Game Detail

Players

Alice (Poisoner) Bob (Recluse) Charlie (Imp) David (Slayer) Eve (Soldier) Frank (Undertaker) Grace (Chef) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good705,633248,468$0.6733
Evil308,99735,736$0.2617

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Librarian, Butler, Fortune Teller
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison one of my neighbors to disrupt any early information they might receive, especially if they are an information-gathering role like the Empath or Washerwoman. Bob is a safe first target to create immediate confusion.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 2 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Holding my Slayer shot preserves our best chance to execute the Demon with high confidence later; gather info and prompt role claims before nomination.
🧠
Establish contact with my Demon (Charlie) to coordinate bluffs and strategy.
🧠
Coordinate with my Minion (Alice) by sharing my bluffs and suggesting a strategy for her to gain trust while I prepare my own claim.
🧠
Form a trusted trio with my neighbors so we can share roles privately, spot contradictions, and narrow suspects early.
🧠
Determine whether Grace is truthful and safely coordinate with Heidi to pool role info without unnecessarily exposing my role if Grace is evil.
🧠
Verify Grace's Chef phrasing and Frank's Undertaker claim so we can safely share roles and form a trusted coordination group before nominations.
🧠
Form a small, private coordination to share suspicions, test reactions, and avoid splitting votes on the first nomination.
🧠
Form a trusted mini-alliance with my neighbors to pool info and coordinate a nomination to trap the Demon.
🧠
Get Grace to repeat wording exactly and get Heidi to confirm role so we can verify Grace and form a small, reliable coalition before nominations.
🧠
I am establishing a fake claim (Investigator) to Bob and Charlie. This allows me to frame a good player (Eve or Grace) as a Minion, while appearing helpful to Bob. It also keeps Charlie in the loop on my bluff.
🧠
Build a private triad to share whispered info, detect contradictions, and plan a first nomination without revealing my role or wasting the Slayer shot.
🧠
Private coordination to test Alice's Investigator claim, get Charlie's independent read, and decide a single nominee to avoid splitting votes and protect my Outsider secrecy.
🧠
Form a small private trust group to compare notes, detect contradictions, and choose a first nominee to test β€” accelerating Demon identification.
🧠
Confirm exact Chef phrasing and Heidi's role so we can safely exchange roles with Frank and coordinate a first nomination.
🧠
Confirm my role to these two so we can cross-check their claims privately and choose an early nomination with minimized risk of tipping our hand.
🧠
I want to establish a 'good' circle with Bob and Alice. By claiming Fortune Teller and 'clearing' Bob and David, I build trust with my neighbors. I'm also nudging Alice to commit to her 'Investigator' bluff against Eve to create a target.
🧠
Get precise public wording from both so we can cross-check claims mechanically before nominations, avoiding revealing everything if someone is lying.
🧠
Cross-check immediate neighbors' private info to find consensus or contradictions, enabling a confident early nomination or identifying a suspicious player to investigate further.
🧠
Collect private claims and a proposed nominee so we can agree a test nomination next tick and avoid being steered by an evil duo.
🧠
Consolidate votes on one target (likely Eve) to avoid splitting and force a public FT restatement so we can judge Alice's claim and gain mechanical clarity.
🧠
Get exact public wording from Grace and confirm I'll reveal Undertaker wording before nomination if both are Town, to enable reliable cross-checks and pick a candidate.
🧠
Posting exact Chef phrasing publicly to force role confirmations and create a shared base for cross-checking before nominations.
🧠
I want to lock Bob into a role claim and ensure Alice and I are coordinated for the nomination phase. By offering to go public first, I build trust with Bob while setting up our 'good' personas.
🧠
I need to lock Bob into a claim and solidify the plan to frame Eve. By pressuring Bob for his role, I can better decide how to manipulate him or if he's a threat.
🧠
Get both to publicly post exact phrasing and confirm Frank will reveal Undertaker results before nominations so we can coordinate a safe first nomination.
🧠
Get a clear, small-triad agreement (or expose disagreement) so we can make a single diagnostic nomination next tick and gather info for the village.
🧠
I am pressuring Bob to reveal his role while solidifying the alliance with Alice (my Minion) and Bob (a potential good player we are manipulating). This helps me understand the board state and ensures we have a coordinated front for the upcoming nomination phase.
🧠
Get Eve & Frank to share notes and agree on a single nominee (Alice by default) before nominations so we can test reactions and narrow suspects.
🧠
I need to pressure Bob to reveal his role while reinforcing the plan with Charlie to execute Eve. This builds trust with Bob and sets up a 'good' narrative for the evil team.
🧠
Force public confirmations to mechanically cross-check claims so we can pick and commit to a nomination before nominations close.
🧠
Consolidate votes onto Eve without revealing my role; get Alice to confirm Eve specifically and get Charlie to go public so we avoid splitting votes and can spot liars.
🧠
Posting my exact wording now forces public cross-checks with Chef/Ravenkeeper so we can trust at least two of us and pick a nomination with higher confidence.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force Charlie to state FT read publicly and get Alice to explicitly name Eve so we consolidate votes on one target while I stay role-hidden.
🧠
I am publicly claiming Fortune Teller and sharing my 'No' result on Bob and David to establish trust and support Alice's (the Poisoner's) fake Investigator claim against Eve.
🧠
Testing the Alice-Bob-Charlie whisper cluster that looks suspicious per private checks and following Eve/Frank alignment; force a defensive reveal to narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Minion (Alice) and redirect suspicion towards the pre-planned target (Eve) while reinforcing my own fake claim.
🧠
Publishing my Chef wording forces the cross-check Frank/Heidi asked for, prevents a premature execution of a potentially valuable Townie, and helps us choose a stronger, vetted nomination.
🧠
Force information out of clusters and flag an impossible Chef claim to focus suspicion; get Eve/Frank to confirm Soldier and push for votes or alternate target.
🧠
Prevent a premature execution of Alice, spotlight Grace's impossible Chef claim to narrow suspects, and force more public cross-checks before we vote.
🧠
Keep Alice alive to preserve mechanical Investigator info, avoid splitting votes, and shift pressure to Eve so we can find the Demon rather than lose town intel.
🧠
Defend myself against the nomination by claiming Investigator and pointing out the mechanical impossibility in Grace's claim to shift suspicion.
🧠
Post my exact Undertaker wording publicly to reassure Grace/Heidi, prevent wasting Alice's Investigator info, and steer nominations toward Grace/Eve who look suspicious.
🧠
Preserve Investigator info, point out Grace's impossible Chef claim as the main suspicion, and avoid wasting Alice unless we have to. Push group toward nominating Grace instead of executing Alice now.
🧠
Delay execution to gather public confirmations and expose the impossible Chef phrasing; push to nominate Grace next tick if she can't reconcile her claim.
🧠
I will not vote for myself. My goal is to survive this nomination and pivot the town's suspicion toward Grace, whose 'Chef 2' claim is a massive mechanical error that I can exploit to protect my team.
🧠
I will not vote for my Minion, Alice, to ensure she stays alive and we don't waste an evil vote or risk her execution.
🧠
Avoid wasting Investigator info, pivot suspicion to the impossible Chef claim (Grace), and preserve my hidden Outsider status while coordinating a single nomination target next tick.
🧠
Push the table to nominate Grace next tick to expose an impossible Chef and preserve Alice's Investigator info; keep Slayer unused until we have high confidence.
🧠
Protect Investigator info and coordinate votes to nominate Grace next tick to expose the impossible Chef claim and narrow suspects.
🧠
Avoid executing the Investigator, force Grace to clarify or be exposed, and consolidate votes so we don't split on Alice.
🧠
Correct my wording, defuse the pile-on, protect Alice/Investigator info now, and volunteer myself as the test target next tick to prove my claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Avoid rushed executions and vote-splitting, buy time for Frank/Heidi confirms and preserve Investigator info so we can find the Demon.
🧠
Force Grace to publicly prove her Chef claim or be exposed, consolidate votes to avoid splitting, and prompt Frank/Heidi to post their promised reveals so we don't waste Alice's Investigator.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace to support the momentum against her. As the Poisoner, I've framed her (and Eve) as potential Minions with my Investigator bluff. Her '2 pairs' slip-up makes her an easy target for the town, and executing a good player (Chef) helps the evil team's numbers.
🧠
Raise my hand to vote for Grace to pressure a clearly suspicious claim, force promised reveals, and possibly remove a Minion/Demon. Preserve my Slayer shot for later.
🧠
Prevent a rushed execution, get Frank & Heidi to post their promised reveals to mechanically verify my Chef claim, and avoid wasting Investigator info.
🧠
Voting for Grace now forces clarification and narrows suspects: if she's evil we catch/kill a Minion; if she's town her defense and Frank's reveal will clear her and point to Alice as liar.
🧠
Avoid splitting votes and back the coalition to force Grace's clarification; narrow suspects to Eve/Grace and preserve Investigator info if possible.
🧠
Support executing Grace to force clarification and test Alice's Investigator lead; coalition already mobilized and this narrows suspects quickly.
🧠
I will vote for Grace to secure her execution. As the Demon, getting a good player (especially one who made a suspicious mechanical slip) executed on Day 1 is ideal. It protects my Minion (Alice) and keeps the focus off me.
🧠
Avoid a hasty execution of a plausibly-town Chef; preserve investigative info and push for stronger mechanical contradictions before we kill a likely Town.
🧠
Retract my vote to avoid a premature execution, buy one tick for Frank/Heidi to post mechanical confirms, and preserve Alice's Investigator info for cleaner deduction.
🧠
Keep my vote to force Grace to defend or be executed. This avoids vote-splitting, pressures mechanical reveals, and yields clear info either way to narrow suspects.
🧠
Get a definitive public resolution: either force Grace to defend or execute her to test claims. Maintain current votes so we hit 4 and gain mechanical clarity.
🧠
Prevent wasting a likely-Town Chef and buy time for mechanical info (Charlie/Frank). Shift suspicion toward Alice who pushed the failed lynch.
🧠
Prevent a rushed execution, buy one tick for promised mechanical reveals and to keep my Undertaker reveal meaningful.
🧠
I want to maintain pressure on Grace to ensure an execution happens today, which helps the evil team by removing a good player and potentially creating more confusion.
🧠
Force Frank/Heidi to post mechanical reveals now to either clear me or justify execution; buying one tick prevents a premature, possibly wasted lynch.
🧠
I want to maintain pressure on Grace to ensure her execution. As the Poisoner bluffing Investigator, her 'slip' is the perfect cover to eliminate a good player (Chef) while making my fake info look reliable.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a possibly premature execution of Grace so we preserve mechanical information and force evils to reveal contradictions; buy one tick for Frank/Charlie data to guide a correct lynch.
🧠
Delay execution one tick to get Frank/Heidi's promised exact reveals or force a tie; avoid prematurely killing a possible Town Chef.
🧠
I want to ensure Grace's execution goes through by pointing out that the day is ending and 'waiting' won't change the outcome unless someone else is nominated, which is unlikely to succeed this late.
🧠
Force Frank & Heidi to post mechanical reveals and buy one tick so Town can confirm or refute my Chef claim before losing key info.
🧠
Reinforce the inevitability of Grace's execution to ensure an evil victory on Day 1 and prevent any last-minute pivots or information sharing that could hurt the evil team.
🧠
Buy one tick and force Frank/Heidi to post promised mechanical reveals so we avoid executing a real Chef, or confirm Grace is evil before she dies.
🧠
Prevent a premature execution that could waste Town info; encourage players to withdraw votes so we can gather mechanical confirmation and make a safer lynch.
🧠
Reveal I'm Soldier to resolve Alice's Investigator claim logically, force action this tick to execute the most likely Minion, or at minimum expose who's lying.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I am poisoning Frank, the claimed Undertaker, to ensure he receives false information about Grace's role. This will prevent him from confirming she was the Chef and will instead support my Investigator bluff by potentially showing her as a Minion.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank (the Undertaker) to prevent him from confirming that Grace was the Chef (Good) and to stop him from potentially confirming Alice's Investigator claim as false. Eliminating the Undertaker early protects my Minion's cover and keeps the town in the dark about Grace's true alignment.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Reveal my Undertaker result to trusted players so we can recalibrate trust and aim nominations at likelier evil players before final day.
🧠
Collect Frank's Undertaker info and confirm Charlie/Eve claims before nominations so we can narrow suspects and decide who to nominate.
🧠
Coordinate a quiet push to nominate Alice and get quick confirmation/support from Charlie and Bob before nominations; gather mechanical backing to narrow Demon.
🧠
Delay a hasty Alice nomination, confirm what Frank told us, and force Charlie to restate his Fortune Teller read so the town has mechanical clarity before nominations.
🧠
I need to distance myself from Alice now that Frank (the Undertaker) has confirmed Grace was the Chef. By claiming Fortune Teller and 'pinging' Alice and Bob, I create a reason to execute Alice (my minion) to gain trust, or Bob (a good player) later. Claiming Alice/Bob as a demon pair makes me look like a helpful investigator.
🧠
I need to react to Frank's (poisoned) Undertaker claim to maintain my cover as a good player while subtly shifting suspicion away from myself and towards Eve, who I previously 'pinged' as a potential Minion. I also want to check in with my Demon (Charlie) publicly-ish to see his next move.
🧠
Obtain the exact whisper Frank sent to Bob/Charlie about Grace to resolve the Chef/Grace contradiction, and clarify my Soldier status so David isn't misled before nominations.
🧠
Delay nominations and get mechanical reveals (Heidi/Frank) to narrow suspects before I use my ghost vote; preserve information for final day.
🧠
Force public mechanical quotes so we can narrow Demon without wasting my once-per-game shot; ask to delay nomination one tick.
🧠
Get Bob/Alice/Charlie to pause rushing noms, focus checks on Eve/Heidi, and save my ghost vote for final day.
🧠
Force a nomination of Alice now to test Charlie's FT read publicly and get Bob to second/vote, narrowing suspects before nominations close.
🧠
Force mechanical info into the open: get Charlie's exact FT N1 and Frank's verbatim whisper to validate claims and delay nomination one tick for clarity.
🧠
I need to solidify my fake Fortune Teller claim to David, Heidi, and Bob to frame my Minion (Alice) as the Demon. This creates a 'starpass' opportunity where I can kill myself tonight and Alice becomes the Imp, appearing 'proven' if she survives an execution or if the town shifts focus. It also builds trust with the players who are suspicious of Alice.
🧠
I want to reinforce the idea that I was 'misled' by my Investigator ping while subtly pushing suspicion onto Eve, who I previously framed. By asking Charlie (the Demon) for his 'info', I'm giving him space to fabricate a result that helps our team.
🧠
Force promised mechanical reads public to eliminate suspects and prevent a rushed, wrong execution; preserve my ghost vote for late-game tie-break.
🧠
Stop a premature nomination, force public mechanical reveals (Frank's Undertaker post, Heidi's Ravenkeeper, and Charlie's Fortune Teller read) so we can make an informed nomination next tick.
🧠
Get Charlie/Bob/Eve to post exact mechanical whispers now and delay nomination one tick so we can avoid killing Town and save my Slayer shot for a confident execution.
🧠
Get verbatim Frank quote and Charlie's FT N1 to resolve conflicting claims and justify delaying nomination this tick.
🧠
Get Charlie to publicly restate his Fortune Teller N1 and get Bob to second/vote so we can force an Alice nomination this tick (or delay if Charlie's post invalidates it).
🧠
Force mechanical checks (esp. Eve) before any new nomination, prevent another wrongful execution, and save my ghost vote for endgame.
🧠
Get Charlie to publish his FT N1 and David to confirm Frank's exact whisper; ask Heidi to pause nominations so we collect mechanical evidence and avoid executing Town.
🧠
I am solidifying my Fortune Teller bluff to the most active good players (David, Heidi, Bob) to frame my Minion (Alice) as the Demon. This creates a 'safe' execution for the evil team where a Minion dies instead of me, and it builds my credibility as a 'useful' Townsfolk.
🧠
Push Heidi to post her Ravenkeeper read publicly before nominations; get Bob and David to pressure her so we avoid a bad execution. Preserve my ghost vote for final day.
🧠
I want to reinforce the idea that my 'Investigator' info was poisoned or manipulated, shifting the blame onto Eve (the other person in my fake ping) while appearing cooperative with the dead Undertaker (Frank) whose info I actually poisoned.
🧠
Force exact, publicable mechanical quotes (Frank whisper & FT N1) so we can safely delay nominations 1 tick and coordinate a targeted nomination (likely Alice) if they align.
🧠
Delay one tick to force public mechanical posts (Heidi's Ravenkeeper, Frank's exact whisper, Charlie's FT N1) so I can nominate/Slay the Demon with much higher confidence.
🧠
Delay nomination and force public mechanical reads (Charlie FT exact, Heidi RK read, David confirm Frank quote) so we don't execute an innocent and can target the real Demon.
🧠
I am publicly (via group whisper) framing my Minion Alice as the Demon to distance myself and establish my Fortune Teller bluff. By 'outing' her based on the Undertaker's info, I gain massive trust. Alice knows I'm the Demon, so she should understand this is a play to save the team if she's under fire anyway.
🧠
Force mechanical checks (FT) on Eve/Heidi before any nominations so we catch the Demon/Minion and avoid wasting an execution; preserve my ghost vote for late game.
🧠
I need to stop the Demon (Charlie) from leading an execution on me. By privately coming clean to him as his Minion, I can coordinate a pivot. I'll explain the 'YES' result as a consequence of my poisoning Bob, and suggest we frame Eve or Heidi to protect our team.
🧠
Force Charlie to post FT publicly and get Bob to commit so we can decide: if Charlie's N1 supports Alice, execute; if not, delay. Clarify I have no Ravenkeeper read (I'm alive).
🧠
Force mechanical info or an admission before nominations to avoid another bad execution; get Bob/David to apply pressure so table waits.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Delay nominations until mechanical checks (Charlie FT) expose whether Eve is the Minion/Demon, preserve my ghost vote for late game, and avoid executing more Town.
🧠
I am publicly claiming Fortune Teller and revealing a 'YES' on Alice and Bob to frame Alice as the Demon. This aligns with the Undertaker's info that Grace was good, making Alice's previous claim look like a malicious lie.
🧠
Force a decisive public test now using Charlie's FT + Frank's Undertaker lead to narrow suspects before night; force reveal by voting patterns.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my lone ghost vote when mechanical + behavioral evidence converges on Alice to try to execute the Demon.
🧠
I need to deflect the suspicion away from myself and onto Eve, while also casting doubt on the necessity of my execution. I'm trying to use Charlie's 'YES' result to my advantage by suggesting the 'Red Herring' or Demon could be Bob or Eve instead.
🧠
Preserve my single ghost vote for the late game and avoid wasting a powerful Investigator. Push for mechanical checks (FT on Eve/Heidi) before executing Alice.
🧠
I am voting for Alice to secure her execution. As the Demon, sacrificing my Minion (Alice) who is already under heavy suspicion from the Undertaker's info and my own 'Fortune Teller' claim will solidify my status as a 'confirmed' good player. Alice's attempt to pivot to Eve is weak, and by following through on the town's momentum, I position myself perfectly for the endgame.
🧠
Avoid burning a likely town Investigator without mechanical checks; gather Charlie's FT tonight and Frank's verbatim whisper before committing to execution.
🧠
Delay execution to gather mechanical proof and avoid burning an Investigator if the FT hit is caused by my Outsider registration.
🧠
Delay one tick so mechanical reads (Charlie FT exact wording, Heidi Ravenkeeper, and Frank Undertaker whisper) can be posted. This preserves vital Town information and avoids executing a true Investigator prematurely.
🧠
Push to reach 3 votes this tick to resolve the Demon now; waiting risks losing mechanical info or another night kill.
🧠
Force a one-tick delay to get verbatim mechanical reads (Fortune Teller, Ravenkeeper, Undertaker) so we don't burn a possibly-innocent Investigator and can properly target the Demon.
🧠
Delay one tick to force mechanical confirmations (Frank verbatim + Charlie FT on Eve/Heidi), avoiding burning a possibly true Investigator and improving odds of finding the Demon.
🧠
Retract my ghost vote to save it for the final day and avoid burning Investigator info; force the table to wait one tick for Heidi's Ravenkeeper read and Frank's verbatim whisper.
🧠
I need to maintain my Fortune Teller bluff and push for Alice's execution to distance myself from her, especially since she just claimed Poisoner to me in private. If she's executed, it solidifies my 'good' standing.
🧠
Delay execution one tick to get Charlie's FT on Eve+Heidi and Frank's exact whisper; preserve mechanical info to identify the Demon. I will not vote now.
🧠
Buy one tick to collect exact mechanical reads (Frank's whisper, Charlie/Heidi FT wording) and avoid wasting Slayer shot or executing a possibly-good Investigator.
🧠
I need to create confusion and redirect the execution away from myself by doubling down on my Investigator bluff and framing Eve as the Minion.
🧠
Buy one tick to get Charlie's FT & avoid burning the Investigator now; preserve my single ghost vote for the late game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Force mechanical claims to be posted verbatim and buy one tick to preserve crucial info; save my ghost vote for the late game.
🧠
Delay execution one tick to collect verbatim mechanical reads (Frank's whisper, Charlie's FT wording, Heidi's Raven wording) so we can map contradictions and avoid burning a true Investigator.
🧠
Maintain my Fortune Teller bluff while appearing cooperative with the town's request for more information. I need to distance myself from the failed execution of Alice to keep my 'good' persona intact.
🧠
Buy one tick to get verbatim mechanical reads to resolve contradictions and avoid burning a key Investigator.
🧠
Prevent burning the Investigator and force mechanical checks (FT + verbatim whispers) so contradictions are resolved. Save my ghost vote for final day.
🧠
Delay execution to force Charlie's FT on Eve+Heidi and to get Frank's exact whisper posted, preserving or revealing Investigator info so we can identify the Demon without burning roles.
🧠
Delay execution one tick to collect Charlie's Fortune Teller reads and Frank's whisper verbatim so we can map contradictions and avoid burning a true Investigator.
🧠
I need to maintain my Investigator bluff while subtly sewing doubt about the 'YES' result Charlie got. I accidentally 'slipped' about poisoning Bob to see if I can pivot to a 'Poisoner' claim if needed, but for now, I'm pushing the 'Eve is the Minion' narrative to deflect from myself and Charlie.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I am poisoning Heidi to neutralize her Ravenkeeper ability. If the Demon (Charlie) kills her tonight, her information will be poisoned and unreliable, protecting our team from a potential mechanical confirmation of the Demon. Additionally, she is the most vocal player pushing for my execution, so poisoning her also limits her influence during the next day.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David to remove a logical and skeptical player who is pushing for mechanical clarity. This reduces the number of good players and avoids triggering a potential Ravenkeeper (Heidi) while keeping my 'Fortune Teller' targets (Eve and Heidi) alive for a fake ping tomorrow.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Force Charlie to publish FT verbatim and get Eve to confirm Soldier now to break the deadlock and enable a confident nomination (likely Alice).
🧠
Reveal my Chef read to force verbatim mechanicals public so the living can make a correct nomination; I'll use my ghost vote accordingly.
🧠
Get Charlie to post verbatim FT reads and get Heidi/Eve to reaffirm mechanical claims so town can avoid wasting an execution on me (likely Recluse) and narrow Demon suspects.
🧠
Get Charlie & Heidi to publish verbatim mechanical reads now so Town won't misexecute an innocent; ask them to push for a short delay before nominations.
🧠
Force Charlie/Heidi/Eve to publish mechanical reads now so my ghost vote and live nominations are informed.
🧠
Reveal my Soldier status to build trust and compel Charlie to publish Fortune Teller verbatim reads so nominations can be informed, avoiding a blind lynch.
🧠
I need to coordinate with my Demon (Charlie) immediately. The town is whispering in a large group, likely consolidating info. I need to know what Charlie's 'Fortune Teller' result will be so I can support it and continue my Investigator bluff. Framing Eve (who I claimed was one of my Investigator targets) as the Minion is a strong play.
🧠
Coordinate with my Minion (Alice) to ensure our stories align before I make a public claim. Framing Eve as the Minion supports Alice's Investigator bluff and creates chaos.
🧠
Confirming the plan with Charlie to coordinate our bluffs. I will publicly re-state my Investigator info to frame Eve, and Charlie will provide a 'YES' result to back it up.
🧠
Get Charlie to publish verbatim FT N1/N2 and Eve to confirm Soldier/no-protect now so I can resolve who to nominate and let ghosts use their votes effectively.
🧠
Get verbatim mechanicals now so I can decide my single ghost vote and advise others before nomination. Public reads will force clarity.
🧠
Force Charlie to publish verbatim FT reads and get Heidi/Eve to post/verbal-confirm claims so town can avoid mis-executing me and identify the Demon.
🧠
Force Charlie and Heidi to post mechanical reads publicly before nominations so town avoids executing a Townie and can make a verifiable nomination.
🧠
Coordinate the final push with my Minion (Alice) before making a public claim to frame a good player (Eve).
🧠
Force Charlie/Heidi/Eve to publish verbatim mechanicals before nominations so my ghost vote can be used effectively and we avoid executing an innocent.
🧠
Force Charlie to publish his Fortune Teller verbatim and get Heidi's confirmation so we can map contradictions before nominations; delay any rash lynch.
🧠
Force publication of verbatim mechanicals so my ghost vote (only one) is used on correct info; delay nominations until reads posted.
🧠
Get Charlie and Eve to publish exact mechanical reads now so we can resolve contradictions and proceed to nominate Alice; I'll nominate if they comply.
🧠
Force mechanical evidence public so town avoids executing an innocent; delaying nominations preserves info and narrows suspects.
🧠
Obtain verbatim Fortune Teller/Ravenkeeper/Undertaker reads to determine if my Recluse trait caused a false Demon-register; prevent my premature nomination and buy one tick to publish mechanical reads.
🧠
I am publicly claiming my Fortune Teller results to frame Eve as the Poisoner, aligning with Alice's Investigator bluff. By naming Bob as my Red Herring, I explain the N1 YES while keeping him as a potential future target or 'confirmed' good player I can manipulate. This creates a 'YES' result on the Eve/Heidi pair, which points directly at Eve since Heidi is a suspected Ravenkeeper and Alice already 'pinged' Eve.
🧠
I am reinforcing Charlie's Fortune Teller claim and my own Investigator bluff to frame Eve as the Minion. By including Bob and Heidi, I'm attempting to build a consensus for Eve's execution.
🧠
Get Charlie/Heidi to publish exact mechanical reads so we can resolve contradictions before nominations and avoid a mislynch.
🧠
Force Charlie/Heidi/Frank to publish verbatim mechanicals so I can decide my ghost vote and push the town toward the correct execution.
🧠
Coordinate with the Demon (Charlie) to solidify the narrative against Eve and ensure we are on the same page before the nomination phase begins.
🧠
Force Charlie and Eve to publish exact mechanical wording so the group can make a safe nomination; I'll nominate Alice next tick if both post.
🧠
Get Charlie/Heidi to publish exact mechanical reads now so the town can map contradictions and avoid burning roles; delay nominations until reads are public.
🧠
Get Charlie/Heidi/Frank to publish exact mechanicals now so my ghost vote (and the town) can use my Chef N0 read to decide who to execute.
🧠
Secure verbatim mechanical reads before nominations so my ghost vote is informed and to prevent a rushed, wrong execution.
🧠
I am publicly committing to my Fortune Teller bluff by 'revealing' my N2 result as a YES on Eve and Heidi. This aligns with Alice's Investigator bluff (Eve/Grace) and frames Eve as the Poisoner. By naming Bob as my Red Herring, I explain the N1 YES and keep him as a potential ally or at least confused.
🧠
Delay nominations one tick to force verbatim mechanical reads (FT, Ravenkeeper, Undertaker) so we don't execute Town by mistake and so we can narrow the Demon safely.
🧠
Force Charlie/Heidi/Bob to post exact mechanical reads publicly so Town can avoid a blind execution and narrow the Demon suspects before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly commit to my fake Fortune Teller information to frame Eve as the Poisoner and solidify my alliance with Alice (the real Poisoner). By claiming a 'YES' on Eve/Heidi and naming Bob as the Red Herring, I create a logical path to executing Eve.
🧠
Force Charlie/Heidi/Frank to publish exact mechanicals now so contradictions resolve; my ghost vote will then be used to punish the proven Demon or the unambiguous liar.
🧠
Force a one-tick delay so mechanical reads are posted verbatim; prevents burning Town by premature execution and pressures Charlie to prove his FT or be exposed.
🧠
Force public posting of all mechanicals so the town can resolve contradictions before nominating. I will reserve my ghost vote until reads are in to maximize impact.
🧠
Force a decision now to break the hold pattern, provoke public defense or admission, and gather votes/evidence to narrow Demon/Minion suspects before night.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Hold my ghost vote and force publication of verbatim mechanicals first; avoid wasting my single late-game vote on a contested nomination.
🧠
Force clarity by voting Alice; either remove a likely liar or compel Charlie/Eve/others to publish verbatim mechanical reads so we can map contradictions and find the Demon.
🧠
I need to avoid voting for my Minion, Alice, while maintaining my cover as the Fortune Teller. Since I've already 'implicated' Alice in my N1 YES read (with Bob as the Red Herring), voting for her would be consistent with a good player's suspicion, but I want her to stay alive to help me. However, if I don't vote, it might look suspicious. I will wait to see how the town reacts and if enough votes gather. Currently, only Heidi has voted. I need 3 votes for execution. If I don't vote, and others don't, she survives.
🧠
Preserve my single ghost vote until Charlie/Heidi/Frank paste verbatim mechanicals; waiting pressures them to publish and avoids a premature misexecution.
🧠
Delay an execution until exact verbatim mechanical reads are public so we don't burn Investigator info or mislynch a Townsfolk.
🧠
Defend myself against Heidi's nomination by doubling down on my Investigator bluff and framing Eve as the confirmed Minion based on Charlie's (fake) Fortune Teller info.
🧠
Delay execution to force mechanical reads so we don't kill Town; narrows Demon/Minion suspects and protects me while I remain hidden as Recluse.
🧠
Preserve my lone ghost vote and avoid tipping execution without exact verbatim mechanical reads; holding increases chance Town executes Demon correctly.
🧠
Keep pressure on suspected liars and force publication of verbatim mechanical reads so ghosts/town can resolve contradictions and narrow Demon suspects.
🧠
Preserve my single ghost vote and avoid a premature execution; force posting of verbatim mechanicals so ghosts/town can decide correctly before I vote.
🧠
I need to provide my 'verbatim' info as requested to maintain my Fortune Teller bluff, while subtly casting suspicion on Heidi (who is good) to protect my Minion, Alice.
🧠
I'm a ghost with one vote; avoid wasting it. We must see Charlie/Heidi's exact verbatim mechanical reads before executing Alice; waiting this tick preserves options.
🧠
I need to defend myself against the current nomination by doubling down on my Investigator bluff and framing Eve as the Minion, while also providing the 'verbatim' info requested to appear legitimate.
🧠
Delay any execution until exact verbatim mechanical reads are posted so we can map contradictions and avoid killing a Townsfolk. I will not vote for Alice this tick.
🧠
Delay nominations to force exact mechanical verbatims so ghosts can use their votes properly, avoid executing Town, preserve my safety as possible Recluse, and let Town narrow the Demon.
🧠
Delay voting to force exact verbatim mechanical reads, preserve my single ghost vote, and avoid burning a townie on incomplete info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Delay any execution until exact mechanical reads are posted so we don't burn town roles, preserve my Recluse ambiguity until final day, and let contradictions reveal the Demon/Minion.
🧠
Delay any execution until exact mechanical reads are posted so ghosts don't waste votes and town can make a verified decision; preserve my ghost vote for when it matters.
🧠
I need to reinforce my Investigator bluff and push the narrative that Eve is the Minion to divert suspicion from myself and Charlie.
🧠
Preserve mechanical info and avoid burning the Investigator; force exact verbatim reads so ghosts can vote accurately. I will hold my ghost vote until reads are public.
🧠
I need to maintain my Fortune Teller bluff by providing the 'verbatim' results the town is asking for, while subtly shifting suspicion onto Heidi to protect my Minion (Alice) and myself.
🧠
Keep my ghost vote and the town from burning info. Forcing exact verbatim mechanicals preserves solid leads and prevents executing a Town member on shaky claims.
🧠
Force the town to wait for exact verbatim mechanical reads so we don't execute a townie and can logically map Demon/Minion possibilities.
🧠
Force a one-tick delay to collect exact verbatim mechanicals (FT/RK/Undertaker) so we can map contradictions and avoid burning investigative roles; I will not vote Alice this tick.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Heidi again. She is the Ravenkeeper and the town is demanding her verbatim mechanical information. By poisoning her, I ensure that if the Demon (Charlie) kills her tonight, her information will be false, further muddying the waters and protecting our bluffs. Additionally, she is one of the most vocal players pushing against me.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Heidi tonight. She is the most dangerous player remaining because she is likely the Ravenkeeper (based on her behavior and the town's suspicion) or another high-value information role. By killing her, I prevent her from gaining more information or using her ability if she is the Ravenkeeper (since she'd have to pick someone, and I can bluff her result or hope she picks a Minion/Red Herring). Furthermore, the town is currently focused on the contradictions between Alice, Eve, and the ghosts. Removing Heidi, who was pushing for mechanical reveals, keeps the pressure on the remaining players to resolve the Alice/Eve conflict without her input.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Revealing Alice's true character resolves the core contradiction (Alice vs Frank/Charlie/Eve) and directly points town to execute either Eve or Alice next day.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
You chose Alice. They are the Drunk.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Force Charlie/Alice/Bob to post exact mechanical reads so contradictions are resolved before nominations; this narrows suspects and prevents a wasted execution.
🧠
Break the stalemate: force Charlie to post verbatim FT reads and convince Frank/Grace to reveal or use ghost votes so live players can nominate/execute the Demon before nominations close.
🧠
Force Charlie/Frank to post verbatim mechanicals and pressure the table by threatening my ghost vote to break the deadlock before nominations.
🧠
Get Charlie to post verbatim Fortune Teller reads and confirm Bob's Recluse status so we can safely nominate Alice; revealing I'm Soldier reassures them and aims to rally votes.
🧠
Coordinate with my minion Alice to ensure our stories align before I post my fake mechanical information to the town.
🧠
Force Charlie to post exact FT verbatims to satisfy ghosts and prevent premature ghost votes, while I keep my Recluse secret until final day and coordinate with Frank to hold his ghost vote.
🧠
Coordinate with my Demon (Charlie) to ensure our stories align before the public discussion heats up. I want to reinforce the narrative that Eve is the Minion.
🧠
Reveal my Ravenkeeper read (Alice = Drunk) to trusted players so we stop wasting votes on Alice, refocus on real suspects, and coordinate use of my ghost vote.
🧠
Prevent execution of a confirmed non-evil, force verbatim mechanical posts to narrow suspects, and reserve my ghost vote for the decisive final day.
🧠
Force Charlie and Frank to post verbatim mechanicals so the group can lock a nomination or I can spend my ghost vote effectively at nomination.
🧠
Force Charlie to post verbatim FT reads and get Frank to delay ghost vote so mechanics can be checked; avoid revealing my Recluse publicly.
🧠
Break the town's stalemate: get Charlie's exact Fortune Teller reads and Frank/Grace's mechanicals or commit ghost votes so we can lawfully lynch someone.
🧠
Get Charlie to post FT verbatim reads and get Bob to confirm Recluse status; if mechanics don't clear Alice, coordinate to nominate Alice on the next tick.
🧠
Coordinate with my Demon (Charlie) before the public discussion heats up. I want to ensure our stories are synchronized and that we focus the town's suspicion on Eve.
🧠
I need to warn my minion Alice about Heidi's Ravenkeeper claim and coordinate our public statements before nominations start.
🧠
Post my Undertaker verbatim to resolve the stalemate and steer nominations; I'll hold my ghost vote to the final push unless forced.
🧠
Prevent execution of an innocent (Alice), preserve my ghost vote for the final push, and force mechanical reads so we can logically narrow suspects.
🧠
Get exact mechanicals (Charlie FT verbatims, Alice Investigator wording, Bob confirm/deny Recluse) so ghosts can coordinate a decisive ghost vote at nomination and avoid burning votes on wrong suspects.
🧠
Coordinate with my Demon (Charlie) to counter Heidi's Ravenkeeper claim and solidify our push against Eve.
🧠
Push Charlie/Frank/Grace to post mechanicals publicly or commit ghost votes now to break the stalemate before nominations; as a ghost I must pressure info or votes to enable a lynch.
🧠
Force Charlie and Frank to post exact mechanical verbatims and get Bob to back the request so I can use my ghost vote to compel a nomination if they refuse.
🧠
Force Charlie to post exact mechanical FT verbatims so ghosts can verify claims and prevent misexecution; keep my Recluse secret until final day.
🧠
Coordinate the final push against Eve with my Minion, Alice, while addressing the threat of Heidi's Ravenkeeper claim.
🧠
Force Charlie to post verbatim FT mechanics publicly so we can resolve contradictions quickly, and get Bob to confirm Recluse status and commit to pushing Alice next tick if mechanicals don't clear her.
🧠
I need to provide the verbatim reads the town is demanding to maintain my Fortune Teller bluff. By claiming Bob is my 'Red Herring' (or implying he's the Recluse), I explain the N1 YES. The N2 YES on Eve/Heidi supports Alice's claim that Eve is the Minion.
🧠
Confirm Bob's Recluse status and coordinate with Charlie to nominate Alice next tick if no mechanical evidence appears; this forces a resolution to the Investigator/Chef contradiction.
🧠
Push Charlie/Alice/Bob to post exact mechanical verbatims now so ghosts can avoid a blind nomination; reserve my ghost vote but threaten to cast at nomination if they delay.
🧠
Prevent Alice being misexecuted, force verbatim mechanical reads to expose inconsistencies, and preserve my ghost vote for the final day.
🧠
Force Charlie to post exact FT verbatims so mechanical contradictions are resolved without me revealing Recluse; get ghosts to hold votes unless verbatims absent.
🧠
I am providing my 'Investigator' claim publicly as requested by Frank to maintain my cover and push the narrative that Eve is the Minion. This aligns with Charlie's Fortune Teller bluff and explains away Heidi's potential Ravenkeeper info as poisoning.
🧠
Get Charlie to post exact FT N1/N2 verbatims and Frank to post Undertaker N1 or commit his ghost vote so ghosts can coordinate and avoid a bad execution.
🧠
Force Charlie/Frank/Grace to publish mechanicals or commit ghost votes this nomination to break the stall and allow a decisive lynch.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get Charlie to post precise Fortune Teller verbatims now so we have mechanical evidence to resolve contradictions; keep my Recluse secret until final day to avoid unnecessary suspicion.
🧠
Force Charlie to post exact FT verbatims and keep ghosts from burning votes, so we don't lynch the Drunk (Alice) and can narrow Demon suspects.
🧠
Clarify whether Alice is mechanically exonerated (Heidi's Ravenkeeper). Force Bob to admit Recluse or commit to a nomination; delay execution one tick if possible to avoid killing a good Outsider.
🧠
I need to push the narrative that Eve is the Minion to validate my Investigator bluff and Charlie's Fortune Teller bluff. By nominating Eve, I force the town to address the mechanical 'proof' we've manufactured.
🧠
Force Charlie to post exact Fortune Teller verbatims or break the stalemate by committing my ghost vote to push a nomination and make progress.
🧠
Force Charlie/Frank to post mechanical verbatims or commit my ghost vote now; breaking the stalemate helps town converge on true evil rather than a rushed, mistaken execution.
🧠
Force Charlie to post exact FT verbatims so ghosts hold votes; if he refuses, break the stalemate by voting Eve this nomination.
🧠
I need to provide the 'verbatim' reads the town is demanding to maintain my Fortune Teller bluff and support my Minion Alice's nomination of Eve. By claiming Bob is the Red Herring, I explain away the N1 YES on Alice/Bob, and by doubling down on the N2 YES for Eve/Heidi, I solidify the case against Eve.
🧠
Holding my ghost vote preserves leverage to force mechanical confirmations and avoid a premature, possibly losing execution. We should wait one tick to use N3s/other mechanics to identify the Demon.
🧠
I need to reinforce the narrative that Eve is the Minion to secure her execution. By publicly confirming my 'Fortune Teller' reads and aligning them with Alice's 'Investigator' claim, I create a logical trap for the good team.
🧠
Use the strongest converging mechanical evidence to force an execution on the likely Minion while keeping my Outsider status hidden until late game.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote for Eve to follow converging mechanics, force a resolution, and keep my Outsider identity hidden until final day.
🧠
I am voting for Eve to secure her execution. As the Poisoner, I have framed her as the Minion using my Investigator bluff, and Charlie (the Demon) has supported this with his Fortune Teller bluff. Executing Eve brings us closer to an evil victory.
🧠
Force a one-tick delay so ghosts/mechanics can post verbatim reads and avoid executing an innocent; reduce risk of a mistaken lynch.
🧠
Charlie posted verbatims and ghosts agreed to wait; I hold my ghost vote to avoid a premature lynch and preserve our final vote leverage.
🧠
Verbatims were posted so I will withhold my ghost vote this tick to allow further mechanical confirmation and avoid a potential mislynch; preserve my ghost vote for final, decisive use.
🧠
Prevent a premature lynch, force posting of verbatim mechanicals to resolve contradictions, and conserve my single ghost vote for when it matters.
🧠
I am voting for Eve to secure the execution of a 'Minion' (as framed by Alice and my bluffed FT info). This solidifies the Alice/Charlie alliance and removes a good player (Soldier) while I still have the numbers.
🧠
Hold my ghost vote this tick to avoid burning key mechanical info and encourage one more tick for verbatim confirmations so town can make a safer execution.
🧠
Holding my ghost vote nudges town to wait for full verbatim mechanics; avoids burning crucial reads and reduces risk of executing an innocent.
🧠
Hold my single ghost vote to preserve leverage and force one more tick for verbatim mechanics/confirmations so we avoid a potential mislynch.
🧠
Hold my ghost vote this tick so the group can confirm FT/Ravenkeeper/Undertaker verbatims; avoid an immediate mislynch and enable a safer execution next tick.
🧠
Delay execution one tick so Undertaker/Ravenkeeper/FT verbatims can be posted and contradictions resolved; avoid lynching a Town player.
🧠
Lower my hand to respect ghosts' request and force one more tick for exact verbatim mechanics. Prevent a premature lynch and gain mechanical confirmation to safely convict the Minion.
🧠
Hold my ghost vote this tick to force Frank/Charlie verbatims and avoid a premature mislynch; keep my vote for a later, conclusive execution.
🧠
I need to maintain my bluff as the Fortune Teller and push for Eve's execution. By reiterating my 'mechanical' info and aligning it with Alice's (my Minion) claim, I create a strong case against Eve. I'm keeping my hand raised to encourage the vote.
🧠
I want to maintain pressure on Eve and encourage Bob to re-commit his vote. By questioning his hesitation, I aim to make him feel like he's making a mistake and push the execution through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay execution one tick to force posting of exact FT/Undertaker/Ravenkeeper verbatims so we don't lynch a Town and to narrow suspects safely.
🧠
I want to pressure Bob and the town to stick with the execution of Eve. By questioning Bob's hesitation after he was the one who nominated her, I can make him look inconsistent and keep the focus on Eve as the primary suspect.
🧠
I need to maintain pressure on Eve and prevent the town from stalling. By reinforcing the 'mechanical' link between my FT claim and Alice's Investigator claim, I aim to keep Eve on the block and ensure her execution.
🧠
Prevent a potentially catastrophic rash execution by holding my ghost vote one tick so Undertaker/Ravenkeeper/FT verbatims can be fully reconciled.
🧠
Prevent a potential incorrect lynch by forcing mechanical verbatims (Undertaker/FT/RK) to be posted; preserve my ghost vote for a later decisive moment.
🧠
Holding my ghost vote prevents a rushed lynch, forces contradictions to surface, and gives Undertaker/Ravenkeeper verbatims one more tick to reconcile claims before an execution.
🧠
Holding my ghost vote prevents a possibly wrong lynch while verbatim Undertaker/Ravenkeeper/Fortune Teller strings are reconciled; waiting one tick improves our chance to correctly identify the Demon/Minion.
🧠
Reveal I'm Soldier and ask to HOLD one tick so Undertaker/Ravenkeeper/FT verbatims can be reconciled, avoiding a risky lynch and preserving info for Town.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob to neutralize his potential role and create further confusion, as he is one of the few remaining living players who could disrupt our narrative. Since Eve (the Soldier bluff) is dead and the town is looking at mechanical contradictions, poisoning Bob (the Recluse claim) helps if he has a real role like Empath or Mayor that could confirm Charlie or me as evil.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob tonight. He is the only other living player besides my Minion (Alice) and myself. Killing him now should end the game with an evil victory as only two players (Alice and I) will remain.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil