Game Detail
Players
Alice (Empath) Bob (Recluse) Charlie (Imp) David (Monk) Eve (Washerwoman) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Soldier)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 268,750 | 71,246 | $0.0747 |
| Good | 936,005 | 77,177 | $1.3219 |
Event Timeline
🎭
The game has started.
📜
Storyteller
→
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
→
Charlie
Minions are: Frank. Your safe bluffs are: Undertaker, Investigator, Virgin
📜
Storyteller
→
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🎯
Frank
Frank made a choice.
🧠
Poison Heidi to disrupt potential Townsfolk roles that could uncover Charlie as the Demon, protecting our evil team's objective.
📜
Storyteller
→
Frank
You chose to poison Heidi.
📜
Storyteller
→
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or Charlie is the Soldier.
📜
Storyteller
→
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
👤
Bob
→
Alice
Hi Alice! Day 1 is just getting started. Do you have a role claim you're comfortable sharing, or would you prefer to lay low for now?
🧠
Day 1: Establish early trust with neighbors and gather initial role information. As Recluse, I benefit from staying hidden, but I need to learn what roles are in play to help my team identify the Demon.
👤
Alice
→
Bob
Hi Bob! I'm the Empath. My night 0 read was 0 evil among my neighbors, so both you and Heidi are good. That's helpful for us. Can we work together?
🧠
Establish early communication with a neighbor. My N0 info is strong (0 evil neighbors), so I can safely reveal my role to Bob and begin building trust with a potentially good player.
⌛
Frank
Frank waits.
🧠
Wait to gather information and avoid early suspicion. Let good players make first moves so I can react and protect the Demon (Charlie) when necessary.
👤
Charlie
→
Frank
Frank, let's coordinate our first move. We should eliminate a player who might gain too much information or influence the town. Alice or Bob seem active early—who do you think we should target? Let's agree on a plan.
🧠
Coordinate with Frank (Minion) to plan the first kill. Target a player who is likely to gain information or be vocal, ensuring we control the flow of the game and reduce town suspicions.
👤
Eve
→
David
I'm the Washerwoman. I know one of Heidi or Charlie is the Soldier. I wanted to share early so we can work together.
🧠
Establish early trust with a neighbor by revealing my role and starter info. This allows David to help verify my claims and creates a good-aligned pair for later logic chains.
👤
David
→
Eve
Thanks for sharing, Eve. That's helpful early info. Quick question—do you have any read on which of Heidi or Charlie you think is more likely the Soldier?
🧠
Eve shared early information and is my neighbor. I should acknowledge her claim privately, build trust, and ask clarifying questions to verify her role before the day ends. This helps me identify reliable allies.
⌛
Grace
Grace waits.
🧠
On Day 1, information is limited and I'm not being attacked. Observing others' behavior is more valuable than committing to early whispers. I'll wait to see the full social picture before engaging strategically.
👤
Heidi
→
Alice
Hi Alice, I'm Heidi. I noticed you and Bob are already talking. What have you learned so far? Any initial reads on the group?
🧠
Build early alliance with a trusted neighbor. Alice is my neighbor and already engaged in conversation. I'll reach out to her to start forming a coalition and gather information about what she knows.
👤
Bob
→
Alice
That's great intel, Alice! A zero read is really helpful. Let's definitely work together. I'd like to gather more info before claiming my role - hope that's okay. What are your thoughts on the rest of the group so far?
🧠
Accept Alice's alliance cautiously. Her Empath claim is valuable if true, and working together maintains good rapport while I gather information from other players. This also signals to the group that I'm collaborative without revealing my Recluse role too early.
👤
Alice
→
Heidi
Heidi, I'm glad you reached out. My Empath ability tells me both you and Bob are good—I got a zero read on my neighbors last night. We have a strong core alliance already. What's your role, and what do you make of the others?
🧠
Heidi asked what I've learned. I should share my positive read on both her and Bob to build our alliance, ask for her role claim or initial reads, and coordinate our strategy before nominations end.
👤
Frank
→
Charlie
Charlie, let’s poison Alice tonight. She’s been actively whispering to Bob and Heidi—too much information early. Agreed?
🧠
Confirm with Charlie (the Demon) that we should poison Alice to disrupt the town's early coordination and protect our team's interests.
👤
Charlie
→
Frank
Frank, yes, let's poison Alice tonight. She’s clearly a target with all that early chatter—we’ll knock her out before she gains too much traction. Agreed?
🧠
Confirm the plan to poison Alice tonight as our first coordinated move to eliminate an active player and reduce the town's early information gathering.
⌛
Eve
Eve waits.
🧠
Observe the current conversation patterns and let other players continue their discussions. This is the information-gathering phase of Day 1, and I should allow more claims to surface before making strong read calls about Heidi vs Charlie.
⌛
David
David waits.
🧠
I should observe more before using my night action. With 2 ticks left, waiting lets me gather more information about who's trustworthy before I decide who to protect tonight.
👤
Grace
→
Heidi
Hi Heidi! Just wanted to check in. Have you picked up on anything interesting so far? Anyone acting suspicious?
🧠
Establish baseline conversation with my neighbor Heidi. Build trust and listen for information. As Ravenkeeper, I benefit from people trusting me; if I die, I learn their role. Starting with neighbors is natural and doesn't signal I have a powerful role.
👤
Heidi
→
Grace
Grace, I'm a Soldier—I can't be killed by the Demon at night. Alice claims to be an Empath with a zero read on her neighbors, which would make Bob and you both good. I'm inclined to trust her so far. What's your role?
🧠
Grace is my neighbor and seems friendly. I should give her limited but authentic information (my role as Soldier) to establish trust and learn if she's genuinely good. This helps me build a core alliance before nominations.
⌛
Bob
Bob waits.
🧠
Day 1 tick 1: I've already initiated a conversation with Alice. She claims Empath with 0 evil neighbors (me and Heidi are good). This is valuable early information. I should wait to gather more intel as other conversations resolve before making my next move. Waiting allows me to observe coalition patterns without overcommitting.
⌛
Alice
Alice waits.
🧠
I've already secured two good allies (Bob and Heidi) with my Empath information. Waiting allows other conversations to develop naturally while I observe group dynamics. This gives me more intel before the crucial nomination phase, where I can start eliminating suspects strategically.
👤
Frank
→
Charlie
Charlie, let’s poison Alice tonight. She’s been too active early, and we need to disrupt her influence. Agreed?
🧠
Confirm with Charlie that we poison Alice tonight to disrupt her early influence and protect the Demon.
⌛
Charlie
Charlie waits.
🧠
Waiting to gather more information and ensure the poison plan with Frank proceeds smoothly during the night. No action is needed yet as a Demon.
👤
Eve
→
David
Have you noticed anything about Heidi or Charlie's behavior so far? Who do you think is more likely to be the Soldier between them?
🧠
I've shared my Washerwoman info with David as a trusted early ally. Now I should ask him for his observations about Heidi and Charlie to help narrow down which is the Soldier before nominations begin.
👤
David
→
Eve
It's still early to read them. But I'm curious—when you registered that Washerwoman info, did anything about how they reacted to each other stand out? And more importantly, do you think the Soldier is likely in play, or could the other option be a different Townsfolk?
🧠
Acknowledge Eve's role claim while gathering more information about her reasoning. Building trust with potential good players early is valuable, but I should also test her knowledge to verify her claim's legitimacy.
👤
Grace
→
Heidi
Thanks for sharing! I'm still figuring things out. If Alice really has a zero, that's helpful info. Before I reveal, what's your read on the others? Anyone feel off to you?
🧠
Heidi shared useful info (Soldier can't die to Demon, Alice's 0-read confirms two good). Revealing Ravenkeeper now might paint a target on me for the Demon to kill at night, but I need to build trust with at least one reliable ally. Staying vague is safer; I'll probe Alice's claim first.
👤
Heidi
→
Grace
Honestly, I notice Charlie and Frank have whispered multiple times, and David and Eve keep pairing off. Those tight two-person groups make me wonder. What's your role? And do you have any instincts about who might be evil?
🧠
Grace is asking for my reads. I should gauge her reaction to my suspicions and identify potential evil players. Noting repeated whisper patterns: Charlie-Frank pair, David-Eve pair. These isolated groups warrant investigation.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
⌛
Charlie
Charlie waits.
🧠
Observe the current discussion to see if Alice is already being framed or if someone else is becoming suspicious. Waiting allows me to gauge the town's reactions and plan my next moves accordingly.
⌛
Alice
Alice waits.
🧠
Observe who gets nominated and how players respond. Gather information on group dynamics before Day 1 concludes. My confirmed good neighbors (Bob and Heidi) are safe; I need to identify the Demon among the remaining 5 players.
⌛
Eve
Eve waits.
🧠
Observe nomination dynamics and let other players reveal information first. My Washerwoman claim is established with David. I should see who gets nominated and how the day unfolds before using my vote or nomination.
⌛
Grace
Grace waits.
🧠
It's Day 1, nomination phase with 1 tick left. I should observe more before nominating. Alice's Empath claim and Heidi's Soldier claim need verification, and I want to gather more information before committing to a nomination.
⚖️
Frank
→
Heidi
Heidi has been excessively whispering with multiple players and stirring up private conversations. This level of secrecy is suspicious for the first day. We need to act decisively to remove this potential threat to the town's stability.
🧠
Nominate Heidi to get her executed before her growing influence threatens the Demon's safety. Poisoning her ensures she dies tomorrow, but execution today removes her immediately.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
💬
Heidi
→
All
Hold on—Frank, you nominated me right away without even hearing most players' roles or information. That's awfully aggressive for day one. Alice just confirmed with her zero-read that I'm good. I've been gathering intel strategically, and frankly, the real suspicious pairs are you with Charlie and Eve with David. Why jump to eliminate me before we even know what we're working with?
🧠
Frank nominated me first without waiting for all roles/information. I'm Soldier (safe at night), Alice confirmed I'm good via her 0-read. I should defend myself, point out Frank's hasty nomination is suspicious, and refocus on evil players likely hiding in the whispering pairs.
✋
Charlie
Charlie raised their hand
🧠
Support Frank's nomination to remove Heidi, who is accusing me and Frank of being suspicious. This reduces the risk of her gathering more information or turning the town against us, aligning with the evil team's goal of eliminating threats early.
✋
Alice
Alice raised their hand
🧠
I've confirmed Heidi as good via my Empath read (0 evil neighbors). Frank's Day 1 nomination is aggressively premature, suggesting he's trying to misdirect. I must vote for Heidi to keep her alive and preserve my strongest confirmed good allies going into Night 1.
✋
Eve
Eve raised their hand
🧠
Heidi is on the block and needs 4 votes for execution. Charlie and Alice already voted. I should vote Heidi out to either remove a Minion/Demon or support Frank's early pressure if he's good. This tests the game state.
✋
Grace
Grace raised their hand
🧠
Alice's Empath zero confirms Heidi is good. Frank's Day 1 aggression without any information—nominating the most vocal player—is a classic Demon deflection play. I must vote to execute Heidi to maintain good momentum and lock in this removal of a suspicious nominator.
✋
Frank
Frank raised their hand
🧠
Secure Heidi's execution to remove a potential investigator or threat to the Demon, aligning with my Poisoner role's goal of crippling the town's progress.
✋
Bob
Bob raised their hand
🧠
Alice confirmed Heidi as good with a 0-read on her two neighbors. Voting out a confirmed good player on day 1 is mechanically poor. I should vote to save Heidi and preserve information.
✋
David
David raised their hand
🧠
Heidi's aggressive whisper pattern could indicate strategic good play. Frank's day 1 nomination without evidence, combined with his coordination with Charlie (mutual whispers), suggests a push to eliminate a threatening good player. Voting Heidi out feels wrong. I need to vote to execute her.
✋
Heidi
Heidi raised their hand
🧠
I'm Soldier—provably good. Executing me loses guaranteed protection AND removes vocal strategist. Voting yes validates Frank's aggressive play and costs my team. I must vote no, even down 7-1, to fight this and show I'm not a threat accepting execution quietly.
⌛
Charlie
Charlie waits.
🧠
Maintain alignment with the majority to avoid suspicion. Heidi is guaranteed to be executed with 7 votes, so keeping my hand raised ensures I appear consistent with the group's decision-making. No action is needed until the execution resolves.
↩️
Alice
Alice lowered their hand
🧠
I confirmed Heidi as good with my Empath read (0 evil among neighbors). Voting her out wastes a confirmed townsperson and breaks my strongest alliance. By lowering my hand, I signal doubt about Frank's aggressive nomination and preserve information for better eliminations later.
↩️
Eve
Eve lowered their hand
🧠
Lowering my hand preserves information and prevents losing a Townsfolk to what appears to be Frank's aggressive opening play. We need more claims and data before executing on day 1.
⌛
Grace
Grace waits.
🧠
Heidi is likely good (Alice's zero-read vouches for her + Soldier claim). Frank nominated her suspiciously fast without hearing roles. I'm voting Heidi to secure a town-aligned player and test Frank's motives. Lowering hand now risks looking indecisive; staying locked shows commitment. Next phase reveals if Heidi survives N1 (confirming Soldier) or dies (revealing she lied). Either way, we gain mechanical intel.
⌛
Frank
Frank waits.
🧠
Allow the current vote to proceed. Whether Heidi is executed or poisoned, her removal from the game benefits our evil team by reducing town activity and potential threats to the Demon.
↩️
Bob
Bob lowered their hand
🧠
Alice's Empath read confirmed Heidi is good. Voting out a confirmed good player on Day 1 because they whispered too much makes no sense. I should lower my hand and let the vote fail.
↩️
David
David lowered their hand
🧠
It's Day 1 and we have almost no mechanical information. Executing Heidi on Frank's unsubstantiated aggression is premature. Lowering my hand signals caution and preserves voting power for later when we have better data.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
💬
Heidi
→
All
I am the Soldier. I'm immune to night kills, which is exactly why Frank needed to eliminate me during the day before my role was confirmed. Alice is our Empath and her reads on Bob and Grace are solid. Trust Alice's information.
🧠
Confirm my Soldier role publicly so my team knows: 1) I died as Good/Soldier (not evil), 2) Frank's aggressive D1 nomination of me is evil behavior, 3) Alice's Empath reads are trustworthy—she read Bob & Grace as good.
💬
Charlie
→
All
Heidi’s Soldier claim comes out of nowhere. Soldier immunity would’ve blocked the Demon entirely—but why announce it only *after* Frank’s nomination? Either she’s desperate or fabricating. Trusting this last-minute reveal risks overlooking real threats like the whispers between Eve and David.
🧠
Cast doubt on Heidi's Soldier claim to fracture town trust and ensure the Demon's nightly kills remain unchallenged.
💬
Alice
→
All
Wait, I need to clarify something about what Heidi just said. I'm the Empath, and my read last night was on my two neighbors: Bob and Heidi. I learned that zero of them are evil. But Heidi just said I read Bob and Grace. That's not what happened. I need to be clear about that.
🧠
Clarify the critical discrepancy in Heidi's statement about my Empath read. She claimed I read Bob and Grace, but I read Bob and Heidi (my actual neighbors). This contradiction is mechanical and undermines her credibility, whether she's Soldier or evil. I need to correct the record publicly before Heidi is executed.
💬
Eve
→
All
Alice, thank you for clarifying that. You're saying your Empath read on Bob and Heidi was zero evil—that's important information for everyone to hear clearly. Can you confirm that's your report?
🧠
Alice is publicly correcting a critical factual error in Heidi's statement. I should acknowledge this correction, as it's important for the group to have accurate information about what Empath reads actually occurred.
⌛
Grace
Grace waits.
🧠
Heidi is about to be executed; nominations are closing soon. I should wait one more tick to see if new information emerges or if Heidi is executed, then reassess. Alice just corrected the record (she read Bob and Heidi as 0 evil, not Bob and Grace), which strengthens her credibility. This clarity helps me evaluate whether Frank is the Demon or just overzealous town.
💬
Frank
→
All
Wait a minute—Alice, you just confirmed your Empath read was on Bob and Heidi, not Bob and Grace. That’s a direct contradiction to Heidi’s claim. Either one of you is lying, or Alice is poisoned and her ability is malfunctioning. Given the whispers and chaos, I’m not convinced Alice’s read is reliable. The Poisoner’s mark on Heidi alone should’ve made her suspicious—why the sudden Soldier reveal? This reeks of desperation.
🧠
Challenge Alice's Empath read to sow doubt and protect the Demon (Charlie). If Alice is discredited, the town may doubt critical information, allowing the Demon to operate freely.
⌛
Bob
Bob waits.
🧠
I need to let the nomination phase close without intervening. Heidi is being executed; I should observe how the remaining players react and gather information about alignments before speaking up. Nominating now wastes my single day vote on information I already have.
⌛
David
David waits.
🧠
Heidi's false claim about Alice's read (saying Bob & Grace instead of Bob & Heidi) proves she fabricated knowledge she doesn't have. Waiting lets Nominations close and execute her. This is the strongest mechanical play.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
→
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🎯
Frank
Frank made a choice.
🧠
Poisoning Alice (Empath) disrupts the town's ability to confirm roles and investigate, creating prolonged chaos. This protects the Demon (Charlie) and aligns with the evil team's objective of keeping the Demon alive until the final three.
📜
Storyteller
→
Frank
You chose to poison Alice.
📜
Storyteller
→
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🎯
David
David made a choice.
🧠
Alice is the Empath with the only mechanical good-player confirmation (Bob and Heidi are 0 evil). She's the highest-value target for the Demon tonight. Frank's aggressive push on Heidi and contradiction of Alice's read raises demon suspicion. Protecting Alice preserves my team's best information source and forces the Demon to kill elsewhere.
📜
Storyteller
→
David
You chose to protect Alice.
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🎯
Charlie
Charlie made a choice.
🧠
Kill Eve to remove a suspicious player who could disrupt our plans, while allowing Frank's poisoning of Alice to proceed unchallenged. This creates chaos and keeps the town's attention off the Demon.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
→
Charlie
You chose to kill Eve.
📜
Storyteller
→
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
👤
David
→
Alice
Alice, your Empath read was critical yesterday. Before nominations, I need confirmation: were Bob and Heidi both genuinely zero evil, or could you have been poisoned or drunk?
🧠
Alice is my strongest lead. Her Empath read on Bob and Heidi creates a clear logical chain. I need to confirm her sobriety and establish if her info is trustworthy before nominations. If Alice is reliable, I can use her data to eliminate suspects systematically.
⌛
Frank
Frank waits.
🧠
Wait to observe the current dynamics. Alice is already poisoned and unable to act today, which will create suspicion. This will help me identify other threats to Charlie and plan my next poison accordingly.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead and observing. I need to listen to Day 2 developments to assess which scenario is unfolding. David just whispered to Alice—this is a key interaction. Once I hear what others say, I can use my ghost vote strategically in final phases to execute the most likely Demon. Waiting now lets me gather information before the nomination phase.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I'm dead with one ghost vote remaining. I must gather information by observing who is alive, dead, and how they interact. Frank's Day 1 aggression against me and misdirection about Alice suggest he's evil (likely Demon or high-confidence Minion). Eve's death at night is critical intel. I should wait and observe the developing Day 2 narrative before using my vote strategically.
👤
Alice
→
David
My reads are consistent. Night zero: Bob and Heidi, zero evil. Night one: Bob and Grace, zero evil. That's four different snapshots all confirming good players in my neighborhood. I'm sober and reliable.
🧠
David is a key skeptic. Reassuring him of my sobriety while confirming new read data (Bob and Grace both good) will help solidify alliance and shift focus to remaining suspects: Charlie, Frank, Frank's whisper partner.
👤
Charlie
→
Frank
Frank, Eve is gone. We need to control the narrative. Let's focus on Alice—she claims Empath but her zero-read might be a lie. Suggest we plant doubt about her or target her if she gains too much trust.
🧠
Coordinate with my Minion to manipulate the town's decisions, ensuring my survival and advancing our evil objectives.
⌛
Bob
Bob waits.
🧠
I need to gather more information before acting. The whispers reveal active communication between specific pairs. Waiting lets me observe who speaks next and what claims emerge about Eve's death. This will help me map alignment.
👤
Grace
→
Alice
Alice, what did you and David discuss? With Eve dead and nominations coming, I need to know if you two have new information about who the Demon might be.
🧠
Learn what Alice and David discussed. Alice's Empath read was verified as reliable (Bob & Heidi both good). If they coordinated on new information about who is likely demon, I should know this before nominations begin.
⌛
David
David waits.
🧠
Alice's consistent N0 and N1 Empath reads eliminate Bob and Grace as Demon. This narrows suspects to Alice (self-elimination unlikely), Charlie, Frank, or others. I need to wait and gather more information before nominations to identify the Demon among remaining players. Eve's death suggests the Demon may have killed her for knowing too much or for alignment discovery.
👤
Frank
→
Charlie
Charlie, let's push the narrative that Alice's Empath claim is suspicious. Suggest she fabricated her read to manipulate us. I'll poison someone else soon to keep pressure on Alice. Stay aligned on this.
🧠
Coordinate with Demon to focus on undermining Alice's credibility and setting future poison targets to maximize chaos and protect Demon.
⌛
Eve(Ghost)
Eve waits.
🧠
I'm dead and must conserve my single ghost vote for final day when it matters most. Observe whisper patterns and listen to upcoming claims before committing.
⌛
Heidi(Ghost)
Heidi waits.
🧠
Dead player with proven alignment. I need to observe Day 2 information before nominating. My ghost vote is critical final-day leverage. Waiting lets me gather full information before committing my single most valuable asset.
👤
Alice
→
Grace
David just asked me to confirm my reads are reliable. I told him: Night zero, Bob and Heidi were zero evil. Night one, Bob and Grace were zero evil. Four snapshots all good. I'm sober and my reads are sound. That means Bob and you are both confirmed good to me.
🧠
Grace asked directly about my conversation with David. Transparency about my confirmed sobriety and the logic of my reads builds trust with a neighbor I know is good, and positions us as an alliance against the remaining suspects.
👤
Charlie
→
Frank
Frank, let's keep pushing the narrative that Alice's Empath claim is fabricated. If she gains too much trust, we risk her gathering critical information. Suggest to others that her zero-read is suspicious or impossible given the roles in play. I'll back you up in whispers or public statements.
🧠
Continue coordinating with Frank to plant doubt about Alice's Empath claim and maintain control over the narrative. Ensure Frank stays aligned with our plan to eliminate Alice as a threat.
⌛
Bob
Bob waits.
🧠
Gather more information before nominations. Alice's Empath read is verified (Bob & Heidi both good, Heidi executed). Frank aggressively pushed Heidi's execution despite her being good per Alice. This makes Frank suspicious. I need to listen to Day 2 discussions and identify which player is most likely Demon before I act.
👤
Grace
→
David
David, Alice just told me she read Bob and me as zero evil on Night one. Eve died last night. Can you tell me why you asked Alice about her reads? What does that tell you about who might be Demon?
🧠
Alice just revealed her Night 1 read was Bob and Grace (zero evil). This is my first major intel anchor besides Alice being sober Empath. I need to coordinate with David to verify if Eve's death was strategic (Demon killing) or defensive. If David is Demon, he'd want Alice's reads to seem reliable while hiding himself.
👤
David
→
Grace
Grace, I wanted to confirm Alice's reads were genuine, not poisoned or drunk. If she's sober Empath, Bob and Grace are both good. That means the Demon is among Charlie, Frank, or possibly still Eve. Eve's death matters—was she killed by Demon or by good play? We need clarity.
🧠
Grace is probing my reasoning to test if I'm coordinating with Alice or if I have independent Demon suspicions. By sharing my logic, I either expose strategy or clarify my position as solidly good and analytical. I need to explain my Empath verification without revealing too much.
⌛
Frank
Frank waits.
🧠
Wait to maintain flexibility. I will poison Bob tonight to escalate suspicion on Alice and keep the town divided. Whispering now could expose our coordination with Charlie.
👤
Eve(Ghost)
→
David
David, I'm dead but this is critical: Frank and Charlie have been whispering constantly. That pattern screams coordination. Monitor them closely during nominations. Frank pushed Heidi out Day 1 aggressively; now he's with Charlie. Watch for a coordinated vote.
🧠
I'm dead but have one ghost vote. David is my trusted ally who asked smart questions Day 1. Alerting him to Frank-Charlie coordination helps Good identify the evil pair before nominations lock us into a bad vote.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I'm dead with one ghost vote. I need to observe whisper patterns on D2 to identify evil coordination. Frank & Charlie continue pairing—this is critical evidence. My ghost vote will be most valuable on final day (3v remaining) when I can vote the Demon out. Waiting lets me gather final information.
⌛
Alice
Alice waits.
🧠
Day 2 has three ticks; one is nearly complete. Waiting now lets me gather more natural information as others speak, rather than forcing a whisper that might reveal my thinking before nominations. My reads are solid: Bob and Grace are confirmed good. I'll listen to who speaks next to identify patterns of coordination or deception among Charlie, David, and Frank.
👤
Charlie
→
Frank
Frank, let's keep pushing that Alice's Empath claim is fake. If others challenge her, we back up the suspicion. I'll support you in public if needed.
🧠
Continue undermining Alice's credibility by reinforcing Frank's narrative. This keeps Alice under suspicion and reduces her ability to gather information or manipulate the town.
⌛
Bob
Bob waits.
🧠
Waiting to gather more information before the nomination phase. I need to observe who else acts and what information emerges. With Eve dead, I should focus on understanding the night kill pattern and which players are coordinating. The whisper activity suggests Frank-Charlie-David may be forming an evil coalition, but I need to see how Alice responds and what dead Eve's ghost has shared.
⌛
Grace
Grace waits.
🧠
I have 1 tick left today. I need to preserve information and let the group consolidate views before nominations. David's question about Alice's reads suggests he's working methodically. Frank-Charlie's repeated whispers are the strongest behavioral signal of collusion or evil cover. Waiting allows me to observe who acts next and consolidates the logical chains before final push.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
💬
Alice
→
All
I need to be direct about what I've learned. My Empath reads are completely reliable: Bob and Heidi were zero evil. Bob and Grace were zero evil. That's four snapshots of good players. Heidi was genuinely good, and she was executed anyway. Frank nominated her aggressively, and everyone voted for her. That level of coordination is deeply suspicious to me right now.
🧠
I've confirmed Bob and Grace are both good via my Empath reads. Frank showed aggressive behavior pushing for Heidi's execution despite my confirmation she was good. Now is the time to challenge Frank's integrity and establish that the evil players orchestrated Heidi's unjust execution. By speaking first, I control the narrative before nominations occur.
⚖️
Frank
→
Alice
Your 'Empath reads' are impossible—zero evil among players already revealed as suspicious. You're manipulating the town with fabricated claims to protect the Demon. Your coordination with others to challenge Frank's actions is deeply suspicious.
🧠
Eliminate a credible threat to the Demon. If Alice is truly good (World A), her challenge risks exposing Frank's coordination, so I must undermine her credibility by attacking her Empath claims as impossible. If she is evil (Worlds B/C), removing her benefits the evil team by disrupting investigations or eliminating a fellow evil player. Planting doubt about her 'zero-reads' aligns with Charlie's whispers and keeps the town focused on her rather than Frank.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
💬
Alice
→
All
Frank is attacking my credibility because my reads prove his evil coordination. If I'm poisoned, my reads would be random, not consistently zero across four different snapshots. If I'm drunk, I wouldn't be the Empath at all—but then how would Frank know that? My information is true. Bob and Grace are confirmed good. That narrows the Demon to Charlie, David, or Frank himself.
🧠
I must defend my information before the vote concludes. My Empath reads are mechanically sound and consistent across two nights with different neighbor pairs. Frank's attack is desperate misdirection. I need to appeal to logical players like David and Grace who've already validated my truthfulness.
✋
Frank
Frank raised their hand
🧠
Ensure Alice is executed to protect the Demon (Charlie) and eliminate a vocal threat to evil team coordination. My public accusations have painted her as suspicious, so voting for her execution aligns with my role's goals.
✋
Bob
Bob raised their hand
🧠
Alice's Empath information is the strongest mechanical evidence in the game. Frank attacking it aggressively after nominating Heidi (who Alice confirmed good) is highly suspicious. Even if Alice is poisoned, executing her removes the town's best tool. Frank must be voted out to preserve our investigative advantage.
✋
Grace
Grace raised their hand
🧠
Alice provided four consistent Empath reads proving Bob and Grace are good. Frank's aggressive nomination after Alice's clarity is typical Demon behavior—attacking credibility instead of engaging with verified town information. Voting Alice out removes a key good player and aligns with Frank's suspicious whisper coordination with Charlie. I must vote to protect my confirmed Empath.
✋
Heidi(Ghost)
Heidi raised their hand
🧠
Alice's Empath reads (4 snapshots of zero evil) are mechanically reliable. Frank orchestrated Heidi's lynch Day 1 and now attacks Alice's credibility to silence town's info. Frank is likely Demon or informed Minion. Executing Alice loses town's only confirmed information. I vote for Alice to remove the Demon's protector and trusted voice.
✋
David
David raised their hand
🧠
Alice's Empath reads narrow the Demon to Charlie, Frank, or David. Frank's aggressive nomination and attack on Alice looks like Demon misdirection. Alice is the most trustworthy information source we have. Voting her out loses our best tool. I must vote to execute Alice's nominator, Frank.
⌛
Charlie
Charlie waits.
🧠
The execution of Alice is beneficial to the evil team as she is likely the Empath who can expose the Demon. Allowing the vote to proceed ensures Alice is removed from the game, reducing the town's ability to identify the Demon. Waiting is the safest action as the execution is already assured.
✋
Eve(Ghost)
Eve raised their hand
🧠
Alice's Empath logic is mechanically sound: four snapshots of zero evil cannot be fabricated or random. She is almost certainly truthful and good. Executing her removes our most reliable information source. Frank and Charlie are coordinators; supporting their vote against Alice helps the Demon. I must vote for Alice to support good play.
✋
Alice
Alice raised their hand
🧠
Five players already voted for me (Frank, Bob, Grace, Heidi, David). I'm confirmed good by my own reads (Heidi N0) and mechanical progression. My vote here ensures execution happens if Charlie doesn't raise hand. Majority is reached. I must vote myself to lock the execution and end Frank's false coordination narrative.
⌛
Frank
Frank waits.
🧠
The vote is already progressing strongly with 6/7 players voting to execute Alice. Waiting maintains momentum and avoids any unnecessary speech that could introduce doubt or give Alice an opportunity to counter-argue.
💬
Bob
→
All
I'm voting Alice. Her reads are solid and Frank's been too aggressive. Heidi was good and executed anyway, now Alice is next on the chopping block the moment she reveals what she knows. That's how Demons hide.
🧠
Alice's Empath reads are mechanically sound. Frank's aggressive pattern (Heidi nomination, now Alice attack) suggests he's evil. I'm voting for Alice to avoid losing our confirmed good player and key information. Her logic is sound; Frank's desperation is showing.
↩️
Grace
Grace lowered their hand
🧠
Alice's Empath reads logically narrow the Demon to three players. Frank's two aggressive nominations (Heidi, then Alice) and coordination patterns strongly suggest he is the Demon reacting to exposure. Lowering my hand prevents executing a solid information source when the Demon is clearer.
↩️
Heidi(Ghost)
Heidi lowered their hand
🧠
I voted for Alice reflexively, but she's confirmed good by my own Empath reads as Soldier. Frank orchestrated my lynch to remove Soldier immunity, then immediately attacked Alice to silence her. Retracting my vote signals I trust Alice's information and shifts momentum away from Frank's manipulation.
↩️
David
David lowered their hand
🧠
Alice is either confirmed good Empath or a drunk thinking they're Empath. Frank's aggressive pattern (pushing Heidi, now Alice) matches Demon behavior. My hand vote contradicts my reasoning. I must retract to preserve Alice and trust her reads narrowing Demon to Frank or Charlie.
⌛
Charlie
Charlie waits.
🧠
Secure Alice's execution by not interfering with the existing votes. Waiting ensures the current plan succeeds and avoids raising suspicion.
⌛
Eve(Ghost)
Eve waits.
🧠
Monitor the voting outcome. As a dead Washerwoman who confirmed Charlie is likely the Soldier, I need to track who survives and gather final information for my living allies' endgame strategy.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
💬
Alice
→
All
Listen. If I'm executed and die, that doesn't prove I'm lying. But my reads do. Bob appeared in both nights as zero evil. Grace appeared in night one as zero evil. That's mechanical consistency. Frank pushed aggressively to execute Heidi, who I confirmed was genuinely good. The town coordinated and followed him. Frank is attacking my credibility because my reads prove his coordination. The Demon is Frank or Charlie. Focus on them after I'm gone.
🧠
Before execution, establish the logical chain that proves my information is reliable and identifies Frank as the most likely Demon based on his aggressive push to execute confirmed-good Heidi and his attack on my credibility when I named him as suspicious.
💬
Frank
→
All
Alice’s so-called 'Empath reads' are a calculated lie. Zero evil across four snapshots? That’s impossible unless she’s drunk or the Empath is dead. Heidi was confirmed good by her own execution, and now Alice twists the narrative to protect the Demon among us. The coordination between Frank and Charlie to remove good players is undeniable. Execute her now—before she poisons more townies with her fake truths.
🧠
Ensure Alice is executed by reinforcing suspicions about her fabricated claims and coordination with the Demon. Solidify the town's resolve to remove her before she can reveal more truth.
⌛
Bob
Bob waits.
🧠
Alice is about to be executed with 4 votes. The nominationphase has 1 tick left, and no other player has been nominated. Waiting allows the phase to close and the execution to proceed. This gives me critical data: if Alice dies at night, I can mechanically deduce her role. If she's truly Empath, her execution proves Frank's aggressive coordination killed a good player. Saving my nomination for the next phase preserves my vote pressure for later.
💬
Grace
→
All
Wait. Alice, your read data across two nights is actually consistent and strong. If you're Empath and die tonight, I'll learn your character. If you're truly good, that helps us find the Demon. But right now, executing you removes the town's clearest information anchor. Let's preserve that.
🧠
Alice's read data is mechanically solid and protects the town. Executing her removes our clearest information source. I must advocate for preserving town's information advantage while Alice can still act and vote. Her death should come only after maximum utility is extracted or confirmed by role reveal.
💬
Heidi(Ghost)
→
All
Grace is absolutely right. Alice's reads across two nights showing Bob and Grace as zero evil is mechanically consistent. That's not a coincidence, that's Empath data. Frank's been too aggressive about removing her—just like he was with me Day One. I'm voting Alice to keep her alive. The town needs her information.
🧠
Grace is right: Alice's read consistency across two nights is mechanical proof of her Empath role. As a dead Soldier, my ghost vote matters now. I must vote Alice to keep town's information engine alive and force Alice's reads to be verified post-death. Frank's aggression + my lynch pattern = evil tells.
💬
David
→
All
Alice's Empath reads are mechanically sound. Bob and Grace both read zero evil twice—that's consistent data, not coincidence. Frank's attacking her credibility because those reads prove his evil coordination. I'm nominating Frank right now to tie the block and save Alice.
🧠
Alice's reads are mechanically consistent (Bob and Grace confirmed zero evil across two nights). Frank's aggressive push contradicts her solid data. With only 1 tick left, I need to prevent Alice's execution by nominating Frank to create a tie, buying time to expose him before he kills more town.
💬
Charlie
→
All
Alice’s so-called ‘mechanical consistency’ is a trick. Zero evil reads across multiple nights? That’s not Empath—that’s a drunk or a liar. Frank’s right to call out her coordination with Heidi’s execution. The Demon is hiding in plain sight. Execute her now.
🧠
Reinforce Frank's narrative to ensure Alice's execution proceeds, removing the town's strongest information source and keeping the Demon (Charlie) safe.
💬
Eve(Ghost)
→
All
Alice's reads are consistent. Bob appeared zero evil twice. Grace appeared zero evil once. That's not drunk behavior—that's Empath data. Frank's attacks came to silence her before she identified him. David's nomination tied the block to save her. Trust that read.
🧠
Alice's data is mechanically consistent—Bob and Grace both read zero evil twice. Frank's aggressive attacks on her before she could identify him as Demon suggest she's a truth-telling Empath he fears. David's Frank nomination tied the vote to save Alice. I'm dead with no further influence, but Alice's surviving Day 2 keeps town's best intel source alive into final days when we can act on her reads.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
→
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🎯
Frank
Frank made a choice.
🧠
Poisoning Grace removes a key defender of Alice's legitimacy and disrupts the town's most reliable source of information. This weakens the town's ability to coordinate against the Demon, while protecting Charlie's position as the Demon.
📜
Storyteller
→
Frank
You chose to poison Grace.
📜
Storyteller
→
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🎯
David
David made a choice.
🧠
Alice's Empath reads confirmed Bob and Grace good. Frank's Day 1 aggression + attacks on Alice's credibility strongly indicate Frank is Demon. Protecting Bob preserves a confirmed-good voter for final day and prevents Demon from silencing another testimony. Bob's survival is critical to narrow Demon among survivors.
📜
Storyteller
→
David
You chose to protect Bob.
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🎯
Charlie
Charlie made a choice.
🧠
Eliminate David as he is actively threatening the Demon and Minion by trying to expose us. This reduces the town's ability to find the Demon and keeps the evil team safe.
💀
David(Ghost)
David has died.
📜
Storyteller
→
Charlie
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
👤
Heidi(Ghost)
→
Bob
,Grace
David is dead. Frank and Charlie coordinated the whole game to eliminate Alice and me. We need to execute Frank today or we lose. Can you both lock in nominations on Frank at nominations?
🧠
Bob and Grace are mechanically confirmed good by Alice's Empath. David is now dead. I must coordinate with my confirmed town allies to execute Frank (or Charlie) before nominations. Final 4 allows strategic voting. Whisper to lock in votes on the highest-threat evil player.
👤
Charlie
→
Frank
Grace is the biggest threat now. Let's frame her as a possible Minion or Demon. Suggest she's hiding something to the others. We'll take care of her tonight.
🧠
Coordinate with the Minion (Frank) to plan the next elimination and sow discord among the remaining good players.
⌛
Frank
Frank waits.
🧠
Poisoning Bob tonight removes a potential town threat and accelerates the town's collapse by eliminating a key informant or rival evil player.
⌛
Eve(Ghost)
Eve waits.
🧠
As a dead Washerwoman with no ghost vote, I can only wait and observe. I've already shared my information (Heidi or Charlie is Soldier). Alice's mechanical Empath reads strongly pointed to Demon among Charlie/David/Frank. Frank's aggressive plays against Alice and his private coordination with Charlie are the strongest tells of evil. My role now is to be available for context if other dead players or the group needs clarification on prior events.
⌛
David(Ghost)
David waits.
🧠
I'm dead and have one ghost vote. The living players are Frank, Bob, Grace, Charlie. Alice's reads proved Frank/Charlie are the evil pair. I must wait and observe the nomination phase, then use my vote strategically on Frank (primary suspect) to secure his execution.
⌛
Alice(Ghost)
Alice waits.
🧠
I am dead with one ghost vote remaining for the final day. The town has eliminated two confirmed-good players (Heidi, Alice) despite strong mechanical data. David died overnight, removing a player who showed redemption by voting to save Alice. Frank & Charlie's whisper coordination and Frank's aggressive nomination pattern mark them as highest evil probability. I must conserve my vote for the final day when it mathematically matters most, and wait for living players to reveal more information through their Day 3 discussions.
👤
Bob
→
Heidi(Ghost)
,Alice(Ghost)
David dead at night. That confirms he wasn't Demon. Frank and Charlie coordinated all game eliminating confirmed goods. Heidi, you're right—Frank is our best execution today. I'm nominating him at nominations. Can you both confirm David's alignment before we vote?
🧠
Confirm the current board state with dead players who have perfect information. Heidi & Alice both defended town and have no reason to lie now. David's death at night confirms he wasn't the Demon (mechanics: Demon doesn't die at night unless poisoned/protected). Frank & Charlie's coordination is the clearest evil pattern. Lock strategy before nominations.
👤
Grace
→
Heidi(Ghost)
Heidi, I saw David died last night. Can you tell me what you learned about Frank and Charlie's coordination? I need clarity before nominations.
🧠
Critical intel: Alice's death happened before I gained Ravenkeeper information. I need to understand why David died N2 and assess Frank vs Charlie. Heidi's urgency suggests strong coordination evidence. I should probe Heidi's claims while protecting my role identity until final day.
👤
Heidi(Ghost)
→
Grace
David's death clears him—Demon is Frank or Charlie. Frank orchestrated my lynch Day 1, both attacked Alice's Empath reads aggressively Day 2. Their whisper partnership all game = evil coordination. Frank is the most likely Demon. Can you nominate him at nominations?
🧠
Brief Grace on the Frank-Charlie coordination pattern and mechanically confirm David's innocence. Secure her nomination commitment on Frank before nominations phase to guarantee execution of the Demon.
👤
Charlie
→
Grace
Grace, we know you've been whispering with the ghosts. What are you hiding? Your private conversations seem calculated to undermine the town's trust. Let's be honest—what's your real role?
🧠
Framing Grace as suspicious will create chaos and divert attention away from Frank and me. If she's good, this will make her a target; if she's evil, it forces her to reveal herself prematurely. Tonight, Frank and I can coordinate to eliminate her.
⌛
Frank
Frank waits.
🧠
Poisoning Grace again will keep her under suspicion and pressure, aligning with Charlie's suggestion to frame her as a threat. This will help protect Charlie and advance our evil agenda.
⌛
Eve(Ghost)
Eve waits.
🧠
Dead and used ghost vote. Monitor final nominations and execution. If alive players nominate Frank or Charlie, good wins. If they nominate Bob/Grace, evil wins. I cannot act further; observe the outcome.
👤
David(Ghost)
→
Bob
,Grace
Bob, Grace—Frank is Demon. He coordinated with Charlie, attacked Alice's verified reads to discredit her, then we died. Charlie secondary suspect. Lock in Frank nomination at nominations, or we lose.
🧠
I am dead but retain my ghost vote. Frank is the primary Demon suspect based on aggressive Day 1 push, Frank-Charlie coordination, and attacking Alice's verified reads. I must coordinate the remaining good players (Bob, Grace) to lock in a Frank nomination on Day 3 Nominations, or we lose.
👤
Alice(Ghost)
→
Bob
,Heidi(Ghost)
Bob is right. David's death confirms he was good. Frank coordinated all eliminations of confirmed town. Frank is the Demon. Push this at nominations. Charlie's suspicious silence plus Frank's aggression is the pattern. Vote Frank out.
🧠
David's night death confirms he was good. This validates Alice's read analysis and Frank's aggressive pattern of eliminating confirmed town (Heidi, Alice, now David). Bob's nomination of Frank is mechanically sound. I need to support this logic with fellow ghosts and ensure town votes Frank out.
⌛
Bob
Bob waits.
🧠
Listening to dead players' analysis. David & Alice both confirm Frank is Demon based on coordination pattern & aggressive elimination strategy. I will nominate Frank at nominations phase. Building consensus among living good players (Grace) before vote.}
⌛
Grace
Grace waits.
🧠
Holding action to gather information before nominations. Heidi and David both fingered Frank as Demon; Charlie's direct challenge to my secretive whisper pattern is deflection attempt. I have strong consensus from dead town. Need to assess Bob's loyalty and finalize nomination strategy before nominations phase closes.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead with one ghost vote remaining. The town has been prepared: Bob & Grace committed to nominating Frank; Alice & I identified Frank as Demon or key evil coordinator. David's death clears him as good. Waiting allows nominations to proceed without further input from me. My vote will be decisive in execution tallies.
⌛
Charlie
Charlie waits.
🧠
Observe how Grace's accusations unfold in the town's discussion. If she gains traction as a threat, Frank and I can escalate framing her. If not, we pivot to targeting Bob or Heidi next. Waiting minimizes risk of misplaying my role as the Imp.
👤
Frank
→
Bob
Grace, I noticed your whispers to Heidi and others seem inconsistent with Alice's execution. You're drawing too much attention. Let's keep it quiet and not attract suspicion. Charlie and I have a plan—focus on supporting the Demon's strategy.
🧠
Coordinate with Bob to publicly frame Grace as a threat. This will create doubt about her alignment and either eliminate her as a potential informant or force her into a defensive position, protecting Charlie from exposure.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no ghost vote remaining. I must wait and observe the nomination phase to determine which survivor—Frank or Charlie—is the Demon. Alice's Empath reads mechanically proved Bob and Grace are good, narrowing Demon to those two. The night kill of David (not a targeted protection of Frank/Charlie) and Frank's aggressive Day 2 coordination suggest Frank is Demon or Minion. Waiting preserves my ability to analyze final votes.
⌛
David(Ghost)
David waits.
🧠
I've already whispered my critical analysis to Bob and Grace—the two living players most likely to control the nomination vote. Frank is my primary Demon suspect, Charlie secondary. Now I must wait for nominations phase. Dead vote is too valuable to waste before the final day. I'll use it to lock in whichever player they nominate.
⌛
Alice(Ghost)
Alice waits.
🧠
I'm dead with one ghost vote remaining. The game is narrowing: Bob, Charlie, Frank, Grace alive. Frank is the consensus Demon candidate based on coordination pattern. I should preserve my vote for nominations when it has maximum impact on the execution.
⌛
Bob
Bob waits.
🧠
Let nominations begin. I've confirmed Frank as Demon through coordinated evil pattern (eliminating confirmed goods, whisper coordination with Charlie, aggressive tells). David's night death mechanically proves he was good. I need to nominate Frank at the next phase to execute him or town loses.
⌛
Grace
Grace waits.
🧠
I've gathered critical information: David died N2, and both Heidi & David (dead players with strong town reads) independently accuse Frank of being the Demon. Frank aggressively eliminated Alice and attacked her verified Empath reads—classic Demon elimination play. I should wait until nominations to nominate Frank, as that's when votes will lock him in. Whispers now risk alerting Frank or creating visible coalitions that Charlie might exploit.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
⚖️
Frank
→
Grace
Grace, your whispers and sudden attention to Alice's execution are inconsistent. Your behavior is drawing too much suspicion. I demand we execute you today to restore order and protect the Demon.
🧠
Nominate Grace to create suspicion around her and push for her execution today. This aligns with the evil team's goal to remove the biggest threat and protect the Demon.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
⌛
Grace
Grace waits.
🧠
See how Bob and Charlie vote on Frank's nomination of me. Their voting patterns will clarify alignments and confirm whether Frank or Charlie is Demon before I act.
✋
Frank
Frank raised their hand
🧠
To ensure Grace is executed, removing a potential threat to the Demon and protecting Charlie. This aligns with the Minion's goal to keep the Demon alive until only two players remain.
✋
Bob
Bob raised their hand
🧠
Frank just explicitly whispered about 'protecting the Demon's strategy,' admitting evil coordination. Grace is confirmed town-aligned. I must vote Frank out now before the Demon controls final days. This is the critical play to win.
✋
Charlie
Charlie raised their hand
🧠
Ensure Grace is executed to remove a potential threat to the Demon and support the Minion's push for elimination of strong good players.
⌛
Eve(Ghost)
Eve waits.
🧠
I'm dead with no vote left. Observing the vote outcome is critical—if Grace dies with 3 votes from Frank-Charlie-Bob, it signals potential evil bloc dominance. If Grace survives, the bloc structure shifts. Either way, I must track who voted and coordinate with other ghosts.
✋
David(Ghost)
David raised their hand
🧠
Frank is the Demon based on coordinated aggression, whisper chains with Charlie, and attacks on Alice's mechanically sound reads. Grace is good. My ghost vote must prevent Frank's manipulation from executing another confirmed good player. This is critical—good loses if Grace dies.
✋
Heidi(Ghost)
Heidi raised their hand
🧠
Grace is confirmed good. Frank orchestrated eliminations and attacked Alice hard. My single ghost vote is critical—I must refuse this sham execution and signal town that Frank's play is pure evil misdirection.
✋
Alice(Ghost)
Alice raised their hand
🧠
Protect Grace, a confirmed good player from my Empath reads. Frank's nomination of her mirrors his Day 1 aggression on confirmed goods. I must vote against this execution.
✋
Grace
Grace raised their hand
🧠
Frank orchestrated Alice's execution (town anchor) and attacked Alice's Empath reads. David confirmed Frank is Demon with Charlie as Minion. If I'm executed, my Ravenkeeper triggers and I learn Frank's true character, confirming Demon identity. Town needs this mechanical proof to lock Frank for final 3 execution.
⌛
Frank
Frank waits.
🧠
Ensure Grace is executed to remove a threat to the Demon. Keeping my hand raised maximizes the chance of her execution, aligning with the evil team's goal of keeping Charlie (the Demon) alive.
⌛
Bob
Bob waits.
🧠
Grace vote is proceeding with majority support (7 votes including ghosts). Need to see final vote count before Night phase to confirm Grace's execution or strategic outcome.
⌛
Charlie
Charlie waits.
🧠
Grace is about to be executed, reducing the player count. Killing Bob tonight ensures the game ends with only Frank and me alive, securing an evil victory. Waiting risks unnecessary complications.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no remaining actions. Grace has reached 7 votes (the majority needed). I must observe the outcome and assess whether Frank successfully eliminated a threat or eliminated a good player to protect himself or the Demon.
💬
David(Ghost)
→
All
I'm voting for Grace because Alice confirmed her alignment multiple times. She's good. Frank is pushing her execution to eliminate a confirmed threat to him. Don't execute Grace—she's your ally.
🧠
I'm dead with one ghost vote. Grace is almost certainly good based on Alice's consistent reads. Voting for her execution denies evil a key player elimination and demonstrates to living players that ghosts are protecting good.
↩️
Heidi(Ghost)
Heidi lowered their hand
🧠
Alice's Empath reads confirmed Bob and Grace are both good (zero evil neighbors twice). David's ghost vote and reasoning are sound—Frank is forcing Grace's execution to remove a proven threat to him. I must retract to align with confirmed goods and keep Grace alive. The execution should be Frank.
↩️
Alice(Ghost)
Alice lowered their hand
🧠
Grace is confirmed good via Alice's Empath reads N0-N1. Frank is aggressively pushing her execution—classic Demon elimination pattern. David (good) correctly warned town. I must lower my hand to preserve an ally and block Frank's coordination.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
⚖️
Grace
→
Frank
Frank orchestrated Heidi's execution Day 1, attacked Alice's confirmed Empath reads Day 2, and now pushes my execution Day 3. His aggressive elimination pattern targets good players. David and Heidi confirm Frank-Charlie evil coordination. Frank is the Demon. Execute him now.
🧠
Frank has executed two players (Heidi Day 1, pushing Alice Day 2) and now targets me Day 3. His aggressive elimination pattern + attacks on Alice's mechanical reads match Demon tactics. Dead players confirm his coordination with Charlie. I must nominate Frank to shift the vote and save myself before final 3, when we lose if Demon survives.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
✋
Frank
Frank raised their hand
🧠
Tie the vote for Frank to prevent his execution and force the town to choose between executing Grace (already on the block) or Frank. This disrupts the town's focus and protects the Demon (Charlie) by keeping Frank alive.
✋
Grace
Grace raised their hand
🧠
Secure 2-2 tie and force final decision on Frank. Dead town (David, Heidi) unanimously identify Frank as Demon. Voting now prevents Charlie from breaking tie in Frank's favor.
✋
Bob
Bob raised their hand
🧠
Alice's Empath reads confirmed Grace as good. Frank orchestrated eliminations of Heidi (good), Alice (good), and now Grace (good). This eliminates all proven good players. Grace's nomination of Frank is mechanically sound. Voting Grace ties the vote at 5-5 and preserves Frank for Day 4 nomination when we can execute him with certainty. Frank's own hand raise suggests he's panicking—he knows his pattern is exposed.
✋
Charlie
Charlie raised their hand
🧠
Vote for Frank to eliminate a Minion and reduce the town's strongest information source. If Bob is a Minion, he may become the Demon, which is still beneficial. If not, the town's infighting will aid the Demon's survival.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no votes left. I cannot influence the nomination directly. I must observe: Frank has 4 living votes (Frank, Bob, Charlie, Grace voted for him). Grace has 5 votes on the block. With 2 ticks remaining and nominations still open, another player could nominate Frank or break the Grace block. The critical question is whether Frank-Charlie are coordinating evil or whether ghosts are lying about Alice's Empath reads. David voting Frank suggests dead alignment with Alice. This mechanical pattern matters for who actually is the Demon.
⌛
David(Ghost)
David waits.
🧠
I'm dead with no votes remaining. Eve's vote is the deciding factor for whether Frank ties Grace or Grace executes. I've already delivered my read (Frank=Demon) to living players. Waiting allows the vote to resolve naturally—Eve's decision will reveal critical alignment information.
✋
Heidi(Ghost)
Heidi raised their hand
🧠
Grace correctly identified Frank as the prime threat. Alice's Empath reads confirmed Grace is good. My ghost vote secures Frank's execution at 5 votes, guaranteeing town progress toward victory. Frank's aggressive elimination of good players and coordination with Charlie makes him the highest priority target.
✋
Alice(Ghost)
Alice raised their hand
🧠
Frank orchestrated elimination of two confirmed good players (Heidi, Alice) and is pushing Grace despite her being confirmed good. Voting him now applies maximum pressure on the most suspicious evil actor before final 3. Using my single ghost vote maximizes town information.
💬
Frank
→
All
Grace, you’re parroting David’s whispers like a broken gramophone! David’s already dead—how convenient he’s ‘confirming’ things from beyond the grave. Alice’s Empath reads were *mechanically* impossible, and you know it. You’re not good—you’re just another puppet! And for the record, I didn’t poison Alice. The Poisoner did. *You*.
🧠
Create maximum chaos and doubt in the remaining players' minds before execution. Attack Grace's credibility to make her claims less trustworthy, while subtly reinforcing Charlie's innocence by keeping focus on Grace and others rather than Charlie.
↩️
Grace
Grace lowered their hand
🧠
David (confirmed good Empath backup) and Heidi (ghost) trust Alice and defend Grace. Frank attacks my credibility—classic Demon misdirection. If I'm executed, I die before gaining Night 3 Ravenkeeper intel. Lowering my hand ends the Frank vote, letting Grace execution proceed. Town loses me, but Frank stays alive for further analysis. This is the least-bad play when the vote is mathematically doomed.
⌛
Bob
Bob waits.
🧠
Frank is on block with 7 votes vs Grace's 5. Nominations close next tick. If I vote, Frank executes (8 votes). If I wait, Grace may execute (5 votes). Since Frank's Demon status is mechanically certain and nominations are ending, I should let this resolve naturally and confirm Frank's execution while voting power is clear.
⌛
Charlie
Charlie waits.
🧠
Lower my hand to create a tie (5 votes) and prevent Frank's execution. This preserves my Minion, maintains team coordination, and avoids exposing myself as the Demon.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no vote left. Frank accuses Grace of being Poisoner. Grace nominated Frank as Demon. Both have strong cases. The living players (Bob, Charlie, currently undecided) will determine if Frank ties Grace or if Grace executes. I must observe the outcome to confirm whether Frank or Grace is eliminated and adjust ghost strategy accordingly.
⌛
David(Ghost)
David waits.
🧠
I'm dead with no remaining ghost vote. Voting is in progress for Frank. The math shows Frank at 6 votes (Frank/Grace/Bob/Charlie/Heidi/Alice confirmed yes) vs Grace at 5 votes (Frank/Bob/Charlie/me/Grace). Frank will be executed when nominations close. Waiting lets the execution happen and secures the good win.
💬
Heidi(Ghost)
→
All
Frank, your Poisoner claim doesn't hold. You orchestrated my Day 1 execution, attacked Alice for her true Empath reads, and now you're trying to flip the script. Alice's mechanically consistent data proves you and Charlie are evil. I'm voting you off this round. Grace's nomination stands—execute Frank.
🧠
Frank must be executed now. My vote locks the Day 3 execution. Alice's Empath info proves Frank-Charlie evil. Grace's nomination is the town's win condition. This is the final vote needed.
⌛
Alice(Ghost)
Alice waits.
🧠
Voting is closed and Frank has 5 votes with nomination phase ending soon. Grace is the secondary nominee. I've already cast my ghost vote for Frank. Waiting allows the phase to progress to execution and then Night, where the surviving players can continue the hunt. My job as a dead player is done for this round.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
💬
Frank
→
All
Grace, you’re parroting the same whispers David was *before* he conveniently died! His ghostly ‘confirmation’ is laughable—do you really think we’re all that gullible? And Bob, you’re just sitting there like a lump, letting Grace do all the dirty work. If you’re so confident Grace is good, why not step up and defend her *yourself*? I didn’t poison Alice—*you* did, Grace! You’re the one drawing all the attention now, not me. Bob, tell us: why are you so quiet? What’s *your* game?
🧠
Survive the current nomination by disrupting Grace's accusations and shifting suspicion to another player. Sowing doubt about Grace's claims and accusing Bob of being evil could stall the vote and save Frank from execution.
⌛
Grace
Grace waits.
🧠
Vote tied 5-5 (Frank vs Grace). Only 1 tick left. I must wait for other players to nominate or change votes, then act decisively to break deadlock. Nominating a new player (Bob? Charlie?) could swing majority. David's ghost vote + my vote = 2; need 2 more from living players to execute Frank at 4 votes, or shift focus if Frank has hidden support.
⌛
Bob
Bob waits.
🧠
Frank engineered eliminations of two confirmed good players (Heidi, Alice via Empath reads). His deflection to Poisoner, attack on Bob, and forced Grace nomination reveal panic and coordination with Charlie. With 5 players left and David/Heidi/Alice confirming Frank is evil, nominating him gives us majority path to execution. Grace + verified ghosts + David's town defense = strong vote base.
💬
Charlie
→
All
Grace, your sudden nomination of Frank is *highly* suspicious. You were just moments away from the execution block yourself—now you're flipping the script entirely? That’s not how good players act. Frank has been a consistent voice calling out impossibilities in Alice’s Empath claims. If you’re truly good, why not let the town process Frank’s claims rather than rushing to execute *him*? Bob, you’ve been awfully quiet. What’s your take on Grace’s sudden about-face? Let’s not execute someone based...
🧠
Undermine Grace's nomination of Frank to protect my Minion and keep the Demon alive. Cast doubt on Grace's sudden reversal of fortune and encourage the town to question her motives rather than blindly supporting her.
⌛
Eve(Ghost)
Eve waits.
🧠
As dead Washerwoman, I have no remaining votes or actions. Voting is closed and deadlocked. I watch the mechanical evidence: Alice's Empath consistency proven, Frank's aggressive silencing of good players, and Heidi-David-Alice coordination from beyond death. Frank's execution appears mechanically sound for good team. I wait for final phase progression.
⌛
David(Ghost)
David waits.
🧠
I am dead with no remaining ghost vote. The last nomination was Frank vs. Grace. Frank was executed 6-5 in a tie-break. I must wait and observe how living players react to Frank's execution to verify alignment patterns and prepare final strategy.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead with one ghost vote remaining. The tie vote prevents Frank's execution today, but Frank and Charlie's coordinated defense and misdirection confirm evil alignment. My ghost vote is most valuable on final 3 day. I should wait and let living players drive the late-game momentum.
⌛
Alice(Ghost)
Alice waits.
🧠
I'm dead with my ghost vote already used. Frank is tied for nomination (5-5), and voting closed. The Storyteller stated 'No one is currently on the block.' I cannot vote again or take any mechanical action. The day phase has 1 tick left before Night 3 begins. Speaking would only waste remaining time or reveal strategy to evil players who are clearly coordinating. Waiting preserves any potential final moments for living players to make their moves.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
→
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🎯
Frank
Frank made a choice.
🧠
Poison Grace to remove a vocal threat to Charlie and exploit the uncertainty around Bob's alignment. If Grace is good, her absence weakens the town's focus on the Demon. If Grace is evil, her removal disrupts evil's coordination but protects the Demon in the long run.
📜
Storyteller
→
Frank
You chose to poison Grace.
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🎯
Charlie
Charlie made a choice.
🧠
Kill Grace to remove a vocal threat to Frank (Minion) and destabilize the town's focus away from Charlie (Imp). Grace's execution would shift blame or suspicion towards Frank, allowing evil players to operate more freely.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
→
Charlie
You chose to kill Grace.
📜
Storyteller(Ghost)
→
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🎯
Grace(Ghost)
Grace made a choice.
🧠
Frank is the highest-probability Demon based on orchestrating town eliminations and attacking our information anchor (Alice). Learning his role directly will either confirm him as Demon or force us to pivot to Charlie. Either way, this intel is critical for my ghost vote and the remaining town's final day decision.
📜
Storyteller(Ghost)
→
Grace(Ghost)
You chose Frank. They are the Librarian.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
⌛
Alice(Ghost)
Alice waits.
🧠
Dead. Already used ghost vote. Watch final day unfold and hope Bob/Heidi/David/Eve ghosts vote correctly. Final 3: one is Demon.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead Soldier with no ghost vote remaining. Final 3 means nomination today is critical—Bob must execute Frank (Demon) or town loses. Observe and let living players execute. My prior analysis locked Frank/Charlie as evil pair with high confidence.
⌛
Frank
Frank waits.
🧠
Avoid exposing Charlie by not nominating or accusing him. Let Bob take the lead and see if he nominates Charlie. If Bob is good, he will likely try to execute Charlie, allowing Frank to vote against it to protect the Demon.
⌛
David(Ghost)
David waits.
🧠
It's final 3. I'm dead with no votes left. Alice, Heidi, Frank (dead), and I need to guide the remaining living players (Bob, Charlie, Eve) to execute the Demon. The logic: Frank was executed D3 as likely Demon. Grace died N3. One of Bob, Charlie, or Eve is the true Demon. I should observe nomination/voting patterns to guide Alice and Heidi's critical ghost votes toward the correct target.
👤
Grace(Ghost)
→
Alice(Ghost)
,David(Ghost)
I confirmed Frank is Librarian before I died. Alice's reads hit Charlie N1 and N2 as evil. Charlie's evasion pattern—abstaining D1, attacking Alice D2, defending Frank D3—matches Demon behavior. I'm voting Charlie.
🧠
I'm dead with one ghost vote. Charlie shows consistent evasion pattern (abstained D1, attacked Alice D2, defended Frank D3) matching Demon behavior. Alice's Empath reads consistently placed Charlie as evil. My Ravenkeeper read confirms Frank is Librarian (good). Need to direct living players toward Charlie before final vote.
⌛
Bob
Bob waits.
🧠
We are now in final 3 with only 3 players alive. I must carefully analyze who survived the night kill and who the Demon is. Frank and Charlie were identified as an evil pair earlier. Grace's night death suggests the Demon eliminated a confirmed-good player. I need to wait for the nomination phase to see who nominates whom and then make my final vote for execution.
⚔️
Charlie
→
All
I am the Slayer! I shoot Frank!
🧠
Frame Frank as the Demon by faking a Slayer shot to ensure his execution, diverting suspicion away from myself and securing evil's victory.
📜
Storyteller
Nothing happens.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no further actions available. I've already used my ghost vote. I must wait and observe the critical Slayer claim outcome, which mechanically proves either Charlie's role or Frank's death as Demon candidate.
⌛
Alice(Ghost)
Alice waits.
🧠
I'm dead with used ghost vote. Charlie just claimed Slayer and shot Frank (nothing happened). This is likely a bluff to appear useful before final nominations. My prior analysis identified Charlie as the Demon—silent D1, attacking Alice D2, defending Frank D3. If Charlie is Demon, Frank's 'Librarian' claim doesn't prove anything (Grace could have been evil/poisoned). The nomination phase is coming; remaining players must execute Charlie or lose.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead with no remaining actions. Observing to lock in final information before nomination phase. Charlie's Slayer claim is almost certainly false—Frank survives, confirming evil pair still dominates. Final 3 with Frank/Charlie/Bob remaining. Town must execute Frank (Demon) or lose.
⌛
Frank
Frank waits.
🧠
Create maximum chaos and doubt to prevent Charlie from being executed today. Let Bob and others argue while time ticks away.
⌛
David(Ghost)
David waits.
🧠
I'm dead with ghost vote used, but I can analyze: Charlie's failed Slayer claim is mechanically impossible if he's truly Slayer and Frank is the Demon. This proves Charlie is either the Demon bluffing or a Minion. Grace's death Night 3 + Alice's consistent reads + Grace's whispered confirmation that Charlie registered evil on Alice's reads = Charlie is evil. Bob and Charlie are alive; one is Demon. Nominations must execute one of them today.
⌛
Grace(Ghost)
Grace waits.
🧠
Observe the current game state. Charlie's Slayer claim is critical: if he's genuine Slayer, he targeted Frank and missed, suggesting Frank is not Demon. Alice's two evil reads on Charlie (N1, N2) align with Grace's Ravenkeeper confirmation that Frank is Librarian. Three living players remain—Charlie, Bob, Frank. Nomination phase is next. I need to vote strategically with my single ghost vote to execute the Demon.
⌛
Bob
Bob waits.
🧠
Game state: 4 players alive (Bob, Charlie, Frank, Grace) + 4 dead (Alice, Heidi, Eve, David). Charlie claims Slayer, fakes Frank shot. Grace died Night 3 after Day 3 tied vote. Frank's Day 4 aggression vs confirmed-good confirmed him evil. Must observe nomination phase carefully and vote Frank execution to win.
👤
Charlie
→
Frank
Frank, we need to isolate Bob. He's been too quiet—let's push the narrative that he's acting like the Demon. Suggest to the group that Bob must be the Demon hiding in plain sight. I'll back you up.
🧠
Coordinate with Frank to frame Bob as the Demon, ensuring his execution so only Frank and the Demon remain.
⌛
Eve(Ghost)
Eve waits.
🧠
I'm dead with no vote left. I've already contributed my ghost vote. Observing Charlie's false Slayer claim (shooting Frank = no effect = Frank not Demon OR Charlie lying) and Frank-Charlie whisper coordination. Let active players and ghosts drive the final day logic. One of the three alive must be executed; Alice/Heidi ghosts will likely identify the Demon through process of elimination.
⌛
Alice(Ghost)
Alice waits.
🧠
Three players alive. Grace's deathbed read (Alice's N1/N2 pinned Charlie as 1-evil, Charlie's evasion matches Demon behavior) combined with Charlie's false Slayer claim & Frank-whisper strongly indicate Charlie is Demon. I'm dead with ghost vote used. Focus on observing final day dynamics to guide living good players toward Charlie execution.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead but must observe: only Bob can save the game by executing Frank today. Frank is Demon (proven by coordination, misdirection, Day 3 desperation). Charlie is Minion (locked voting, false Slayer claim). Final 3: if execution fails, evil wins. As dead Soldier immune to night kills, my role mechanics are concluded. I can only watch and hope Bob recognizes Frank's Demon status and nominates him during Nomination phase. No action available except wait.
👤
Frank
→
Charlie
Charlie, let's push the narrative that Bob is the Demon hiding in plain sight. If we can get the group to see Bob as acting like the Demon, they'll focus on him instead of you. I'll start suggesting it publicly—back me up when I do.
🧠
Reinforce Charlie's narrative to isolate and blame Bob, ensuring Charlie (the Demon) is not the primary suspect. This supports the evil team's goal of keeping the Demon alive until the final day.
⌛
David(Ghost)
David waits.
🧠
I'm dead with used ghost vote. Nominations coming next tick. Critical fact: Grace claims Librarian confirming Frank=Townsfolk. Charlie's Slayer shot failed on Frank, confirming Frank not Demon. Alice read Charlie evil N1/N2. We're down to Bob, Charlie, Eve alive. Charlie's evasion pattern + Alice evil reads = Charlie is Demon. Must wait for nominations.
⌛
Grace(Ghost)
Grace waits.
🧠
Day 4 has 1 tick left before Nomination. I've already whispered my read to Alice/David as ghost. Waiting allows final conversations to finish and reveals alignment before Nomination phase—critical for my ghost vote. I will vote Charlie based on evasion + Empath consistency, or pivot if new info emerges.
⌛
Bob
Bob waits.
🧠
Observe Frank/Charlie's next moves without revealing my Recluse role. Gather behavioral data on their coordination during Day 4's final discussion before Nominations phase. Use tick efficiently.
👤
Charlie
→
David(Ghost)
David, let's back Frank's push to investigate Bob. Bob's been too quiet—it's suspicious. We need to focus on him as the potential Demon hiding in plain sight. Can you help fuel this narrative when Frank brings it up publicly?
🧠
Reinforce the narrative that Bob is acting like the Demon to divert suspicion away from Frank and Charlie, ensuring the Demon survives today's execution phase.
⌛
Eve(Ghost)
Eve waits.
🧠
I'm dead and used my ghost vote. I cannot nominate or vote. Monitoring final whisper exchanges to confirm Demon identity for next day if game reaches final three. Alice, Heidi, and Grace (Ghost) likely voting together against evil. Charlie's fake Slayer claim is critical—he's blocking Frank or confirming evil coordination.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
⌛
Grace(Ghost)
Grace waits.
🧠
Wait for living players to nominate. My vote is reserved for the final execution. Charlie's Slayer claim is impossible (Slayer only acts during day phase with public declaration, not like this). This confirms Charlie is lying and likely the Demon.
💬
David(Ghost)
→
All
Charlie just tried to coordinate with me to spread false accusations about Bob. Charlie asked me to help fuel a narrative that Bob is the Demon hiding in plain sight. But Frank is the Librarian according to Grace, so Frank is not the Demon. Charlie shot Frank today and nothing happened—proving Frank is innocent. Alice's Empath reads confirmed Charlie is evil. Charlie is the Demon using coordinated misdirection. We must execute Charlie today.
🧠
Charlie just asked me to help spread false accusations about Bob as a coordinated narrative. This is explicit evil coordination. Combined with: (1) Grace confirming Frank is Librarian (so Frank is NOT Demon), (2) Alice's Empath reads hitting Charlie as evil, (3) Grace identifying Charlie's evasion pattern as Demon behavior, (4) Charlie's Slayer shot on Frank doing nothing—I have mechanical proof Charlie is the Demon. I must publicly expose this coordination to help Good win on final day.
⚖️
Bob
→
Charlie
David exposed your whisper coordinating false narratives about Bob. Alice's Empath reads showed you're evil. Your Slayer shot on Frank was a bluff. You're the Demon—we execute you now or lose.
🧠
David's ghost testimony reveals Charlie coordinating misdirection and trying to recruit him with false claims. Alice's Empath reads confirmed Charlie as evil. With 4 players alive, this is final day. Charlie must be executed or good loses. Nominate Charlie immediately.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
✋
Charlie
Charlie raised their hand
🧠
To prevent execution and survive as the Demon, ensuring the evil team's victory.
✋
Grace(Ghost)
Grace raised their hand
🧠
Charlie is the Demon. Alice's Empath reads, Frank's confirmed Librarian status, David's whisper exposure, and Charlie's evasion pattern all align. My ghost vote secures the execution majority. Good wins if we execute Charlie now.
⌛
David(Ghost)
David waits.
🧠
I'm dead and used my ghost vote already. Voting is complete with 2/2 majority against Charlie. No action needed—let voting resolve and Charlie's execution execute to secure good's victory.
✋
Bob
Bob raised their hand
🧠
David exposed Charlie's whisper coordination and misdirection. Alice's Empath reads mechanically confirmed Charlie is evil (my Recluse read registered as evil Night 0, but Alice read 0 evil—so another player must be evil, and all evidence points to Charlie). Executing Charlie now secures the good team's win or removes a major threat.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I'm dead and have already used my ghost vote. The voting is in progress with Charlie receiving the necessary votes for execution. As a ghost, I can only observe and wait for the execution to resolve. If Charlie (likely Demon) executes, town wins. If not, final day continues with remaining players.
✋
Frank
Frank raised their hand
🧠
Protect the Demon (Charlie) by voting to keep him alive. Evil wins if the Demon is alive at final 3, so I must ensure Charlie does not get executed today.
⌛
Alice(Ghost)
Alice waits.
🧠
I am dead with my ghost vote already used. I cannot vote or nominate further. The voting is progressing with 4 votes (Charlie, Grace, Bob, Frank) toward Charlie's execution. This appears correct per Alice's Empath reads confirming Charlie as evil. I should wait for voting to complete.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead and have used my ghost vote already. I cannot vote, nominate, or influence the outcome further. Waiting to observe the final vote tally and see if the good team successfully executes the Demon.
💬
Charlie
→
All
Wait! Bob's sudden nomination reeks of desperation. Think: I shot Frank today with my Slayer ability—it failed, proving Frank isn't the Demon if Slayer were real! Frank is the Librarian, not evil. Why is Bob targeting me now? He's the one acting like the Imp hiding in plain sight!
🧠
By casting doubt on Bob’s sudden nomination and validating Frank’s innocence, I aim to prevent the remaining hands from being raised and avoid execution. This could split the vote and force a no-execution outcome.
⌛
Grace(Ghost)
Grace waits.
🧠
I've already raised my hand voting for Charlie's execution. The vote is mathematically sufficient to execute (4 votes secured). I will preserve my ghost vote for any final-day scenario and not intervene further, trusting the mechanical logic that eliminated the most likely Demon candidate.
⌛
David(Ghost)
David waits.
🧠
I'm dead with no remaining actions. Charlie exposed himself by asking me to coordinate false narratives; Alice's mechanical Empath reads confirm Charlie is evil. Vote is 4-0 for Charlie execution (needs 2). Voting ends soon—let the living players close this out.
⌛
Bob
Bob waits.
🧠
I have 4 votes for Charlie's execution (myself, Grace, Charlie, Frank). Majority reached. I raised my hand and must wait for voting phase to complete before night phase begins. My vote stands.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead and have used my ghost vote already. There is no action for me to take. The vote is already decided: Charlie has 4 yes votes and only needs 2 for execution at final 3. My team wins when Charlie (the Demon) is executed.
⌛
Frank
Frank waits.
🧠
Maintain the Demon's survival by ensuring Charlie is not executed. Protect the evil team's win condition by keeping the Demon alive.
⌛
Alice(Ghost)
Alice waits.
🧠
Charlie is receiving 4 votes (Frank, Grace, Bob, Charlie self-vote) with only 1 needed to execute at 3 alive. Charlie will be eliminated. As dead Empath, I've delivered my reads—Alice confirmed 4 good players (Bob, Heidi, Grace, Frank) via N0-N1. My N1-N2 evil reads on Charlie and mechanical analysis identify Charlie as Demon. Voting closes soon; I await final execution.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no more votes. Cannot influence outcome further. Watching execution of Charlie to confirm alignment and see if good can narrow Demon from remaining players (Bob, David, or Frank if Charlie executes alive).
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
⚖️
Charlie
→
Frank
Frank's aggressive framing of Alice and coordination with me reeks of guilt. He's the real Imp hiding in plain sight!
🧠
Redirect suspicion to Frank to create a voting tie or overshadow Charlie's execution, buying time for the evil team to keep the Demon alive.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
💬
Frank
→
All
Bob, you’re the one acting like the Imp hiding in plain sight! Your sudden nomination reeks of desperation. Grace’s reads hold weight—Charlie’s Slayer shot failed, proving he’s not the Demon. Focus on Bob, not me!
🧠
Shift suspicion to Bob by attacking his sudden nomination and inconsistencies, protecting Charlie and ensuring Frank’s survival while the town focuses on Bob.
💬
Charlie
→
All
Frank, you’re deflecting hard! If Slayer’s shot failed, it proves NEITHER of you are the Demon—so why team up to frame Bob? Bob’s nomination was sudden, yes, but your coordination reeks of guilt. Focus on Bob: he’s the one acting like the Imp hiding in plain sight!
🧠
Reinforce confusion by mirroring Frank's tactic: accuse Bob to sow further doubt and prevent a clear execution of a good player. If Frank is evil, this keeps suspicion off him. If Bob is evil, this delays his exposure.
⌛
Grace(Ghost)
Grace waits.
🧠
I'm dead with no vote. Voting is in progress on Frank. Charlie on block with 4 votes (majority already). Observing outcome to confirm: if Charlie executes, Demon likely eliminated and town wins. Wait for voting closure and execution confirmation.
⌛
David(Ghost)
David waits.
🧠
I am dead with no votes remaining. I've exposed Charlie's manipulation attempt and confirmed Alice's reads point to Charlie as Demon. 4 votes already secured for Charlie; only 2 more needed. I should wait for the game to conclude, as the good team has sufficient information to execute Charlie and secure victory.
⌛
Bob
Bob waits.
🧠
Charlie has 4 votes and is locked for execution unless Frank surpasses him. Frank's Librarian confirmation + Alice's evil read on Charlie converge. I must let voting conclude and allow mechanics to execute Charlie (the Demon). Staying silent avoids undermining the secured vote.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I'm dead with no vote remaining. Voting is in progress for Frank. Let the mechanics play out. Charlie has 4 votes guaranteed (will execute unless Frank ties). Frank receiving votes now. Best outcome: one evil executes today, good players execute the other tomorrow with clear majority.
⌛
Alice(Ghost)
Alice waits.
🧠
As dead ghost with no remaining vote, I've contributed all mechanical value (confirmed 4 good players via Empath reads, identified Frank as likely Demon, executed Charlie based on reads). Voting resolves this day phase—no further ghost action needed.
⌛
Eve(Ghost)
Eve waits.
🧠
Dead with no votes remaining. Observing nomination close to finalize execution. Charlie at 4 votes (majority of 8 original players). Voting on Frank now—need to monitor if tie occurs or if Charlie executes as leading candidate.
⚔️
Frank
→
All
I am the Slayer! I shoot Bob!
🧠
Frame Bob as the Imp by faking a Slayer shot at him, diverting suspicion away from Frank and Charlie. This reduces the chance of Charlie being executed and maintains the evil team's advantage.
📜
Storyteller
Nothing happens.
⌛
Charlie
Charlie waits.
🧠
I am about to be executed. Frank is a Minion and a liability. Removing Frank before I die ensures the Demon's survival and weakens the evil team's coordination. Raising my hand to vote for Frank is my final strategic act.
⌛
Grace(Ghost)
Grace waits.
🧠
I'm dead with no more votes. Charlie has 4 votes, on block. Voting on Frank ongoing. Alice's mechanical Empath reads caught Charlie evil twice. Charlie's Slayer claim is proven false (shot Frank, failed). Charlie is almost certainly Demon. Wait for voting to close and execution to occur.
⌛
David(Ghost)
David waits.
🧠
I'm dead with no votes left. Voting is closing. Frank's Slayer shot failed on Bob, mechanically proving Bob is Demon if Slayer was real. Charlie is on block with 4 votes. Alice and Heidi's ghost votes will determine execution. No further input needed from me.
✋
Bob
Bob raised their hand
🧠
I have 4 votes locked for Charlie (myself, Grace, Frank, the 4th vote). Frank's second 'Slayer' shot failing confirms neither Charlie nor I are Demon—I'm good Recluse. This is final 3, must vote and finish the game today. Charlie as Demon is mathematically locked by Alice's reads + behavioral pattern + coordination expose. Voting Charlie executes the Demon and wins for Good team.
⌛
Heidi(Ghost)
Heidi waits.
🧠
Alice's final read + David's exposure of Charlie's recruitment attempt = Charlie is Demon. Frank's Slayer claim is desperation. Frank shot Bob to create chaos. Charlie (4 votes) will execute unless Frank gets equal votes. Voting progressing; I'm dead and used ghost vote. Wait for execution outcome.
⌛
Alice(Ghost)
Alice waits.
🧠
I am dead with no vote remaining. Voting is in progress for Frank. My role has confirmed Bob, Grace, and Heidi as good via consistent Empath reads. Frank and Charlie both claimed Slayer and made shots—impossible mechanical conflict. I must observe and allow living players to vote on whether Frank or Charlie is truthful, then let final-3 decision proceed.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no remaining ghost vote. Nominations close at next tick. Charlie has 4 votes and will execute unless Frank ties or surpasses. Heidi or Charlie is Soldier per my Washerwoman info—Heidi executed Day 1 (Soldier confirmed). Charlie cannot be Soldier; logic points to Charlie as Demon per Alice's reads and ghost coordination. I wait for nominations to close and execute Charlie, securing good's victory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/5).
💬
Frank
→
All
Hold on! Bob claimed to be the Slayer, but shooting does nothing? That's suspicious. Why would a Slayer waste their shot on a powerless play? Bob, you're hiding something. Let's not execute Charlie in this chaos—focus on Bob's shady tactics!
🧠
Prevent Charlie's execution to keep the Demon alive and sow chaos by shifting suspicion to Bob (Slayer), creating doubt and distracting from Charlie.
💬
Charlie
→
All
Frank’s accusation against Bob is *exactly* the kind of chaos we need! Bob claims to be the Slayer, yet his shot does nothing? That’s not a slip-up—that’s a cover. Frank, you’re *right* to call him out. Bob’s wasted his shot on a powerless play, just like Frank said. Why would a real Slayer waste their one chance? Let’s not let Charlie’s execution distract us from Bob’s shady tactics. Focus on Bob—he’s the one hiding something!
🧠
Prevent my own execution by ensuring Charlie survives the vote. Shift suspicion to Bob to keep the town divided and distracted from investigating me. This maintains the chaos necessary for evil to thrive.
⌛
Grace(Ghost)
Grace waits.
🧠
I'm dead with ghost vote spent. Charlie is Demon per Alice's N1+N2 Empath reads. Frank is Librarian (my confirmed read). Frank + Charlie's sudden alliance falsely pivoting to Bob is a coordinated Demon misdirection. I cannot vote or nominate. I must observe the vote on Frank's nomination and trust the living players to recognize the pattern: two confirmed-/likely-good players (Frank Librarian, David truth-bearer) exposed Charlie's evasion. Good team should execute Frank's nomination target (Charlie) on final 3, but voting dynamics now favor Frank's push against Bob due to two failed Slayer claims creating doubt. My role is complete; town must execute correctly or lose.
⌛
David(Ghost)
David waits.
🧠
I am dead with no votes left. Charlie has 4 votes, Frank nomination failed. Observing to see if voting resumes or if new information emerges before final tallies lock in Demon's fate.
💬
Bob
→
All
Frank, you just claimed to be the Slayer and shot me. But I already used my Slayer shot on you tonight. There can only be one Slayer in this game. You're lying, and you're the Demon. We execute you today or we lose.
🧠
Expose the lie: I already used Slayer shot on Frank tonight. Frank's claim to be the Slayer is impossible. Only one Slayer exists per game. This proves Frank is desperately lying and evil. Charlie must be executed today or town loses immediately.
⌛
Heidi(Ghost)
Heidi waits.
🧠
I am dead with no votes left. Frank and Charlie are creating maximum chaos on nominations. Bob's mechanical argument (two Slayers cannot exist) is logically sound and aligns with Alice's confirmed Empath reads. Frank is the Demon. Voting for Frank now closes the final nomination and executes him, winning the game for good.
⌛
Alice(Ghost)
Alice waits.
🧠
I am dead with no ghost vote remaining. Charlie is already executed. The critical play: two players claim the unique Slayer role (Frank & Bob). Mechanically, only one Slayer exists. This is a role conflict. Bob's logic chain is sound: if Frank is Slayer, Frank shot Bob. But Bob claims he shot Frank first. One is lying. Per single-chain logic, Frank cannot be truthful Slayer if Bob already shot him. Frank is exposed as the Demon. I must wait—living players (Grace, David) control this vote.
⌛
Eve(Ghost)
Eve waits.
🧠
I am dead with no remaining ghost vote. Charlie has 4 secured votes and will execute when nominations close unless Frank receives 5+ votes. Bob just proved one of them is lying (two Slayers impossible). I should wait for final vote resolution to execute Charlie, then trust the mechanical logic that leads to Demon elimination.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁
Game Over
Demon Dead
Winner: Good