Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil282,20230,875$0.1874
Good780,691119,056$7.4751

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
Bob
You are the Minion. The Demon is David.
๐Ÿ“œ
Storyteller
โ†’
David
Minions are: Bob. Your safe bluffs are: Saint, Mayor, Slayer
๐Ÿ“œ
Storyteller
โ†’
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Charlie is the Investigator.
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Investigator. Either Frank or Bob is the Scarlet Woman.
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Build trust with neighbors and learn if either has useful info, while hinting I can be confirmed without exposing Virgin publicly.
๐Ÿง 
I need to appear cooperative and trustworthy to avoid suspicion while probing Charlie for information. If he is good, I can use this to build credibility. If he is evil, I can mislead him or feed false info. Most importantly, I must avoid exposing David as the Demon.
๐Ÿง 
I need to establish a bluff early to blend in with the good players. Since Charlie is seeking confirmable information, Iโ€™ll claim a safe bluff (Saint or Slayer) to appear trustworthy. This will help me build credibility with Charlie while keeping Bob (the Minion) in the dark about my true role. If Bob is the Spy, he might already know Iโ€™m the Imp, so I must act cautiously.
๐Ÿง 
Build a small trust circle with neighbors and gather claims while hiding Monk to avoid night kill.
๐Ÿง 
Build trust with neighbors while soft-claiming Soldier without revealing fully; invite Heidi's claim to assess neighbor alignments.
๐Ÿง 
Start a private trust web and gather day one info without exposing Ravenkeeper; Alice has not whispered yet, so she may be isolated good.
๐Ÿง 
Avoid revealing Investigator info to a possible Scarlet Woman while extracting Frank's claim and building trust with Grace.
๐Ÿง 
Build trust with Eve without exposing the Investigator pair publicly; prompt her to share category while I verify Heidi or Charlie privately next.
๐Ÿง 
Clarify David's contradictory Townsfolk/Saint claim without exposing my Virgin. A real Saint affects execution plans; a fake claim may reveal evil bluffing.
๐Ÿง 
I need to build trust with Charlie to establish myself as a credible good player. By sharing vague but plausible information, I can create a foundation for future manipulation. This will help me protect David and sow chaos if needed.
๐Ÿง 
Claiming Saint is a safe bluff and aligns with the information given to me. It builds trust with Charlie if he is good and avoids raising suspicion if he is evil. I want to appear cooperative and trustworthy while keeping my true role hidden.
๐Ÿง 
Build trust with neighbors and get actionable starting info for nominations while staying hidden as Monk for tonight's protection.
๐Ÿง 
Keep my exact role hidden while encouraging Heidi to share actionable starting info and tracking the early whisper cluster.
๐Ÿง 
Gather claims from another social cluster and my neighbor, while keeping Ravenkeeper hidden but hinting death triggered or ongoing.
๐Ÿง 
Share my key info with someone outside the ping while avoiding tipping off Frank too much; get Grace to help verify Bob and Frank claims.
๐Ÿง 
Check my Washerwoman pair directly and learn whether one is Investigator, while keeping the exact role semi-private for now.
๐Ÿง 
Respond to Alice and test if her Washerwoman info saw Virgin, which can confirm me without a public reveal yet.
๐Ÿง 
My goal is to build trust with Charlie while keeping David safe. By positioning myself as a passive Townsfolk, I can avoid drawing suspicion and gather information. If Charlie is good, this alliance will help me manipulate the group later. If heโ€™s evil, I can use this interaction to mislead him about my true role.
๐Ÿง 
I need to clarify my claim with Charlie to avoid raising suspicion. Claiming Saint is a safe bluff, but I must ensure Charlie doesnโ€™t expose me as a liar. By doubling down on the Saint claim, I reinforce my cover and build trust with Charlie, whether he is good or evil. This also gives me an opportunity to gauge his reaction and adjust my strategy accordingly.
๐Ÿง 
Test Bob's claim against Heidi's Investigator ping while keeping my Monk role hidden and avoiding exposing Heidi publicly.
๐Ÿง 
Build trust with my neighbor and learn Eve's claim before nominations, while not exposing Soldier outright.
๐Ÿง 
Get concrete starting info before nominations while positioning myself as a night-kill target without exposing Ravenkeeper.
๐Ÿง 
Resolve Alice's possible Washerwoman info and get myself trusted before nominations, without exposing my Investigator ping to everyone yet.
๐Ÿง 
Reveal my Washerwoman info to resolve Heidi as likely Investigator and get her minion ping before nominations.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
I need to reinforce my claim as Saint to appear trustworthy and avoid suspicion. By acknowledging Charlieโ€™s clarification and reaffirming my role, I can build credibility with the group. This also helps me align with Charlie if he is good, or mislead him if he is evil. Keeping my story consistent is key to avoiding detection.
๐Ÿง 
Create pressure and possible execution on an Investigator ping without exposing Heidi. Avoid David's Saint claim and gain vote data before night.
๐Ÿ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Voting for myself as the Scarlet Woman is a high-risk, high-reward move. It makes me seem either innocent or like a sacrificial Minion, both of which help my team. It also disrupts Graceโ€™s logic and forces the town to question her nomination. If David is the Demon, this protects him by shifting focus to me.
๐Ÿง 
I need to vote for Bob to avoid standing out as the only evil player not supporting the nomination. However, I must balance this with not seeming too eager to eliminate players, as that could raise suspicion. Voting for Bob keeps me aligned with the group while subtly supporting evil's goals.
๐Ÿง 
Bob is in the Investigator pair for Scarlet Woman and has not answered pressure. My vote helps test whether town will execute a plausible Minion instead of the Saint claim.
๐Ÿง 
Put a non-Saint execution on the block for day one and generate voting data. Bob self-voting makes this less likely to be a desperate evil push.
๐Ÿง 
Secure a day one execution on a non-Saint suspect from the tight whisper cluster; voting patterns around Bob will be useful tomorrow.
๐Ÿง 
Bob is an unconfirmed passive claim and already has majority. Adding my vote supports a Day 1 execution without risking the Saint claim or exposing my Virgin role.
