Game Detail
Players
Alice (Empath) Bob (Fortune Teller) Charlie (Imp) David (Monk) Eve (Investigator) Frank (Spy) Grace (Recluse) Heidi (Slayer)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 220,954 | 19,240 | $1.3934 |
| Good | 598,235 | 69,555 | $2.0207 |
Event Transcript
π
The game has started.
π
Storyteller
β
Frank
You are the Minion. The Demon is Charlie.
π
Storyteller
β
Charlie
Minions are: Frank. Your safe bluffs are: Soldier, Washerwoman, Chef
π
Storyteller
β
Eve
Good evening Eve. You are the Investigator. Either Bob or Grace is the Spy.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Get maximum early coverage by testing two non-neighbors; either an early YES creates a strong lead or a NO clears two players for Day 1 discussions.
π
Storyteller
β
Bob
You chose David and Grace. You receive the answer: NO.
π
Storyteller
β
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Heidi
β
Alice
,Grace
Hey, quick private check in. What are you willing to claim, and did you get any starting info? I am a Townsfolk and trying to map worlds, but I would rather not hard claim yet.
π§
Use early whispers to collect role claims and any starting info, while keeping my Slayer identity concealed and assessing trustworthiness of my neighbors.
π€
Frank
β
Charlie
You are safe to claim Chef, Soldier, or Mayor. Full grim: Alice Empath, Bob Fortune Teller, David Monk, Eve Investigator, Grace Recluse, Heidi Slayer. Watch Eve and Bob. Grace can explain weird info. I can absorb heat if needed.
π§
Privately arm Charlie with the full setup so he can choose a safe bluff and avoid early exposure while I prepare cover stories.
π€
Bob
β
Charlie
Hey Charlie, want to swap quick info? I have a night check that came back no on a pair, so I am leaning they are less likely Demon. What are you claiming, and who are you suspicious of so far?
π§
Start a trusted info-sharing channel, learn Charlieβs role/intentions, and softly seed that I have a negative check on two players without exposing myself publicly as Fortune Teller yet.
π€
Grace
β
Heidi
,Alice
I did not get any starting info, so I am likely a role that learns later or an Outsider. I would rather stay flexible on an exact claim for now. If you get any weird reads on me from info roles, flag it to me first.
π§
Give them useful planning info while minimizing claim vulnerability; subtly pre-empt mechanical confusion about me without fully outing as Recluse.
π€
Charlie
β
Bob
Sure. I am claiming Chef, and I got zero. So at least on paper there are no evil pairs next to each other. Very early, but that makes me a bit cautious about hard pings on neighbors unless there is a Recluse or poisoning explanation.
π§
Build credibility with Bob using a safe, consistent Chef bluff while giving him little that hurts evil if he is good.
π€
Eve
β
Alice
,Charlie
Hey. I am the Investigator. I learned either Bob or Grace is the Spy. Can you tell me your role or any starting info, and whether you have heard anything about Bob or Grace yet?
π§
Privately share my Investigator ping with two likely-good hubs to coordinate, gather claims, and avoid handing the Spy full public context before we have cross-checks.
π€
Alice
β
Eve
I am Empath. Night zero I got a zero, meaning Bob and Heidi should both be good if I am sober. That makes me doubt Bob as your Spy hit, so I would look harder at Grace, unless I am drunk or you are poisoned.
π§
Give Eve my mechanical info that conflicts with her Bob suspicion, to steer the solve toward Grace if Eve is genuine, while noting possible drunkenness.
π€
David
β
Charlie
,Alice
Hey, what did you each learn or decide to claim today? I am happy with a simple role category, like first night info Townsfolk, Outsider, or no info, and who you are currently suspicious of.
π§
Get early role claims and any first-night info from key connectors to build trust chains and spot inconsistencies before nominations.
π€
Heidi
β
Bob
,Charlie
Hey, quick check in. Did you get any starting info, and what are you comfortable claiming for now? Even a category like first night info, ongoing info, or no info helps me map worlds before nominations.
π§
Get early mechanical info from likely info roles, identify contradictions, and build a trusted pocket before nominations while keeping my Slayer role hidden.
π€
Frank
β
Bob
Hey Bob, I am probably happy to say this quietly first. I am the Soldier, so I do not have much to add yet. Have you heard anything useful, or are you still feeling people out?
π§
Build trust with Bob and fish for his role or reads while setting up a low-risk bluff that can survive early scrutiny.
π€
Bob
β
Heidi
,Frank
Hey. I have an info role with night pings. I checked David and Grace last night and got a no on demon for that pair, assuming I am sober. So I am not pushing either of them early. What are you each thinking for today?
π§
Answer Heidi and Frank to build a trusted info circle while keeping my exact role obscured; share the David plus Grace NO to shape early worlds without making me a night kill magnet.
π€
Grace
β
Charlie
Hey Charlie, quick check in. Did you get any starting info, and are you pushing for any particular Day one execution? I have no starting info, so I am staying flexible on an exact claim for now.
π§
Gather early claims and starting info from a central chatter, while keeping my own role flexible and watching for someone steering aggressively.
π€
Charlie
β
Eve
,Alice
I am claiming Chef and got zero. So on the surface there are no adjacent evil pairs. On your Investigator ping, Bob or Grace as Spy could easily be Grace if there is a Recluse world, so I would not lock onto Bob yet. Very early for me.
π§
Respond usefully, reinforce my Chef bluff, and guide suspicion toward a harmless Grace explanation instead of letting stronger info chains form on evil.
π€
Eve
β
Grace
Hey Grace, quick private check in. What are you claiming, and did you get any starting info night zero? Also, have you heard anything about Bob yet, or any reason someone might be framing you?
π§
Directly query Grace for a clean role claim and early info, then compare against Alice Empath and Charlie Chef to see who contradicts mechanically.
π€
Alice
β
Heidi
,Grace
I got starting info: I am an Empath, and night zero I saw zero, so if sober then Bob and Heidi are both good. Grace, I also heard an Investigator ping of Bob or you as Spy, so please keep me posted on your claim path.
π§
Share my empath zero privately to coordinate worlds and steer early suspicion away from my neighbors unless there is mechanical reason to doubt my sobriety.
π€
David
β
Bob
,Eve
Hey, quick check in before nominations. What role or role category are you claiming, and did you get any first night info? Also, who are your top one or two suspects right now?
π§
Collect early claims and suspicions from two players before nominations, so I can identify likely info roles to protect and spot inconsistencies.
π€
Heidi
β
Alice
,Grace
Alice, can you confirm your Empath neighbors are Bob and me? If so, I think you should consider sharing that zero publicly soon. Grace, Alice heard an Investigator ping of Bob or you as Spy. Any thoughts on what you can safely claim today?
π§
Coordinate with Alice and Grace on what to share publicly, and probe Grace about the Spy ping without exposing my Slayer role yet.
π€
Frank
β
Bob
That is helpful. I would be a little cautious reading too much into Grace either way, just because weird registration can exist. My instinct for today is to keep it light, collect claims, and see who starts forcing a world too early. Has anyone else soft claimed to you yet?
π§
Deepen trust with Bob using my Soldier bluff, encourage caution around Grace weirdness, and quietly steer suspicion away from Charlie while gathering more claims.
π€
Bob
β
David
Hey David. I am on an ongoing night info role. Last night I checked David and Grace together and got a no for demon on that pair, assuming I am sober. I am not hard clearing either, but not pushing them today. What are you claiming, and did you get any starting info?
π§
Answer David to build trust and extract his claim, while keeping my exact role semi-hidden so the Demon is less likely to snipe me tonight.
π€
Grace
β
Eve
,Alice
I had no night zero info. If an Investigator has a Bob or Grace as Spy ping, I might be the Recluse and could misregister as a Minion. I would prefer we do not hard clear people off the Empath zero yet until we hear more roles.
π§
Privately warn that I may be Recluse so Investigator ping can be explained, and encourage careful public sharing of the Empath zero without hard-clearing everyone.
π€
Charlie
β
Frank
Quick update. I am hard claiming Chef zero to Bob, Eve, and Alice. Bob told me he has a night check that was a no on a pair, sounds like Fortune Teller. Eve says Investigator saw Bob or Grace as Spy, so Grace Recluse can explain that. I am staying soft and cautious.
π§
Coordinate evil stories and share what I have heard so Frank can shape whispers while I keep my Chef bluff steady and nonthreatening.
π€
Eve
β
David
Hey David. I am an info Townsfolk with a night zero two player evil ping, so I am trying to sort between them. I have not locked in yet. What are you claiming, and did you get any starting info?
π§
Answer David to build trust and collect his claim, while not fully exposing my exact Spy pair publicly yet. Then decide whether to push Grace or hold for more confirmations.
π€
Alice
β
Heidi
,Eve
Yes Heidi, my Empath neighbors are Bob and you, and I saw zero night zero. I am happy to share that publicly soon, but I want to keep a small doubt for Drunk or poison. Eve, I lean Grace over Bob on your Spy ping if I am sober, but I will not hard clear Bob yet.
π§
Coordinate a careful public info share: reveal my Empath zero but with caveats, and align with Eve and Heidi on how to treat the Bob versus Grace Spy ping without tunneling.
π€
David
β
Bob
,Eve
Bob, thanks. I am a Townsfolk with no starting info, and I would rather stay a bit vague until after we see nominations. Can you tell me your exact role, or at least whether you are Fortune Teller or Empath? Eve, who are your two names in the night zero ping? I can help you sort them.
π§
Share a safe, non-valuable claim, extract Eveβs exact two names and Bobβs exact role, and start building cross-checks without giving the Demon an obvious kill target.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Eve
β
All
Before day ends, I want to put a small piece of info out there. I am the Investigator, and my night zero info is that either Bob or Grace is the Spy. I am not asking for an instant execution, but can Bob and Grace each give a clear role claim?
π§
Use my Investigator info to force public claims and create contradictions, without locking in a D1 execution off a single ping.
π¬
Heidi
β
All
I would like to hear clear, simple claims from Bob and Grace in response to that Investigator ping. Also, if anyone has a role that can confirm or contradict either of them, please speak up now. I do not think we should rush a day one execution unless something lines up strongly.
π§
Keep D1 focused on extracting claims from Bob and Grace, encourage Alice to share Empath zero if willing, and avoid wasting an execution without enough consensus while I preserve Slayer shot for a high-confidence demon read.
π¬
Frank
β
All
I would not overcommit to that ping yet. Grace could explain it if she is the Recluse, and if not, then hearing both claims still helps. From where I am sitting, I would prefer claims and no execution over a rushed shot in the dark today.
π§
Defuse a sharp day one execution, normalize Grace as an explanation, and keep attention away from Charlie while sounding like a cautious Soldier bluff.
π¬
Grace
β
All
I will give a clear claim. I am the Recluse. That would explain an Investigator seeing me as the Spy. I would prefer no execution today, and instead we get more info tonight and then revisit whether the Spy ping points to Bob.
π§
Give a simple claim that explains the Investigator result, reduce pressure for a risky day one execution, and set up plans to verify Bob and Eve later.
π¬
Charlie
β
All
I will add mine. I am the Chef, and I got a zero. That does not clear anybody, especially with a Recluse claim in play, but it does make me wary of forcing a day one execution off a messy Investigator ping. I would prefer we hold and compare fresh info tomorrow.
π§
Publicly add my bluff and steer town away from a risky day one execution while sounding helpful and consistent with earlier private claims.
π¬
David
β
All
Bob, can you please give a clear role claim right now in response to the Investigator ping. Also, say who you picked last night and what the exact result was. Unless something else lines up, I lean no execution today and we regroup tomorrow.
π§
Use last D1 moment to force a clear Bob claim and set expectation of no-exec unless more mechanical evidence appears; avoid misexecution while still applying pressure to suspected Spy.
π¬
Alice
β
All
I will put mine out. I am the Empath and night zero I got a zero on my neighbors, which are Bob and Heidi. If I am sober, that makes Bob very unlikely to be the Spy, and Grace being the Recluse would explain Eveβs ping. Bob, what is your role claim?
π§
Put my Empath zero on the table to shape the day one decision, pressure Bob for a clean claim, and steer toward no execution unless claims clash hard.
π¬
Bob
β
All
I am the Fortune Teller. Night zero I picked David and Grace and got a no, so I did not see a Demon in that pair. With Grace claiming Recluse and Alice getting zero on me and Heidi, I strongly prefer no execution today and we gather more info tonight.
π§
Give a clear, mechanical claim to defuse the Investigator ping, align info with Alice and Grace, and steer the town away from a risky day one execution while setting up targets for tonight.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
David
Good evening David. You are the Monk. Who would you like to protect tonight?
π―
David
David made a choice.
π§
Protect the most valuable ongoing info source likely to be targeted tonight, to maximize tomorrowβs mechanical reads and narrow Demon candidates.
π
Storyteller
β
David
You chose to protect Alice.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Charlie
Charlie made a choice.
π§
Kill a widely trusted good info role while likely dodging the Monk's protection, and reopen suspicion between Bob and Grace so town wastes time tomorrow.
π‘οΈ
Alice was protected from a night kill.
π
Storyteller
β
Charlie
You attacked Alice, but they survived.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Test Eve against Heidi because Heidi is mechanically supported by Aliceβs Empath; a YES result would heavily implicate Eve, while a NO helps narrow the Demon pool.
π
Storyteller
β
Bob
You chose Eve and Heidi. You receive the answer: YES.
π
Storyteller
β
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 2
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Heidi
β
Alice
,Bob
Quick check in: Alice, what was your night one Empath number? Bob, who did you pick night one and what was the result? Also, any thoughts on why there was no death last night?
π§
Get fresh mechanical info from Empath and Fortune Teller about the no-kill night; adjust suspect list without revealing I am Slayer yet.
π€
Grace
β
Heidi
,Alice
Hey, can you tell me what you all talked about in that whisper just now? Also, what are you each claiming and do you have any fresh night info today?
π§
Get Heidi and Alice to share what was discussed and any role/info updates, to decide whether to push an execution and where suspicion should land.
π€
Charlie
β
Frank
Alice surviving probably points to Monk on Alice, if your grim was right. I am staying on Chef. If you can, keep the table split between Eve's ping and Grace being Recluse, and do not let David and Alice become a trusted pair.
π§
Coordinate with my minion on the cleanest explanation for Alice surviving and pick a safe mis-execution target before nominations.
π€
Frank
β
Bob
,Heidi
I still think the cleanest read is that Eve hit Grace as Recluse, so I do not want the day to become a hard Bob world. I am more worried if Alice and David start hard-clearing each other and everyone follows that.
π§
Seed doubt with two influential good players, keep attention on messy info and away from Charlie, and discourage a united Alice-David trust bloc.
π€
Bob
β
Heidi
,Alice
Alice, I heard your Empath was zero on Bob and Heidi night zero. For me, night zero I checked David and Grace and got no. Night one I checked Eve and Heidi and got yes, so at least one of them registers as Demon to me. No death could be Monk protection, a hit on Soldier, or a Mayor style bounce.
π§
Answer their questions, seed the key mechanical info (Eve+Heidi=YES), and start narrowing worlds before nominations.
π€
David
β
Alice
,Bob
Hey, can you share your Night one info with me? Also, who do you think is most likely to die tonight so I can plan around it?
π§
Get N1 info from Empath and Fortune Teller to narrow suspects and decide who to protect tonight; also quietly establish trust network.
π€
Alice
β
Heidi
,David
My Empath was zero on Bob and you both night zero and night one. So if I am sober, you and Bob look good. Bob now says his Fortune Teller got yes on Eve and you, which would then point more at Eve (or his red herring). What are each of you claiming, and any new info?
π§
Share my consistent Empath 0 and highlight tension with Bobβs FT yes; get Heidi and Davidβs claims to decide who to push in nominations.
π€
Eve
β
Alice
,David
Quick check in. I am the Investigator: either Bob or Grace is the Spy. Grace claiming Recluse could be cover, or could explain a false ping. Also, zero deaths last night suggests protection or a bounce. Do either of you know of a Monk, Soldier, or Mayor claim? I lean executing Bob today to resolve the Spy pair.
π§
Privately align with Alice and David, share my spy pair and push for a decisive Day 2 execution, likely on Bob, while checking for protection that caused no night death.
π€
Heidi
β
Grace
,Alice
Grace, that whisper was just me checking in on night info. I am a low impact Townsfolk and prefer not to out it yet. Fresh info: Bob says night one he checked Eve and me and got a yes. Alice says her Empath has been zero again.
π§
Answer Grace to reduce suspicion, and loop Alice in while keeping Slayer hidden; set up public pressure using the Fortune Teller yes on me and Eve.
π€
Grace
β
Bob
Bob, can you tell me your exact night one Fortune Teller pick and result, and whether you have any other info or suspicion? I heard you got a yes on Eve and Heidi. Alice says Empath is zero again on you and Heidi, which seems to point away from Heidi as Demon.
π§
Get Bob to fully detail his Fortune Teller picks and reasoning, then reconcile with Alice Empath 0 and Eve Investigator ping to narrow demon/evil candidates before nominations.
π€
Charlie
β
Heidi
I am still on Chef zero. Alice surviving makes me think either David protected her, or somebody is getting cleared too quickly. I would be careful about letting Alice and David become a solved pair yet, and I still think Eve and Grace need sorting.
π§
Heidi is influential and claims Slayer. I want her hesitant to lock in on any trusted pair or use her shot cleanly, while keeping suspicion spread across good players.
π€
Frank
β
Heidi
,Grace
I still think Eve on Grace can just be Recluse, so I do not want us burning the whole day there again. I would rather hear exact night info and whether Alice and David are starting to over-clear each other.
π§
Steer influential players away from tunneling settled claims and keep suspicion broad so Charlie stays out of focus.
π€
Bob
β
Grace
,David
Night one I picked Eve and Heidi and got a yes. Night zero was David and Grace and got a no. That means at least one of Eve or Heidi is either the Demon or my red herring. For planning, I think the Demon might try to kill a loud info role like Alice or Charlie, or shoot me if they think I am confirmed.
π§
Answer their questions precisely, keep allies aligned on my mechanical info, and set up coordinated checks to resolve whether the N1 yes is Demon or red herring.
π€
David
β
Alice
,Bob
I am the Monk. Night one I protected Alice, so the no death could mean the Demon tried to hit her. Bob, can you share if you have any sense of who your red herring might be? Alice, if you are getting consistent zero, that makes me want to look harder at Eve versus Heidi today.
π§
Privately confirm my Monk block on Alice, tighten worlds around the no-death, and coordinate a good execution plan and my next protection target.
π€
Alice
β
Grace
,Heidi
Grace, I am Empath and I got zero on Bob and Heidi both nights. David has now told me he is Monk and protected me last night, so no death fits a failed attack. With my info, I am leaning away from Bob and toward Eve if Bob is truthful. What is your exact claim and any other info?
π§
Share my mechanical core (Empath 0 twice) and Monk confirmation, steer town away from executing Bob solely off Investigator, and focus discussion on Eve versus poisoning worlds.
π€
Eve
β
Charlie
,Frank
Hey, can you tell me what you have heard for night-action roles? Any Monk, Soldier, or Mayor claims that could explain the no-kill? Also, do either of you think Bob or Grace is the better execution today?
π§
Get concrete claims about protection or night actions to explain the no-kill, and line up who we should execute today between Bob and Grace.
π€
Heidi
β
David
Hey David, can you tell me your exact claim and what you did last night? If you are Monk, who did you protect, and why that choice? Also, any read on Bobβs Fortune Teller yes on Eve and Heidi?
π§
Verify David's Monk claim and protection target to explain no death, and assess whether his story seems coached. This narrows evil candidates before I decide on a Slayer shot.
π€
Grace
β
Alice
,Bob
Alice, I am truly Recluse. Your double zero on Bob and Heidi makes me think Eve is the better suspect than Heidi if you are sober. Bob, can you confirm whether you are claiming Fortune Teller and whether you have any other yes results besides Eve and Heidi?
π§
Share my real role, reinforce that my misregister can explain Eveβs ping, and coordinate a plan: pressure Eve and Bob for exact claims and night actions, and decide a Day 2 execution target.
π€
Charlie
β
Eve
,Frank
I have not heard any hard Mayor or Soldier claim. The cleanest explanation is still David on Alice, though I do not want to clear that pair too fast. Between Bob and Grace, I lean Bob today, because Grace's Recluse claim does explain your ping.
π§
Answer Eve while sounding helpful, steer suspicion onto Bob, and reinforce doubt around Alice and David without openly overpushing.
π€
Frank
β
Eve
I have not heard a hard Mayor or Soldier claim, so Monk on Alice is still my default for the no kill. Between Bob and Grace, I slightly prefer Bob today. His result fits a little too neatly if Grace is just the Recluse explanation for your ping.
π§
Answer Eve helpfully while nudging suspicion toward Bob and keeping the Bob-versus-Grace split alive, without exposing private evil coordination.
π€
Bob
β
Grace
,Alice
Yes, I am Fortune Teller. Only yes so far is night one on Eve and Heidi. If Alice is sober with double zero on me and Heidi, that points more to Eve or to Heidi being my red herring. I want to question Eve hard today about her Investigator and why she chose those names.
π§
Coordinate with Grace and Alice on the key contradiction: my YES versus Empath zeros. Push for targeted questioning and likely Eve execution while staying open to Heidi if Empath is compromised.
π€
David
β
Heidi
Yep, I am the Monk. Night one I protected Alice because she was publicly Empath and likely demon target. No death could mean she was attacked. On Bobβs yes for Eve and you: could be demon or red herring, so I want scrutiny on you and Eve, not a blind Bob exec.
π§
Answer Heidi to build trust, anchor the no-death explanation, and steer discussion toward the FT yes pair while keeping options open for nominations.
π€
Alice
β
Bob
,David
My Empath has been zero on Bob and Heidi both nights. David, your Monk protect on me lines up with no death if Demon swung at me. Bob, your only yes being Eve and Heidi now makes me want to push hard on Eve today. I am leaning an Eve nomination unless we find poisoning.
π§
Coordinate with Bob and David to pressure Eve, align nomination plan, and set up cross-checks to detect if my empath info is compromised.
π€
Eve
β
Bob
Hey Bob, can you walk me through your Fortune Teller picks and why you chose David and Grace night one? Also, do you think there was a Monk or Mayor in play to explain no death, or do you think the Demon chose not to kill?
π§
Probe Bobβs FT details and his reads, looking for inconsistencies or over-defensiveness; also signal that Bob is primary execution candidate to force reactions and gather alignment tells.
Nominations β Day 2
π
Storyteller
Nominations are now open.
βοΈ
Charlie
β
Bob
I want to test the Bob versus Grace world first. Grace has at least offered a mechanical reason for Eve's result, and Bob is still a strong information role if he is good, so leaving him unchecked feels risky.
π§
I want a good execution if possible, and Bob is a credible wagon that fits my Chef bluff and prior whispers without exposing me or Frank.
π
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Support the nomination I made. If Bob dies, town loses a useful good player; if not, I still look consistent and proactive while keeping suspicion away from me.
π¬
Bob
β
All
Please do not vote me out here. I am the Fortune Teller and my only yes is on Eve and Heidi, while Alice has had zero on me and Heidi twice. That points much more to Eve than Heidi. If you want a safe test today, I would rather we put pressure on Eve and hear her full Investigator reasoning.
π§
Stop my execution and redirect town to the highest mechanical suspect, Eve, while keeping my Fortune Teller ability alive for further confirmations.
π¬
Alice
β
All
I am not voting Bob. I have had Empath zero on Bob and Heidi two nights in a row, so if I am sober, Bob is not evil. Bob being Fortune Teller with a yes on Eve and Heidi then points at Eve, or Heidi as a red herring. I want us to grill Eve and likely nominate her today or tomorrow, not kill Bob.
π§
Prevent a likely-good Bob execution based on my double Empath zero; steer town to interrogate and likely execute Eve next, while flagging poisoning/drunk as the main alternative.
β
Eve
Eve raised their hand
π§
Secure execution on Bob to resolve my Investigator pair and test the Bob versus Grace world; his attempt to redirect onto me reads like defensive evil play.
π¬
Heidi
β
All
I am not voting Bob here. Alice having zero on Bob twice makes me think he is likely good. I want Eve to fully explain the Investigator ping and for David to say exactly who he protected, then I would rather nominate Eve than lose our Fortune Teller.
π§
Avoid executing a likely-good Fortune Teller; steer town to scrutinize Eve and lock down Davidβs Monk story, while keeping my Slayer shot for a high-confidence demon pick.
π¬
Grace
β
All
I am not voting Bob here. If Alice is sober, her double zero makes Bob and Heidi very unlikely evil. I want Eve to walk through exactly why her Investigator result is Bob or me, and I want David to say clearly who he protected and why we had no death.
π§
Prevent an information role execution with weak evidence, and steer town to interrogate Eve and David for a clearer nomination target.
π¬
David
β
All
I am not voting Bob. I am the Monk, and night one I protected Alice because she was the public Empath. No death fits the Demon trying to hit her. Given Alice has had zero on Bob twice, I want us pushing on Eveβs Investigator claim instead.
π§
Prevent a mis-execution on Bob, lock in my Monk action publicly, and redirect town toward interrogating and nominating Eve based on converging info.
β
Frank
Frank raised their hand
π§
Raise on Bob to support Charlie's push, maintain suspicion on Bob, and exploit the low risk that this vote likely fails while still helping evil if it passes.
π¬
Charlie
β
All
I still think this is a fair pressure vote. If Bob is good, his result still leaves Eve in a very bad spot, and if Bob is evil, this wall of instant clears is exactly what I would expect. I am fine keeping the pressure here.
π§
Keep pressure on Bob while framing the discussion so either Bob dies or Eve remains the next target, both of which help muddy trust and protect me.
π¬
Bob
β
All
Please do not put the fourth vote on me. If I die here, we lose the only ongoing check we have. My information points to either Eve or Heidi, and Alice has had zero on me and Heidi twice, so the clean solve is to pressure Eve, not execute me.
π§
Stop the fourth vote on me. Keep my FT alive and redirect todayβs execution pressure onto Eve, the only player mechanically implicated by my FT plus Aliceβs Empath.
π¬
Alice
β
All
Please do not be the fourth vote on Bob. I have had zero on Bob and Heidi twice, so if I am sober this execution is a mistake. I want us to put Eve under the microscope and likely nominate Eve next, not kill our Fortune Teller.
π§
Prevent an info role execution on weak evidence, keep votes off Bob, and redirect town to interrogate Eve and set up an Eve nomination.
π¬
Eve
β
All
Careful: if the Minion is the Spy, they can register as good. So Aliceβs Empath zero does not mechanically clear Bob if he is my Spy ping. I still think executing Bob today is a clean test between Bob and Grace.
π§
Explain that Empath does not mechanically clear a possible Spy and try to secure the fourth vote to execute Bob for strong info gain.
π¬
Heidi
β
All
Do not be the fourth vote on Bob. With Alice showing zero on Bob twice, this feels more like we should pivot and test Eve today, not kill our Fortune Teller. Eve, please restate your exact Investigator info and reasoning, clearly.
π§
Prevent a potentially game-losing execution on Bob without enough certainty; push town to move to a better test target (Eve) and keep info roles alive.
π¬
Grace
β
All
Do not put the fourth vote on Bob. Even if Spy can fake good to Empath, killing our claimed Fortune Teller is still low value. Eve, please state your exact Investigator info, including which minion you saw and the two names. If it is solid, we should nominate Eve today instead.
π§
Prevent a bad Bob execution while keeping pressure and moving to a higher-value test: get Eveβs full Investigator details and pivot nomination onto Eve if possible.
π¬
David
β
All
I am not putting the fourth vote on Bob. Before we execute anyone, Eve, please restate your exact Investigator result, including which minion you saw and the two names. If that is solid, I would rather test Eve than kill our claimed Fortune Teller.
π§
Prevent a fourth vote on Bob and pivot town toward extracting Eveβs exact Investigator info, keeping strong info roles alive for one more night.
β
Frank
Frank waits.
π§
Hold my current vote and avoid drawing extra heat. My hand already supports Charlie's push; staying quiet keeps flexibility whether Bob survives or unexpectedly goes to execution.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach threshold.
π
Storyteller
Bob did not receive enough votes (3/4).
π¬
Charlie
β
All
I think the simplest move now is Eve. If Alice and David are true, Eve is the outsider claim that does not fit. And if Eve is true, Grace already gave the table a reason for that result. I would rather test Eve today.
π§
Steer the table off Bob and onto Eve, building a consensus misexecution on a good player while keeping myself out of focus.
βοΈ
Bob
β
Eve
I am nominating Eve. My Fortune Teller got a yes on Eve and Heidi, and Alice has had empath zero on me and Heidi twice. That makes Eve the cleanest suspect. Also her Investigator claim has driven most of the heat without resolving mechanically.
π§
Eve is the best execution: my Fortune Teller points to Eve/Heidi, and Aliceβs Empath points away from Heidi and me. Even if Eve is not Demon, she is likely evil or a key liar.
π
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Vote Eve to push through a likely good execution, maintain my stated suspicion, and blend with the public consensus while protecting myself and Frank.
β
Bob
Bob raised their hand
π§
I nominated Eve and she is the best execution based on my Fortune Teller yes and Alice clearing Heidi. Voting to execute advances our most evidence-backed path today.
β
Alice
Alice raised their hand
π§
Vote to execute Eve because she is the cleanest mechanical suspect from the Fortune Teller yes and does not conflict with my empath zeros; early execution gives us information without immediate loss risk.
π¬
Eve
β
All
Please do not execute me here. My Investigator info is: either Bob or Grace is the Spy. Executing me does not resolve that and it could just be a Fortune Teller red herring. If you want a clean test, we should execute either Bob or Grace, not me.
π§
Stop a low-information execution on me and redirect to a mechanically testable choice between Bob and Grace.
β
Heidi
Heidi raised their hand
π§
My vote is the fourth needed to execute Eve, who is the leading Demon suspect from the Fortune Teller read and her push to execute Bob. If she is the Imp we win today.
β
Grace
Grace raised their hand
π§
Ensure Eve goes to execution since the mechanical thread points at her most; my extra vote reduces risk of a tie or last-second pullbacks.
β
David
David raised their hand
π§
Eve is the most mechanically suspicious and already has enough votes; adding my vote helps lock in the execution and prevent late vote shenanigans.
β
Frank
Frank raised their hand
π§
Vote to execute Eve, a good player pressuring my side, while blending with the strong majority and avoiding suspicion for withholding a decisive vote.
β
Charlie
Charlie waits.
π§
Eve is already getting executed with plenty of votes. Staying quiet avoids unnecessary scrutiny and helps the town lock in a good misexecution.
π¬
Bob
β
All
I am keeping my vote on Eve. My Fortune Teller got a yes on Eve and Heidi, and Alice has read zero on me and Heidi twice, so Eve is the most likely demon in that pair. If Eve is good, her Investigator info has still pushed us into circles and we can reassess tomorrow.
π§
Keep momentum to execute Eve while votes are up, and frame it as best mechanical solve given FT yes and Empath zeros.
π¬
Alice
β
All
I am keeping my vote on Eve. I have had zero on Bob and Heidi two nights, so if we trust my info, the Fortune Teller yes on Eve and Heidi points more at Eve than Heidi. Eve also has not given us any mechanical way to verify her claim today.
π§
Keep the execution focused on Eve and prevent late doubt from causing people to lower hands; frame the logic around my Empath zeros and the FT yes.
π¬
Eve
β
All
Please reconsider these votes. A Fortune Teller yes is not proof because there is always a red herring, and a Spy can read as good to Empath, so Alice seeing zero does not clear Bob. Executing me gives no new mechanical information, but executing Bob or Grace directly tests my Investigator result.
π§
Try to peel off enough votes to avoid my execution by emphasizing Fortune Teller red herring and that my death gives no mechanical progress, while Bob or Grace execution directly tests my Investigator info.
π¬
Heidi
β
All
I am keeping my vote on Eve. With Alice getting zero on Bob and me twice, Bobβs yes on Eve and me makes Eve the cleanest hit today. If Eve dies and the game continues, I want us tomorrow to pick one: Bob or Grace, as the Spy candidate.
π§
Keep pressure on the best current suspect without spending my Slayer shot. Set a clear follow-up plan if Eve is not the Demon.
π¬
Grace
β
All
I am keeping my hand up on Eve. My Recluse can explain an Investigator ping on me, so her info does not clear her. If Eve dies and we are still here, tomorrow we hard focus on the Bob versus Grace Spy question and recheck the Monk and Empath story.
π§
Lock in the execution on Eve while outlining the next-day plan so town does not get lost, and remind that my Recluse can explain her ping but does not clear her.
π¬
David
β
All
I am keeping my hand up on Eve. With Alice reading zero on Bob and Heidi twice, Bobβs yes on Eve and Heidi points more at Eve. Also, Eveβs Investigator claim keeps pushing us to kill Bob, and that feels like the wrong direction right now.
π§
Lock in my vote on Eve and publicly justify it so others keep hands up; if Eve is evil we win today, if not we remove a likely liar and tighten tomorrowβs solve.
β
Frank
Frank waits.
π§
Keep my vote on Eve and avoid drawing attention. A silent wait helps secure a good execution and preserves my cover as part of the majority.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Charlie
β
All
I am comfortable leaving it here. If Eve dies and we are still here tomorrow, I do not want us to auto-clear anyone. We should revisit Bob versus Grace, and also recheck how much weight we are giving the Alice and David story.
π§
Lock in Eve's execution while sounding fair and future-focused, keeping multiple misexecution paths open for tomorrow and lowering suspicion on me.
π¬
Bob
β
All
I am happy to leave Eve on the block. If anyone has a reason to beat seven votes, say it now. Eve, if you are Townsfolk, what is the one concrete thing we should learn from executing someone else today?
π§
Keep votes consolidated on Eve, prevent a tie or last-second mis-execution, and prompt any crucial counter-claims before nominations close.
π¬
Alice
β
All
I do not think we should try to beat seven votes unless someone has a very strong mechanical reason right now. If Eve is executed and we are still here tomorrow, I want us to re-open the Bob versus Grace question, and I will share my next Empath number immediately.
π§
Lock in the high-consensus execution, prevent last-second chaos, and set a concrete plan for tomorrow depending on whether Eve flips the game or not.
π¬
Heidi
β
All
Eve, before nominations end, I want one clear statement from you. If you die and we are still here tomorrow, who is your top Demon suspect and why, in one or two sentences. Also, does your Investigator info ever point away from Bob and Grace, yes or no.
π§
Lock in the execution, extract Eveβs final world view for tomorrow, and avoid burning Slayer shot without a high-confidence Demon target.
π¬
Grace
β
All
Eve, please answer Heidi clearly. If we are still here tomorrow, who is your top Demon suspect in one sentence, and why. Also, is your Investigator info strictly Bob or me, yes or no.
π§
Get Eve to commit to a demon suspect and clarify if her Investigator info ever changes, so tomorrow we can follow a consistent logic chain regardless of tonightβs outcome.
π¬
David
β
All
Eve, answer Heidi and Grace plainly: is your Investigator info strictly Bob or Grace, yes or no, and who is your top Demon suspect if you die. Everyone else, unless we get a strong mechanical reason, I think we hold the line and use tomorrow to resolve Bob versus Grace.
π§
Lock in a clear post-Eve plan and force concise commitments that help us tomorrow; avoid last-second chaos nominations.
π¬
Frank
β
All
I agree we should leave it here. Eve has given us a clean Bob or Grace frame, and if the game continues tomorrow we can sort that out with Alice and Bob's next information rather than scramble now.
π§
Lock in Eve's execution and steer tomorrow's discussion toward Bob versus Grace and other info conflicts instead of suspicion on Charlie.
π
Storyteller
The guillotine blade falls. Eve has been executed.
π
Eve(Ghost)
Eve has died.
Night 2
π
Storyteller
β
David
Good evening David. You are the Monk. Who would you like to protect tonight?
π―
David
David made a choice.
π§
Alice is our strongest repeating information source and a likely Demon target given the N1 no-death. Protecting her again maximizes our chance to keep reliable info into Day 3.
π
Storyteller
β
David
You chose to protect Alice.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Charlie
Charlie made a choice.
π§
Kill David to remove the likely Monk and a trusted organizer, opening cleaner kills later and preserving the Bob versus Grace argument for another day.
π
David(Ghost)
David has died.
π
Storyteller
β
Charlie
You chose to kill David.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Recheck Heidi in a new pair while also testing a different candidate. Heidi plus Frank gives a strong branch for tomorrow: if NO, Heidi is likely my red herring; if YES, Heidi or Frank remains top.
π
Storyteller
β
Bob
You chose Heidi and Frank. You receive the answer: NO.
π
Storyteller
β
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
David(Ghost)
β
Alice
,Charlie
I protected you, Alice, both Night one and Night two. I still died Night two, so you were almost certainly the kill target earlier. With Eve dead, Bob saying his Night one check on Eve and Heidi was YES now points much more at Heidi than Eve. I think we should pressure and probably execute Heidi or Bob today, not float no execution.
π§
Get key living players aligned on the main mechanical conflict: Bob FT YES implicates Heidi now that Eve is dead. Encourage a focused nomination order and save my ghost vote for the best shot.
π€
Heidi
β
David(Ghost)
,Alice
David, who did you protect each night, and did anything seem off? Alice, can you share your latest Empath numbers again, and do you trust them? I am considering whether to use my once per game shot today.
π§
Get Davidβs night action details and any suspicions to narrow Demon candidates before nominations; align with Alice on whether my Slayer shot should be used today.
π€
Alice
β
Heidi
,Charlie
My Empath has been zero on Bob and Heidi every single night so far. If I am sober, you both look good, so Bobβs YES on Eve and Heidi is likely red herring or poisoned info or a lie. Heidi, what role are you and who are you considering shooting? Charlie, can you pressure Bob for full Fortune Teller pings and any reason he is not the demon?
π§
Answer Heidiβs questions, share my strong Empath clear on Bob+Heidi, and coordinate with Heidi and Charlie to test the Bob-FT world via questions/possible Slayer shot and nominations.
π€
Charlie
β
Alice
,Heidi
Yes, I can do that. Bob needs to give his full checks in order and explain why Grace was a no but Eve and Heidi was a yes. I still do not want us to hard clear anyone yet, but I agree Bob should be under real pressure first.
π§
Build trust with Alice while steering discussion onto Bob's contradictions and keeping multiple suspects alive for nomination.
π€
Eve(Ghost)
β
Alice
,Charlie
Can one of you tell me what David whispered this morning, and what the current plan is for nominations today. My N0 info was Bob or Grace is the Spy, and I still do not trust Bobβs Fortune Teller story about me.
π§
Get the latest from Alice and Charlie about Davidβs death and his whispered info, then steer town to resolve Bob versus Grace and save my ghost vote for a decisive execution.
π€
Bob
β
Alice
,Charlie
Can we sync quickly? I want to compare your Empath and Chef info with my Fortune Teller hits, and decide whether today should be Heidi, or reopen Bob versus Grace as the Scarlet Woman candidate after Eveβs death.
π§
Coordinate with Alice and Charlie, compare their private info and set up a focused nomination plan: either Heidi if consistent, or reopen Bob versus Grace if SW world fits.
π€
Frank
β
Charlie
David was Monk, so that is confirmed. Main danger is Heidi being the real Slayer. Bob's yes on Eve and Heidi can be spun toward Heidi now. I would keep acting steady and let town reopen Heidi or Grace before they settle on you.
π§
Privately coordinate with the Demon, flag the real Slayer threat, and suggest a town direction that keeps pressure off Charlie.
π€
Grace
β
Alice
,Charlie
I am still on real Recluse. With Eve dead, Bobβs Fortune Teller yes on Eve and Heidi now points more at Heidi to me, unless Bob is lying as demon. What did David and Eve tell you in whispers, and do you have a strongest suspect for today?
π§
Coordinate with Alice and Charlie before noms: compare their private info, propose the most testable execution between Bob and Heidi, and remind them my Recluse can explain Eveβs Investigator ping.
π€
David(Ghost)
β
Heidi
,Alice
I protected Alice on Night one and Night two. Nothing felt off from my side, but I died Night two so the Demon chose to kill me that night. Alice being protected twice makes me think the Demon tried for her earlier. Heidi, if you have a once per game shot, say what role you are and we can decide if firing at Bob or someone else is best.
π§
Answer Heidiβs questions with my hard info, then steer Alice and Heidi to coordinate on a clear execution plan (Heidi or Bob) and use any once-per-game shot only with group buy-in.
π€
Heidi
β
Alice
,Charlie
I am the Slayer. I have not fired yet. I want Bob to give every Fortune Teller check in order, plus who he thinks is the red herring. Then we decide if I shoot Bob or Grace, or hold.
π§
Reveal Slayer privately and coordinate: get full Fortune Teller history and Graceβs reasoning before committing my once-per-game shot.
π€
Alice
β
Bob
,Heidi
My Empath has been zero on Bob and Heidi every night so far. Bob, please send your full Fortune Teller picks and results in order, plus who you think is your red herring and why. Heidi, if Bobβs story looks inconsistent, I lean you shoot Bob first.
π§
Get Bobβs complete Fortune Teller history and push a clear decision tree for Heidiβs Slayer shot, while anchoring on my consistent Empath 0 and testing for contradictions.
π€
Charlie
β
Frank
I am leaning into pressing Bob for the full check order. If town bites, we can keep it between Bob, Heidi, and Grace without forcing a clean solve on me. If Heidi looks ready to shoot, I may encourage waiting until Bob talks first.
π§
Coordinate with Frank so we keep suspicion spread across Heidi, Bob, and Grace, while I stay helpful and noncommittal.
π€
Eve(Ghost)
β
Frank
,Charlie
Hey, what is your current read and nomination plan for today. My N0 was Bob or Grace is the Spy, and I still think we should execute one of them today. Has anything new come out in whispers this morning.
π§
Gather fresh reads from Frank and coordinate a clear nomination target between Bob and Grace before the nomination phase.
π€
Bob
β
Alice
,Heidi
My full Fortune Teller order: Night zero David and Grace was NO. Night one Eve and Heidi was YES. Night two Heidi and Frank was NO. Given Eve died and game continues, I currently think Heidi is my red herring (explains YES with Eve plus NO with Frank). If not, then I suspect I was poisoned Night one.
π§
Answer Aliceβs request, keep trust, and steer todayβs nomination toward mechanically consistent suspects while flagging red-herring and poisoning possibilities.
π€
Frank
β
Eve(Ghost)
,Charlie
I have not heard anything clean enough to move off Bob or Grace yet. Bob should give the full order of his checks before we commit. His yes on Eve and Heidi makes Heidi worth revisiting too, especially before anyone treats Charlie as solved.
π§
Answer Eve in a towny way while steering today's solve into Bob, Grace, and Heidi, keeping attention off Charlie and preserving flexibility for nominations.
π€
Grace
β
Alice
,Heidi
Can you tell me your exact info for last night, including Aliceβs Empath N2 number and who her neighbors were? Heidi, what is your role claim and any info you have? With David dying, I want to solve Bob versus Heidi versus Frank today.
π§
Get Aliceβs N2 Empath and Heidiβs role/outsider count to decide whether to push Heidi or consider Bob/Frank before nominations.
π€
David(Ghost)
β
Alice
,Charlie
We need Heidi to state her role if she has a once per game shot. If she is Slayer, I would strongly consider shooting either Heidi herself gets nominated, or shooting Bob first if we think Eveβs Investigator was true. My lean is still that Bobβs βYESβ on Eve and Heidi points to Heidi now that Eve is dead.
π§
Coordinate town to force Heidi to declare her βonce per game shotβ role and aim it optimally, while setting up a Heidi-versus-Bob execution plan that resolves key contradictions today.
π€
Heidi
β
Grace
I am Slayer and have not shot. Alice says her Empath has been zero on Bob and me every night so far (neighbors Bob and me). Bob FT: N0 David+Grace NO, N1 Eve+Heidi YES, N2 Heidi+Frank NO; he thinks I am red herring or he was poisoned N1. What is your exact claim and why are you solving Bob versus me versus Frank?
π§
Share my Slayer claim, give Grace the exact private info we have, and probe her reasoning so we can decide whether to shoot today or hold for noms.
π€
Alice
β
Grace
,Eve(Ghost)
My Empath has been zero on my alive neighbors Bob and Heidi every night so far. Heidi is now claiming Slayer and has not shot yet. Bob gave full FT: N0 David+Grace NO, N1 Eve+Heidi YES, N2 Heidi+Frank NO; says Heidi might be red herring or he was poisoned. I think we pressure Bob hard, and Heidi may shoot Bob if his story does not hold.
π§
Sync key mechanical info with Grace and Eve before noms: my consistent Empath 0, Heidi Slayer claim, and push a plan to pressure Bob vs Heidi vs Grace and decide on a Slayer shot or execution.
π€
Charlie
β
Alice
,Heidi
I still think Bob should go first, slowly and in order, with every Fortune Teller check and who he thinks the red herring is. Heidi, I would rather you hold the shot until after that, because a rushed shot could just hand us less information instead of more.
π§
Keep attention on Bob, Heidi, and Grace, discourage an immediate Slayer shot, and preserve my cover by sounding cautious and helpful.
π€
Eve(Ghost)
β
Alice
,Heidi
I still think we must resolve my N0: Bob or Grace is the Spy. Before noms, can Heidi use Slayer on Bob after he repeats full FT order publicly. If Bob dies we win. If not, I strongly prefer executing either Bob or Grace today to lock the minion slot.
π§
Push a decisive mechanical play: get Bobβs full check order, then use Heidiβs Slayer shot on Bob; if not Demon, execute between Bob and Grace to resolve my Investigator and reduce evil control.
π€
Bob
β
Grace
Grace, can we sync? I have FT results pointing to weirdness around Heidi. Can you restate your exact role and any info, and are you willing to be todayβs execution if town needs it to untangle your Recluse register versus Demon?
π§
Get Graceβs willingness to be executed and her full claim details; also see if she can help distinguish whether she is the red herring or if Heidi is genuinely suspicious.
π€
Frank
β
Charlie
I think keep pressing Bob for exact check order and who he thinks is the red herring. If Heidi seems ready to shoot, gently argue that a public solve first is safer. Best lane is still Bob, Grace, or Heidi, not you.
π§
Keep Charlie out of the center and steer the day into Bob, Grace, and Heidi, especially if Heidi looks eager to use Slayer.
π€
Grace
β
Bob
I am truly the Recluse. I would rather not be todayβs execution unless we are stuck. Given your YES on Eve and Heidi, and Eve likely good, Heidi stays a key solve point. What is Frankβs claim, and does Charlieβs Chef zero still feel solid to you? I am leaning we pressure Heidi and Frank hard today.
π§
Align with Bob on a coherent world-state and steer todayβs discussion toward mechanically testable targets (Heidi/Frank/Bob) while avoiding wasting an execution on my Recluse unless necessary.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
Bob
I am nominating Bob to resolve the biggest mechanical conflict: Eveβs Investigator pointed to Bob or Grace as Spy, and Bobβs Fortune Teller results hinge on Heidi being a red herring or poison. I want Bobβs full story on record and, if he is evil, we win now.
π§
We have one nomination window left; executing Bob directly tests the main contradictory info (FT versus Investigator) and can win if he is Demon.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Alice
Alice raised their hand
π§
I want Bobβs execution to resolve the Investigator conflict and remove the main source of contradictory info. My Empath says he is good, but I cannot trust it fully; voting here forces progress.
β
David(Ghost)
David raised their hand
π§
Use my single ghost vote to help execute the most mechanically contested player; resolving Bobβs alignment is high value and prevents a stalling no-execution day.
β
Heidi
Heidi raised their hand
π§
We need a decisive day 3 execution to resolve the central mechanical conflict. My vote likely secures Bob on the block, while I keep my Slayer shot for later if needed.
π¬
Grace
β
All
Before this locks in, I am not convinced Bob is the right kill today. Aliceβs Empath zeros make Bob less likely to be the Demon. Heidi, if you are really the Slayer, I would rather you shoot Bob than we execute him blind.
π§
Try to halt an unproven Bob execution and redirect town toward a better solve (Heidi or Frank) while votes are still being decided.
β
Eve(Ghost)
Eve raised their hand
π§
This is the clearest mechanical fork and can instantly win if Bob is the Demon. My ghost vote helps ensure the execution goes through.
π¬
Bob
β
All
Please do not execute me today. Alice has had Empath zero on me and Heidi twice, and Charlieβs Chef zero makes me very unlikely Demon. My Fortune Teller: Night zero David plus Grace was no, Night one Eve plus Heidi was yes, Night two Heidi plus Frank was no. That pattern most cleanly makes Heidi the red herring, or Heidi the Demon with Frank as my red herring. Either way, Heidi is a key solve, not me.
π§
Stop my execution by pointing to consistent worlds where I am not the Demon and redirect todayβs kill toward the higher-probability Demon candidates (Heidi or Grace).
β
Frank
Frank raised their hand
π§
Bob is a strong good role and a live mechanical center. Securing his execution protects Charlie and preserves multiple misleading worlds for tomorrow.
β
Charlie
Charlie raised their hand
π§
Vote Bob to stay aligned with the public solve, remove a central claimant, and preserve my cover while keeping tomorrow's suspicion spread away from me.
π¬
Alice
β
All
I want to keep the vote on Bob. My Empath zeros do not hard clear him if I am drunk or poisoned, and Eveβs Investigator still points to Bob or Grace. Heidi, please hold the Slayer shot for a moment; let us see if Bob dies by execution first, then we reassess cleanly.
π§
Keep the vote on Bob to resolve the main mechanical fork and avoid paralysis. Emphasize Empath 0 is not a hard clear and we need a concrete elimination today.
π¬
David(Ghost)
β
All
I am spending my ghost vote on Bob. If Bob is evil, we win or we remove the Spy. If Bob is good, then Heidi and Grace become the focus immediately after, so Heidi please hold any Slayer shot until we see whether the game ends.
π§
Use my ghost vote to push a decisive execution now; if Bob is not the Demon, we still gain info and can redirect onto Heidi or Grace next.
π¬
Heidi
β
All
I am keeping my hand up on Bob. I am not using my Slayer shot during this vote. If Bob is not the Demon, then after this I want us to immediately re open the Bob versus Grace Investigator ping and make a clean suspect list for the Demon.
π§
Keep pressure and secure Bobβs execution while preserving my once-per-game shot for the next day if the game continues.
β
Grace
Grace waits.
π§
The vote is already well above threshold; I will not add my hand, preserving my stance that Bob is less likely Demon and keeping social capital to push the right target after flipless execution.
β©οΈ
Eve(Ghost)
Eve lowered their hand
π§
There are already enough living votes (plus David) to execute Bob. I will save my single ghost vote for a late game, high leverage moment.
π¬
Bob
β
All
Charlie and Frank, I am asking you to drop your hands. Executing me gives no new mechanical info, and we lose future Fortune Teller checks. My results make Heidi the only consistent solve point. If I die and game continues, please execute Heidi next.
π§
Stop my execution by giving a clear mechanical reason to keep me alive and redirect votes toward Heidi (or Grace) as better demon candidates.
π¬
Frank
β
All
I am not dropping. Bob is still the cleanest mechanical test on the table. If the game continues after this, then I agree the next conversation should be Heidi and Grace, not a full reset.
π§
Reinforce Bob as the execution and steer the follow up solve toward Heidi and Grace, keeping Charlie out of the center.
π¬
Charlie
β
All
I am staying on Bob. This is the cleanest test we have right now, and dropping here just means we argue the same circle again tomorrow. Heidi, I still think holding the shot is right until this resolves.
π§
Lock in Bobβs execution by discouraging hand drops and framing it as the best mechanical test, while keeping Heidi from using Slayer on me or elsewhere today.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Alice
β
All
I would like us to let this stand and not pile on extra nominations unless someone is absolutely certain of a better Demon kill. A tie just saves Bob. Heidi, please keep the Slayer shot back until after we see whether the game ends tonight.
π§
Lock in Bobβs execution to resolve the biggest mechanical fork, and discourage late counter-noms that could save an evil Bob or muddy the day. Preserve Heidiβs Slayer shot for post-exec.
π¬
David(Ghost)
β
All
Please do not create a tie. Let Bob go through, and if the game does not end, we go straight to resolving Heidi versus Grace tomorrow. Heidi, if you really are the Slayer, be ready to take a shot once we know Bob was not the Demon.
π§
Use my last public voice to discourage a tie or no-exec and set a clear plan for tomorrow: if Bob is not Demon, focus hard on Heidi and the Investigator ping (Grace).
π¬
Heidi
β
All
I agree with not creating a tie. If you think you have a better Demon candidate than Bob, say it now with a clear reason, otherwise let this stand. If the game continues after Bob, I will push for a tight solve on Grace and Frank, and I will be ready to use my Slayer shot then.
π§
Keep the execution on Bob cleanly without creating a tie, and set expectations to immediately pivot to a Slayer shot tomorrow if the game continues.
βοΈ
Grace
β
Frank
I am nominating Frank. Empath has been zero on Bob and Heidi repeatedly, so I think the Demon is elsewhere. Frank has not put a clear role on record and is one of the only alive players not covered by those Empath reads. If we are wrong on Bob, Frank is a better Demon shot.
π§
Stop a likely-good Bob execution by presenting an alternative Demon candidate with clearer suspicion, aiming to either win today or at least force information via vote patterns.
π
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
Alice
β
All
I am not voting on Frank. This nomination only creates a tie and saves Bob. If Frank is the Demon, we can execute him tomorrow, but we cannot afford to waste todayβs clean test. Let Bob go through and then we reassess.
π§
Prevent a tie that lets Bob live. Keep the clean mechanical plan: execute Bob today; if game continues, reassess Grace and Heidi and Frank with new info.
π¬
David(Ghost)
β
All
I cannot vote, but I strongly recommend nobody votes on Frank. This is exactly how you save Bob with a tie. Execute Bob today, then if the game continues we can execute Frank tomorrow with a clear head.
π§
Prevent a tie that saves Bob; keep town focused on the cleanest mechanical test today, and preserve tomorrowβs solve order.
π¬
Heidi
β
All
Do not vote on Frank. This only risks a tie and saves Bob. Let Bobβs execution go through, then if the game continues we can come back tomorrow and focus Frank and Grace with clearer info.
π§
Prevent a tie that saves Bob; keep today's execution on Bob as planned and avoid giving evil an escape hatch.
π¬
Grace
β
All
Do not vote on Frank. I nominated him as an alternative suspect, but I do not want a tie that saves Bob today. Let Bobβs execution stand, and if the game continues we can come back to Frank with fresh eyes tomorrow.
π§
Prevent an accidental tie that saves Bob, preserve townβs current plan, and keep credibility by owning the nomination mistake while setting up tomorrowβs solve.
π¬
Eve(Ghost)
β
All
I am not spending my ghost vote here. Please do not vote Frank, because a tie just saves Bob. Let Bob die today, and if the game continues we can come back to Frank tomorrow.
π§
Prevent an accidental tie that saves Bob, preserve our clean test today, and keep my ghost vote for a late-game must-execute.
π¬
Bob
β
All
Please do not vote on Frank. A tie only saves me and wastes today. If I die and the game continues, we need to go straight at Heidi, because my Fortune Teller results make her the key solve point.
π§
Prevent an unhelpful tie, preserve town coordination, and set a clear next-day plan using my Fortune Teller info if I die.
β
Frank
Frank waits.
π§
Do not create a tie that saves Bob. Staying quiet and not voting helps secure a good execution and protects Charlie.
β
Charlie
Charlie waits.
π§
Do not vote on Frank. Let Bob's execution stand, preserve my credibility, and keep multiple misexecution paths alive for tomorrow.
β
Alice
Alice waits.
π§
Keep my hand down to avoid creating a tie on Frank, ensuring Bobβs execution goes through as the clean mechanical test today.
π¬
David(Ghost)
β
All
No one vote on Frank. A tie just saves Bob and wastes today. Let Bob be executed, and if the game continues we pick one tight track tomorrow: resolve Grace versus Heidi first, then revisit Frank if needed.
π§
Reinforce that nobody should vote Frank to avoid a tie, and set a clear, focused plan for tomorrow based on whether the game ends after Bob.
β
Heidi
Heidi waits.
π§
Avoid creating a tie that saves Bob; preserve the clean execution and keep my Slayer shot for a higher-confidence endgame kill.
β
Grace
Grace waits.
π§
Avoid creating a tie that saves Bob; preserve the execution we already committed to and reassess tomorrow if needed.
β
Eve(Ghost)
Eve waits.
π§
Do not spend ghost vote to create a tie; preserve decisive execution of Bob and keep my one dead vote for final day.
π¬
Bob
β
All
Do not vote on Frank. Let my execution go through cleanly. If the game continues, please make tomorrow about Heidi first, because my Fortune Teller pings keep circling her, then resolve Grace.
π§
Stop a tie that saves me and wastes the day. If I die and game continues, leave a clear next step for town to execute the most consistent suspect.
β
Frank
Frank waits.
π§
Do not create a tie that saves Bob. Preserving Bob's execution is best for evil and keeps Charlie safe while tomorrow's suspicion can still be redirected onto Heidi, Grace, or me.
β
Charlie
Charlie waits.
π§
Do not vote on Frank. Preserve Bob's execution, avoid a tie, and keep Frank off the block while town remains focused on Bob today.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (0/3).
π¬
Alice
β
All
No more nominations, please. Let Bob be executed cleanly. If the game continues, my neighbors change tonight and I will have a fresh Empath read to share tomorrow, so let us use that to pick between Heidi and Charlie, then resolve Grace and Frank.
π§
Lock in Bobβs execution as a clean test, and set an agreed plan for tomorrow based on my new neighbor read after Bob dies.
π¬
David(Ghost)
β
All
I am aligned with no more nominations. Let Bob be executed cleanly. If we wake up tomorrow, we use Aliceβs fresh Empath read first, then decide whether the tighter solve is Heidi versus Grace, or Frank if the read points there.
π§
Lock in Bobβs execution with no last-second tie, and set a clear, mechanically driven plan for tomorrow using Aliceβs new Empath info to narrow suspects.
π¬
Heidi
β
All
I agree, no more nominations today. Let Bob be executed cleanly. If we wake, I want us to use Aliceβs new Empath number first, then pick one lane between Grace and me, and only widen if that does not fit.
π§
Reinforce letting Bob die cleanly and commit to a clear decision tree for tomorrow, while keeping my Slayer shot for a higher-confidence moment.
π¬
Grace
β
All
I am also in the no more nominations camp. Let Bob be executed cleanly with no tie. If we wake up, I want us to anchor on Aliceβs fresh Empath number, then pick one lane and stick to it. Also remember I am the Recluse, so I can explain that old Investigator ping without it proving Bob.
π§
Lock in no-tie plan, set expectations for tomorrowβs decision tree, and remind town my Recluse status can explain pings so we do not overtrust Bobβs info.
π¬
Eve(Ghost)
β
All
I agree, no more votes and no tie. Just remember my Investigator start was Bob or Grace is the Spy, and Grace claiming Recluse could explain it, but it might also be a cover. If we wake tomorrow, I want us to use Aliceβs new Empath number, then pick one lane and commit, starting with resolving Grace versus the world.
π§
Reinforce no-tie plan and set a clear decision tree for tomorrow that centers my Investigator info plus Aliceβs new Empath read, to keep town coordinated.
π¬
Bob
β
All
If we wake tomorrow, please do not scatter. Use Aliceβs new Empath number first, then pick one head to cut: Heidi versus Grace. If that does not resolve, look at Charlie and Frank next. Also, my only yes was Eve and Heidi, so keep Heidi in the spotlight.
π§
Get one clear, non-tie execution, then give a tight solve order for tomorrow that uses Aliceβs new Empath and my FT data to avoid flailing.
π¬
Frank
β
All
I am good with ending the day here. If we wake up, let us start with Alice's new number and keep the solve tight between Heidi and Grace before we widen again.
π§
Reinforce no more nominations, let Bob die, and frame tomorrow around Alice plus Heidi and Grace rather than Charlie.
π¬
Charlie
β
All
Yes, I am fine ending here. Let Bob go through cleanly, then tomorrow we start with Alice and keep it tight on Heidi versus Grace before we widen again.
π§
Blend into consensus, lock in Bob's execution, and gently steer tomorrow away from me and Frank by reinforcing the Heidi versus Grace lane.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 3
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Charlie
Charlie made a choice.
π§
Kill Alice to erase the upcoming Empath read on me and force tomorrow into the Heidi versus Grace tangle, giving evil the best chance to survive final four.
π
Alice(Ghost)
Alice has died.
π
Storyteller
β
Charlie
You chose to kill Alice.
π
Storyteller
β
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Fortune Teller (good), Dead - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
π€
Eve(Ghost)
β
Charlie
,Heidi
I am Investigator: Bob or Grace is the Spy. With Bob executed, I lean Bob was Spy unless Grace misregistered as Recluse. If Chef 0 is true and Alice Empath 0 on Bob plus Heidi was sober, then Heidi is likely good and Demon is Frank or Grace. Where are you both leaning today?
π§
Give living players the key mechanical constraints from my Investigator ping plus Chef and Empath interactions, and steer them toward a decisive nomination lane for final four.
π€
David(Ghost)
β
Charlie
,Frank
I cannot vote, but I want to sanity check: Chef was zero, so demon and minion are not adjacent. With Eveβs old Investigator ping on Bob or Grace, that points toward Grace as the minion often, which would make the demon not Frank or Heidi. Also Bobβs YES on Eve or Heidi keeps Heidi in my demon pool. What did Eve whisper you this morning, and who are you planning to execute today?
π§
I have no vote, so I must push a clear logic frame to living players and learn what Eve whispered, to steer todayβs nomination toward the highest-probability demon.
π€
Alice(Ghost)
β
Charlie
,Heidi
I was Empath and got zero on Bob and Heidi on nights zero through two. If I was sober, Heidi and Bob were good, so evil is in the Charlie Frank Grace trio. With Chef zero, I am leaning to execute either Frank or Grace. Heidi, consider using your Slayer shot today if you still have it.
π§
Get my Empath clears and logic to key decision-makers so they pick the best execution, and prompt Slayer use or a final 2-way between Frank and Grace.
π€
Grace
β
Charlie
,Heidi
Hey, quick check in. What did the ghosts tell you in whispers this morning? Also Heidi, I think you should use your Slayer shot today. With four alive, we cannot afford to hold it. I lean Frank or Charlie as Demon right now.
π§
Coordinate with the two likely good players, learn what ghosts told them, and push for a decisive Slayer shot plus execution plan to avoid losing in final 3.
π€
Bob(Ghost)
β
Charlie
,Heidi
My Fortune Teller reads, assuming sober: David plus Grace was no, Eve plus Heidi was yes, Heidi plus Frank was no. That would hard-clear Grace, Heidi, and Frank as not Demon or red herring, which leaves you, Charlie, as the only Demon candidate. Main caveat is possible poisoning.
π§
Give Charlie and Heidi the cleanest mechanical solve from my Fortune Teller reads, while flagging the main escape hatch (poison) so they can cross-check before nominations.
π€
Heidi
β
Charlie
Charlie, I still have my Slayer shot. Who do you think is most likely Demon between Frank and Grace and you, and why? I want to shoot today before nominations.
π§
Get Charlieβs read quickly so I can commit to a Slayer shot on the most likely Demon before nominations, without tipping evil too early.
π€
Frank
β
Charlie
I think Heidi is the cleanest push. Bob spent his last solve on her, and his yes on Eve and Heidi lets us say she fits the demon world. I can back that hard if you want.
π§
Coordinate with Charlie on the cleanest misexecution. Heidi is the best push today and I want Charlie aligned before nominations.
π€
Charlie
β
Heidi
If you are going to shoot, I think Grace is the best target. Eve had Bob or Grace, and if Grace really is the Recluse, Slayer can still hit there. Shooting Frank and missing just clears him, which I do not think helps town much.
π§
Steer Heidi's Slayer shot onto Grace, where Recluse mechanics can produce a kill and protect me from a direct solve onto Charlie.
π€
Eve(Ghost)
β
Charlie
,Heidi
With four alive, today is likely the must-hit. If Chef zero is true, Grace being the Spy would force Demon not adjacent to her, so Demon cannot be Frank or Heidi. That points to Bob being the Spy instead, and then Frank is my best Demon pick. Where are you both leaning right now?
π§
Narrow final-day execution. Use Chef-0 adjacency logic with my Investigator ping to argue Bob was Spy, making Frank the cleanest Demon candidate among the alive.
π€
David(Ghost)
β
Charlie
,Frank
I cannot vote. With Chef zero, Demon and Minion are not adjacent. Bobβs FT YES on either Eve or Heidi keeps Heidi as a top Demon candidate. If Grace is the minion from Eveβs Investigator, Demon cannot be Frank or Heidi. What did Eve and Alice whisper you this morning, and which way are you leaning for todayβs execution?
π§
I cannot vote, so I need to feed the two voters a tight mechanical solve using Chef 0 plus Bobβs FT ping, and learn what the morning whispers contained to pick the best execution target.
π€
Alice(Ghost)
β
Charlie
,Heidi
My best solve: if I was sober Empath, Bob and Heidi were good, so the evil team is in Charlie, Frank, Grace. With Chef zero, Frank and Grace cannot both be evil. Heidi, I would use Slayer on Frank today, since Grace being Recluse can muddy things. If the shot misses, I want Grace executed.
π§
Give Charlie and Heidi a concrete executable plan using overlapping info: narrow to Frank/Grace, use Slayer to test, then execute based on outcome. Preserve my ghost vote for final 3.
π€
Grace
β
Heidi
,Charlie
Any useful info from the ghosts this morning, specifically about Bob or Eve? Also Heidi, we have to use the Slayer shot today. If you want my preference, shoot Charlie first, then if miss we execute Frank. If you refuse to shoot, I will assume that is a demon bluff.
π§
Get concrete whisper info from Charlie/Heidi and pressure a Slayer shot now. With four alive, we need a decisive mechanical play before nominations.
π€
Bob(Ghost)
β
Frank
,Heidi
I want you both to seriously consider executing Charlie today. If I was sober Fortune Teller, my chain hard-points to Charlie as the only possible Demon. Only real escape is poisoning. I still have my ghost vote and will use it to push Charlie if needed.
π§
Get the two other living voters aligned to execute Charlie; I can spend my ghost vote to break ties. Also flag poisoning as only major out.
βοΈ
Heidi
β
All
I am the Slayer! I shoot Frank!
π§
With four alive, I should use Slayer now to try to end the game. Frank is the highest-probability Demon from Alice and Eveβs worlds, and a miss still leaves us an execution to finish correctly.
π
Storyteller
Nothing happens.
π€
Frank
β
Charlie
Nice. Her shot does not prove anything useful. I think I lean into, why shoot me now instead of Charlie if Bob supposedly solved him. I can keep suspicion split between Heidi and Grace and steer away from you.
π§
Coordinate the Demon line after Heidi's shot and make sure Charlie knows I will deflect from him while preserving multiple execution options.
π€
Charlie
β
Heidi
That miss on Frank makes me think Bob was just wrong at the end. For me, Grace still fits best because of Eve's Bob or Grace info, and Alice already had the evil team in our trio. If Frank is not the Demon, Grace is the cleaner execution than me.
π§
I want Heidi to treat her miss on Frank as reason to execute Grace, not me, and to distrust Bob's final solve.
π€
Eve(Ghost)
β
Charlie
,Heidi
Heidi, your Slayer shot missing on Frank makes me lean away from Frank unless you might be the Drunk. The most mechanically implicated is still Grace, since my Investigator was Bob or Grace is Spy and she is also the easy demon hide as βRecluseβ. If Grace is Spy and Chef zero is true, that actually forces Charlie as Demon. Where are you both landing before noms?
π§
Push the group to a tight final-day solve and coordinate my ghost vote around the most mechanically implicated target, while flagging the key alternative worlds.
π€
David(Ghost)
β
Charlie
,Heidi
I cannot vote, but that Slayer shot failing on Frank makes me lean away from Frank as Demon unless you think poisoning is in play. With Chef zero, Demon and Minion are not adjacent. That keeps my main Demon suspects as you two or Grace. What did Alice and Eve whisper you today, and who are you executing?
π§
I cannot vote; I need to push the alive players toward a clean final-4 solve using Chef=0 plus the failed Slayer shot, and get key whisper info from Alice/Eve.
π€
Alice(Ghost)
β
Heidi
,Charlie
Since Heidiβs Slayer shot on Frank did nothing, Frank is very likely not the Demon. That leaves Grace or Charlie. I want Grace executed today. If the game continues, we go straight to Charlie next. I will use my ghost vote on Grace if needed.
π§
After Slayer miss on Frank, push the cleanest solve: execute Grace. If wrong, we have a clear next step on Charlie. I will preserve my ghost vote to force the key execution.
π€
Grace
β
Heidi
,Charlie
With the Slayer shot missing on Frank, I think Frank is off the Demon list. Aliceβs Empath was zero on Bob and Heidi, so Heidi is very likely good. That leaves me versus Charlie, and I am the Recluse. I think we should execute Charlie today.
π§
Coordinate with Heidi to focus the execution on Charlie; apply logic from Empath and Slayer shot to narrow Demon and avoid mis-executing Frank again.
π€
Bob(Ghost)
β
Heidi
,Frank
Heidi, Frank: your Slayer shot missing does not clear much, but with my FT chain it still points hardest at Charlie. If I was sober, Grace and Frank are cleared and Heidi is likely my red herring, leaving Charlie as only Demon. Unless you have real poison evidence, I will use my ghost vote on Charlie.
π§
Lock in the sober-FT solve (execute Charlie) while acknowledging poisoning as the only real out; coordinate votes so good does not split and lose at final 3/4.
π€
Heidi
β
Frank
Frank, my Slayer shot missed on you, so I think you are very likely not the Demon unless poison is real. That makes the Demon most likely Charlie, with Grace maybe the Spy or just Recluse. Where are you voting today, Charlie or Grace?
π§
Before nominations, lock in voting with Frank and push the highest-probability execution lane. If Frank agrees, we can execute Charlie cleanly; if not, reassess Grace vs Charlie.
π€
Frank
β
Heidi
I am not locked yet. Your shot missing on me makes me think I am probably not the Demon, but I do not think it cleanly solves Charlie over Grace. Eveβs old ping on Grace still matters, and Recluse can make a lot of worlds look strange. I am leaning Grace unless Charlie says something amazing.
π§
Mislead Heidi away from a firm Charlie execution and keep Grace as the safer consensus target or force indecision.
π€
Charlie
β
Heidi
From where I am sitting, Grace still makes the most mechanical sense. Eve had Bob or Grace as Spy, and Grace being Recluse gives her cover for every weird result. Your shot missing on Frank pushes me away from him, so I think Grace is the right execution today.
π§
Heidi is the key live good voice. I want her settled on Grace over me before nominations so the execution lands away from the Demon.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
David(Ghost)
β
All
I cannot vote. With Heidiβs Slayer shot failing on Frank, I lean away from Frank as Demon unless you strongly think poisoning happened. Chef was zero, so Demon and Minion are not adjacent. My best push is to execute Grace or Charlie, and I prefer Grace unless someone has hard info clearing her.
π§
I cannot vote, so I need to push a clear execution direction using Chef zero, the failed Slayer shot, and which worlds remain consistent.
βοΈ
Heidi
β
Grace
With four alive we have to hit the Demon today. My Slayer shot missed on Frank, so I am focusing Grace versus Charlie. Eveβs Investigator was Bob or Grace is the Spy, and Grace being Recluse fits the cover. I nominate Grace.
π§
With four alive we must hit Demon today. Most worlds and most playersβ mechanical info point to Grace. Nominate her to force a decisive vote now.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David(Ghost)
β
All
Charlie and Frank, I cannot vote. With Chef zero, if Grace is evil then Charlie is very likely the other evil, because Frank and Heidi both sit next to Grace. So I think you should vote Grace now. If the game continues, I would execute Charlie tomorrow.
π§
I cannot vote, so I must push the living to vote decisively. Graceβs execution is mechanically high-value: it either wins now or strongly points to Charlie next.
β
Heidi
Heidi raised their hand
π§
With four alive we must execute. My best solve is Grace first; raising my hand helps secure an execution and likely ends the game if she is the Demon.
β
Frank
Frank raised their hand
π§
Vote Grace through. A good execution today creates a winning night for Charlie and keeps my cover intact.
β
Charlie
Charlie raised their hand
π§
Secure Grace's execution and stay consistent with my push on her, setting up a night win if she is good.
β
Alice(Ghost)
Alice waits.
π§
Grace already has enough living votes to be executed, so I conserve my single ghost vote for the final day where it has maximum leverage.
π¬
Bob(Ghost)
β
All
I am not spending my ghost vote here, since Grace already has enough hands up. If the game continues tomorrow, I want my vote available to push Charlie, since my Fortune Teller chain still points there.
π§
Grace already has enough living votes, so I conserve my single ghost vote for the likely final three, where it can decide the game, while signaling my continued suspicion on Charlie.
π¬
Grace
β
All
If you execute me here and I am good, the Demon kills tonight and you lose. I am the Recluse, and the Investigator ping can be my misregister. The only living player who has not been mechanically pushed off demon is Charlie. Please move your votes to Charlie.
π§
We must hit Demon today at 4 alive. I need to shift votes off me onto Charlie, highlighting that if I die and I am good, the Demon wins tonight.
π¬
Eve(Ghost)
β
All
I am keeping my ghost vote for the final day since Grace already has enough hands. Living players, please sanity check: if Grace is the Recluse and good, who is the Demon and why is that more likely than Grace being evil on my Investigator ping?
π§
Nudge living to commit to the best mechanical lane and preserve my ghost vote for the endgame, while flagging the only realistic alternative world.
π¬
David(Ghost)
β
All
Grace, the argument that if you are good we lose applies to literally anyone we execute today. So we just have to pick the best demon candidate. Mechanically, you are still the cleanest evil hit from Eveβs Investigator, and your Recluse claim is exactly the cover for that. I would not move votes off you without a stronger case on Charlie or Heidi.
π§
Clarify that the βif Iβm good you loseβ argument applies to everyone, and anchor the vote to the most mechanically consistent evil candidate: Grace first, with contingency reads (Heidi/Charlie) if sheβs good.
π¬
Heidi
β
All
Do not move your hands. Grace is the only one with a clean mechanical evil ping from Eve, and Recluse is the perfect cover for that. If we are wrong and the game continues, we execute Charlie tomorrow. Right now, Grace is the best hit.
π§
Keep the 3 living votes on Grace and prevent a late swing to Charlie based on fear. Stress mechanical case and plan if wrong.
π¬
Frank
β
All
I agree with Heidi here. Grace is still the cleanest mechanical hit we have today, and the argument about losing if we miss applies to every candidate. Keep the votes here, and if the game somehow continues, we can reassess tomorrow.
π§
Keep the execution on Grace and prevent momentum from shifting onto Charlie, while sounding like a cautious good player following the available mechanics.
π¬
Charlie
β
All
I think Heidi and Frank have it right. Grace is still the cleanest hit from the Investigator world, and Recluse explains too much a little too neatly. I am keeping my vote here.
π§
Keep the execution on Grace and discourage any last-second move onto me, which should let evil win after the night kill.
β
Alice(Ghost)
Alice waits.
π§
Do not waste my ghost vote when Grace already has enough votes. Keep my vote for a potential final three where it is decisive.
π¬
Bob(Ghost)
β
All
I am not using my ghost vote here since Grace already has enough hands. If the game continues after this, I want us to go straight onto Charlie tomorrow, because my Fortune Teller results still point there as the remaining Demon candidate.
π§
Do not waste my ghost vote when Grace already has enough. Keep town focused: if game continues, immediately execute Charlie based on my FT chain.
π¬
Grace
β
All
Charlie, if you are good, say plainly why Bobβs Fortune Teller got a yes on Eve and Heidi, and why that does not implicate you at all. Frank and Heidi, I am the Recluse, so an Investigator ping on me is not clean. The only person with no direct mechanical clear today is Charlie.
π§
Try to flip at least one living vote off me by giving a concrete mechanical reason to execute Charlie instead, increasing good win odds if I am good Recluse.
π¬
Eve(Ghost)
β
All
Keep the votes on Grace. Recluse can explain one ping, but it also is the perfect evil cover. Charlie, answer Grace directly: why did Bobβs Fortune Teller get a yes on Eve and Heidi, and what does that imply about who the red herring was?
π§
Reinforce keeping votes on Grace and force Charlie to explain the Fortune Teller yes, so we have a coherent plan if the game continues.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
David(Ghost)
β
All
Charlie, answer the Fortune Teller question plainly. If Bob got a yes on Eve and Heidi, either Heidi was the Demon or the red herring, or Bob was lying or poisoned. That does not clear Grace from Eveβs Investigator at all. I would keep the execution on Grace.
π§
Lock in best mechanical hit today and force Charlie to address the Fortune Teller yes to reduce last-second doubt.
π¬
Heidi
β
All
On the Fortune Teller yes for Eve and me: since Eve died by execution and the game continued, Eve was not the Demon. So that yes means either I was Bobβs red herring, or Bob was lying, or he was poisoned. That result does not mechanically clear Grace, and it does not mechanically prove Charlie either.
π§
Answer the Fortune Teller question clearly, keep town unified on current execution, and set an immediate plan if the game continues.
π¬
Frank
β
All
I think Heidi explained the Fortune Teller point fine. We already have the best available execution on the block, so I do not want a last second scramble. I am happy to leave this on Grace.
π§
Keep the execution on Grace and discourage any last second nomination that could endanger Charlie or split votes.
π¬
Charlie
β
All
Plainly, Bobβs yes on Eve and Heidi means Heidi was either the red herring, or Bob was wrong, poisoned, or lying. Since Eve already died and the game continued, that result does not clear Grace. I still think leaving it on Grace is right.
π§
Answer the Fortune Teller question in a towny way while reinforcing that Grace should remain the execution and preventing a destabilizing renomination.
π¬
Alice(Ghost)
β
All
I am not spending my ghost vote here since Grace already has enough. If the game continues after Grace dies, I want us to go straight onto Charlie tomorrow. My Empath zero on Bob and Heidi, plus Heidiβs Slayer miss on Frank, leaves Charlie as the best remaining Demon candidate.
π§
Lock in the correct execution today, avoid last-second pivots, and set a clear plan for tomorrow if the game continues, using my Empath and Slayer data.
π¬
Bob(Ghost)
β
All
If the game continues after Grace dies, I want everyone to hard commit to executing Charlie tomorrow. My Fortune Teller chain only stays consistent if Heidi was my red herring, which leaves Charlie as the remaining Demon. Please do not let it drift back onto Heidi or Frank without new mechanics.
π§
Lock in a clear contingency: if Grace dies and game continues, town should not waffle; push execution onto Charlie based on consistent FT chain and Aliceβs Empath reads.
π¬
Grace
β
All
Frank, please use your nomination on Charlie right now. If I am good Recluse, Eveβs Investigator ping is not clean. Aliceβs Empath had zero on Bob and Heidi, and Bobβs Fortune Teller chain only makes sense if Heidi was the red herring, which points to Charlie. Do not kill me and hand Charlie the win tonight.
π§
Try to flip at least one living vote and get a last-second nomination on Charlie by Frank or me, preventing a likely loss if Charlie is the demon.
π¬
Eve(Ghost)
β
All
Frank, do not nominate Charlie. Grace is trying to force a tie so nobody dies today. We already have a clean execution lined up. If the game continues after Grace dies, then we hard commit to executing Charlie tomorrow.
π§
Prevent an evil-forced tie or derail. Lock in the current execution, and set a clear plan to execute Charlie next if the game continues.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 4
π
Storyteller
β
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Charlie
Charlie made a choice.
π§
Kill the only remaining good player. If Heidi dies, only two evil players remain alive and our team wins immediately.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Charlie
You chose to kill Heidi.
π
Game Over
Two Players Left
Winner: Evil
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