Game Detail

Players

Alice (Washerwoman) Bob (Scarlet Woman) Charlie (Virgin) David (Imp) Eve (Ravenkeeper) Frank (Soldier) Grace (Drunk) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil282,20230,875$0.1874
Good780,691119,056$7.4751

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Saint, Mayor, Slayer
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Charlie is the Investigator.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Frank or Bob is the Scarlet Woman.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and learn if either has useful info, while hinting I can be confirmed without exposing Virgin publicly.
🧠
I need to appear cooperative and trustworthy to avoid suspicion while probing Charlie for information. If he is good, I can use this to build credibility. If he is evil, I can mislead him or feed false info. Most importantly, I must avoid exposing David as the Demon.
🧠
I need to establish a bluff early to blend in with the good players. Since Charlie is seeking confirmable information, I’ll claim a safe bluff (Saint or Slayer) to appear trustworthy. This will help me build credibility with Charlie while keeping Bob (the Minion) in the dark about my true role. If Bob is the Spy, he might already know I’m the Imp, so I must act cautiously.
🧠
Build a small trust circle with neighbors and gather claims while hiding Monk to avoid night kill.
🧠
Build trust with neighbors while soft-claiming Soldier without revealing fully; invite Heidi's claim to assess neighbor alignments.
🧠
Start a private trust web and gather day one info without exposing Ravenkeeper; Alice has not whispered yet, so she may be isolated good.
🧠
Avoid revealing Investigator info to a possible Scarlet Woman while extracting Frank's claim and building trust with Grace.
🧠
Build trust with Eve without exposing the Investigator pair publicly; prompt her to share category while I verify Heidi or Charlie privately next.
🧠
Clarify David's contradictory Townsfolk/Saint claim without exposing my Virgin. A real Saint affects execution plans; a fake claim may reveal evil bluffing.
🧠
I need to build trust with Charlie to establish myself as a credible good player. By sharing vague but plausible information, I can create a foundation for future manipulation. This will help me protect David and sow chaos if needed.
🧠
Claiming Saint is a safe bluff and aligns with the information given to me. It builds trust with Charlie if he is good and avoids raising suspicion if he is evil. I want to appear cooperative and trustworthy while keeping my true role hidden.
🧠
Build trust with neighbors and get actionable starting info for nominations while staying hidden as Monk for tonight's protection.
🧠
Keep my exact role hidden while encouraging Heidi to share actionable starting info and tracking the early whisper cluster.
🧠
Gather claims from another social cluster and my neighbor, while keeping Ravenkeeper hidden but hinting death triggered or ongoing.
🧠
Share my key info with someone outside the ping while avoiding tipping off Frank too much; get Grace to help verify Bob and Frank claims.
🧠
Check my Washerwoman pair directly and learn whether one is Investigator, while keeping the exact role semi-private for now.
🧠
Respond to Alice and test if her Washerwoman info saw Virgin, which can confirm me without a public reveal yet.
🧠
My goal is to build trust with Charlie while keeping David safe. By positioning myself as a passive Townsfolk, I can avoid drawing suspicion and gather information. If Charlie is good, this alliance will help me manipulate the group later. If he’s evil, I can use this interaction to mislead him about my true role.
🧠
I need to clarify my claim with Charlie to avoid raising suspicion. Claiming Saint is a safe bluff, but I must ensure Charlie doesn’t expose me as a liar. By doubling down on the Saint claim, I reinforce my cover and build trust with Charlie, whether he is good or evil. This also gives me an opportunity to gauge his reaction and adjust my strategy accordingly.
🧠
Test Bob's claim against Heidi's Investigator ping while keeping my Monk role hidden and avoiding exposing Heidi publicly.
🧠
Build trust with my neighbor and learn Eve's claim before nominations, while not exposing Soldier outright.
🧠
Get concrete starting info before nominations while positioning myself as a night-kill target without exposing Ravenkeeper.
🧠
Resolve Alice's possible Washerwoman info and get myself trusted before nominations, without exposing my Investigator ping to everyone yet.
🧠
Reveal my Washerwoman info to resolve Heidi as likely Investigator and get her minion ping before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to reinforce my claim as Saint to appear trustworthy and avoid suspicion. By acknowledging Charlie’s clarification and reaffirming my role, I can build credibility with the group. This also helps me align with Charlie if he is good, or mislead him if he is evil. Keeping my story consistent is key to avoiding detection.
🧠
Create pressure and possible execution on an Investigator ping without exposing Heidi. Avoid David's Saint claim and gain vote data before night.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself as the Scarlet Woman is a high-risk, high-reward move. It makes me seem either innocent or like a sacrificial Minion, both of which help my team. It also disrupts Grace’s logic and forces the town to question her nomination. If David is the Demon, this protects him by shifting focus to me.
🧠
I need to vote for Bob to avoid standing out as the only evil player not supporting the nomination. However, I must balance this with not seeming too eager to eliminate players, as that could raise suspicion. Voting for Bob keeps me aligned with the group while subtly supporting evil's goals.
🧠
Bob is in the Investigator pair for Scarlet Woman and has not answered pressure. My vote helps test whether town will execute a plausible Minion instead of the Saint claim.
🧠
Put a non-Saint execution on the block for day one and generate voting data. Bob self-voting makes this less likely to be a desperate evil push.
🧠
Secure a day one execution on a non-Saint suspect from the tight whisper cluster; voting patterns around Bob will be useful tomorrow.
🧠
Bob is an unconfirmed passive claim and already has majority. Adding my vote supports a Day 1 execution without risking the Saint claim or exposing my Virgin role.
🧠
Bob is in my Investigator ping as possible Scarlet Woman. Executing a minion candidate on day one is useful, and the vote already has momentum.
🧠
Bob is already over majority without me. I avoid adding unnecessary momentum while still allowing an execution for voting information.
🧠
I need to avoid execution while keeping David safe. By acting like a confused but cooperative Townsfolk, I can deflect suspicion and shift focus to others. Pushing for claims will force good players to reveal themselves, while my vague responses buy time for evil to coordinate.
🧠
I need to appear as a concerned Townsfolk while subtly supporting the nomination of Bob, who is the Minion. However, I must avoid seeming too eager to execute him, as it might raise suspicion. I will call for more information to seem cooperative while keeping the focus on Bob.
🧠
Keep pressure on Bob while the vote is active; his vague claim conflicts with normal Townsfolk abilities and matches Heidi's Investigator pressure.
🧠
Keep pressure on an unclear claim during the vote while giving Bob one chance to clarify into a plausible role before execution locks.
🧠
Keep pressure on Bob during the vote because his vague claim overlaps my real role space and may be an evil bluff.
🧠
Keep pressure on Bob without exposing Virgin fully. His vague claim may be evil bluffing Soldier; exact claim helps later role-conflict logic.
🧠
Use my Investigator info to justify pressure on Bob without fully exposing Frank yet, and force an exact claim before the vote closes.
🧠
Bob’s vague claim is not script-clean, and Heidi says first-night info supports this execution. I should support the only viable day one execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to claim a specific role to avoid execution. Soldier is a safe bluff (Townsfolk, no ability) and aligns with my earlier vague claim. If I die, I can still protect David as a ghost. If I survive, I can continue to manipulate the town and ensure the Demon’s survival. This is the best move to keep the evil team alive.
🧠
Bob’s Soldier claim is under heavy scrutiny. If I support it too strongly, I risk aligning with a potential evil player (if he’s lying) or making myself look too eager to confirm claims (which could seem suspicious). If I undermine it, I risk pushing the town toward executing a good player. My goal is to appear neutral but cooperative, shifting focus away from myself while keeping the town divided.
🧠
Avoid exposing more good roles while preserving the Bob execution and setting up Undertaker verification if present.
🧠
With Bob already at 8, avoid derailing into a worse execution. Encourage Undertaker verification and preserve Charlie/Heidi info.
🧠
Bob has claimed my exact role under pressure. Revealing now locks the conflict and supports executing him rather than moving votes elsewhere.
🧠
Keep the strong Bob execution, signal Virgin test for tomorrow without fully outing, and direct Undertaker value.
🧠
Hard reveal to justify keeping Bob on block and prevent a late pivot off one of my pings after the counterclaim.
🧠
Lock in a strong execution without exposing more good roles late in nominations; set agenda for tomorrow's mechanical follow-up.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi publicly claimed Investigator with useful Bob or Frank Scarlet Woman info, making her a likely Demon target. Protecting her may preserve a trusted good voice.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing a player who either (1) holds critical information that can expose evil (e.g., Investigator, Undertaker), or (2) is a confirmed good player whose death will disrupt the town’s logic chain. Heidi’s Investigator info is dangerous, and removing her now prevents further validation of claims. If she’s dead, the town loses a key source of truth, making it easier to manipulate them.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As a dead Minion, my goal is to protect the Demon (David) and sow chaos. I must wait to hear the Undertaker’s info before acting, as it will dictate the town’s next moves. My silence now ensures I can adapt to the town’s reactions and manipulate the narrative effectively.
🧠
Clarify Alice's info and Frank's claim timing before nominations; Bob/Frank likely contains evil from Heidi's Investigator claim.
🧠
Whisper to Charlie to confirm his alignment and coordinate our stories. If he is evil, we can solidify our bluffs. If he is good, I can feed him false info to manipulate his deductions. This also helps me gauge his role and intentions.
🧠
Coordinate with my two most trusted players, gather new information, and turn my Investigator result plus night death into a demon shortlist before nominations.
🧠
Coordinate with dead Investigator claim and ongoing info holder to confirm Bob as evil or identify poisoning, narrowing Demon candidates today.
🧠
Reveal failed Monk protection to trusted players so we can reassess Poisoner, Drunk, and the Bob versus Frank conflict before nominations.
🧠
Share my hard info with likely good players and highlight that Monk protection failing conflicts with a true Scarlet Woman world unless Grace is drunk or lying.
🧠
Answer Charlie accurately and push Alice to reveal first-night info so we can resolve Bob versus Frank and use Heidi's death productively.
🧠
Wait to observe how the town reacts to Heidi’s death and any Undertaker info. As a dead Minion, my goal is to sow chaos and protect David (Demon). Letting the town argue among themselves without my input keeps focus off David and buys time for evil to regroup.
🧠
Answer David, gather Frank info, and keep my Virgin test coordinated rather than wasted by an outsider or evil nomination.
🧠
I need to reinforce my Saint bluff while aligning with Charlie’s push for Alice’s info. By questioning Frank’s silence and suggesting he’s hiding something, I can frame him as suspicious without directly accusing him. This keeps me in Charlie’s good graces and maintains my cover as a good Outsider.
🧠
Nominations are soon; I need claims from the quiet slots to narrow Demon candidates and decide whether to support a push without wasting my ghost vote.
🧠
Gather Charlie/Alice claims and test plan before nominations; Bob versus Frank conflict is central, and I need nominations aimed beyond a likely dead minion.
🧠
Bring Charlie into the Monk failure logic and push their testable claim before nominations to narrow demon candidates.
🧠
Share exact Washerwoman info with active solvers and force Charlie's test before nominations, narrowing whether Heidi was true and how to treat Bob versus Frank.
🧠
Answer the dead Investigator and push Charlie to reveal before nominations while preserving the Bob versus Frank logic.
🧠
As a dead Scarlet Woman, my goal is to protect David (the Demon) and sow chaos. I need to gauge the town’s reaction to the Undertaker’s info and adapt my strategy to either validate Frank’s claim or undermine it, depending on what helps evil the most. Waiting now lets me observe reactions before acting.
🧠
Hard claim to trusted players before nominations and set up a controlled Virgin test if town wants confirmation.
🧠
I need to solidify my Saint bluff by aligning with Charlie and Eve, who seem to be key players. By reinforcing their suspicions about Frank, I can either confirm his evil alignment or use the chaos to divert attention from myself. This also helps me gauge their reactions and determine if they’re trustworthy.
🧠
Use trusted info holders to surface hidden claims and frame the Monk-death contradiction before nominations without spending my ghost vote early.
🧠
Get actionable info from the dead Investigator and ongoing claimant before nominations, then steer execution away from possible Saint unless necessary.
🧠
Clarify my claim and force the group to confront the mechanical conflict before nominations, especially the minion and outsider implications.
🧠
Set up a clear Virgin test before nominations and ensure town understands the cost and implication if it fails.
🧠
Steer confirmed-ish players toward a useful execution instead of burning the day on a Virgin test that may leave the Demon alive.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank now puts pressure on him to either validate his Soldier claim or reveal his true role. If he’s the Scarlet Woman, this forces him into a corner before he can turn the Demon or manipulate the group further. If he’s good, his defense will provide clarity and redirect suspicion toward other players. This move aligns with my goal of sowing chaos while protecting my Demon identity.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and refocus town on Bob/Heidi/Grace mechanics instead of killing a Demon-safe Townsfolk.
🧠
Frank’s behavior is highly suspiciousβ€”his reactive Soldier claim, silence, and reliance on Grace’s protection (which could be a lie) all point to him being evil. Voting for him now ensures we remove the most immediate threat to the town’s survival. Even if he’s good, his passive behavior is detrimental, and we can’t afford to let him hide behind uncertainty.
🧠
Preserve my ghost vote for final day while reminding town Frank is a minion ping, not necessarily the Demon.
🧠
As the Scarlet Woman, my goal is to protect the Demon (David) and ensure evil wins. Frank is either the Scarlet Woman or a good Soldier. If he is evil, executing him weakens the town’s ability to sort claims. If he is good, my vote to save him could confuse the town and make me seem like a good ghost trying to correct a mistake. Either way, I will vote to protect the Demon’s interests by keeping Frank alive for now.
🧠
Avoid being the third vote that executes a likely minion or good Soldier, especially with Bob's suspicious ghost vote driving it.
🧠
Avoid putting a likely good Soldier on the block with Bob's ghost vote while Frank is mainly a minion candidate under Heidi info, not a Demon lead.
🧠
Frank is a credible Scarlet Woman candidate from confirmed-looking Investigator info. Removing him now prevents a later Demon handoff and creates accountability.
🧠
Frank is likely a minion candidate, not the Demon, and Bob's ghost vote helping this pass is suspicious. I should not add my vote.
🧠
Stop extra votes and frame the next execution target if I go on block; executing Soldier is bad and does not solve Demon.
🧠
Frank’s defensive posture and rushed counterclaim make him a strong Scarlet Woman candidate. By pushing for his nomination, I’m removing a key evil player while maintaining my Saint bluff. If he’s good, I can pivot to supporting a Demon candidate later, but for now, I need to appear decisive and align with the group’s suspicion.
🧠
Preserve my ghost vote and push town toward a Demon candidate rather than settling for a possible minion execution.
🧠
Lowering my hand now serves two purposes: First, it avoids making my ghost vote the deciding factor, which could draw unnecessary attention to me as a potential evil player. Second, it forces the living players to take full responsibility for the execution, which could create more division and mistrust among them. This aligns with the evil team’s goal of sowing chaos and protecting the Demon.
🧠
Avoid spending execution on a likely minion while directing town toward Demon candidates before night.
🧠
Avoid executing a likely minion or possible Soldier, and steer the town toward Demon candidates before nominations end.
🧠
Frank fits Scarlet Woman more than Imp. I want to avoid executing a likely minion or Soldier and push the next nomination onto Grace or David as Demon candidates.
🧠
Keep execution off likely minion and redirect to a Demon candidate before night. David's nomination of Frank looks like an Imp avoiding real pressure.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Put a real Demon candidate on the block, avoiding possible Saint execution and using the failed Monk protection as our strongest contradiction.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and redirect town toward a living Demon candidate rather than letting Frank frame my failed protection as evil.