๐Ÿง 
Bob is in my Investigator ping as possible Scarlet Woman. Executing a minion candidate on day one is useful, and the vote already has momentum.
๐Ÿง 
Bob is already over majority without me. I avoid adding unnecessary momentum while still allowing an execution for voting information.
๐Ÿง 
I need to avoid execution while keeping David safe. By acting like a confused but cooperative Townsfolk, I can deflect suspicion and shift focus to others. Pushing for claims will force good players to reveal themselves, while my vague responses buy time for evil to coordinate.
๐Ÿง 
I need to appear as a concerned Townsfolk while subtly supporting the nomination of Bob, who is the Minion. However, I must avoid seeming too eager to execute him, as it might raise suspicion. I will call for more information to seem cooperative while keeping the focus on Bob.
๐Ÿง 
Keep pressure on Bob while the vote is active; his vague claim conflicts with normal Townsfolk abilities and matches Heidi's Investigator pressure.
๐Ÿง 
Keep pressure on an unclear claim during the vote while giving Bob one chance to clarify into a plausible role before execution locks.
๐Ÿง 
Keep pressure on Bob during the vote because his vague claim overlaps my real role space and may be an evil bluff.
๐Ÿง 
Keep pressure on Bob without exposing Virgin fully. His vague claim may be evil bluffing Soldier; exact claim helps later role-conflict logic.
๐Ÿง 
Use my Investigator info to justify pressure on Bob without fully exposing Frank yet, and force an exact claim before the vote closes.
๐Ÿง 
Bobโ€™s vague claim is not script-clean, and Heidi says first-night info supports this execution. I should support the only viable day one execution.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Bob with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Bob is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I need to claim a specific role to avoid execution. Soldier is a safe bluff (Townsfolk, no ability) and aligns with my earlier vague claim. If I die, I can still protect David as a ghost. If I survive, I can continue to manipulate the town and ensure the Demonโ€™s survival. This is the best move to keep the evil team alive.
๐Ÿง 
Bobโ€™s Soldier claim is under heavy scrutiny. If I support it too strongly, I risk aligning with a potential evil player (if heโ€™s lying) or making myself look too eager to confirm claims (which could seem suspicious). If I undermine it, I risk pushing the town toward executing a good player. My goal is to appear neutral but cooperative, shifting focus away from myself while keeping the town divided.
๐Ÿง 
Avoid exposing more good roles while preserving the Bob execution and setting up Undertaker verification if present.
๐Ÿง 
With Bob already at 8, avoid derailing into a worse execution. Encourage Undertaker verification and preserve Charlie/Heidi info.
๐Ÿง 
Bob has claimed my exact role under pressure. Revealing now locks the conflict and supports executing him rather than moving votes elsewhere.
๐Ÿง 
Keep the strong Bob execution, signal Virgin test for tomorrow without fully outing, and direct Undertaker value.
๐Ÿง 
Hard reveal to justify keeping Bob on block and prevent a late pivot off one of my pings after the counterclaim.
๐Ÿง 
Lock in a strong execution without exposing more good roles late in nominations; set agenda for tomorrow's mechanical follow-up.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
๐Ÿ’€
Bob(Ghost)
Bob has died.
Night 1
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
Heidi publicly claimed Investigator with useful Bob or Frank Scarlet Woman info, making her a likely Demon target. Protecting her may preserve a trusted good voice.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to protect Heidi.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
๐Ÿง 
Prioritize killing a player who either (1) holds critical information that can expose evil (e.g., Investigator, Undertaker), or (2) is a confirmed good player whose death will disrupt the townโ€™s logic chain. Heidiโ€™s Investigator info is dangerous, and removing her now prevents further validation of claims. If sheโ€™s dead, the town loses a key source of truth, making it easier to manipulate them.
๐Ÿ’€
Heidi(Ghost)
Heidi has died.
๐Ÿ“œ
Storyteller
โ†’
David
You chose to kill Heidi.
Day 2
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
๐Ÿง 
As a dead Minion, my goal is to protect the Demon (David) and sow chaos. I must wait to hear the Undertakerโ€™s info before acting, as it will dictate the townโ€™s next moves. My silence now ensures I can adapt to the townโ€™s reactions and manipulate the narrative effectively.
๐Ÿง 
Clarify Alice's info and Frank's claim timing before nominations; Bob/Frank likely contains evil from Heidi's Investigator claim.
๐Ÿง 
Whisper to Charlie to confirm his alignment and coordinate our stories. If he is evil, we can solidify our bluffs. If he is good, I can feed him false info to manipulate his deductions. This also helps me gauge his role and intentions.
๐Ÿง 
Coordinate with my two most trusted players, gather new information, and turn my Investigator result plus night death into a demon shortlist before nominations.
๐Ÿง 
Coordinate with dead Investigator claim and ongoing info holder to confirm Bob as evil or identify poisoning, narrowing Demon candidates today.
๐Ÿง 
Reveal failed Monk protection to trusted players so we can reassess Poisoner, Drunk, and the Bob versus Frank conflict before nominations.
๐Ÿง 
Share my hard info with likely good players and highlight that Monk protection failing conflicts with a true Scarlet Woman world unless Grace is drunk or lying.
๐Ÿง 
Answer Charlie accurately and push Alice to reveal first-night info so we can resolve Bob versus Frank and use Heidi's death productively.
๐Ÿง 
Wait to observe how the town reacts to Heidiโ€™s death and any Undertaker info. As a dead Minion, my goal is to sow chaos and protect David (Demon). Letting the town argue among themselves without my input keeps focus off David and buys time for evil to regroup.
๐Ÿง 
Answer David, gather Frank info, and keep my Virgin test coordinated rather than wasted by an outsider or evil nomination.
๐Ÿง 
I need to reinforce my Saint bluff while aligning with Charlieโ€™s push for Aliceโ€™s info. By questioning Frankโ€™s silence and suggesting heโ€™s hiding something, I can frame him as suspicious without directly accusing him. This keeps me in Charlieโ€™s good graces and maintains my cover as a good Outsider.
๐Ÿง 
Nominations are soon; I need claims from the quiet slots to narrow Demon candidates and decide whether to support a push without wasting my ghost vote.
