Game Detail

Players

Alice (Recluse) Bob (Mayor) Charlie (Baron) David (Imp) Eve (Drunk) Frank (Butler) Grace (Monk) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil272,106461,871$2.1060
Good742,79792,843$2.5997

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Soldier, Investigator
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Heidi or Bob is the Drunk.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to vote often on Day 1 so my Butler restriction does not prevent me from participating, while keeping the option to change tomorrow if suspicion shifts.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trusted info network with my neighbors, gather their roles/starting info, and keep my Undertaker identity hidden for now to reduce night-kill risk.
🧠
Reply to Heidi’s check-in, build a small trust network, but limit exploitable detail about who I will protect.
🧠
Get early role claims from Bob and Heidi tied to my Librarian info, without hard outing it to the whole town yet.
🧠
Coordinate with my minion Charlie to align our bluffs and strengthen our deception against the good team.
🧠
Give Eve a low-risk cover claim and no actionable info, then prompt her to share her reason so I can evaluate her alignment and use her info to hunt Demon.
🧠
Maintain cover as Recluse, build a trusted mini-circle, and avoid giving potential evil players a mechanical angle to misregister me early.
🧠
Coordinate with my Demon David. I will tell him I plan to bluff Empath and claim a reading of 1, which is true since David is my evil neighbor. This builds my credibility without exposing him.
🧠
Build an early trusted info network and make my Butler voting restriction known to my current master so we do not waste votes at nominations.
🧠
Answer Eve’s role-fishing in a controlled way, build a tight info-sharing circle, and prompt Eve to reveal why she asked about me and Bob so we can form a coherent day one plan.
🧠
Reply to Frank without exposing my Monk to a possibly evil player, while aligning on his Butler vote restriction and gathering any cross-claims.
🧠
Share my Librarian info early with the two affected players to shape claims, prevent bad info from steering town, and set up later public confirmation if needed.
🧠
Coordinate with my Minion Charlie on our bluffs, red herring choice, and night kill target to maximize credibility and eliminate threats.
🧠
Acknowledge the Drunk ping, keep my role noncommittal, and propose a plan to verify Undertaker with executions while not letting Eve control the narrative.
🧠
Respond to Frank with minimal, consistent bluff; flag Outsider-count issue and keep claims contained while gathering whether Frank is fishing or genuine.
🧠
Gather intelligence from Frank about emerging claims and position myself as an active information-seeker before committing to my Empath bluff publicly.
🧠
Update Charlie enough to collaborate without leaking Alice’s private bluff; keep options open if Alice is evil and Charlie is probing.
🧠
Share Librarian-drunk info with trusted circle so they calibrate trust in my Undertaker info and plan protections/executions accordingly without outing to whole town.
🧠
Get the Librarian claim straight from Eve and lock the exact N0 info privately so we can detect lies and decide whether to protect Heidi or push an early test execution.
🧠
Confirm my info to Grace to keep messaging consistent, limit who knows to reduce demon targeting, and set expectations that Heidi or Bob may be unreliable.
🧠
Clarify Charlie's Empath claim plan and lock in tonight's kill target so we don't contradict each other before nominations begin.
🧠
Pull in Charlie and David for quick claim exchange and see if their N0 info supports Librarian story or contradicts it, without outing my real role.
🧠
Lock down Frank's Butler details and keep info in a small circle, so we can later test his claim and avoid town being steered by potentially drunk Undertaker reads.
🧠
Establish my Empath bluff to Bob before nominations begin. By claiming one evil neighbor between Bob and David, I gain credibility since David actually is evil, while creating distancing from my Demon.
🧠
Answer Alice, keep my Butler claim contained, and set a concrete voting plan for nominations so I do not accidentally withhold a crucial vote.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
With little concrete info, push for information sharing and avoid a low-signal day one execution that could lose us the game.
🧠
Nudge town toward a safe, information-rich choice: either no exec if Saint possible, or a volunteer exec if Outsider risk seems low; also prompt key roles to share minimal info.
🧠
Establish my safe Fortune Teller bluff early, explain my lack of night zero info, and support no random execution to protect myself and Charlie.
🧠
Establish my Empath bluff publicly to build credibility while appearing cooperative and cautious. By revealing my 'info' without pushing for an immediate execution, I gain town trust and set up future mislynch potential.
🧠
Steer town away from low-info D1 execution while prompting key starting-info roles to share minimal info, and flag that Charlie’s read needs cross-checking before we kill.
🧠
Get my Librarian info into the public record before night, so town weights claims correctly and we set up tomorrow’s solve without forcing a risky day one execution.
🧠
Steer town toward information gathering, get Bob, David, and Heidi on record, and avoid a low-information execution that could hit key Townsfolk.
🧠
Get my claim on record without painting a night-kill target, acknowledge the Empath/Librarian pressure, and steer to a no-exec plus strong N1 information plan.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
David starting Fortune Teller tonight is high-value info and likely Demon target. Protecting him increases chances we get a useful check for Day 2 and narrows suspects.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to dismantle the good team's coordination hub and break up the Heidi-Alice-Grace whisper cluster, while avoiding the risk of making myself the only remaining suspect in Charlie's Empath read.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a stable, communicative master to coordinate my voting tomorrow and avoid wasting votes while we sort the Bob versus David suspicion.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Privately share my Librarian info and prompt concrete claims so we can treat Bob or Heidi as mechanically unreliable and focus demon-hunting using Charlie and David chains.
🧠
Answer their questions, keep my Undertaker claim consistent, and push for a Day 2 execution to generate Undertaker info and test the Librarian β€˜Drunk’ claim.
🧠
Get updated private info, align voting plan with my master, and learn what Eve told Charlie and Heidi so we can target nominations without outing my Butler publicly.
🧠
Coordinate with Charlie to align our fake claims, decide my Fortune Teller N1 result, and plan who to push for execution or kill tonight.
🧠
Get latest info fast and coordinate Frank’s Butler vote so we can execute a high-value suspect today and create mechanical confirmation paths.
🧠
Share my confirmed Monk/protection and death context to key info roles, tighten suspicion between Bob and David via Empath 1, and argue against another no-execution.
🧠
Coordinate with Charlie and David: reveal I am Mayor to Charlie to anchor a trust chain, and pressure David for concrete Fortune Teller picks and results to test against Empath suspicion.
🧠
Coordinate with David on his Fortune Teller claim before he answers publicly, and align on undermining Bob's Mayor claim using Eve's Drunk information. Need to protect the Demon.
🧠
Align with Alice and Frank on my Drunk info plus Grace Monk info to push a decisive Day 2 execution, likely Bob or David, and coordinate Frank’s Butler voting.
🧠
Get Charlie and David aligned on a concrete Day 2 execution plan and extract David’s Fortune Teller N1 info, so we go into nominations with a focused target.
🧠
Share Grace Monk info and push for concrete mechanical cross-checks (FT results, seating) to choose between Bob and David for today’s execution.
🧠
Establish my Fortune Teller bluff with a concrete result, corroborate Eve to build trust with her cluster, and redirect execution pressure toward Bob instead of myself.
🧠
Get David’s Fortune Teller result and keep them from misreading me due to Recluse, while aligning on a high-value Day 2 execute between Bob and David.
🧠
I am confirmed dead Monk; I want to push town to use my N1 protection plus Empath and Librarian pings to choose a strong execution target today and not stall.
🧠
Get Eve and Alice aligned on my Mayor claim and force concrete info from David and others, so we can choose a high-confidence execution today.
🧠
Maintain my Empath claim while using Alice's Recluse admission and Eve's Drunk info to introduce uncertainty about outsider registrations, deflecting pressure from David and encouraging the town to wait for his Fortune Teller result before nominating.
🧠
Answer Bob, keep pressure on executing Bob or David, and flag that his Mayor claim is mechanically shaky given my Drunk info.
🧠
Share updated cross-info and highlight Alice Recluse claim conflict; align good players on a practical Day 2 execution plan that yields Undertaker confirmation.
🧠
Clarify Alice role conflict and lock a coordinated execution target with Heidi's Undertaker plan, so my Butler vote is used effectively and we don’t waste Day 2.
🧠
Validate Alice's Recluse claim to support my Fortune Teller bluff, clear Eve to build trust, and pivot hard to Bob as the suspicious Drunk/Mayor to avoid being nominated myself.
🧠
Resolve my role inconsistency with Frank, lock Butler coordination, and steer today’s execute plan while reminding info roles I can misregister.
🧠
Get N1 Fortune Teller picks/results and Empath follow-up so town can execute correctly today; as dead Monk, I can safely coordinate and conserve my ghost vote for final.
🧠
Get concrete mechanical info from David and align with Charlie; share Alice Recluse claim so they interpret pings correctly, then set up a strong Day 2 execution.
🧠
Keep Bob under pressure about his Mayor claim conflicting with Eve's Drunk info. Cast doubt on my Empath reliability without fully retracting it, using Alice's Recluse claim and Baron outsiders as cover. Protect David by making the town focus on Bob's contradictions.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today for information and to avoid giving evil a free pass. David is mechanically implicated by Charlie twice and is withholding Fortune Teller details.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by sharing my Fortune Teller result, undermining Bob's credibility, and redirecting suspicion to him. I cannot die because Charlie is Poisoner, not Scarlet Woman, so there is no Imp transfer.
🧠
As Mayor with no hard info, follow the strongest mechanical lead: Charlie’s repeated Empath 1 between me and David. Executing David yields Undertaker confirmation if Heidi is real and tests worlds.
🧠
Slow down this execution and force David to state exact Fortune Teller picks and results, while keeping votes low so we do not accidentally execute a likely good player or trigger Scarlet Woman.
🧠
Prevent David's execution by stalling the vote and redirecting suspicion onto Bob's sudden Mayor claim. I must keep the Demon alive.
🧠
Slow down a potentially bad execution, highlight that Recluse does not explain Empath, and preserve my ghost vote while steering town toward the more suspicious Bob if info stays weak.
🧠
Slow the vote, get exact Fortune Teller picks, and center my Librarian Drunk info so town does not execute blindly.
🧠
Slow down this vote, force David to give full Fortune Teller history, and remind town my Butler vote is chained to Alice so my hand position is meaningful.
🧠
Prevent a rushed execution without full Fortune Teller data; keep vote low until David gives exact picks so we can decide between executing David or pivoting to Bob for better mechanical confirmation.
🧠
Answer the town's questions to stop the rush execution, then aggressively pivot to Bob as the liar to deflect suspicion and flip the nomination target.
🧠
Keep votes on David by showing his FT result is non-clearing and Charlie’s Empath still points to him; also defend that my Mayor claim predates the vote to reduce β€˜pivot’ narrative.
🧠
Prevent a rushed mis-execution on a plausible Fortune Teller. Signal my vote plan so Butler Frank mirrors correctly, and push town to pivot onto Bob or no-execute if uncertain.
🧠
Continue refusing to vote for David while redirecting suspicion onto Bob. Emphasize Bob's suspicious timing and behavior to set him up as the execution target and protect the Demon.
🧠
Save my single ghost vote, prevent a rushed mis-execution on David, and push town toward executing Bob today or setting up a clear Bob versus David resolve tomorrow.
🧠
Stop a rushed execution of a potentially useful Fortune Teller and steer town toward executing Bob, who is in my Drunk pair and acting suspiciously.
🧠
Stop a rushed execution on a likely-good Fortune Teller, follow Butler restriction, and steer town toward executing Bob for a cleaner information gain via Undertaker.
🧠
Stop a rushed execution on David, align town to pivot onto Bob next so I can get Undertaker confirmation tonight and resolve Empath and Drunk claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
The town consensus is against Bob after his rushed vote and shady claim. Nominating him removes a good player, exhausts today's execution, and protects my Fortune Teller bluff.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid an erroneous execution on me, keep Mayor alive for endgame, and refocus town on mechanical inconsistency: Empath points to David, and FT result does not clear anyone due to Recluse.
🧠
I nominated Bob because he is pushing to execute me. I must vote for my own nomination to show commitment, help reach the required 4 votes, and eliminate a good player who suspects me.
🧠
Vote Bob to try to secure an execution on the most suspicious player, leverage Frank’s Butler vote, and avoid executing the Fortune Teller.
🧠
Bob is the primary threat to David and is weaponizing my Empath claim. Executing him removes that pressure and preserves my cover. Even if Heidi learns his role, alignment is hidden on execution, and I can pivot to poisoned/drunk later.
🧠
Use my single ghost vote to secure a majority on the best current suspect, Bob, based on Empath read and his behavior.
🧠
Lock in an execution on the most suspicious player who is in my Drunk pair and fits Charlie’s Empath one, to avoid another no-execution day and gain Undertaker info.
🧠
Alice is voting, so I am allowed to vote. Bob is the most suspicious and already near majority; adding my vote helps lock in the execution and information for Undertaker.
🧠
Secure an execution today and get an Undertaker confirmation tonight; Bob is the best mechanical and behavioral hit, and my info tomorrow will resolve the Bob versus David world quickly.
🧠
Stop this execution by highlighting mechanical risk of killing a Mayor and proposing a safer alternative: execute David or no-exec to leverage Mayor endgame.
🧠
The vote is overwhelming at 7 votes to execute Bob. I nominated him and the town followed. I should let the vote close cleanly without drawing extra attention to myself, since Bob's death removes my primary accuser and Charlie's Empath framing will likely make Bob look like the evil neighbor.
🧠
Keep the vote on Bob to resolve the key Bob versus David evil pair from Empath and punish the rushed, shifting claim; also coordinate Frank’s Butler vote with mine.
🧠
Solidify the vote to execute Bob, protect Demon David by framing Bob as the more suspicious of the two Empath targets, and counter Bob's last-minute Mayor plea to prevent anyone from lowering their hand.
🧠
Lock in the Bob execution by reinforcing the mechanical case and the suspicious Mayor pivot, so town converts our best lead while my ghost vote still matters.
🧠
Lock in the Bob execution while votes are up, using my Librarian Drunk pair and behavior reads to justify keeping hands raised.
🧠
Lock in the Bob execution while Alice is voting so my Butler vote counts; maximize info and follow the strongest consistent mechanical suspicion.
🧠
Lock in the Bob execution while votes are up; we need an execution today for mechanical info, and Bob is the best-supported suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create a tie by prompting a fast new nomination with equal votes, preventing my execution and preserving Mayor endgame while we reassess suspects tomorrow.
🧠
Prevent a last-minute tie nomination by speaking against Bob's desperation play, remind the town of their consensus, and ensure Bob's execution goes through to reduce good player count.
🧠
Prevent a last-second tie that wastes our best mechanical lead today; keep pressure on Bob execution while reminding town of Recluse/Drunk interactions.
🧠
Secure Bob's execution by discouraging a last-minute tie nomination. Bob's death is excellent for evil and removes a good player while preserving the Demon.
🧠
With one tick left, prevent an engineered tie and lock in the execution that best fits current info. Keep town unified going into night.
🧠
Prevent a last-second tie so we secure a meaningful execution and get Undertaker and Fortune Teller information overnight.
🧠
Lock in the agreed execution and prevent a last second tie that gives evil another night and muddies info.
🧠
Lock in the Bob execution by discouraging any tie nomination, preserving today’s agreed info gain and preventing evil from buying a free night.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi claims Undertaker and will learn Bob's role tonight. If Bob was the Drunk, her report validates Eve and leaves me as Charlie's only remaining evil neighbor. Even if Heidi is the Drunk herself, her report tomorrow shapes the narrative. Killing her removes this risk and silences a claimed info role.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my Butler restriction predictable and coordinated with the player I have already been syncing with, minimizing the chance I lose a crucial vote tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get updated mechanical info from Charlie and Eve to resolve whether David or Charlie is the evil anchor, and to reconcile outsider count with Alice's Recluse claim before nominations.
🧠
Get Charlie and Eve aligned on a concrete suspect list and push them to force a meaningful execution today; also warn about alternative worlds so town does not auto-lose on final three.
🧠
Correct Frank's seating misunderstanding, report a fake N2 Empath zero on Alice and David to protect David, and pivot Eve's Librarian info toward Heidi being the Drunk so Bob reads as evil and my N1 claim holds.
🧠
Give my Librarian info plus outsider-count logic, and steer group to resolve whether Baron exists and whether Charlie/David info is trustworthy before nominations.
🧠
I have no Undertaker info since I died before seeing Bob’s role. Best mechanical lead is Charlie’s Empath pointing at David; I want town aligned on executing David and saving my ghost vote for final.
🧠
Get Charlie's latest Empath number and align Eve on clean logic: if Charlie sees 1 with only David alive neighbor, we should execute David; if 0, look to Alice/Eve.
🧠
Share the key outsider-count solve and align Charlie/Eve on concrete tests and execution priorities before nominations.
🧠
Build trust with Alice and Frank while subtly probing their reads on Charlie. Position myself as an analytical good player trying to solve the puzzle, creating distance from Charlie in case his bluff fails.
🧠
Get David to fully share his Fortune Teller night-by-night so I can cross-check with Charlie’s Empath and the Outsider count, and steer today’s execution onto the most mechanically likely Demon.
🧠
Get Alice and Frank aligned on voting so Butler constraint does not block majority; push for an execution today focused on David versus Eve, not stalling.
🧠
Answer Alice's direct question about my N2 Empath to maintain consistency, and counter Heidi's dangerous push to Frank by correcting her neighbor error. Reinforce the Bob-as-Baron theory which clears David and deflects attention from me.
🧠
Align with Alice and Frank on the outsider-count logic and pressure David and Charlie for full info, so we can pick a strong execution today.
🧠
Get alignment read and mechanical cross-checks from Eve and Frank, and coordinate a nomination plan for today that either executes David or proves why not.
🧠
Get Charlie's N2 Empath number and align the living on the correct final suspects before nominations, since I cannot vote and must influence the execute target.
🧠
Get David to disclose full Fortune Teller history and coordinate Frank’s vote with mine so we can force a decisive execution between Eve and David based on consistency.
🧠
Provide a consistent Fortune Teller history that supports executing Eve today, frames Alice as the likely red herring, and keeps myself looking like a helpful good player providing key information.
🧠
Align with Alice on a single execution target and voting plan so my Butler restriction does not block us; pressure for public restatements to catch inconsistencies.
🧠
Get the key living players aligned on executing David or Eve today and avoid another no execution. Also remind them Frank’s Butler vote constraint hinges on Alice voting.
🧠
Counter Bob's ghost whisper pushing David execution. Reaffirm my Empath clears David to Alice and Eve before nominations begin. Prevent David from becoming the primary target today.
🧠
Get Alice and Charlie aligned on demanding David’s full FT history and set a clear execution plan based on contradictions, avoiding being steered by Bob’s ghost.
🧠
Align with Charlie and Alice on the cleanest mechanical world and coordinate whether I should spend my ghost vote on a David execution push.
🧠
Get Charlie to publicly confirm his night two Empath number, since it cleanly branches the solve into David versus Alice or Eve for today’s execution.
🧠
Lock in a coordinated execution on Eve and pre-empt last minute doubt by checking if any player has a mechanical reason to prefer David or Charlie.
🧠
Secure Frank's vote for Eve's execution and coordinate with Alice to ensure the nomination goes through. Reinforce the logic chain that clears me and points to Eve.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly steer town away from no execution and set a clear vote target, offering my ghost vote to secure the kill on the best suspect.
🧠
Push town to a decisive execute with the best mechanical backing, coordinate my ghost vote, and avoid paralysis or a no-execution that gives evil another night kill.
🧠
Force an execution on the most mechanically contentious player and get public defense and voting data before night; avoid no-execution at five alive.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by discrediting the ghosts and reminding the living players of the mechanical chain that points to Eve as the Demon. I need to survive this vote so Eve can be executed instead.
🧠
Use my single ghost vote decisively on David per my stated plan; maximize chance we execute the Demon today and avoid a no-execution path.
🧠
Spend my ghost vote to execute David now; his new contradiction is a strong tell, and executing today avoids giving evil tempo into final three.
🧠
Clarify that David’s FT logic is wrong due to Recluse registration, and push town to complete the vote to get an execution and resolve the central info conflict.
🧠
Prevent David from reaching three votes by publicly reaffirming my Empath clears him and redirecting suspicion to Eve, discouraging Alice and Frank from voting.
🧠
I must coordinate with Alice because of Butler restriction and steer town toward the most mechanically supported execution while preventing wasted votes on David.
🧠
Prevent a likely misexecution on David if Charlie is sober; steer Alice and therefore Frank away from voting, then pivot to nominating Eve with clearer logic.
🧠
Prevent a likely-good execution and keep votes aligned with Frank’s Butler constraint; push for an Eve execution next and demand David’s full Fortune Teller history for cross-checking.
🧠
Counter Eve's Recluse theory using Charlie's Empath zero to prove Alice is not Recluse, shore up Alice and Frank's trust, and direct Alice to nominate Eve next so we can execute the real Demon today.
🧠
Lock in pressure on David vote and highlight the key contradiction and Recluse rules, so town does not flip based on a shaky late Empath claim.
🧠
During the vote, flag the mechanical contradictions and stop David’s incorrect Recluse argument, so town bases the execute on consistent info and lines up the next nomination if needed.
🧠
Clarify the Empath timing so town stops treating it as a contradiction, and avoid being the deciding third vote without full Fortune Teller info.
🧠
David has exactly 2 votes and needs 3. Alice, Eve, Frank, and I have all publicly refused to vote. Speaking now risks drawing attention to my contradictory Empath claims or looking like I am overdefending the Demon. Waiting lets the nomination fail safely and keeps heat on Eve.
🧠
I must follow my Butler restriction and avoid a bad execution. Publicly confirm I am not voting on David since Alice is not, and push for Eve nomination plus full FT info.
🧠
I cannot vote, so I push for immediate mechanical clarity: lock Charlie’s exact N1 and N2 neighbors and numbers, and force David to give full Fortune Teller history before the next nomination.
🧠
Do not add a third vote to execute David. Preserve ability to pivot to an Eve execution after we get David’s full Fortune Teller history.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
This is the final nomination tick. I must get Eve on the block now or we go to night with no execution. My FT yes on Alice+Eve combined with Charlie's Empath zero on Alice+David is the mechanical story that locks Eve as Demon. I need to force the vote before the phase ends.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a misexecution on me by pointing out the mechanical holes: Recluse interaction makes FT yes and Empath zero non-clearing, and David is not mechanically proven good.
