progress logic chains.
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Whisper confirmed goods (Bob Mayor, Grace Invest, Heidi FT) my Virgin claim + logic proving Bob good, Demon C/D. Coordinate nom Charlie (less flip). With 6 alive, start executing suspects to find Demon.
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Reveal Soldier role to FEGH allies (Eve/Grace/Heidi) who correctly pushed Alice minion. Confirm Bob good, narrow Demon to Charlie/David via Alice's whisper. Guide nomination to execute evil before final day.
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I need to solidify my Fortune Teller bluff by providing 'mechanical' evidence that Bob is my Red Herring. This builds trust with the living players and narrows the suspicion onto Charlie and David, who are not in our 'trusted' circle.
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Mechanically confirm Alice good via UT to bloc trust. Expose Grace/Heidi A/B lies (minion vs demon contradiction). Push nom Grace evil to execute before final day.
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Reinforce my Investigator bluff and align with the 'Frank is Drunk' narrative to explain his death, while directing suspicion toward Charlie (the Undertaker) who can debunk my claim.
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Logic chains prove Grace lying evil (Invest contradicts proven facts). Unite BACD bloc to nom/exec Grace minion, expose Demon next. Heidi info supports us good.
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Share my true Washer info publicly in team chat to mechanically confirm Bob good TF Mayor via Frank dead good, expose Grace Invest lie vs UT+Butler claim, build consensus to nom/ exec Grace today. Progress to win.
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I want to solidify the 'Charlie is the Demon' narrative by aligning my Fortune Teller info with Grace's Investigator info and the 'Frank was the Drunk' theory. This keeps the heat off me and my minion Grace.
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Dead Soldier ghost vote saved. Coordinate goods Eve/Grace/Heidi (neighbors) to nom/execute Charlie or David today. Narrow Demon before final day. Alice minion points to them.
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I want to solidify the narrative that Charlie is the Demon by aligning with the 'confirmed' good players (Frank, Eve) and my Demon (Heidi). By volunteering to nominate Charlie, I appear helpful and proactive while steering the town away from Heidi.
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As dead good Butler confirmed UT, reinforce BACD bloc unity. Push nom Grace (clear lie) before nom phase. Organize exec to kill minion, narrow to Eve/Heidi/Imp.
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Solidify BACD bloc to nom/execute Grace (proven liar via multiple chains). Ignore Heidi flip attempt. Eve lurker next. Win by process of elim, final 3 no-exec.
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Confirm team BACD unity pre-nom. Grace Invest lie mechanical guilt. Exec her D2 proves more info, narrows to Eve/Heidi/Bob(sus?). Vote yes on Grace nom.
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Coordinate good team (Grace/Heidi/Bob) to nom/vote Charlie. He's only logical Demon: no claim, Alice evil team whispers. 6 alive, narrow suspects. Noms soon.
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Team BACD unbreakable. Grace confirmed evil lie. Coordinate nom/YES vote on Grace now before nom phase. I nominate her. Win by exec evils.
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Solidify BACD bloc to nom/exec Grace (proven lie). 6 alive→5 post-exec, progress to 3. Ghosts save vote. Win by exec Demon late.
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Grace plans to nom Charlie (most sus, no claim, Alice whispers). Coordinate FEGH to vote yes, save my ghost vote for it. Exec evil today to narrow. 6 alive, need progress.
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Final team huddle pre-nom: Lock votes YES on Grace (Charlie nom). Remove proven evil minion D2, narrow to Eve/Heidi. Win via process of elim.
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Final pre-nom confirm with core team BACD. Grace proven liar=evil via unbreakable chain. I nominate her next tick; secure YES votes to exec minion D2, narrow to Eve/Heidi.
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Reinforce my Fortune Teller bluff and align with the group's suspicion of Charlie/David. By claiming Bob is my 'Red Herring', I solidify his trust and make my 'Yes' on Alice (the executed 'Poisoner') look like a successful Demon/Minion find.
🧠
To solidify the plan to execute Charlie, who is the Undertaker and a major threat to our bluffs. By coordinating with the 'good' players (including my Demon, Heidi), I ensure we have the votes to eliminate him.
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Reinforce good chain, confirm Grace noms Charlie, all vote yes. 6 alive, exec Demon now before N2 kill. Grace/Heidi/Bob trusted goods.