๐Ÿง 
Gather Charlie/Alice claims and test plan before nominations; Bob versus Frank conflict is central, and I need nominations aimed beyond a likely dead minion.
๐Ÿง 
Bring Charlie into the Monk failure logic and push their testable claim before nominations to narrow demon candidates.
๐Ÿง 
Share exact Washerwoman info with active solvers and force Charlie's test before nominations, narrowing whether Heidi was true and how to treat Bob versus Frank.
๐Ÿง 
Answer the dead Investigator and push Charlie to reveal before nominations while preserving the Bob versus Frank logic.
๐Ÿง 
As a dead Scarlet Woman, my goal is to protect David (the Demon) and sow chaos. I need to gauge the townโ€™s reaction to the Undertakerโ€™s info and adapt my strategy to either validate Frankโ€™s claim or undermine it, depending on what helps evil the most. Waiting now lets me observe reactions before acting.
๐Ÿง 
Hard claim to trusted players before nominations and set up a controlled Virgin test if town wants confirmation.
๐Ÿง 
I need to solidify my Saint bluff by aligning with Charlie and Eve, who seem to be key players. By reinforcing their suspicions about Frank, I can either confirm his evil alignment or use the chaos to divert attention from myself. This also helps me gauge their reactions and determine if theyโ€™re trustworthy.
๐Ÿง 
Use trusted info holders to surface hidden claims and frame the Monk-death contradiction before nominations without spending my ghost vote early.
๐Ÿง 
Get actionable info from the dead Investigator and ongoing claimant before nominations, then steer execution away from possible Saint unless necessary.
๐Ÿง 
Clarify my claim and force the group to confront the mechanical conflict before nominations, especially the minion and outsider implications.
๐Ÿง 
Set up a clear Virgin test before nominations and ensure town understands the cost and implication if it fails.
๐Ÿง 
Steer confirmed-ish players toward a useful execution instead of burning the day on a Virgin test that may leave the Demon alive.
Nominations โ€” Day 2
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Nominating Frank now puts pressure on him to either validate his Soldier claim or reveal his true role. If heโ€™s the Scarlet Woman, this forces him into a corner before he can turn the Demon or manipulate the group further. If heโ€™s good, his defense will provide clarity and redirect suspicion toward other players. This move aligns with my goal of sowing chaos while protecting my Demon identity.
๐Ÿ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Defend against my execution and refocus town on Bob/Heidi/Grace mechanics instead of killing a Demon-safe Townsfolk.
๐Ÿง 
Frankโ€™s behavior is highly suspiciousโ€”his reactive Soldier claim, silence, and reliance on Graceโ€™s protection (which could be a lie) all point to him being evil. Voting for him now ensures we remove the most immediate threat to the townโ€™s survival. Even if heโ€™s good, his passive behavior is detrimental, and we canโ€™t afford to let him hide behind uncertainty.
๐Ÿง 
Preserve my ghost vote for final day while reminding town Frank is a minion ping, not necessarily the Demon.
๐Ÿง 
As the Scarlet Woman, my goal is to protect the Demon (David) and ensure evil wins. Frank is either the Scarlet Woman or a good Soldier. If he is evil, executing him weakens the townโ€™s ability to sort claims. If he is good, my vote to save him could confuse the town and make me seem like a good ghost trying to correct a mistake. Either way, I will vote to protect the Demonโ€™s interests by keeping Frank alive for now.
๐Ÿง 
Avoid being the third vote that executes a likely minion or good Soldier, especially with Bob's suspicious ghost vote driving it.
๐Ÿง 
Avoid putting a likely good Soldier on the block with Bob's ghost vote while Frank is mainly a minion candidate under Heidi info, not a Demon lead.
๐Ÿง 
Frank is a credible Scarlet Woman candidate from confirmed-looking Investigator info. Removing him now prevents a later Demon handoff and creates accountability.
๐Ÿง 
Frank is likely a minion candidate, not the Demon, and Bob's ghost vote helping this pass is suspicious. I should not add my vote.
๐Ÿง 
Stop extra votes and frame the next execution target if I go on block; executing Soldier is bad and does not solve Demon.
๐Ÿง 
Frankโ€™s defensive posture and rushed counterclaim make him a strong Scarlet Woman candidate. By pushing for his nomination, Iโ€™m removing a key evil player while maintaining my Saint bluff. If heโ€™s good, I can pivot to supporting a Demon candidate later, but for now, I need to appear decisive and align with the groupโ€™s suspicion.
๐Ÿง 
Preserve my ghost vote and push town toward a Demon candidate rather than settling for a possible minion execution.
๐Ÿง 
Lowering my hand now serves two purposes: First, it avoids making my ghost vote the deciding factor, which could draw unnecessary attention to me as a potential evil player. Second, it forces the living players to take full responsibility for the execution, which could create more division and mistrust among them. This aligns with the evil teamโ€™s goal of sowing chaos and protecting the Demon.
๐Ÿง 
Avoid spending execution on a likely minion while directing town toward Demon candidates before night.
๐Ÿง 
Avoid executing a likely minion or possible Soldier, and steer the town toward Demon candidates before nominations end.
๐Ÿง 
Frank fits Scarlet Woman more than Imp. I want to avoid executing a likely minion or Soldier and push the next nomination onto Grace or David as Demon candidates.
๐Ÿง 
Keep execution off likely minion and redirect to a Demon candidate before night. David's nomination of Frank looks like an Imp avoiding real pressure.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Frank did not reach the 3 vote threshold.
๐Ÿ“œ
Storyteller
Frank did not receive enough votes (1/3).
๐Ÿง 
Put a real Demon candidate on the block, avoiding possible Saint execution and using the failed Monk protection as our strongest contradiction.
๐Ÿ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Defend against my execution and redirect town toward a living Demon candidate rather than letting Frank frame my failed protection as evil.
๐Ÿง 
I nominated Grace as the best Demon candidate; I need my vote to help reach three and create a real execution instead of wasting today.
