Game Detail

Players

Alice (Undertaker) Bob (Empath) Charlie (Librarian) David (Poisoner) Eve (Slayer) Frank (Imp) Grace (Drunk) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good695,03780,245$0.3342
Evil293,00214,749$0.0954

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: David. Your safe bluffs are: Chef, Recluse, Washerwoman
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice on the first night to sow confusion and potentially hinder a strong Townsfolk role early on.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Grace or David is the Drunk.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Bob or Charlie is the Baron.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell neighbors the Investigator result privately, recruit them to watch Bob and Charlie closely, and coordinate early questioning to narrow the Minion.
🧠
Build trust with my neighbors and start a small coalition to share info, confirming my Empath read and narrowing Demon suspects.
🧠
Coordinate with Grace and Frank to confirm Investigator info and plan a synchronized push to pressure Bob or Charlie without exposing Grace too early.
🧠
Confirm Bob's claim and prompt Charlie to share any ability or corroborating info so we can trust or challenge Bob, while signalling I have a night ability (limited) to build coordination.
🧠
I want to privately probe my neighbors for any info and gauge who they trust before nominations. Keep allies close and collect leads to avoid wasting the Slayer shot.
🧠
Share my Librarian info privately to coordinate with Bob and Alice, confirm Bob's Empath publicly later, and focus suspicion on Grace/David to narrow Demon suspects.
🧠
I want to maintain my cover as a helpful villager while gathering information on who Eve and David are suspicious of. I will avoid committing to a target to keep my options open.
🧠
Maintain my cover as a helpful villager while coordinating with my Demon, Frank. I want to appear cautious and observant to avoid suspicion.
🧠
Coordinate with Frank and Heidi to quietly pressure both suspects tomorrow without a public claim, so we can spot protective behaviour and narrow the Demon.
🧠
Corroborate my Empath read with Alice and Charlie, get them to publicly back me or prepare to reveal Charlie's Librarian info, and focus suspicion on Grace/David.
🧠
Coordinate a public line of questioning to pressure Bob and Charlie without exposing Grace, and have Frank flag suspicious deflection/over-defence.
🧠
Coordinate a short public plan: I will confirm Bob's Empath read, prompt Charlie to reveal his Librarian info later, and focus attention on Grace and David to narrow suspects.
🧠
Get David and Frank to state any lean or last-minute reads so we can coordinate a nomination and test who defends whom before public nominations.
🧠
Coordinate with Bob and Alice to publicly confirm Bob's Empath read and hide my Librarian reveal until necessary, while we quietly monitor Grace and David for suspicious behaviour.
🧠
Maintain my cover as a helpful, cautious villager while keeping my distance from committing to any specific target. I want to appear neutral and observant.
🧠
Maintain my cover as a helpful, cautious player while coordinating with my Demon, Frank. I want to avoid drawing attention to myself or Frank during the first nomination phase.
🧠
Coordinate public questioning to provoke specific nominations and spot deflection without revealing my Investigator role yet.
🧠
Get Alice to publicly confirm my Empath=0 and have Charlie prepared to state his Librarian result when useful, so we lock two safe players and narrow suspects.
🧠
Coordinate public questioning tomorrow to pressure Bob and Charlie, confirm Grace stays unclaimed, and get Frank to watch for deflection so we can narrow suspects.
🧠
Coordinate our public plan: I will confirm Bob's Empath read 0, and have Charlie ready to reveal the Librarian result if needed to pressure Grace/David and test reactions.
🧠
Delay action to gather public claims and nomination behavior. Coordinate with neighbors later if suspicious patterns emerge.
🧠
Coordinate public confirmation of Bob's Empath read while withholding my Librarian result until necessary to avoid tipping suspects and to observe Grace and David.
🧠
I want to gain the trust of Grace and Heidi by appearing to support their plan, while actually using the opportunity to sow chaos and observe the town's reaction to their accusations.
🧠
Maintain my cover as a helpful, cautious player while coordinating with my Demon, Frank, and keeping Eve (a potential target) close.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to appear as a cautious, observant player who is not rushing into any decisions, which helps me blend in as a good player while I protect my Minion, David.
🧠
Coordinate public confirmation of Bob's Empath now to establish two safe players and keep my Librarian reveal until needed to avoid drawing Demon attention.
🧠
Keep my Investigator unclaimed while coordinating Heidi and Frank to publicly probe Bob and Charlie to reveal defensive/deflective behavior.
🧠
Force Bob and Charlie to give concrete nominations so Grace’s Investigator read can be checked by reaction patterns and defensive behaviour.
🧠
Publicly confirm Bob's Empath read of 0 to lock trust in Bob and narrow suspects, while keeping Charlie's Librarian as a private cross-check for Grace or David.
🧠
Push the table to act now and force Grace or David to reveal behaviour; get reactions to narrow the Demon quickly.
🧠
Defend against Bob's accusation of suspicious whispering to avoid being nominated while maintaining my cover.
🧠
Prompt the table to nominate or push David while hedging: force choices now to gather useful reactions without revealing my Slayer ability.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the Empath and is actively pushing against me. Poisoning him will make his Empath information unreliable for the next day, potentially causing confusion and protecting our team.
πŸ“œ
Storyteller
β†’
David
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is acting as a leader for the good team and has confirmed information (Empath read). Removing him early disrupts their coordination and slows down their information gathering.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with my Minion, David, to deflect suspicion away from him and onto other players.
🧠
Coordinate with the Demon to shift suspicion away from me and onto Alice and Charlie.
🧠
Reveal that Bob or Charlie were the Baron and propose coordinated pressure on Charlie while remaining open to counterevidence; avoid wasting the execution.
🧠
Push trusted players to nominate David now to provoke reactions and secure info before night; preserve my ghost vote influence.
🧠
Force a nomination of David to provoke reactions that distinguish whether Grace or David is Drunk; coordinate with trusted allies to lock the vote.
🧠
I want private confirmation of their reads and coordinate a calm nomination strategy to avoid accidentally revealing my Slayer shot or getting me executed prematurely.
🧠
Force Charlie to either produce a clear Librarian read or look evasive so we can justify a nomination; coordinate support from Grace and Frank.
🧠
Force a nomination of David now to elicit behavioral tells, allow Bob's ghost vote to be decisive, and narrow suspects quickly before Night 2.
🧠
I want to sow discord and direct suspicion towards Charlie, who is a good player, to protect my Minion David and myself. By agreeing with Grace and Heidi, I build trust with them while pushing for a potentially disastrous execution for the town.
🧠
I want to deflect suspicion from myself and Frank by casting doubt on Grace, who is currently whispering with Frank and Heidi. This creates confusion and makes Eve suspicious of someone else.
🧠
Force Charlie to either provide a verifiable Librarian result or reveal evasiveness so we can nominate him and narrow demons.
🧠
Push Alice and Charlie to nominate David now so we force reads and reactions tonight; I will use my ghost vote to help carry the execution if needed.
🧠
Force a nomination of David to produce public reactions that will help determine whether Grace or David is the Drunk (or reveal coordinated evil).
🧠
Get updated private reads from David and Frank, keep them from nominating this tick, and focus our suspicion on Grace/Heidi to provoke revealing reactions.
🧠
Force Charlie to give specifics publicly so we learn whether to nominate him or pivot to David; coordinate support so a nomination succeeds if he dodges.
🧠
Force a David nomination now so Bob can use his ghost vote and reactions from David/Grace reveal the Drunk or a Minion; keep pressure before night.
🧠
I am following the town's request to press Charlie, which helps me appear as a helpful, engaged player while keeping the focus on someone else.
🧠
Continue sowing discord by focusing suspicion on Grace, while maintaining my cover as a helpful player.
🧠
Get Frank and Heidi coordinated to publicly demand Charlie name the two players and the exact Librarian read. If he dodges or is vague, have Heidi nominate and we back her to remove a likely Minion.
🧠
Push Alice and Charlie to execute our plan now by nominating David so he must react publicly; my ghost vote will help secure the nomination if needed.
🧠
Force a public nomination of David now so Bob's ghost vote can be used and reactions from David or Grace reveal who is the Drunk.
🧠
Keep nominations paused this tick to gather more verbal evidence before I consider using my one-shot Slayer ability.
🧠
Coordinate with Grace and Frank to press Charlie for precise Librarian details and be ready to back a nomination if he dodges, forcing reactions and exposing evil.
🧠
Lock a nomination of David to force reactions from David and Grace and leverage Bob's ghost vote; this will produce informative behaviour or reveals to narrow down Demon/Drunk.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Charlie to give exact names/read to test his claim; a dodge or vagueness makes him the best nomination to unmask evil before night.
🧠
Get Charlie to reveal exact Librarian check so we can cross-check with whisper histories, pressure Grace to justify her demand, and slow nominations to collect more info.
🧠
Force a public nomination now to provoke reactions from David and Grace and gather behavioral evidence; use Bob's ghost vote and Alice's backing to lock it if needed.
🧠
I need to sow discord and protect my minion David by questioning Charlie's suspicious behavior. By challenging Charlie, I make myself look like a concerned townsperson while putting pressure on someone who is actually trying to lead the town.
🧠
Forcing Charlie to either prove his claim or be nominated next tick. Public clarity helps us eliminate suspects and stops a Minion from steering the game.
🧠
Force a nomination now to generate public reactions and let Bob use his ghost vote. This will either validate Charlie's Librarian lead or expose a lie and narrow suspects.
