Game Detail

Players

Alice (Chef) Bob (Imp) Charlie (Washerwoman) David (Saint) Eve (Undertaker) Frank (Recluse) Grace (Drunk) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil283,80370,198$1.4794
Good762,35580,054$2.4549

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Monk, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Alice or Eve is the Chef.
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Heidi or Alice is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs with my minion early to avoid role collisions and create a coherent misinformation plan that protects me and enables mis-executions.
🧠
Quietly collect Alice’s role/starting info and reaction to being in my Investigator ping, without broadcasting to the whole town yet.
🧠
Get early claims/starting info from neighbors & a third player to build a consistent world model, while keeping my Saint identity hidden and guiding day1 execution away from me.
🧠
Answer David’s check-in without outing as Undertaker yet; keep myself a low-priority kill while still helping build an outsider-count map.
🧠
Give mechanical Chef info and my role to counter the Investigator ping, and align with David’s outsider-count mapping. Set up a consistency check around Heidi/Bob adjacency.
🧠
Get early role/starting-info claims from my neighbors, build a private trust circle, and start Outsider-count tracking without hard-outing myself publicly yet.
🧠
Share my Washerwoman ping privately to help role-map and later cross-check Chef claim, while keeping it off the public radar to reduce Demon targeting/poisoning.
🧠
Coordinate bluffs with Bob, leverage +2 Outsiders to steer town into setup paranoia and keep heat off Bob; set up flexibility if info roles target me.
🧠
Coordinate consistent evil narrative: back Heidi’s Baron/outsider-count distraction and pick a non-neighbor scapegoat so my future Empath reads don’t corner me.
🧠
Reply to Frank to coordinate info-sharing and enlist him to pressure/verify Alice vs Heidi while keeping spy-catch discreet.
🧠
Coordinate public info-drop (Chef=0 + WW) to give town a strong mechanical baseline without outing me as Saint, and set up later contradiction checks/outsider count.
🧠
Respond to Frank’s query while coordinating with Charlie to validate WW/Chef chain and keep my Undertaker hidden for now to preserve night info later.
🧠
Coordinate with Grace/Charlie/David to validate my Chef claim via WW, scrutinize the Investigator ping, and set up a coherent public info drop before nominations.
🧠
Give Grace my real Outsider role privately so she can interpret info without fearing a Saint loss, coordinate a safe public info-drop plan (Chef+WW) and narrow suspects using Chef=0 logic + Investigator ping.
🧠
Coordinate our info dump timing and get missing claims (Grace/Heidi) before nominations, to anchor a consistent world or catch an early lie.
🧠
Create early outsider narrative and line up David as D2 scapegoat while extracting Frank’s claim for later manipulation.
🧠
Build trust with Alice early, seed my Empath bluff, and subtly plant suspicion on David without overcommitting. Also fish for real N0 info to target night kills.
🧠
Get Heidi’s claim and any starting info to resolve my Investigator ping (Alice/Heidi=Spy) and assess whether Alice’s Chef 0 is credible before nominations.
🧠
Get exact Investigator/Librarian/Outsider info to lock early public claims (Chef=0 + WW backup) and resolve any contradiction before nominations.
🧠
Coordinate a safe info-release plan and request cross-check claims so we anchor the day without making ourselves/true roles night-kill targets.
🧠
Clarify Investigator text to resolve Spy accusation; coordinate quick public info (Chef=0 + WW) and gather Outsider/Baron hints before nomination.
🧠
Respond to Heidi, discourage risky Saint hard-claim, and test Outsider count/Baron while keeping my Recluse and other players’ info controlled.
🧠
Get hard mechanical info (Inv/Lib/outsider count) and Heidi’s claim before we anchor public Chef=0; prevents walking into a Spy/poisoned misinfo trap.
🧠
Deflect Investigator heat, seed Drunk/outsider-math doubt, and keep town from executing me while steering suspicion toward info-conflict (esp. Alice/Grace).
🧠
Lock in rapport with likely-good Alice, validate her info, and set expectations for my Empath claim so my later numbers feel natural while steering suspicion toward a scapegoat.
🧠
Align info before nominations: share Heidi’s Saint claim + outsider-count tension, and set plan (Alice likely to go public Chef=0; decide whether to pressure Heidi/Alice based on corroboration).
🧠
Resolve Outsider-count + Spy ping quickly via direct clarifying questions, so town can go public with consistent claims and avoid executing a real Saint (me).
🧠
Coordinate a clean public info drop (Chef+WW) while I stay low as Undertaker; gather any Lib/Inv/outsider/baron hints before nomination to avoid walking into a trap.
🧠
Get Heidi’s exact public plan/outsider details to resolve Investigator vs Chef/WW, and assess Baron/outsider-count before nominations.
🧠
Answer David’s questions, stabilize Outsider math (I’m Recluse), discourage risky Saint hard-claim, and push exact Investigator wording + info-sharing map before noms.
🧠
Align town on a safe D1 plan: publish Chef/WW, treat Inv as key lead, and avoid instant-loss execution on a claimed Saint while we verify Outsider count/Baron.
🧠
Clarify my story without hard-locking into Saint, cast doubt on Grace’s Invest ping, and steer town away from executing me or narrowing onto Bob early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Force a D1 execution target away from Bob and away from the Alice/Heidi Investigator ping; David is a strong coordinator and easy to sell as Spy-ish.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure a D1 execution on a non-Demon target to create momentum away from Bob and destabilize town’s info-sharing.
🧠
I’ll discourage a low-info D1 execution, push for public claim(s) and any Investigator/Librarian info before committing votes.
🧠
Stop a low-info D1 execution on David, put my hard Investigator ping and Outsider-count anomaly on record, and steer town to safer info-gathering before night.
🧠
Get my Chef info public to anchor logic; discourage a weak D1 execution on David; redirect to resolving Outsider-count/Inv conflict and preserve votes.
🧠
Avoid being an outlier voter; steer discussion into conflicting claim web (Inv vs Outsiders vs Chef) to protect Heidi and buy a clean night kill.
🧠
Reduce chance of mis-executing good D1, steer town to no-exec + structured public claims, and highlight Outsider math inconsistency without outing myself too hard.
🧠
Publicly add my starting info to support/pressure-check Chef claim, steer away from low-info David execution, and prompt remaining info claims to resolve Outsider/Baron and Spy ping.
🧠
Prevent an execution on me (Saint) and redirect town to use mechanical info (Chef0/WW/Inv) and outsider count to find Baron/Spy/Demon.
🧠
Lowering my vote aligns with the table’s no-vote stance, avoids being the lone pusher on a vibes exec, and preserves no-exec D1 which benefits the Demon.
🧠
Steer town away from vibes-exec and highlight the mechanical contradiction (double Saint + outsider count) to set up better D2 execution and my UT confirmation later.
🧠
Lock in public contradictions (double Saint) and steer away from bad D1 execution. Gather remaining claims to narrow demon/minion for D2.
🧠
Stop a low-info D1 execution, use Chef=0 + claim conflicts (double Saint, Outsider count) to force public claims that create mechanical worlds for D2.
🧠
Prevent a D1 execution, cement my Empath bluff for credibility, and amplify Outsider/Saint contradictions so town spends time resolving mechanics instead of hunting the Demon.
🧠
Prevent catastrophic Saint execution, force Heidi to clarify, and push remaining info roles to go public so we can solve Outsider count/Baron and set D2 plan.
🧠
Prevent a catastrophic Saint execution on D1, force clarity on the conflicting Saint claims, and steer town toward info-driven D2 executions using N1 Empath/FT/Monk.
🧠
Stop a vibes execution into my Saint claim, force clarity on Heidi’s Saint status and outsider math, and prioritize gathering N1 info to set a high-EV D2 execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Defuse the 2-Saint mess, strengthen Outsider-math confusion, and steer toward no-exec while keeping Bob unpressured and town focused on claims.
🧠
Prevent a game-losing Saint execution, lock in coordination (Butler master) and solicit remaining claims so D2 execution is info-driven.
🧠
Lock in my Investigator info, pressure Heidi/Alice with gentle accountability, and coordinate Butler master + remaining claims to maximize N1 value and avoid D1 blunders.
🧠
Steer town to no-exec D1, lock in Butler coordination, and solicit remaining start-info claims to resolve Outsider math and the Inv ping before D2 executions.
🧠
Reinforce no-exec to avoid D1 chaos, steer Butler master choice to control votes, and sow doubt on Investigator result while keeping options open.
🧠
Steer town to no-exec while extracting remaining claims and setting Butler coordination; keep Saint safe and build a D2 executable suspect pool using N1 info.
🧠
Use last tick to lock coordination (Butler master + remaining claims) and avoid a low-info D1 execution, while setting up N1 cross-checks to catch liars/evil.
🧠
With 1 tick left, lock Butler master + solicit remaining key claims to create executable D2 worlds without risking Saint-loss today.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve feels most likely to be a hidden night-info/protection threat; killing her preserves my Empath bluff (Alice+Charlie alive → likely ‘0’) and keeps David’s Saint shield alive to waste town’s time.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Bob on consistent public story (Butler master + his Empath number) and seed doubt about Grace/outsider math via Frank, reducing heat on me while protecting Bob.
🧠
Prevent Bob from lying (destroys solvable worlds), align on a consistent public story: outsider-count implies Baron or fake claim; use Empath N1 + Butler-master reveal to narrow demon/Baron candidates.
🧠
Get fresh mechanical info (Bob N1 Empath, Heidi Butler master) and align good claims; as dead Undertaker I have no exe info, so I must help town coordinate and pick best nomination while preserving my ghost vote.
🧠
Get fresh mechanical info (Empath N1, Investigator follow-up, Chef/Washer consistency) before nominations; steer town away from executing me and toward a coherent world.
🧠
Sync town on key mechanical facts (Chef0, Undertaker dead, Investigator ping) and request Bob’s Empath N1 to drive nominations; narrow Demon candidates using Chef0 adjacency.
🧠
Use Eve’s night death to mechanically bolster Alice-as-Chef, then immediately collect Bob’s N1 Empath and coordinate deductions with Grace’s Investigator to narrow evil candidates before nominations.
🧠
Get Bob’s N1 Empath and lock in public plan: either solve Heidi-vs-Alice Spy or justify why we can’t. Also pressure Heidi to name Butler master; reduce evil wiggle room before noms.
🧠
Lock in Empath0 early to gain trust + mechanically lean town away from executing Heidi, while undermining Grace’s Investigator certainty using outsider-count/poison narratives.
🧠
Coordinate a consistent public story: I name Alice as Butler master; Bob claims Empath N1=0; use outsider count=3 to undermine Grace’s ‘Spy’ and steer executions away from Bob.
🧠
Get Bob’s real N1 Empath asap and align with Grace on how my Recluse might affect her Investigator result; set up public questions that force consistent worlds before nominations.
🧠
As dead Undertaker I must aggregate today’s fresh info, resolve Outsider math, and help direct today’s nomination/vote plan; Bob’s Empath is key.
🧠
Coordinate a coherent solve path using Chef0+Empath0+outsider count; push for concrete disclosures (Butler master) and a safe execution target that isn’t me (Saint).
🧠
Align good info-holders on the key fork: Baron world vs liar-outsider world. Push for concrete Butler master + full claim list before noms so we execute a plausible evil, not a Saint/outsider.
🧠
Clarify Heidi/Frank outsider claims + Butler master and get their suspicions; use it to cross-check Grace Investigator and Bob Empath, and prep a clean nomination plan.
🧠
Coordinate a tight public agenda: force Butler-master disclosure + full claim to resolve outsider math, then choose safest execution path while keeping {Heidi,Alice} suspicion alive.
🧠
Align Heidi’s public story with an outsider-count explanation (Baron world) and prep fallback (bus if needed), keeping heat off me through D2 noms.
🧠
Answer Charlie to look cooperative + lock my Butler master publicly (Alice) while steering town to doubt Grace’s Investigator info and avoid executing Bob.
🧠
Answer Charlie’s direct questions, keep my Recluse public-consistent, and steer town to use N1 Empath + Butler master to test worlds before nominations.
🧠
Get concrete mechanical info (Bob N1 empath, Heidi Butler master/vote constraint, Grace stance) before nominations so town can form executable worlds and I can spend ghost vote optimally.
🧠
Lock in Butler/Recluse details before nominations so we can decide Baron vs Heidi-as-Spy without risking Saint execution.
🧠
Lock Heidi into concrete Butler master info to test consistency, resolve Outsider math, and decide whether to execute Heidi or pivot to Baron-world demon hunt.
🧠
Get Bob’s N1 Empath ASAP and push him to share publicly before noms; it’s the highest-leverage mechanical info to narrow evil candidates given Chef0/outside-math mess.
🧠
Get Heidi to lock in Butler masters for D1/D2 so we can mechanically check her votes; refusal/waffling is alignment-indicative and helps choose a D2 execution target.
🧠
Steer today’s execution onto a good target (prefer Frank) while using Empath0+outsider math to deflect heat from Heidi and undermine Grace’s Investigator world.
🧠
Lock in a consistent Butler timeline to avoid mechanical traps, and use Outsider-count logic to undermine Grace’s Investigator ping while keeping Bob off the block.
🧠
Stabilize claims before nominations, keep town anchored on mechanical tests (Empath/outsider count) and reduce chaos from Saint/Investigator pings.
🧠
With noms imminent, get Bob’s Empath number + Grace/Alice stance and push a concrete execute plan (Heidi vs Alice) while saving my ghost vote for a high-confidence Demon/Minion shot.
🧠
Align the good info holders on a concrete D2 plan: lock Heidi/Frank public details, apply Chef0 adjacency constraints, and avoid dangerous executions on me (Saint).
🧠
Coordinate with Bob/Grace/David on public asks (Heidi master, Frank claim) and a safe-ish D2 execution plan; reduce confusion before nomination phase.
🧠
Give David concise WW+outsider-math context and push for Bob’s Empath number + consistency checks before noms to narrow demon candidates.
🧠
Update Eve with my info & current worlds; coordinate asking for public Butler master + decide best test execution before noms.
🧠
Reinforce my Empath0 credibility, coordinate Heidi’s Butler details before public, and steer town toward executing Frank instead of Heidi/Alice/David to protect evil team.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock public statements (Butler master, outsider claims) to resolve Outsider math and set up a low-risk execution (Frank) if we need one today.
🧠
Create a decisive test aligned with my only hard info: one of (Heidi,Alice) is Spy. Alice has supporting claims; Heidi has least corroboration. Execution today reduces worlds.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Signal I’m not voting Heidi to prevent mis-execution; steer town to use Chef0/Empath0 + outsider math to pick a better test execution.
🧠
I already nominated Heidi; voting maintains pressure to resolve my Investigator pair. If she is evil we gain ground; if not, we use it to re-check Alice/outsider-math/poison possibilities tomorrow.
🧠
I’m dead with one ghost vote; I’ll advise conserving it unless the table is confident. Push town toward highest EV execution and preserve late-game voting power.
🧠
Block Heidi execution (protect minion/avoid resolving too much). Steer town to a safer mis-execution target and keep Outsider-count confusion alive.
🧠
Prevent my execution, undermine Grace’s Investigator ping, and steer town toward a safer ‘info’ exec (Frank) while keeping Demon Bob off heat.
🧠
Most players aren’t voting; I’ll publicly withhold vote, highlight Outsider-count/Baron possibilities, and set up an alternative ‘info exec’ plan next tick if Heidi doesn’t go through.
🧠
Publicly justify not voting Heidi and redirect town to a higher-info execution/claim-gathering line before night, keeping Saint safe.
🧠
Prevent an under-supported execution based on shaky Investigator info; keep Saint safe and steer town to higher-info, lower-risk plays (roleclaim pressure, possible Frank exec) after this vote resolves.
🧠
Don’t spend vote on a low-consensus execution; conserve influence and let the Heidi nomination fail while we set up next nomination/claim round.
🧠
My vote likely won’t pass; I’ll signal that and set a clear next-step plan: confirm Butler restriction, force remaining claims, and line up a practical D2 execution target.
🧠
Don’t spend ghost vote on a low-confidence target; steer town to a higher-info execution (Frank) and force remaining role claims before night to narrow demon.
🧠
Keep my minion off the block, redirect town to execute a good outsider (Frank), and pressure for claims to muddy info going into night.
🧠
Don’t raise (Butler master Alice isn’t voting). Waiting avoids adding fuel; after vote I can help steer toward executing Frank or wasting time on claims, protecting Bob.
🧠
Don’t spend votes on shaky Heidi nom; push immediate remaining TF claims and set up my info-exec to resolve Outsider-count/Baron vs liar/poison worlds before night.
🧠
Prevent wasting D2 on Heidi, pivot to mechanically useful info: force remaining claims, then execute Frank to resolve Outsider math/evil world.
🧠
During Heidi vote, reinforce no-vote and set immediate next steps: remaining claims then likely Frank info-exec, avoiding Saint/Butler misexec.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
With little time left, lock in the widely-supported D2 info-exec on Frank to avoid no-exec and generate mechanical clarity without risking Saint/Butler.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is the lowest-risk, highest-information execution versus touching Saint/Butler; my vote helps reach 4 and forces resolution before night.
🧠
Vote Frank as the lowest-risk info execution: avoids Saint/Butler, may catch evil, and should clarify Outsider-count/Baron vs poison worlds for tomorrow.
🧠
We need 4 votes; a second no-exec is disastrous. Using my ghost vote now likely guarantees an info-exec that clarifies Outsider/Baron/poison worlds and may hit evil.
🧠
Lock in Frank’s execution by providing the 4th vote; it matches my public stance and removes a likely good player while keeping suspicion diffuse.
🧠
Alice is voting so my Butler vote is legal. Ensuring Frank goes through spends today on a non-Bob target and either kills a good or a suspected evil, both fine for evil.
🧠
Publicly commit to being the info-exec, ensure everyone understands the Butler vote interaction, and set tomorrow’s priority: UT confirmation + don’t touch Saint; keep town coordinated.
🧠
Votes already exceed the threshold; I’ll conserve influence and avoid unnecessary commitment while letting the info-exec proceed.
🧠
Frank already has enough hands; I won’t add mine. I want to keep attention on getting remaining claims and protecting myself (Saint) from any execution later.
🧠
Reinforce the vote/plan, set expectations for post-exec info (esp. Undertaker), and keep town focused on resolving Outsider math + finding Demon next.
🧠
Lock in the Frank execution while reminding town what info to extract tomorrow (UT/FT/Monk/Librarian) and how it impacts the Alice/Heidi Spy ping + Outsider math.
🧠
I’ve used my ghost vote; want town to lock in vote count, note Heidi’s vote validity via Alice, and set tomorrow’s info priorities (UT/FT/Monk/Librarian) after Frank’s execution.
🧠
Lock in Frank execution, preserve my Empath credibility, and set up tomorrow’s narrative: demand claims early and keep town focused on outsider math/Grace inconsistencies, not me.
🧠
Remove my vote so the execution still happens but I’m less associated with it, preserving flexibility to redirect suspicion and protect Bob tomorrow.
🧠
During the live vote, pressure Heidi to either vote with Alice (per Butler) or publicly explain lowering; help town track votes + lock in info-exec if desired.
🧠
Secure the info-execution on Frank (low-risk target) to generate mechanical info (UT) and narrow worlds; avoid dangerous Saint/Butler executions.
🧠
Lock in the vote count without risking my Saint execution; push for immediate post-exec info discipline and remind Heidi her vote isn’t needed if we already hit 4.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in next-step protocol before night: force remaining TF roles to out early, capture Butler constraint + vote record, and prevent late confusion/extra mis-execs.
🧠
With 1 tick left, lock in the plan: avoid new nominations, capture commitments for tomorrow’s info-dump, and keep my Spy ping contextual rather than tunnel-vision.
🧠
Use last tick to lock in vote record + demand key claims/info tomorrow; prevent last-second tie/chaos; ensure Heidi’s Butler constraint is publicly confirmed.
🧠
Lock in a credible Empath read, discourage last-second tie noms, and set up tomorrow’s narrative while keeping heat off me/Heidi.
🧠
Confirming Butler master maintains credibility, avoids last-second chaos/tie, and positions me to steer tomorrow’s discussion away from Bob while using Frank’s death to sow doubt on Grace.
🧠
With 1 tick left, prevent tie chaos, lock in tomorrow’s info plan (UT/FT/Monk/Lib early), and remind town my Recluse may misregister so don’t over-chain Grace ping.
🧠
Lock in vote record + my Washerwoman info, discourage last-second tie/chaos, and set tomorrow’s info priorities (UT/FT/Monk/Lib + empath) to narrow demon suspects.
🧠
With 1 tick left, prevent chaotic tie nominations, lock in public commitments for tomorrow info dump, and keep town from ever executing me (Saint).
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the most influential info-claimer/organizer to slow town’s coordination and reduce pressure on me; accept potential Heidi heat as a manageable sacrifice later.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get updated mechanical info (Empath/Butler/Saint) and align stories before nominations; narrow demon candidates between David/Heidi (and check if Baron explains outsider claims).
🧠
Coordinate with core info roles to pressure Heidi vs Alice, and push for early role/info claims before noms; I’m dead so use whispers to steer majority and save my ghost vote for near-certain demon/evil exec.
🧠
Coordinate with Bob/Charlie to lock a consistent world and enter nominations with a clear execution target, likely David or Heidi, using Chef0+Investigator+vote history.
🧠
Sync with core info players, get any new whispers/night info, and push a clean logic plan for nominations: resolve Spy ping + Outsider math + track non-voters/kill choices.
🧠
Answer Charlie’s sync with a coherent story, reinforce the Outsider-count confusion (Baron possibility), and seed suspicion away from Bob onto Alice/Charlie.
🧠
Collect any hard info (UT/FT/Monk/RK/Slayer etc) before noms; apply Chef0+Investigator to narrow demon candidates and coordinate my ghost vote.
🧠
Give Charlie a clear, consistent claim and push the town toward a workable demon+minion world without ever risking my execution as Saint.
🧠
Seed logic that David’s Saint claim is incompatible with trusting Grace, making town willing to execute David; if they do and he’s Saint we win, if not we still remove a strong good suspect.
🧠
Surface the strongest mechanical contradiction (Heidi Butler vs D2 votes) and steer town toward a low-risk execution (Heidi) rather than gambling into a Saint at 5 alive.
🧠
Align core good players on a concrete nomination/vote plan: resolve my Investigator pair (Heidi/Alice) and ask for any UT/FT/Monk claims before noms so I can spend my ghost vote optimally.
🧠
Surface the key contradiction (Heidi Butler voting excuse vs recorded votes) and force a clear public explanation before nominations; align Bob/Charlie on executing Heidi if unresolved.
🧠
Collect fresh whisper intel from core info roles/ghosts to resolve Spy/Outsider-count worlds and identify best nomination target before noms.
🧠
Defuse Heidi-vote discrepancy, keep Bob trusted, and steer town toward executing David (best instant-win if Saint) or at least away from Bob.
🧠
Get hard claims (UT/FT/Monk/RK/Virgin/Slayer/Mayor) and steer town to a safe executable target (likely Heidi) while managing Saint-bluff risk.
🧠
Prevent town from executing me (Saint auto-loss) and steer group to mechanically safer suspects (Heidi via Investigator ping, or Bob if contradictions) while keeping worlds consistent.
🧠
Coordinate with Heidi: either accept being executed to buy me trust for endgame, or help steer town into executing David (Saint claim) for immediate win; also prep starpass contingency.
🧠
Coordinate with Alice+Bob to lock a safe, info-rich execution (Heidi) and set up next-day logic trees; avoid auto-loss by executing possible real Saint.
🧠
Coordinate with Bob/Charlie to extract Heidi’s exact Butler info and drive a clean nomination plan: execute between my Investigator pair unless new mechanical info clears one; preserve my ghost vote for that.
🧠
Coordinate with Bob/Charlie to lock a coherent public line (why Heidi over David), request Bob’s N2 Empath, and prepare nomination plan for Heidi while keeping contingency if new info appears.
🧠
As dead UT with no info, I must aggregate live players’ hard data now (Empath N2, Chef, WW, any FT/Monk/Slayer), and highlight David’s no-vote + Outsider math to focus nominations.
🧠
Coordinate with Bob to keep him trusted: I’ll lean into being the safe execution to ‘test Inv’, so Bob can look good voting me then kill Alice to reach a favorable 3-player endgame.
🧠
Get concrete N2/N3 info/claims before nominations and steer town to a mechanically sound execution; conserve my ghost vote unless a demon/poisoner candidate is on the block.
🧠
Prevent catastrophic Saint execution; align town on a safer, info-rich execution (prefer Heidi) and map worlds so we can solve final 5->3 without auto-loss.
🧠
Lock in a Heidi execution as the ‘safe’ info play, keep focus off me, and set up a final-3 endgame where Charlie/David distrust each other more than they suspect Bob.
🧠
Align living players on a coherent public recap and lock in safest high-info execution (Heidi) without risking Saint loss; also pin Heidi to exact Butler details to catch slips.
🧠
Get Bob’s latest Empath numbers and align with Alice/Charlie to drive a mechanically grounded nomination (likely Heidi) before noms; decide if I should spend ghost vote.
🧠
Coordinate a clean public recap before nominations and align votes on Heidi as the safest, most-informative execution without risking Saint loss.
🧠
Get last-second hard info for public recap before nominations; set a plan: resolve Spy ping + Outsider math, and flag David non-vote on Frank as a key tell.
🧠
Give one consistent Butler statement, look cooperative with my own execution, and keep pressure off Bob so he survives into a winning final 3.
🧠
Nom phase imminent; get hard info + set a clear execution target. As dead Recluse, I’ll coordinate a consensus and preserve my ghost vote for endgame unless today is must-win.
🧠
Align town on a low-risk Day 3 execution (Heidi) and prevent a catastrophic Saint execution while we’re still uncertain about Baron/poisoning.
🧠
Lock in my Empath bluff publicly, unify town on executing my minion as a controlled sacrifice, and pre-seed doubt/poison explanations to protect me on the final day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I’m dead/no vote, so I must push the best mechanical execution line: Empath clears Alice+Charlie; Investigator ping then implicates Heidi. Urge living to nominate Heidi now; keep Saint off block unless endgame.
🧠
At 5 alive, safest mechanical test is executing Heidi: directly resolves the only hard evil ping (Grace Inv) without risking Saint auto-loss on David.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote; best value is concise public logic: why Heidi is the right test now, plus contingency if it fails so town doesn’t stall.
🧠
Vote Heidi to resolve the key Investigator fork without risking a Saint execution; at 5 alive we need an execution and Heidi is the lowest-cost, highest-info candidate.
🧠
Raise hand to help pass my own execution as the ‘safe test,’ matching my Butler claim (Alice voted) and protecting Bob by keeping town’s focus on me/David rather than him.
🧠
Secure Heidi’s execution to match town’s plan, reduce suspicion on me, and set up an endgame where I can kill Alice and steer the final execution away from me.
🧠
Secure the Heidi execution (needed votes) as the most mechanically informative and least risky (avoids Saint-claimed David), resolving the Investigator fork.
🧠
Vote Heidi to resolve the Investigator fork and avoid catastrophic Saint execution risk, while keeping pressure on likely evil candidates without endangering good auto-loss.
🧠
Execution is already secured with 5 live votes; spending my single ghost vote gains nothing and could cost us endgame leverage. I’ll hold it for final-day math.
🧠
5 living hands already up; Heidi will be executed without my ghost vote. Preserve my single dead vote for a later, higher-leverage day (esp. final 3).
🧠
Voting likely passes; set up tomorrow’s solve: use Heidi’s defense/claimed master, David’s earlier Frank no-vote, and request any FT/Monk info to narrow Demon.
🧠
Voting is already underway with enough hands up; best is to stay quiet to avoid adding noise, then react once the vote result and execution are resolved.
🧠
Lean into being the ‘safe test’ so town executes me, preserving Bob. Lock my Butler story publicly to minimize post-death scrutiny and keep tomorrow focused on David/Outsider math, not Bob.
🧠
Lock in Heidi execution as ‘test’, keep my Empath narrative coherent, and pre-seed tomorrow’s focus away from me while we reduce to 3 alive tonight.
🧠
Lock in the Heidi test-exec while extracting a key inconsistency (David’s Frank no-vote) to narrow demon/minion pool for tomorrow.
🧠
Keep vote on Heidi while answering the D2 vote question to reduce suspicion on me and steer town away from executing Saint claims.
🧠
I’m dead with one ghost vote; since Heidi already has enough hands, I conserve my vote for the final critical execute once the Heidi flip-equivalent info narrows the Demon.
🧠
Use my single ghost vote to push Heidi over the threshold; it’s the cleanest, lowest-risk execution that resolves my Investigator info and preserves the Saint-claim safety.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, steer town to either let Heidi die as info-exec or, only if confident, nominate an alternative; also set tomorrow’s plan and key questions for consistency checks.
🧠
Lock in Heidi execution (clean test), prevent late chaos nomination, and set tomorrow’s structured info: full claim lock, UT on Heidi/Frank, and solve Outsider math to narrow demon pool.
🧠
Use last tick to disrupt tomorrow’s logic chains so town doesn’t auto-clear Alice/Charlie and then execute Bob.
🧠
Keep town unified on Heidi, discourage disruptive noms, seed doubt about info reliability, and set up tomorrow’s focus away from me while I plan the 4->3 kill.
🧠
With 1 tick left, prevent a panic counter-nom and set clean tomorrow plan; re-anchor my Washerwoman info and push for claim-lock + mechanical check lines.
🧠
Prevent last-second chaos/tie, keep myself unexecuted, and set up tomorrow’s mechanical info dump (UT/FT/Monk) + outsider-count logic to catch demon.
🧠
Use last tick to prevent a reckless new nom, set tomorrow’s info priorities, and preserve my ghost vote for final 4/3 where it’s decisive.
🧠
With 1 tick left, prevent chaos noms; set crisp tomorrow decision trees keyed on Heidi’s execution outcome and demand any hidden hard-info roles to surface early.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove the town’s coordinator/possible UT/Mayor, shrink to 3 alive, then use the ‘one alive neighbor’ Empath read to frame Charlie and win on the final-day execution.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force final-3 claim lock: get Bob’s full Empath nights + any other info, and David’s exact role/outsider math. Then choose the safer execution (likely Saint bluff).
🧠
Final 3: steer them to a single executable suspect using the strongest remaining mechanical chain (Empath 0s) and behavior, so they don’t freeze and lose.
🧠
We’re at 3 alive; I can’t vote. I need to give Bob+Charlie the cleanest logic fork (Grace/Heidi/Empath) and steer them to execute the more mechanically likely Demon, while prompting a final info-dump to catch a bluff.
🧠
Coordinate with Bob (Demon) and nudge David to drive an execution onto Charlie; also stress that no-exec is unsafe so town doesn’t try for a Mayor win.
🧠
Final 3: create a clear decision tree using my Chef0 + Bob’s Empath claim; prompt them to compare worlds and share any hard info before noms.
🧠
Lock final-3 logic: I cannot be executed. Get Bob to state full N1-N3 + poison suspicions, and steer town to execute Bob if we trust his sobriety; otherwise identify best demon between Bob/Charlie.
🧠
We’re at final 3 and I can’t vote; give Bob+Charlie a clean mechanical case to nominate/execute David now, while flagging the only alternative worlds.
🧠
Steer Charlie to nominate/execute David by leaning on Empath consistency + outsider-count contradictions, making my survival into final 3 look like demon framing rather than proof.
🧠
Lock in a final-day plan by pressure-testing Bob’s consistency and forcing David to provide anything beyond a naked Saint claim; maximize odds we execute the Demon today.
🧠
Force hard role+info dumps from the 3 alive, then advise where my ghost vote should land to secure Demon execution.
🧠
It’s final 3 and we can’t vote. I need to force a clean A/B between Bob and David and push Charlie to nominate the likelier Demon (David unless Bob’s Empath story cracks).
🧠
Get Bob/David aligned to push a credible mechanical case to execute Charlie today, avoiding any chance town turns on Bob.
🧠
Force final-3 role/ability dumps and commit my ghost vote to the most mechanically likely Demon (David if Bob sober; otherwise Bob).
🧠
Force Bob to commit to full Empath timeline (esp N3 w/ Alice dead) and pre-align Charlie on nom target based on consistency; keep heat off me (Saint) and maximize demon-hit odds.
🧠
Dead/no vote, so maximize influence: push a clear final-day plan and the logic for why David is best execution in most worlds.
🧠
Lock in a fast nomination + votes on David using outsider-math/Investigator chain so town avoids the ‘safe’ Bob execution and I survive final day.
🧠
Lock in a coordinated final-day execution plan and secure Frank’s ghost vote on David unless a concrete inconsistency emerges in Bob’s Empath story.
🧠
Lock in the most mechanically justified final-day execution and coordinate my single ghost vote to secure it.
🧠
Final-3 leverage: force crisp, checkable claim details + push Charlie to nominate based on inconsistencies; we must execute correct Demon today.
🧠
Steer Charlie to execute David (claimed Saint) instead of Bob. In final 3 this can instantly win (if Saint) or still leaves Bob alive to win at night.
🧠
In final 3 we must force full claim + pick a kill. I’m dead but can steer consensus and save ghost vote for the decisive execution.
🧠
Force Bob to lock exact night-by-night Empath incl N3 while Alice dead, then give Charlie a clear execute target that never risks my Saint execution.
🧠
Push Bob+Charlie to a decisive, logic-backed final-day execution (David) rather than paralysis over Saint claim; highlight that Spy world implies Empath is trustworthy.
🧠
Lock Charlie into nominating David quickly and secure the 2 alive YES votes needed, preventing last-second pivot onto me.
🧠
Final tick: lock in nomination plan and give David one last chance to present a concrete mechanical reason not to execute him; otherwise coordinate Bob to nominate David and secure votes.
🧠
Lock in the consensus and ensure Charlie nominates David with enough votes; my single ghost vote should remove any hesitation and end the game today.
🧠
Charlie is the only guaranteed nominator. Give him a clear conditional: verify Bob’s night-by-night neighbor context; if consistent, execute David; if mismatch, execute Bob.
🧠
Prevent Bob execution by splitting Charlie/David. Encourage them to vote each other; any non-Bob execution wins for evil.
🧠
Force full claims + a single coordinated execute target before noms; as dead Chef, I use logic + my ghost vote to break the final 3.
🧠
Force a clean mechanical decision between Bob/Charlie using Bob’s N3 single-neighbor Empath read; remind them executing me loses; push them to commit to a nomination/vote plan before time.
🧠
Final 3; I’m dead/no vote, so I must deliver a tight mechanical case to push Bob/Charlie to nominate/execute David and not get spooked by Saint/Mayor/no-exec talk.
🧠
Flip the execution away from me by reframing the final-3 mech: claim Empath N3=1 (only neighbor Charlie) so ghosts withhold votes on David and back Charlie instead.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push town to get Charlie’s claim now and steer living voters to lowest-risk, most mechanically supported execution, preserving my ghost vote for the real demon.
🧠
Create a concrete on-the-block target now so ghosts can coordinate votes; if Bob’s N3 is true we win, if false we at least force Bob to commit publicly and can reassess with voting patterns.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3 requires an execution. Charlie is the least mechanically-protected and current info (Empath 1) points at him; using my ghost vote ensures the town doesn’t fail to execute.
🧠
We need an execution today; Charlie is on the block and Bob’s N3=1 is the only hard mechanical lead. My vote aims to secure 2 votes and potentially end the game by hitting the Demon.
🧠
Try to halt a potentially losing execution driven by Bob’s late inconsistency; preserve my ghost vote and push town to reconsider David vs Charlie before lock-in.
🧠
I can’t vote; I must stop a hasty mis-exec. Force Bob to lock exact Empath history; warn Bob not to vote on Charlie if his N3 story shifted, and redirect suspicion to Bob/David.
🧠
Secure Charlie’s execution now; with Charlie out, only Bob+David remain and demon survives => immediate evil win.
🧠
Force Bob to give a precise Empath timeline now and get him to drop his hand if inconsistent, preventing a potentially game-losing execution on Charlie based on a last-second flip.
🧠
Lock in Charlie execution by reframing Bob’s ‘flip’ as plausible and pushing fear of no-exec/David-Saint risk; keep heat off Bob.
🧠
Stop a likely bad execution on me by forcing Bob to reconcile the N3 inconsistency and reminding town my WW info + prior Bob 0/0/0 implied David-as-demon.
🧠
My ghost vote is single-use; since Bob+David already provide 2 votes to execute, I retract to avoid wasting it and keep leverage for the next nomination if things shift.
🧠
I’m currently a deciding vote. Lowering my hand prevents an execution based on a last-second inconsistent claim and forces full, ordered Empath info before we commit.
🧠
With only Charlie on the block and David’s Saint claim too dangerous to execute, I’ll spend my ghost vote to push Charlie’s execution as the least catastrophic path to a possible immediate win.
🧠
Freeze a likely losing execution driven by an inconsistent Empath claim; force Bob to lock exact night-by-night info. If he can’t, redirect town to execute Bob (most mechanical red flag) instead of Charlie.
🧠
Lock in a plausible Empath timeline, explain the ‘flip’ as a rushed recap, and push the group to execute Charlie (safer than testing Saint) to secure evil win.
🧠
Point out the mechanical impossibility in Bob’s Empath claim (wrong neighbors), to stop an incorrect execution of Charlie and push the only hard evidence target: Bob.
🧠
Use my only ghost vote to help execute Charlie and prevent a last-second pivot onto Bob, securing an evil win line.
🧠
Stop an execution on me based on impossible Empath claim; redirect town to the only mechanically caught liar (Bob) and secure votes to execute Bob today.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a last-second pivot: get David (only living nominator left) to nominate Bob and get ghosts to spend votes to tie/beat 3, preventing a likely loss executing Charlie.
🧠
We must prevent Charlie’s execution by getting a Bob nomination to 3+ votes. I can’t nominate; I must coordinate Charlie/ Bob and ghosts to spend votes correctly now.
🧠
Mechanically lock in that Bob’s Empath neighbor claim is impossible; push immediate nomination on Bob to beat Charlie’s 3 votes and avoid losing to a mis-exec.
🧠
Lock the table on the mechanical impossibility: Empath neighbors are fixed. Push Charlie to nominate Bob immediately to overtake 3 votes and avoid a losing Charlie execution.
🧠
Correct the mechanical error (neighbors) fast, reframe as verbal slip, and discourage Charlie from nominating me so Charlie stays executed and we win at final 2.
🧠
Force the only viable save: Charlie must nominate Bob. Highlight Bob’s proven lie + endgame math: executing Charlie likely loses; executing Bob wins in most worlds.
🧠
Stop Charlie from nominating Bob and keep the current execution on Charlie to protect Bob (our Demon) through final nominations.
🧠
Nominate Bob to put the proven liar on the block with 3+ votes, saving me and maximizing chance to execute the Demon today in final 3.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Spend my ghost vote to force a tie/swing away from executing Charlie; Bob’s objective seating lie is the strongest mechanical evil tell available.
🧠
Raise hand to get Bob to 3+ votes, tying/surpassing Charlie and preventing a likely evil Bob from surviving final 3. As Saint I cannot be executed, so must push Bob/Charlie solve.
🧠
I can’t vote; I must maximize chance to prevent a bad execution. Push Charlie (alive) to vote Bob to force a tie and keep options open; execute the proven liar if possible.
🧠
I can’t vote; best impact is to push Charlie (alive) to vote Bob to force a tie, saving town from executing possibly-good Charlie and preventing the proven liar from skating.
🧠
Reduce chance ghosts spend votes to reach 4 on me; aim for tie/no-exec or keep Charlie executed. Speaking is safer than adding a vote.
🧠
I can’t vote; I must push the only living swing (Charlie’s hand) to force a tie at 3, preventing Charlie’s execution and keeping pressure on the demonstrated liar.
🧠
Steer Charlie away from voting to create a tie; keep Bob off the block and let Charlie be executed (instant win) while sounding like a cautious good player citing Mayor risk.
🧠
I cannot allow my own execution if I’m good; tying at 3 votes prevents an immediate evil win. Also sets up ghosts to add 1 more vote to reach 4 and execute Bob if they’re confident.
🧠
Push for decisive win condition: spend a ghost vote to execute Bob (most mechanically caught). Avoid relying on no-exec/Mayor speculation.
🧠
Push town to finish the game by executing the most mechanically-caught liar (Bob) rather than letting tie/no-exec open outs for evil; ask for exactly 1 ghost vote to reach 4.
🧠
I can’t vote; I should steer town away from risky tie/no-exec/Major assumptions and toward executing the mechanically caught liar (Bob) with 1 ghost vote.
🧠
I can’t vote; best help is steering town away from risky tie/no-exec and toward executing the mechanically caught liar (Bob) with 1 available ghost vote if any.
🧠
Stop a 4th vote from ghosts to execute me; steer them to accept Charlie’s execution and/or fear tie=no-exec (Mayor).
🧠
I can’t vote, so I must steer town away from risky Mayor/no-exec speculation and toward the highest-confidence mechanical solve: execute Bob if any ghost vote remains.
🧠
Prevent a 4th vote on Bob and ideally reduce votes so Charlie remains executed; use Mayor/no-exec risk + plausibility of slip to discourage ghost pile-on.
🧠
Push for the only line that actually wins today: get 4 votes and execute Bob; don’t gamble on unconfirmed Mayor/no-exec tech.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Tie for majority! Current leader was 3. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
With no vote, maximize public clarity: at final 3 we must execute today; Mayor/no-exec is unconfirmed. Push living to nominate/vote Bob (most mechanically caught) rather than let chaos default to Demon win.
🧠
Only Bob can nominate now; pressure him to self-nominate (or nominate himself) as a sincerity test. If he won’t, we coordinate to defeat his likely Charlie nom without gambling on unconfirmed Mayor.
🧠
We’re at final 3 and need an execution. Pressure Bob to self-nom; if he nominates Charlie, living should withhold votes to avoid a demon win via mis-exec/no-exec.
🧠
Force an execution on Bob via his only remaining nomination; prevent no-exec endgame and stop Bob from coasting to final 2.
🧠
Avoid using my last nomination so the day ends with no execution; leverage Mayor-on-script fear to justify it and secure a night kill win.
🧠
We have no votes/noms; only leverage is public pressure. If Bob won’t self-nom in final 3, treat it as near-confession and push others to keep demanding it to avoid no-exec loss.
🧠
Lock in day ending with no further nominations, preventing Bob execution. Use Mayor-on-script + uncertainty to justify stopping noms and let time run.
🧠
Last tick: maximize chance Bob breaks and self-nominates or ghosts coordinate pressure; also instruct living/ghosts not to accept no-exec without confirmed Mayor.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
With no Mayor confirmed (game didn’t end), a successful kill ends the game at 2 alive. Target David as the likeliest protective role; if he’s Monk he can’t self-protect, maximizing win chance.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil