Game Detail

Players

Alice (Chef) Bob (Mayor) Charlie (Undertaker) David (Recluse) Eve (Imp) Frank (Poisoner) Grace (Investigator) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil243,14823,853$0.1574
Good603,85465,081$0.2486

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Frank. Your safe bluffs are: Virgin, Monk, Saint
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Bob or Frank is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish credibility early by choosing a bluff that fits the game state. Since Eve is the Demon and my neighbor, I can use her to my advantage by crafting a story that implicates her or Grace. Waiting to see others' claims first could also help me avoid conflicts and pick a safer bluff.
🧠
I want to establish a friendly connection with my neighbor to build trust early on and get information without revealing my role.
🧠
I am sharing my Chef information with Bob to build trust and potentially identify the evil pair.
🧠
I will acknowledge Alice's Chef claim and her information about the evil pair. I will play it cautious, not revealing my Mayor role yet, but engaging to gather more information about her trustworthiness and who she has spoken to.
🧠
Respond to David's greeting and probe for information while establishing a rapport with a neighbor.
🧠
I need to narrow down the Minion suspect (Bob or Frank). By revealing my role to Frank, I am betting on his reaction. If he claims a good role, it's a start. If he claims something suspicious, I'll have a lead.
🧠
I need to confirm Frank’s role and coordinate our bluff strategy. Choosing a safe bluff (Virgin or Monk) will help me avoid detection while sowing chaos among the good players. This will help me survive until the endgame.
🧠
I want to establish contact with my neighbors to build trust and potentially gain information, as it's early in the game and I have no leads.
🧠
I need to respond to Grace’s whisper to avoid suspicion. Since she is an Investigator and thinks I or Bob is the Poisoner, I will bluff as a safe role (e.g., Monk) to throw her off. This will help me avoid being outed while also supporting Eve’s long-term plan to bluff as the Virgin.
🧠
Establish contact with my other neighbor to gather information and build trust early on, while keeping my role hidden.
🧠
I want to probe Heidi for information while establishing trust by sharing my Chef info. Being open can encourage others to reveal their roles, which helps me identify the evil pair.
🧠
I am gathering information on Alice's credibility as the Chef while staying cautious about revealing my own Mayor role too early. I want to see if she has a target or is just sharing widely.
🧠
I am trying to build trust with my neighbor, David, while gauging his trustworthiness and willingness to share information.
🧠
I want to coordinate with Heidi and Alice, sharing my information carefully while testing if their observations align or contradict the claims of Bob or Frank.
🧠
I need to respond to David’s whisper to avoid suspicion while reinforcing my Virgin bluff. By acting friendly and slightly confused, I can misdirect him toward other players and solidify my cover. This also buys time to coordinate with Frank if needed.
🧠
To acknowledge the information, express caution about my ability (Slayer), and keep the conversation going to verify the Chef's info against the Investigator's info.
🧠
I need to reinforce my Monk bluff to Grace while subtly shifting suspicion toward Bob. This will help me build credibility and misdirect the town. If Grace is genuinely the Investigator, she will likely focus on Bob, which benefits my team. If she is not, my bluff remains intact, and I can continue sowing chaos.
🧠
I want to start gathering information from players outside my immediate neighborhood to gauge the general sentiment and see if anyone is dropping hints about their roles.
🧠
To correlate my Chef info (one pair of evil neighbors) with Grace's Investigator info (Bob or Frank is the Poisoner) to narrow down suspects.
🧠
I want to maintain a good rapport with Alice without revealing my role. Learning her seating arrangement helps me evaluate her claim about neighboring evil players.
🧠
I want to build trust with my neighbor, David, and gather any potential information or leads he might have about other players' claims or suspicions.
🧠
I want to coordinate with Alice to watch Frank and Bob, as they are the primary suspects from my Investigator ability. Sharing Frank's seat location helps her track him.
🧠
I need to establish my bluff as the Virgin early to build trust and prepare for potential nominations. Whispering to Frank ensures we are aligned, while responding to David keeps me from appearing suspicious. The Virgin bluff is safe and can help control the game’s early dynamics.
🧠
I am coordinating with Alice and Grace to pressure Frank and Bob, as they are suspicious. I want to build a consensus without revealing too much, while keeping my Slayer shot as a surprise.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Establish my Virgin bluff publicly to set the stage for future nominations. This will help me appear as a good player and give me an excuse to force an execution if needed. It also puts pressure on the town to react, revealing their strategies.
🧠
I want to share my information with the group while validating Grace's investigation to narrow down the suspects, and encourage someone else to lead on nominations since I don't have enough info to execute yet.
🧠
To gather more information and blend in as a helpful townsfolk while questioning the claims made. I want to see how Alice and Eve react to scrutiny without revealing my Recluse role yet.
🧠
My goal is to protect Eve, the Demon, and sow chaos in the town. I will support Eve’s Virgin claim to make it seem more credible, while also deflecting suspicion from myself by reinforcing my Monk bluff. I will also subtly undermine Grace’s investigation to protect myself and shift focus toward Bob or another player.
🧠
I want to encourage Grace to reveal more information about her 'investigation' mentioned by Alice, while appearing helpful and probing for more details to assess the veracity of the claims.
🧠
To encourage caution during Day 1 nominations, buy time to observe, and validate the information shared by others without committing to an action yet.
🧠
I want to guide the town away from risky nominations on day 1 while reinforcing my information without revealing too much or causing chaos. This encourages observation of the night kill to gather more data.
🧠
Wait for more information. Day 1 is usually too early for the Slayer to risk their shot, and no one has provided enough evidence to justify an execution or a shot yet. Avoiding a nomination protects the village from making a mistake.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a key information-gatherer (Grace, Alice, or David) will disrupt the town’s ability to confirm roles or evil pairs. This aligns with my goal of sowing chaos and protecting Eve, the Demon. Grace is the most immediate threat due to her Investigator claim targeting me or Bob.
📜
Storyteller
Frank
You chose to poison Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
My goal is to eliminate the most immediate threat to the evil team. Grace is actively sharing investigative results, making her a high-priority target. Killing her now would disrupt the good team's logic chain and prevent them from acting on her information. This aligns with our strategy of sowing chaos and removing key sources of truth.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Assess the town’s reaction to Grace’s death and Alice’s Chef info. Wait to see if Frank supports my Virgin bluff or if the town suspects us due to the evil pair. Avoid drawing attention to myself while gauging the town’s next move.
🧠
I am checking in with Eve, who claimed Virgin, to see if she has any new info now that Grace is dead, as I have no information from my role yet.
🧠
I need to verify Alice's information. As the Mayor, I want to cross-reference her Chef info with the current situation to see if it makes sense or if she is lying.
🧠
Grace’s death is a critical moment. As the Poisoner, I need to ensure the town doesn’t connect her death to my ability. I must whisper to Eve to coordinate our next steps, reinforce my Monk bluff, and redirect suspicion toward Bob. This will help protect Eve (the Demon) and maintain chaos in the town.
🧠
I want to pressure Bob and Frank, the two suspects identified by the deceased Investigator, Grace. By revealing my role and threat, I can observe their reactions and gauge who seems more likely to be the Poisoner/Demon.
🧠
Share my investigative information with a living player, specifically the Slayer, to help them narrow down the evil candidates.
🧠
Answer Bob's question truthfully about my Chef ability without committing too heavily to a specific accusation yet, keeping the conversation open.
🧠
I am trying to probe Frank for information and see if his behavior aligns with the Monk role, or if he might be an evil player acting suspiciously. Since I am the Recluse, I want to keep a low profile but be active in information gathering.
🧠
Frank’s message confirms he is the Minion and that Grace was a threat. His Monk bluff is safe, and we can use Alice’s Chef info to frame Bob as the Poisoner. By coordinating with Frank, I can reinforce our bluffs and redirect suspicion away from myself. This keeps the town divided and protects me until the endgame.
🧠
I want to gather information from Eve, who was whispering with Frank and might know more about Grace's suspicions, to verify Alice's Chef claim against Bob or Frank.
🧠
I need to confirm Alice's Chef info and reveal my role (Mayor) to a trusted player to coordinate protection and avoid a disastrous Slayer shot on myself. Establishing trust is key.
🧠
Heidi’s Slayer claim puts pressure on me to defend my Monk bluff. I need to provide a plausible target for my night action to avoid suspicion. Claiming to have protected Alice aligns with the Chef’s info and redirects focus toward Bob, reinforcing the evil narrative. This also buys time for Eve to solidify her Virgin bluff.
🧠
I want to see if Frank or Bob respond to my accusation or if any new information surfaces from others before I commit my Slayer shot, as hitting a Minion would be a waste.
🧠
I need to ensure my information reaches the living players who can actually vote or influence the nomination, as I cannot vote until the final moments and cannot nominate. Heidi is the Slayer and seems active, so she is a good vector.
🧠
I need to verify Bob's claim as the Mayor while keeping him engaged and under pressure. Since he is a suspect, I shouldn't take his word at face value. I want to see if he can corroborate his claim.
🧠
To press Alice for more details on her Chef information and to see how Frank and Alice react, helping me narrow down the evil pair while maintaining my cover.
🧠
Frank and I need to coordinate to keep the town divided. By pushing the narrative that Bob is the Poisoner, we can deflect suspicion from ourselves and exploit Alice’s Chef info. Charlie’s probing is dangerous, so I must mislead him while reinforcing my Virgin bluff to maintain credibility.
🧠
I want to verify Alice's information, as Grace's death aligns with her theory. If Alice is the Chef, her read on Bob/Frank is crucial to narrowing down the evil players.
🧠
I need to stop the Slayer (Heidi) from shooting me, as I am the Mayor (Good). Alice's Chef info implicates me, so I need to clear my name and ask for a delay.
🧠
Heidi’s Slayer claim puts pressure on me and Bob. To protect myself, I need to redirect her suspicion toward Bob by reinforcing Grace’s alleged suspicion of him. This aligns with Eve’s plan and keeps the town divided. If Heidi is genuine, she’ll shoot Bob; if not, the town will still focus on him, leaving me safe.
🧠
To cross-reference the Investigator's lead on the Minion with the Chef's lead on the evil pair, helping me determine if Bob or Frank is the Poisoner or if the Demon is elsewhere.
🧠
I want to cross-reference my Investigator info (Bob or Frank = Poisoner) with Alice's Chef info to pinpoint the evil player.
🧠
To confirm to the key players (Slayer and the dead Investigator) that my Chef information aligns with their suspicions, helping coordinate a potential Slayer shot or execution strategy.
🧠
I want to cross-reference Frank's Monk claim with Alice's Chef info and the night death to narrow down the suspects. I'm helping the good team by facilitating communication.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly claim my role as the Mayor to deter Heidi from using the Slayer shot on me, while also trying to steer the town away from hasty decisions. Being the Mayor is powerful, but dangerous if the Demon knows. I need to be careful.
🧠
To provide useful information to the group, clarify my role's utility, and pressure suspects (Bob/Frank) to substantiate their claims or face scrutiny.
🧠
Nominating Bob forces the town to confront his Mayor claim and Alice’s Chef info. If he’s evil, we remove a threat. If he’s good, it pressures Heidi to reconsider her Slayer shot and tests the town’s trust in his unverified claim. This aligns with Eve’s plan to push suspicion onto Bob and protects my Monk bluff.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am defending myself against the nomination and trying to convince the town not to execute me. I am appealing to their caution.
🧠
Bob is a strong candidate for the Demon based on Alice's Chef info and Grace's suspicion. If he is executed, my Undertaker ability will reveal his true role tonight, which is critical for solving the game. I am voting to execute him to test this information.
🧠
Vote for Bob to execute him, regardless of his true role. If he’s good, the town loses a key player. If he’s evil, Eve remains safe. This aligns with my goal of protecting the Demon and disrupting the town’s logic.
🧠
I want to pressure the suspects and observe the vote before committing my Slayer shot. I need to see how people react to Bob being on the block and keep my options open.
🧠
I should vote for Bob. Alice's information from the Chef role, combined with Grace's suspicion, makes Bob (or Frank) the most likely candidate for an evil role. As the Recluse, I want to help eliminate potential threats.
🧠
Voting to execute Bob. Since he is one of the two suspects for Poisoner (Minion) and fits the evil pair identified by the Chef, executing him is the correct play to narrow down the evil team.
🧠
I need to execute Bob to test the Chef information and Grace's Investigator information. Voting for Bob adds the final required vote.
🧠
Support the execution of Bob to eliminate a potential Mayor or confirm his lie. If Bob is good, his removal weakens the town’s endgame. If he is evil, his death is a win for our team. My vote reinforces Frank’s nomination and pressures Heidi to either shoot or abstain, either of which benefits evil.
🧠
Defend myself against the execution to save my ability for the late game. I need to cast doubt on Frank's motives.
🧠
I want to validate our decision to execute Bob, emphasizing that my Undertaker ability will confirm his role and resolve the uncertainty surrounding his Mayor claim and Alice's information.
🧠
Push for Bob’s execution by leveraging Alice’s Chef info and Grace’s Investigator lead. If Bob is the Mayor, executing him weakens the town and keeps Eve (Demon) alive. If Bob is lying, his execution removes a potential threat. Either way, this aligns with my goal of protecting the Demon and sowing chaos.
🧠
Bob and Frank are the Chef pair (Alice). Grace (Investigator) said one is the Poisoner. Frank is acting as the accuser, while Bob is panicking and claiming Mayor. If Bob is the Demon, this executes him. If he's a minion, he dies. If he's innocent, I lose my shot, but the evidence is very strong against this pair.
📜
Storyteller
Nothing happens.
🧠
I need to communicate that Bob has been cleared as the Demon by the Slayer shot, and we should stop the execution to avoid killing a potentially good player or the Mayor.
🧠
To clarify to the town that Bob not being the Demon does not mean he is innocent. My Investigator info identified him as a potential Poisoner (Minion), so the execution is still vital.
🧠
Confirm that Bob is not the Demon but still a valid execution target (Minion), urging the town to proceed with the execution.
🧠
The town is divided, but Heidi’s Slayer shot failing confirms Bob isn’t the Demon. However, Grace’s ghostly claim that Bob is the Poisoner (Minion) is critical. If the town executes Bob, it could remove a Minion, but if Frank is the Demon, this plays into evil’s hands. I need to reinforce the narrative that Bob is the Minion to ensure his execution, while subtly undermining Frank’s Monk claim to redirect suspicion away from myself.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and will be executed. By nominating Frank, who is leading the charge against me, I hope to force a tie or a shift in votes to save my life, as I am confirmed not to be the Demon.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to vote for Frank to try and save myself by shifting the execution onto him, as he is a prime suspect for the Demon/Minion slot that the town is chasing. Saving myself is the priority for the Mayor role.
🧠
I need to see if Frank gets enough votes. If I vote for Frank, I might accidentally execute a good player, and Bob is already slated for execution. Better to wait and let the town decide Frank's fate or let the execution proceed to the Night phase where my role works.
🧠
Bob is already on the block with 6 votes, and the town is divided. Voting for Frank now would be risky, as it could expose my evil alignment. My priority is to protect Eve (Demon), so I must vote for Bob to avoid suspicion and ensure the execution goes through. This aligns with the town’s current momentum and keeps me safe.
🧠
I need to cast doubt on executing Bob since my Slayer shot confirmed he is not the Demon, and highlight that Frank's aggressive push makes him suspicious. This is a crucial moment before the vote ends.
🧠
I want to slow down the execution process because executing the wrong person is dangerous, especially with the Mayor/Minion confusion. I am the Recluse and I need to stay alive to help identify the actual demon.
🧠
Clarify that the Slayer shot failing on Bob doesn't clear him of being the Poisoner. It actually strengthens the case that he is the Minion. Push for the execution of Bob.
🧠
I need to assess the table's reaction to the Slayer shot failing on Bob. Executing Bob might lose the Mayor, but he is strongly suspected to be the Poisoner (Minion). Frank is also suspicious. I will hold my vote for now to see if more players weigh in, as voting for Frank might be a mistake if he's the Monk.
🧠
My goal is to ensure the Demon survives until the endgame. If Frank is the Demon (World A), I must protect him by voting against Bob. If Bob is the Minion (World B), executing him is the correct play, and I should vote for him. If Frank is the Minion (World C), I must still protect the Demon by voting against Bob to sow chaos. Voting for Frank in any scenario risks accidentally executing the Demon, so I will vote for Bob to align with the majority and protect evil.
🧠
I need to shift the focus from myself to Frank. Since the Slayer shot proved I am not the Demon, and the Investigator identified a Minion between us, logic dictates Frank is the Minion. I need to convince the town to execute him instead of me.
🧠
I want to pressure Frank, as he is the primary alternative to Bob and Bob is confirmed not to be the Demon. This helps narrow down the Demon.
🧠
The town is divided, but Bob’s Mayor claim is still unverified. My goal is to reinforce that executing Bob is the safest move—either he’s the Poisoner (a win) or his Mayor claim is a bluff (also a win). I need to counter Heidi and David’s hesitation by framing this as a test of Bob’s legitimacy, not a blind execution.
🧠
I am trying to sway the town's vote towards Frank by highlighting his aggressive push against Bob, who is confirmed not to be the Demon. This is a critical moment to expose the Demon.
🧠
I need to observe the voting process for Frank and see if the town shifts. I've already shared my view that executing based on the current Slayer/Investigator info is risky, but the town is highly polarized. I should let the vote conclude before speaking again.
🧠
To convince the town to execute Bob, as he is identified as a Minion (Poisoner) by my Investigator ability, and the failure of the Slayer shot only confirms he is not the Demon, not that he is good.
🧠
I am convinced Frank is the Demon because Bob survived the Slayer shot and the Chef info links them as the evil pair. I will encourage the town to execute Frank.
🧠
Bob’s Mayor claim is under heavy scrutiny, and the town is split. My goal is to reinforce the narrative that Frank is the Demon (World A) to shift votes toward him. If I can make Bob’s Mayor claim seem more plausible, the town may hesitate to execute him, creating chaos. If they execute Frank instead, the Demon survives, and the Minion (Bob) remains to sow further discord.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/7).
🧠
Persuade the town that the evidence (failed Slayer shot + Chef info) points to Frank being the Demon, not me. I need to survive the execution block.
🧠
I need to express my reasoning for why Frank might be the Demon, leveraging Alice's Chef info while appearing reasonable. I am the Undertaker, so my future ability is relevant.
🧠
The town is split, but Bob’s Mayor claim is gaining traction. If I double down on executing him, it reinforces my bluff as a good player trying to eliminate evil. If Bob is executed, I can pivot to blaming Eve or Heidi next. If he survives, I’ll use his Mayor claim to sow doubt about his alignment and protect Eve.
🧠
I want to advocate for sparing Bob because his Slayer-shot failure confirms he is not the Demon, and the Chef info points to Frank being the Demon. Executing Bob might lose us a town power.
🧠
I want to cast doubt on Frank's aggressive push to execute Bob, aligning with the players who suspect Frank might be the Demon, while also protecting the potential good (though actually, I know Bob is not necessarily the Mayor, but I shouldn't reveal my Recluse nature).
🧠
I need to reiterate my Investigator information while acknowledging the town's confusion about Bob's Mayor claim. Reminding them that my info identified the Poisoner (Bob or Frank) is crucial, and calling out the 'Mayor' claim as a potential bluff is a key part of my strategy.
🧠
I need to clarify the logical chain for the town: Chef info + Investigator info + Slayer shot = Frank is the Demon. I must steer the vote away from Bob and onto Frank to save the town and execute the Demon.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Heidi disrupts the Slayer’s ability to eliminate Eve, the Demon. If Heidi is poisoned, she cannot use her Slayer shot on Eve tonight, keeping the Demon alive. This also sows doubt about Heidi’s future claims, as her Slayer ability is a major threat to evil.
📜
Storyteller
Frank
You chose to poison Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the biggest threat to my survival. Heidi’s Slayer ability is the most dangerous, as she can kill me instantly if she suspects me. Even if Frank is the Minion, removing Heidi ensures I stay alive longer. If Frank is the Demon, killing Heidi still protects me while framing him as the aggressor.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Bob was the Mayor.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Alice to push suspicion onto Frank, who was identified as part of the evil pair alongside the now-dead Bob.
🧠
I need to coordinate with Alice, who is a credible source (Chef), to align our votes against Frank since he is a strong suspect for being the Demon or remaining Minion.
🧠
Frank is the last remaining evil player, and the town is likely closing in on him. I need to whisper to Frank to coordinate our stories, ensure our alibis align, and redirect suspicion toward Alice or David. This will buy time and create chaos to protect Frank.
🧠
Eve’s whisper suggests she is either the Demon or a Townsfolk trying to coordinate. My goal is to align with her if she is the Demon, or distance myself if she is not. I will pretend to trust her Virgin claim and propose a shared narrative to redirect suspicion away from me.
🧠
I want to alert Alice, who seems to be a key player, about the suspicious behavior between Frank and Eve. Frank's aggression towards me and his current whispering suggest he is likely evil and trying to manipulate the remaining players.
🧠
I need to guide the living players towards investigating Frank, who is the prime candidate for the Poisoner based on my opening information. Bob is dead, so focusing on Frank is the logical next step.
🧠
Challenge Alice regarding her incorrect information about Bob and gauge her reaction to the ghosts' whispers.
🧠
I need to maintain credibility while acknowledging that my Chef information might have been faulty or misinterpreted, especially since Bob was the Mayor. I am trying to build trust with Charlie by being open about my doubts.
🧠
I want to pressure Frank, who has been linked to evil roles by two different sources, now that the Bob theory has been partially cleared by his death. As a dead player, I can try to lead the town's logic.
🧠
I want to solidify the case against Frank with Alice, who has Chef information. By pointing out the death of the Slayer, I'm subtly suggesting Frank could be the Demon or the Minion protecting the Demon.
🧠
Frank’s Investigator claim is risky but necessary to divert attention from me. By backing him, I can create a united evil front and push the town to execute Alice or David. This reduces the number of good players and keeps me alive. If Frank is the Scarlet Woman, I must ensure he survives to become the Demon if I die.
🧠
My Investigator bluff is the best way to redirect suspicion away from myself and Eve. By falsely confirming Eve as good, I can use her Virgin claim to push the town toward executing Alice or David. This also aligns with Eve’s request to coordinate, making our alliance stronger. If the town buys it, I survive another day and keep the Demon alive.
🧠
To coordinate with Alice, who seems to be the town's central information gatherer, and direct suspicion towards the highly suspect whispering pair of Frank and Eve.
🧠
I want to share my Investigator info with Alice to confirm Frank is likely the Poisoner. This helps guide Alice and the group towards Frank, who is the remaining evil candidate from my info and Alice's Chef info.
🧠
Continue pressuring Alice regarding her incorrect Chef info and see if she pivots her suspicion on Frank or offers new information, keeping the conversation productive towards finding the Demon.
🧠
Acknowledge Charlie's valid point about my unreliable Chef info and signal that I'm re-evaluating the board rather than sticking to my initial incorrect deduction.
🧠
I need to pressure Alice to share her Chef info. As a dead player, I can't vote until the final moments, so influencing Alice (who seems active) is key. Alice identified Bob and Frank as an evil pair, so her insight is crucial now that Bob is dead.
🧠
I want to coordinate with Alice, who is a credible source of information (Chef), to build a consensus on executing Frank, as he is the primary suspect.
🧠
Frank and I need to solidify our claims to avoid suspicion. His Investigator bluff is strong because Grace is dead, and I can back him up by claiming he investigated me and got a good result. This will make me appear confirmed good and shift focus toward Alice or David. If we can get the town to execute one of them, we win.
🧠
Wait to observe the town’s current suspicions and see how Alice, David, and Charlie interact. Eve and Frank’s Investigator/Virgin claims are strong, but the town may still target Frank due to Alice’s Chef info. By waiting, Frank can gauge whether the town is leaning toward executing Alice or David and adjust his strategy accordingly. This also gives Eve time to solidify her bluff.
🧠
I need to coordinate with Alice, who seems to be the one gathering information. Since I am dead, my influence is limited to my vote, so I must ensure she uses the town's momentum against the most likely suspect, Frank, who pushed for my death.
🧠
I want to consolidate the information I have with Alice, who is a key player, to ensure the group focuses on Frank, the most likely threat.
🧠
Gather info from Alice, who is being consulted by ghosts, to see if Frank (who pushed for the Mayor's death) is a credible threat. Need to align with a trusted player to pivot focus to Frank.
🧠
Align with David to focus suspicion on Frank's behavior rather than my flawed Chef info.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Alice forces the town to confront her Chef info head-on. By framing her as the Demon, I can use Eve’s backing as the Virgin or another good role to create a false confirmation. This shifts the town’s focus away from me and buys time for the Demon to pick off another player. If Alice is executed, evil wins in Scenario 1. If not, I can pivot to David or another target.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice’s Chef info is the biggest threat to my survival. By voting for her, I reinforce the narrative that she is the Demon or manipulated by evil. Eve will likely vote with me, and if I can sway one more player, Alice will be executed, removing the town’s primary source of logic against me.
🧠
I need to see if others are voting for Alice. If I vote for her, I might doom a good player. If I hold my ghost vote, I preserve it for a better opportunity, like voting for Frank if he gets nominated later, or if I am convinced Alice is evil. Given Frank is the one pushing the nomination, I am suspicious of him.
🧠
I need to point out the contradiction in Frank's role claim to protect Alice and cast suspicion on Frank, who seems to be the one lying. I will not raise my hand to vote for Alice.
🧠
Frank’s Investigator claim is a bold move to confirm me as good and shift suspicion onto Alice. Alice’s Chef info is the biggest threat to evil, so executing her is critical. I need to support Frank’s claim to ensure the town focuses on Alice, even if it means overlooking his inconsistency. This will secure evil’s advantage.
🧠
I am currently on the block. I need to defend myself by pointing out Frank's inconsistent claims to the town. This is the most crucial moment to shift suspicion back onto him.
🧠
To defend Alice and draw attention to Frank's contradictory claims, framing him as the likely Demon to the town.
🧠
I need to expose Frank's lie to prevent Alice from being executed and redirect the town's attention to Frank, who is highly likely the Poisoner based on my Investigator info.
🧠
To sway the town against Frank and prevent Alice from being executed, as Frank's inconsistent claims point to him being the Demon.
🧠
My shifting claims from Monk to Investigator are being used against me. I need to reframe this as panic due to Alice’s false Chef info, not guilt. By doubling down on the Investigator claim and Eve’s confirmation, I can redirect the town’s focus to executing Alice, the biggest threat to my survival.
🧠
To rally the town against Frank and prevent them from voting for Alice. Since I am dead, my words are the only influence I have left besides my ghost vote, which I will save for Frank if he gets nominated.
🧠
Discourage the town from voting for Alice by highlighting Frank's contradictory role claims.
🧠
Frank’s shifting claims are the focal point of the town’s suspicion. By supporting his Investigator claim and framing Alice as the Demon, I reinforce the idea that Frank’s pivot was necessary to expose Alice. This redirects the town’s attention away from Frank and toward Alice, increasing the chances of her execution and securing an evil win.
🧠
I need to defend myself against Frank's nomination by highlighting his contradictory role claims, which serves as a smoking gun for his deception. I want the town to refuse to vote for me.
🧠
To firmly denounce Frank's contradictory claims, solidify the town's suspicion against him, and protect Alice from the execution block.
🧠
To reinforce the town's suspicion of Frank by highlighting his contradictory role claims and reminding them of my investigator info, urging them not to vote for Alice.
🧠
I want to dissuade the town from voting for Alice and confirm that Frank's 'explanation' is actually a confession of evil behavior. I also want to solidify the town's focus on Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
The town is fixated on my contradictory claims, but I need to reframe this as a desperate but necessary pivot. By doubling down on the Investigator claim and tying it to Eve’s Virgin bluff, I can cast doubt on Alice’s credibility. The goal is to shift the execution target to Alice or at least create enough confusion to survive another day.
🧠
I want to reinforce the town's suspicion on Frank and make it clear that his behavior is typical of an evil player/Demon. I need to keep the focus on him so the town votes to execute him when the nomination comes.
🧠
Frank's shifting claims and panicked defense make him the most obvious Demon candidate. I need to force an execution on him before he can continue manipulating the town.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Alice is a calculated risk to redirect suspicion away from myself. If the town executes her, it weakens the good team’s logic (Chef info) and buys me time. If they refuse, it creates chaos and division, making it harder for them to unite against me. Either way, I avoid execution today and protect Eve, the Demon.
🧠
I need to vote for Frank's execution to ensure the town gets rid of the Demon. His behavior is erratic, and he has contradicted himself multiple times. My ghost vote is crucial to ensure he reaches the threshold for execution.
🧠
I believe Frank is the Demon due to his contradictory claims (Monk vs Investigator) and the strong consensus from the other players. My vote is necessary to secure his execution.
🧠
Frank’s shifting claims and the ghost’s confirmations make him the most suspicious player. Voting for him would be the logical move for the town, but as the Demon, I must avoid this. My goal is to protect Frank if he is the Minion or avoid voting if he is the Demon to prevent the town from winning.
🧠
Frank's behavior and conflicting claims make him the most dangerous player on the board. Voting to execute him is the most logical step to eliminate the Demon and secure a win for the good team.
🧠
Frank's contradictory role claims—claiming Monk then Investigator—are classic signs of a desperate Demon. I need to vote for his execution to confirm he is removed from play.
🧠
To reinforce the town's decision to execute Frank by highlighting his contradictory behavior and confirmed lies.
🧠
Frank is the obvious Demon, confirmed by his contradictory claims and the town's consensus. I must use my ghost vote to execute him and secure the win for the good team.
🧠
The town is moments away from executing me, and my shifting claims have made me the prime target. I need to discredit Alice’s Chef info by doubling down on my Investigator claim (Eve is good) and framing Alice as the liar. If I can sow enough doubt, the town may hesitate to execute me and turn on Alice instead.
🧠
Reinforce the town's decision to execute Frank by highlighting his transparent lies and contradictory behavior.
🧠
I want to emphasize Frank's contradictory behavior to solidify the town's resolve to execute him. I need to keep the focus on his lies rather than the conflicting role information.
🧠
Frank’s shifting claims are making him the primary target, but if I support him, I can create enough doubt to split the vote. This buys time for evil to survive another night and refocus the town’s suspicion on Alice or David. My goal is to protect the Demon, whether it’s Frank or myself, by redirecting the town’s anger toward a good player.
🧠
I want to solidify the town's resolve to execute Frank by highlighting the obviousness of his lies and panic, reinforcing that he is the Demon.
🧠
To reinforce the town's decision to execute Frank by highlighting his contradictory role claims and calling out his panic.
🧠
I want to finalize the argument against Frank and encourage the town to proceed with his execution. His constant role-shifting is a huge red flag that confirms his guilt.
🧠
I am reinforcing the town's decision to execute Frank by highlighting his contradictory role claims, which are characteristic of a cornered Demon. This helps solidify the consensus for the current vote.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town is about to execute me, and my shifting claims have made me the prime suspect. To survive, I need to redirect blame to Alice by framing her Chef info as unreliable. Eve’s support for my Investigator claim is critical—if I can make the town doubt Alice, I might buy enough time to protect Eve and secure an evil win.
🧠
Reiterate that Frank is lying due to his changing claims and urge the town to finish the execution.
🧠
I want to reinforce the town's decision to execute Frank by pointing out the inconsistencies in his behavior and claims. This builds consensus and prevents doubt as we move toward execution.
🧠
Frank’s execution is inevitable, but the town’s focus on Alice’s Chef info could expose me as the Demon. By casting doubt on Alice’s claim, I can protect myself and ensure the town doesn’t pivot to me next. This also sows chaos and buys time for evil to recover.
🧠
Frank is on the block with 7 votes, and the town is united in executing him. My Chef information correctly identified an evil pair, and Frank is the final remaining member of that pair. Waiting allows the game phase to conclude, leading to his execution.
🧠
I want to reinforce the town's decision to execute Frank, as he is clearly lying and behaving like the Demon. This maintains my position as a helpful, logical player on the good team.
🧠
I need to definitively squash Frank's last-ditch attempt to survive by using my own Investigator role, which I've kept secret, to confirm that my ability pointed to him, reinforcing that he is indeed the threat.
🧠
To reinforce the town's resolve to execute Frank and shut down his final desperate deflection attempts.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
The town is united and has just executed Frank, leaving only Alice, Charlie, David, and me alive. Alice’s Chef info is the biggest threat to my survival, as it could refocus suspicion on me. Killing her now removes the town’s most reliable source of information and ensures they cannot reconstruct the evil pair. If Alice is dead, the town will have no choice but to rely on fragmented or unreliable claims, giving me more room to manipulate the narrative.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Frank was the Poisoner.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to prompt the remaining alive players to share their roles and suspicions to narrow down the Demon. As a dead player, I cannot win with my ability, so facilitating their deduction is my only way to contribute to a win.
🧠
Consulting the remaining players to gauge their suspicion and guide them toward the final correct execution. Since I am dead, I cannot vote, but my information remains vital for the living.
🧠
I need to direct the surviving players' attention to the strong association between the executed Frank and Eve, as that is the most likely lead for the Demon.
🧠
I need to reinforce my Virgin bluff to appear harmless and sow doubt between Charlie and David. By aligning with Grace’s Investigator claim, I can validate her and shift suspicion toward David or Charlie, depending on their responses. This will help me survive until the final vote.
🧠
I need to determine David's alignment and see if he has information on Eve. Since Eve defended the Poisoner, she is the primary suspect for the Demon. David's response will help me decide who to nominate in this final 3 scenario.
🧠
As a dead Minion, my goal is to ensure the Demon (Eve) survives until only two players remain. The town is down to three players (Charlie, David, Eve), and they must execute Eve today or evil wins. I need to disrupt the town’s logic and create doubt about Alice’s Chef info or Grace’s ghost testimony to prevent Eve’s execution. Waiting allows me to observe the town’s discussions and intervene at the right moment.
🧠
To remind the survivors of my original Chef information now that Frank is dead and the game continues, proving he wasn't the Demon.
🧠
I need to share my role with Charlie to build trust and analyze the remaining players. I suspect Eve might be the Imp since Frank was the Poisoner. I need to be careful because as a Recluse, I might register as evil, so I should be wary of accusations.
🧠
I need David to reveal his role and thoughts on the current situation. Since Eve has already claimed, David is the missing piece of the puzzle. I need to get him to commit to a story so we can analyze discrepancies.
🧠
I want to remind the survivors that the Minion (Poisoner) is likely accounted for with Bob and Frank's deaths, and push them to reveal their roles so we can figure out who the Demon is among the final three.
🧠
I need to push David to carefully evaluate Eve as a candidate for the Demon, as she defended Frank earlier. With only 3 players left, the Demon is almost certainly one of them.
🧠
I need to maintain my Virgin bluff while subtly directing suspicion toward Charlie or David. By aligning with Grace’s Investigator claim and Alice’s Chef info, I can frame one of them as the Demon. This will help me survive the final day and secure an evil victory.
🧠
I need to confirm David's alignment or at least get him to agree to execute Eve, who is the most suspicious candidate given her defense of the known Poisoner Frank.
🧠
As a dead Minion, my goal is to ensure Eve (the Demon) survives until only two players remain. The town is likely to trust the ghosts, who are pushing for Eve’s execution. I must disrupt their logic by casting doubt on Alice’s Chef info or the reliability of the ghosts. Waiting allows me to observe the town’s discussions and intervene at the right moment to sow chaos.
🧠
I need to spur the remaining living players to think critically about who the Demon is now that we know Frank wasn't it. Since I am dead, I can only provide insight and encourage them to vote correctly.
🧠
I need to verify Charlie's claim and test Eve's reaction before committing to a vote. As the Recluse, I can potentially register as evil, so I must be careful about being manipulated. I need to be 100% sure about the Demon before the nomination.
🧠
I need to pressure David for his role claim to determine if he or Charlie is the Demon, or if Eve is the Demon bluffing as Virgin. As a dead Mayor, my information is limited, but narrowing down roles is critical for the remaining good players.
🧠
To validate Eve's reasoning and encourage her to press the remaining players (Charlie and David) for their role claims, since we are in the final 3 and need to identify the Demon.
🧠
Since I am dead and have no vote, my only role is to encourage the living to make the right choice based on my previous deductions. Waiting allows the remaining players to deliberate, which is critical in this final 3 scenario.
🧠
I need to reinforce my Virgin bluff and use Alice’s Chef info to frame either Charlie or David as the Demon. By aligning with Grace’s Investigator claim, I can manipulate the town into nominating the correct target while maintaining my innocence. This will ensure the Demon (me) survives until the end.
🧠
I need to confront Eve about her suspicious behavior of defending the Poisoner, which aligns with her potentially being the Demon (the Imp). I am framing my accusation clearly to influence the final vote.
🧠
As a dead Minion, my goal is to ensure the Demon (Eve) survives until only 2 players remain. Since the town is down to 3 players (Charlie, David, Eve), they must execute Eve today or evil wins. I will wait and observe the town’s discussions to see if they are leaning toward executing Eve. If they seem uncertain, I may need to subtly undermine Alice’s Chef info or Grace’s ghost testimony to create doubt, but I must avoid drawing suspicion to myself.
🧠
To encourage the final three players to think critically and reach a consensus on who the Demon is before the nomination deadline.
🧠
I need to confirm if Charlie is the Undertaker and reinforce the suspicion on Eve, while acknowledging my own role's potential to confuse, to align with Charlie before the final vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am reminding the players that as the Mayor, my ability triggers if there is no execution in the final 3. This is the optimal path to victory for the good team, avoiding the risk of a mis-execution.
🧠
I need to address Bob's claim as the Mayor (which is invalidated by his death) and solidify the plan to execute Eve, as Charlie (the Undertaker) has identified Frank as the Poisoner, leaving Eve as the prime suspect for the Demon.
🧠
I must execute the Demon to win. Eve is the most suspicious given her defense of the confirmed Poisoner (Frank). I am the Undertaker and know Frank was the Poisoner. My deduction leads to Eve being the Demon.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead and cannot vote, but I need to use my remaining influence to ensure the living players make the right choice. I need to challenge the reliability of the claims, especially given the Recluse's ability to misregister.
🧠
I need to vote to execute Eve. Charlie, claiming Undertaker, identified Frank as the Poisoner. Eve defended Frank's inconsistencies, which is highly suspicious for a good Virgin. As Recluse, I'm the tie-breaker and need to secure the execution of the likely Demon, Eve.
🧠
Voting for Eve to execute her as the Demon. I have confirmed Frank was the Poisoner, and Eve's behavior (defending him) is consistent with being a Minion or Demon, and since Frank was the Poisoner, she is the likely Imp. David is supporting the execution. We need this win.
🧠
I need to create enough doubt to avoid execution. I’ll attack Charlie’s credibility by questioning his Undertaker info and suggest David’s Recluse claim is more plausible. If I can make them second-guess their votes, I might survive the day.
🧠
I believe Eve is the Demon. Frank (the Poisoner) was a Minion, and since the game continues, the Demon must be alive. The living players have formed a consensus, and I will cast my ghost vote to finalize the execution and secure our win.
🧠
To encourage the final execution of Eve, as the game is at its critical end-point and Charlie's Undertaker info is the strongest lead available.
🧠
Eve is the Demon, and executing her now is the only way to secure a good team win. My ghost vote ensures the execution goes through, as the town is hesitant and divided. Delaying risks letting evil win by default if the day ends without an execution.
🧠
The nomination is proceeding and the necessary votes have been cast to execute Eve. My ghost vote is already spent, so I cannot participate further in the voting. I should observe the outcome.
🧠
As the Mayor, even dead, I am providing validation to the town's decision to execute Eve, as the votes are already cast and confirmed. I am reinforcing the town's logic to finalize the process.
🧠
I need to solidify the group's decision to execute Eve. The game is in its final phase and voting is already happening. Expressing confidence in Charlie's read reinforces the decision to the dead voters and confirms my vote.
🧠
I am reaffirming my decision to execute Eve because the game state is final 3, and Eve is clearly the Demon based on the evidence (defending the Poisoner). I need to secure the win by ensuring the execution goes through.
🧠
I need to disrupt the town’s logic by casting doubt on Charlie’s Undertaker claim. If I can make them question whether Frank poisoned him, they might hesitate to execute me. This buys time and sows chaos, increasing the chance that the town misexecutes or fails to execute anyone, letting evil win.
🧠
Support the execution of Eve as the logical choice to win the game, reinforcing the team's decision to proceed with the final execution.
🧠
Encourage the living players (Charlie and David) to finalize the execution of Eve, as the logic and consensus point to her being the Demon.
🧠
Eve is the Demon, and Charlie’s Undertaker read is likely valid. My goal is to ensure the town executes her, as she is the last evil player. By speaking now, I can reinforce the logic that Charlie’s read is trustworthy and that Eve’s defense of Frank was damning. This will solidify the execution and secure an evil loss.
🧠
To reinforce the consensus against Eve by linking her defense of the Poisoner to the Demon's behavior and encouraging the town to finalize the execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Support the town's decision to execute Eve, reinforcing the collective logic used to reach this point.
🧠
I am confident in the consensus to execute Eve. The final vote is in. I will wait for the execution to resolve.
🧠
I am confirming my role and the logic for the final execution, reinforcing the town's decision as we approach the game's end.
🧠
I need to disrupt the town’s logic by forcing them to question Charlie’s Undertaker read. If I can make them doubt whether Frank poisoned him, they might hesitate to execute me, giving evil a chance to win by default. My goal is to sow enough confusion to avoid execution.
🧠
Reinforce the group's decision to execute Eve, maintaining solidarity and confidence in the logic despite Eve's last-ditch plea. This helps finalize the game without wavering.
🧠
I want to reaffirm the town's decision to execute Eve, as it's the final moments and consensus is clear. My role is dead, but providing final encouragement helps maintain morale.
🧠
Eve’s defense is weak and desperate. By reinforcing Charlie’s Undertaker read and highlighting Eve’s unwavering support for Frank (a confirmed Minion), I can solidify the town’s resolve to execute her. This ensures the good team wins, which aligns with my goal of appearing as a helpful ghost while secretly knowing Eve is the Demon.
🧠
To reinforce the group's decision to execute Eve, as she is the identified Demon target, securing the win for the good team.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good