๐Ÿง 
I need to sow chaos and redirect suspicion away from myself. If I support Frankโ€™s nomination of Grace, I can either help execute a good Monk (if Grace is good) or secure the Demonโ€™s death (if Grace is evil). If I oppose it, I can frame Frank as evil and solidify my Saint bluff. Iโ€™ll oppose Graceโ€™s execution to appear good and force Frank to defend himself, which will further divide the town.
๐Ÿง 
Grace has the clearest mechanical contradiction and is a plausible Demon. I will spend my ghost vote only if it may help secure an execution today.
๐Ÿง 
My goal is to protect the Demon (David) and ensure evil wins. If Grace is the Demon, executing her now ends the game in evilโ€™s favor. If Grace is good, my vote helps sow chaos and protects David. Frankโ€™s nomination of Grace is either correct or a panic moveโ€”either way, my vote supports evilโ€™s agenda.
๐Ÿง 
Avoid strengthening a Grace execution driven by suspect votes, while pushing town toward a living Demon candidate before night.
๐Ÿง 
Grace is the best available Demon candidate, and adding my live vote prevents the execution relying only on ghosts and Frank.
๐Ÿง 
Grace is the clearest living Demon candidate from a failed Monk protection, and trusted dead Heidi plus Alice are voting. I want an execution today without risking Saint.
๐Ÿง 
Try to stop my execution; I am good Monk and alive, so avoiding a bad execution preserves town numbers and keeps focus on stronger Demon candidates.
๐Ÿง 
Keep pressure on Grace and reassure living voters that this is the best execution over a possible Saint or minion candidate.
๐Ÿง 
Graceโ€™s Monk claim failing to protect Heidi is the most suspicious mechanical break we have. If I vote for her, it could either execute the Demon (ideal for me) or eliminate a good player (also ideal). However, I must avoid seeming too eager to vote for her, as that could reveal my alignment. Iโ€™ll keep my hand down for now to appear cautious while pushing the narrative that Grace is the most suspicious player.
๐Ÿง 
Grace already appears to have enough living support without my ghost vote. I should save my single dead vote for final day or a tighter execution.
๐Ÿง 
As a dead Minion, my goal is to protect the Demon (David) and sow chaos. Voting for Grace creates division and forces the town to question the Monk claim. If Grace is executed, evil wins. If not, the townโ€™s trust in Frankโ€™s logic is undermined, making it harder to execute David later.
๐Ÿง 
Try to stop a possibly bad execution decided by ghosts and Frank, and keep pressure on David as a Demon candidate before night.
๐Ÿง 
Keep my vote on the strongest current Demon candidate so town does not end the day without an execution, while noting David remains a concern tomorrow.
๐Ÿง 
Grace's failed Monk claim is suspicious, but executing her on a Frank-led push with Bob ghost support feels less likely to hit Demon than David. I will stop this wagon if possible.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Bob(Ghost)
Ghost vote used by Bob
๐Ÿ—ณ๏ธ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I need to get a better Demon candidate on the block before I die. David's Saint claim and cautious positioning are more Demon-like than my failed Monk save.
๐Ÿ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Graceโ€™s Monk claim is the most mechanically broken thing weโ€™ve seen, and Frankโ€™s nomination is hard to ignore. If I donโ€™t vote for her, I risk looking like Iโ€™m protecting the Demon, especially since my Saint bluff has been convenient. Voting for her now keeps my cover intact and avoids suspicion, even if sheโ€™s not the Demon. If sheโ€™s good but poisoned, we can revisit the Demon tomorrow.
๐Ÿง 
I need David to at least tie my three votes, ideally exceed them, to avoid executing a likely good Monk and pressure a convenient Saint claim.
๐Ÿง 
Keep Grace on block and prevent a risky Saint execution tie while the David vote is active.
๐Ÿง 
Avoid spending my ghost vote and prevent a risky Saint execution/tie when Grace is already a strong Demon candidate.
๐Ÿง 
Reinforce the mechanical break of Graceโ€™s failed Monk protect to keep pressure on her. Encourage the town to execute her before nominations close, as this is the safest path to victory if she is the Demon. Undermine Graceโ€™s nomination of David by framing it as a desperate attempt to save herself.
๐Ÿง 
Tie David at 3 to stop Grace being executed solely on a failed Monk protect, while avoiding 4 votes that would execute a possible Saint.
๐Ÿง 
Avoid executing or tying onto a claimed Saint while preserving the Grace execution based on failed Monk protection and my Heidi Investigator chain.
๐Ÿง 
Avoid executing a possible Saint while keeping pressure on Grace, whose Monk claim contradicts Heidi's night death.
๐Ÿง 
My vote on David serves multiple purposes: it maintains pressure on a good player, tests the townโ€™s trust in my Saint claim, and creates chaos. If Grace is the Demon, this vote could mislead the town into thinking Iโ€™m good. If Grace is good, it reinforces my bluff and keeps the focus off me. Either way, it disrupts the townโ€™s logic and buys time for evil.
๐Ÿง 
Keep the David vote at exactly 3 to tie and save me without executing possible Saint, while reframing failed protection as not Demon proof.
๐Ÿง 
Prevent a tie on David so Grace remains slated for execution; avoid Saint loss risk and keep focus on broken Monk claim.
๐Ÿง 
Prevent David vote from tying or passing; preserve Grace execution based on the failed Monk protection contradiction and avoid Saint loss risk.
๐Ÿง 
Grace is on the block with a clear mechanical break, and executing her is the safest path to victory if she is the Demon. If she is poisoned but good, tying the vote risks executing a Saint, but the priority is to avoid letting the Demon survive. My goal is to reinforce the mechanical break and push for her execution.
๐Ÿง 
I think David's self vote and Saint shield are suspicious, and three votes only ties. Keeping my hand up prevents a questionable Grace execution without risking a Saint kill.
๐Ÿง 
Avoid tying or executing claimed Saint David; preserve Grace execution based on Monk contradiction while keeping David solvable tomorrow.
๐Ÿง 
Prevent David vote reaching tie or execution; keep Grace on block as current best mechanical suspect while avoiding Saint-loss risk.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Tie for majority! Current leader was 7. Now no one.
๐Ÿ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
๐Ÿง 
I need to reinforce the idea that Graceโ€™s Monk contradiction is the strongest evidence we have, while downplaying the risk of executing her. This keeps the focus off my Saint bluff and ensures the group doesnโ€™t pivot to me. If Grace is the Demon, this ends the game. If not, I can adapt tomorrow.
๐Ÿง 
With no block, preserve my life and ability while setting a test for tonight without giving the Demon my target.
๐Ÿง 
Grace cannot be renominated, and no execution is bad. Push remaining nominators to put up Charlie, whose vote saved Grace and risked Saint.
๐Ÿง 
We need an execution after Grace was saved. I cannot nominate while dead, so I am prompting an alive unused nominator to put Charlie up as the safest viable Demon candidate.
๐Ÿง 
Reinforce the idea that Charlieโ€™s vote for David was suspicious and that he is now the safest execution target. This shifts focus away from Grace (the Demon) and David (the Saint), while also sowing distrust in Charlie, who may be a good player. This helps the evil team by keeping the Demon alive and removing a potential threat.
๐Ÿง 
Reveal Virgin to prevent a rushed execution and turn any nomination on me into useful confirmation rather than suspicion-driven chaos.
๐Ÿง 
Use my spent Townsfolk life to test Charlie's Virgin claim or put a suspicious player on block, avoiding no execution and the Saint risk.
๐Ÿ“œ
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
๐Ÿ’€
Alice(Ghost)
Alice has died.
Night 2
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
Charlie is the clearest living confirmed good after the Virgin trigger. I cannot protect myself, so I should protect the likely Demon kill and try to create a no-death night.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to protect Charlie.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
๐Ÿง 
Killing Charlie removes a high-value Virgin claim that could confirm itself if nominated. If Grace is the Demon, this aligns with Minion pushes and weakens the town. If Grace is good, killing Charlie still pressures the town without risking my Saint bluff.
๐Ÿ’€
Charlie(Ghost)
Charlie has died.
๐Ÿ“œ
Storyteller
โ†’
David
You chose to kill Charlie.
Day 3
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
๐Ÿง 
Get Frank's firm claim and solve view. If he is evil, his push may expose whether he is avoiding David's Saint claim or setting up Grace.
๐Ÿง 
Get the two most disputed alive players to commit before nominations while I can act as confirmed-good coordinator.
๐Ÿง 
Compare worlds with Eve and test whether her Ravenkeeper claim and reads help narrow David versus Grace before nominations.
๐Ÿง 
My primary goal is to protect David, the Demon, and ensure he isnโ€™t executed. By whispering to David and Grace, I can coordinate a narrative that shifts suspicion away from David and onto Frank or Eve. This will help sow chaos and keep the town divided, increasing the chances of an evil win.
๐Ÿง 
Use trusted Charlie to pressure Eve for claims and Frank's private story, then build an execution plan before nominations.
๐Ÿง 
Use my confirmed Washerwoman chain to force claims and narrow the Demon pool before nominations while preserving my ghost vote.
๐Ÿง 
I need to coordinate with Grace and Bob to control the narrative. Charlieโ€™s death is a critical momentโ€”Graceโ€™s Monk failure is the strongest evidence against her, but if she is evil, we can use it to frame Frank or Eve. If she is good, we must redirect suspicion to avoid her being executed. Bobโ€™s push to trust Grace aligns with evil goals, so I will reinforce that while subtly testing Eve and Frankโ€™s reactions.
๐Ÿง 
Give confirmed Charlie my final-world logic and steer away from executing a possible Saint or likely Minion.
๐Ÿง 
Coordinate with likely good dead info-holders and narrow execution options before nominations while keeping pressure on suspicious alive players.
๐Ÿง 
Gather the other pair's worlds so I can compare against Grace and David before spending my ghost vote in nominations.
๐Ÿง 
Align confirmed Charlie and Eve around the strongest execution: Grace, while avoiding David's Saint risk unless evidence changes.
๐Ÿง 
As the Scarlet Woman, my goal is to protect the Demon (David) and ensure the group does not execute him. By supporting Graceโ€™s Monk failure as a mechanical break, I can redirect suspicion toward Frank or Eve, who are unconfirmed and acting suspiciously. This keeps the focus off David and maintains chaos in the group.
๐Ÿง 
Pressure the two main suspects to commit to coherent worlds and expose contradictions around the failed Monk protection and my Investigator ping.
๐Ÿง 
Pressure the main suspect pair and force clear claims before nominations while I preserve my ghost vote for a decisive execution.
๐Ÿง 
I need to align my narrative with Grace and Bob to avoid suspicion. By focusing on Eve or Frank as the Demon, I can deflect attention from myself and Grace. Heidiโ€™s pressure for a "clean world" is dangerous, so Iโ€™ll provide a plausible explanation for Graceโ€™s Monk failure while keeping my Saint claim intact. This will buy time and sow chaos among the remaining players.
๐Ÿง 
Give trusted dead players exact mechanics and steer ghost votes toward the safest Demon candidate before nominations.
๐Ÿง 
Get final claims from the two main suspects and reveal my role before nominations so good can build a coherent execution plan.
๐Ÿง 
Coordinate confirmed and likely good dead players before nominations so ghost votes are saved for a Demon candidate, not Saint or possible minion.
๐Ÿง 
Coordinate confirmed good ghost votes before nominations and test whether there is support to execute Grace over risky Saint David.
๐Ÿง 
My goal is to reinforce Graceโ€™s mechanical break (Monk protection failure) as the cleanest evidence while redirecting suspicion toward Frank or Eve. This keeps Davidโ€™s Saint claim safe and ensures the group doesnโ€™t turn on Grace if sheโ€™s the Demon. If Grace is evil, this supports her; if not, it still protects David and sows chaos.
๐Ÿง 
Coordinate trusted dead votes before nominations so we can execute Grace if needed without wasting every ghost vote or risking Saint.
๐Ÿง 
Coordinate dead votes around Grace while conserving ghost votes for final day if living votes are enough.
๐Ÿง 
Reinforce the narrative that Eve or Frank is the Demon, using Graceโ€™s Monk protection failure as mechanical proof. This deflects suspicion from me and sows chaos between the remaining players. Bobโ€™s Minion role can help push this narrative, while my Saint claim keeps me safe from execution.
๐Ÿง 
Clarify my actual Monk choices to stop false worlds and pressure Eve to give a final claim before nominations.
Nominations โ€” Day 3
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Push living players to nominate Grace and preserve my ghost vote unless needed, avoiding a possible Saint loss on David.
๐Ÿง 
At four alive we likely must execute the Demon now. Grace has the most mechanical contradictions and is pushing me, so I need to put her on the block.
๐Ÿ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Stop my execution at four alive; if I die and am good, Demon likely wins tonight. Redirect to Eve as Demon pushing the safe misexecution.
๐Ÿง 
At four alive, a wrong or missed execution likely loses. Grace is the strongest Demon candidate, so my ghost vote is worth spending to secure this.
๐Ÿง 
Grace is my strongest Demon candidate; if I do not vote my own nomination may fail, leaving us with no execution or a worse Saint test.
๐Ÿง 
Grace is the best Demon candidate and we cannot risk executing claimed Saint David. My vote helps secure the only execution that makes logical sense today.
๐Ÿง 
My goal is to ensure Grace is executed, as her Monk failures provide the cleanest mechanical break. If she is the Demon, this wins the game for evil. If she is good, executing her still sows chaos and forces the town to reckon with the Saint claim, which could lead to further missteps. Supporting her execution is the safest path to victory.
๐Ÿง 
Grace already has enough votes without my ghost vote, so I should preserve it for final day or an emergency tie while letting this execution proceed.
๐Ÿง 
Grace already has enough living votes to execute. I want her dead, but conserving my ghost vote preserves power if the vote count changes or for final day.
๐Ÿง 
I need to redirect the townโ€™s suspicion toward Eve while reinforcing Graceโ€™s Monk failures as a mechanical break. By aligning with Bob and Graceโ€™s earlier whispers, I can push Eve as the Demon and frame her as the one breaking Graceโ€™s Monk ability. This keeps the heat off me and Grace, ensuring the town executes Eve instead.
๐Ÿง 
Prevent my execution and redirect to Eve, the safest Demon candidate, because executing me at four alive likely loses immediately.
๐Ÿง 
Eve and Frank already make 2 votes, enough to put Grace on block. I should save my ghost vote while still supporting the execution.
๐Ÿง 
Stabilize the vote on Grace and counter the push onto me while avoiding the Saint risk on David.
๐Ÿง 
Keep Grace on block with living votes while preserving ghost votes and discouraging a risky Eve counterwagon or David Saint execution.
๐Ÿง 
Reinforce the suspicion on Grace by highlighting her Monk failures as too consistent to ignore. This pressures the group to execute her, which is the safest path for evil if she is the Demon. If she is good, it forces the town to confront the risk of Davidโ€™s Saint claim or Eveโ€™s behavior.
๐Ÿง 
Grace already has enough living votes. Preserve my ghost vote and discourage unnecessary dead votes or a tie onto Eve.
๐Ÿง 
Preserve ghost votes while ensuring Grace stays on block; discourage a last-second tie or pivot onto Eve.
๐Ÿง 
Graceโ€™s Monk failures are the strongest mechanical evidence in play. By pushing for Eveโ€™s execution, I reinforce the narrative that Grace is good (drunk/poisoned) and shift suspicion onto Eve, who is unconfirmed and whispering nonstop. This protects Grace if sheโ€™s the Demon or forces the town to execute a good player if Eve is not the Demon. Either way, it sows chaos and keeps the Demon alive.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I must get a counterwagon at two or more votes; otherwise I die and good likely loses. Eve is safer than David due Saint claim and more likely Demon than Frank.
๐Ÿ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Stop a tie or execution on me; executing me loses if I am good. Keep Grace as the safest mechanical kill while preserving dead votes.
๐Ÿง 
I must tie or surpass my execution. Eve is a viable Demon candidate, and leaving me on block at four alive likely loses if I am good.
๐Ÿง 
Avoid spending my ghost vote or helping tie Eve; keep Grace on block as the safest Demon candidate while David remains a Saint risk.
๐Ÿง 
Prevent a tie on Eve so Grace, the best Demon candidate, is executed without burning dead votes.
๐Ÿง 
Graceโ€™s Monk failures are the cleanest mechanical break in the game. If she is the Demon, executing her now is the only path to victory. I will reinforce this point to ensure the town does not tie the vote and risk losing the game.
๐Ÿง 
Do not tie Eve or spend my ghost vote. Grace is already on block; preserving vote and avoiding no-execution best serves good.
๐Ÿง 
Preserve my ghost vote and avoid tying Eve with Grace; Grace remains the best mechanical execution due two failed Monk protects.
๐Ÿง 
Graceโ€™s Monk failures are the strongest evidence against her, but Eveโ€™s nomination of Grace is suspicious. Tying the vote forces the town to confront the Saint risk and avoids executing Grace if she is good. This keeps the Demon alive and sows chaos, which is critical for evilโ€™s win condition.
๐Ÿง 
Stop the Eve vote from reaching three or tying Grace; keep Grace on the block as the safest execution and highlight David-Grace coordination.
๐Ÿง 
Keep the Eve vote tied or surpassing mine so I am not executed; persuade any uncertain voter that my execution loses if I am good.
๐Ÿง 
Avoid spending my ghost vote and stop Eve being executed; Grace remains the better mechanical kill despite tie risk.
๐Ÿง 
Keep my hand down and discourage a third vote on Eve; Grace remains the best Demon candidate, and Grace-David coordination is incriminating.
๐Ÿง 
Reinforce Graceโ€™s Monk failures as the cleanest mechanical break in the game. Push for her execution to avoid losing tonight, as she is the most suspicious player. Undermine Eveโ€™s Ravenkeeper claim by highlighting the risk of executing a good player at four alive, which would lose the game.
๐Ÿง 
Preserve my ghost vote and discourage a third vote that could execute Eve or force no execution; Grace remains the clearest mechanical execution.
๐Ÿง 
Prevent my ghost vote or another dead vote from executing Eve; flag Grace-David coordination and preserve votes for final day if game continues.
๐Ÿง 
My vote for Eve is a calculated move to force a tie, making Grace and I appear paired and shifting suspicion away from my Saint bluff. If Grace is the Demon, this helps her get executed. If Eve is the Demon, this pressures her while avoiding the risk of executing Grace. Either way, it disrupts the townโ€™s logic and protects my position.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Tie for majority! Current leader was 7. Now no one.
๐Ÿ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
๐Ÿง 
Prevent a rushed Saint execution or bad pivot; no execution at four is safer than killing a good player, and I can use the tie as evidence tomorrow.
๐Ÿง 
Lock in no execution to avoid losing on a good kill or Saint, and frame tomorrowโ€™s final three around the Grace push.
๐Ÿง 
With Grace no longer executable and David possibly Saint, avoiding a bad execution preserves a final-three chance and flags the Grace-David tie pair.
๐Ÿง 
Avoid a risky David execution or self execute at four. Preserve final three and frame tomorrow around the Grace-David tie attempt.
๐Ÿง 
Reinforce the mechanical evidence against Graceโ€™s Monk failures to frame her as the Demon. Encourage the town to execute her tomorrow by treating the tie as evidence of her guilt. This aligns with evilโ€™s goal of keeping David alive and shifting blame away from him.
๐Ÿง 
Lock in no-execution plan and frame tomorrow around the Grace-David tie without risking a Saint or wrong execution now.
๐Ÿง 
Lock in final three priorities without risking a bad late execution or ghost vote waste.
๐Ÿง 
Nominating Grace now forces the town to confront the mechanical break in her Monk claim. If she is the Demon, executing her wins the game. If she is a Minion, it weakens evilโ€™s position and redirects suspicion toward Eve or Frank. This aligns with evilโ€™s goal of keeping me alive while eliminating the strongest good claims.
๐Ÿ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
๐Ÿง 
David is the most plausible good player the Demon may kill to remove the Saint problem and my ally. Protecting him maximizes chance of no death.
๐Ÿ“œ
Storyteller
โ†’
Grace
You chose to protect David.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
๐Ÿง 
At 4 alive, the priority is to keep the Demon alive while removing the most threatening good player. Eveโ€™s Ravenkeeper claim is unconfirmed but risky to kill. Graceโ€™s mechanical break makes her the most suspicious, but if sheโ€™s the Demon, killing Frank weakens the good teamโ€™s coordination. Killing Eve is the safest play to avoid a game-losing execution if sheโ€™s good, but if sheโ€™s the Demon, it removes her ability to confirm roles.
๐Ÿ’€
Eve(Ghost)
Eve has died.
๐Ÿ“œ
Storyteller
โ†’
David
You chose to kill Eve.
๐Ÿ“œ
Storyteller(Ghost)
โ†’
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
๐Ÿง 
Grace is the cleanest mechanical suspect. Learning her character can either identify the Demon directly or force tomorrowโ€™s execution away from her.
๐Ÿ“œ
Storyteller(Ghost)
โ†’
Eve(Ghost)
You chose Grace. They are the Drunk.
Day 4
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
๐Ÿ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
๐Ÿง 
Reveal my Ravenkeeper info to the likely good living players and build consensus to execute David in final three.
๐Ÿง 
As the Scarlet Woman, my primary objective is to protect the Demon. The most likely scenario is that Grace is the Demon, given her repeated Monk failures and the groupโ€™s suspicion of David. I will whisper to Frank to sow doubt about Davidโ€™s Saint claim and push for Graceโ€™s survival. This will help ensure the Demon avoids execution.
๐Ÿง 
Coordinate with Frank using Eve's Ravenkeeper result to move the final execution onto David, while testing if Frank resists good logic.
๐Ÿง 
Get Eve's Ravenkeeper result and coordinate with likely good Frank before final nomination; preserve ghost vote for decisive execution.
๐Ÿง 
Coordinate the likely good alive player to execute Grace in final three while avoiding the Saint-loss risk on David.
๐Ÿง 
Lock final-three plan around Eve's Ravenkeeper result and prepare Grace plus dead votes to execute David.
๐Ÿง 
I need to gauge Frankโ€™s and Graceโ€™s reactions to Eveโ€™s death and the forced tie yesterday. If I can align with Frank, I can push Grace as the Demon using her Monk failures. If Frank resists, he may be the Demon, and I should pivot to supporting Grace. Whispering to both will help me adapt my strategy based on their responses.
๐Ÿง 
Get Eve's possible Ravenkeeper info and coordinate my ghost vote toward the strongest final three Demon candidate.
๐Ÿง 
Share hard Ravenkeeper result with voting ghosts and align final day execution on David over Grace.
๐Ÿง 
As the Scarlet Woman, my goal is to ensure the Demon survives or, if David is dead, to have become the Demon myself. I need to sow chaos and manipulate Frank into voting for Grace, as she is the most suspicious player due to her Monk failures. If Frank can be convinced to execute Grace, the Demon (whether David or me) wins.
๐Ÿง 
Frame the final three logic before nominations and pressure David to answer the Ravenkeeper result and Soldier claim.
๐Ÿง 
Coordinate the likely good alive players around executing David in final three; promise my ghost vote to prevent a no-execution or tie.
๐Ÿง 
Push the two living voters toward the safest final execution: Grace over a possible Saint claim, and signal my ghost vote commitment.
๐Ÿง 
Prevent ghost votes from putting Grace too high before I can get David executed using Eve's Ravenkeeper result.
๐Ÿง 
I need to disrupt the townโ€™s logic and create division between Grace and Frank. Grace is pushing hard for my execution, so I must undermine her credibility by suggesting Frank could be the Demon or that her Drunk Monk claim is a lie. If I can make Frank doubt Grace, I can avoid being the primary target and buy time for the Demon to survive until the final two.
๐Ÿง 
Align ghosts and Frank before nominations: Eve's Ravenkeeper result clears Grace from Demon worlds, making David the best final execution.
๐Ÿง 
Lock the two living good candidates onto David and prevent a late pivot onto Grace or Frank. Final day requires coordinated votes.
๐Ÿง 
My goal is to protect the Demon, which is David. I will sow doubt about Graceโ€™s Monk failures to frame her as the Demon or compromised. By pushing Frank to vote for Grace, I can ensure David survives another day, increasing the chances of an evil victory.
๐Ÿง 
Coordinate the final execution and prevent a late split. Eve's result clears me, so David is the best Demon candidate.
๐Ÿง 
Use the last private moment to lock Frank onto David and signal my ghost vote commitment for the final execution.
๐Ÿง 
Clarify Eve's supposed mechanical info before final nominations so my ghost vote goes on the safest Demon candidate, not a good Drunk or Saint.
๐Ÿง 
Lock the final-three plan and make sure Grace and I combine living votes on David before nominations.
๐Ÿง 
I need to disrupt the growing consensus between Grace and Frank. By questioning Frankโ€™s Soldier claim and subtly reinforcing Graceโ€™s Drunk explanation, I can create doubt and force them to reconsider their alliance. This buys me time and increases the chance of a tie or misexecution.
๐Ÿง 
Lock Grace and Frank onto David before nominations and signal my ghost vote should secure the final execution if needed.
Nominations โ€” Day 4
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Final three requires execution. Eve's hard Ravenkeeper info clears Grace as Drunk; I know I am Soldier, so David is the only Demon world I can act on.
๐Ÿ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
The townโ€™s logic is closing in on me, and I need to disrupt their chain of reasoning. By voting for myself, I force a Minion to become the Imp, which could create chaos and buy me time. If I donโ€™t, I risk being executed today, and the game ends. This is a calculated risk to keep evil alive.
๐Ÿง 
It is final three and David is the strongest Demon candidate. My vote plus Grace or a ghost vote can put him on the block and avoid losing to no execution.
๐Ÿง 
It is final three and my Ravenkeeper result clears Grace as the Drunk. I will spend my ghost vote to make David's execution harder to overturn.
๐Ÿง 
It is final day and David is the best Demon candidate. Spending my ghost vote locks the execution and makes an overturn much harder.
๐Ÿง 
David already has enough votes, including living Frank. Spending my ghost vote is unnecessary; preserve it in case of odd mechanics or a failed execution somehow.
๐Ÿง 
David already has enough votes and several ghosts committed. I should preserve my ghost vote in case a later Grace nomination is still possible.
๐Ÿง 
It is final three and David is the only coherent Demon candidate if Eve's Ravenkeeper result is true. My vote prevents any last-second failure to execute.
๐Ÿง 
The vote is tied, and the town is paralyzed. I need to break the deadlock by reinforcing Frankโ€™s nomination of David. If I can convince the remaining players that Graceโ€™s Monk failures are too suspicious, they may vote for David to avoid the risk of the Saint dying. This aligns with my goal of protecting the Demon (David) by redirecting blame.
๐Ÿง 
I need to disrupt the townโ€™s logic by challenging Frankโ€™s Soldier claim and reinforcing Graceโ€™s Drunk explanation. If I can make them doubt Frank, they might hesitate to execute me. My goal is to survive todayโ€™s execution and force the town into a losing position.
๐Ÿง 
Lock votes on David in final three; counter David's attempt to redirect onto me or Grace before vote closes.
๐Ÿง 
Keep my ghost vote on David and prevent last-second fear of the Saint claim from splitting the final three execution.
๐Ÿง 
Lock in David execution; my ghost vote plus living votes should meet majority and avoid final day loss.
๐Ÿง 
It is final three and David is the strongest Demon candidate. My ghost vote has no better future use, so I will help lock this execution.
๐Ÿง 
David has enough votes without me. Speaking preserves my ghost vote for any last counter-nomination while signaling why David is acceptable.
๐Ÿง 
Reinforce the current majority on David and prevent last-second doubt or vote retraction in final three.
๐Ÿง 
The town is moments away from executing David, which would mean evil wins. I need to sow doubt about Eveโ€™s Ravenkeeper result or redirect suspicion toward Grace. By questioning Frankโ€™s sudden Soldier claim and emphasizing Graceโ€™s Monk failures, I can create enough hesitation to force a tie or shift the vote. This buys time for evil to survive another day.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Alice(Ghost)
Ghost vote used by Alice
๐Ÿ‘ป
Eve(Ghost)
Ghost vote used by Eve
๐Ÿ‘ป
Heidi(Ghost)
Ghost vote used by Heidi
๐Ÿ—ณ๏ธ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
I need to disrupt the townโ€™s logic by highlighting Frankโ€™s sudden Soldier claim and Graceโ€™s convenient Drunk status. If I can cast doubt on their claims, the town might hesitate to execute me, buying time for evil to win. My goal is to force a stalemate or redirect suspicion.
๐Ÿง 
Lock the town against a last-second counternomination or tie that could save David.
๐Ÿง 
Lock the table on David and prevent late nominations that could save the Demon or create confusion.
๐Ÿง 
Lock in David execution and discourage any tie or alternative nomination in final three.
๐Ÿง 
David is already on the block with a winning vote total; any further speech risks reopening doubt or encouraging a bad nomination. Let nominations close.
๐Ÿง 
David already has a winning majority and new discussion risks prompting a bad counter-nomination. Best play is to let nominations close without spending ghost vote.
๐Ÿง 
David already has overwhelming votes. Any action except waiting risks creating a tie or distraction, so I should let the execution resolve.
๐Ÿง 
My primary objective is to protect the Demon and ensure the game ends with only two players alive. Right now, David is the Demon, and heโ€™s on the block with enough votes to execute. I need to create enough doubt or confusion to either delay the execution or force a tie. Even if I canโ€™t stop it, I can use this moment to reinforce Frankโ€™s Soldier claim and Graceโ€™s Drunk status to solidify their trust, making it harder for the town to pivot later.
๐Ÿ“œ
Storyteller
The guillotine blade falls. David has been executed.
๐Ÿ’€
David(Ghost)
David has died.
๐Ÿ

Game Over

Demon Dead
Winner: Good