Game Detail

Players

Alice (Ravenkeeper) Bob (Imp) Charlie (Slayer) David (Chef) Eve (Poisoner) Frank (Butler) Grace (Washerwoman) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good353,67948,668$0.1858
Evil152,56514,996$0.0988

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Eve. Your safe bluffs are: Empath, Librarian, Undertaker
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
My goal is to disrupt the town’s ability to gather accurate information early. Poisoning a player with a critical role like Investigator, Empath, or Virgin will create chaos and prevent the town from forming a solid logic chain. This aligns with my evil team’s objective of sowing distrust and protecting Bob, the Demon.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Charlie or David is the Slayer.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a central, neutral-seeming player to minimize early-game interference and observe voting behavior; binding to Alice keeps me involved if she participates and reveals patterns for future logical chains.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start private info-sharing with my neighbors to build a trusted mini-coalition and prompt claims or reads to create contradictions.
🧠
Charlie is initiating a private conversation to gather information. I need to join this group to monitor discussions, build trust, and subtly guide the narrative toward protecting Eve and myself. Bluffing a safe role early will help me avoid suspicion and align with my team’s goals.
🧠
Share my Washerwoman info with nearby players to build trust and prompt any night-ability claims, narrowing which of Charlie/David is Demon.
🧠
Open a private line with my neighbors to share impressions and ask for any claims or unusual behavior to build early trust and spot coordinated whispers.
🧠
I need to coordinate with Bob to ensure our stories align and to protect him as the Demon. By whispering to him, I can subtly guide his bluff and ensure we present a united front. This will help sow confusion among the good players and protect our evil team.
🧠
Get Alice and Bob to coordinate privately, cross-check Grace's Washerwoman claim and probe Charlie/David before nominations to avoid executing a Town or missing the Demon.
🧠
Confirm with my master I'll be able to vote tomorrow and cross-check Grace's Washerwoman info to narrow suspects.
🧠
Sharing my Chef read narrows possible evil placements and prompts others to reveal claims so we can map likely Demon/Minion positions.
🧠
Form a tight info-share with Bob and David, verify David's Chef claim by cross-checking patterns, and coordinate who will reveal or test abilities before nomination.
🧠
I need to coordinate with Eve, my Minion, to ensure our stories align without revealing my Demon identity. Claiming a safe bluff like Empath or Librarian will help me blend in and avoid suspicion. I should also use David’s Chef info to appear helpful while subtly directing attention away from myself and Eve.
🧠
Confirm which of Charlie or David was named by my ability and verify Frank's Butler claim so we can coordinate voting tomorrow and start eliminating suspects.
🧠
Confirm Soldier and Butler/Washerwoman claims privately so we can cross-check before nominations and avoid executing a Townsfolk.
🧠
Wait to observe how the town reacts to Alice and Bob’s claims. Since Bob is claiming Empath, I need to ensure my bluff aligns with his story. Waiting also gives me time to see if Alice shows signs of being poisoned or if others target her.
🧠
Cross-check Grace's Washerwoman read and confirm Frank's Butler claim, so we can narrow suspects before nominations.
🧠
Confirm Alice will vote so my Butler ability lets me participate, and get Grace to specify which of Charlie/David was named Slayer to cross-check her Washerwoman claim.
🧠
Get Charlie and Bob to agree on whether I should reveal Chef now and for Bob to state his intended read so we can coordinate a public claim before nominations.
🧠
Get David to publicly confirm Chef and get Bob to clarify his leaning so we can present consistent claims before nominations.
🧠
I need to commit to a role claim to avoid suspicion and align with Eve’s plan. Claiming Empath is safe and allows me to fake a read tonight to mislead the town. This will help sow chaos and protect Eve and myself by directing attention away from us.
🧠
Confirm Frank's Butler pick and voting constraint, and confirm which of Charlie or David was named to validate my Washerwoman info and coordinate voting.
🧠
Confirm Soldier and Butler claims and the Washerwoman's specific read so we can press Charlie and David before nominations and secure reliable votes.
🧠
Bob is planning to claim Empath publicly, and I need to support his bluff to ensure the town doesn’t suspect him. By waiting, I allow him to make his claim first, and then I can adjust my strategy accordingly. This will help maintain the illusion that we are both good players working together.
🧠
Confirm my Soldier claim, coordinate pressing Charlie and David to elicit tells, and verify Frank's Butler pick to trust his voting constraints.
🧠
Confirm Alice will vote so my Butler link is useful, and verify Grace's Washerwoman claim detail to build trust and narrow suspects.
🧠
Get Charlie and Bob to publicly commit claims now so we can use my Chef info to eliminate adjacent suspect pairs before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to claim Empath publicly to establish a bluff and align with David’s Chef info. By saying I saw 1 evil neighbor, I can misdirect the town toward Charlie or Alice, creating confusion. This also gives me credibility and helps Eve’s poisoning of Alice go unnoticed.
🧠
I need Alice to confirm she'll vote so my Butler constraint lets me vote; confirm Bob's neighbors to use his Empath read; ask Grace to clarify which of Charlie or David was named.
🧠
I need to support Bob’s Empath claim to build trust in his story. By aligning my actions with his, I can help solidify his credibility and divert suspicion from both of us. This will help the evil team control the narrative and protect the Demon.
🧠
Reveal my Washerwoman info to cross-check with Bob's Empath and Frank's Butler claim, forcing confirmations that help narrow suspects.
🧠
Get David to claim Chef publicly and force Bob to name which neighbors he checked so we can eliminate possibilities and focus nominations.
🧠
Claim Soldier publicly to be provable later, force Charlie/David to react, and get Frank to confirm Butler pick to validate his claim.
🧠
Reveal Chef info to give the town a mechanical constraint so we can eliminate adjacency combos and narrow likely Demons before nominations.
🧠
Get public confirmations from Frank, Bob, Charlie, and David to test claims and narrow suspects before nominations.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie tonight creates the most chaos. It forces Bob to reconcile his Empath read (if he’s truthful) or double down on his bluff (if he’s the Demon). It also tests David’s Chef claim—if Charlie is evil, David’s "0 evil pairs" claim is false, exposing him as Drunk or lying. This disrupts the town’s logic chain and buys time for evil to regroup.
📜
Storyteller
Eve
You chose to poison Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
My goal is to disrupt the good team's logic and create chaos. David's Chef claim is critical because it rules out adjacent evil pairs, which could help the town narrow down suspects. Killing him now would force the town to question his info and create uncertainty. Additionally, if he is lying, he might be a Minion, but Eve is already the Minion, so this is unlikely. The priority is to remove a key source of truth.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep consistency with last night to encourage Alice to commit to voting so I can legally vote tomorrow and gather vote behavior info.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to whisper to Bob (Demon) to coordinate our next moves. Since Charlie was poisoned Night 1, his claims are unreliable, and we can use this to our advantage. I’ll also subtly reinforce Grace’s Washerwoman claim to push town toward targeting Charlie, who is already compromised.
🧠
Ensure Alice will vote so I can legally mirror her vote tomorrow and help push an execution or reveal reluctance as a tell.
🧠
Get Bob to restate his Empath reading publicly or confirm privately so we can decide nominations; draw Alice in to watch reactions and prepare for final-day Slayer shot if needed.
🧠
Confirm to Frank I will vote so his Butler mirrors me, and prompt Bob to restate his Empath publicly to justify who I plan to vote for.
🧠
Force Bob to commit which neighbor he checked and push Charlie to explain his public backing; narrow suspects to Alice vs Charlie or reveal contradictions before nominations.
🧠
Restate my Empath read publicly to align with Alice/Frank’s push to execute Charlie. This reinforces Grace’s Washerwoman info, targets a poisoned player, and removes a potential Slayer or good role. It also buys me trust with Alice/Frank while sowing chaos.
🧠
Push Grace and Bob to state their info publicly so we can align Empath and Washerwoman reads and narrow the Demon before nominations.
🧠
I will reveal my Washerwoman result publicly at nominations; I need Alice and Bob to be ready to confirm their claims and support investigating/nominating Charlie if needed.
🧠
Wait to observe how the town reacts to David’s death and Grace’s Washerwoman claim. If town starts targeting Charlie, I can subtly support that narrative to divert attention from Bob. If Grace’s claim is challenged, I can use the confusion to reinforce Bob’s Empath bluff or another evil-aligned story.
🧠
Secure Alice's vote so I can mirror it tomorrow and avoid revealing my Butler role prematurely. Confirm target to coordinate execution.
🧠
Prevent a premature nomination of me and get Bob to restate publicly so we can decide whether Alice or I is the Demon; coordinate private support to avoid lynching a Townsfolk Slayer.
🧠
Get Bob to publicly restate his Empath read so the group can act on it; lock Frank into mirroring my vote for Charlie to secure enough votes if valid.
🧠
Get Bob to publicly state which neighbors he checked and get Charlie to justify backing my Chef claim so the group can narrow suspects before nominations.
🧠
Restating my Empath read publicly will solidify the town’s focus on Charlie. This aligns with Eve’s suggestion to use Grace’s Washerwoman info to target Charlie. If Charlie is good, this removes a strong player. If he’s evil, it’s still a win. Either way, it sows chaos and protects me.
🧠
Push Grace and Bob to state their picks publicly before nominations so we can nominate the most likely Demon.
🧠
Get Alice and Bob to publicly confirm their claims so my Washerwoman info is credible and we can focus scrutiny on Charlie before nominations.
🧠
I need to sow chaos and protect Bob (Demon). By whispering to Bob, I reinforced the idea that Charlie’s claims are unreliable due to poisoning. Now, I should whisper to Grace to feign alignment with her Washerwoman claim, pushing the narrative that Charlie is the Slayer. This will divert attention from Bob and create distrust between Grace and Charlie.
🧠
Secure Alice's explicit promise to vote Charlie so I can legally mirror her tomorrow without revealing I am the Butler, ensuring our vote succeeds.
🧠
Bob's public Empath read, Grace's Washerwoman, and David's Chef make Alice the most likely Demon now. Using my one-shot on Alice now maximizes chance to kill the Demon before nominations.
📜
Storyteller
Nothing happens.
🧠
Force Bob to restate publicly to confirm read and lock Frank into mirroring so we can coordinate a safe nomination of Charlie or withhold if inconsistent.
🧠
Force Bob to publicly name his checked neighbors and Charlie to explain his backing and recent Slayer shot to create contradictions and narrow Demon candidates before nominations.
🧠
Charlie’s Slayer shot on Alice is suspicious. By faking a Slayer shot on Charlie, I can test his reaction and reinforce my Empath bluff. If he’s evil, he’ll panic; if he’s good, he’ll double down. Either way, it pressures the town to focus on Charlie and away from me.
📜
Storyteller
Nothing happens.
🧠
Force Grace and Bob to state their Washerwoman and Empath info aloud to create contradictions we can use in nominations.
🧠
Get Alice and Bob to publicly confirm claims so we can narrow suspects quickly and push a nomination before day ends.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public confirmations from Grace and Bob to validate or refute Bob's Empath and Grace's Washerwoman, narrowing suspects before nominations.
🧠
Bob's Empath conflicts with multiple independent claims and he aggressively pushed lynching me; nominating him tests his claim and may remove the Demon or a Minion.
🧠
Force Bob to publicly defend or explain his conflicting claims so the town can resolve Empath/Slayer contradictions and avoid lynching an innocent.
🧠
Bob's public contradictions and refusal to state his Empath check make him the highest-risk player. Forcing an execution will either remove evil or reveal true roles.
🧠
Charlie is poisoned and his claims are unreliable. Grace’s Washerwoman info points to Charlie or David as Slayer, but David is dead. If Charlie is the Slayer, Bob’s Empath claim is a lie, and his Slayer shot was fake. By nominating Charlie, I can frame him as the Demon and protect Bob, ensuring evil’s survival.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Executing Charlie now presses the group to resolve conflicting Slayer claims and follows Grace and Eve's logic; as Soldier I can safely push for a likely Demon without fear of night kill.
🧠
Show that my failed Slayer shot proves Alice is not Demon and that Bob's Empath read would wrongly make me Demon, so the group should execute Bob instead of me.
🧠
Force Bob to restate his Empath read publicly and lock in votes now so we can progress the day and not miss execution opportunity.
🧠
Force living players to pause the Charlie execution and demand Bob state his Empath neighbors now so we don't execute the wrong player.
🧠
The town is split between executing Charlie and Bob, but Charlie’s nomination is the most immediate threat. By speaking now, I can reinforce the narrative that Charlie is the Slayer (using Grace’s Washerwoman info) and push the town toward executing him. This removes a potential Slayer and keeps Bob (the Demon) safe, aligning with evil’s goal.
🧠
My Empath read of '1' evil neighbor (Alice/Charlie) is the strongest evidence against Charlie. If I publicly confirm this, it solidifies suspicion on Charlie and deflects from me. Charlie’s Slayer claim is easily debunked, and his nomination of me is a desperate move. I must reinforce the town’s focus on Charlie to avoid execution.
🧠
Publicly confirm my Washerwoman result to push the town toward executing the likely Slayer and speed decision before night.
🧠
I must mirror Alice's vote without revealing Butler. Voting now helps push for execution and gathers consensus to find Demon.
🧠
Push decision now: majority has enough alignment from Bob and Grace to justify executing Charlie this tick to force clarity before night.
🧠
Defend my Slayer claim, show contradictions in Bob's statements, and persuade others to vote Bob instead of executing me.
🧠
Push for a quick execution of Charlie now to force clarity and test who is lying before night; getting him off or confirming him will narrow suspects.
🧠
Use my last ghost vote to help reach a decisive majority and force a reveal tonight. This resolves ambiguity quickly so Town can adjust based on outcome.
🧠
My vote for Charlie is critical to maintain my cover as a Town player. The town is convinced Charlie is the Slayer or evil, and voting against him would expose me as evil. By voting with the majority, I reinforce my bluff and avoid suspicion while keeping the Demon (Bob) safe.
🧠
Reinforce my Empath read and Grace’s Washerwoman info to push for Charlie’s execution. This aligns with the town’s current logic and removes the biggest threat to evil (Charlie). If Charlie is the Demon, we win. If not, we eliminate a strong good player and sow chaos for future nights.
🧠
Stop the execution of Charlie since my Washerwoman check identifies the Slayer as Charlie (town). Force a pause and get people to reconsider before we possibly kill a town Slayer.
🧠
Force public clarification from Grace and Bob to resolve the direct contradiction before we cast deciding votes; avoid wasting the town execution.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Force Grace and Bob to state their exact Washerwoman and Empath picks publicly so we can resolve the contradiction before night and avoid executing a Townsfolk.
🧠
Stop a mistaken execution of me, force public clarifications from Grace and Bob, and steer the group to nominate the actual liar (Bob) instead.
🧠
Force public, exact restatements from Bob and Grace to resolve the direct contradiction. If they refuse or contradict, build case to nominate Bob as the more suspicious player.
🧠
Force precise one-line confirmations from Bob and Grace so the town can decide. If they refuse or contradict, push suspicion onto Bob to protect town from executing a Town Slayer.
🧠
Charlie’s execution failed, but the town is divided. I need to reinforce Bob’s Empath read to push Charlie as evil and avoid nominating Bob. This keeps the Demon alive and sows chaos by undermining Grace’s Washerwoman info.
🧠
Prevent a premature execution of Charlie who might be the confirmed Slayer; force Bob to restate his Empath check so we can reconcile claims before night.
🧠
Force clear, public one-line statements from Bob and Grace so town can decide whether to execute Charlie or nominate Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie is the highest priority. He is the biggest threat to the evil team, as his Slayer ability could kill Bob (Demon) tonight. Disabling him ensures the Demon survives and the evil team can continue manipulating the town. Grace and Heidi are secondary targets, but Charlie’s immediate threat outweighs them.
📜
Storyteller
Eve
You chose to poison Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace removes the town’s most reliable source of role confirmation (Washerwoman). This forces the town to rely on Empath/Slayer claims, which I can manipulate with Eve’s help. It also disrupts their logic chain, making it harder for them to coordinate executions.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keeping my vote tied to Alice preserves coordination with the town majority and avoids independent risky votes; it also creates accountability if Alice later refuses to vote.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Bob and Alice to coordinate a clear public restatement and a united nomination push for Charlie if Bob confirms, or to pivot quickly to Bob if reactions suggest he is lying.
🧠
Get Frank and Heidi to stop pushing Charlie's execution by confirming my Washerwoman result while acknowledging possible taint, shifting focus onto Bob as the likely liar.
🧠
Wait to observe the town’s reaction to Grace’s death. Her Washerwoman info is now dead with her, and the town may panic or turn on each other. This benefits evil by removing a critical source of truth. I’ll let the town’s confusion grow before deciding my next move.
🧠
Force Bob to publicly repeat exact Empath claim or reveal dodge; coordinate with Eve to nominate if he refuses, narrowing suspects before nominations.
🧠
Verify Bob's Empath and Frank's Butler pick privately to decide whether Charlie is safe to leave un-nominated and to narrow down the likely Demon.
🧠
Get Bob to state his exact empath read and lock Frank into mirroring my vote so we can rebuild a united front to nominate Charlie.
🧠
Reveal my Chef info to let them reconcile Bob/Grace/Charlie claims and force precise public checks to narrow the Demon.
🧠
Restate my Empath read clearly to align with Eve’s push against Charlie. This keeps town focused on Charlie, removes a Slayer claim, and maintains my bluff. If town executes Charlie, I can pivot to Alice next. If they doubt me, I’ll use David’s Chef info to sow chaos and redirect suspicion.
🧠
Force Alice to publicly commit to voting for Charlie (so my Butler ability allows me to vote) and confirm Bob's read is being used to justify the nomination.
🧠
Stop Charlie's execution if he is Town, direct suspicion to Bob and persuadable players, and preserve Town numbers to find Demon.
🧠
Charlie is pressuring Bob to restate his Empath claim publicly, which could either solidify Charlie as evil or force Bob to reveal inconsistencies. By backing Charlie, I can exploit the town’s confusion, reinforce distrust, and ensure the focus remains on executing a good player rather than uncovering the Demon.
🧠
Force Bob to restate his exact Empath check publicly and get Eve to back a nomination if he stalls, exposing contradictions so we can push the correct execution.
🧠
Confirm Bob's Empath and Frank's Butler target to mechanically clear Charlie or expose Alice/Bob, guiding nominations.
🧠
Confirm Bob's read and get Frank's firm voting commitment so we can form a unified execution or pivot immediately if Bob's read points at me.
🧠
Remind them of my Chef info (0 adjacent evil pairs), push Bob for a precise sober one-line Empath statement, and ask Alice to press for clarity so the town can make a clean nomination.
🧠
Reinforce my Empath read to maintain consistency and push suspicion toward Alice. This aligns with Scenario 1, where Alice is evil, and my read is accurate. If town believes me, they will execute Alice, which is a win for evil. If they don’t, I can pivot to Scenario 2 and let Charlie take the fall. Either way, I create division and avoid being the primary target.
🧠
I need Bob to confirm his exact Empath read and Alice to state if she will vote for Charlie so my Butler restriction (only vote if Alice votes) is actionable and we can coordinate a unified nomination.
🧠
Keep Charlie alive if my info stands and redirect execution pressure onto Bob to expose the Demon or force reveals.
🧠
Bob’s Empath claim is the linchpin of the town’s logic. If he restates it publicly, it will solidify Charlie’s guilt and likely lead to his execution. This is ideal for evil. If Bob wavers or contradicts himself, I can pivot to supporting Charlie’s push to nominate Bob, but only as a last resort to avoid execution.
🧠
Force Bob to restate publicly to either confirm Charlie as Demon or reveal Bob as lying, so we can nominate the correct suspect at end of day.
🧠
Get quick mechanical confirmations from Bob and Frank so we can narrow suspects before nominations and decide whether to push Alice or Bob.
🧠
Get an explicit public confirmation from Bob and a firm yes/no from Frank so I can decide whether to nominate Charlie now.
🧠
Get Bob to make one precise public line confirming his exact Empath read and sobriety, and have Alice pressure him, so the town can resolve Charlie vs Bob contradiction before nominations.
🧠
Restate my Empath read publicly to force Alice and Frank to commit. If Alice is evil (Spy), she’ll avoid nominating Charlie to protect herself. If Charlie is evil (Demon), Alice will push for his nomination to appear town. Frank’s Butler dependency on Alice will reveal her alignment based on whether he votes. This pressures the town to act and exposes hidden evil.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prevent a potentially incorrect execution of Charlie and force Alice to commit to a vote so my Butler constraint is clear; steer town to demand mechanical proof or target Alice if she will not commit.
🧠
Force the town to act by nominating Bob, the most suspicious player. His Empath claim has been the backbone of the town’s logic, but it’s also the most likely bluff from the Demon. If he’s executed, evil loses; if not, the town’s deadlock breaks and we can pivot to Charlie or Alice next.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must confirm my Butler constraint publicly so others know my voting limits and force Alice to commit; getting Alice to vote lets me support or abstain appropriately to push for a useful execution now.
🧠
Bob’s Empath claim is the linchpin of the town’s logic. By nominating him, I force the town to confront the contradiction between his claim and Grace’s Washerwoman info. If I can cast doubt on Grace’s ghost or Charlie’s Slayer shot, the town may hesitate to execute Bob, keeping the Demon alive.
🧠
Force Bob to give an exact public Empath line and confirm sobriety so living players can apply the 0-adjacent constraint and resolve whether Bob is trustworthy before the vote.
🧠
Get Bob to state his exact Empath read and sobriety publicly and force Alice to commit a vote so Frank can legally vote—clarify whether to execute Bob now.
🧠
Reinforce my Empath claim clearly to redirect suspicion toward Alice or Charlie. If town executes me, Eve becomes Imp, but if I survive, I can kill a key good player tonight. Confirming my read also pressures Alice to vote or reveal her stance, clarifying town’s next move.
🧠
Force a test of Bob now. If he is Demon we win; if not, the town gets crucial clarity and we narrow suspects. I will vote to execute Bob to push the decision.
🧠
Use my ghost vote to push a test execution of Bob, since my Washerwoman info supports Charlie being good and Bob's claim is highly suspicious.
🧠
Break the deadlock by committing my vote to force others (Frank) to follow and resolve Bob's contradictory claims now, narrowing suspects before night.
🧠
Confirm I will vote with Alice to break the stalemate and force an execution that will give the town crucial information regardless of which world is true.
🧠
Bob’s restatement confirms his Empath claim, but the town is divided. Voting for Bob now either: 1. Executes the Demon (if he’s lying), which is bad for evil, but unlikely given his alignment. 2. Executes a good player (if he’s truthful), sowing chaos and protecting the Demon (Charlie). 3. Fails to execute Bob, leaving the Demon alive for another night. My vote pressures the town to act, ensuring the Demon survives if Bob is good or creating distrust if he’s evil.
🧠
Reveal my Chef info to constrain claims and urge caution before executing Bob; prevent possible mistaken lynch.
🧠
Prevent a hasty execution before contradictions between Bob's Empath, Grace's Washerwoman, and David's Chef are resolved; push for clear mechanical confirmations.
🧠
The town is on the verge of executing me, but David’s Chef info and Grace’s Washerwoman ambiguity are causing hesitation. I need to reinforce my Empath claim and create doubt about Grace’s info to prevent my execution. If I can stall or redirect suspicion, I can survive another night and eliminate a key player.
🧠
Push town to finalize a decision: either execute Bob now based on his unreliable claim or force him to be proven; my vote should push others to choose rather than delay.
🧠
Use my final ghost vote and public voice to stop lynching Charlie and push the town to execute the inconsistent Bob now.
🧠
Forced resolution: cast decisive vote to execute Bob now to break deadlock and test contradiction between Bob and Grace; if wrong, adjust with Ravenkeeper information later.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify my vote and commitment: I will vote with Alice to execute Bob to resolve the deadlock and help the town proceed.
🧠
The town is about to execute Bob, but David’s Chef info and Grace’s Washerwoman info create a contradiction that could save him. I need to amplify the confusion by questioning the validity of Grace’s info (was she poisoned/drunk?) and David’s info (could it be outdated?). This will force the town to pause and reconsider, giving evil more time to sow chaos and avoid execution.
🧠
Prevent the town from executing on contradictory information; encourage re-evaluation so we lynch the true Demon, not a conflicting claim.
🧠
Prevent a premature lynch by clarifying that Chef and Empath info are not necessarily contradictory and urge town to pause execution until resolved.
🧠
Exploit the town’s confusion by reinforcing the validity of my Empath read and downplaying David’s Chef claim. Highlight that Alice and Charlie aren’t adjacent, so his info doesn’t contradict mine. Use Grace’s ambiguous Washerwoman info to cast doubt on Charlie’s innocence, forcing town to question their logic. This buys time and redirects suspicion away from me.
🧠
Stop a possibly premature execution and force mechanical clarification so we do not remove a crucial town role or waste our Slayer opportunity.
🧠
Prevent a possibly mistaken lynch of Bob and force mechanical resolution of Washerwoman/Empath/Chef contradictions before execution.
🧠
Avoid executing a potentially-innocent player and force mechanical confirmations (Frank, Grace, David) so voting is based on facts not haste.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good