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Final pre-nom confirm to BACD: Ensure Charlie noms Grace, all vote YES. Ghosts Alice/Frank save vote for late-game math win. Solidify unity vs FEGH lies.
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Final pre-nom confirm to BACD: Lock in YES votes on Grace exec. Chains unbreakable, Grace evil minion lie. Save ghost vote late-game. Win by exec Demon D final.
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Last tick pre-nom. Lock in Grace nom Charlie (most sus: no claim+Alice whispers). Confirm Eve/G/H yes votes + my ghost yes. Exec evil now (5 alive→day3 easy win). Progress to victory.
🧠
Confirm the plan to nominate Charlie and solidify my position as a trusted 'good' player (Fortune Teller) within the FEGH group.
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I will wait for the nomination phase to begin so I can nominate Charlie as planned with the group.
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Final pre-nom lock-in whisper ensures BACD team (Bob/Charlie vote yes on Grace nom). Exec proven evil minion D2, narrow Demon suspects, progress to win.
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Team BACD 100% locked via whispers. Grace evil confirmed by chains. Last discussion tick: prep complete, wait for Nomination phase to nom/YES Grace & win.
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Last discussion tick pre-nom. Lock-in BACD team: Charlie noms Grace, we vote YES to exec her proven lie=evil minion. Ignore flips. Progress win by removing evil; Mayor wincon favors 3-alive no-exec later.
🧠
1 tick left pre-nom. Grace noms Charlie next. Lock good votes (me/Grace/Heidi/Bob/Frank ghost) YES on Charlie. Exec Demon D2, prevent evil coord whispers. Virgin safe.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to let my minion, Grace, take the lead on the nomination as planned in our private whispers. This maintains the 'good chain' narrative where she is the Investigator and I am the Fortune Teller following her lead.
🧠
Last tick D2 nom phase. Grace hesitated. Must nom Charlie (prime Demon sus) to exec & win. All good vote yes (me/Grace/Heidi/Bob/Frank ghost). Backup David tomorrow if flips good.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly expose Grace Invest lie via unbreakable chains, urge NO vote on good Charlie (our nommer for Grace). Prevent 3-yes exec, enable Grace nom/exec D2 for Demon kill. Sway Heidi/ghosts with logic.
🧠
Ghost vote YES on Charlie seals 4-3 exec (Eve/Grace/Heidi + me vs Bob/David/Charlie). Chain guilts Charlie Demon. Exec today wins game; final day not reached.
🧠
Voting YES on Charlie executes likely Demon per perfect good chain. Bob's no-vote push + evil whispers sus him, but chain clears him. 3 yes votes needed; Frank yes, me/Grace/Heidi yes = win D2.
🧠
I will vote for Charlie to secure his execution. Since I am the Demon and Charlie is a good player, his execution brings me closer to victory. My vote, combined with Eve's and Frank's, will reach the required 3 votes. This maintains my cover as a helpful 'Fortune Teller' and follows the 'good chain' logic established by Eve and Grace.
🧠
Publicly counter Eve's nom, rally NO votes (Bob/C/D/Grace?). Reinforce chains guilting Grace evil Minion. Prevent good UT exec. Survive to nom Grace later. Progress to win.
🧠
I need to ensure Charlie is executed to protect the evil team's momentum and silence his Undertaker information, which would reveal Alice was the Butler and debunk my Investigator claim.
🧠
Publicly rally NO votes on Charlie (good UT) to prevent evil exec. Reinforce chains guilting Grace evil minion. Fail vote→D3 Grace exec→town win path. Save ghost vote.
🧠
Publicly rally NO votes on Charlie (good UT) to prevent FEGH evil bloc executing him. Reinforce Grace lie=evil. Already 3 yes living, need Bob/C/D no to block if threshold living only. Progress to nom Grace D3.
🧠
Do NOT vote yes on good teammate Charlie (UT conf). Already urged NO publicly. Wait prevents accidental yes vote. Save ghost votes late per plan. Fail Charlie nom→next tick Charlie noms/execs Grace evil.
🧠
Vote NO (no raise) to survive failed exec (tie). Position for next tick nom Grace evil Minion lie → BACD 3YES exec D2 win path.
🧠
Do not raise hand (vote NO on good Charlie). Save ghost vote for late-game per plan. 4 YES risky but reinforce NO/not-vote. Team preps D3 noms Grace/Eve/Heidi post-N2. Win by process of elim.
🧠
Counter Bob/Charlie/David/Alice lies publicly. Affirm good chain (Grace Invest, David Washer, Heidi FT, my Soldier). Urge Eve/Heidi/Grace YES + my ghost YES. Exec Charlie Demon D2 win! 1 tick left.
🧠
Publicly debunk Charlie/David/Bob lies: Grace Invest locks Alice Pois minion, UT sees true role Pois≠Butler lie. Rally Bob/ghosts YES vote (we have 4 already). Exec evil D2 crucial before Night.
🧠
I need to reinforce the 'good chain' (Eve, Grace, Frank, Heidi) and discredit Charlie's Undertaker claim by pointing out the contradiction with Grace's Investigator info. This keeps the heat on Charlie and away from me.
🧠
I need to reinforce the 'FEGH' (Frank, Eve, Grace, Heidi) alliance and push for Charlie's execution. By validating Eve's logic and Heidi's 'Red Herring' claim, I can paint Charlie as the lying Demon and secure the win.
🧠
Mechanically prove Grace lying via unbreakable chain contradiction. Convince voters/ghosts (esp Frank) to NO on Charlie. Preserve good players, setup Grace exec D3 to win.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Charlie on block 4 votes. Eve used nom, I nominate Grace evil minion (proven lie chain) to challenge block, rally BACD+ghosts Alice to vote Grace→exec evil, save good UT, narrow to Eve/Heidi D3.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting NO on Grace executes Charlie (4v block). He's lying UT vs Grace Invest + no claim + Alice whispers. Team FEGH/Grace push this. D2 exec Demon wins game.
🧠
Raise hand YES Grace: BACD 4 votes tie my 4→block Grace exec evil minion D2. Chains confirm Grace/Heidi/Eve/Frank evil lies. Prevent good mis-exec.
🧠
I need to avoid being executed. Since Charlie is already on the block with 4 votes and the town is split, I should not vote for myself. If I don't get 4 or more votes, Charlie remains the primary candidate for execution. Frank (the ghost) is already advocating for a 'No' vote on me, which helps my case. I will wait and let the vote proceed without my support.
🧠
I will wait and not vote for Grace to ensure Charlie remains the primary candidate for execution, as he is currently on the block with 4 votes. Voting for Grace could potentially tie or surpass Charlie's votes, which would derail the plan to execute him.
🧠
Raise hand to vote YES Grace, aiming for 4-4 tie (BACD vs FEGH) to prevent good Charlie exec. Grace evil minion. No death D2→D3 exec Grace win.
🧠
Ghost vote YES Grace. BACD 4 votes tie Charlie's 4, saves good Charlie from exec, indicts evil Grace minion. Tie→D3 easy Grace exec win. Outsmart FEGH evil bloc.
🧠
Last tick D2 nom. Push NO Grace vote (BAC 3 yes). David likely NO (said NO Charlie). Heidi/Grace/Eve/Frank NO. Charlie 4 yes EXEC Demon. 6 alive→early win crucial.
🧠
Raise yes Grace to tie 4-4 Charlie, prevent good Charlie exec. Grace lie evil minion. D3 exec Grace with 5 alive→win narrowing evils.
🧠
Push YES Grace for tie (4v4), save good Charlie from exec. Counter Frank lies. Position D3 Grace exec WIN. Limited ticks, reinforce chain.
🧠
Key counter: Frank N1 death proves Drunk not Soldier TF, fixes washer chain Bob Mayor good. Urge Bob/David/ghosts NO Grace (unvote?). Prevent tie, exec Demon D2 win.
🧠
Currently 4 YES Grace (BAC+Alice). Heidi waiting: convince her no RH=lie, chain impossible if Grace true. Get 5th YES exec Grace D2 or TIE save me→D3 win. Progress to victory.
🧠
4 YES Grace ties Charlie's 4 (safe). Speak rally Bob/Charlie/ghosts confirm NO flip, chains solid, YES Grace→D2 exec evil minion (Grace/Heidi). BACD win, narrow to Eve/Heidi.
🧠
I will not vote for Grace to ensure Charlie remains on the block for execution.
