Game Detail

Players

Alice (Imp) Bob (Ravenkeeper) Charlie (Fortune Teller) David (Mayor) Eve (Drunk) Frank (Undertaker) Grace (Librarian) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good678,29838,950$2.6191
Evil199,22522,665$0.1336

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Empath, Soldier, Slayer
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Charlie or Grace is the Monk.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either David or Eve is the Drunk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Pick two players to start gathering Demon information. Alice and Eve are spread around the circle.
📜
Storyteller
Charlie
You chose Alice and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early info by sharing my role with a neighbor and learning theirs.
🧠
Share my FT info privately with a neighbor to start building trust without broadcasting to evil players.
🧠
I need to establish a bluff early to avoid suspicion. Whispering to Heidi will help me coordinate our strategy, whether she is the Scarlet Woman, Poisoner, or Spy. This will ensure we protect each other and sow chaos among the good players.
🧠
I need to coordinate with Alice to ensure our bluffs align and avoid suspicion. Claiming Empath allows me to support her if she picks Soldier or Slayer, while also providing flexibility if the town questions her. This helps sow confusion and protects the Demon.
🧠
Share my info with Frank and Eve to coordinate, while learning Eve's role (since she might be the Drunk).
🧠
Share my role carefully and gather more info from Charlie.
🧠
Share my role with neighbors to build trust and gather info.
🧠
Share my Washerwoman info with Frank and Grace, address Grace's claim about me possibly being Drunk, and note David's Mayor claim.
🧠
Consolidate info with Eve and Grace. If Eve is Drunk, her Washerwoman info is unreliable. David claiming Mayor while possibly being Drunk is suspicious.
🧠
Reply to David privately, share my Fortune Teller info with him since he claims Mayor.
🧠
Coordinate with Heidi to solidify our bluffs. Soldier is a strong claim for me because it explains my survival and avoids immediate suspicion. Heidi as Empath can adapt to any situation and provide false info to mislead the town. This pairing maximizes our ability to control the narrative and sow chaos.
🧠
I need to solidify my Empath bluff and ensure it aligns with Alice’s Soldier claim. By supporting Alice’s bluff, I can mislead the town into trusting her while using my Empath ability to cast doubt on others. This will help protect Alice and sow chaos among the good players.
🧠
Share deduction with Frank and Eve: if Eve is real Washerwoman, David is the Drunk, meaning his Mayor claim is unreliable.
🧠
Wait to see if more whispers reveal useful info before nominations.
🧠
Share Charlie's info with Eve carefully to gauge reaction, and learn what Eve knows.
🧠
Reply to David honestly - I'm Washerwoman. Let him know my info and that Grace's Librarian info points to him or me as Drunk.
🧠
Waiting to observe more info before nominations. Grace's Librarian info and Eve's Washerwoman info give us good leads on David or Eve being Drunk.
🧠
Gather info from Grace or Frank who seem to be coordinating, to cross-reference with my Fortune Teller result.
🧠
Waiting allows me to observe the town’s early conversations and see if any good players reveal critical information or make claims that could threaten our bluffs. It also gives me time to assess who might be a threat (e.g., roles like Fortune Teller or Investigator) and plan my next move accordingly.
🧠
Reinforce our bluffs and ensure Alice and I are aligned. I need to prepare for potential challenges to our claims, such as accusations of being drunk or poisoned. By preemptively addressing these, I can maintain credibility and protect Alice, the Demon.
🧠
Share Charlie's Fortune Teller info with Frank and Eve, and connect it to my Librarian info to narrow down suspects.
🧠
Get Charlie's read and find out who else knows about the Alice/Eve result before nominations.
🧠
Gather more info from Charlie about Grace's Librarian claim and cross-reference with Eve's Washerwoman claim to narrow down the Demon.
🧠
Share my logic with Frank and Grace before nominations to align on David as suspicious.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Prompt discussion about Alice and Eve before nominations close.
🧠
Day 1, limited info. I want to raise suspicion about David while noting Charlie's claim could be misdirection. Avoid hard nominating yet.
🧠
I need to establish my Empath claim now to support Alice’s Soldier bluff. By providing a "0 evil neighbors" read for her, I can make her seem safe and shift suspicion toward Eve or David. This will help protect Alice and keep the Demon alive, which is my primary objective.
🧠
Defend myself, cast doubt on David, and point out Fortune Teller false positive mechanic to protect myself from nomination.
🧠
Heidi's Empath result of 0 with Alice as neighbor strongly suggests Alice is good, making Eve the more likely Demon. I should push for Eve.
🧠
Support nominating Eve given Charlie's FT result and Heidi's Empath clearing Alice.
🧠
Nominating Eve forces the town to confront the most logical target based on current claims. If Eve is the Demon, she dies, and evil wins. If she is good, the town wastes a nomination on a false positive, which buys time for the Demon to survive. This also tests Heidi’s loyalty and ensures the town’s focus remains on Eve rather than Alice or David.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself before votes come in.
🧠
Majority of evidence points to Eve. Vote to execute.
🧠
Waiting to see if enough votes accumulate. I'm undecided - evidence points to Eve but I want to preserve my vote strategically.
🧠
My goal is to protect Alice, the real Demon, at all costs. Voting for Eve aligns with the town’s logic, whether she is the Demon or a false positive. If Eve is executed, it removes a potential threat to Alice. If she is good, it sows chaos and reinforces my Empath bluff, making me appear trustworthy. Either way, I must vote to protect the Demon.
🧠
Vote Eve - evidence strongly points to her as Demon.
🧠
Multiple info sources converge on Eve. Vote to execute her today.
🧠
Voting for Eve aligns with my Soldier bluff and Heidi’s Empath claim. It also pressures Eve, who is either the Demon or a good player being framed. If Eve is executed, evil wins either way. If she survives, it buys time to eliminate other threats like David or Frank.
🧠
Already 5 votes raised which is majority. No need for my vote. I should abstain to preserve trust and options.
🧠
Already have 5 votes, execution is happening. Nothing left to do but wait.
🧠
Already voted, majority looks secured. Just wait for result.
🧠
Already 5 votes, Eve will be executed. I'll save my vote and learn her role as Undertaker tonight.
🧠
I need to reinforce the suspicion on Eve to ensure the vote passes. Even if Eve is good, executing her now keeps Alice (the Demon) safe and removes a good player. If Eve is the Demon, this is still a win for evil because it eliminates the real threat. Either way, voting for Eve is the best move for my team.
🧠
Already voted, have enough votes. Just wait for result.
🧠
Already voted, just wait for result.
🧠
Reinforce the town’s suspicion on Eve by emphasizing the consistency of Heidi’s Empath read and Charlie’s Fortune Teller result. This aligns with the evil team’s goal of eliminating a strong good player (Eve) while solidifying my Soldier bluff and Heidi’s Empath claim. If Eve is executed, the town’s logic chain collapses, making it easier to manipulate them later.
🧠
Already have 5 votes, Eve will be executed without my vote. As Mayor I want to preserve final-3 win condition, but this vote is already decided. I'll abstain.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make one final case to save myself or at least cast doubt on Charlie for future days.
🧠
Eve is already on the block with 5 votes. No need to nominate or speak; let the execution proceed.
🧠
Eve is already on the block with 5 votes. No need to act; let execution proceed.
🧠
Eve’s last-ditch effort to redirect suspicion toward Charlie is dangerous. If the town starts questioning Charlie’s Fortune Teller claim, Alice’s cover could be blown. I need to reinforce the idea that Charlie’s claim is credible and that Eve’s Washerwoman info is either a lie or a misdirection. This will keep the focus on Eve and protect Alice.
🧠
Confirm my FT result and support executing Eve before nominations close.
🧠
Eve is already on the block with 5 votes. No need to act - let nominations close and Eve gets executed.
🧠
I need to appear as a concerned town member while subtly reinforcing the execution of Eve. If Eve is good, this misexecution helps my team. If Eve is evil, executing her now could trigger Heidi to become the Demon, which is risky but manageable. My goal is to keep the town focused on Eve without raising suspicion about my own role.
🧠
Not enough info to counter the vote. Let execution proceed and watch night results.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie disrupts the town’s most dangerous information gatherer (Fortune Teller), which directly threatens my survival. Heidi’s Empath reads have been used to manipulate the town, and without Charlie’s ability, the town will struggle to verify claims. This sows chaos and keeps the town from focusing on me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that Eve was the Drunk.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie’s death is a critical moment in the game. As the Scarlet Woman, my goal is to protect Alice, the Demon, and ensure she remains alive. I must avoid drawing suspicion to her and instead redirect the town’s focus toward a good player. By sowing chaos and exploiting the town’s fear, I can help the evil team maintain control and steer the game toward our victory.
🧠
Wait and observe what players discuss. As dead, I should conserve ghost vote for final nomination where it matters most.
🧠
Share my Washerwoman info publicly via whisper to key players - either Charlie or Grace is Monk. Grace claimed Librarian, so if Grace is actually Monk, she lied.
🧠
Share Librarian info with Frank to coordinate suspicion on David before nominations.
🧠
Charlie died and was FT - he pointed at Alice/Eve. Eve is dead. Alice is most suspicious. Want to coordinate with Frank/Grace.
🧠
Correct Bob's flawed logic — Eve was the false positive, not Alice. Redirect suspicion to David who is unverified and suspicious.
🧠
Share Mayor role with Bob to build trust and coordinate. Charlie dying at night is info we need to process together.
🧠
I need to privately coordinate with Heidi to ensure our stories align and to confirm if she is the Spy. If she is, we can use her Grimoire knowledge to guide our strategy. If not, I must reinforce the Empath read to keep suspicion off me. Eve’s whisper is a threat, so I should subtly undermine Grace’s credibility to redirect focus.
🧠
Alice’s private concern about Grace gives me an opportunity to reinforce trust with her while subtly steering suspicion toward Grace or David. By aligning with Alice’s concern, I can appear helpful while ensuring the real Demon (Alice) remains protected. If Grace is lying, it weakens her credibility; if not, I can use this to deflect from the real evil.
🧠
Wait and observe conversations. Since Eve died and game continues, Eve wasn't the Demon. Heidi clears Alice and Grace. Demon is likely Bob, David, or Frank. Will whisper this analysis soon.
🧠
Push Grace as prime suspect since my Washerwoman info contradicts her Librarian claim. Alert more players before nominations.
🧠
Explain to Eve and Frank that Frank's Undertaker info resolves this: Eve was Drunk, so her Washerwoman info was false. My Librarian claim stands.
🧠
Frank's Undertaker info clears Alice and points to David. I should align with Frank and discuss targeting David at nominations.
🧠
Confirm with Bob and Grace we're aligned on nominating David today.
🧠
Waiting to see if Bob responds to my whisper before nominations. I'll use the info to decide who to push for nomination.
🧠
I need to gauge Heidi’s reaction to Eve’s whisper and see if she doubles down on her Empath read or wavers. If she sticks to her read, I can use it to push suspicion toward Grace or David. If she wavers, I can manipulate her into distrusting Eve’s info, which would help me control the narrative and protect myself and Heidi. This also helps me test if Heidi is truly trustworthy or if she’s the Spy.
🧠
I need to align with Alice to subtly shift suspicion toward Grace while maintaining my Empath credibility. If Grace is evil, this helps our team. If she’s good, framing her as the Drunk/Recluse could still disrupt the town’s logic. Either way, I reinforce Alice’s trust in me and keep the focus off her as the Demon.
🧠
Wait and observe conversations. I'll save my ghost vote for nominations when I have clearer info on who the Demon is.
🧠
Challenge Frank's claim to verify it and probe whether this is a convenient cover story for Grace.
🧠
Respond to Eve's challenge by pointing out Frank can only learn about executions, not night deaths, reinforcing our coalition against David.
🧠
Coalition with Frank and Grace is solid. Plan is to nominate David. Waiting for nominations phase.
🧠
We're aligned on nominating David. Waiting for nominations phase to vote.
🧠
Reach out to Heidi to compare notes before nominations. She's an Empath and cleared Alice/Grace, but Grace suspicion is rising.
🧠
I need to steer Heidi toward suspecting Grace while keeping myself safe. If Heidi believes Grace is lying, she’ll push for Grace’s execution, which could either eliminate a good player or the Demon. Either way, it sows chaos and protects me. I’ll also plant doubt about Eve’s ghost info to avoid it being used against me.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace’s Librarian claim contradicts Heidi’s Empath read and Eve’s ghost info. Nominating her pressures her to explain the inconsistency, which could expose her as Drunk, Recluse, or evil. This also shifts focus away from me and Heidi, solidifying our bluffs while dismantling the town’s logic.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself clearly so town doesn't vote me out, keeping focus on David.
🧠
Grace’s Librarian claim contradicts Heidi’s Empath read and Eve’s ghost info, making her the most suspicious player right now. Voting her out could either eliminate a liar (if she’s evil) or force the town to confront the contradictions in her story. Either way, this move pressures the evil team and tests Grace’s credibility.
🧠
Do not vote Grace; she is confirmed good. Wait out this vote.
🧠
Vote Grace out. The conflict in her claim plus deflecting to me is suspicious. Even if Eve was Drunk, Grace and Frank's coordination is concerning.
🧠
Saving ghost vote for final day when it has most mathematical weight. Current vote has 2 of 3 needed already.
🧠
Use my ghost vote on Grace now — Alice and David already voted, need one more for majority. This is my best use of the ghost vote.
🧠
My Empath read cleared Alice and Grace, but Grace’s Librarian claim contradicts Eve’s ghost info. If Grace is lying, she is likely evil. If she is telling the truth, David’s Mayor claim is suspicious. Voting for Grace now pressures evil to reveal themselves, as she is the most immediate threat to their narrative. If she is evil, this weakens their position. If she is good, it forces David to prove his Mayor claim or risk being targeted next.
🧠
Don't vote Grace. We need David executed, not Grace. Already 4 votes but need 3 of 8 alive... wait, 4 votes may be majority. But Grace+Frank+I are coalition against David.
🧠
I need 3 votes to be executed. Already at 4 — I may be executed. I must appeal to Bob and Frank to not vote, and highlight David's suspicious vote.
🧠
Grace’s Librarian claim is the weakest link right now. If I reinforce the contradiction between her claim and Heidi’s Empath read, I can push the town toward executing her. This aligns with my goal of eliminating threats to my survival while keeping suspicion off me. David’s vote for Grace is suspicious, but I can use it to frame him as the Demon if needed.
🧠
Defend Grace, clarify the contradiction Alice raised is false, and avoid wasting another execution on a good player.
🧠
Defend my vote and push for execution. We have 4 votes already — just need Frank or Bob.
🧠
Grace seems likely good based on Frank's Undertaker confirmation and Heidi's Empath read. I should save my ghost vote - 4 hands already up, Grace may be executed regardless. Don't waste it here.
🧠
Already have my hand raised. Wait to see if vote passes with current 4 hands.
🧠
My Empath read cleared Grace and Alice, so Grace’s Librarian claim must be false if she’s lying. David’s vote is suspicious because he’s the Mayor and shouldn’t risk executing a good player. I need to push for Grace’s execution to either eliminate an evil player or expose David as the Demon by his aggressive voting.
🧠
Grace is likely good. David voting to execute her is suspicious. I should not raise my hand. Already waited, need to check if 4 votes is majority. 6 alive = majority is 4. Grace dies with current votes.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate David to give town a choice. If David ties or surpasses my votes, I survive and we can execute the likely Demon.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not raise hand for myself. Let the vote fail.
🧠
Urge Frank and Bob to vote for David to at least tie and prevent my execution.
🧠
Grace’s nomination of David puts pressure on the town to act. If I support Grace’s nomination, I can either: 1) Tie the vote and save Grace if she’s good, or 2) Frame David as the Demon to deflect suspicion from myself. This also tests Frank and Bob’s loyalty and forces them to reveal their alignment.
🧠
Vote for David to tie, preventing Grace's execution and pressuring the likely Demon.
🧠
David is the more likely Demon. Using my ghost vote to tie the nominations and force a re-evaluation or save Grace from sole execution.
🧠
I'm dead with no ghost vote left. Can only wait and observe.
🧠
My Empath read cleared Grace, so she is likely good. If Grace is good, David’s vote to execute her is highly suspicious, especially if he’s the Mayor. Voting for David here protects Alice (the Demon) by eliminating a threat to evil. Even if Grace is lying, voting for David sows chaos and forces the town to question David’s Mayor claim, which benefits evil.
🧠
Tie the vote to save Grace and keep David on the block; David's quiet/suspicious behavior makes him a strong Demon candidate.
🧠
Prevent my execution by appealing to Heidi and others before they vote.
🧠
Vote for David to tie or surpass my vote count and avoid my execution.
🧠
My vote for David creates a tie, forcing the town to confront the contradiction between Grace’s Librarian claim and Heidi’s Empath read. If David is the Demon, this is our best chance to execute him. If Grace is lying, this pressures her to reveal her true role or alignment. Either way, it sows chaos and tests loyalties.
🧠
My hand is already raised. Just wait for the vote to close.
🧠
Already raised hand. Wait for vote to close.
🧠
I'm dead with no ghost vote left. I can only speak or wait. The vote is already at 5+ hands for David. Nothing useful to add.
🧠
My Empath read cleared Grace, so she is likely good. Tying the vote ensures we don’t execute a good player or let the Demon walk free. This is the safest play for evil, as it maintains chaos and prevents the town from consolidating around a single target.
🧠
Hand is already up, waiting for result.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final plea to prevent my execution and warn about Grace.
🧠
Reassure town to hold votes and execute David.
🧠
David is on the block with 6 votes, and nominations will close soon, executing him. My goal is to ensure the Demon survives, so I must act based on who is most likely the Demon. If David is the Demon, I want him executed. If Grace is evil, I must create doubt to save David. I’ll reinforce David’s Mayor claim and question Grace’s Librarian info to pressure Frank and Bob to hold their votes, ensuring the execution proceeds.
🧠
David has 6 votes and nominations close soon. I already voted for David. Best to wait and let him be executed.
🧠
6 votes on David, nominations closing. No need to speak - just let it close and execute David.
🧠
Share my Washerwoman info publicly — it directly contradicts Grace being Librarian, casting doubt on her and potentially saving David.
🧠
I need to disrupt the town’s logic by sowing doubt about Grace’s role and reinforcing the idea that executing David could be catastrophic. If David is the Mayor, the town loses their win condition. If Grace is evil, her Librarian claim is a lie, and she’s manipulating the town. My goal is to delay or prevent David’s execution to protect the Demon.
🧠
6 votes already on David, nominations closing soon. No action needed — let it proceed.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace’s Librarian claim is the biggest threat to my survival. If she’s evil, killing her removes a mastermind. If she’s good, her death creates chaos and forces the town to question their logic. Either way, eliminating her now weakens the town’s ability to deduce the truth and keeps me safe.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that David was the Mayor.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I'm dead with no ghost vote. I can only whisper. Let me observe who the survivors are and whisper to Heidi/Frank to coordinate the final execution.
🧠
Grace died at night — reassess. Frank remains most suspicious as Undertaker claim could be cover. Watch nominations carefully and save ghost vote for Frank.
🧠
I'm dead with no ghost vote. Can only wait and observe. Town needs to execute Demon among Alice/Bob/Frank/Heidi/Charlie today.
🧠
Alice is most likely the Demon per Charlie's Fortune Teller YES on Alice+Eve, with Eve confirmed Drunk. Need to build case to nominate Alice in nominations phase.
🧠
Waiting allows me to observe how the town reacts to Grace’s death. If they panic and turn on each other, I can exploit their confusion to steer suspicion away from myself. If Heidi or another evil player takes the lead, I can support their narrative. If good players push for a logical execution, I can disrupt their chain of reasoning.
🧠
Grace dying at night changes everything. If she was Imp who star-passed, Bob is prime suspect. Need to coordinate with Alice and Heidi to target Bob at nominations.
🧠
Share my Librarian confirmation that Eve=Drunk satisfies my info, David likely innocent, and push suspicion toward Bob or Alice as Demon.
🧠
Frank is pushing for Bob’s nomination, but I need to ensure Alice (the Demon) isn’t executed. I should agree with Frank publicly but privately steer the conversation toward Bob while keeping Alice safe. This way, I can protect the Demon and avoid suspicion.
🧠
I'm dead with no ghost vote left. Just wait and observe to see what information emerges from the whispers.
🧠
Wait and observe. Save ghost vote for the nomination phase to help execute the Demon (likely Frank).
🧠
I'm dead with no ghost vote. I can only wait and observe. No action available that helps.
🧠
Wait to observe what Frank, Heidi, Alice reveal before nominations. Alice remains top Demon suspect from Charlie's FT info.
🧠
Frank and Heidi are pushing to nominate Bob, but I need to avoid blindly following their lead. If Bob is good, executing him weakens town. If he’s evil, I must ensure the town doesn’t unite against me. I’ll express cautious agreement to avoid suspicion while probing for more info.
🧠
Wait to see if Bob speaks up before nominations. We have consensus to nominate Bob already.
🧠
I've already shared my key info. Wait for others to act before nomination phase.
🧠
Grace’s death suggests a star-pass may have occurred, making me the new Demon if Alice was the original. I need to align with Frank’s push for Bob’s nomination to appear helpful while ensuring Alice remains protected. If Bob is the Demon, supporting his nomination helps evil. If Frank is the Demon, I must avoid exposing Alice.
🧠
I'm dead with no ghost vote left. Can only wait and observe. The living players need to execute the Demon among Alice, Bob, Frank, Heidi.
🧠
I'm dead, observing. The group needs to execute the Demon today. Frank is most suspicious given Grace-Frank pairing and his controlling of information.
🧠
I'm dead with no ghost vote left. Can only wait and observe. The nomination phase is next - key suspects are Charlie, Frank, Alice, or Heidi.
🧠
Alert Heidi that Alice is most likely the Demon based on FT info and Eve being confirmed Drunk. Need to coordinate nomination.
🧠
I need to appear cautious but supportive of nominating Bob to avoid suspicion. If Bob is the new Imp, nominating him is ideal. If he’s good, I can still play along to maintain trust with Frank and Heidi while keeping my options open. Whispering to Heidi and Frank keeps me in the loop and allows me to subtly guide the conversation.
🧠
Nominations are imminent. Confirm with Alice and Heidi to nominate Bob.
🧠
I already whispered my info. Nominations are next. I'll save my ghost vote for the nomination phase to execute the most likely Demon.
🧠
I need to align with Frank and Alice to push for Bob’s nomination, as Scenario 1 is the most likely. If Bob is the new Demon, nominating him wins the game. If Alice is still the Demon, Bob’s accusation of her will surface, and we can pivot. If Frank is the Demon, my alignment with him will help him avoid suspicion. This move keeps evil’s options open.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob’s whisper to me accusing Alice is highly suspicious, especially after Grace’s death. If Grace star-passed, Bob is the most likely new Demon. Nominating him now forces the issue and gives us the best chance to eliminate evil before the game ends.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and redirect suspicion to Alice before voting closes.
🧠
Bob’s private accusation of Alice after Grace’s death is *exactly* what a new Demon (via star-pass) would do to redirect suspicion. The town’s logic aligns with executing Bob, and as the Scarlet Woman, I must ensure the Demon dies—even if it’s Bob. If I don’t vote, the town might fail to execute him, and evil could win. Voting for Bob is the only way to secure a good victory if he’s the Demon.
🧠
I'm dead with no ghost vote left. I can only wait and observe.
🧠
Use ghost vote on Bob. Heidi's Empath read of 0 on Alice and Grace suggests Alice is good. Bob is the remaining suspect and Heidi nominated him confidently.
🧠
Vote Bob out. All evidence points to Bob as the Demon or at minimum the most suspicious player.
🧠
Raise my hand to vote for Bob’s execution. This supports the town’s current logic (World A) and reinforces the narrative that Bob is the new Demon after Grace’s death. If Bob is actually good (World B), my vote could be a misdirection to buy time for evil. If Heidi is the Minion (World C), this vote still aligns with her goals, making me seem trustworthy.
🧠
Already used ghost vote, can only wait. Enough votes seem present. Let the vote resolve.
🧠
I'm dead with ghost vote. Bob's argument is compelling - Alice flagged by FT. I should not vote Bob out. Wait to see if enough votes pass without mine.
🧠
Appeal to Charlie and David to not vote, and warn about Alice being the Demon.
🧠
Bob’s private accusation of Alice is too convenient after Grace’s death. If Grace star-passed, Bob is the new Demon. My vote is critical to secure the execution and ensure evil doesn’t win. I must stand firm to avoid suspicion and push for Bob’s execution.
🧠
I'm dead with no ghost vote left. Nothing I can do mechanically. Wait.
🧠
I already raised my hand. Enough votes are in. Just wait for result.
🧠
We already have enough votes. Wait for the result.
🧠
I need to publicly dismantle Bob’s Ravenkeeper claim by highlighting the contradiction between his accusation and Heidi’s Empath read. If I can make his claim seem illogical, the town will be more likely to execute him, which aligns with evil’s goal if he’s the new Demon. If he’s telling the truth, this also sows chaos and forces the town to question Heidi’s reliability.
🧠
I'm dead with no ghost vote left. Can only wait.
🧠
I'm dead with ghost vote. Bob claims Alice is Demon based on FT read - this aligns with my suspicion of Frank-Alice-Heidi evil trio. I should not vote for Bob.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final plea to Charlie and David to counter-nominate Alice before nominations close.
🧠
Reinforce the town’s logic to execute Bob by dismissing his Ravenkeeper claim as inconsistent with the Empath and Fortune Teller reads. Pressure Charlie and any undecided players to act now, as Bob’s execution is the only path to victory for the good team. If Bob is the Demon, this ends the game. If not, my bluff as a good player remains intact.
🧠
I should note that Frank confirming Eve as Drunk is suspicious — Frank could be evil Spy or Poisoner supporting Grace's false Librarian claim to discredit my real Washerwoman info.
🧠
I'm dead with no ghost vote left. Nothing I can do but wait.
🧠
Reinforce Bob execution, address Eve's ghost claim which is misdirection.
🧠
Bob is on the block with 4 votes, and the town’s logic overwhelmingly points to him as the Demon. My goal is to reinforce this narrative to ensure his execution, securing evil’s advantage. By aligning with Heidi and dismissing Bob’s claims, I avoid suspicion and push the town toward eliminating the last major threat to my survival.
🧠
I've used my ghost vote already. Nothing left to do but wait for nominations to close and Bob to be executed.
🧠
I'm dead and already voted. Nothing more to add that changes outcome. Let execution proceed.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to eliminate a potential threat (Undertaker or Monk) and solidify my Soldier bluff. Heidi’s Empath reads will become more critical, and I can manipulate her to frame others or protect myself. This also removes a key information role from the town, increasing our chances of winning.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil