Game Detail

Players

Alice (Chef) Bob (Fortune Teller) Charlie (Investigator) David (Spy) Eve (Librarian) Frank (Mayor) Grace (Imp) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil194,99720,896$0.0801
Good558,04858,181$1.7911

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: David. Your safe bluffs are: Empath, Saint, Soldier
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Grace or Heidi is the Recluse.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 I want a wide net on two socially central, non-adjacent suspects to maximize early mechanical signal and create two tentative clears if I get a NO.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Librarian (good), Alive - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Recluse (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims and starting info privately; share a small piece of my FT info to build trust and coordinate future checks without outing myself to Demon.
🧠
Gather early role/outsider info from my neighbors to build reliable trust network while keeping my Mayor identity hidden.
🧠
Coordinate with Bob/others using my Chef=1 to constrain worlds, but keep it in whispers first to reduce demon targeting and avoid premature public misreads.
🧠
Share my anomaly + get more starting claims to cross-check Chef/FT and plan night actions (Monk/FT), while keeping my identity semi-safe.
🧠
I need to start building trust with a good player to blend in. Bob is the Fortune Teller, so getting close to him is valuable for the evil team. I'll act like a helpful Townsfolk to avoid suspicion.
🧠
I need to establish a believable bluff early. Claiming Empath is a safe bluff provided in the instructions. I'll keep it vague since it's Day 1 and I haven't received any info yet.
🧠
Answer Frank honestly, seed caution about Recluse interactions, and prompt them to share their info so we can map Outsider count/Baron possibilities.
🧠
Get early claims from my neighbors to build logic chains and outsider count; keep my Recluse hidden for now but signal I'm low-power to invite sharing.
🧠
Share my hard info + Chef/Investigator oddity to David, get his claim, and flag adjacency logic to narrow demon candidates before noms.
🧠
Coordinate early worlds: confirm Librarian ping, warn Empath about Recluse interference, and keep my Mayor identity mostly hidden while still building a trusted pocket.
🧠
Give Heidi my real claim privately, gather outsider/role claims, and steer N1 checks toward adjacency pairs consistent with Chef=1.
🧠
Get fast role/outsider info from the only plausible adjacent-evil cluster, so town can focus nominations and night protections effectively.
🧠
I need to establish a fake role (Librarian) to build trust with Bob (Fortune Teller) and deflect suspicion. By casting doubt on Charlie (Investigator), I create conflict among the good players, which helps my team.
🧠
Coordinate with my Minion and sow doubt about Alice's Chef claim.
🧠
Answer Charlie’s check-in, lock in my Librarian info with a trusted cluster, and ask who exactly claimed Chef/FT so we can build worlds around Chef=1 + possible Recluse noise.
🧠
Coordinate with Chef+group to map adjacency candidates and steer night checks (Empath/FT/Investigator) onto key neighbor pairs, while keeping my Outsider identity quiet for now.
🧠
Pressure-test David’s Librarian claim vs expected Outsider count and get exact wording; align on mapping Chef=1 to likely evil-adjacent pairs and plan my N1 FT check.
🧠
Lock a small trusted circle with my real role (Mayor) for endgame planning, while gathering remaining claims and building a coherent world before nominations.
🧠
Share my hard starting info to build an early world map and prompt Frank to reveal role/outsider info so we can pick strong N1 targets and execution candidates.
🧠
Sync key claims across trusted circle, flag my info as unreliable, and steer next-night checks/early nomination strategy around Chef adjacency + Recluse ambiguity + possible Mayor endgame.
🧠
I need to coordinate with my Demon, Grace, to deflect suspicion from my weak Librarian claim and focus the town's attention on Charlie, who is claiming a weak Investigator role.
🧠
Coordinate with my Minion, David, to frame Charlie and solidify our cover stories.
🧠
Coordinate privately: protect Frank’s Mayor claim, collect any other hard claims, and plan early tests around Recluse candidates without outing Mayor publicly.
🧠
Get more claims/info quickly before nominations; use Chef=1 to steer N1 checks toward adjacent pairs and spot inconsistencies/evil coordination.
🧠
Resolve the conflicting Librarian claims + outsider count quickly before nominations, and steer town to use Chef adjacency + my FT info for efficient N1 checks.
🧠
Align trusted good core on what to share publicly, identify missing roles (Virgin/Undertaker/Monk/WW), and steer N1 checks toward Chef adjacency while protecting my Mayor info.
🧠
Resolve Librarian contradiction by exact wording; coordinate Bob’s N1 FT checks to test adjacent pairs per Chef=1; decide what to share publicly before nominations.
🧠
Answer Heidi, share key mech info (Recluse ping, my unreliable Investigator), and steer toward actionable night checks and early Virgin/nomination tests without leaking Mayor.
🧠
I need to address the discrepancy in my Librarian claim while deflecting suspicion onto Charlie. By suggesting the Outsider might be registering as a Townsfolk, I create confusion and keep the focus on the "no info" Investigator claim.
🧠
I want to sow doubt about Charlie, who is being targeted by my Minion David. By whispering to Eve, I'm trying to get a third party to join the push against Charlie, making it look like a town-led initiative rather than just David and me.
🧠
Resolve the Librarian info conflict fast with exact ST wording to identify liar/poison and prevent town from building on bad Outsider count.
🧠
Clarify my true role to resolve the Librarian conflict and focus town on who is poisoned/lying, while steering night actions to test Chef=1 adjacency.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get my info on record, force David to state exact wording/role, and steer town to a pressure nomination rather than a random Day1 kill.
🧠
Publicly lock in Chef=1 and push for clear claims + a focused Day1 execute on the best contradiction (David vs Charlie), while avoiding accidental Saint/Virgin traps.
🧠
Create pressure for full claims, resolve the conflicting Librarian/Outsider info, and potentially remove an evil player early while generating Undertaker info.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote David to capitalize on a strong contradiction early; if he’s evil we gain, if good we at least get execution info and can analyze who pushed/saved him.
🧠
Vote to execute David: his claim directly contradicts confirmed-ish Librarian/Recluse, and no Saint claim. Day1 execute gives strong info and likely hits evil/misinformation source.
🧠
D1 execute on the biggest contradiction pressures evil, generates Undertaker info, and removes a high-noise player. No Saint claim yet, so risk is acceptable.
🧠
My vote makes 4 to execute David, the clearest mechanical contradiction today; getting an execution D1 is valuable and may remove an evil or misinformation source.
🧠
I need to sow doubt about executing David, my Minion, to keep him alive. By suggesting he might be the Drunk or misinformed, I can potentially stop the execution or at least delay it.
🧠
Slow the D1 execute until David states exact role+wording; avoid throwing away an execution if this is just drunkenness/poisoning or a frame.
🧠
I need to defend myself against the Librarian contradiction. By doubling down on my claim and shifting suspicion to Charlie, I hope to survive the vote. I am the Spy, so I know the roles, but I must act like a confused Librarian.
🧠
Steer town to demand concrete wording/logic; if David can’t mechanically resolve, support execution. Keep focus on contradictions, not Charlie scapegoating.
🧠
Lock in the mechanical point that Librarian doesn’t choose targets; push town to execute the impossible claim and use N1 info to confirm.
🧠
Lock in D1 execution on the mechanically inconsistent Librarian claim to remove likely evil or at least misinformation; then pivot to analyzing David’s neighbors per Chef=1.
🧠
Lock in the execution while it’s on the block, frame it as either catching an evil or removing a misinformation source, and set tomorrow’s adjacency plan from Chef=1.
🧠
Lock in D1 execution that is high EV: David’s claim is mechanically inconsistent. Even if misinfo, death gives Undertaker check and clarifies Eve vs David; maintain 4 votes.
🧠
David is my Minion and he is clearly going to be executed. If I don't vote for him, I will look suspicious and potentially be the next target. I need to distance myself from him to survive.
🧠
Vote to execute David: he is mechanically implausible, not the Demon per my FT, and his death yields Undertaker info while reducing misinformation.
🧠
I am trying to save myself from execution by claiming to be the Drunk, which explains my mechanical error. This is a desperate attempt to survive and keep the Demon (Grace) safe.
🧠
Vote to execute David: his claim is mechanically inconsistent and now shifting; D1 removal yields high info, and reduces misinfo even if drunk. We can reassess worlds tomorrow with Undertaker/Chef adjacency.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in David’s execution, prevent late tie, and set up tomorrow’s plan (Undertaker check + Chef=1 adjacency focus) while minimizing risk of a Saint loss.
🧠
Lock in high-info execution, set up tomorrow’s logical follow-ups (UT check, Chef adjacency focus), and discourage last-minute derail noms without new mechanics.
🧠
Lock in a productive night plan regardless of David’s alignment: request Undertaker check, guide FT/Empath/Monk targets, and remind town my Recluse may misregister so don’t overread pings.
🧠
Lock in correct mechanical follow-ups: correct David’s neighbors, request Undertaker check, and set Chef adjacency plan so tomorrow’s discussion is productive.
🧠
David is my Minion and is about to be executed. I need to maintain my cover as a good player and not draw attention to myself. Waiting is the safest option to let the day conclude naturally.
🧠
Clarify correct adjacency and add my FT result so town uses Chef=1 properly and plans UT/next-day suspects.
🧠
To sow chaos and discord before my execution, making the town less efficient in finding the real Demon (Grace) by casting doubt on Alice's Chef claim.
🧠
Lock in high-info D1 execute, correct seating/adjacency for tomorrow’s Chef=1 mapping, and discourage last-minute chaos noms.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the Fortune Teller and has already cleared Alice. By killing him, I remove a credible information source and sow doubt about his 'NO' result on Alice, potentially framing her or making the town question his reliability.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Gather live claims + any N1 info, and push for Undertaker check on David to lock worlds; then use Chef=1 adjacency to narrow Demon/Minion candidates.
🧠
Get the content of Alice’s whispers + gather any new N1 info to update the Chef=1 adjacency map and build a nomination plan before nominations open.
🧠
Share my true claim + the anomaly (no Investigator info) to prompt mechanical cross-checks (UT/Empath/outsider count) and coordinate nominations using Chef adjacency.
🧠
Answer role/coordination request, keep Mayor known to this trusted pocket, and push for Undertaker reveal + Chef adjacency mapping to focus nominations.
🧠
Share my hard N0 Librarian info + align Heidi’s claim; push for Undertaker/Empath/FT data to resolve David and map Chef=1 adjacency, while keeping Frank’s Mayor semi-private.
🧠
Get my only mechanical info out and steer town toward testing the Charlie/Eve axis before nominations, since I’m dead and can’t gather more.
🧠
I want to sow discord among the town members, specifically targeting Alice and Charlie, to divert attention away from Grace (the Imp) and create confusion.
🧠
I want to sow doubt about the Chef claims (Charlie/Eve) while reinforcing my Empath cover by mentioning my 'clean' read on my neighbors. This keeps the focus off me and creates friction between the other players.
🧠
Collect missing mechanical info (roles + N1 results), especially from Grace/Heidi, to map Chef=1 and decide best nomination target next phase while protecting Mayor.
🧠
Lock down Grace’s exact Empath numbers and night history to constrain evil-pair mapping with Chef=1 and detect poisoning; coordinate public plan before noms.
🧠
Clarify my exact Investigator message to reduce suspicion, and request Bob’s help cross-checking with other claims (Undertaker/Empath) before nominations.
🧠
Get exact Empath numbers to mechanically narrow Chef pair worlds and decide whether I/Heidi/Grace are safe, while prompting coordination to demand Undertaker info.
🧠
Get hard mechanical info (Empath/Undertaker) and pin down Grace’s N1 to map the single evil adjacency from Chef=1; then decide who to pressure/nominate next.
🧠
Broadcast my FT info + key Chef adjacency deduction to players I haven’t looped in, and collect their claims so town can build worlds before nominations.
🧠
I want to sow discord and protect Grace by subtly casting suspicion on the 'good' block (Alice, Frank) while appearing to advise Heidi, who is already suspicious. By framing Grace's activity as 'manipulation', I might make Heidi defensive or suspicious of the others.
🧠
I need to maintain my Empath cover and deflect suspicion. By claiming 0, I clear my neighbors (Frank and Heidi), which helps me blend in. I'm also sowing doubt about the Chef claim to keep the town confused.
🧠
Get concrete mechanical info (Empath numbers or UT result) before nominations so we can lock a coherent evil-pair map from Chef=1 and avoid wasting executions.
🧠
Lock in mechanical clears (if any), narrow the Chef-pair candidates before nomination, and push for concrete N1/N2 data (UT/Monk/FT) to resolve whether to pressure Charlie vs Eve vs Alice.
🧠
Coordinate before noms: surface any Undertaker/Empath/Monk info, lock a consistent adjacency map for Chef=1, and explain my Investigator anomaly so town doesn’t misread it as an evil tell.
🧠
Align trusted info: lock in Empath 0 as provisional clear, push for Undertaker result and map Chef=1 suspects; steer town toward executing likely demon pair while keeping my Mayor role semi-hidden.
🧠
Coordinate private info to confirm/deny Grace Empath read and find any Undertaker/Monk actions; then map Chef=1 adjacency around executed David to narrow demon/minion pair.
🧠
Coordinate with key info holders to force clarity before noms: lock in Undertaker result on David, pressure Charlie’s claim, and use Chef=1 adjacency logic to narrow demon/minion pair.
🧠
I need to keep sowing chaos and protecting my Demon, Grace. Heidi is the Recluse, so she's a good target to manipulate. By warning her about Grace (while actually trying to influence her), I can keep the town's focus away from Grace.
🧠
Maintain Empath bluff, reinforce the 'clear' on Frank/Heidi, and deflect suspicion onto Charlie/Eve by highlighting the lack of Undertaker info.
🧠
Align the cleared trio to drive a focused Day2 execution (Charlie vs Eve) using Chef=1 + Empath0 + Bob FT, and ensure Mayor isn’t accidentally executed.
🧠
Coordinate before noms: remind them my Recluse can skew Empath/Chef mapping, request Grace N2, and set up a disciplined Charlie-vs-Eve interrogation/nomination.
🧠
Collect hard mechanical info (Undertaker/Empath/Monk) and full claims to resolve David and narrow the single adjacent evil pair from Chef=1 before nominations.
🧠
Coordinate before noms: demand UT claim, get Charlie/Eve full restates, and choose a single execution that preserves Mayor endgame (avoid no-exec at 4 alive).
🧠
Lock in shared public story before nominations, pressure-check Charlie’s odd Investigator info, and use Empath+Chef adjacency to narrow demon candidates.
🧠
Use my last day tick to align 3 key players on a nomination plan and force concrete public info (claims + UT result).
🧠
I need to correct my previous mistake of accusing Grace (the Demon) and instead redirect Heidi's suspicion toward the good players (Alice/Charlie) to protect Grace and sow chaos.
🧠
I need to maintain my Empath bluff and steer the town's suspicion toward Charlie and Eve, who are already being targeted. By claiming I haven't received N2 info yet, I buy time and avoid having to invent a fake number.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to keep the town focused on executing Charlie or Eve to protect myself and keep the game moving towards the end. By agreeing with Alice and reinforcing the logic that points to them, I maintain my Empath cover and sow discord.
🧠
We need an execution today; Charlie’s claim is mechanically weakest. If he’s evil we win fast; if good we narrow to Eve with Chef adjacency logic.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to support the execution of Charlie to keep the town focused on eliminating non-evil players and to maintain my cover as a helpful Empath. Charlie is a good target to deflect suspicion from myself.
🧠
We need 3 votes; my vote pressures the execute, tests reactions, and either kills an evil or clarifies the Charlie/Eve solve going into night.
🧠
Get a D2 execution on the mechanically weakest claim; also resolves the Chef=1/David-adjacent suspicion and forces info (UT/Empath/claims) next day.
🧠
Given strong mechanical inconsistency in Charlie’s claim and existing majority, add my vote to ensure execution and gain info from night patterns/possible Undertaker.
🧠
Charlie already has enough hands; I’ll conserve my single ghost vote and remind town to avoid overvoting while flagging next-step logic if Charlie flips/feels good.
🧠
Charlie’s ‘Investigator with no info’ is the most mechanically inconsistent claim and is a key node in Chef=1 adjacency worlds; voting executes to resolve Charlie vs Eve fast.
🧠
Try to stop/limit my execution by highlighting that my ‘no info’ can be poison/ST slip, and that the best mechanical step is getting Undertaker info on David to anchor Chef=1 adjacency.
🧠
I want to encourage the town to execute Charlie, a Townsfolk, to protect my Demon, Grace. By validating their decision, I reinforce the town's current path, which is beneficial for the evil team.
🧠
I want to ensure Charlie is executed to remove a player and maintain my Empath bluff. By framing the 'no info' claim as suspicious, I reinforce the town's decision to execute Charlie.
🧠
Lock in today’s exec but set clear conditional plan for tomorrow and solicit missing mechanical info (Undertaker/Monk). Also flag David ghost steering as possibly evil.
🧠
Keep pressure for an Undertaker reveal and set a clear decision tree: execute Charlie now; if not game over, pivot to me/Eve-vs-remaining David-neighbor logic with Chef info.
🧠
Lock in a clear town plan post-execution, keep pressure for Undertaker info, and warn that Empath reads on me (Recluse) aren’t hard clears.
🧠
Preserve my ghost vote while pushing town to not auto-pilot; ensure we use execution result + UT info to choose the correct next target.
🧠
Lock in a public decision tree around Chef=1 so if Charlie dies we immediately pivot correctly, and keep pressure on any Undertaker to out David’s role.
🧠
Try to halt a likely misexecution, force role reveals (esp. Undertaker), and set a decision tree for tomorrow that doesn’t autopilot into an evil script.
🧠
I will use my ghost vote to ensure Charlie is executed, keeping the town focused on the wrong targets and wasting their time. This helps protect Grace (the Imp) by maintaining the current misdirection.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town is already focused on executing Charlie, which is beneficial for me as the Imp. I have no need to nominate anyone else or disrupt the current momentum. I will wait for the phase to conclude and the execution to occur.
🧠
Lock a clear public plan post-execution, demand UT info, and prevent town from being steered by a potentially-evil ghost or autopilot logic.
🧠
With Charlie likely executing, set a disciplined next-day plan (UT + claims + avoid autopilot) to prevent evil steering and catch inconsistencies.
🧠
With Charlie already safely on block, prevent late chaos nominations, set tomorrow’s solve plan, and remind town Empath/Chef chains are noisy due to Recluse.
🧠
Lock in discipline: save my ghost vote now, and set tomorrow’s solve path (UT info + full claims) so we don’t get steered by ghosts or autopilot.
🧠
Nominations are basically settled; maximize value by preventing wasteful late noms and locking a concrete, non-autopilot info-gathering plan for tomorrow.
🧠
Nominate Eve to attempt to move the block off me onto the other David-neighbor; many already plan 'Eve next' so consolidate votes now instead of spending an extra day on me.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I will vote for Eve to keep the town focused on executing someone other than me, and to maintain my cover as a helpful town member who is actively participating in the decision-making process. This keeps the heat off me and continues the chaos.
🧠
Prevent a tie/no-execution by not adding votes to Eve; keep pressure on UT/claim restates tomorrow and pivot if game continues.
🧠
Avoid a 6-6 tie/no execution. Let Charlie execute for info and set a disciplined plan for tomorrow (UT, claim restates) to catch demon.
🧠
Prevent a 6–6 tie/no-execution. Keep today’s execution on Charlie for info/tempo; ensure town starts tomorrow with UT/claim restates before pivoting.
🧠
Prevent a 6-6 tie/no-execution and conserve my ghost vote; keep Charlie’s execution locked in, then reassess tomorrow with UT/claims.
🧠
Prevent a 6–6 tie/no-exec outcome and set a clear plan: let Charlie die, then use resulting game state + any UT/claim restates to decide Eve vs others tomorrow.
🧠
Prevent a 6–6 tie that causes no execution; let my execution go through for info, and set a clear plan for tomorrow.
🧠
I need to encourage the town to execute Charlie to ensure the game progresses, while subtly signaling to Grace (the Imp) to remain low-profile. I am dead, so I am just adding noise to the discussion.
🧠
I need to lower my hand to avoid voting for Eve. The town is actively discouraging voting for Eve to prevent a tie, which would result in no execution. As the Imp, I want an execution to happen to keep the game moving and avoid suspicion on myself. Voting for Eve risks a tie.
🧠
Prevent a 6–6 tie/no-execution by discouraging further votes on Eve; lock in Charlie’s execution for information and avoid giving evil a free day.
🧠
Prevent a 6-6 tie/no-execution while setting tomorrow’s info priorities (UT on David, claim restates) and calming swing voters.
🧠
Voting on Eve risks a 6-6 tie leading to no execution, which benefits evil. Best is to let Charlie remain on block and save votes for tomorrow’s decisive day.
🧠
Prevent an accidental 6-6 tie/no-execution and conserve my ghost vote for a must-kill later while reinforcing tomorrow’s info plan.
🧠
Do not add a vote that could create a 6-6 tie and risk no execution. Preserve today's Charlie execution for information and maintain town tempo.
🧠
Prevent a 6–6 tie/no-execution and set a clear D3 plan: immediate Undertaker on David + full claim restates, then lock onto one suspect for execution.
🧠
The town is already aligned on executing Charlie and avoiding a tie on Eve. I will wait to let the nomination process conclude naturally, ensuring Charlie is executed as planned, which keeps the game moving and maintains the town's focus on the Undertaker reveal tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/3).
🧠
I need to stay quiet and let the town execute Charlie. My goal is to avoid drawing attention to myself while the town focuses on the Charlie/Eve/Chef=1 logic. I have already successfully pushed for Charlie's execution, so I should just wait for the day to end.
🧠
Lock in Charlie’s execution (no tie), set tomorrow’s info priorities (UT on David + full claim restates), and discourage last-second chaos noms.
🧠
Use last tick to prevent chaos nominations and set tomorrow’s procedure (UT on David first, then full claim restates) so town doesn’t lose tempo.
🧠
Last tick: prevent chaos nominations/ties, keep execution happening for info, and set a clear D3 agenda (UT result + full claim restates).
🧠
Last tick: prevent tie/no-execution, coordinate tomorrow’s info dump (esp. Undertaker on David), and preserve my ghost vote for endgame leverage.
🧠
Lock in Charlie execution (avoid tie/no-exec) and set concrete D3 structure: Undertaker result on David first, then claim restates, then use Chef=1 adjacency to focus suspects.
🧠
With 1 tick left, lock in the plan for tomorrow so my execution yields structure, prevent ghost steering, and ensure UT/claims come out immediately.
🧠
I am reinforcing the plan for the town to focus on the Undertaker reveal tomorrow, which keeps the pressure off Grace (the Imp) and maintains the confusion. I am also subtly signaling Grace to stay the course.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate Eve to remove the most vocal player who is actively organizing the town's strategy and pushing for the Undertaker reveal, which threatens to expose our team.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I am dead and have used my ghost vote. There is nothing I can do mechanically to influence the game state right now. I must wait for the living players to act and see how the town reacts to Eve's death.
🧠
Get current claims/night info from the only 3 other living players and align them to Chef=1 + Eve nightkill, so we can choose a demon candidate for nominations.
🧠
Get living players aligned on Chef adjacency math and narrow the demon to the remaining adjacent pairs; prompt role re-states + coordinate my ghost vote for a decisive execution.
🧠
I need to deflect suspicion from myself and maintain my Empath bluff. By claiming 0, I reinforce that I am 'good' and try to sow discord between the other players, specifically targeting Frank or Heidi to keep the town focused on them instead of me.
🧠
Give Alice my real role and propose concrete deduction paths + what info I need (Grace Empath history, UT claim). Also set up Mayor endgame plans.
🧠
As dead Investigator, I must collect current claims/night info fast and steer town to a high-confidence execution (or Mayor no-exec line) before nominations.
🧠
Give my hard Librarian info + push for UT/Empath confirmations to narrow to one of Grace/Heidi/Alice before noms; also protect Frank’s claimed Mayor and plan my single ghost vote.
🧠
Give Alice my exact claim + remind them my Recluse registration can distort Chef/Empath; push town to treat HA/FG as prime demon candidates and not over-trust '0' reads.
🧠
I need to reassure my Demon, Grace, and remind her to deflect suspicion. Since I am dead and have no vote, my only remaining utility is to provide strategic advice and keep her focused on survival.
🧠
Coordinate a pre-noms solve: force full public claims, frame the only Chef-consistent evil pairs among alive, and steer town toward executing within (Grace,Heidi) unless strong counter-evidence appears.
🧠
At 4 alive we must execute. I’ll get updated role/nights from each alive, reconcile Chef/Empath/Librarian, and steer town toward a single strongest demon candidate; preserve my ghost vote for the key execution.
🧠
I need to maintain my Empath bluff while sowing confusion about the Chef info. By claiming my neighbors (Frank and Heidi) are good, I'm trying to clear them to gain trust, while subtly shifting suspicion onto Alice.
🧠
Coordinate with Alice/Grace/Heidi: lock exact claims and drive town to execute between Grace/Heidi (or Alice if contradictions). Ensure we do NOT no-exec at 4; set up winning 3-alive no-exec if I survive.
🧠
Force a concrete nomination plan using Chef+Empath logic and identify whether we should spend my single ghost vote to execute Heidi vs Alice/Grace.
🧠
Get fresh hard info (Undertaker, Empath follow-ups, Mayor claim) before noms; align living good on best execute and when to spend my ghost vote.
🧠
We need a decisive D3 execution. I want Alice/Frank aligned on a plan: treat my Recluse as noise, focus demon between Frank vs Grace, and pick an execution that preserves best endgame odds.
🧠
I am dead and have used my ghost vote. My primary goal is to support Grace (the Imp) by observing the town's behavior and whispering advice if needed. Since I've already whispered to Grace, I will wait to see how the town's discussion unfolds before intervening again.
🧠
Force a clean mechanical plan: if Chef true, Grace is necessarily evil. Push group to converge on executing Grace to avoid paralysis at 4 alive.
🧠
At 4 alive we must force an execution; give Alice/Frank a clear mechanical suspect set and a proposed order so they can nominate well. I’ll commit my ghost vote to the agreed target.
🧠
I need to deflect suspicion from myself and sow doubt about Frank's Mayor claim, while also using Heidi's Recluse claim to explain away any potential inconsistencies in my Empath info. I must break the consensus that I am the obvious choice for execution.
🧠
Force alignment via mechanical logic and commit to an execution plan; prevent stalling into a losing no-exec later and focus town on the narrow Chef=1 adjacency world.
🧠
Get the latest concrete night info/claims before nominations; propose a coherent execution plan and when to spend my ghost vote (likely only if it locks Demon).
🧠
Get concrete info before nominations and steer town toward a decisive execution plan; preserve my ghost vote unless a high-confidence demon candidate emerges.
🧠
Lock the town onto the strongest mechanical chain (Chef=1 => Grace evil) while keeping contingency if Chef compromised; push for public re-claims and a decisive D3 execution.
🧠
Advise Grace to stay calm and deflect suspicion, as the town is actively whispering and likely narrowing down the Demon.
🧠
Coordinate votes for a Grace execution before nominations. If Grace dies and game continues, we hard-pivot to the remaining suspect at 3 with no no-exec.
🧠
Unify town to avoid no-exec at 4; commit my ghost vote to Grace if needed, and set a clear 3-player endgame plan depending on outcome.
🧠
I need to break the consensus that I am the Demon. By questioning Alice's Chef info, I can cast doubt on her logic and potentially shift the target to her. I am trying to survive the day.
🧠
Lock a unified plan before nominations: force Grace to provide exact Empath nights; explain why Chef chain implicates her; keep town from pivoting to me (Mayor) and risking demon win.
🧠
With noms imminent, extract a single coherent execution plan and whether my ghost vote should be spent. Clarify claims/reads to resolve Chef vs Empath contradiction and pick the best demon candidate.
🧠
With nominations imminent, extract any hard info from alive core and push a clear execution plan (likely Grace vs Heidi) while preserving my ghost vote unless needed.
🧠
Lock in exact N1/N2 empath details, rebut 'why would evil claim empath', and align town to execute Grace with correct follow-up plan at 3 alive.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Librarian, I can’t nominate; I’ll force public info-sharing and steer living players toward a decisive execute, saving my ghost vote unless consensus forms.
🧠
Drive a unified D3 execution plan and commit my ghost vote to ensure we get an execution; force the game into a solvable 3-player endgame if not immediate win.
🧠
I need to sow doubt about the Fortune Teller's information to protect Grace (the Imp). By suggesting the Recluse (Heidi) is interfering with the Fortune Teller's ability, I can create enough uncertainty to potentially stop the execution.
🧠
At 4 alive we must execute. Chef=1 + alive adjacency forces Grace into the only plausible evil pair; this is the highest-EV shot and sets a clean 3-player solve if wrong.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote to secure Grace execution at 4 alive; it’s the most mechanically supported target from Chef=1 + nomination logic, and avoids risky no-exec path.
🧠
At 4 alive we must execute; Chef=1 worldpoints to Grace. Using my single ghost vote now secures an execution and maximizes chance we hit Demon or narrow to Frank vs Heidi at 3.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the vote count directly. I must wait for the outcome of the execution. If Grace dies, the game ends (unless Scarlet Woman is in play, but I am the Spy, so I know the roles). Wait, I am the Spy, I know the roles. If Grace is the Imp, and she dies, the game ends. I should just wait and see.
🧠
We need an execution at 4. Grace is the mechanically implicated node in Chef=1 adjacency worlds; securing her execution maximizes chance to hit Demon/evil and clarifies endgame.
🧠
Execution already secured (3 hands incl. 2 living). Preserve my single ghost vote for the final day where it can decide the game.
🧠
Secure Grace’s execution today; at 4 alive we must execute, and Chef=1 logic strongly implicates Grace. My vote ensures majority without burning extra ghost votes.
🧠
At 4 alive we must execute. Voting Grace follows strongest mechanical chain (Chef=1 adjacency) and preserves a clean 3-player endgame if needed.
🧠
I am on the block and about to be executed. I need to sow doubt and prevent the execution. I am claiming innocence and pointing the finger at Alice to disrupt the town's consensus.
🧠
Lock in my ghost vote and publicly rebut Grace’s ‘Empath claim proves me good’ argument so town follows the strongest mechanical solve.
🧠
Lock in the vote on Grace and counter Grace’s ‘Empath would be suicide’ defense; keep town from wavering into no-exec or wrong pivot mid-vote.
🧠
I need to sow doubt and disrupt the logic chain that is currently leading to Grace's execution. By questioning the validity of the Chef info and suggesting Alice as an alternative, I might cause enough hesitation to stop the execution.
🧠
Lock in the vote and frame it as best mechanical play at 4 alive; Grace’s ‘why claim Empath’ isn’t exonerating and Chef+Lib lines converge on her.
🧠
Use my single ghost vote where math matters: with 4 alive, an execution is mandatory and current best mechanical solve points at Grace; secure the kill if she’s Imp.
🧠
Lock in the Grace execution: it’s the only move consistent with Chef=1 worlds, and we must execute today at 4 alive. Counter the ‘Empath claim clears me’ argument.
🧠
Lock in the mechanical case during the vote and prevent David’s ghost from seeding doubt; encourage finishing the execution today.
🧠
I am currently on the block and the town is voting to execute me. There is nothing I can do to stop the vote itself, so I must wait and see if I survive. If I survive, I will need to pivot my strategy immediately.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution, discourage any tie/late nom that saves Grace, and set a clear decision tree for tomorrow if Grace survives as good.
🧠
Lock in no-tie execution today and set a clear contingency plan for D4 so town doesn’t stall or get swayed by last-second doubt.
🧠
The game is effectively over as Grace (the Imp) is being executed and there is no Scarlet Woman to continue the game. I have no further actions available to influence the outcome.
🧠
Lock in endgame plan: avoid any tie today, then if we hit 3 alive with me, coordinate no-execution Mayor win; prevent demon from steering a fatal 3-player execution.
🧠
Lock in a safe plan for tomorrow: treat Mayor as unconfirmed, and explain how to actually achieve a Mayor no-exec win without letting evil force votes.
🧠
Lock in Grace execution (avoid tie), and pre-commit that tomorrow we won’t blindly follow a Mayor no-exec line unless Frank is mechanically trusted.
🧠
Lock in no-more-noms to avoid tie saving Grace, and set clear plan for D4: don’t blindly no-exec on Mayor claim; be ready to execute Frank/Heidi based on whether game continues.
🧠
I am about to be executed. I will make a desperate, final claim that I am the Saint to try and sow doubt, even though the vote has already passed. It's a last-ditch effort to cause chaos.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good