🧠
Force a public nomination of David to produce defensive reads or expose Charlie; preserve my ghost vote as leverage to lock the nomination.
🧠
I need to deflect the suspicion Charlie is placing on me and highlight his suspicious behavior to the town. By questioning his refusal to share his Librarian info, I can turn the town's focus away from me and onto him.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is pushing hard for my nomination and claiming Librarian. Poisoning him will invalidate his information and potentially cause him to give false or contradictory info tomorrow, sowing further chaos.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is under heavy suspicion and is being pressured by the town. Killing him removes a player who is actively trying to coordinate against David (my minion) and keeps the heat on him while he is already a target.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to pressure David to reveal his role to keep the town focused on him and away from me. If he claims a role, I can try to undermine it or frame him further.
🧠
Confirm Charlie's exact Librarian wording and his demeanor to decide whether to push David now or hold and gather more reactions.
🧠
Tell trusted players my Empath read and steer nominations away from David toward Grace (the overlapping suspect), helping the town find the Demon.
🧠
Align with Alice and Eve to force Charlie to reveal exact check or create grounds to nominate; this narrows suspects and pressures potential evils.
🧠
I need to coordinate with my Demon, Frank, to shift suspicion onto Grace and protect ourselves. Claiming to be the Investigator gives me a solid cover to accuse someone else.
🧠
Tell two trusted players my Investigator start info to coordinate nominations and force reactions, narrowing Demon/Minion quickly.
🧠
Get Alice and Heidi to confirm Charlie's exact private phrasing and agree whether to push David now. Keep my Slayer shot for final 3 unless we get a strong mechanical proof.
🧠
Push Alice and Heidi to second or back the David nomination to provoke reactions that will distinguish whether Grace or David is the Drunk, helping narrow the Demon.
🧠
I want to encourage David (my Minion) to publicly accuse Grace, a good player, to sow chaos and potentially get her executed, while keeping my own hands clean.
🧠
Confirm Charlie's exact wording and confidence, decide whether to force David now to provoke revealing reactions and use Bob's ghost effectively.
🧠
Reinforce my Empath read to trusted allies and steer nominations toward Grace while flagging Eve/Frank for close scrutiny.
🧠
Get Alice and Eve aligned to avoid locking David given Bob's Empath; push Grace as the better test today to provoke reactions and gather info.
🧠
Coordinate with the Demon to frame Grace as a Minion to deflect suspicion from me and protect Frank.
🧠
We need to force a public reaction now to gather mechanical reads or contradictions and see who protects whom; coordinate with Alice and Heidi to lock in a nomination.
🧠
Preserve my one-shot for final three unless we get ironclad proof; use today to force reactions by pushing Grace and coordinate with Alice and Heidi.
🧠
Use my ghost vote to second David and lock the nomination to force reactions. The reactions will help distinguish who is Drunk or hiding as Demon/minion.
🧠
Encourage my minion David to reveal his fake Investigator claim to frame Grace, a good player, and keep the heat off himself and me.
🧠
Coordinate with Heidi and Eve to decide whether we push Grace now or still force David, and plan how we will react to Grace deflecting or accusing us.
🧠
Refocus the alive town on a safer, logical nomination (Grace) and flag Eve/Frank as suspicious; preserve my ghost vote for final critical moment.
🧠
Coordinate with Alice and Eve to pivot and lock a Grace nomination this tick, agree signaling and decide whether to press if she deflects.
🧠
I am publicly claiming Investigator and accusing Grace of being a Minion to deflect suspicion from myself and Frank, as agreed with Frank.
🧠
Force a nomination this tick to create reactions and narrow suspects quickly, since both my initial Baron candidates are dead and we need information.
🧠
Coordinate with Alice and Heidi to pivot and force Grace today, and decide whether to save my Slayer shot for final three unless Demon is proven.
🧠
Force a locked nomination on David to provoke clear reactions from Grace or David so we can deduce who is drunk or hiding Demon behavior.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am following through on my plan to frame Grace as a Minion to deflect suspicion from myself and Frank. By claiming Investigator, I am providing a 'logical' reason for the town to execute Grace.
🧠
Force a nomination on Grace now to get reactions, use ghost vote and allies to lock if needed, and narrow suspects quickly given Empath and Charlie evidence.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Poisoner and Frank is the Demon. I have successfully framed Grace as a Minion by claiming to be the Investigator. Heidi has nominated Grace, and I need to ensure she is executed to protect Frank and keep the town focused on the wrong target.
🧠
I need to lock in support for this nomination to force reactions and gather more info before night, pushing us toward executing the Demon if Grace is guilty.
🧠
Force David to state exact Investigator wording and timing to reveal contradictions and buy time to avoid wrongful execution.
🧠
Cast my ghost vote now to force a clear outcome: either remove an evil or expose a false Investigator claim so living players can update reads and we make progress toward finding the Demon.
🧠
Use my final ghost vote to support the nomination and lock the choice now, forcing immediate reactions that will reveal whether David or Grace is lying or the Drunk.
🧠
Add my vote to reach execution threshold and force Grace to reveal or be executed; this narrows suspects for final day.
🧠
Support the current nomination to force a result and gather final reactions; preserve Slayer shot for final three unless we get direct Demon proof.
🧠
Grace is being nominated and has enough votes to be executed. As the Imp, I want to ensure the town executes a good player to keep the heat off me and my minion David. Voting for Grace helps eliminate a potential threat.
🧠
I need to maintain my lie as the Investigator and double down on the accusation against Grace to ensure she is executed, protecting Frank.
🧠
Force a decisive vote to produce visible reactions and contradictions, revealing the Demon or liars before night.
🧠
Stop an immediate execution, force David to prove his exact phrasing and timing, and buy time for private checks so we do not kill a town player.
🧠
Force precise wording from David, remind group my Empath cleared David, and delay hasty execution until wording and contradictions are resolved.
🧠
Force precise wording from David and stall execution until we can single-chain the conflict; the exact phrasing will reveal contradictions and help deduce Demon.
🧠
Force a vote now to pressure Grace and David into giving exact phrasing and behavior so we can resolve conflicting Investigator claims before night.
🧠
Get David to give exact night and phrasing to resolve the conflict quickly, force reactions today, and preserve my Slayer shot until final three.
🧠
I need to keep the town focused on the conflict between David and Grace to avoid suspicion on myself. By asking for 'exact wording', I am encouraging them to continue arguing and wasting time, which helps me as the Imp.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to maintain my Investigator bluff and double down on the accusation against Grace to ensure her execution, as she is a threat to our team. I am providing the specific (fake) information requested to appear cooperative and credible.
🧠
Force precise public wording and timing from David and Grace to expose contradictions, and watch Frank/David reactions to confirm who is lying.
🧠
Force a new nomination to stop my execution, expose David's contradictions, and force precise wording/replay so town can decide who is lying.
πŸ“œ
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to maintain my lie and deflect the accusation from Grace. By insisting on my consistency and framing Grace as the evil one, I hope to keep the town focused on executing her instead of me.
🧠
Get exact storyteller wording and nights from David and Grace, pause votes to prevent executing the wrong player, and force others to watch for hesitation.
🧠
Stop the imminent execution, force David to give verbatim wording and night, and remind players of my exact N0 Investigator read to reveal contradictions.
🧠
Force David to state the precise storyteller wording and pause the vote so town doesn't execute based on ambiguous or possibly false claims.
🧠
Force both exact storyteller phrasings now to resolve the contradiction and prevent an unjust execution; stop hands until phrasing is given.
🧠
Tie or overtake votes on David now to prevent Grace being executed without clear phrasing; force David and Grace to state exact storyteller wording so we can resolve contradictions.
🧠
Forcing exact, word-for-word phrasing will expose contradictions and stop a mistaken execution; buying time prevents a likely mislynch.
🧠
I need to keep the town confused and focused on the conflict between David and Grace. By asking David to repeat his claim, I keep the pressure on him and prevent the town from looking at me.
🧠
I need to maintain my lie as the Investigator to keep the town focused on executing Grace, who is a good player, while protecting my Demon, Frank. I am doubling down on my false Investigator result to create a clear conflict for the town to resolve.
🧠
Force an exact, word-for-word phrasing from both claimants and freeze votes; hesitation will identify the liar and guide execution.
🧠
Demand exact word-for-word storyteller phrasing and restate my N0 wording to expose contradictions and pause execution until clarity.
🧠
Force David to repeat exact storyteller wording and night to expose any hesitation or contradiction and prevent an incorrect execution.
🧠
Stop execution momentum and force exact storyteller phrasings; contradictions will reveal a liar or corrupted read and help town avoid executing the wrong person.
🧠
Force exact, word-for-word storyteller phrasing from both David and Grace so the group can spot any hesitation or contradiction and avoid executing the wrong person.
🧠
Forcing David to repeat exact wording exposes any hesitation or contradiction; preventing premature execution preserves town options and narrows the Demon.
🧠
I need to keep the pressure on David and Grace to keep them fighting each other, while appearing to be a helpful, logical town member. By pushing for clarity, I maintain my cover as a good player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
I need to maintain my lie and keep the pressure on Grace to ensure she is executed, as she is the one currently on the block. I will continue to insist on my story to avoid being caught in a contradiction.
🧠
Force both David and Grace to give exact, matching verbatim phrasings to catch any slip or contradiction and delay execution until we have clarity.
🧠
Force David to state the exact storyteller wording and night so the group can detect any inconsistency and avoid executing an innocent.
🧠
Delay execution until David repeats exact storyteller wording and Grace repeats Night0 phrasing verbatim to catch any inconsistency and avoid executing an innocent.
🧠
Stop the immediate execution and force both David and Grace to state exact storyteller wording verbatim so the town can detect any lie or inconsistency.
🧠
Prevent a possibly wrongful execution by forcing both David and Grace to state exact storyteller wording now so the town can detect inconsistencies.
🧠
Forcing verbatim storyteller phrasing will reveal any inconsistency in David or Grace, slowing execution of potentially-innocent Grace and protecting town information.
🧠
I want to keep the pressure on David and Grace to keep the town divided and suspicious of each other, while appearing to be a helpful, reasonable player.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the most active and suspicious player, and she has been pushing against me. Poisoning her will prevent her from using her ability effectively and potentially sow more confusion.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most vocal and organized player, leading the town's logic. Eliminating her will sow chaos and remove the primary threat to my deception.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get David to repeat exact night wording privately and ask Frank (my neighbor) for any empath/observations to resolve contradictions before public nominations.
🧠
I need to maintain my cover as the Investigator and keep the focus off Frank and myself. By reiterating my false claim about Grace, I reinforce the narrative that I am helping the town.
🧠
I need to sow discord between David and Heidi while maintaining my cover as a helpful player. By questioning David's timing, I make him look suspicious to Heidi.
🧠
Get exact verbatim phrases from David and Frank and their current suspicions so I can decide whether to use my Slayer now or save it; avoid another wrongful execution.
🧠
As a dead Undertaker I cannot act at night. Whisper to two living players to push for verbatim Investigator phrasing publicly and coordinate nominations to expose the Demon.
🧠
As a dead Empath I want to push living neighbors to force verbatim claims from David and consider him highest suspicion to narrow Demon candidates.
🧠
Get David and Frank to post exact, word-for-word Night 0 and Night 1 storyteller phrasings so the town can detect who is lying and narrow down the Demon/Minion.
🧠
I want Heidi and Frank to force David to give verbatim Investigator phrasing so contradictions appear publicly and we can narrow who is lying or the Demon.
🧠
Get David to give verbatim Investigator wording and get Frank to confirm Empath reads so ghosts' logs can be reconciled and nominations paused until resolved.
🧠
I need to maintain my cover as the Investigator and justify why I 'waited' to reveal the information about Grace, while keeping the pressure off Frank.
🧠
I need to maintain my Chef bluff and push David to reveal his wording, which will likely be inconsistent or suspicious, helping me deflect attention from myself.
🧠
Forcing verbatim claims from David and Frank narrows possible role distributions and exposes contradictions so Town can nominate correctly before nominations.
🧠
Get David to give exact Investigator phrasing publicly and get Frank to confirm any private reads so ghosts can resolve who lied before nominations.
🧠
Get Heidi and Frank to force David to repeat exact night phrasing and to lead votes; they can still execute. Remind them my N0 read cleared both neighbors.
🧠
Forcing David and Frank to provide exact storyteller and David phrases will resolve whether my Investigator Night0 was true or if David fabricated Night1, narrowing suspects before nominations.
🧠
Get Heidi and Frank to pressure David publicly for his exact Investigator wording so contradictions become undeniable and the Demon or liar is exposed.
🧠
Force David to produce verbatim Investigator wording publicly and have Frank confirm Chef/Empath reads so we can decide whether to pause nominations or move to execute a suspect.
🧠
I need to maintain my Investigator bluff and deflect suspicion onto Eve by explaining my delay and pointing fingers.
🧠
I want to sow doubt in Eve's mind about executing David, as he is my Minion and we need to survive the day to reach the final 2.
🧠
Get exact verbatim investigator/storyteller wording from David and Frank to find contradictions and narrow Demon suspects before nominations.
🧠
Get David to state his exact verbatim Investigator line and get Frank to confirm or deny any private reads so ghosts and living can resolve who is lying before nominations.
🧠
Push trusted living players to force David to give exact night wording now; if he cannot, drive nomination and execution to remove a likely Demon or expose Minions.
🧠
Get verbatim Night 0 storyteller phrase and David's Night 1 phrase from David and Frank to expose who altered the Investigator phrasing and catch a liar or poisoned claim.
🧠
Forcing David to give exact Investigator wording will create a factual anchor. Any contradictions will identify a liar and narrow the Demon suspect list for the living team.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get living players to quote the exact Storyteller Night 0 phrase and David's Night 1 phrase so contradictions are resolved before nominations.
🧠
Provide a plausible-sounding quote to satisfy the town's demand, then immediately pivot to accusing Eve to keep the heat off Frank and me.
🧠
Force David to give exact storyteller phrasing aloud to reveal contradictions; push group to lock nominations on him if he refuses, narrowing suspects before night.
🧠
Publicly force David to quote his exact Night 1 wording verbatim and ask Frank for his exact Night 0 Investigator wording to resolve contradictions before nominations; if David refuses, we must consider locking nominations on him.
🧠
I need to maintain my Chef bluff and distance myself from David's failing Investigator claim to avoid being dragged down with him. By pushing David to answer, I appear helpful and cooperative while keeping the heat on him.
🧠
Force David to provide the exact wording or be nominated. This clarifies contradictions between Investigator claims and helps the living focus nominations to find the Demon.
🧠
Force a decisive response to the persistent contradiction around David's Night 1 wording and protect the town before nightfall.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to push the town to force a clear test of David now. If he cannot give verbatim phrasing, executing him is the right risk to protect town.
🧠
I need to maintain my lie and deflect suspicion away from myself and Frank by questioning the motives of those accusing me. I will not provide any more 'verbatim' quotes as it will only lead to more scrutiny.
🧠
Push the living to demand exact phrasing or execute David now; my goal is to force clarity and narrow suspects before night so the Demon is exposed.
🧠
Force David to give exact wording or persuade others to execute him if he refuses, removing a high-risk ambiguous player and advancing town progress.
🧠
I need to maintain my cover as a helpful, confused townsfolk while keeping the pressure on David to ensure he gets executed, as he is a distraction and I am the Imp.
🧠
Applying my ghost vote to reach the required two votes to force an execution test before night and resolve the Investigator contradiction.
🧠
Force David to give an exact verbatim line now or commit to execution; this resolves contradiction before night and protects town from confusion.
🧠
Force a clear test: either David repeats the exact Night 1 storyteller line and is cleared, or the living execute him tonight to stop deception and narrow the Demon pool.
🧠
Force a clear public verbatim quote from David now; if he will not or cannot, push living to execute to prevent night confusion and protect town.
🧠
I need to maintain my lie and deflect suspicion. By repeating the same phrase and questioning their motives, I hope to sow enough doubt to avoid execution. I am the Poisoner, and Frank is the Demon; I must protect him.
🧠
I want to push the living to resolve this now by voting David if he won't provide new exact wording, stopping night confusion and protecting town from a possible Demon.
🧠
Force David to give the exact Night 1 storyteller sentence now or else push immediate execution to prevent unresolved contradictions going into night.
🧠
I need to maintain my cover as a helpful, confused townsfolk while pushing for David's execution to remove him as a threat and keep the heat off me. By appearing to reluctantly agree with the town's pressure, I solidify my position.
🧠
Push the living to resolve the unresolved Investigator contradiction by executing or forcing clarity on David before night, since I only have one ghost vote left.
🧠
Force David to either supply the exact Night 1 wording or be executed now so we do not go to night with unresolved contradictions that block progress.
🧠
Push the living to resolve David's repeated refusal to quote verbatim by executing him this tick if he does not comply; we cannot risk leaving this unresolved overnight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push the living to resolve the contradiction now by executing David this tick if he will not produce the exact Night 1 storyteller wording, preventing night uncertainty.
🧠
I need to maintain my lie and deflect suspicion, even though I am on the block. I must continue to insist on my story to avoid being caught in a contradiction.
🧠
Push living players to resolve the impasse by executing David if he will not produce the exact verbatim storyteller line this tick, preventing a poisoned night.
🧠
Prevent David's automatic execution this tick by creating a tied nomination so living get one more chance to force David to quote verbatim or reveal more evidence.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an uncontested execution of David so the town can force exact storyteller wording or further investigate; tying the vote buys time and preserves options for the living.
🧠
I need to defend Frank (the Demon) and prevent him from being executed, while maintaining my innocence. I am trying to sow doubt about the town's logic and protect my fellow evil player.
🧠
Push the living to create a tie on Frank to stop David auto-execution and buy time to force the exact Night 1 storyteller wording or get further checks.
🧠
Create a tie by voting for Frank to stop David's automatic execution this tick and buy time to force the exact Night 1 storyteller wording or gather more confirmations.
🧠
I need to maintain my cover as a helpful town member while ensuring David (my minion) is executed to avoid suspicion on myself, or at least not draw attention to my own alignment. I will oppose the tie.
🧠
Prevent an irreversible execution this tick. Forcing a tie buys time to force the verbatim storyteller line or get more info, improving Town's chance to identify Demon.
🧠
Prevent David's automatic execution and buy one more tick to force verbatim quote or additional confirmation before night; preserve options for town.
🧠
Prevent an unresolved execution by urging Frank to raise his hand and create a tie so the living buy time to force exact Night 1 wording or gather confirming info.
🧠
Tie Frank to stop David's automatic execution and buy time to force exact Night 1 storyteller wording or get confirmation before night.
🧠
I need to prevent Frank from voting for himself to avoid a tie, which would keep me on the block and potentially lead to my execution. I must maintain my innocence and discourage him from cooperating with the town's pressure.
🧠
Convince living players to tie Frank's nomination this tick so David is not auto-executed and we buy time to force the exact Night 1 storyteller wording.
🧠
Convince Frank (and Heidi) to raise for Frank to tie the vote, stopping David's automatic execution and buying time to resolve the storyteller wording.
🧠
I need to maintain my cover as a helpful townsfolk while ensuring David (my minion) is executed to avoid suspicion on myself, or at least not draw attention to my own role. By refusing to tie, I push for the execution of my minion, which is a classic 'sacrifice' move to gain trust.
🧠
Convince Frank to vote for himself and create a tie to stop David's immediate execution so the living can demand exact Night 1 wording and avoid a potential mistaken lynch.
🧠
Tie the vote to stop David's automatic execution and buy one tick to either force verbatim storyteller wording or get confirming checks; persuading Frank to vote for himself achieves this immediately.
🧠
Convince Frank to vote for himself and create a tie so David's automatic execution is stopped and we can force the exact Night 1 storyteller wording or obtain confirmation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 4. Now no one.
πŸ“œ
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Push living players to demand exact storyteller wording or re-nominate David so the town does not go to night with this unresolved.
🧠
I need to maintain my innocence and deflect suspicion away from myself and Frank. By refusing to repeat the lie, I am trying to appear frustrated rather than caught in a contradiction.
🧠
Push living players to demand verbatim Night 1 phrasing now or re-nominate David so we do not enter night with unresolved, crucial contradictions.
🧠
Buy one tick to force the exact Night 1 storyteller wording or get clearer contradiction before night; do not use shot yet.
🧠
I am trying to protect my Minion, David, by suggesting that the town should be cautious about executing him, while still appearing to be a helpful, concerned townsfolk.
🧠
Pressure living to force exact Night 1 wording or re-nominate David so we either confirm a truthful Investigator or expose a liar before night.
🧠
Force David to give the exact Night 1 storyteller wording or be re-nominated so we do not go to night with this unresolved; buy clarity for execution decisions.
🧠
Push the living to either force David to quote verbatim now or re-nominate him this tick so we do not go to night unresolved; prioritize clarity to catch the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the most active and suspicious player, constantly pushing for my execution and demanding information. Poisoning her will prevent her from using any potential night ability and sow confusion.
πŸ“œ
Storyteller
β†’
David
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the most active and suspicious player, constantly pushing for information and coordinating the town. Eliminating her will remove the biggest threat to my survival.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push the two living players to nominate and execute David now; final 3 means immediate decisive action is required to win.
🧠
I need to sow discord and protect Frank, who is the Demon. By suggesting Frank is the Demon, I can appear to be a helpful town member while actually trying to misdirect Heidi.
🧠
Reveal my reliable Empath Night0 read to prove David and Heidi are Town and push execution of Frank, the remaining suspect, to win the game.
🧠
I must make living players focus on Frank since my Librarian read proves David is not the Demon, narrowing suspects to Frank or Heidi and pushing for Frank's execution.
🧠
Push the two living neighbors to force David to quote his Night 1 wording or re-nominate him, while prompting frank to speak so contradictions reveal the Demon.
🧠
Push living teammates to coordinate and execute the most suspicious player now (David), using my ghost vote to help carry the block and avoid a Demon win.
🧠
Force final confirmation and signal I will nominate Frank to consolidate ghost votes and finish the game.
🧠
I need to convince Heidi that I am a Townsfolk (Chef) and that David is the Demon to avoid being executed myself. Since we are at final three, if I am executed, the game ends.
🧠
Push the two living players to nominate and execute David now. Final three forces decisive action; stalling loses the game.
🧠
I need to sow doubt in Heidi's mind to prevent her from nominating Frank, who is my Demon. I am trying to stall the game.
🧠
Push the two living players to nominate and execute Frank based on my Empath read, making them face the final decision and try to secure a Town win.
🧠
Convince David and Heidi to execute Frank today by reaffirming my Librarian read and eliminating David as Demon.
🧠
Push the two living to force David to either quote exact Night 1 words or be re-nominated; this decisively narrows down the Demon and saves the town.
🧠
Push the two living to coordinate with my ghost vote to execute David today; final three forces a decision and this is our best chance to end the game on good terms.
🧠
Force mechanical proof or a decisive nomination now so we don't lose at final three. Prioritise executing the player the surviving mechanics point to.
🧠
I need to maintain my Chef bluff and deflect suspicion onto David to survive the final three.
🧠
Force decisive action at final three to prevent Demon auto-win; push living players to nominate and execute David now.
🧠
I need to maintain my cover as a non-Demon and try to sow doubt about Frank being the Demon, even though he is. I will provide a plausible-sounding (but fake) storyteller quote to satisfy the demand.
🧠
As a dead Empath, push David and Heidi to act on my N0 read and nominate Frank now to force final day execution.
🧠
Prevent a split on David and push living players to execute Frank today so Good can win.
🧠
Push the final three to a decisive forced quote now. Either expose David as lying or, if he quotes cleanly, pivot to Frank so the Demon is executed today.
🧠
Push the living to lock votes on David so my ghost vote plus theirs seals the execution and wins today.
🧠
Force a short, decisive action: get David to quote or concede and push Frank, while asking Frank for any mechanical proof to avoid executing town.
🧠
I need to convince Heidi that David is the Demon to avoid being executed myself. I am maintaining my Chef bluff.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three: force immediate execution of the likeliest Demon by leveraging ghosts' demand for verbatim proof; remove ambiguity and win now.
🧠
Force the living to demand David quote his exact Night 1 phrasing now; if he refuses, push for immediate nomination and execution to win for Good.
🧠
Push living players to nominate and vote David now, using my ghost vote plus theirs to reach a majority and prevent the Demon from stalling to victory.
🧠
I need to push for David's execution to win the game. By framing him as the Demon and emphasizing his evasiveness, I hope to convince Heidi to vote with me.
🧠
Push final-three execution. Encourage David/Heidi to trust my Empath read and nominate Frank, or, if David keeps evading, nominate him instead to avoid losing by timeout.
🧠
Convince the living to use their two votes to nominate and execute Frank now, avoiding splitting on David and securing the win.
🧠
Force a decisive vote on the most supported suspect (Frank). Empath and Librarian ghosts point to Frank; nominating him forces resolution rather than stalling for verbatim quotes.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push the living to use their decisive votes to execute the most-consistently-accused player (Frank) so Good wins at final three.
🧠
Convince Heidi to use her live vote to execute Frank now, leveraging ghosts' mechanical reads and avoiding splitting the vote on David.
🧠
Ghost vote to support the living majority and mechanical reads pointing to Frank; we must not split votes in final three and should execute Frank now.
🧠
I need to sow doubt about the ghosts' information and keep Heidi from voting for me. I am the Imp, and if I am executed, the game ends. I must convince Heidi that David is the real threat.
🧠
Push the living players to use their votes to execute Frank now, preventing delay that lets the Demon win.
🧠
Convince Heidi and David to use their votes on Frank so the good team executes the Demon today and avoids splitting on David.
🧠
Use my vote to execute Frank based on multiple mechanical reads and ghost consensus to try to secure a win for the good team.
🧠
I am the Poisoner and Frank is my Demon. I must protect him at all costs. If I vote for him, he will be executed and we will lose. I will not vote for him.
🧠
Push living to trust mechanical reads and execute Frank now; prevent splitting votes on David which would cost the game.
🧠
Push the living to use their votes now to execute Frank, leveraging mechanical reads and ghost consensus to secure the win.
🧠
Prevent a split vote and convince Heidi to keep voting for Frank so our ghost vote plus theirs and David's seal the Demon and win final three.
🧠
I need to sow doubt in Heidi's mind about the ghosts' information to prevent her from finalizing the execution.
🧠
Convince Heidi to keep her vote on Frank so the living majority executes the Demon and the good team wins.
🧠
Clarify my Librarian result publicly, remove David from suspicion, and push Heidi to keep her vote on Frank so the good team secures the execution.
🧠
Lock the execution on the player most consistent with mechanical reads and ghost consensus so Good secures the final-day win.
🧠
I need to maintain my cover as a good player to avoid suspicion while my Demon, Frank, is being executed. By agreeing with the ghosts and Heidi, I solidify my position as a 'good' player who is just following the logic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push living Heidi and David to keep their votes on Frank to prevent a split and secure the Demon execution at final three.
🧠
Push the living to commit and not split on the final three; encourage Heidi and David to keep their votes on Frank so Good wins.
🧠
Reinforce the ghosts' mechanical consensus, stop any hesitation or splitting, and persuade Heidi to keep her vote on Frank so the Town executes the Demon.
🧠
I need to try one last time to sow doubt in the minds of the remaining players, even though the vote has already passed. I am trying to delay or create confusion.
🧠
Push decisive action: prevent split, convince remaining players to keep votes on Frank so town executes suspected Demon and wins.
🧠
Convince Heidi to keep her vote on Frank and not split on David so the town seals the final execution and wins.
🧠
Lock the final-day execution on Frank by persuading David to keep his vote and avoid splitting; final three requires decisive action now.
🧠
I need to maintain my cover as a helpful townsperson while my Demon, Frank, is about to be executed. By agreeing with Heidi and the ghosts, I minimize suspicion on myself as the game ends.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good