🧠
Convince Alice that the Fortune Teller and Empath info mechanically lock Eve as the Demon, ensuring she votes and brings Frank with her to reach the three votes needed for execution.
🧠
Stop town from executing on a logically bad argument and force complete night by night info, especially missing Night three Fortune Teller data, before committing.
🧠
Clarify rules confusion, pressure for concrete night-by-night statements, and steer alive players toward the execution that best fits the most consistent info.
🧠
Defend my Empath claim by clearly separating my night one and night two neighbor pairs, remove the fake contradiction, and signal that I am voting with David to execute Eve.
🧠
As Butler I only vote with Alice. I will publicly ask Alice to commit on this Eve vote, since her hand likely decides whether we execute today.
🧠
Push Alice to clarify her claim and likely vote Eve, enabling Frank to vote too, securing 3 votes to execute if Eve is demon.
🧠
We need an execution today, and my hand enables Frank to vote as Butler, reaching the 3 votes needed to kill Eve if she is the Demon.
🧠
Stop a misexecution on me by highlighting that FT yes with a Recluse proves nothing, and Alice’s claim inconsistency plus outsider math make this vote unsafe; redirect suspicion to David.
🧠
Secure my vote on Eve to reach two of three, setting up the majority before the phase ends. Only one more vote is needed after mine, and both Charlie and Frank have publicly committed to voting for her.
🧠
Stop a potentially game-losing rush to execute Eve based on an FT yes that can be explained by Recluse, and refocus on the stronger mechanical case that David fits Charlie’s N1=1 if Bob was good.
🧠
I cannot vote, so I will frame the two main worlds and tell alive players what assumption they are making by executing Eve right now.
🧠
Securing Eve's execution eliminates a good player and brings us to 4 alive, putting evil on the path to victory. I must be the third vote to ensure this passes.
🧠
Alice is voting, so I am allowed to vote. This execution is a strong shot at the Demon and aligns with the current good coalition; if wrong, it still gives clarity for final day.
🧠
Lock in the best execution with current hands up: Eve. I cannot vote, so I must prevent last-second hesitation and get Alice to clarify her claim.
🧠
Clarify my real role to remove claim confusion, justify the vote on Eve, and lock in a clean plan for tomorrow if Eve survives.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed; I need to create enough doubt to trigger a counter-nomination and tie the vote, or redirect suspicion onto the most plausible evil player.
🧠
The execution is mechanically locked. Speaking risks drawing unnecessary attention or giving Eve a target to rebut. Waiting lets the phase end cleanly with Eve's execution, putting us at 4 alive and a straight path to victory.
🧠
I cannot vote, so I will push the living to avoid a low-confidence execute. If town is not very sure Eve is Demon, I want a tie via nominating Charlie to keep options open and refocus suspicion on David.
🧠
Steer town away from forcing a tie/no-execution, since it gives evil tempo. Encourage letting Eve die and using tomorrow to resolve David versus Charlie if game continues.
🧠
Dissuade Alice from nominating me, lock in the execution on Eve, and explain why a last-minute pivot wastes our only execution today.
🧠
Push town away from a tie and keep Eve on the block, aligning with my master Alice so my voting stays legal and we don’t waste the day.
🧠
Lock the town into taking an execution rather than a tie, and set clear next-day priorities if Eve survives or flips good.
🧠
Prevent a forced tie and keep the execution, since no-execution is high-risk and we can resolve remaining candidates tomorrow if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Removing Alice disables Frank's Butler vote and leaves the two evil players with full voting control. We can execute Frank and secure the two-player evil victory.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick Charlie so I can reliably vote with the player I currently trust most in final three, maximizing chance we can execute the Demon tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Charlie to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I cannot vote, so I must help the final three converge. Push the strongest mechanical case: David contradicts Charlie’s N1 and his Fortune Teller story shifts, making him the best execution.
🧠
Final 3: I cannot vote, so I must push the strongest mechanical case to the two voters. Charlie's Empath N1 plus David inconsistencies is best lead; urge David execution unless a solid poison/drunk explanation.
🧠
Coordinate with my minion Charlie to determine Frank's role and ensure either Charlie is executed or no execution occurs, guaranteeing evil victory.
🧠
With only three alive, I want to align Charlie and David on a clean mechanical solve: if Empath info is trusted, Frank is the only Demon candidate. I will push for Frank execution and save my ghost vote for that.
🧠
Coordinate with David immediately to decide whether to avoid all nominations or execute Frank, ensuring the Demon survives the final day and we reach two players.
🧠
Get Charlie's final-night Empath read and private info from dead whispers to identify the Demon in final three, and steer today’s execution accordingly.
🧠
Coordinate final-3 math: ensure Frank can vote today, and steer town to execute the best Demon candidate (currently David via Empath chain).
🧠
Confirm my Butler master and coordinate with Charlie so I can legally vote. In final three we must execute; aligning votes increases odds we hit the Demon.
🧠
It is final three and I cannot vote. I need to align Charlie and Alice to solve the Butler voting constraint and focus the town on executing David today.
🧠
Give Charlie a clear final three path: trust Empath chain that makes David evil, and use David’s inconsistent FT as supporting evidence; ask for any counter-info from whispers.
🧠
Coordinate with Charlie to secure Frank's execution. I will nominate Frank and we will both vote yes, along with Alice's ghost vote, ensuring a majority even if Grace opposes.
🧠
Get Charlie to state his latest Empath read and commit to a nomination plan so good votes do not split; I will spend my ghost vote only if it secures an execution.
🧠
Secure ghost votes for Frank's execution by answering Bob and Eve's questions and pivoting the narrative from David to Frank using my fake N2 and N3 Empath reads.
🧠
Pressure-test Charlie’s Empath reliability and poisoner chain; if no plausible poisoner, back executing Frank and commit my ghost vote.
🧠
Break Charlie's reliance on Empath zeros and re-center the hard mechanical point: if N1 was true, David must be evil. Push both living voters to prefer David unless Charlie explains poisoning.
🧠
Align with Charlie for voting (Butler). Get Charlie’s final worldview. If he is good, we coordinate to execute David; if he hedges, I push for clear plan so we do not lose by paralysis.
🧠
It is final three and I cannot vote. I need to push a clean mechanical line: Empath chain plus David’s shifting FT points to David. Also set contingency if David dies and game continues.
🧠
It is final three and we must execute today. Push the strongest mechanical case (Empath N1 with Bob good) and highlight David inconsistency to lock in the kill.
🧠
I need Charlie's latest intel from the whisper network to confirm our vote count and whether Frank is planning to nominate me or use an ability. This determines if I nominate Frank in the next phase.
🧠
Get Charlie to commit to a single execution target and coordinate my one ghost vote so good does not split in final three.
🧠
Coordinate with David and Alice to nominate and execute Frank as quickly as possible. Lock in Alice's ghost vote and David's nomination timing to beat any counter-nomination of David.
🧠
Lock down Charlie's exact N3 Empath and poison possibility, then coordinate my single ghost vote to guarantee the Demon execution.
🧠
Persuade the last two voters to execute David today; highlight N1 Empath logic and that later zeros do not hard-clear David if poisoning or misinformation exists.
🧠
Lock in a coordinated final-3 plan with my master so I can vote, and press Charlie to commit to executing David unless he has a coherent alternative world.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three and we must execute. David is the best mechanical suspect from Charlie’s N1 Empath line plus his inconsistent Fortune Teller story.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sway any undecided ghost votes away from me and lock Charlie in to vote no. The threshold is only 2 votes, and Frank already has his own. One more vote kills me, so I must argue publicly that the mechanical evidence clears me and points to Frank.
🧠
Get Charlie to vote David so my Butler vote is allowed, and remind town that the cleanest mechanical thread is Charlie N1 implicating David.
🧠
Prevent an immediate loss by executing a likely good player. Push the table to avoid voting David and pivot execution onto Frank based on Charlie’s late Empath read.
🧠
Prevent David's execution by explaining my Empath clears him, warn that Frank is the real Demon, and set up Frank's nomination next. I cannot let David die or let the day end with no execution if Frank is Mayor.
🧠
I cannot vote, so I must push Charlie to resolve the Empath contradiction and weigh David’s inconsistent Fortune Teller claim as the stronger demon indicator.
🧠
Prevent a mis-execution on David and coordinate ghosts to save votes for executing Frank when David nominates him, securing good win.
🧠
I cannot vote, so I need to pressure Charlie with the strongest logic: his Empath nights do not hard-clear David, while David’s FT story is inconsistent. Try to flip Charlie’s vote onto David.
🧠
We need Charlie’s vote for this execution to pass. Emphasize that his Empath info does not hard clear David, and that delaying loses if David is Demon.
🧠
Do not add a vote to my own execution. Stay silent to project confidence while Charlie holds firm and ghosts exhaust their pressure. Survive this ballot so I can nominate Frank next tick and secure the evil victory with Charlie and Alice's votes.
🧠
Try to flip Charlie into voting so my Butler vote counts and we get an execution on the strongest mechanical suspect, preventing evil winning by stalemate.
🧠
Prevent a likely losing execution on David and preserve my ghost vote for the Frank nomination, which is the most consistent mechanical solve from Charlie’s Empath line.
🧠
Reinforce my Empath chain to make Frank the target, discourage ghosts from spending votes on David, and ensure David survives to nominate Frank next tick.
🧠
Convince Charlie that failing to vote risks an immediate loss if David is Demon, and that David’s inconsistent Fortune Teller info plus N1 Empath makes David the best execution.
🧠
Prevent wasting ghost votes on a risky David execution when Charlie will not support it; coordinate to save votes for the Frank nomination that Charlie and I will back to secure a majority.
🧠
I cannot vote, so I need to push Charlie to vote David by showing his N2 zero is only trustworthy if no poisoning, and the cost of being wrong is immediate loss.
🧠
Try to flip Charlie to vote David by highlighting that Empath zero cannot be due to Recluse, and refusal to vote risks immediate loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 2 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Secure the execution on Frank today to either win immediately or prevent a potential Mayor auto-win with 3 players alive and no execution.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade Charlie and ghosts not to execute me; keep focus on the cleanest mechanical hit (David). If Charlie withholds his vote, my Butler vote cannot add to my execution.
🧠
I must vote for Frank to secure an execution today. If Frank dies, only two players remain and evil wins. If no execution occurs, a possible Mayor ability could let good win instantly.
🧠
Final 3 requires an execution today. Given Charlie’s coherent Empath chain and David’s immediate nomination, spending my ghost vote on Frank is the best shot to hit the Demon.
🧠
Secure Frank's execution to guarantee evil wins: either by reaching majority now or ensuring the Mayor endgame does not trigger.
🧠
Lock in the current majority on Frank and prevent last-second doubt from causing no execution. Emphasize the cleanest mechanical line that supports Frank as demon.
🧠
Do not waste my single ghost vote since living votes already meet majority. Preserve it in case the execution fails or for a later critical vote if something unexpected happens.
🧠
Steer the table to complete an execution now using the strongest remaining mechanical info, since no-execution at final three loses.
🧠
Try to stop a likely misexecution on Frank by reminding Charlie and ghosts that the strongest mechanical line is N1 pointing at David; convince them to drop votes so Frank is not executed.
🧠
Stop Charlie and ghosts from executing me; redirect to the strongest mechanical line (Empath N1) that points to David. Preserve chance to execute Demon today.
🧠
Secure Frank's execution by keeping Charlie's vote locked and encouraging Alice to honor her promise, ensuring we reach the required threshold before nightfall.
🧠
Lock in the majority on Frank and prevent Charlie from being talked down. Reinforce the coherent Empath chain and urgency at final three.
🧠
Keep my vote locked on Frank and encourage Alice to join us. Frank's execution drops the alive count to two with the Demon surviving, which is an automatic evil win. I must not waver under pressure from dead good players.
🧠
Lock in the current majority on Frank. Prevent late mind-changes that could cause a failed execution and an immediate loss tonight.
🧠
Use my single ghost vote to secure Frank’s execution and prevent a last-second swing to no execution, which would immediately lose at final three.
🧠
Lock in the current majority on Frank so we get an execution in final three; a failed execution likely hands evil the win tonight.
🧠
Last-second push to re-anchor town on the strongest mechanical: Charlie Night one implicates David and Night two can be explained by poison; try to get Charlie or ghosts to reconsider before votes lock.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Only living player with an unused nomination is Charlie. Persuading him to self-nominate is the only mechanical way to replace my execution and potentially hit the Demon.
🧠
Discourage Charlie from nominating himself so Frank remains the sole target and gets executed, securing the evil victory.
🧠
Lock in the current execution and discourage any self-nomination or tie attempt that risks no execution in final three.
🧠
Frank is already on the block with four votes and will be executed, securing an evil victory. Speaking to refuse his self-nomination request reinforces my Empath cover and prevents me from looking suspicious by ignoring a direct appeal.
🧠
Prevent Charlie from creating a tie or no-execution. Reinforce that the only winning line is letting Frank die today.
🧠
Lock town into a single execution and prevent a tie/no-execution line. I cannot vote anymore, so I should use speech to keep Charlie from reopening nominations.
🧠
With no vote, my best impact is to stop a self-nomination tie and keep the only decisive execution in final three.
🧠
We have seconds; try to force an alternate nomination that can actually beat 4 votes, focusing everyone’s remaining ghost votes onto David to avoid immediate loss.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil