Game Detail

Players

Alice (Slayer) Bob (Virgin) Charlie (Butler) David (Drunk) Eve (Fortune Teller) Frank (Imp) Grace (Baron) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil92,48412,179$0.0475
Good262,26032,602$0.9154

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Grace. Your safe bluffs are: Soldier, Washerwoman, Mayor
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a tight pair so I can do swap-tests on future nights to isolate whether the YES follows one player (demon/red herring) or disappears (both innocent).
📜
Storyteller
Eve
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master I can easily track (neighbor) for Day 1, preserving flexibility to change tomorrow night once I have social/mechanical reads.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start info web + set up a controlled Virgin-confirmation nomination (if needed) without tipping whole table, to narrow demon candidates fast.
🧠
Answer Bob to build trust/coordination, seed a plan to confirm his ‘nomination-confirmable’ role (likely Virgin), and start Outsider-count checking early.
🧠
Respond with my real role to a small trusted group, coordinate an early mechanical confirmation (Virgin test) and track Outsider count to detect Baron/lying.
🧠
Start building a trusted info network (neighbors) and get early role/claim data to validate whether my Alice/Bob YES is meaningful before noms.
🧠
Establish a safe Washerwoman bluff, coordinate with Grace and David to push Alice as nomination and build trust with Eve to shape votes.
🧠
Coordinate with Demon and Eve to push Frank's Alice-nom plan, make me appear supportive and town-aligned, and shape nominations to protect the Demon.
🧠
Get early role/starting-info claims from my neighbors and a central player to build a consistent world, while keeping my Saint identity hidden to avoid accidental execution.
🧠
Establish a trusted info-sharing core and set up mechanical confirmations/execution plans that maximize Undertaker value while limiting demon targeting.
🧠
Coordinate our public play: back Frank's Washerwoman, push an Alice nomination, use Eve's ping and my visible support to manufacture trust in Frank and funnel execution away from Demon.
🧠
Cross-check Eve/Frank/Heidi claims to detect coordination or false info, and steer away from an ungrounded Alice execution while setting up a useful D1 exec for Undertaker info.
🧠
Get independent starting info/claims from outside our current trust cluster to cross-check worlds and spot outsider-count issues or minion/demon tells before nominations.
🧠
Answer David directly, prevent accidental Saint execution, and push the group toward a safe D1 execution target that yields Undertaker info.
🧠
Coordinate my Virgin confirmation without sacrificing an important Townsfolk, and set up a controlled nomination plan once we have more public info.
🧠
Coordinate with Grace and David to nominate/execute Alice now, ensure loud backing, and prepare contingencies if Eve or others contradict—protect the Demon (me) by steering votes and sacrificing a Minion if needed.
🧠
Respond to Heidi, build a tight trusted core, and set up a controlled Virgin nomination to hard-confirm a Townsfolk without exposing my Slayer publicly yet.
🧠
Privately lock in my FT N0 info with UT/outsider, flag the suspicious coordinated push, and request remaining start-info claims to build a consistent world before nominations.
🧠
Lock in private awareness that I’m the Saint (cannot be executed), coordinate around Virgin-test plan safely, and steer town to a low-risk D1 execution/nom that yields info without risking instant loss.
🧠
Get exact FT wording and targets to interpret the A/B ‘yes’, while steering Eve toward the safe Virgin-confirm plan and away from executing Saint/PRs before nominations.
🧠
Flag Outsider-count mismatch + coordinated push, and set up a high-info, low-risk Virgin nomination test (ideally Frank->Bob) while protecting likely good PRs from bad D1 executes.
🧠
Clarify my exact FT info, steer town to a low-risk mechanical D1 (Virgin test) and away from coordinated misexecs, while protecting Saint and setting up N1 recheck.
🧠
Coordinate with Frank, Eve, David to float Washerwoman and nominate Alice, have me loudly back to lend credibility and use Eve's ping to deflect suspicion from our team.
🧠
Share key private info before nominations: FT ping, outsider-count mismatch, and set up a high-value Virgin test nomination to generate hard alignment info.
🧠
Coordinate our public actions: I float Washerwoman then nominate Alice. Grace loudly backs; David seconds/echoes. Be ready to pivot if Eve contradicts—attack her credibility.
🧠
Set up a high-value Virgin test next phase, clarify FT implications, and steer town away from executing me/Heidi while we resolve Outsider count + identify evil pair.
🧠
Lock in a high-signal Virgin test while minimizing risk to our PRs; track Outsider-count discrepancy; set up UT/FT follow-ups for hard info.
🧠
Share my FT constraints + flag coordinated push; steer group toward a low-risk mechanical Virgin test and protect Saint from execution while preserving my cover.
🧠
Clarify Heidi’s Saint claim to resolve Outsider count and pre-wire today’s Virgin test plan with Frank/Eve; reduce chance town misexecs based on bad assumptions.
🧠
Execute a safe target (Alice) to build Frank's Washerwoman credibility, sow town confusion if challenged, and keep Demon protected.
🧠
Lock in a mechanically strong D1 info play (Virgin test) while keeping Slayer hidden and preventing an accidental Saint execution.
🧠
Confirm my Saint claim to stop accidental loss, and steer town to use a safe Virgin test + outsider-count logic to identify Baron/lying worlds without risking executing me.
🧠
Break the coordinated Alice push and force a mechanical Virgin test first; it either hard-confirms good players or creates strong suspicion without risking Saint loss.
🧠
Keep momentum on the Alice nomination to remove an information-gatherer and prevent Bob's Virgin test from giving town clear confirmations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly coordinate a controlled Virgin test to confirm a Townsfolk or catch an evil nominator, while avoiding accidental Slayer/Undertaker deaths and steering away from risky Saint execution.
🧠
Publicly steer a safe D1 Virgin test that yields mechanical info, while protecting myself (Saint) from accidental execution and flagging Outsider-count implications.
🧠
Push the highest-EV mechanical test (Frank→Bob) while warning against Saint execution and setting expectations for both outcomes; also clarify my Butler vote constraint follows Bob.
🧠
Shift public focus to Alice to protect Bob-Virgin test from uniting town, keep Demon safe by sowing doubt and relying on Grace/David backing.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-info D1 execution on me; redirect town to the mechanically strong Virgin test and force Frank to state his Washerwoman pair/role for accountability.
🧠
Prevent a low-info D1 execution on Alice, force Frank to disclose WW data, and steer town back to the controlled Virgin test for mechanical clears.
🧠
Prevent a derail-execution on thin info, coordinate my Butler-restricted vote with Bob, and push for the high-value Virgin test plus demand Frank’s Washerwoman details.
🧠
Force town to vote Alice now, derail coordinated Bob-Virgin test, and shift suspicion away from our real threats.
🧠
Support Frank's nomination to derail the Bob-Virgin test and push town attention to Alice, protecting our Demon and maximizing town confusion.
🧠
Stop a low-info D1 execution and force a mechanical Virgin test to hard-clear players, then use my FT pings to narrow Demon.
🧠
Stop a weak D1 execution and refocus town on the controlled Virgin test that can hard-confirm a Townsfolk and expose a liar/minion.
🧠
Prevent a premature D1 execution on weak/incomplete info and steer town to a mechanically strong Virgin test that creates confirmations for later Undertaker checks.
🧠
Do not contribute to a likely mis-execution on incomplete info; preserve votes and momentum to run the Bob Virgin test next for mechanical confirmation.
🧠
Force the town to accept the Washerwoman read by naming the specific Townsfolk (Bob) so Alice looks guilty and gets votes; derail the agreed Bob-Virgin controlled test.
🧠
Stop a bad D1 execute on Alice and keep town on the mechanically strong Bob-Virgin test; highlight that Frank’s WW claim is still improperly specified and my Butler vote can’t go through without Bob.
🧠
Prevent a derailing D1 mis-execution and push a mechanical Virgin test that can confirm alignments and expose evil.
🧠
Stop a bad D1 execution on incomplete info, preserve town plan (Virgin test), and apply pressure on Frank/Grace without risking Saint loss.
🧠
Prevent a risky D1 execution, force the agreed Frank→Bob Virgin test to gain hard clears that help protect our Demon.
🧠
Keep me off block and force the mechanically strong Virgin test; expose Frank’s invalid Washerwoman claim and track likely evil coordination (Frank/Grace) without burning D1.
🧠
Prevent a low-info D1 execution and steer town to the Virgin test for mechanical confirmation of alignments.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Prevent being nominated next (avoid Frank→Bob Virgin test), validate my Washerwoman claim with a specific Townsfolk role, and push focus back to executing Alice now.
🧠
Prevent a direct Frank→Bob Virgin test that risks the Demon; redirect day energy to a different target (Charlie) to protect Frank and keep town divided.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-info D1 execution on Charlie; keep consensus on mechanical Virgin test and spotlight Frank/Grace derail behavior.
🧠
Stop a pointless D1 execution on me; highlight Grace’s incriminating wording; keep town on the mechanically strong Virgin test plan and pressure Frank/Grace.
🧠
Raise my hand to support Charlie's execution to derail the agreed Frank→Bob Virgin test, keep attention off Frank (the Demon), and increase town confusion to help evil.
🧠
Prevent wasteful D1 execution on plausible Butler; spotlight Grace’s slip; keep town aligned on the mechanically strong Frank→Bob Virgin test and proper Washerwoman info.
🧠
Prevent a derail execution, focus town on mechanical Virgin test + interrogate Grace’s slip; keep pressure on Frank/Grace and preserve day for high-info noms.
🧠
Stop the Frank→Bob Virgin test that could kill me (the Demon). Keep attention on Charlie to protect our Demon and sow division.
🧠
Prevent wasting D1 executing a plausible Butler; pressure Frank/Grace, lock in the Virgin test for hard mechanical clears and to catch evil refusing it.
🧠
Prevent wasted D1 execution on likely-good Butler; refocus town onto high-value Virgin test and scrutinize Grace/Frank coordination without risking Saint loss.
🧠
Stop my execution, lock town onto the mechanically strong Virgin test plan, and spotlight Grace/Frank as high-priority suspects without wasting D1.
🧠
During Charlie vote, reinforce no-vote and refocus town onto the only hard-confirm line (Virgin test) while spotlighting Grace’s ‘protect our Demon’ slip as potential evil tell.
🧠
Prevent a low-info derail execution and steer town to the highest-EV mechanical test (Virgin) while pressuring Grace/Frank to explain inconsistencies.
🧠
Convince town to execute Charlie (derail test) to protect our Demon by wasting D1 and preventing the Frank→Bob Virgin test.
🧠
Force momentum toward executing Charlie now to split the town and prevent a coordinated Frank→Bob test that would expose our bluff.
🧠
Prevent a pointless D1 execution, keep votes low, and steer town to the high-value Virgin test + force Frank/Grace to commit to claims.
🧠
Prevent wasted D1 execution; keep hands down, demand Grace/Frank specifics, and set up Virgin test next tick to mechanically confirm Townsfolk/evil.
🧠
Prevent a wasted D1 execution; keep hands down on Charlie and lock in the Frank→Bob Virgin test / full WW details to generate hard clears and catch evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Frank is the highest-suspicion, highest-disruption player and is mechanically checkable via Undertaker. Nominating him focuses town on a productive D1 execution instead of derails.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push a high-info D1 execution on the most inconsistent player; coordinate with my Butler restriction by asking Bob to vote so I can also vote if needed.
🧠
Prevent Frank's execution this tick by sowing doubt about the value of burning D1 and pushing for hands-down; preserve Demon for tonight.
🧠
Vote Frank to capitalize on the strongest mechanical/behavioral red flags; my vote also unlocks Charlie’s Butler vote, increasing odds of a successful D1 execution on a likely evil.
🧠
Frank is the most mechanically/behaviorally inconsistent and is actively preventing high-value Virgin test; voting here is higher EV than no-exec or random.
🧠
Frank is the best D1 executable: inconsistent WW, pushed derail, refused Virgin test. My UT info tonight will confirm his character and give us a solid mechanical anchor.
🧠
We need a D1 execution; Frank’s claim inconsistencies + anti-Virgin-test stance are the strongest mechanical/social red flags. My vote pushes this to 4 and gives UT info tonight.
🧠
Frank is the best available high-signal execution. With 4+ hands already, adding mine locks it in and prevents last-second waffling; if he's Demon we win, if minion we gain clarity.
🧠
Prevent my execution this tick, stop the panic, and force the town to run the Frank→Bob Virgin test next tick instead of burning D1 on me.
🧠
Lock in the Frank execution while we have majority votes; prevent late retractions and force clarity before night.
🧠
Prevent Frank’s execution this tick by convincing fence-sitters to keep hands down; steer town away from a low-info, risky D1 execution so Demon survives to night.
🧠
Lock in a high-signal D1 execution while we have votes, and publicly frame follow-up: UT check + then run a Virgin test on surviving nominee if needed. Avoid any risk of town pivoting onto me (Saint).
🧠
Lock in the execution while votes are up, prevent last-second social swing, and set up strong info for N1/Day2 (UT, voting patterns, follow-up on Grace).
🧠
Lock in a high-value D1 execution on the most mechanically inconsistent player; set up tomorrow’s solve paths (UT check + re-evaluate Grace/outsider count).
🧠
Lock in the Frank execution while we have votes, and set up clear next-day world-building (especially tracking Grace) using UT confirmation.
🧠
Prevent my execution now, buy a tick to post precise Washerwoman wording, and shift suspicion onto Grace if town refuses to wait.
🧠
Bob is voting so I’m allowed to vote. Frank’s claim instability + test-blocking are the best D1 execution; it also pressure-tests David’s Undertaker claim overnight.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the high-information D1 execution without risking a tie, and set up clear next-day solve paths while protecting myself as Saint.
🧠
Lock in the 6-vote execution on Frank; prevent a last-second tie or derail, and set tomorrow’s follow-ups (UT check, scrutinize Grace, resolve FT YES).
🧠
Lock in the 6-vote execution (avoid a tie), set tomorrow’s plan around UT verification and Grace scrutiny, and remind town of my Butler voting constraint for coordination.
🧠
Prevent a rushed D1 execution that could backfire; push for a cleaner Bob→Virgin test next tick to sow confusion and protect the Demon.
🧠
Delay my execution, buy a tick to post a precise Washerwoman ping and push suspicion onto Grace and those defending a rushed D1 lynch.
🧠
Lock in the 6-vote execution (avoid a tie), set tomorrow’s info plan (UT check + scrutinize Grace), and keep focus on my FT YES pair without over-claiming.
🧠
Prevent a last-second tie that saves Frank, set expectations for my Undertaker info tonight, and focus town’s D2 attention on Grace/outsider-count mismatch.
🧠
Prevent a last-second tie saving Frank; lock in the execution and set clear D2 priorities (UT check, Grace scrutiny, outsider count).
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good