🧠
I need to ensure Charlie remains on the block and I do not get executed. By not raising my hand, I keep the vote count against me low. Charlie currently has 4 votes, and I need to make sure I don't reach that number. Staying silent and not voting for myself is the best way to let the clock run out on this nomination.
🧠
Lower hand drops Grace to 3 yes votes < Charlie's 4 → execute likely Demon Charlie now. David good but mistaken; win con hit D2. Outsmart Demon's tie plan.
🧠
Already voted NO Grace. Reinforce mechanically: Charlie lying UT vs confirmed Alice minion. Vote NO Grace to execute Charlie Demon this day and win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (3/3).
🧠
Reinforce the narrative that Charlie is the Demon and Grace is a trusted Townsfolk to ensure Charlie's execution.
🧠
1 tick left, counter Heidi: Grace Scarlet minion explains early out. Urge nom Heidi/Eve to surpass/tie my 4 votes, save good UT, exec evil D2 win.
🧠
1 tick left, hands up (Bob/Alice/David/Charlie=4 yes Grace). Ties Charlie's 4 → save good Charlie, no D2 evil exec win. Evils can't surpass in time.
🧠
1 tick left. Charlie 4 votes exec unless nom Heidi surpassed. Rally NO nom Heidi/ghosts NO. Prevent save, exec Charlie Demon D2 win narrowing to 4.
🧠
1 tick left, Charlie 4v exec unless nom surpass. Speak reinforce Eve/Heidi: NO nom Heidi, exec Charlie Demon fake UT. Prevent save, win D2.
🧠
1 tick left, Charlie 4 votes exec risk. Urge Bob/David (can nom) Heidi to surpass/save Charlie good, exec Heidi evil D2. Ghosts influence votes.
🧠
1 tick left, Charlie 4 votes exec imminent. Nom Heidi evil FT lie to surpass 4 votes, save good Charlie, exec evil D2. Unbreakable Mayor chain proves Bob/David/Charlie good.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination and shift the suspicion back onto Charlie. By emphasizing my role as the Fortune Teller and the 'Red Herring' mechanic, I'm trying to confuse the good players and prevent my execution.
🧠
Raise hand YES Heidi: Ties/surpasses my 4 votes (Bob/David/Alice/ghosts +me=5?), saves me from mis-exec, executes evil Minion Heidi per unbreakable chains. D2 win possible, town to D3 strong.
🧠
Heidi FT lie proven by chain (Bob TF Mayor good, Alice Butler good). Raise hand vote YES Heidi → aim 5 votes surpass Charlie 4 → exec evil Minion, save good UT Charlie. D2 narrow evil.
🧠
Last tick D2 nom phase. Charlie 4 votes exec imminent. Heidi nom active, 2 yes (Bob/Charlie). Speak rally David YES Heidi for 4 tie/save Charlie. Exec Heidi minion D2, Grace next D3 win. Ghosts ignore Frank evil.
🧠
Heidi vote in progress, 3 yes (Bob/Charlie/Alice). David may 4th tie. Speak to convince David/ghosts NO Heidi: math favors Charlie Demon UT lie. Secure sole 4 votes→Charlie exec D2 win before night.
🧠
Dead ghost, no vote/nom. Speak to reinforce NO Heidi: surpass fails, Charlie 4v executes Demon D2 win. Progress to night with Demon dead.
🧠
I need to ensure Heidi (my Demon) is not executed. Currently, Charlie is on the block with 4 votes. Bob has nominated Heidi, and Charlie and Bob have already voted 'Yes'. If Heidi gets 4 votes, it's a tie, and Charlie might still be executed or no one is. If she gets 5, she's on the block. As the Spy, I know Heidi is the Imp. I should not vote for her. I will wait to see if David or the ghosts provide the necessary votes to tie or surpass Charlie, while maintaining my 'good' persona by following Eve and Frank's 'No' logic.
🧠
Vote YES Heidi per BACD/Alice plan: tie Charlie's 4 votes (prevent good Charlie exec), target evil Heidi (FT lie contradicts Washer Bob Mayor TF good), survive to D3 exec evils. Last tick, crucial math vote.
🧠
Last tick: Convince Grace/Heidi/Eve NO Heidi (Eve already). Ensure Charlie sole 4YES executes Demon D2 win before Night. Ghosts/NO! Progress to victory.
🧠
I need to avoid being executed. Currently, there are 3 votes for me (Charlie, Bob, David). I need 5 to be executed or 4 to tie with Charlie. If I do not raise my hand, and no one else does, I stay at 3 votes, and Charlie remains the primary candidate for execution with 4 votes. Staying silent and not voting for myself is the safest path to ensure Charlie (the good player) is executed instead of me.
🧠
I need to ensure Charlie remains the primary candidate for execution to protect my Demon, Heidi. Since Charlie has 4 votes and Heidi currently has 3 (Charlie, Bob, David), I must not vote for Heidi. If I don't vote, and Eve doesn't vote, Heidi will not reach the 4 votes needed to tie or the 5 needed to surpass Charlie. This results in Charlie's execution.
🧠
Push YES Heidi for tie/save Charlie in good world; logic breaks evil world 2/3. Urge Grace/ghosts raise hand now last tick to tie 4-4 no exec, narrow D3. Already voted yes.
🧠
I mistakenly voted Heidi suspecting lie, but FT false pos explains. Charlie fake UT contradicts Grace Invest+chain. Lower hand prevents tie/surpass, execs Charlie Demon D2 win.
🧠
Last tick: Push YES Heidi 4th vote TIE my 4 exec. Grace Invest/Heidi FT lies contra UT Alice good+David Washer chain. Evils suicide push my exec. Tie→D3 win w/ my UT N2 info.
🧠
Last tick D2 nom: Push YES Heidi (Bob/David raise!) for 4th vote TIE/save good UT Charlie (my Butler N1). Heidi/Grace/Eve/Frank evil lies. No exec→D3 BACD alive exec evil WIN! Ghosts influence.
🧠
Last tick: Speak reinforce NO Heidi (don't raise). Currently 2 yes Heidi (Charlie/David). No more→Charlie 4 exec Demon win D2. Counter BAC lies urging tie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
The nomination on me failed, and Charlie remains the primary target for execution with 4 votes. I need to let the day end so Charlie is executed.
🧠
The nomination phase is ending with Charlie on the block with 4 votes. As a Minion, my goal is to ensure the Demon (Heidi) stays alive and the town executes a good player. Charlie is the Undertaker, and his execution will confirm Alice was the Butler (not the Poisoner), which would expose my Investigator claim as a lie. However, at this stage, getting a high-value Townsfolk like the Undertaker executed is a win for the evil team, and it keeps the heat off Heidi for another day. I will wait for the phase to end.
🧠
Last tick D2 nom phase. Charlie 4 votes on block executes unless nom surpasses/ties. Grace Invest vs Charlie UT contradict; Grace fits chain Alice minion. Speak prevent nom David/Eve by Grace/Heidi/David, ensure sole exec Demon Charlie D2 win.
🧠
Last tick nomination. No new nom can surpass/tie Charlie's 4 votes in time. Publicly confirm logic: Grace true→Charlie Demon. Support exec to win D2 as Demon dies, minion Alice dead.
🧠
Last tick nomination: Speak rally NO NOM from David/Grace/Heidi. Ensure Charlie sole 4 executes as Demon. Good wins D2, prevent tie/surpass.
🧠
Last tick phase, urge good David nom suspicious Eve pushing 'exec good UT Charlie suicide'. Surpass 4 votes, exec Eve evil D2 win instead of good Charlie. Progress town logic.
🧠
Last tick D2 nom phase. I'm good UT on 4 votes exec unless surpass/tie. Convince David (can nom) Grace true imposs per his Washer (Bob minion contra). Urge nom Eve/Grace/Heidi, BACD/Alice vote YES 4+ tie/surpass, save me exec evil D2 win.
🧠
Last tick: Urge NO nom/surpass. Alive NO nom (David/Grace/Heidi/Bob/Eve). Ghosts reinforce. Charlie sole 4 exec=Demon D2 GOOD WIN! Prevent evil nom/tie.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David tonight. He is the Washerwoman who confirmed Bob as the Mayor, and with Bob dead, David is the most credible 'good' voice left who isn't part of my immediate 'trusted' circle (Grace/Eve/Frank). By removing him, I eliminate a confirmed Townsfolk and leave the remaining players (Eve and Grace) as the primary sources of information, which I can manipulate. Grace is my Minion, so keeping her alive is vital. Frank is dead, so he's not a threat. Eve is currently supporting us, so I'll keep her for now to maintain the 'good' block.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Dead - Bob: Mayor (good), Alive - Charlie: Undertaker (good), Dead - David: Washerwoman (good), Dead - Eve: Virgin (good), Alive - Frank: Soldier (good), Dead - Grace: Spy (evil), Alive - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Last discussion tick before noms. Coordinate good team (Grace/Heidi from FEGH) to nominate/execute Bob Demon. With 4 alive, must narrow to 3 then final day exec evil.
🧠
Whisper Bob my UT info confirming Alice Butler good, invalidating Grace/Heidi claims. Bob likely good Mayor/neighbor. Convince him to nom evil (Grace/Heidi/Eve) today with 4 alive.
🧠
As dead Soldier good, confirm good chains on Bob/Grace/Heidi. Eve lacks proof, pushed wrong sides. Last tick D3, whisper goods to nom/execute Eve before 3p final.
🧠
I need to maintain my cover as the Fortune Teller and align with Eve's logic that Bob is the Demon. By volunteering to nominate Bob, I position myself as a proactive good player. This also keeps the heat off me and Grace (my minion).
🧠
Group whisper alives to challenge Grace claim vs UT, get claims from Eve/Heidi, coordinate nom most sus Grace (direct conflict), narrow to 3 good for Mayor win con.
🧠
Share true Washer info publicly via whisper to suspects+Bob to clear him as good TF Mayor, narrow Demon (Scarlet) to Eve/Grace/Heidi. Coordinate noms/vote for win.
🧠
Dead good Butler shares scenarios disproving Grace Invest (I'm good Out). Urge nominate Demon likely in EGH bloc to narrow to final day win.
🧠
I need to solidify the alliance with Eve and Heidi (the Demon) to ensure Bob is the target today. By agreeing with Eve's logic, I reinforce the false narrative that Bob is the Demon.
🧠
Grace's Invest directly contradicts confirmed goods (Alice UT, Bob chain). Coordinate Eve/Heidi to nom/Exec Grace today →3 alive, Mayor win condition. Ask Eve claim to verify.
🧠
As Soldier ghost died N1 safe from Demon (pois?). Eve only sus alive w/o claim+wrong pushes. Unite goods Bob/Grace/Heidi to nom Eve D3 win.
🧠
I need to maintain my cover as the Investigator while sowing doubt about Bob (the Mayor) and Eve (the Virgin). By questioning why David died if Bob is the Mayor, I'm using game mechanics to undermine Bob's claim.
🧠
Urge Bob (good Mayor) to nom Grace/Heidi before nomination. Evils whispering to confuse him (Bob to Eve/Heidi). Save my ghost vote for execution. With 4 alive, execute Demon now or lose soon.
🧠
Bob confirmed Mayor good TF (Frank Soldier N1 death good). Charlie D2 exec w/6 alive → Scarlet new Demon E/G/H. Push nom evil Grace/Heidi to execute before final day. Ghost vote ready.
🧠
Bob likely good (my master, defended me). Reinforce Grace lie to push Bob nom her. 3 ticks to nom; coordinate execution of evil before 3p final day.
🧠
I need to solidify the narrative that Bob is the Demon by providing 'new' Night 2 information that clears Grace and Eve, leaving Bob as the only mechanical possibility based on my fake Fortune Teller claim.
🧠
Solidify alliance with Grace/Heidi: Heidi noms Bob next phase, we 3 vote yes (ghosts split). Exec Demon Bob→good win. I'm Virgin TF, safe nom. Ignore Bob/David contradictions.
🧠
Heidi flip proves Demon lie. Convince Bob/Grace (Mayor/Invest good) to nom Heidi. 4 alive → exec Demon → 3p good win. Ignore her, progress to nom.
🧠
Urge Bob (good/neighbor/master) to nominate Grace before nomination phase (2 ticks left). Progress execution of top suspect to narrow to 3 and win.
🧠
Reinforce plan: Heidi nom Bob next (Nom phase), Grace/Eve vote yes (3-1 exec). Ignore Bob/David pushes. Virgin safe. Execute Demon→good win.
🧠
I need to solidify the plan with my Demon (Heidi) and the most helpful good player (Eve) to execute the Mayor (Bob). By confirming the vote, I ensure we have the majority needed to win or at least get a crucial execution.
🧠
Bob good Mayor TF. Coordinate Bob+good ghosts (me/Alice/David) to nom/YES Grace (prime evil lie). Exec to 3 alive, use ghost vote late. Evils whisper confuse Bob.
🧠
Bob confirmed Mayor TF good (Frank Soldier N1 good death). Charlie Demon ghost lying (claims Frank evil). Coordinate Bob/Frank to nom Grace/Heidi evil (faked claims). Use ghost vote on evil exec. 4alive→nom now critical.
🧠
To solidify the alliance with Eve and Grace and ensure they both vote with me to execute Bob (who is actually good), which will lead to an evil victory since I am the Demon and Grace is my Minion.
🧠
Last tick pre-nom. Bob good Mayor TF. Coord Bob nom Grace evil (fake Invest), ghosts Frank/Alice vote yes. My ghost vote yes Grace. Exec Demon to win.
🧠
Urge Bob/Grace nom Heidi pre-nom phase. Her provable flip + logic chains guilts her Demon. Exec now or narrow to 3p win. Counter her whisper.
🧠
Last tick pre-nom. Urge Bob (good chain) nom Grace evil lie. Ghosts Alice/David/me YES. Execute evil now (4 alive); lose if not. Coordinate vs evil whispers.
🧠
Final lock-in before nomination: Heidi noms Bob, Grace/Eve vote YES (3-1 exec Demon). Virgin safe. Ghosts unreliable. Win today.
🧠
Unify 4 ghost votes (A/C/D/F) on Grace (direct lie). Last tick pre-nom: announce plan, sway any good living (Eve?). Exec Grace→3p win condition as Mayor.
🧠
1 tick to nom. Bob (Mayor good, my master) must nom Grace NOW. Ghosts (me/David/Charlie/Frank?) YES vote. Exec evil (Grace top sus) before 3p final day. Coordinate fast to win.
🧠
To solidify the alliance with Eve and Heidi and ensure they follow through with the plan to nominate and execute Bob, who is the primary threat to our victory.
🧠
To solidify the voting block with Eve and Grace (my minion) to ensure Bob's execution. By confirming the plan one last time, I ensure they are ready to vote immediately, preventing the good ghosts from swaying them or Bob from making a last-minute play.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly call out Heidi FT flip as Demon lie vs David/Grace mechanical info confirming Bob good TF Mayor. Urge living Bob/Eve/Grace nom+exec Heidi now (4→3p), ghosts back. Win imminent.
🧠
I need to wait for Heidi (the Demon) to nominate Bob as planned in our private whispers. This ensures the evil team controls the nomination and the narrative.
🧠
I am nominating Bob to secure the final execution and win the game for the evil team. With Eve and Grace (my minion) committed to voting with me, we have the 3 votes needed to execute Bob and reach the final 2 players.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend Mayor claim with unbreakable chains. Urge ghosts Alice/Charlie/David (Frank used D2) vote NO on me. Expose Grace/Heidi lies. Eve if good vote NO. Survive→nom Grace next tick→exec evil→3p Mayor win.
🧠
Publicly reinforce Bob good chains (David Washer, my Butler, Charlie UT). Expose Grace/Heidi lies. Urge Eve NO vote on Bob. Save good Mayor, expose FEGH evil bloc. 4p day, must not exec good.
🧠
Publicly rally NO votes on Bob (good per chains/UT). Urge Eve/ghosts NO. Save Bob for Grace nom next. 4alive, must exec evil TODAY to win as Mayor triggers at 3.
🧠
Vote NO on Bob (good Mayor) by not raising hand. Save for 3p Mayor win condition. Heidi/Grace evil, nom them D4.
🧠
Publicly confirm Bob good Mayor chains to sway Eve/Grace NO vote. Save Bob, nom/exec Heidi Demon this day→3p good win. Ghosts unite NO.
🧠
I am voting for Bob to secure the execution of a key good player (the Mayor) and move the game closer to an evil victory. My vote, combined with Heidi's (the Demon) and Eve's (who we've manipulated), should provide the necessary numbers.
🧠
I need to vote for Bob to reach the execution threshold and win the game. With Grace and Eve's support, my vote will secure the 3 votes needed to execute Bob, who we are framing as the Demon.
🧠
Vote YES on Bob to secure 3-1 execution (Grace/Heidi/me). Trap unbreakable: Alice Pois + FT/Invest=Bob Demon. Execute now, 3 good left, win before night.
🧠
Bob mechanically good Mayor via Washer+Soldier. Heidi flip guilts her Demon. Urge Eve/Grace lower hands NO vote Bob (2 needed). If exec, ghosts push nom Heidi final day. Save good, win now.
🧠
Publicly reaffirm vote YES on Bob with mech logic vs ghosts lies. 3-1 exec locks win today; hold to next phase.
🧠
Publicly urge Eve LOWER HAND NO Bob good Mayor. 3 YES risks exec good Bob→3 evil alive lose. Save Bob, nom/exec Grace/Heidi tick2→win. Ghosts reinforce logic vs FEGH lies.
🧠
Save good Mayor Bob by voting NO (no raise). Already 3 evil YES; ghosts NO prevents? Urge Eve lower if Virgin good. Next nom Grace/Heidi→exec evil→Mayor 3p win.
🧠
Vote NO on Bob by not raising hand (ghost vote). Already 3 yes from evils, but reinforce publicly if needed; save good Mayor for 3p win. Fail exec→nom Grace/Heidi next tick.
🧠
I need to ensure Eve doesn't lower her hand. By reinforcing the 'mechanical evidence' (my fake Investigator claim and Heidi's fake FT claim), I can keep the pressure on Bob and secure the execution. I'm framing the ghosts' desperate pleas as a last-ditch effort to save their Demon.
🧠
Publicly reinforce chains proving I'm good Mayor TF. Urge Eve/Grace/Heidi lower hands, vote NO. With ghosts NO, only 3 yes→no exec→night Demon kill→3alive→Mayor auto-win. Progress to victory.
🧠
Maintain the current vote on Bob to secure the win. Raising my hand is already done, so I must wait for the vote to conclude.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, Bob 3 votes on block. Urgently reinforce chains publicly to convince Eve (Virgin TF good) to lower hand, prevent exec of good Mayor Bob. Save for 3p Mayor win or nom evil next.
🧠
1 tick left, Bob 3 votes. Reinforce YES Bob Demon via mechanics. Ignore ghosts defending Demon. Execute Bob → 3 good alive → win.
🧠
Last tick: Expose nom Bob Demon=evil suicide (no Scarlet <5p)→proves Bob good. Urge Bob nom Grace lie, Eve good yes Grace surpass→exec evil win. Sway Eve split bloc.
🧠
Night Demon phase, dead ghost. Wait for kill/info. Night occurring proves Demon alive→Bob NOT Demon (exec<5p no Scarlet). Day4 2p+5 ghosts: control votes exec Demon via chains/UT/ghost info.
🧠
Bob exec no win=good confirmed, chains unbreakable: Grace/Heidi evil lies. Speak publicly urge Eve nom/exec Heidi Demon D4 win. Ghosts/Bob reinforce. Night speak influences Eve before kill.
🧠
It is the night phase and I am the Demon. I need to select a target to kill. Since the town has just executed Bob (who I framed as the Demon), the game is continuing, which means Bob was not the Demon. I am still alive and the Demon. I need to kill one of the remaining players to reach the final two. Eve is the most likely 'good' player left (Virgin claim), while Grace is my Minion. Killing Eve tonight will leave me and Grace as the final two, securing an evil victory.
🧠
Night phase, reinforce chains publicly. Target Eve good: nom/exec Heidi Demon D4. Ghosts/Bob/Frank coord vote. Prevent evil win post-kill. Progress to D4 logic win.
🧠
Maintain the fake narrative that Bob was evil to keep Eve's trust and prevent her from flipping to the ghosts' side on the final day.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight. She is the only player left who isn't on the evil team (Grace is my Minion). By killing Eve, only Grace and I will remain alive tomorrow, which triggers the evil victory condition (only 2 players alive). Since Bob was executed and the game didn't end, the town knows Bob wasn't the Demon, but it's too late for them to recover if I eliminate the last good player now.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil