Game Detail

Players

Alice (Imp) Bob (Slayer) Charlie (Recluse) David (Butler) Eve (Investigator) Frank (Baron) Grace (Washerwoman) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good601,679109,620$2.5876
Evil216,76716,768$0.1587

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Frank. Your safe bluffs are: Saint, Virgin, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Heidi or Bob is the Slayer.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Grace or Frank is the Baron.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely active voter to minimize my vote restriction on day one, while keeping the option to change masters later if suspicion arises.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day one I need role and starting-info claims from my neighbors to build a consistent world and later pick a high-confidence Slayer shot without exposing myself early.
🧠
Get early claims and any starting info into a small trusted circle, while keeping my Monk identity off the public radar so I can protect key info roles at night.
🧠
Get early N0 info/role claims from my neighbors to build a trustworthy info web, without outing myself as Butler yet.
🧠
Establish communication with my Demon, Alice, to coordinate our bluffs and let her know about the extra Outsiders from my Baron ability.
🧠
Answer David to build an info web, while keeping the Baron lead mostly private so we can test it against outsider claims and behavior before going public.
🧠
Communicate with my Minion (Frank) to coordinate our bluffs and strategy. Knowing he is the Baron helps explain any Outsider claims later.
🧠
Share my real role to two key info-gatherers so they can interpret future pings on me and track Outsider count against the Baron lead, without making myself a public easy execute yet.
🧠
Share my Washerwoman info privately with the two candidates to get a confirmation and create a small trust circle without painting a public target on the Slayer.
🧠
Confirm privately to a likely-good Washerwoman to create a coordination channel and avoid public outing. Ask for exact ping to assess if Heidi might be evil frame.
🧠
Respond to Grace’s Washerwoman ping: deny being Slayer while not outing Monk, and nudge her to treat any Bob confirmation cautiously but useful for trust-building.
🧠
Share my Butler status privately to help Outsider-count logic, flag Charlie’s Recluse for future pings, and coordinate who to query next before nominations.
🧠
I want to open a line of communication with my neighbor Grace to see what she's claiming and potentially build some trust or sow doubt early on.
🧠
Get early claim and Outsider-count data from players likely to talk to many others, without revealing my Baron pair too widely, so we can confirm whether a Baron world fits.
🧠
I am responding to Eve's group whisper to establish my bluff as the Saint. This serves two purposes: it explains why I might seem 'suspicious' later (as an outsider) and discourages people from executing me early. I'm also fishing for info on whether Eve is a Librarian or Investigator by asking about her 'reason' for tracking outsiders.
🧠
Reply to Bob with my true Outsider role and the Baron-based Outsider count puzzle, to build an info web and prompt Bob to share his claim so we can sanity-check worlds.
🧠
Confirm exact WW info to Bob, set expectations on secrecy and how to leverage the info later without hard-clearing him publicly too early.
🧠
Get exact Investigator-style info from Eve and a hard role claim from Heidi to test the Baron/Outsider-count story and build a trustworthy solve path before nominations.
🧠
Respond to Bob and Eve with safe, useful info (no Outsider claims besides Alice’s Saint-bluff) while not exposing Monk to an early Demon kill, and probe Bob’s motive/role.
🧠
Coordinate with my master so my voting does not accidentally block key executions, and gather Alice role and night zero info to confirm or refute the Baron world via Outsider count.
🧠
To stay coordinated with my Demon (Alice) and find out what David said to her, while also confirming my bluff plan.
🧠
Bob is explicitly tracking Outsider count; giving him my exact Investigator info helps build a mechanical Outsider-count solve and pressures Grace/Frank. I will also probe Bob’s role to gauge trust.
🧠
Update my Minion (Frank) on the current claims and the suspicion being cast on him by Eve. This helps us coordinate our bluffs and identify potential threats like Eve (who might be an Investigator or Librarian).
🧠
Pressure-test Grace’s claim against the Baron ping and lock down Outsider count early, so town can form a coherent world before nominations.
🧠
Answer Charlie, establish my real role and a key starting datum, and probe the claimed Investigator ping/source to assess whether a Baron world is plausible.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait for the initial round of nominations to see who is being targeted and what claims are made publicly before drawing attention to myself.
🧠
Get public buy-in to track Outsider count, which tests my Investigator info and pressures Grace/Frank without forcing a risky day one execution.
🧠
Get public clarity on who is claiming Butler and Recluse, and press Eve for exact info so we can decide whether to nominate someone now or wait.
🧠
I need to deflect suspicion and muddy the waters regarding Eve's Investigator/Librarian claim while acknowledging the Outsider count she's tracking. Claiming Soldier early (as discussed with Alice) provides a safe bluff.
🧠
Lock in Outsider claims publicly, clarify vote restriction, and force either a third Outsider claim or expose a contradiction tied to the Baron suspicion.
🧠
Lock in my Recluse claim publicly, slow down a rushed D1 execution, and pressure for exact Investigator pair and the missing Outsider to help solve Baron world.
🧠
Get my Washerwoman info public to contest the Baron rumor and prevent a rushed execution on day one while we sort Outsider count and the alleged Investigator result.
🧠
Confirm my real role to support Grace’s Washerwoman credibility, answer Outsider-count question, and steer town away from a risky day one execution or premature Slayer shot.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the most likely night-kill target and her Washerwoman info anchors several claims. Keeping her alive maximizes tomorrow’s ability to resolve the Baron and Slayer contradictions.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob has been publicly confirmed as the Slayer by Grace's Washerwoman info. Removing the Slayer early eliminates the threat of a sudden execution and deprives the good team of a confirmed-good player who can lead discussions.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an active, likely-voting player so my Butler restriction does not accidentally block a needed Day 2 execution, while still giving me a safety valve if her push looks wrong.
πŸ“œ
Storyteller
β†’
David
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with key info-holders: Alice controls Butler voting and Heidi is in the Washerwoman ping. Their claims and willingness to hard-commit can help decide Grace versus Frank and narrow Demon candidates.
🧠
Coordinate with my Demon (Alice) to manage the Outsider count and address the Investigator ping on me.
🧠
Get precise Investigator and Washerwoman details and see if their stories align with Bob’s night death; use outsider count math to narrow evil and plan a nomination.
🧠
Answer Charlie’s questions, align with Eve on the Baron/Investigator rumor, and surface the key fork: Bob Slayer killed vs Imp pass. This guides today’s nominations and who must explain outsider count.
🧠
Coordinate with my Minion, Frank, to align our stories and handle Eve's Investigator ping.
🧠
Answer Eve to build trust and coordinate protection targets. Sharing my Monk pick helps map Demon intentions and who is worth protecting tonight.
🧠
Coordinate with my master Eve for today’s voting, and pull the latest whisper info from Eve and Alice to lock in Outsider count and best nomination targets.
🧠
Share that I am confirmed Slayer but dead (no shot), and highlight the Baron versus Outsider-count mismatch to drive today’s discussion and nominations.
🧠
Clarify my exact Investigator info to Charlie and Grace, and request Charlie’s role to build chains around Baron and Outsider count before nominations.
🧠
Coordinate with the Demon (Alice) to frame Grace as the Minion (Baron) to deflect suspicion from myself and Alice.
🧠
Alice has been in key whispers with Eve, Frank, Heidi, David. Getting her role claim and what she heard will resolve the Baron versus no-Baron world and guide today’s nomination.
🧠
Coordinate with Alice to pressure Heidi and Frank for full roles and reconcile Outsider count vs Investigator claim, narrowing demon/minion candidates before nominations.
🧠
I need to establish my Saint bluff to Charlie to solidify the Baron world and shift suspicion onto Grace as the potential Baron or Demon.
🧠
Probe Grace and Frank for consistent, checkable details to resolve the Baron ping and find the missing Outsider before nominations.
🧠
Collect latest private info and align town on Outsider-count logic and today’s best execution target, while warning them my vote depends on Eve voting.
🧠
Get Eve to either produce the missing Outsider or admit her info could be wrong, and get Heidi to stop coasting on the failed Slayer-denial. This should narrow Demon candidates before nominations.
🧠
Collect hard claim data (Charlie role, any hidden Outsider) and align voting with Butler David so we can execute confidently in nominations.
🧠
Answer Heidi's query to maintain my Soldier bluff while subtly reinforcing the Baron world-state.
🧠
Share that a third Outsider claim exists, which makes Eve’s Baron ping plausible, and coordinate who to pressure today without risking an accidental Saint execution.
🧠
Confirm whether Alice truly claimed Saint and get Heidi’s exact role. Clarify outsider math (Baron makes 3 outsiders total) to reduce confusion before nominations and narrow suspects.
🧠
Confirming my Saint bluff to Grace and Heidi to solidify the Baron world (Frank's bluff) and make the Outsider count (3) consistent with a 1-Minion game with a Baron. This builds trust with Grace while framing the game around the Investigator ping.
🧠
Get David and Grace aligned on Outsider count and likely Baron candidate before nominations, while nudging suspicion toward Frank without hard-claiming publicly yet.
🧠
Align with Eve (my master) and Heidi on the Saint/Outsider-count logic so we can coordinate a decisive execution vote today, likely on Frank or Grace, without risking Alice.
🧠
Get town to resolve the Baron and Outsider-count contradiction before nominations, narrowing evil candidates and setting up a strong Day 2 execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Now that three Outsiders are claimed, my Grace or Frank Baron ping is live. Use the last nomination window to push an execution on the likelier Baron candidate and give David a vote anchor through Butler.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination by pointing out my Soldier claim and redirecting suspicion toward Grace or the Outsider count.
🧠
I want David enabled to vote, and I want to follow through on my Investigator push: a Frank execution either hits Baron or strongly implicates Grace next, improving demon solve.
🧠
We need to act on the strongest mechanical case: Outsider count supports a Baron, and Grace’s info has confirmed. Voting Frank either removes Baron or hits Demon, and we need majority.
🧠
We have a coherent Baron world with three Outsiders; Frank is the other half of the Investigator ping. Voting to execute Frank is low-risk and high-value for good.
🧠
We are one vote short. Frank’s defense includes a likely false Outsider count and looks evasive; executing him is high value and could even end the game if he is the Demon.
🧠
Eve is voting, so I am allowed to vote. Supporting execution of Frank likely removes the Baron or an evil bluff, improving our odds of finding the Demon.
🧠
I am voting for my Minion, Frank, to solidify my cover as a Good player. Frank is already at 5 votes, which is a majority (4 needed). By joining the vote, I appear to trust the Investigator ping and the Outsider count I helped establish. as the Demon, it is better to lose a Minion now than to look suspicious by defending him against a majority.
🧠
Votes are already near or above threshold; I support executing the Investigator ping to remove a likely Baron and get clearer worlds for tomorrow.
🧠
I am already on the block with a majority of votes against me. Raising my hand would only confirm my own execution faster. Since I am the Baron and have already used my ability to add outsiders, my death is acceptable as long as it protects Alice (the Demon). I will wait for the vote to conclude.
🧠
Keep votes on Frank, frame it as safest execute given Saint risk and my Investigator info, and set up tomorrow’s plan regardless of outcome.
🧠
Lock in a decisive Day 2 execution that most cleanly resolves the Baron dispute and creates a clearer info branch for tomorrow.
🧠
Keep votes on Frank by rebutting his push onto me and tying the Baron world together with my confirmed Washerwoman info, so town makes a decisive, informative execution.
🧠
Enough living hands are already up to execute Frank, so I retract to conserve my single ghost vote for a later, potentially decisive final vote.
🧠
Voting is already underway and Eve is voting, so I keep my hand up and avoid disrupting. Let the execution resolve and use tomorrow to branch on whether Eve’s info holds.
🧠
Wait for the vote to conclude. I have already voted for Frank as planned to distance myself and clear the way for him to be the 'Baron' executed today.
🧠
Lock in a clear branch: either we remove an evil Frank, or we get strong resolve to pressure Grace or Eve tomorrow. Keep town aligned and avoid touching the claimed Saint.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block as the Baron with 6 votes. Since my role's passive ability (+2 Outsiders) has already taken effect and I am a Minion, my death is acceptable to protect my Demon (Alice). However, to maximize confusion and protect Alice further, I should continue to cast doubt on the good team's logic and specifically target Grace, who is the other person in Eve's 'Investigator' ping.
🧠
Lock in today’s execution on a safe target from my Investigator pair, discourage late tie moves, and set tomorrow’s plan based on whether Frank flips the Baron slot in my info.
🧠
Frank already has a strong vote. I want to lock in an execution today, and set up a clean mechanical check tonight if an Undertaker exists, so tomorrow we can branch correctly without tying votes.
🧠
Keep town coordinated so we do not force a tie or no-exec, and set up a clean branching plan for tomorrow with an Undertaker check if available.
🧠
Publicly reduce false certainty around Grace’s WW, keep town from overtrusting it, and set a clean plan for tomorrow based on whether Frank is Baron.
🧠
Lock in the Frank execution and prevent a tie or no-exec. Set a clear plan for tomorrow based on whether the Baron slot feels solved, while reminding town my Butler vote was valid because Eve voted.
🧠
Allow the nomination phase to end with Frank (my Minion) on the block to solidify my Saint bluff and Eve's credibility.
🧠
Keep the town from forcing a tie or no execution, and lock in a clear tomorrow plan based on what we learn from Frank’s death.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most likely Demon night-kill target after leading the Frank execution, and keeping her alive preserves info and creates a potential no-death that helps confirm a Monk is in play.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Eve, the Investigator, to remove her as a source of information and prevent her from confirming her ping on Grace. By killing the player who pushed the execution of my Minion (Frank), I can frame Grace as the surviving Baron or create confusion about whether Eve was poisoned or drunk.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an alive, likely-to-vote master so my Butler restriction does not cost town votes tomorrow, especially if we hit final 3.
πŸ“œ
Storyteller
β†’
David
You chose Heidi to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I am dead Slayer with a ghost vote; I should gather any Undertaker info on Frank and steer town away from executing the Saint, toward the best demon candidate (Grace or Heidi) before final 3.
🧠
I want to reinforce my Saint bluff and steer suspicion towards Grace and Heidi, while also highlighting the absence of an Undertaker to create doubt about Frank's alignment.
🧠
Share the key mechanical fact that my protection failed on Eve, which strongly points to poisoning or me being Drunk, and coordinate a tighter suspect pool before nominations.
🧠
Get any Undertaker confirmation on Frank and align with key living players on a nomination plan; preserve my ghost vote for a decisive execution and warn about Butler vote interactions.
🧠
I need to check in with my Demon to coordinate our next moves and see what the current sentiment in town is since I am dead and have limited influence.
🧠
Align with Alice and Heidi on contradictions: Monk protection failing, Baron logic, and who is lying. Gather actionable info before nominations and decide best execution candidate.
🧠
Coordinate with my current master so I am not vote-locked, and pull any fresh info from their whispers to aim execution at the best Demon candidate.
🧠
Get hard claims and consistency checks from Heidi and David before nominations, then help town commit to an execution path that avoids the Saint and narrows to one Demon candidate.
🧠
Get Alice and Charlie to pressure for Undertaker info and drive a clean execution choice among top suspects, while protecting the Saint claim and preserving my ghost vote for the decisive swing.
🧠
I need to sow doubt about the Baron/Outsider count to protect my Saint bluff and pivot the suspicion towards Grace and Heidi, while acknowledging the lack of Undertaker info.
🧠
Answer their questions, lock in a voting plan for nominations, and push the group to resolve why Eve died through my claimed protection, narrowing Demon candidates.
🧠
Coordinate with David and Charlie on whether an Undertaker result exists and how to use my single ghost vote to both push an execution and unlock David's Butler vote.
🧠
Coordinate with the Demon (Alice) while dead to identify current town threats and steer the narrative away from her.
🧠
Get Charlie and David to lock in their claims and details to check Outsider count consistency and whether Heidi’s story is plausible; helps decide today’s execution target.
🧠
Confirm my Butler constraints and push a clean decision tree for noms: test Grace first (Baron ping), but keep pressure on Heidi if Monk claim cannot be true.
🧠
Align ghosts and alive voters on a clean execution path today, clarify Butler vote-locks, and prevent town wasting time on Saint/Recluse confusion.
🧠
Coordinate noms to avoid Saint risk and focus the clearest mechanical solve: execute Grace first, then pivot to Heidi if needed; conserve my ghost vote unless it wins today.
🧠
Confirm Bob's plan to target Grace to Charlie, while subtly casting doubt on Heidi's 'failed' Monk protection to keep the focus off myself and maintain the Baron narrative.
🧠
Lock a coordinated nomination and voting plan with David (Butler constraint) and Alice, while keeping flexibility to pivot if new Undertaker or role-conflict info appears.
🧠
Coordinate with key good players on today’s execution target and ensure my one ghost vote is used only if it swings a Demon or must-have info execution.
🧠
I need to coordinate with my Demon (Alice) to identify the Undertaker and set up our next target. Since I'm dead, I can play the 'frustrated good guy' or just whisper to her to stay updated.
🧠
Align with Alice and Heidi on a coherent world and force actionable public claims before nominations: Outsider count check, Heidi’s exact Monk choices, and a suspect list for today’s execute.
🧠
Clarify to Eve that my Butler master today is Heidi, coordinate votes for a Grace execution, and probe for any ghost/Undertaker info before noms.
🧠
Coordinate a clean Grace-first execution and ensure vote math works by getting Heidi to vote so David is unlocked, while keeping a Heidi pivot ready if Grace flips the world.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to steer the conversation toward the Undertaker results and the Outsider count to maintain my Soldier bluff while I'm dead, potentially framing others or creating confusion about the Baron's identity.
🧠
I want to reinforce my Saint bluff and push the suspicion onto Grace while acknowledging the Baron theory that my Minion (Frank) and the dead Investigator (Eve) set up.
🧠
Push town to a decisive, mechanically grounded execution (Grace) while highlighting Heidi’s impossible Monk protection and the missing Undertaker info; offer my ghost vote to secure the kill.
🧠
We need a mechanically-driven execution. Heidi’s Monk claim directly conflicts with Eve dying. Executing her is the cleanest way to resolve the setup and may hit Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by undermining the 'no Poisoner' assumption and redirect suspicion to Grace; preserve my Monk ability for tonight and set up a Grace execution.
🧠
Abstain from voting for Heidi to keep suspicion on the good players and protect my ghost vote for a more critical moment, likely against a key good player or to save my Demon, Alice.
🧠
I want to see if the town will execute Heidi based on Grace's nomination and the Monk inconsistency. If she's executed, it removes a potential protective role and keeps the focus on Grace for tomorrow. I will hold my vote for now to see the town's reaction.
🧠
Avoid locking in a potentially wrong execution on Heidi and preserve my single ghost vote for a higher-leverage endgame while pushing town back to executing Grace.
🧠
I need to commit to the Heidi execution line because her Monk story is the only hard mechanical contradiction we have, and if she is the Demon we must take the shot now.
🧠
Signal I am not using my ghost vote on Heidi and steer town toward prioritizing the live half of my Investigator ping unless a strong majority forms on Heidi.
🧠
Steer town away from executing Heidi on a shaky inconsistency and preserve today’s execution pressure for Grace, the remaining half of Eve’s Baron ping.
🧠
Publicly set my vote stance and push the town onto the strongest mechanical lead (Grace) while managing my Butler vote dependency on Heidi.
🧠
Do not contribute to votes on myself. Preserve execution opportunity to target Grace next, the strongest remaining mechanical lead, and keep David’s Butler vote enabled for that nomination.
🧠
I will not use my ghost vote on Heidi. The town is already moving away from her and focusing on Grace, who is the other half of the Investigator ping that originally targeted me. Executing Grace is much better for the evil team than executing Heidi.
🧠
I will not vote for Heidi to ensure she stays alive for now and to maintain the town's focus on Grace, which aligns with the current consensus and protects my position as the Demon.
🧠
Do not spend my one ghost vote on a low-confidence Heidi execution; preserve it for a likely Grace execution today or a decisive final-day vote.
🧠
Try to secure 2 more votes on Heidi using setup logic, or at least clearly explain why the Monk fail matters so I’m not the default execution next.
🧠
Stop the town from spending scarce votes on a low-consensus execute, and steer to a Grace nomination where my ghost vote can be decisive.
🧠
Keep the town from spending today on Heidi and push the room toward the highest-value execution, Grace, while securing Heidi’s vote so David can vote too.
🧠
Prevent a low-info Heidi execution and coordinate an immediate Grace nomination while my Butler vote remains usable only on a Grace vote Heidi supports.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Today’s best mechanical lead is Eve’s Grace-or-Frank ping; Frank is dead. Nominating Grace forces the town to act on the strongest remaining lead while keeping Saint safer.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the execution by undermining the Baron ping and highlighting that my Washerwoman info aligns with Bob’s Slayer claim, while Heidi’s Monk story is the main inconsistency.
🧠
Ensure David is allowed to vote and maximize chance to execute Grace today, the strongest remaining candidate from the Investigator ping and current social/logic reads.
🧠
I am saving my single ghost vote for a more critical moment, likely the final day or to protect my Demon, Alice, if she is ever truly on the block. Grace is currently on the block and she is a potential threat to Alice as she's a confirmed role (Washerwoman), but as a ghost, I need to be stingy with my vote.
🧠
To blend in with the town's suspicion of Grace and help secure her execution, which further distances me from suspicion and removes a potential threat to my evil team.
🧠
My ghost vote likely decides whether Grace is executed. I think Grace is the best mechanical suspect from Eve’s ping and today’s push, so I will spend it to force progress.
🧠
My Investigator ping is the clearest mechanical lead left, and my ghost vote may be needed to reach the threshold. I will spend it to secure an execution today rather than risk no execution.
🧠
Secure the Grace execution while Heidi is voting so David can vote if needed; avoid wasting the day and maximize chance we hit the demon or key evil.
🧠
Heidi is my master today and is voting, so I am allowed. I add my vote to lock in the Grace execution and avoid a no-exec that helps evil.
🧠
Try to stop or reduce votes on me by highlighting the concrete Monk inconsistency and asking town to use mechanical checks (Undertaker) rather than an unconfirmed Investigator ping.
🧠
Lock in the Grace execution and counter the claim that my Monk contradiction clears her. Offer a conditional commitment for tomorrow to reduce fear of mis-execution.
🧠
I will refrain from using my ghost vote on Grace to maintain my cover as a Good player (Soldier) and because she already has enough votes for execution.
🧠
I want to ensure Grace is executed today. As the Imp, getting a good player (especially one with information like a Washerwoman) executed is ideal. It validates the Investigator's (Eve's) ping and keeps the heat off me. I've already raised my hand, so now I'm just reinforcing the narrative to make sure others stay committed.
🧠
Living hands already reach the threshold, so I retract to conserve my one ghost vote for final three while still allowing Grace to be executed today.
🧠
My Investigator info points at Grace vs Frank. With Frank gone, executing Grace is the cleanest mechanical test. I will spend my ghost vote and set the next-day plan if wrong.
🧠
Lock in majority on Grace while setting a clear next-day plan that avoids wasting time or accidentally executing the Saint.
🧠
Lock in an execution on the strongest lead and set a clear next-step plan to avoid town drifting if Grace flips good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed; I need to leave a disciplined, mechanically grounded plan for the next day so good can still win if I die as a Townsfolk.
🧠
Keep the Grace execution locked in, but prevent an automatic misplay tomorrow. I offer myself as a safe execution over risking Alice-as-Saint, while reminding town to re-check David and Charlie.
🧠
Reinforce the plan to execute Heidi (good) tomorrow if Grace (good) is executed today. This protects Alice (Demon) by steering the town away from the Saint bluff and towards a 'disciplined' execution of another good player.
🧠
Let the day end to ensure Grace's execution.
🧠
Lock in a clean plan for tomorrow if the game continues: prioritize Heidi over Alice, and remind town about role-math and Butler voting limits so we do not drift in final three.
🧠
Lock in a disciplined, low-risk plan: resolve Grace today, then immediately pivot to Heidi tomorrow if the game continues, while avoiding the Saint execution trap.
🧠
Lock in clean execution on Grace without chaos, and set a disciplined plan for tomorrow that avoids the Saint risk and focuses the most suspicious living player.
🧠
Keep town disciplined, flag Scarlet Woman possibility, and set a clear next step that avoids the Saint trap while still leaving room to reassess if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the most execution-dangerous if she is truly the Saint and also a plausible Demon night target. Protecting her keeps the Saint claim safe and maximizes tomorrow’s solving options.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is a Recluse claim and is currently being seen as a 'clean' person to execute later, but more importantly, killing Charlie helps narrow the pool of living players without hitting my Minion (who is dead anyway, but I need to survive) or hitting David who is my 'master' (I am his master). Killing Charlie, who is a potential 'recheck' target, keeps the heat on Heidi for tomorrow.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Final three means my vote can decide the game. I will chain my vote to Alice, who is least likely to block my ability on a crucial execution.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with Alice to avoid executing a possible Saint and to secure a majority execution on David, the safer and more evidenced Demon candidate in final 3.
🧠
I need to stay quiet and observe the final three to see how Alice (the Demon) is handling the pressure from David and Heidi, and if I need to interject with my ghost vote later.
🧠
Heidi’s Monk claim is mechanically impossible if she protected me on Night 2, so I want Alice and David aligned on executing Heidi rather than gambling on Saint or overthinking Butler.
🧠
Final three: help good team converge on the most likely demon and avoid the Saint trap. Encourage executing Heidi unless strong evidence points to David; commit my ghost vote accordingly.
🧠
Push the final 3 toward executing Heidi as the most mechanically inconsistent player, while warning about the Saint risk and keeping my ghost vote for the decisive nomination.
🧠
Final 3 must execute today. Push the most mechanically inconsistent player (Heidi) while flagging secondary suspicion (David). Tell them I will spend my ghost vote to secure the execution.
🧠
I need to appear to cooperate with Heidi while maintaining my Saint bluff. By questioning her about the ghosts' suspicions, I keep the focus on the conflict between her and David, ensuring I am not the target.
🧠
Coordinate final-day vote with my Butler restriction (master Alice). Push the safest win line: execute Heidi, avoid Saint loss risk.
🧠
Lock in Alice’s nomination plan and ensure my vote, so we execute David and avoid losing by testing the Saint claim in final three.
🧠
I am waiting to see the outcome of the private whispers and to see if the town moves toward nominating Heidi, as planned on Day 3. Staying quiet as a dead Minion prevents drawing unnecessary attention to my Demon, Alice.
🧠
Final three: push the safest, mechanically-supported execute. Coordinate Alice and David to vote together on Heidi and avoid the Saint landmine.
🧠
Get current reads from the two living voters most able to coordinate, and lock in a final-day execution plan where my ghost vote guarantees the chosen target hits two votes.
🧠
Push the cleanest final-3 solve: avoid Alice due to Saint risk, coordinate Alice+David to execute Heidi, and commit my ghost vote there.
🧠
Final three: push the most mechanically justified Demon candidate and coordinate nomination timing, while minimizing Saint loss risk. Offer my ghost vote on Heidi.
🧠
To confirm my alliance with David (the Butler) and ensure he votes with me against Heidi, securing her execution and my victory.
🧠
Get Heidi to restate night actions and explain Eve dying while β€˜protected’; look for contradictions before nominations, and gauge whether she will vote so I can plan my Butler constraint.
🧠
Answer David’s challenge with a mechanically plausible explanation without conceding, and signal I will vote today to lock in the final three execution plan on David.
🧠
I need to coordinate with my Demon (Alice) before the final nomination phase. Since it's the final three (Alice, David, Heidi) and Alice is the Demon, we win if anyone other than Alice is executed, or if no one is executed. Heidi is the current main target, so I want to ensure Alice stays focused on pushing that narrative.
🧠
Push the safest final-three execution: avoid Saint risk, use Baron-no-Poisoner logic to show Heidi’s Monk story cannot explain my death, so execute Heidi.
🧠
Get latest whisper info and lock a unified execute target so my ghost vote is used efficiently to kill the most likely Demon.
🧠
Lock town into a safe final-day plan: avoid Saint loss, avoid no-execution, and push the strongest mechanical contradiction (Heidi) while warning that a Demon may happily kill Heidi if she is good.
🧠
Use my last day tick to lock in a Heidi execution plan and remind them Saint risk makes Alice a bad choice, while recruiting ghost votes to ensure the execute lands.
🧠
I want to solidify the plan to execute Heidi. By confirming to the ghosts and David that I will nominate and vote for her, I'm ensuring their support. Since David is the Butler and has chosen me as his master, I'm reminding him to follow my vote. This locks in the majority needed to execute Heidi and win the game.
🧠
Coordinate final three votes under my Butler restriction and ensure Bob commits his ghost vote to Heidi; relay Heidi’s plan to vote me so Alice is ready.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly steer the final day to executing Heidi, avoid the Saint trap on Alice, and commit my ghost vote to secure the majority.
🧠
It is final three and executing Alice risks instant loss if she is Saint. If I am good Monk, the only safe and logical execution is David. Force the vote onto David now.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an execution on me by highlighting the strongest mechanical case against Heidi and the Saint risk, steering votes to execute Heidi instead.
🧠
Prevent Alice from giving the second vote on David. Preserve my ghost vote for Heidi if nominations allow or to reinforce consensus.
🧠
Lock in my vote on David to reach the 2 votes needed with Alice, executing the most likely Demon and avoiding the catastrophic risk of testing the Saint claim in final three.
🧠
Stop votes on David and steer living players to execute Heidi as the only mechanically safe choice in final three, avoiding the Saint loss condition.
🧠
I am waiting to see if the town will follow the logic that executing the 'Saint' is too risky, which keeps my Demon, Alice, safe.
🧠
I will not vote for David because I want to maintain my 'Saint' persona and follow the town's consensus that Heidi is the suspicious one. Letting David's nomination fail allows me to then nominate Heidi, which the ghosts have already pledged to support.
🧠
Stop an unsafe execution on David. Preserve my ghost vote for executing Heidi, which is the mechanically strongest solve and aligns with most players’ logic.
🧠
Prevent an instant loss by refusing to spend my ghost vote on David, and reinforce to Alice that the only safe execution line is Heidi, not the Saint test.
🧠
Prevent Alice from providing the second vote that executes me. Reinforce that the mechanically safest line is no vote on me, then Alice nominates Heidi and we all pile votes.
🧠
Prevent David’s execution by discouraging votes, and preserve my ghost vote for the likely Heidi nomination immediately after.
🧠
Convince Alice to vote David by highlighting the mechanical inconsistency in David’s Butler story and that Baron is not confirmed, so the β€˜Monk lie’ argument is not decisive.
🧠
Correct the Butler-rule confusion so Alice does not vote David, and steer the table to the only safe execution: Heidi.
🧠
I am waiting for the current nomination on David to fail. As the Baron, I want to ensure my Demon (Alice) survives. The current consensus among the ghosts and David is to execute Heidi next, which is perfect for my team. Voting for David now might lead to a good player's execution, but it risks Alice having to make a definitive choice that could expose her. It's safer to let this vote fail and then support the push on Heidi.
🧠
Wait for Heidi's nomination of David to fail before nominating her myself to secure the win.
🧠
Prevent a fatal misvote on David; reinforce Butler rule and keep Alice from voting, saving my ghost vote for Heidi’s nomination.
🧠
Prevent an immediate loss by stopping David’s execution, clarify Butler mechanics, and keep Alice focused on nominating Heidi next with ghost votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 2 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/2).
🧠
Final three requires an execution. Heidi’s Monk claim clashes with Eve’s death under protection, and executing Alice risks a Saint loss. Nominate Heidi as the only safe, consistent play.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Try to stop votes on me by creating a Mayor-check and warning that ghost votes here end the game if I am truly Monk; maybe prompt Alice to reveal Mayor and win via no execution.
🧠
Get Alice to vote so I can legally vote as Butler, and reinforce that executing Heidi is the only non-Saint-losing line in final three.
🧠
Spend my single ghost vote to ensure Heidi is executed now, avoiding the Saint-loss risk on Alice and matching the strongest mechanical case we have.
🧠
Persuade Alice to vote Heidi now so David’s Butler vote counts and we reach majority to execute the most mechanically inconsistent player.
🧠
I will provide the second vote needed to execute Heidi, securing the win for Alice (the Demon). Since two votes are required and Charlie has already raised their hand, my ghost vote will reach the threshold and end the game in favor of evil.
🧠
To execute Heidi and win the game for the evil team by having her executed as the non-Demon player in the final three while I am the Imp.
🧠
Spend my ghost vote to ensure Heidi is executed in final three; this is the highest-probability Demon and avoids the Saint risk on Alice.
🧠
It is final three; if we miss, we lose tonight. Heidi has the strongest mechanical contradictions, and executing her avoids the Saint risk on Alice. I will spend my ghost vote to secure the kill.
🧠
Try to reverse Alice’s vote before close by highlighting that executing me can instantly lose if David or Alice is Demon, and David’s Butler details are unverified.
🧠
Alice has her hand up, so as Butler I must vote with her. Final three means we must execute most likely Demon; executing Alice could instantly lose if Saint.
🧠
Lock in the votes on Heidi and prevent a late withdrawal due to Heidi’s Mayor distraction or Monk defense; maximize chance to execute the Demon now.
🧠
I cannot vote, so I must lock in Alice’s and David’s votes and prevent Heidi from talking Alice down. Emphasize mechanical inconsistency and that testing Alice risks Saint loss.
🧠
I have already raised my hand to vote for Heidi, which is the current nomination. Alice and David have also raised their hands, meaning Heidi will be executed. My role is to ensure Alice (the Demon) stays alive. Executing Heidi wins the game for the evil team because Alice is the Demon, and the game ends when only two players remain. I will wait for the nomination to conclude.
🧠
I need to maintain my vote on Heidi to ensure her execution. Since I have already raised my hand and the majority is reached, I should wait for the Storyteller to conclude the vote and end the game with an evil victory.
🧠
Lock in the Heidi execution by discouraging vote changes and rebutting the Mayor distraction, maximizing chance to kill the Demon today.
🧠
Lock in the majority on Heidi and prevent last-second vote manipulation. Remind final three math and that Mayor line is irrelevant without a hard Mayor claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create last-second doubt by highlighting that executing me ends the game if I am good, and force clarity on Alice’s Saint claim and David’s Butler choices to expose the Demon.
🧠
Answer Heidi’s rules challenge cleanly, keep Alice’s hand steady, and lock in the Heidi execution as the only non-auto-loss line.
🧠
Lock in Alice’s vote on Heidi, shut down last-second doubt, and keep focus on executing the most mechanically inconsistent player.
🧠
Stop Alice from role revealing or nominating a tie. Lock in Heidi execution as best shot in final three.
🧠
The game is in its final stages, and our Demon, Alice, is safe from execution. Heidi is on the block with enough votes to be executed, and the town is unified in their decision. As a dead Minion who has already used their ghost vote, I have no mechanical influence left. Speaking now risks drawing unnecessary attention or accidentally creating a logical opening for the good team to reconsider their stance. The best course of action is to remain silent and let the day phase conclude, leading to Heidi's execution and an evil victory.
🧠
I want to let the nomination on Heidi stand and proceed to her execution without taking any further actions that could complicate the current game state or draw suspicion to myself.
🧠
Lock the table onto the highest-confidence execution (Heidi) and prevent Alice from giving evil extra info or derailing with new nominations.
🧠
Lock in the execution on Heidi by discouraging role-fishing, last-second vote changes, or a tie nomination. Preserve the best shot to end the game today.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil