Game Detail

Players

Alice (Empath) Bob (Fortune Teller) Charlie (Imp) David (Monk) Eve (Investigator) Frank (Spy) Grace (Recluse) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil220,95419,240$1.3934
Good598,23569,555$2.0207

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Soldier, Washerwoman, Chef
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Bob or Grace is the Spy.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get maximum early coverage by testing two non-neighbors; either an early YES creates a strong lead or a NO clears two players for Day 1 discussions.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use early whispers to collect role claims and any starting info, while keeping my Slayer identity concealed and assessing trustworthiness of my neighbors.
🧠
Privately arm Charlie with the full setup so he can choose a safe bluff and avoid early exposure while I prepare cover stories.
🧠
Start a trusted info-sharing channel, learn Charlie’s role/intentions, and softly seed that I have a negative check on two players without exposing myself publicly as Fortune Teller yet.
🧠
Give them useful planning info while minimizing claim vulnerability; subtly pre-empt mechanical confusion about me without fully outing as Recluse.
🧠
Build credibility with Bob using a safe, consistent Chef bluff while giving him little that hurts evil if he is good.
🧠
Privately share my Investigator ping with two likely-good hubs to coordinate, gather claims, and avoid handing the Spy full public context before we have cross-checks.
🧠
Give Eve my mechanical info that conflicts with her Bob suspicion, to steer the solve toward Grace if Eve is genuine, while noting possible drunkenness.
🧠
Get early role claims and any first-night info from key connectors to build trust chains and spot inconsistencies before nominations.
🧠
Get early mechanical info from likely info roles, identify contradictions, and build a trusted pocket before nominations while keeping my Slayer role hidden.
🧠
Build trust with Bob and fish for his role or reads while setting up a low-risk bluff that can survive early scrutiny.
🧠
Answer Heidi and Frank to build a trusted info circle while keeping my exact role obscured; share the David plus Grace NO to shape early worlds without making me a night kill magnet.
🧠
Gather early claims and starting info from a central chatter, while keeping my own role flexible and watching for someone steering aggressively.
🧠
Respond usefully, reinforce my Chef bluff, and guide suspicion toward a harmless Grace explanation instead of letting stronger info chains form on evil.
🧠
Directly query Grace for a clean role claim and early info, then compare against Alice Empath and Charlie Chef to see who contradicts mechanically.
🧠
Share my empath zero privately to coordinate worlds and steer early suspicion away from my neighbors unless there is mechanical reason to doubt my sobriety.
🧠
Collect early claims and suspicions from two players before nominations, so I can identify likely info roles to protect and spot inconsistencies.
🧠
Coordinate with Alice and Grace on what to share publicly, and probe Grace about the Spy ping without exposing my Slayer role yet.
🧠
Deepen trust with Bob using my Soldier bluff, encourage caution around Grace weirdness, and quietly steer suspicion away from Charlie while gathering more claims.
🧠
Answer David to build trust and extract his claim, while keeping my exact role semi-hidden so the Demon is less likely to snipe me tonight.
🧠
Privately warn that I may be Recluse so Investigator ping can be explained, and encourage careful public sharing of the Empath zero without hard-clearing everyone.
🧠
Coordinate evil stories and share what I have heard so Frank can shape whispers while I keep my Chef bluff steady and nonthreatening.
🧠
Answer David to build trust and collect his claim, while not fully exposing my exact Spy pair publicly yet. Then decide whether to push Grace or hold for more confirmations.
🧠
Coordinate a careful public info share: reveal my Empath zero but with caveats, and align with Eve and Heidi on how to treat the Bob versus Grace Spy ping without tunneling.
🧠
Share a safe, non-valuable claim, extract Eve’s exact two names and Bob’s exact role, and start building cross-checks without giving the Demon an obvious kill target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Investigator info to force public claims and create contradictions, without locking in a D1 execution off a single ping.
🧠
Keep D1 focused on extracting claims from Bob and Grace, encourage Alice to share Empath zero if willing, and avoid wasting an execution without enough consensus while I preserve Slayer shot for a high-confidence demon read.
🧠
Defuse a sharp day one execution, normalize Grace as an explanation, and keep attention away from Charlie while sounding like a cautious Soldier bluff.
🧠
Give a simple claim that explains the Investigator result, reduce pressure for a risky day one execution, and set up plans to verify Bob and Eve later.
🧠
Publicly add my bluff and steer town away from a risky day one execution while sounding helpful and consistent with earlier private claims.
🧠
Use last D1 moment to force a clear Bob claim and set expectation of no-exec unless more mechanical evidence appears; avoid misexecution while still applying pressure to suspected Spy.
🧠
Put my Empath zero on the table to shape the day one decision, pressure Bob for a clean claim, and steer toward no execution unless claims clash hard.
🧠
Give a clear, mechanical claim to defuse the Investigator ping, align info with Alice and Grace, and steer the town away from a risky day one execution while setting up targets for tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most valuable ongoing info source likely to be targeted tonight, to maximize tomorrow’s mechanical reads and narrow Demon candidates.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a widely trusted good info role while likely dodging the Monk's protection, and reopen suspicion between Bob and Grace so town wastes time tomorrow.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test Eve against Heidi because Heidi is mechanically supported by Alice’s Empath; a YES result would heavily implicate Eve, while a NO helps narrow the Demon pool.
πŸ“œ
Storyteller
β†’
Bob
You chose Eve and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get fresh mechanical info from Empath and Fortune Teller about the no-kill night; adjust suspect list without revealing I am Slayer yet.
🧠
Get Heidi and Alice to share what was discussed and any role/info updates, to decide whether to push an execution and where suspicion should land.
🧠
Coordinate with my minion on the cleanest explanation for Alice surviving and pick a safe mis-execution target before nominations.
🧠
Seed doubt with two influential good players, keep attention on messy info and away from Charlie, and discourage a united Alice-David trust bloc.
🧠
Answer their questions, seed the key mechanical info (Eve+Heidi=YES), and start narrowing worlds before nominations.
🧠
Get N1 info from Empath and Fortune Teller to narrow suspects and decide who to protect tonight; also quietly establish trust network.
🧠
Share my consistent Empath 0 and highlight tension with Bob’s FT yes; get Heidi and David’s claims to decide who to push in nominations.
🧠
Privately align with Alice and David, share my spy pair and push for a decisive Day 2 execution, likely on Bob, while checking for protection that caused no night death.
🧠
Answer Grace to reduce suspicion, and loop Alice in while keeping Slayer hidden; set up public pressure using the Fortune Teller yes on me and Eve.
🧠
Get Bob to fully detail his Fortune Teller picks and reasoning, then reconcile with Alice Empath 0 and Eve Investigator ping to narrow demon/evil candidates before nominations.
🧠
Heidi is influential and claims Slayer. I want her hesitant to lock in on any trusted pair or use her shot cleanly, while keeping suspicion spread across good players.
🧠
Steer influential players away from tunneling settled claims and keep suspicion broad so Charlie stays out of focus.
🧠
Answer their questions precisely, keep allies aligned on my mechanical info, and set up coordinated checks to resolve whether the N1 yes is Demon or red herring.
🧠
Privately confirm my Monk block on Alice, tighten worlds around the no-death, and coordinate a good execution plan and my next protection target.
🧠
Share my mechanical core (Empath 0 twice) and Monk confirmation, steer town away from executing Bob solely off Investigator, and focus discussion on Eve versus poisoning worlds.
🧠
Get concrete claims about protection or night actions to explain the no-kill, and line up who we should execute today between Bob and Grace.
🧠
Verify David's Monk claim and protection target to explain no death, and assess whether his story seems coached. This narrows evil candidates before I decide on a Slayer shot.
🧠
Share my real role, reinforce that my misregister can explain Eve’s ping, and coordinate a plan: pressure Eve and Bob for exact claims and night actions, and decide a Day 2 execution target.
🧠
Answer Eve while sounding helpful, steer suspicion onto Bob, and reinforce doubt around Alice and David without openly overpushing.
🧠
Answer Eve helpfully while nudging suspicion toward Bob and keeping the Bob-versus-Grace split alive, without exposing private evil coordination.
🧠
Coordinate with Grace and Alice on the key contradiction: my YES versus Empath zeros. Push for targeted questioning and likely Eve execution while staying open to Heidi if Empath is compromised.
🧠
Answer Heidi to build trust, anchor the no-death explanation, and steer discussion toward the FT yes pair while keeping options open for nominations.
🧠
Coordinate with Bob and David to pressure Eve, align nomination plan, and set up cross-checks to detect if my empath info is compromised.
🧠
Probe Bob’s FT details and his reads, looking for inconsistencies or over-defensiveness; also signal that Bob is primary execution candidate to force reactions and gather alignment tells.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want a good execution if possible, and Bob is a credible wagon that fits my Chef bluff and prior whispers without exposing me or Frank.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support the nomination I made. If Bob dies, town loses a useful good player; if not, I still look consistent and proactive while keeping suspicion away from me.
🧠
Stop my execution and redirect town to the highest mechanical suspect, Eve, while keeping my Fortune Teller ability alive for further confirmations.
🧠
Prevent a likely-good Bob execution based on my double Empath zero; steer town to interrogate and likely execute Eve next, while flagging poisoning/drunk as the main alternative.
🧠
Secure execution on Bob to resolve my Investigator pair and test the Bob versus Grace world; his attempt to redirect onto me reads like defensive evil play.
🧠
Avoid executing a likely-good Fortune Teller; steer town to scrutinize Eve and lock down David’s Monk story, while keeping my Slayer shot for a high-confidence demon pick.
🧠
Prevent an information role execution with weak evidence, and steer town to interrogate Eve and David for a clearer nomination target.
🧠
Prevent a mis-execution on Bob, lock in my Monk action publicly, and redirect town toward interrogating and nominating Eve based on converging info.
🧠
Raise on Bob to support Charlie's push, maintain suspicion on Bob, and exploit the low risk that this vote likely fails while still helping evil if it passes.
🧠
Keep pressure on Bob while framing the discussion so either Bob dies or Eve remains the next target, both of which help muddy trust and protect me.
🧠
Stop the fourth vote on me. Keep my FT alive and redirect today’s execution pressure onto Eve, the only player mechanically implicated by my FT plus Alice’s Empath.
🧠
Prevent an info role execution on weak evidence, keep votes off Bob, and redirect town to interrogate Eve and set up an Eve nomination.
🧠
Explain that Empath does not mechanically clear a possible Spy and try to secure the fourth vote to execute Bob for strong info gain.
🧠
Prevent a potentially game-losing execution on Bob without enough certainty; push town to move to a better test target (Eve) and keep info roles alive.
🧠
Prevent a bad Bob execution while keeping pressure and moving to a higher-value test: get Eve’s full Investigator details and pivot nomination onto Eve if possible.
🧠
Prevent a fourth vote on Bob and pivot town toward extracting Eve’s exact Investigator info, keeping strong info roles alive for one more night.
🧠
Hold my current vote and avoid drawing extra heat. My hand already supports Charlie's push; staying quiet keeps flexibility whether Bob survives or unexpectedly goes to execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Steer the table off Bob and onto Eve, building a consensus misexecution on a good player while keeping myself out of focus.
🧠
Eve is the best execution: my Fortune Teller points to Eve/Heidi, and Alice’s Empath points away from Heidi and me. Even if Eve is not Demon, she is likely evil or a key liar.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Eve to push through a likely good execution, maintain my stated suspicion, and blend with the public consensus while protecting myself and Frank.
🧠
I nominated Eve and she is the best execution based on my Fortune Teller yes and Alice clearing Heidi. Voting to execute advances our most evidence-backed path today.
🧠
Vote to execute Eve because she is the cleanest mechanical suspect from the Fortune Teller yes and does not conflict with my empath zeros; early execution gives us information without immediate loss risk.
🧠
Stop a low-information execution on me and redirect to a mechanically testable choice between Bob and Grace.
🧠
My vote is the fourth needed to execute Eve, who is the leading Demon suspect from the Fortune Teller read and her push to execute Bob. If she is the Imp we win today.
🧠
Ensure Eve goes to execution since the mechanical thread points at her most; my extra vote reduces risk of a tie or last-second pullbacks.
🧠
Eve is the most mechanically suspicious and already has enough votes; adding my vote helps lock in the execution and prevent late vote shenanigans.
🧠
Vote to execute Eve, a good player pressuring my side, while blending with the strong majority and avoiding suspicion for withholding a decisive vote.
🧠
Eve is already getting executed with plenty of votes. Staying quiet avoids unnecessary scrutiny and helps the town lock in a good misexecution.
🧠
Keep momentum to execute Eve while votes are up, and frame it as best mechanical solve given FT yes and Empath zeros.
🧠
Keep the execution focused on Eve and prevent late doubt from causing people to lower hands; frame the logic around my Empath zeros and the FT yes.
🧠
Try to peel off enough votes to avoid my execution by emphasizing Fortune Teller red herring and that my death gives no mechanical progress, while Bob or Grace execution directly tests my Investigator info.
🧠
Keep pressure on the best current suspect without spending my Slayer shot. Set a clear follow-up plan if Eve is not the Demon.
🧠
Lock in the execution on Eve while outlining the next-day plan so town does not get lost, and remind that my Recluse can explain her ping but does not clear her.
🧠
Lock in my vote on Eve and publicly justify it so others keep hands up; if Eve is evil we win today, if not we remove a likely liar and tighten tomorrow’s solve.
🧠
Keep my vote on Eve and avoid drawing attention. A silent wait helps secure a good execution and preserves my cover as part of the majority.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve's execution while sounding fair and future-focused, keeping multiple misexecution paths open for tomorrow and lowering suspicion on me.
🧠
Keep votes consolidated on Eve, prevent a tie or last-second mis-execution, and prompt any crucial counter-claims before nominations close.
🧠
Lock in the high-consensus execution, prevent last-second chaos, and set a concrete plan for tomorrow depending on whether Eve flips the game or not.
🧠
Lock in the execution, extract Eve’s final world view for tomorrow, and avoid burning Slayer shot without a high-confidence Demon target.
🧠
Get Eve to commit to a demon suspect and clarify if her Investigator info ever changes, so tomorrow we can follow a consistent logic chain regardless of tonight’s outcome.
🧠
Lock in a clear post-Eve plan and force concise commitments that help us tomorrow; avoid last-second chaos nominations.
🧠
Lock in Eve's execution and steer tomorrow's discussion toward Bob versus Grace and other info conflicts instead of suspicion on Charlie.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice is our strongest repeating information source and a likely Demon target given the N1 no-death. Protecting her again maximizes our chance to keep reliable info into Day 3.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to remove the likely Monk and a trusted organizer, opening cleaner kills later and preserving the Bob versus Grace argument for another day.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Recheck Heidi in a new pair while also testing a different candidate. Heidi plus Frank gives a strong branch for tomorrow: if NO, Heidi is likely my red herring; if YES, Heidi or Frank remains top.
πŸ“œ
Storyteller
β†’
Bob
You chose Heidi and Frank. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive (Protected) - Bob: Fortune Teller (good), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get key living players aligned on the main mechanical conflict: Bob FT YES implicates Heidi now that Eve is dead. Encourage a focused nomination order and save my ghost vote for the best shot.
🧠
Get David’s night action details and any suspicions to narrow Demon candidates before nominations; align with Alice on whether my Slayer shot should be used today.
🧠
Answer Heidi’s questions, share my strong Empath clear on Bob+Heidi, and coordinate with Heidi and Charlie to test the Bob-FT world via questions/possible Slayer shot and nominations.
🧠
Build trust with Alice while steering discussion onto Bob's contradictions and keeping multiple suspects alive for nomination.
🧠
Get the latest from Alice and Charlie about David’s death and his whispered info, then steer town to resolve Bob versus Grace and save my ghost vote for a decisive execution.
🧠
Coordinate with Alice and Charlie, compare their private info and set up a focused nomination plan: either Heidi if consistent, or reopen Bob versus Grace if SW world fits.
🧠
Privately coordinate with the Demon, flag the real Slayer threat, and suggest a town direction that keeps pressure off Charlie.
🧠
Coordinate with Alice and Charlie before noms: compare their private info, propose the most testable execution between Bob and Heidi, and remind them my Recluse can explain Eve’s Investigator ping.
🧠
Answer Heidi’s questions with my hard info, then steer Alice and Heidi to coordinate on a clear execution plan (Heidi or Bob) and use any once-per-game shot only with group buy-in.
🧠
Reveal Slayer privately and coordinate: get full Fortune Teller history and Grace’s reasoning before committing my once-per-game shot.
🧠
Get Bob’s complete Fortune Teller history and push a clear decision tree for Heidi’s Slayer shot, while anchoring on my consistent Empath 0 and testing for contradictions.
🧠
Coordinate with Frank so we keep suspicion spread across Heidi, Bob, and Grace, while I stay helpful and noncommittal.
🧠
Gather fresh reads from Frank and coordinate a clear nomination target between Bob and Grace before the nomination phase.
🧠
Answer Alice’s request, keep trust, and steer today’s nomination toward mechanically consistent suspects while flagging red-herring and poisoning possibilities.
🧠
Answer Eve in a towny way while steering today's solve into Bob, Grace, and Heidi, keeping attention off Charlie and preserving flexibility for nominations.
🧠
Get Alice’s N2 Empath and Heidi’s role/outsider count to decide whether to push Heidi or consider Bob/Frank before nominations.
🧠
Coordinate town to force Heidi to declare her β€˜once per game shot’ role and aim it optimally, while setting up a Heidi-versus-Bob execution plan that resolves key contradictions today.
🧠
Share my Slayer claim, give Grace the exact private info we have, and probe her reasoning so we can decide whether to shoot today or hold for noms.
🧠
Sync key mechanical info with Grace and Eve before noms: my consistent Empath 0, Heidi Slayer claim, and push a plan to pressure Bob vs Heidi vs Grace and decide on a Slayer shot or execution.
🧠
Keep attention on Bob, Heidi, and Grace, discourage an immediate Slayer shot, and preserve my cover by sounding cautious and helpful.
🧠
Push a decisive mechanical play: get Bob’s full check order, then use Heidi’s Slayer shot on Bob; if not Demon, execute between Bob and Grace to resolve my Investigator and reduce evil control.
🧠
Get Grace’s willingness to be executed and her full claim details; also see if she can help distinguish whether she is the red herring or if Heidi is genuinely suspicious.
🧠
Keep Charlie out of the center and steer the day into Bob, Grace, and Heidi, especially if Heidi looks eager to use Slayer.
🧠
Align with Bob on a coherent world-state and steer today’s discussion toward mechanically testable targets (Heidi/Frank/Bob) while avoiding wasting an execution on my Recluse unless necessary.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one nomination window left; executing Bob directly tests the main contradictory info (FT versus Investigator) and can win if he is Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Bob’s execution to resolve the Investigator conflict and remove the main source of contradictory info. My Empath says he is good, but I cannot trust it fully; voting here forces progress.
🧠
Use my single ghost vote to help execute the most mechanically contested player; resolving Bob’s alignment is high value and prevents a stalling no-execution day.
🧠
We need a decisive day 3 execution to resolve the central mechanical conflict. My vote likely secures Bob on the block, while I keep my Slayer shot for later if needed.
🧠
Try to halt an unproven Bob execution and redirect town toward a better solve (Heidi or Frank) while votes are still being decided.
🧠
This is the clearest mechanical fork and can instantly win if Bob is the Demon. My ghost vote helps ensure the execution goes through.
🧠
Stop my execution by pointing to consistent worlds where I am not the Demon and redirect today’s kill toward the higher-probability Demon candidates (Heidi or Grace).
🧠
Bob is a strong good role and a live mechanical center. Securing his execution protects Charlie and preserves multiple misleading worlds for tomorrow.
🧠
Vote Bob to stay aligned with the public solve, remove a central claimant, and preserve my cover while keeping tomorrow's suspicion spread away from me.
🧠
Keep the vote on Bob to resolve the main mechanical fork and avoid paralysis. Emphasize Empath 0 is not a hard clear and we need a concrete elimination today.
🧠
Use my ghost vote to push a decisive execution now; if Bob is not the Demon, we still gain info and can redirect onto Heidi or Grace next.
🧠
Keep pressure and secure Bob’s execution while preserving my once-per-game shot for the next day if the game continues.
🧠
The vote is already well above threshold; I will not add my hand, preserving my stance that Bob is less likely Demon and keeping social capital to push the right target after flipless execution.
🧠
There are already enough living votes (plus David) to execute Bob. I will save my single ghost vote for a late game, high leverage moment.
🧠
Stop my execution by giving a clear mechanical reason to keep me alive and redirect votes toward Heidi (or Grace) as better demon candidates.
🧠
Reinforce Bob as the execution and steer the follow up solve toward Heidi and Grace, keeping Charlie out of the center.
🧠
Lock in Bob’s execution by discouraging hand drops and framing it as the best mechanical test, while keeping Heidi from using Slayer on me or elsewhere today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob’s execution to resolve the biggest mechanical fork, and discourage late counter-noms that could save an evil Bob or muddy the day. Preserve Heidi’s Slayer shot for post-exec.
🧠
Use my last public voice to discourage a tie or no-exec and set a clear plan for tomorrow: if Bob is not Demon, focus hard on Heidi and the Investigator ping (Grace).
🧠
Keep the execution on Bob cleanly without creating a tie, and set expectations to immediately pivot to a Slayer shot tomorrow if the game continues.
🧠
Stop a likely-good Bob execution by presenting an alternative Demon candidate with clearer suspicion, aiming to either win today or at least force information via vote patterns.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that lets Bob live. Keep the clean mechanical plan: execute Bob today; if game continues, reassess Grace and Heidi and Frank with new info.
🧠
Prevent a tie that saves Bob; keep town focused on the cleanest mechanical test today, and preserve tomorrow’s solve order.
🧠
Prevent a tie that saves Bob; keep today's execution on Bob as planned and avoid giving evil an escape hatch.
🧠
Prevent an accidental tie that saves Bob, preserve town’s current plan, and keep credibility by owning the nomination mistake while setting up tomorrow’s solve.
🧠
Prevent an accidental tie that saves Bob, preserve our clean test today, and keep my ghost vote for a late-game must-execute.
🧠
Prevent an unhelpful tie, preserve town coordination, and set a clear next-day plan using my Fortune Teller info if I die.
🧠
Do not create a tie that saves Bob. Staying quiet and not voting helps secure a good execution and protects Charlie.
🧠
Do not vote on Frank. Let Bob's execution stand, preserve my credibility, and keep multiple misexecution paths alive for tomorrow.
🧠
Keep my hand down to avoid creating a tie on Frank, ensuring Bob’s execution goes through as the clean mechanical test today.
🧠
Reinforce that nobody should vote Frank to avoid a tie, and set a clear, focused plan for tomorrow based on whether the game ends after Bob.
🧠
Avoid creating a tie that saves Bob; preserve the clean execution and keep my Slayer shot for a higher-confidence endgame kill.
🧠
Avoid creating a tie that saves Bob; preserve the execution we already committed to and reassess tomorrow if needed.
🧠
Do not spend ghost vote to create a tie; preserve decisive execution of Bob and keep my one dead vote for final day.
🧠
Stop a tie that saves me and wastes the day. If I die and game continues, leave a clear next step for town to execute the most consistent suspect.
🧠
Do not create a tie that saves Bob. Preserving Bob's execution is best for evil and keeps Charlie safe while tomorrow's suspicion can still be redirected onto Heidi, Grace, or me.
🧠
Do not vote on Frank. Preserve Bob's execution, avoid a tie, and keep Frank off the block while town remains focused on Bob today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/3).
🧠
Lock in Bob’s execution as a clean test, and set an agreed plan for tomorrow based on my new neighbor read after Bob dies.
🧠
Lock in Bob’s execution with no last-second tie, and set a clear, mechanically driven plan for tomorrow using Alice’s new Empath info to narrow suspects.
🧠
Reinforce letting Bob die cleanly and commit to a clear decision tree for tomorrow, while keeping my Slayer shot for a higher-confidence moment.
🧠
Lock in no-tie plan, set expectations for tomorrow’s decision tree, and remind town my Recluse status can explain pings so we do not overtrust Bob’s info.
🧠
Reinforce no-tie plan and set a clear decision tree for tomorrow that centers my Investigator info plus Alice’s new Empath read, to keep town coordinated.
🧠
Get one clear, non-tie execution, then give a tight solve order for tomorrow that uses Alice’s new Empath and my FT data to avoid flailing.
🧠
Reinforce no more nominations, let Bob die, and frame tomorrow around Alice plus Heidi and Grace rather than Charlie.
🧠
Blend into consensus, lock in Bob's execution, and gently steer tomorrow away from me and Frank by reinforcing the Heidi versus Grace lane.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to erase the upcoming Empath read on me and force tomorrow into the Heidi versus Grace tangle, giving evil the best chance to survive final four.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Fortune Teller (good), Dead - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Slayer (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Give living players the key mechanical constraints from my Investigator ping plus Chef and Empath interactions, and steer them toward a decisive nomination lane for final four.
🧠
I have no vote, so I must push a clear logic frame to living players and learn what Eve whispered, to steer today’s nomination toward the highest-probability demon.
🧠
Get my Empath clears and logic to key decision-makers so they pick the best execution, and prompt Slayer use or a final 2-way between Frank and Grace.
🧠
Coordinate with the two likely good players, learn what ghosts told them, and push for a decisive Slayer shot plus execution plan to avoid losing in final 3.
🧠
Give Charlie and Heidi the cleanest mechanical solve from my Fortune Teller reads, while flagging the main escape hatch (poison) so they can cross-check before nominations.
🧠
Get Charlie’s read quickly so I can commit to a Slayer shot on the most likely Demon before nominations, without tipping evil too early.
🧠
Coordinate with Charlie on the cleanest misexecution. Heidi is the best push today and I want Charlie aligned before nominations.
🧠
Steer Heidi's Slayer shot onto Grace, where Recluse mechanics can produce a kill and protect me from a direct solve onto Charlie.
🧠
Narrow final-day execution. Use Chef-0 adjacency logic with my Investigator ping to argue Bob was Spy, making Frank the cleanest Demon candidate among the alive.
🧠
I cannot vote, so I need to feed the two voters a tight mechanical solve using Chef 0 plus Bob’s FT ping, and learn what the morning whispers contained to pick the best execution target.
🧠
Give Charlie and Heidi a concrete executable plan using overlapping info: narrow to Frank/Grace, use Slayer to test, then execute based on outcome. Preserve my ghost vote for final 3.
🧠
Get concrete whisper info from Charlie/Heidi and pressure a Slayer shot now. With four alive, we need a decisive mechanical play before nominations.
🧠
Get the two other living voters aligned to execute Charlie; I can spend my ghost vote to break ties. Also flag poisoning as only major out.
🧠
With four alive, I should use Slayer now to try to end the game. Frank is the highest-probability Demon from Alice and Eve’s worlds, and a miss still leaves us an execution to finish correctly.
πŸ“œ
Storyteller
Nothing happens.
🧠
Coordinate the Demon line after Heidi's shot and make sure Charlie knows I will deflect from him while preserving multiple execution options.
🧠
I want Heidi to treat her miss on Frank as reason to execute Grace, not me, and to distrust Bob's final solve.
🧠
Push the group to a tight final-day solve and coordinate my ghost vote around the most mechanically implicated target, while flagging the key alternative worlds.
🧠
I cannot vote; I need to push the alive players toward a clean final-4 solve using Chef=0 plus the failed Slayer shot, and get key whisper info from Alice/Eve.
🧠
After Slayer miss on Frank, push the cleanest solve: execute Grace. If wrong, we have a clear next step on Charlie. I will preserve my ghost vote to force the key execution.
🧠
Coordinate with Heidi to focus the execution on Charlie; apply logic from Empath and Slayer shot to narrow Demon and avoid mis-executing Frank again.
🧠
Lock in the sober-FT solve (execute Charlie) while acknowledging poisoning as the only real out; coordinate votes so good does not split and lose at final 3/4.
🧠
Before nominations, lock in voting with Frank and push the highest-probability execution lane. If Frank agrees, we can execute Charlie cleanly; if not, reassess Grace vs Charlie.
🧠
Mislead Heidi away from a firm Charlie execution and keep Grace as the safer consensus target or force indecision.
🧠
Heidi is the key live good voice. I want her settled on Grace over me before nominations so the execution lands away from the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote, so I need to push a clear execution direction using Chef zero, the failed Slayer shot, and which worlds remain consistent.
🧠
With four alive we must hit Demon today. Most worlds and most players’ mechanical info point to Grace. Nominate her to force a decisive vote now.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I must push the living to vote decisively. Grace’s execution is mechanically high-value: it either wins now or strongly points to Charlie next.
🧠
With four alive we must execute. My best solve is Grace first; raising my hand helps secure an execution and likely ends the game if she is the Demon.
🧠
Vote Grace through. A good execution today creates a winning night for Charlie and keeps my cover intact.
🧠
Secure Grace's execution and stay consistent with my push on her, setting up a night win if she is good.
🧠
Grace already has enough living votes to be executed, so I conserve my single ghost vote for the final day where it has maximum leverage.
🧠
Grace already has enough living votes, so I conserve my single ghost vote for the likely final three, where it can decide the game, while signaling my continued suspicion on Charlie.
🧠
We must hit Demon today at 4 alive. I need to shift votes off me onto Charlie, highlighting that if I die and I am good, the Demon wins tonight.
🧠
Nudge living to commit to the best mechanical lane and preserve my ghost vote for the endgame, while flagging the only realistic alternative world.
🧠
Clarify that the β€˜if I’m good you lose’ argument applies to everyone, and anchor the vote to the most mechanically consistent evil candidate: Grace first, with contingency reads (Heidi/Charlie) if she’s good.
🧠
Keep the 3 living votes on Grace and prevent a late swing to Charlie based on fear. Stress mechanical case and plan if wrong.
🧠
Keep the execution on Grace and prevent momentum from shifting onto Charlie, while sounding like a cautious good player following the available mechanics.
🧠
Keep the execution on Grace and discourage any last-second move onto me, which should let evil win after the night kill.
🧠
Do not waste my ghost vote when Grace already has enough votes. Keep my vote for a potential final three where it is decisive.
🧠
Do not waste my ghost vote when Grace already has enough. Keep town focused: if game continues, immediately execute Charlie based on my FT chain.
🧠
Try to flip at least one living vote off me by giving a concrete mechanical reason to execute Charlie instead, increasing good win odds if I am good Recluse.
🧠
Reinforce keeping votes on Grace and force Charlie to explain the Fortune Teller yes, so we have a coherent plan if the game continues.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in best mechanical hit today and force Charlie to address the Fortune Teller yes to reduce last-second doubt.
🧠
Answer the Fortune Teller question clearly, keep town unified on current execution, and set an immediate plan if the game continues.
🧠
Keep the execution on Grace and discourage any last second nomination that could endanger Charlie or split votes.
🧠
Answer the Fortune Teller question in a towny way while reinforcing that Grace should remain the execution and preventing a destabilizing renomination.
🧠
Lock in the correct execution today, avoid last-second pivots, and set a clear plan for tomorrow if the game continues, using my Empath and Slayer data.
🧠
Lock in a clear contingency: if Grace dies and game continues, town should not waffle; push execution onto Charlie based on consistent FT chain and Alice’s Empath reads.
🧠
Try to flip at least one living vote and get a last-second nomination on Charlie by Frank or me, preventing a likely loss if Charlie is the demon.
🧠
Prevent an evil-forced tie or derail. Lock in the current execution, and set a clear plan to execute Charlie next if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the only remaining good player. If Heidi dies, only two evil players remain alive and our team wins immediately.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil