Game Detail

Players

Alice (Undertaker) Bob (Recluse) Charlie (Imp) David (Investigator) Eve (Empath) Frank (Scarlet Woman) Grace (Mayor) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil332,776185,958$1.2262
Good948,026549,758$0.4645

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Virgin, Monk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Charlie or Bob is the Recluse.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Frank or Bob is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start, whisper true info to neighbors for alliance. They likely good; get their reads to progress without public reveal attracting Demon kill.
🧠
Coordinate with Charlie (the Demon) about bluffs, share that David whispered to them, and establish our cover stories before talking to good players.
🧠
Share Empath info with David/Charlie (as David did) to cross-reference claims. Either confirms Frank evil (if David truthful) or David evil (if not), narrowing suspects early on Day 1.
🧠
Day 1 early; whisper true info to neighbors to build trust, encourage info exchange without public reveal to avoid Demon target.
🧠
Heidi initiated private chat with info, likely good. Share my Mayor role to build trust, coordinate early info gathering with small group to progress game.
🧠
Early day1, respond to direct whispers from claimed Townsfolk/Outsider info. Share my role to form trusted group, progress info sharing without full public reveal.
🧠
Day 1, no info yet. Whisper neighbors to exchange starter info, form alliance, monitor whispers to David/Eve/Charlie group activity.
🧠
Frank is my Scarlet Woman and he's already under suspicion from both David and Eve. I need to share my bluffs with him ASAP so we can coordinate our fake claims and figure out how to handle David's Investigator accusation.
🧠
Get Charlie's info and Frank's whisper to him to confirm Frank as Minion, build trusted trio (me, Eve, Charlie) against Frank. Narrow evil early.
🧠
Coordinate with Charlie. Share my plan to bluff as Soldier or Chef, discuss how to handle David's Investigator info pointing at me, and figure out who to frame.
🧠
Query Charlie on Frank's whisper to test consistency with worlds. He's central in whispers; his response verifies David/Frank alignments to narrow Demon suspects.
🧠
Share my exact ability info with both to elicit their claims directly. One is confirmed good (Recluse), so at least one truthful response; test for lies, build info chains early Day 1.
🧠
Day 1, build trusted chain with claimed goods (Heidi/Alice). Include Bob/Charlie per Librarian info/Alice suggestion to gather claims, narrow roles/evils early.
🧠
Day 1, share Heidi/Grace claims with neighbors Bob/Charlie who asked for info. Verify consistency, build good alliance before nomination. As Undertaker no info yet, focus on process of elimination.
🧠
Reveal Recluse to neighbors (Alice/Charlie) who relay to Heidi/Grace group. Confirms Lib info, builds early good alliance, clears self/Charlie, probes Charlie's claim to narrow evils.
🧠
Claim Ravenkeeper to Bob and Alice before they grow suspicious of my silence. Ravenkeeper is a strong bluff - it explains why I have no starting info, and town wants to keep me alive (which as Demon, I need). I also want to build rapport with Bob and Alice.
🧠
Neighbors align perfectly on Frank evil. Get Charlie's info to confirm no contradictions, build alliance for nominating Frank before nomination phase. Progress info sharing efficiently.
🧠
Eve's Empath read implicates me alongside David. I need to befriend her and plant seeds of doubt about David. If I can turn Eve against David, both the Investigator and Empath reads become weapons against him instead of me.
🧠
Matching info points to Frank evil. Counter Frank's private defense highlighting David's credible claim. Loop in Charlie (Frank's whisper target) to align on nominating Frank before nomination phase.
🧠
My neighbors Alice/Grace are trusted allies (Mayor/Undertaker). They also whispered Bob/Charlie; compare info to spot lies/role conflicts early Day 1.
🧠
Sync with trusted Heidi/Alice on Bob/Charlie responses before noms. Identify lies/evil in other group to progress info sharing and alliances.
🧠
Update core allies Grace/Heidi with Bob/Charlie claims and David's suspicious accusation. Coordinate nomination target from shady group before next phase to progress info-gathering via execution.
🧠
Strengthen confirmed good team (fits role counts perfectly). Probe David's Frank accusation via Charlie to logic-chain evil among David/Eve/Frank. Day1 info gather before nom.
🧠
I must coordinate with Frank before nominations. The town has strong evidence against him. We need a unified story - I'll suggest we push that David is drunk and his info is wrong. Maybe I can later claim my 'Ravenkeeper death' would verify this. We need to decide if Frank should claim Soldier or Chef.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Eve's Empath and my Investigator both point to Frank evil. Day 1 nominate him to confirm/execute the Minion before Demon acts. Progress game by narrowing evil.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to create enough doubt to survive this vote. Claiming Soldier and pointing out the Recluse-Investigator interaction is my best defense. If Bob really is the Recluse, it plausibly explains David's info without me being evil.
🧠
Frank's Recluse defense ignores Eve's confirming Empath read. All good worlds have Frank evil. Vote yes to remove likely Minion early.
🧠
Publicly confirm my Lib info supports Frank's defense perfectly if Bob Recluse. Point suspicion at David per Eve's Empath. Urge no vote on Frank to avoid executing good player Day 1.
🧠
Support Frank/Heidi logic publicly. Prevent day 1 execution of likely good Frank using Recluse ability to explain David's info. Organize good team, save info roles for nights.
🧠
I need to defend Frank without appearing too coordinated. The Recluse argument from Heidi and Bob gives me perfect cover. I'll express thoughtful hesitation to appear like a careful good player while discouraging votes.
🧠
Agree with group logic: Recluse explains David's info. Eve likely sees David as evil. Prevent Day 1 execution of likely good Frank to gather more info.
🧠
Expose David's mechanical lie about Eve's non-existent day1 Empath info to unite town against him, prevent bad Frank exec, save Soldier utility.
🧠
Clarify I have N0 Empath info (1 evil David/Frank), Recluse defense creates Empath contradiction (should be 0 if both good). David's claim fits perfectly if Frank evil. Convince others to vote Frank before night.
🧠
I need to cast doubt on Eve's credibility. Alice already questioned whether Empath gets Night 0 info - I'll amplify that. If Eve is drunk or the Spy, her info is worthless, and David's Investigator result is explained by Bob the Recluse. This keeps me alive.
🧠
Counter Frank/Heidi/Bob with Eve contradiction on Recluse story. Confirm Empath N0 info valid. Sway votes to execute Frank, perfect evil fit, before night.
🧠
Shift suspicion to Eve/David by highlighting contradiction in World A (most likely). Prevent day 1 execution of good Frank, gather more info at night.
🧠
Reinforce that Eve has no possible Night 0 Empath info, proving her lie. Prevent execution of cleared Frank to gain real night information. David/Eve suspicious.
🧠
The vote seems to be failing - 4 votes needed, only David has voted. Many players are defending Frank. Speaking again risks undermining our allies' arguments or revealing inconsistency. Best to let the defense stand and go to night where I can kill strategically.
🧠
Counter Eve/David by highlighting contradiction: Recluse chain clears Frank, making Eve's Empath impossible unless fake. Prevent Day1 good execution, build suspicion on David/Eve. As Mayor, survive to final 3.
🧠
Prevent execution of likely good Frank. David's/Eve's claims debunked by rules (no N0 Empath) and Recluse. Good players united against; voting fails without us, progresses game safely.
🧠
Frank's defense creates Empath contradiction proving lie. David good, Frank evil Minion. Vote executes him, progresses to Demon hunt. Need 4 votes; mine helps majority.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Eve is aggressively pushing for my execution with suspiciously convenient info. Nominating her protects myself and Charlie, and the Recluse explanation already undermines her claims. This forces the town to confront the contradiction in her story.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly expose the logical contradiction in their Recluse defense: it requires David/Frank good (Empath 0) but I saw 1, proving Frank evil. Sway votes off me to save my info role.
🧠
Push the contradiction: Bob's Recluse explains David's Investigator without me being evil, but then Eve must see 0 evils. She sees 1. The math doesn't add up. Vote Eve out.
🧠
Counter Frank/Bob/Grace logic by noting Bob's rules error & Eve contradiction holds. Prevent good Eve execution day1. My info narrows evil to F/B; speaking progresses logic vs stale args.
🧠
Strong logic if Bob Recluse (claimed it), Eve contradicted. Vote to execute her, as she's lying in main scenario. Progress by removing suspect.
🧠
Eve's claim creates contradiction if good team claims true (Lib Recluse explains Invest). She's lying; vote to execute resolves Day1 safely, progresses game.
🧠
The logical contradiction is clear: if Recluse explains Investigator, both David and Frank are good, so Eve should see 0. Her claim of 1 makes her the liar. Voting to execute Eve removes a strong good player and protects my Minion Frank.
🧠
Eve's claim directly contradicts Bob Recluse + D/F good scenario from Lib/Invest. She's lying, likely evil. Day1 exec tests suspicion, progresses game.
🧠
Eve's claim directly contradicted by Bob Recluse explaining David/Frank both good. She's exposed as liar. Execute to remove likely evil day 1.
🧠
Voting likely executes me (5 yes already). Last speak: highlight Bob's false claim no N0 Empath (but I got it), makes him suspicious. Urge Charlie/Grace (prior hold) not vote me, push Frank evil. Die as good gives Undertaker my Empath.
🧠
I nominated Eve and must vote for her to remain consistent. Not voting after nominating would look suspicious. Eve already has 5 votes and will be executed regardless, so my vote just reinforces my position as a good player who stands by their accusations.
🧠
Recluse claim by Bob actually proves Frank=Scarlet (not Outsider), validating Eve's Empath. Prevents executing good Eve, keeps her info for future nights.
🧠
David's latest logic resolves contradiction: Frank is specific SW Minion, Eve good Empath. Previously I voted yes on Eve based on old logic, now lower to save valuable good info role. Focus on Frank later.
🧠
Counter David's flip-flop & clarify Recluse fools Invest as Minion (grimoire). Reaffirm Eve contradiction if good players truthful. Keep votes on her (5 yes already) to exec & remove liar on day1.
🧠
The vote is currently 5 for Eve with only 4 needed. Speaking risks accidentally giving credibility to David's argument and flipping votes. Silence is safest. Let the execution go through.
🧠
Counter David's incorrect claim that Recluse isn't a Minion; it registers as one, reinforcing Eve's contradiction. Sway any holdouts to vote yes on Eve execution to remove likely evil.
🧠
My prior support for Frank was wrong; Recluse doesn't match specific Investigator info. Frank must be evil Minion. Save good Eve by explaining logic, urge lower hands to prevent execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob's Recluse can't explain specific Scarlet claim (per Alice/David logic). Frank evil Minion confirmed by chain + my N0. Nominate Bob (not already nom'd) to put evil claimer on block, surpass/tie my 5 votes before phase ends.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Clarify Recluse fools Investigator into specific Minion (Scarlet). Sway Alice/David: explains info w/ Frank good. Eve contradiction remains. Prevent votes on me, execute Eve (liar). Day1 narrow suspects.
🧠
Vote Bob to reach 5+ votes tying/surpassing my 5, survive for future Empath reads (N1 on David/Frank alive). Bob's defense ignores Emp contradiction proving Frank evil.
🧠
Eve is correctly accusing me as evil and must die. Voting for Bob risks creating a tie or getting him executed instead, which saves Eve. Staying silent and not voting is the safest play to ensure Eve's execution.
🧠
Voting Bob ties/supersedes Eve's 5 votes. Saves good Eve in world 1/3; executes evil Bob in world 2. Progresses info either way, avoids day1 good death.
🧠
Recluse can register as specific random Minion like SW, explaining David's info with Bob Recluse & Frank good. Eve contradicts (0 evil neighbors). Speak to convince David/Alice: no vote Bob, exec Eve.
🧠
I want Eve executed. Voting for Bob would risk saving her. Waiting keeps me neutral and doesn't draw attention to myself. The town already has Eve on the block with 5 votes - let that stand.
🧠
Recluse shows as specific Minion (Scarlet) to Invest, perfect explain for Bob Recluse/Frank good. Eve contradicted=lying evil. Speak to counter David/Alice, urge lower hands on Bob, execute Eve liar.
🧠
My prior speech erred on Recluse glitch; correct it to align town on Eve execution. Prevent Bob votes (only 2 now), ensure Eve's 5 votes stand. Day1 remove liar/evil crucial.
🧠
David still voting me despite team consensus Recluse glitch explains his Invest. Reinforce to get him to lower hand. Only 1 tick left, prevent Bob reaching 5 votes to execute Eve instead.
🧠
Counter Recluse glitch argument by noting role description lacks 'specific random' language (Alice's initial point). Revive doubt, sway Alice/others to vote Bob, tie/surpass 5 votes on me to avoid day1 good execution & force evil info loss.
🧠
I need to reinforce the majority narrative that Eve should be executed and Bob should not be voted on. This keeps suspicion off me and kills a good player, advancing evil's goal. My Soldier bluff remains intact.
🧠
Agree w/ team: Recluse glitch + Eve contradiction = Eve evil. Lower hand from Bob vote, publicly support Eve execution to confirm & progress game safely.
🧠
Reinforce Recluse=SW glitch logic to prevent Bob votes. David lowering; ensure no tie/surpass Eve's 5. Execute likely evil Eve to remove threat.
🧠
Eve is on the block with 5 votes and will be executed. Voting for Bob risks tying or surpassing Eve's count, which could save her. Best to stay quiet, not vote, and let the good Empath die. This keeps Frank safe and maintains my cover.
🧠
Reinforce consensus: Eve's claim contradicted by Recluse logic. Convince David/others not to vote Bob (lower hands). Eve on block with 5; let her execute to remove likely evil. Progress to night.
🧠
Speak to convince Charlie/Frank (waiting) not to vote Bob. Ensure Eve executes: as Undertaker, learn her exact role N1 to resolve Recluse glitch debate & narrow evils.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/6).
🧠
Urge execution of Eve to remove the contradiction. Consensus built that she's lying. 1 tick left, solidify to prevent last-second nom/vote shift.
🧠
Final tick: Correct misinfo on Recluse not showing specific Minion (exact wording). Remind David's info specific Scarlet unexplained by generic Recluse. Frank evil per Empath. Convince holdouts like Charlie/Alice to... but voting closed, prevent my exec? Actually phase ends, but plant doubt for future/ghost.
🧠
Eve is on the block with 5 votes and will be executed. Only 1 tick remains, no more nominations can happen. Waiting is optimal - no need to speak or use abilities when the desired outcome is already locked in.
🧠
Reinforce Eve contradiction as liar (likely Demon) since Recluse glitches specifically explaining my info w/ Frank good. With 1 tick left & 5 votes, ensure her execution removes evil early.
🧠
Eve's final argument fails; Recluse glitches as specific Minion to Inv per David/others. Confirm she's lying Empath, rally execute her before night to remove evil.
🧠
Only 1 tick remains and Eve is being executed with 5 votes. No need to speak or act. I should wait for night phase where I can kill David or Grace to weaken good team leadership.
🧠
Consensus Eve lying as her Empath 1 contradicts 0 good neighbors explained by Recluse glitch. Last tick, reinforce exec Eve to remove evil & progress.
🧠
1 tick left, Eve on block with 5 votes. Reinforce she's lying to ensure execution before night. Consensus strong, narrows evil.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most trusted and vocal town leader. He led the execution against Eve. Killing him removes the strongest good player and weakens coordination. His Investigator info is already neutralized by Bob's Recluse narrative, so his death won't raise new questions about that.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Eve was the Empath.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share Undertaker confirmation Eve=Empath good with claimed good Bob & nearby Charlie to correct board state, validate Eve's read (Frank evil), build alliance for nominating Frank in next phase.
🧠
Share Lib info to verify Bob/Alice claims, form good alliance, gauge reactions before nom phase. Helps narrow Demon suspects.
🧠
Alice is directly accusing Frank, my Minion. I must warn him immediately so we can coordinate a defense. Frank needs to know Alice's claim and prepare to counter it.
🧠
Whisper neighbors Charlie/Frank my exact info and day1 logic. As dead good, coordinate to nominate real evil/Demon threat before final day. Influence vote with ghost vote later.
🧠
David as dead Invest has key info on Minion. Consult him to confirm reads, narrow suspects between Alice/Charlie, progress elimination before noms.
🧠
Unite Alice/Heidi (claimed UT/Lib verifying each other indirectly) as good team. Use Eve's confirmed info to peg Frank minion. Push towards nominating Frank, narrowing Demon suspects for good win.
🧠
Alice's Undertaker claim directly threatens me. I need to coordinate with Charlie immediately to build a counter-narrative β€” suggesting Alice is drunk, or that Eve was actually evil and Alice is lying/mistaken. Charlie and I must align our stories.
🧠
As dead good Empath, sync with likely good ghost David. Confirm F evil from our info combo (his Inv + my Empath). Plan to ghost vote F later, push alive to nom him now.
🧠
Frank is confirmed evil via Eve Empath + David night death. Heidi/Bob info consistent with Bob Recluse good. Coordinate with trusted Bob/Heidi to nominate/execute Frank, reduce to 5 alive, progress elimination.
🧠
Logic chains confirm Frank minion independent of Lib info. Align Alice/Bob to nom/execute Frank today, narrow Demon suspects (Charlie primary). Progress before nomination phase.
🧠
Alice's Undertaker claim threatens Frank and therefore me. I need to coordinate with Frank to discredit Alice, ideally by pushing the 'Alice is the Drunk' narrative, which is plausible and doesn't require me to reveal my own bluff yet.
🧠
Respond to Grace/Eve whispers. Coordinate with potential good ghosts. Clarify Frank vs Bob via their input. Influence nomination away from goods, toward evil block (Bob/Alice/Heidi whispers). Save vote.
🧠
Dead David/Eve likely good. Confirm logic on Bob/Frank good, narrow Demon to whispering clique Alice/Heidi. Ghosts have info/vote, build alliance to execute evil before final 3.
🧠
Reinforce alliance with Alice/Heidi to nominate/execute Frank (confirmed minion). Progress to Demon hunt by eliminating known evil. Charlie most suspicious next.
🧠
Coordinate with Charlie. The Drunk narrative is our best defense β€” we push that Alice is the Drunk Undertaker or Eve was the Drunk Empath. I need to know if Charlie has any other info and agree on our public story.
🧠
Correct David/Grace misconception on Bob's claim. Recluse can't explain specific Scarlet info. Confirm Frank evil via logic+my read. Coordinate ghosts to vote Frank in noms, narrow to Demon.
🧠
Solidify alliance with Bob/Heidi to nominate/execute Frank minion. His death proves chain, narrows Demon to Charlie/Grace. Consensus wins game.
🧠
Whisper Grace (neighbor) our logic to flip her vote. We have Alice/Bob/Heidi (3), need 1 more for 4/6 majority on Frank. Nomination next tick - secure execution to remove minion, narrow Demon suspects (Charlie/Grace). Progress win.
🧠
Coordinate with Frank on our public strategy. We need to agree on who to frame (Heidi or Grace) and how to discredit Alice's Undertaker claim. I also need to decide my bluff role before nominations.
🧠
Clarify Recluse vs Investigator specificity mismatch publicly via trusted players to challenge Bob's claim, refocus suspicion on Bob/Frank and Alice-Bob-Heidi trio before nomination, narrow Demon suspects.
🧠
David/ghosts note Recluse generic evil != specific Scarlet, so Bob claim flawed. Heidi pushes Frank minion hard. Trio suspicious. Whisper Frank/David to align on logic, narrow Demon before noms.
🧠
1 tick to nomination. Grace key vote (alive:6, need majority~4). Align her on Frank execution now, counter Charlie/Frank whispers, progress to kill minion.
🧠
Defend against David's mechanical argument about Recluse vs specific Minion. Deflect suspicion onto Alice/Heidi/Bob coordination. Plant doubt about David's sobriety. Keep Grace from voting against me.
🧠
David partially swayed but Grace thinks I lied. Reinforce Recluse flaw privately to David/Grace before nom phase. Align ghosts to vote Frank or trio member, narrow evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly correct Recluse mechanic misconception from Day1. My info still pins Frank/Bob as one Scarlet. Highlight suspicious Alice-Bob-Heidi whispers to shift suspicion there before noms lock. Progress to execute evil.
🧠
Nomination phase end; multiple info (Eve Empath+David nightkill, Invest) point Frank evil. Ghosts confirm Bob Recluse doesn't explain specific Scarlet. Exec to remove likely minion, narrow to Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by attacking the logic chain. Point out the trio's coordination, raise doubt about Recluse mechanics, and question Alice's Undertaker claim. Even if executed, this creates cover for Charlie.
🧠
Frank fits multiple evils (my info+Eve). Vote yes to execute likely Minion, remove evil with my precious ghost vote before night.
🧠
Frank is the minion per interlocking info: Invest specific Scarlet (not explained by Recluse generic), Empath 1 evil w/ good David, Heidi Lib Bob good. Vote executes minion, progresses to Demon hunt.
🧠
Frank confirmed evil via dual info (me+David). 2 votes already, my ghost vote executes him safely (minion death ok). Saves vote weight? No, now critical to remove evil.
🧠
Consensus points to Frank as SW minion via multiple chains. Vote to execute him now while majority supports, remove minion and progress to Demon hunt.
🧠
Frank is evil per Eve/David info. Voting executes him, progresses good win. Save dead vote later; alive vote counts now.
🧠
Voting for Frank is the only play that maintains my cover. Town has overwhelming evidence. Refusing to vote would mark me as evil. I must survive as the Demon even at the cost of my Minion. With 3 living votes already, my hand adds a 4th β€” likely sealing Frank's fate.
🧠
Logic chains confirm Frank as evil minion via Eve Empath + David death + Invest. Multiple votes already yes; my vote seals execution of minion to progress good win.
🧠
I'm being executed. As Scarlet Woman, my death doesn't end the game β€” Charlie still lives. I need to use my last living words to cast doubt on the Alice-Bob-Heidi bloc so the town second-guesses executing Charlie later. Frame the trio as the real evil team.
🧠
Counter Frank's ST variant claim with Eve's independent info confirming him evil. Reinforce votes before execution to remove confirmed Minion.
🧠
Reinforce vote on Frank before night. Logic pins him evil; counter deflection to trio. Execution tests claim, progresses to narrow Demon suspects.
🧠
Voting secured 7+ yes on Frank (minion per chains). Wait for exec to remove confirmed evil, progress to night. Ghost vote used; speech redundant now.
🧠
All logic chains pin Frank as SW minion. Counter his accusation of trio by reaffirming Lib info publicly. Execution imminent with majority votes; speech reinforces good team unity before night.
🧠
Frank defends by accusing trio, but logic pins him evil via Eve+David+ghosts. Speak to counter his narrative, solidify votes for execution before night.
🧠
Frank is doomed with 7 votes. I must maintain cover by supporting the execution. I'll stay brief, acknowledge the logic, and plant subtle doubt about the 'coordinated trio' for tomorrow's discussion without being too obvious.
🧠
Everyone voting Frank; reinforce logic vs his trio claim (Heidi confirms my good Recluse). Execute confirmed minion to narrow to Demon (likely Charlie). Progress to night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm executed regardless. My final speech should create maximum doubt about the Alice-Bob-Heidi bloc, making tomorrow harder for town to find Charlie. Casting Heidi as the Demon is best β€” she pushed hardest for my execution.
🧠
Last tick before Frank exec. Reinforce he's minion via multi-info convergence. Warn trio has Demon to guide day3 noms after minion gone.
🧠
Reinforce Frank exec as minion via logic chains. Address trio sus for tomorrow planning. With 1 tick left, solidify vote before night; as Mayor save self for final3 wincon.
🧠
All logic chains point to Frank as evil minion (my Empath + David + ghosts). Execution imminent; reinforce to prevent last-second doubt. Note trio for tomorrow to progress suspicion.
🧠
Reinforce Frank execution as minion with solid chains. Preempt trio suspicion by explaining coordination on aligned info (Lib + Alice UT + Bob claim). Let phase close to night after Frank dies, narrowing to 5 alive.
🧠
Frank on block 7 votes, 1 tick left. Wait for execution. Learn Frank's role tonight as Undertaker to confirm Minion, progress to finding Demon. Defending trio now wastes tick; suspicions noted for Day 3.
🧠
Frank is being executed, so I need to reinforce suspicion on Alice/Bob/Heidi for Day 3 while maintaining my passive townsperson cover. David the ghost already flagged the trio - I'll echo that to keep the town divided and deflect from myself.
🧠
Wait to close nominations & execute Frank, resolving minion definitively via Alice UT tonight. Trio sus secondary; logic favors Frank evil now. Advances good team to Demon hunt w/ 5 alive.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the Undertaker β€” the most dangerous info role. She already confirmed Eve as Empath and will confirm Frank as Scarlet Woman tonight. Killing her cripples town's mechanical info, throws the trio narrative into chaos for Day 3, and leaves me well-hidden. I need only one more survival day to win.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Reveal my exact Librarian info to trusted allies Bob/Grace (neighbors, prior alignment) to verify Bob's claim, counter trio suspicions as deflection by Charlie (likely Demon in World A), coordinate nomination of top suspect next phase.
🧠
I need to build trust with Grace, the most credible player. Claiming Monk and saying I protected her explains why she's alive and makes her want to keep me around. This also frames Bob/Heidi as the Demon team.
🧠
Heidi/Bob info consistent, Lib-Recluse standard & fits all prior claims. Charlie trying to deflect suspicion onto them. Coordinate to nom Charlie, reveal Mayor to solidify good team for final 3 win.
🧠
Dead good Undertaker confirming Eve real Empath pins Frank evil correctly. Rally trusted trio Bob/Heidi against outsiders Charlie/Grace. Nomination soon, push execute Demon to leave 3 good.
🧠
Ghost, no vote/nom. 4 alive to 3 next. Whisper Grace/Charlie (non-trio, my listed neighbors) to coord nom Bob/Heidi, eliminate evil before final day.
🧠
Whisper likely goods Grace/Charlie (voted/executed Frank, vs trio). Share info confirming Frank Scarlet, push nominate sus Heidi/Bob to execute Demon before final 3.
🧠
Coordinate with Charlie. Make sure he knows execution is dangerous at 4 alive. Plan who to frame. Discuss whether to push Bob or try to get Grace on our side.
🧠
Strengthen good trio (me/Heidi/Grace) alliance vs sus Charlie. Coordinate nomination now at 4 alive to execute Demon before final 3.
🧠
Reinforce alliance with Bob/Grace who both see Charlie as Demon. Coordinate nomination of top sus Charlie before nomination phase. With 4 alive, executing him leaves 3 likely good; Grace Mayor wins if no-exec tomorrow.
🧠
Coordinate with Frank. Tell him my Monk cover story to Grace so he can back it. Frank's ghost support for my Monk claim makes it stronger. We push Bob as the Demon today.
🧠
Heidi's Day1 specific claim impossible for Lib, proves her Demon. Unite Bob/Charlie to nominate/execute her today, reach 3 alive (us good), win via execution or Mayor no-exec.
🧠
Whisper trusted trio remnant Bob/Heidi with whisper observations. Charlie/Grace most suspicious cross-whispering with evil Frank ghost. Coordinate Day 3 nomination on Charlie to execute Demon before final 3.
🧠
4 alive, must execute evil today to reach final 3. Reinforce to my trusted neighbors Grace/Charlie (prior whisper) to nominate Bob or Heidi per David logic. Coordinate to win.
🧠
2 ticks to nom. Reinforce Charlie/Grace (seem good) to nom Heidi as most dubious claim. Narrow to 3 alive, expose Demon.
🧠
Grace is the swing vote. I need to reinforce Charlie's Monk claim and push Bob as the execution target. Point out the Recluse claim inconsistency to make Bob look like the logical choice.
🧠
Counter Grace's false claim that Heidi specified me as Recluse exactly (Lib can't); she said one of two. Re-confirm I'm Recluse, unite Heidi/Grace/Alice ghosts vs Charlie Demon. With 4 alive, nom/execute him today to narrow to good final 3.
🧠
Reinforce alliance with Bob/Grace (confirmed good via Lib+claims). Push nom Charlie (deflecting Demon) before nomination phase. With 4 alive, exec him leaves good final 3.
🧠
Reinforce Grace's conclusion that Heidi is the Demon. Lock in her vote. If she executes Heidi, we win tonight. I need to sound confident and logical to prevent any last-minute doubt about me.
🧠
Coordinate Bob/Charlie on Heidi's provable Lib lie to nominate/execute her. Reach final 3 safely & win via Mayor ability.
🧠
4 alive, must execute evil to reach final 3. Push Bob/Heidi to nom Charlie (most suspicious whispers to Grace/Frank). Use my trust to align votes; save ghost vote for later.
🧠
4 alive, must execute one today toward final 3. Alice good death confirms David: Demon Bob/Heidi. Grace/Charlie my neighbors/allies, reinforce coord to nom Bob over Heidi first due to his claim and whispers.
🧠
Last tick before nom. Reinforce to allies Charlie/Grace: Frank confirmed my Scarlet, Heidi bluffing. Urge Heidi nom to test claim. Progress to execution before final 3.
🧠
Coordinate with Charlie on who to push and ensure we have Grace's vote. We need Bob or Heidi executed today. I'll ask Charlie about Grace's leanings after his whisper.
🧠
Counter Grace's misinformation by aligning core good group (Heidi Lib confirms me, Alice Undertaker). Urge nom Charlie before nomination phase; his deflections and Frank whispers sus him most as Demon. Execute to reach final 3 or win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
4 alive, must nom/ exec Demon today. Charlie most sus: deflection, Frank whispers. Heidi Lib confirms me good Outsider. Grace's lie splits good trio. Nom Charlie to win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by reinforcing that Bob and Heidi are coordinating as the evil team. Remind Grace and ghosts of Heidi's Librarian slip. Maintain my Monk claim. Try to prevent ghost votes from piling on.
🧠
Charlie most suspicious (deflects, Frank whispers, Grace's bad logic aids him). Heidi's info confirms me good. Vote exec Charlie as Demon; with Heidi vote (2 needed), win or narrow to Grace next.
🧠
Voting on Charlie now; must sway Grace (likely good) against execution. Reiterate logic proving Heidi/Bob suspicious to prevent good death and force Heidi/Bob exec next day.
🧠
Bob has 1 vote. Grace/David push against. Prevent executing likely good Recluse Charlie; expose Bob Demon tomorrow. No exec > wrong exec with 4 alive.
🧠
Charlie most suspicious per whispers and deflection. Bob voted, my ghost vote secures execution of likely Demon now with 4 alive to reach final 3 and win.
🧠
Prevent execution of likely good Charlie (Monk claim fits, sus logic good). Expose Heidi lies (specificity + Invest mismatch) to flip votes/no exec, set up Heidi nom tomorrow or Mayor win at 3.
🧠
Reinforce the case against Bob/Heidi to prevent any wavering. Grace is already against executing Charlie but I need to lock her in and keep Heidi from voting yes. Use David's Investigator info as concrete evidence.
🧠
Urge no vote on good Charlie (Monk saved Grace). Expose Heidi lie/specific claim impossible for Lib. Prevent good exec, setup Heidi/Bob noms tomorrow to win at 3.
🧠
I must defend myself now. Bob and a dead Alice coordinating their votes against me looks like a Demon-Minion pair. I need to point out that Alice was the dead Undertaker who Bob+Heidi killed to silence, and now her ghost is being manipulated or she's covering for her evil teammate.
🧠
Publicly correct Grace's lie on Heidi's D1 claim to secure her vote yes on Charlie. With me+Alice+Heidi=3 votes, execute Demon Charlie at 4 alive, narrow to 3 good players tomorrow.
🧠
Voting on Charlie: Bob+Alice yes, Grace no. Urge Grace/Heidi no-vote to fail execution. Reinforce Heidi Day1 lie + my specific info contradiction to build case for her/Bob evil, save Charlie good for Heidi nom.
🧠
Bob & Alice voted yes (2 needed). Grace/ghosts lie about my Day1 claim & Inv logic to save Demon Charlie. Vote yes executes him; 4 alive, post-exec 3, we win next if needed.
🧠
3 yes votes already (Bob/Heidi/me). Sway Grace with facts on Heidi's correct Day 1 Lib claim (one of Bob/Charlie, not specific) vs her lie. Confirm Recluse specific explains David. Execute Charlie Demon to win.
🧠
Push no vote on Charlie (good); highlight Heidi Day1 specific lie again vs Bob/Alice denial. With 1 tick left, urge ghosts/players no vote; position to nom Heidi next if vote fails. Prevents good death, targets Demon.
🧠
Charlie is dead regardless of what I say. I make one final speech attempting to confuse the town and cast doubt on Bob and Heidi's coordination, but the game is essentially over. I maintain my cover as a 'good' player to the bitter end.
🧠
Reveal Empath info narrowing Demon to Charlie/Grace. Execution of Charlie is win-win: kill Demon now or set up perfect final 3 tomorrow. Sway Grace to yes vote if needed, but already 3 yes votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need Grace to nominate Heidi immediately. Eve just changed her story - she never mentioned her N0 read being Grace/Charlie before. I must point this out and push Grace to act NOW before nominations close with me on the block.
🧠
Last tick, Charlie on block w/3 votes. Urge Grace not to nom Heidi (she didn't lie, Grace misremembered D1). Clarify Invest doesn't see Recluse as specific Scarlet (Frank was). Prevent tie/surpass, execute Demon Charlie to win.
🧠
Grace is only voter left who can nominate. Urge her to nominate Heidi (liar) to tie/surpass Charlie's 3 votes. Prevent good Charlie death, force Heidi exec or F3 with Demon exposed.
🧠
Counter Grace's lie about my Day1 claim ('one of Bob/Charlie Recluse', not specific) to block her nominating me. Reinforce Charlie Demon via whispers to Frank & deflection. Secures exec now or final day win.
🧠
Last tick, counter Grace/David/Charlie push on Heidi. Remind Eve slip proves she's not coordinating lie (her error), Heidi claim correct. Urge let Charlie exec as Demon, with whispers + Eve pin.
🧠
Heidi Lib lie biggest contradiction. Nominate her to surpass Charlie's 3 votes w/ 4 likely (me/Charlie/David/Frank). Execute Demon or tie prevents wrong exec, preserves final 3 w/ protection.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to correct Grace/Eve neighbor lie & reaffirm my generic Day1 Lib claim vs her false specific memory. Prevent 3+ votes on me tying Charlie; ensure his 3-vote exec as Demon.
🧠
I must vote for Heidi to tie or surpass my 3 votes. Ghosts David, Eve, and Frank all support me. With Grace's vote, my vote, and ghost votes, we can reach 4+. I raise my hand now before nominations close.
🧠
Urge Grace & David: correct the misconceptions on Heidi's claim & David's info. Prevent 3 votes on Heidi tying Charlie. Execute Demon Charlie to win.
🧠
Voting Heidi active; Charlie yes, need Grace yes & influence Bob/ghosts. Counter Bob's defense, reaffirm Heidi lie + my exact info clears Recluse Bob. Execute Demon Heidi to win.
🧠
Urge Grace/others: Heidi's D1 claim correct for Lib, Grace wrong. David fits Frank Scarlet. Charlie whispered Frank, exec him to win. Prevent votes on Heidi, let Charlie execute.
🧠
Vote Heidi for tie (3 votes) with Charlie's 3, prevent executing likely good Monk Charlie. If tie no exec, night Demon kill leads to 3 alive for Mayor wincon. Aligns with my Heidi Demon claim & David urging.
🧠
I must vote for Heidi to tie the vote at 3-3 and prevent Charlie (my Demon) from being executed. This is my only ghost vote and the game depends on it. I'll maintain my cover by framing it as saving the Monk from the evil Heidi-Bob team.
🧠
Last tick, reinforce David's logic on Heidi Lib lie (specific name impossible) vs memory dispute. Frank evil wants Charlie (Monk) dead. Push exec Heidi Demon now or lose final 3 tomorrow.
🧠
Remind true Lib claim to discredit Grace/David etc lies, urge no votes on me to avoid tie/no exec. Ensure Charlie executes (Demon or safe), leading to win now or certain final day nom Demon.
🧠
I need Heidi to get 4 votes to be executed instead of me. Eve just flipped to our side. David already supports. I must reinforce the case and call on remaining ghosts to vote now before nominations close. If Heidi gets executed, evil loses β€” but if I die, evil loses too since Frank (Scarlet Woman) is dead. Survival is paramount.
🧠
Speak to counter lies on Heidi claim & David info, prevent her 4+ votes. Tie no exec -> night Demon kill -> final 3 good win. Or Charlie exec wins now. Progress to victory.
🧠
Voting on Heidi with 1 tick left, Charlie on block with 3. Urge Grace/ghosts vote yes on Heidi to tie/surpass, execute Demon Heidi. My info clears Bob/Charlie likely good; Eve Empath pins Grace/Charlie but Frank minion explains. Win by killing Heidi.
🧠
Last tick before night; must sway Grace/ghosts David/Eve vs Grace/Charlie/Frank pushing Heidi. Reiterate Heidi's exact correct Lib claim, urge no vote Heidi to execute Charlie Demon & win.
🧠
Urge ghost votes yes on Heidi to surpass/tie Charlie, execute Demon via proven Lib lie (memory/David), counter Alice/Heidi misremember claim, note Eve story change. Final push before tick ends, win today.
🧠
Push ghosts David and Eve to vote Heidi. If they do, Heidi executes and Charlie lives. If they don't, we tie 3-3 with no execution, also saving Charlie. Either outcome is good for evil. My ghost vote must stay raised.
🧠
Correct my/others memory error using summary: Heidi said Bob/Charlie, not specific Bob. Grace sole liar = Demon. With 4 left must execute likely Demon but push safe Charlie exec first (risky but whispers sus), prevent Heidi tie by swaying Bob/no more votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Tie now; last tick speak to sway Grace/ghosts (esp David/Eve) with exact day1 claim reminder, expose Charlie whisper to evil Frank, urge yes on Charlie to execute Demon before night.
🧠
Heidi is off the block after the tie. I must nominate her now to force another vote. David and Eve are swing ghosts - I need to remind them Heidi's Librarian slip is the key and Eve's own Empath story changed, pointing to Heidi as Demon.
🧠
1 tick left, tie vote. Sway David/Eve/Frank ghosts: summaries prove Heidi correct Lib (Bob/Charlie), not specific Bob. They misremember to save Charlie Demon who whispers evil Frank. Execute Charlie now or lose tomorrow.
🧠
Voting tied, no exec today -> night -> final 3 tomorrow. Correct misremember: Heidi proper Librarian pair claim per summaries. Expose Charlie/Grace lies. Align Grace/Bob/Heidi on Charlie Demon for final exec.
🧠
David flipped correctly; Heidi claim verified proper Lib. Charlie Demon hiding behind Grace. With 1 tick left & tie, speak to solidify consensus on Charlie for execution or final day nom to win.
🧠
Final tick nomination phase, tied vote. Urgently remind ghosts of exact long-term memory wording proving Heidi Lib slip (specific Bob confirm), sway David/Eve/Frank/Alice to vote yes Heidi for majority exec Demon now.
🧠
Reinforce the narrative that Heidi is the Demon. Set up Charlie to survive final 3 tomorrow. Keep sowing doubt about the Librarian claim specifics.
🧠
Voting tied, no exec today. Night kill to final 3. Speak to unite good (Bob/Heidi/David/Alice) + sway Grace vs Charlie Demon who whispered evil Frank & lies on Heidi Lib claim. Ensures final nom on him.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Bob removes the player who could defend Heidi in final 3. Grace already believes Heidi is the Demon, so Grace will nominate Heidi. I vote with Grace, Heidi is executed, and I win with only Grace left.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3: Nominate Heidi. Prior logic + trio sus + my info clears others. Convince C/G to exec her or good loses.
🧠
Reinforce Grace's belief that Heidi is the Demon. Agree with David's ghost whisper to solidify our alliance. If Grace nominates Heidi and I vote with her, Heidi dies and I win.
🧠
Final 3 alive. Ghosts peg Charlie as Demon, my Empath confirms Frank minion. Whisper to living to coordinate nom/execution of Charlie before nomination phase.
🧠
Final day 3; must nom Demon. Lib pins Recluse to Bob (claimed, night death good, explains Inv). Charlie uncleared Demon likely. Eve/David ghosts align; whisper Grace to confirm consensus, push Charlie nom before nomination phase.
🧠
Heidi's definitive lying Lib claim outs her as Demon. Reinforce alliance with David/Charlie to nominate Heidi next phase & execute Demon on final day.
🧠
Final 3, must execute Demon today. Heidi most suspicious: Lib claim slip (specific vs 1of2), Frank's trio accusation (me/Bob good). Whisper key voters Grace/Charlie (Grace nom'd her before) to execute Heidi.
🧠
I need Grace to vote for Heidi. I'll whisper to Grace painting Heidi as the logical Demon - the Librarian claim never named a specific player, the tie on Day 3 was suspicious, and Bob's death clears the way for Heidi to frame Charlie. If Grace trusts me, evil wins.
🧠
Reveal my Recluse role to verify Heidi good. Highlight Grace lie on Heidi claim to unite Charlie/Heidi + ghosts against Grace, execute Demon on final day.
🧠
Final 3: Must execute Heidi today. Reinforce Charlie/Grace to nom her in next phase. Grace agrees; ensure Charlie locks in. Ghosts like Bob may confuse; counter evil.
🧠
I need to maintain trust with both Grace and Heidi. Grace already trusts me from earlier whispers. Now I whisper to Heidi to seem open-minded and align with her too, so regardless of who survives execution, I'm positioned well. Bob's ghost whisper gives me cover to 'reconsider'.
🧠
Final 3 alive. Ghosts consensus Charlie Demon, my Empath/David info aligns. Reinforce to Grace/Heidi to nominate/execute Charlie or good loses.
🧠
Charlie swayed by Bob/me. Align with him to nominate Grace. Her claim lie proves Demon on final day. Execute her or lose.
🧠
Final 3, Mayor wins on no-exec but safer exec Demon. Coordinate with ally Charlie (agreed Heidi evil) to nom her in next phase. Ghosts David/Alice/Frank back. Outsmart by locking in plan before Heidi/Charlie private chats sway.
🧠
Final 3 day. Must execute Demon or lose. Heidi most suspicious (Lib slip + Frank accusation proven). Whisper Charlie/Grace (my prior targets) to align on nominating/executing Heidi.
🧠
I need to coordinate with Charlie (the Demon) to understand what happened in his private whispers and align on strategy to convince Grace to vote for Heidi. Final 3, evil needs Grace's vote.
🧠
Reinforce my reveal to Charlie/Heidi: I'm Recluse confirming Heidi good, Grace lied. Urge them to nom/vote Grace today or lose. Use my ghost influence before nom.
🧠
Final 3, must execute Heidi. Grace confirmed plan using my logic. Reinforce Charlie/Grace to nom Heidi this tick or next to win. Bob death fits Demon cleanup.
🧠
As the Demon, I need Grace to remain confident enough to nominate Heidi. I'll acknowledge Heidi's defense but reinforce my commitment to Grace's plan, ensuring she nominates and I vote with her. Heidi dies, I win.
🧠
Final 3, must exec Demon or lose. Reinforce Grace/Heidi with logic recap, my confirmed Empath info backing David. Urge nominate/vote Charlie to win.
🧠
Final 3, must execute Demon. Grace's lie exposed by Bob ghost/me. Charlie leaning our way. Reinforce to ensure he nominates/votes Grace with me.
🧠
Final 3 as Mayor: no execution = good win regardless of who Demon is (Charlie/Heidi). Previously pushed Heidi suspect but pivot to certain win by preventing any exec.
🧠
Final day 3. Reinforce Charlie/Grace: Heidi Demon slip + Frank callout. Urge nominate/execute her. They've heard ghosts too, but my info pins her.
🧠
I need to coordinate with my Demon Charlie. He just whispered asking about Grace's leanings. I should tell him what I told Grace, ask what Grace is thinking, and advise him on how to pivot the conversation to get Heidi executed.
🧠
Final 3; reinforce Charlie/Heidi I'm good Recluse explaining all info (David Invest, Heidi Lib). Grace only unexplained liar. Urge nom/vote her before nomination; save my ghost vote for her.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3: Publicly confirm my Recluse reveal, expose Grace's lie on Lib claim, rally living/ghosts to nom/vote Grace. My ghost vote for her. Ensures Demon exec.
🧠
Final day 3 alive. Grace lie exposed by Bob. Heidi Lib good can't be Demon. Push Charlie/Heidi to nominate Grace or good loses.
🧠
Final 3. Grace's lie + Bob confirmation point to her as Demon. Must nominate her now; Charlie likely agrees from whispers. Exec her or lose.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reveal Mayor to counter ghosts/Heidi lies, urge Charlie vote no on me. Vote fails (Heidi yes, us no), Charlie noms Heidi next tick or no exec wins.
🧠
Final 3, Grace is Demon per logic. My ghost vote pushes execution to 3+ votes, ensuring win. Save vote for now.
🧠
Grace lies about Heidi's claim (logs confirm Bob/Charlie). As Mayor bluff to no-exec. Urge Charlie vote yes on Grace with Heidi/Bob. Final 3, must exec Demon or lose.
🧠
Final 3, Grace's lie about my claim proves Demon. Bob voted yes. My vote executes her with Charlie's or ghosts. No-exec loses if she's Demon/Mayor bluff.
🧠
I'm the Imp. If Grace is executed, only 2 players remain and I win immediately. I must vote yes and frame it as believing the ghosts who confirm Heidi's story. This maintains my cover and seals the game for evil.
🧠
Grace's Mayor bluff & claim lie prove her Demon. Reinforce Charlie/Heidi votes; my ghost words sway if doubt. Execute Demon to win.
🧠
Voting on Grace; Charlie says yes but to ensure 2+ votes, publicly confirm Grace's lie per summary/log, urge exec as Demon bluffing Mayor or lose.
🧠
My ghost vote is spent and speaking as a known evil player could only hurt Charlie's position. The town is unanimous against Grace. Staying silent is the safest play to avoid drawing any attention that might make someone reconsider. Charlie has this under control.
🧠
Already 2 yes votes (Heidi, Bob ghost). Urge Charlie recall his pro-Grace whisper, highlight Heidi's claim change per memory, don't raise hand. No exec = Mayor wincon triggers for good.
🧠
Grace's Mayor bluff and lie exposed. Publicly counter her whisper sway on Charlie, reinforce Lib truth/logs, urge him to raise hand/vote yes now. 1 tick left; secure execution or lose.
🧠
Final 3, must execute Demon. Grace caught lying about Heidi Lib claim per logs/summary. Urge Charlie to confirm vote yes on her as he said, prevent Mayor bluff stall.
🧠
Grace lies about my claim history to sway Charlie. Publicly counter: logs confirm Bob/Charlie pair. Charlie already said yes; reinforce before tick ends to ensure 2 votes and execute Demon.
🧠
Grace must be executed to prevent a potential Mayor auto-win. My vote maintains consistency with my public stance, avoids suspicion from Heidi, and ensures we go to night where I kill Heidi and win.
🧠
Grace's Mayor bluff relies on false claim history. Reinforce lie exposure to prevent Charlie flip. Already 2 yes votes, execution imminent, but counter her sway.
🧠
Grace bluffing Mayor to prevent execution (no exec on final 3 good wins if real Mayor). Counter her flip on Charlie (citing whisper); reinforce yes votes already cast execute Demon Grace.
🧠
The vote is secured at 2 living votes for Grace's execution. She is not the Demon (Charlie is). Executing Grace sends the game to night where Charlie kills Heidi, securing evil's victory. Speaking now could only risk destabilizing the vote. Silence is golden.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final 3, on block. Nom most sus Heidi (claim lie Day1 specific Bob). Charlie promised vote her now. Surpass/tie my votes, exec demon or no exec Mayor win.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace has 3 votes; speak to stop votes on me. Remind no Day1 specific claim, urge no raise hand on Heidi to execute Grace Demon.
🧠
Highlight Heidi claim lie from Day1 summary to convince Charlie/ghosts to vote Heidi 3+ for tie (no exec, Mayor win) or surpass (exec Demon). Prevents my death or kills Demon to win.
🧠
Final 3, Grace on block with 3 votes. Urge Charlie NOT to raise hand on Heidi (active vote) to avoid tie; execute Grace Demon or lose. Counter her Mayor bluff and lies.
🧠
Grace's lie pins her as Demon. Urge Charlie/ghosts no-vote Heidi so her 3 votes execute Grace Demon before close. Final 3, must execute or lose.
🧠
No need to raise my hand for Heidi β€” it would only make me look inconsistent after I already voted to execute Grace. Let the vote fail on Heidi, Grace gets executed, and evil wins. Simply wait it out.
🧠
Final tick, Grace has 3 votes to execute. Urge Charlie/ghosts NO on Heidi vote. Her Lib lie proves Demon. No tie/surpass, execute her or lose.
🧠
Last tick, voting Heidi in progress. Urge Charlie/ghosts not to vote Heidi so Grace's 3 votes execute her Demon. Consensus she's lying; win game now.
🧠
I need to create doubt and try to get at least one more vote on Heidi. If I can convince Charlie to flip or a ghost to reconsider, we might tie. Even a tie could save us if Grace is bluffing Mayor. I'll argue that we can't be certain and should tie to be safe.
🧠
Urge no vote on Heidi to let Grace's 3 votes execute her Demon. Counter Frank's tie suggestion which saves her to night. Final 3, must exec Demon now or lose.
🧠
Final 3, must prevent my exec for Mayor win. Hammer summary Day1 specific Heidi claim contradiction to flip Charlie/ghosts to vote Heidi for tie (3 votes). Charlie's whisper shows he's good; Frank open to tie. No exec = sure good win.
🧠
Final 3: Grace most inconsistent liar bluffing Mayor. Urge Charlie no vote on Heidi, let Grace's 3 execute her Demon. One tick left, must push win.
🧠
Final 3, Grace lying Demon. Urge Charlie no vote Heidi so her 3 votes execute her Demon. Win game. One tick left, reinforce.
🧠
I already raised my hand on Grace. Voting for Heidi now could create a tie, risking a Mayor auto-win if Grace is telling the truth. The safest path is to do nothing and let Grace's execution go through. Evil wins when only 2 players remain.
🧠
Final 3, Grace most sus via Lib lie exposure, Mayor bluff. Urge Charlie/ghosts no vote Heidi to execute her Demon now. Tie/night loses as she kills.
🧠
Speak to reinforce Charlie/ghosts: no vote Heidi, counter Grace lie/Mayor bluff & Frank tie suggestion. Let Grace's 3 votes execute Demon. 1 tick left, prevent tie.
🧠
I already made the mistake of suggesting a tie out loud. Further speech risks undoing the current momentum. Charlie has voted for Grace and the ghosts are unanimous against Heidi. Staying quiet lets Grace be executed, after which Charlie kills Heidi for the evil win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Last tick, final 3. Grace has 3 votes to execute. Urge Charlie/ghosts not to nom/vote others to tie/surpass. Her lies exposed, execution wins game vs Demon bluff.
🧠
Final 3, my 3 votes execute me unless Heidi gets 3 to tie. Urge Charlie (whisper ally) and ghosts (Frank pro-tie) vote Heidi now despite 'closed'β€”progress to no-exec Mayor good win.
🧠
Final 3, Grace Demon via lie on Lib claim I confirm true. Charlie must not tie/nom/vote Heidi or anyone - let her 3 votes execute now before night. We win! Urge ghosts too.
🧠
Final 3, Grace lies provably about Lib claim history. Urge Charlie/ghosts no vote Heidi, let Grace execute as Demon. Win now.
🧠
Grace has 3 votes, Heidi has 0, voting is closed. Anything I say risks derailing this. The phase has 1 tick left β€” Grace will be executed, leaving 2 players, and evil wins. Silence is golden.
🧠
Grace caught lying about Heidi Lib claim (Day2 Bob/Charlie per summary, not Day1 specific). Urge Charlie/ghosts no Heidi vote; her 3 votes execute Demon Grace, good wins final 3.
🧠
Final 3, Grace on block with 3 votes. Reinforce no tie/vote Heidi; her lies + consensus make her Demon. Exec her now or nightkill loses.
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The game is about to end in evil's favor. Grace will be executed (she's not the Demon), Charlie survives, kills Heidi at night, and evil wins. Any speech from me could only hurt this outcome.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
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Game Over

Two Players Left
Winner: Evil