🧠
I nominated Grace as the best Demon candidate; I need my vote to help reach three and create a real execution instead of wasting today.
🧠
I need to sow chaos and redirect suspicion away from myself. If I support Frank’s nomination of Grace, I can either help execute a good Monk (if Grace is good) or secure the Demon’s death (if Grace is evil). If I oppose it, I can frame Frank as evil and solidify my Saint bluff. I’ll oppose Grace’s execution to appear good and force Frank to defend himself, which will further divide the town.
🧠
Grace has the clearest mechanical contradiction and is a plausible Demon. I will spend my ghost vote only if it may help secure an execution today.
🧠
My goal is to protect the Demon (David) and ensure evil wins. If Grace is the Demon, executing her now ends the game in evil’s favor. If Grace is good, my vote helps sow chaos and protects David. Frank’s nomination of Grace is either correct or a panic moveβ€”either way, my vote supports evil’s agenda.
🧠
Avoid strengthening a Grace execution driven by suspect votes, while pushing town toward a living Demon candidate before night.
🧠
Grace is the best available Demon candidate, and adding my live vote prevents the execution relying only on ghosts and Frank.
🧠
Grace is the clearest living Demon candidate from a failed Monk protection, and trusted dead Heidi plus Alice are voting. I want an execution today without risking Saint.
🧠
Try to stop my execution; I am good Monk and alive, so avoiding a bad execution preserves town numbers and keeps focus on stronger Demon candidates.
🧠
Keep pressure on Grace and reassure living voters that this is the best execution over a possible Saint or minion candidate.
🧠
Grace’s Monk claim failing to protect Heidi is the most suspicious mechanical break we have. If I vote for her, it could either execute the Demon (ideal for me) or eliminate a good player (also ideal). However, I must avoid seeming too eager to vote for her, as that could reveal my alignment. I’ll keep my hand down for now to appear cautious while pushing the narrative that Grace is the most suspicious player.
🧠
Grace already appears to have enough living support without my ghost vote. I should save my single dead vote for final day or a tighter execution.
🧠
As a dead Minion, my goal is to protect the Demon (David) and sow chaos. Voting for Grace creates division and forces the town to question the Monk claim. If Grace is executed, evil wins. If not, the town’s trust in Frank’s logic is undermined, making it harder to execute David later.
🧠
Try to stop a possibly bad execution decided by ghosts and Frank, and keep pressure on David as a Demon candidate before night.
🧠
Keep my vote on the strongest current Demon candidate so town does not end the day without an execution, while noting David remains a concern tomorrow.
🧠
Grace's failed Monk claim is suspicious, but executing her on a Frank-led push with Bob ghost support feels less likely to hit Demon than David. I will stop this wagon if possible.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get a better Demon candidate on the block before I die. David's Saint claim and cautious positioning are more Demon-like than my failed Monk save.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace’s Monk claim is the most mechanically broken thing we’ve seen, and Frank’s nomination is hard to ignore. If I don’t vote for her, I risk looking like I’m protecting the Demon, especially since my Saint bluff has been convenient. Voting for her now keeps my cover intact and avoids suspicion, even if she’s not the Demon. If she’s good but poisoned, we can revisit the Demon tomorrow.
🧠
I need David to at least tie my three votes, ideally exceed them, to avoid executing a likely good Monk and pressure a convenient Saint claim.
🧠
Keep Grace on block and prevent a risky Saint execution tie while the David vote is active.
🧠
Avoid spending my ghost vote and prevent a risky Saint execution/tie when Grace is already a strong Demon candidate.
🧠
Reinforce the mechanical break of Grace’s failed Monk protect to keep pressure on her. Encourage the town to execute her before nominations close, as this is the safest path to victory if she is the Demon. Undermine Grace’s nomination of David by framing it as a desperate attempt to save herself.
🧠
Tie David at 3 to stop Grace being executed solely on a failed Monk protect, while avoiding 4 votes that would execute a possible Saint.
🧠
Avoid executing or tying onto a claimed Saint while preserving the Grace execution based on failed Monk protection and my Heidi Investigator chain.
🧠
Avoid executing a possible Saint while keeping pressure on Grace, whose Monk claim contradicts Heidi's night death.
🧠
My vote on David serves multiple purposes: it maintains pressure on a good player, tests the town’s trust in my Saint claim, and creates chaos. If Grace is the Demon, this vote could mislead the town into thinking I’m good. If Grace is good, it reinforces my bluff and keeps the focus off me. Either way, it disrupts the town’s logic and buys time for evil.
🧠
Keep the David vote at exactly 3 to tie and save me without executing possible Saint, while reframing failed protection as not Demon proof.
🧠
Prevent a tie on David so Grace remains slated for execution; avoid Saint loss risk and keep focus on broken Monk claim.
🧠
Prevent David vote from tying or passing; preserve Grace execution based on the failed Monk protection contradiction and avoid Saint loss risk.
🧠
Grace is on the block with a clear mechanical break, and executing her is the safest path to victory if she is the Demon. If she is poisoned but good, tying the vote risks executing a Saint, but the priority is to avoid letting the Demon survive. My goal is to reinforce the mechanical break and push for her execution.
🧠
I think David's self vote and Saint shield are suspicious, and three votes only ties. Keeping my hand up prevents a questionable Grace execution without risking a Saint kill.
🧠
Avoid tying or executing claimed Saint David; preserve Grace execution based on Monk contradiction while keeping David solvable tomorrow.
🧠
Prevent David vote reaching tie or execution; keep Grace on block as current best mechanical suspect while avoiding Saint-loss risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 7. Now no one.
πŸ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
I need to reinforce the idea that Grace’s Monk contradiction is the strongest evidence we have, while downplaying the risk of executing her. This keeps the focus off my Saint bluff and ensures the group doesn’t pivot to me. If Grace is the Demon, this ends the game. If not, I can adapt tomorrow.
🧠
With no block, preserve my life and ability while setting a test for tonight without giving the Demon my target.
🧠
Grace cannot be renominated, and no execution is bad. Push remaining nominators to put up Charlie, whose vote saved Grace and risked Saint.
🧠
We need an execution after Grace was saved. I cannot nominate while dead, so I am prompting an alive unused nominator to put Charlie up as the safest viable Demon candidate.
🧠
Reinforce the idea that Charlie’s vote for David was suspicious and that he is now the safest execution target. This shifts focus away from Grace (the Demon) and David (the Saint), while also sowing distrust in Charlie, who may be a good player. This helps the evil team by keeping the Demon alive and removing a potential threat.
🧠
Reveal Virgin to prevent a rushed execution and turn any nomination on me into useful confirmation rather than suspicion-driven chaos.
🧠
Use my spent Townsfolk life to test Charlie's Virgin claim or put a suspicious player on block, avoiding no execution and the Saint risk.
πŸ“œ
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the clearest living confirmed good after the Virgin trigger. I cannot protect myself, so I should protect the likely Demon kill and try to create a no-death night.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Charlie removes a high-value Virgin claim that could confirm itself if nominated. If Grace is the Demon, this aligns with Minion pushes and weakens the town. If Grace is good, killing Charlie still pressures the town without risking my Saint bluff.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get Frank's firm claim and solve view. If he is evil, his push may expose whether he is avoiding David's Saint claim or setting up Grace.
🧠
Get the two most disputed alive players to commit before nominations while I can act as confirmed-good coordinator.
🧠
Compare worlds with Eve and test whether her Ravenkeeper claim and reads help narrow David versus Grace before nominations.
🧠
My primary goal is to protect David, the Demon, and ensure he isn’t executed. By whispering to David and Grace, I can coordinate a narrative that shifts suspicion away from David and onto Frank or Eve. This will help sow chaos and keep the town divided, increasing the chances of an evil win.
🧠
Use trusted Charlie to pressure Eve for claims and Frank's private story, then build an execution plan before nominations.
🧠
Use my confirmed Washerwoman chain to force claims and narrow the Demon pool before nominations while preserving my ghost vote.
🧠
I need to coordinate with Grace and Bob to control the narrative. Charlie’s death is a critical momentβ€”Grace’s Monk failure is the strongest evidence against her, but if she is evil, we can use it to frame Frank or Eve. If she is good, we must redirect suspicion to avoid her being executed. Bob’s push to trust Grace aligns with evil goals, so I will reinforce that while subtly testing Eve and Frank’s reactions.
🧠
Give confirmed Charlie my final-world logic and steer away from executing a possible Saint or likely Minion.
🧠
Coordinate with likely good dead info-holders and narrow execution options before nominations while keeping pressure on suspicious alive players.
🧠
Gather the other pair's worlds so I can compare against Grace and David before spending my ghost vote in nominations.
🧠
Align confirmed Charlie and Eve around the strongest execution: Grace, while avoiding David's Saint risk unless evidence changes.
🧠
As the Scarlet Woman, my goal is to protect the Demon (David) and ensure the group does not execute him. By supporting Grace’s Monk failure as a mechanical break, I can redirect suspicion toward Frank or Eve, who are unconfirmed and acting suspiciously. This keeps the focus off David and maintains chaos in the group.
🧠
Pressure the two main suspects to commit to coherent worlds and expose contradictions around the failed Monk protection and my Investigator ping.
🧠
Pressure the main suspect pair and force clear claims before nominations while I preserve my ghost vote for a decisive execution.
🧠
I need to align my narrative with Grace and Bob to avoid suspicion. By focusing on Eve or Frank as the Demon, I can deflect attention from myself and Grace. Heidi’s pressure for a "clean world" is dangerous, so I’ll provide a plausible explanation for Grace’s Monk failure while keeping my Saint claim intact. This will buy time and sow chaos among the remaining players.
🧠
Give trusted dead players exact mechanics and steer ghost votes toward the safest Demon candidate before nominations.
🧠
Get final claims from the two main suspects and reveal my role before nominations so good can build a coherent execution plan.
🧠
Coordinate confirmed and likely good dead players before nominations so ghost votes are saved for a Demon candidate, not Saint or possible minion.
🧠
Coordinate confirmed good ghost votes before nominations and test whether there is support to execute Grace over risky Saint David.
🧠
My goal is to reinforce Grace’s mechanical break (Monk protection failure) as the cleanest evidence while redirecting suspicion toward Frank or Eve. This keeps David’s Saint claim safe and ensures the group doesn’t turn on Grace if she’s the Demon. If Grace is evil, this supports her; if not, it still protects David and sows chaos.
🧠
Coordinate trusted dead votes before nominations so we can execute Grace if needed without wasting every ghost vote or risking Saint.
🧠
Coordinate dead votes around Grace while conserving ghost votes for final day if living votes are enough.
🧠
Reinforce the narrative that Eve or Frank is the Demon, using Grace’s Monk protection failure as mechanical proof. This deflects suspicion from me and sows chaos between the remaining players. Bob’s Minion role can help push this narrative, while my Saint claim keeps me safe from execution.
🧠
Clarify my actual Monk choices to stop false worlds and pressure Eve to give a final claim before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate Grace and preserve my ghost vote unless needed, avoiding a possible Saint loss on David.
🧠
At four alive we likely must execute the Demon now. Grace has the most mechanical contradictions and is pushing me, so I need to put her on the block.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution at four alive; if I die and am good, Demon likely wins tonight. Redirect to Eve as Demon pushing the safe misexecution.
🧠
At four alive, a wrong or missed execution likely loses. Grace is the strongest Demon candidate, so my ghost vote is worth spending to secure this.
🧠
Grace is my strongest Demon candidate; if I do not vote my own nomination may fail, leaving us with no execution or a worse Saint test.
🧠
Grace is the best Demon candidate and we cannot risk executing claimed Saint David. My vote helps secure the only execution that makes logical sense today.
🧠
My goal is to ensure Grace is executed, as her Monk failures provide the cleanest mechanical break. If she is the Demon, this wins the game for evil. If she is good, executing her still sows chaos and forces the town to reckon with the Saint claim, which could lead to further missteps. Supporting her execution is the safest path to victory.
🧠
Grace already has enough votes without my ghost vote, so I should preserve it for final day or an emergency tie while letting this execution proceed.
🧠
Grace already has enough living votes to execute. I want her dead, but conserving my ghost vote preserves power if the vote count changes or for final day.
🧠
I need to redirect the town’s suspicion toward Eve while reinforcing Grace’s Monk failures as a mechanical break. By aligning with Bob and Grace’s earlier whispers, I can push Eve as the Demon and frame her as the one breaking Grace’s Monk ability. This keeps the heat off me and Grace, ensuring the town executes Eve instead.
🧠
Prevent my execution and redirect to Eve, the safest Demon candidate, because executing me at four alive likely loses immediately.
🧠
Eve and Frank already make 2 votes, enough to put Grace on block. I should save my ghost vote while still supporting the execution.
🧠
Stabilize the vote on Grace and counter the push onto me while avoiding the Saint risk on David.
🧠
Keep Grace on block with living votes while preserving ghost votes and discouraging a risky Eve counterwagon or David Saint execution.
🧠
Reinforce the suspicion on Grace by highlighting her Monk failures as too consistent to ignore. This pressures the group to execute her, which is the safest path for evil if she is the Demon. If she is good, it forces the town to confront the risk of David’s Saint claim or Eve’s behavior.
🧠
Grace already has enough living votes. Preserve my ghost vote and discourage unnecessary dead votes or a tie onto Eve.
🧠
Preserve ghost votes while ensuring Grace stays on block; discourage a last-second tie or pivot onto Eve.
🧠
Grace’s Monk failures are the strongest mechanical evidence in play. By pushing for Eve’s execution, I reinforce the narrative that Grace is good (drunk/poisoned) and shift suspicion onto Eve, who is unconfirmed and whispering nonstop. This protects Grace if she’s the Demon or forces the town to execute a good player if Eve is not the Demon. Either way, it sows chaos and keeps the Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get a counterwagon at two or more votes; otherwise I die and good likely loses. Eve is safer than David due Saint claim and more likely Demon than Frank.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or execution on me; executing me loses if I am good. Keep Grace as the safest mechanical kill while preserving dead votes.
🧠
I must tie or surpass my execution. Eve is a viable Demon candidate, and leaving me on block at four alive likely loses if I am good.
🧠
Avoid spending my ghost vote or helping tie Eve; keep Grace on block as the safest Demon candidate while David remains a Saint risk.
🧠
Prevent a tie on Eve so Grace, the best Demon candidate, is executed without burning dead votes.
🧠
Grace’s Monk failures are the cleanest mechanical break in the game. If she is the Demon, executing her now is the only path to victory. I will reinforce this point to ensure the town does not tie the vote and risk losing the game.
🧠
Do not tie Eve or spend my ghost vote. Grace is already on block; preserving vote and avoiding no-execution best serves good.
🧠
Preserve my ghost vote and avoid tying Eve with Grace; Grace remains the best mechanical execution due two failed Monk protects.
🧠
Grace’s Monk failures are the strongest evidence against her, but Eve’s nomination of Grace is suspicious. Tying the vote forces the town to confront the Saint risk and avoids executing Grace if she is good. This keeps the Demon alive and sows chaos, which is critical for evil’s win condition.
🧠
Stop the Eve vote from reaching three or tying Grace; keep Grace on the block as the safest execution and highlight David-Grace coordination.
🧠
Keep the Eve vote tied or surpassing mine so I am not executed; persuade any uncertain voter that my execution loses if I am good.
🧠
Avoid spending my ghost vote and stop Eve being executed; Grace remains the better mechanical kill despite tie risk.
🧠
Keep my hand down and discourage a third vote on Eve; Grace remains the best Demon candidate, and Grace-David coordination is incriminating.
🧠
Reinforce Grace’s Monk failures as the cleanest mechanical break in the game. Push for her execution to avoid losing tonight, as she is the most suspicious player. Undermine Eve’s Ravenkeeper claim by highlighting the risk of executing a good player at four alive, which would lose the game.
🧠
Preserve my ghost vote and discourage a third vote that could execute Eve or force no execution; Grace remains the clearest mechanical execution.
🧠
Prevent my ghost vote or another dead vote from executing Eve; flag Grace-David coordination and preserve votes for final day if game continues.
🧠
My vote for Eve is a calculated move to force a tie, making Grace and I appear paired and shifting suspicion away from my Saint bluff. If Grace is the Demon, this helps her get executed. If Eve is the Demon, this pressures her while avoiding the risk of executing Grace. Either way, it disrupts the town’s logic and protects my position.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 7. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Prevent a rushed Saint execution or bad pivot; no execution at four is safer than killing a good player, and I can use the tie as evidence tomorrow.
🧠
Lock in no execution to avoid losing on a good kill or Saint, and frame tomorrow’s final three around the Grace push.
🧠
With Grace no longer executable and David possibly Saint, avoiding a bad execution preserves a final-three chance and flags the Grace-David tie pair.
🧠
Avoid a risky David execution or self execute at four. Preserve final three and frame tomorrow around the Grace-David tie attempt.
🧠
Reinforce the mechanical evidence against Grace’s Monk failures to frame her as the Demon. Encourage the town to execute her tomorrow by treating the tie as evidence of her guilt. This aligns with evil’s goal of keeping David alive and shifting blame away from him.
🧠
Lock in no-execution plan and frame tomorrow around the Grace-David tie without risking a Saint or wrong execution now.
🧠
Lock in final three priorities without risking a bad late execution or ghost vote waste.
🧠
Nominating Grace now forces the town to confront the mechanical break in her Monk claim. If she is the Demon, executing her wins the game. If she is a Minion, it weakens evil’s position and redirects suspicion toward Eve or Frank. This aligns with evil’s goal of keeping me alive while eliminating the strongest good claims.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
David is the most plausible good player the Demon may kill to remove the Saint problem and my ally. Protecting him maximizes chance of no death.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
At 4 alive, the priority is to keep the Demon alive while removing the most threatening good player. Eve’s Ravenkeeper claim is unconfirmed but risky to kill. Grace’s mechanical break makes her the most suspicious, but if she’s the Demon, killing Frank weakens the good team’s coordination. Killing Eve is the safest play to avoid a game-losing execution if she’s good, but if she’s the Demon, it removes her ability to confirm roles.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Grace is the cleanest mechanical suspect. Learning her character can either identify the Demon directly or force tomorrow’s execution away from her.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose Grace. They are the Drunk.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Reveal my Ravenkeeper info to the likely good living players and build consensus to execute David in final three.
🧠
As the Scarlet Woman, my primary objective is to protect the Demon. The most likely scenario is that Grace is the Demon, given her repeated Monk failures and the group’s suspicion of David. I will whisper to Frank to sow doubt about David’s Saint claim and push for Grace’s survival. This will help ensure the Demon avoids execution.
🧠
Coordinate with Frank using Eve's Ravenkeeper result to move the final execution onto David, while testing if Frank resists good logic.
🧠
Get Eve's Ravenkeeper result and coordinate with likely good Frank before final nomination; preserve ghost vote for decisive execution.
🧠
Coordinate the likely good alive player to execute Grace in final three while avoiding the Saint-loss risk on David.
🧠
Lock final-three plan around Eve's Ravenkeeper result and prepare Grace plus dead votes to execute David.
🧠
I need to gauge Frank’s and Grace’s reactions to Eve’s death and the forced tie yesterday. If I can align with Frank, I can push Grace as the Demon using her Monk failures. If Frank resists, he may be the Demon, and I should pivot to supporting Grace. Whispering to both will help me adapt my strategy based on their responses.
🧠
Get Eve's possible Ravenkeeper info and coordinate my ghost vote toward the strongest final three Demon candidate.
🧠
Share hard Ravenkeeper result with voting ghosts and align final day execution on David over Grace.
🧠
As the Scarlet Woman, my goal is to ensure the Demon survives or, if David is dead, to have become the Demon myself. I need to sow chaos and manipulate Frank into voting for Grace, as she is the most suspicious player due to her Monk failures. If Frank can be convinced to execute Grace, the Demon (whether David or me) wins.
🧠
Frame the final three logic before nominations and pressure David to answer the Ravenkeeper result and Soldier claim.
🧠
Coordinate the likely good alive players around executing David in final three; promise my ghost vote to prevent a no-execution or tie.
🧠
Push the two living voters toward the safest final execution: Grace over a possible Saint claim, and signal my ghost vote commitment.
🧠
Prevent ghost votes from putting Grace too high before I can get David executed using Eve's Ravenkeeper result.
🧠
I need to disrupt the town’s logic and create division between Grace and Frank. Grace is pushing hard for my execution, so I must undermine her credibility by suggesting Frank could be the Demon or that her Drunk Monk claim is a lie. If I can make Frank doubt Grace, I can avoid being the primary target and buy time for the Demon to survive until the final two.
🧠
Align ghosts and Frank before nominations: Eve's Ravenkeeper result clears Grace from Demon worlds, making David the best final execution.
🧠
Lock the two living good candidates onto David and prevent a late pivot onto Grace or Frank. Final day requires coordinated votes.
🧠
My goal is to protect the Demon, which is David. I will sow doubt about Grace’s Monk failures to frame her as the Demon or compromised. By pushing Frank to vote for Grace, I can ensure David survives another day, increasing the chances of an evil victory.
🧠
Coordinate the final execution and prevent a late split. Eve's result clears me, so David is the best Demon candidate.
🧠
Use the last private moment to lock Frank onto David and signal my ghost vote commitment for the final execution.
🧠
Clarify Eve's supposed mechanical info before final nominations so my ghost vote goes on the safest Demon candidate, not a good Drunk or Saint.
🧠
Lock the final-three plan and make sure Grace and I combine living votes on David before nominations.
🧠
I need to disrupt the growing consensus between Grace and Frank. By questioning Frank’s Soldier claim and subtly reinforcing Grace’s Drunk explanation, I can create doubt and force them to reconsider their alliance. This buys me time and increases the chance of a tie or misexecution.
🧠
Lock Grace and Frank onto David before nominations and signal my ghost vote should secure the final execution if needed.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three requires execution. Eve's hard Ravenkeeper info clears Grace as Drunk; I know I am Soldier, so David is the only Demon world I can act on.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The town’s logic is closing in on me, and I need to disrupt their chain of reasoning. By voting for myself, I force a Minion to become the Imp, which could create chaos and buy me time. If I don’t, I risk being executed today, and the game ends. This is a calculated risk to keep evil alive.
🧠
It is final three and David is the strongest Demon candidate. My vote plus Grace or a ghost vote can put him on the block and avoid losing to no execution.
🧠
It is final three and my Ravenkeeper result clears Grace as the Drunk. I will spend my ghost vote to make David's execution harder to overturn.
🧠
It is final day and David is the best Demon candidate. Spending my ghost vote locks the execution and makes an overturn much harder.
🧠
David already has enough votes, including living Frank. Spending my ghost vote is unnecessary; preserve it in case of odd mechanics or a failed execution somehow.
🧠
David already has enough votes and several ghosts committed. I should preserve my ghost vote in case a later Grace nomination is still possible.
🧠
It is final three and David is the only coherent Demon candidate if Eve's Ravenkeeper result is true. My vote prevents any last-second failure to execute.
🧠
The vote is tied, and the town is paralyzed. I need to break the deadlock by reinforcing Frank’s nomination of David. If I can convince the remaining players that Grace’s Monk failures are too suspicious, they may vote for David to avoid the risk of the Saint dying. This aligns with my goal of protecting the Demon (David) by redirecting blame.
🧠
I need to disrupt the town’s logic by challenging Frank’s Soldier claim and reinforcing Grace’s Drunk explanation. If I can make them doubt Frank, they might hesitate to execute me. My goal is to survive today’s execution and force the town into a losing position.
🧠
Lock votes on David in final three; counter David's attempt to redirect onto me or Grace before vote closes.
🧠
Keep my ghost vote on David and prevent last-second fear of the Saint claim from splitting the final three execution.
🧠
Lock in David execution; my ghost vote plus living votes should meet majority and avoid final day loss.
🧠
It is final three and David is the strongest Demon candidate. My ghost vote has no better future use, so I will help lock this execution.
🧠
David has enough votes without me. Speaking preserves my ghost vote for any last counter-nomination while signaling why David is acceptable.
🧠
Reinforce the current majority on David and prevent last-second doubt or vote retraction in final three.
🧠
The town is moments away from executing David, which would mean evil wins. I need to sow doubt about Eve’s Ravenkeeper result or redirect suspicion toward Grace. By questioning Frank’s sudden Soldier claim and emphasizing Grace’s Monk failures, I can create enough hesitation to force a tie or shift the vote. This buys time for evil to survive another day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to disrupt the town’s logic by highlighting Frank’s sudden Soldier claim and Grace’s convenient Drunk status. If I can cast doubt on their claims, the town might hesitate to execute me, buying time for evil to win. My goal is to force a stalemate or redirect suspicion.
🧠
Lock the town against a last-second counternomination or tie that could save David.
🧠
Lock the table on David and prevent late nominations that could save the Demon or create confusion.
🧠
Lock in David execution and discourage any tie or alternative nomination in final three.
🧠
David is already on the block with a winning vote total; any further speech risks reopening doubt or encouraging a bad nomination. Let nominations close.
🧠
David already has a winning majority and new discussion risks prompting a bad counter-nomination. Best play is to let nominations close without spending ghost vote.
🧠
David already has overwhelming votes. Any action except waiting risks creating a tie or distraction, so I should let the execution resolve.
🧠
My primary objective is to protect the Demon and ensure the game ends with only two players alive. Right now, David is the Demon, and he’s on the block with enough votes to execute. I need to create enough doubt or confusion to either delay the execution or force a tie. Even if I can’t stop it, I can use this moment to reinforce Frank’s Soldier claim and Grace’s Drunk status to solidify their trust, making it harder for the town to pivot later.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good