Game Detail
Players
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 558,048 | 58,181 | $1.7911 |
| Evil | 194,997 | 20,896 | $0.0801 |
Event Transcript
π
The game has started.
π
Storyteller
β
David
You are the Minion. The Demon is Grace.
π
Storyteller
β
Grace
Minions are: David. Your safe bluffs are: Empath, Saint, Soldier
π
Storyteller
β
Eve
Good evening Eve. You are the Librarian. Either Grace or Heidi is the Recluse.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
π
Storyteller
β
Alice
Good evening Alice. You are the Chef. You learn that there are 1 pairs of evil players.
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Night 0 I want a wide net on two socially central, non-adjacent suspects to maximize early mechanical signal and create two tentative clears if I get a NO.
π
Storyteller
β
Bob
You chose Alice and David. You receive the answer: NO.
π
Storyteller
β
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Librarian (good), Alive - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Recluse (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Bob
β
Alice
,Charlie
,Grace
HiβI'm Bob. I have some info: N0 I checked Alice+David and got NO (neither registers Demon to me). What are you claiming / any starting info? Happy to coordinate who to check next night.
π§
Get early claims and starting info privately; share a small piece of my FT info to build trust and coordinate future checks without outing myself to Demon.
π€
Frank
β
Eve
,Grace
,Alice
Heyβwhatβs your role/starting info? Any outsider count hints (Librarian/WW/Invest)? Iβm trying to map worlds early; feel free to be vague in public but Iβd like your honest claim in whisper.
π§
Gather early role/outsider info from my neighbors to build reliable trust network while keeping my Mayor identity hidden.
π€
Alice
β
Bob
,Charlie
,Grace
Iβm Chef. N0: **1** pair of evil players sit next to each other. So demon+minion adjacent somewhere. Bob: your FT NO on (Alice,David) noted (accounting for red herring). Charlie/Grace: any starting info/claims? Who are your neighbors?
π§
Coordinate with Bob/others using my Chef=1 to constrain worlds, but keep it in whispers first to reduce demon targeting and avoid premature public misreads.
π€
Charlie
β
Bob
,Alice
,Grace
Iβm Charlie. I *am* Investigator but ST message said βlearn no info N0β (weirdβmaybe Iβm drunk/poisoned or some quirk). Neighbors: Bob/David. Given Chef=1 adjacent evil, key is mapping adjacencies. Any other starting pings/outsider count?
π§
Share my anomaly + get more starting claims to cross-check Chef/FT and plan night actions (Monk/FT), while keeping my identity semi-safe.
π€
David
β
Bob
Hey Bob, I'm trying to get a read on everyone. What are you thinking so far? Any suspicions?
π§
I need to start building trust with a good player to blend in. Bob is the Fortune Teller, so getting close to him is valuable for the evil team. I'll act like a helpful Townsfolk to avoid suspicion.
π€
Grace
β
Frank
Hey Frank, I'm the Empath. I haven't gotten any info yet since it's only Day 1, but I'm keeping an eye on my neighbors. What about you? Any info to share?
π§
I need to establish a believable bluff early. Claiming Empath is a safe bluff provided in the instructions. I'll keep it vague since it's Day 1 and I haven't received any info yet.
π€
Eve
β
Frank
Iβm Librarian. N0 info: either Grace or Heidi is the Recluse (so 1 Outsider indicated). Could be relevant if Empath/FT get βevil/demonβ pings on them. Whatβs your role/info?
π§
Answer Frank honestly, seed caution about Recluse interactions, and prompt them to share their info so we can map Outsider count/Baron possibilities.
π€
Heidi
β
Alice
,Grace
Heyβquick 1:1? What are you claiming / any N1 info? Iβm a low-impact role (not an info powerhouse), happy to coordinate. Also: have you heard any Outsider claims yet?
π§
Get early claims from my neighbors to build logic chains and outsider count; keep my Recluse hidden for now but signal I'm low-power to invite sharing.
π€
Bob
β
David
HeyβI'm Fortune Teller. N0 I checked (Alice,David) and got NO (neither registers Demon to me; beware 1 red herring). Alice claims Chef=1 adjacent evil pair. Charlie claims Investigator but got βno infoβ N0 (maybe drunk/poisoned). Whatβs your role/starting info? Any thoughts on whoβs adjacent-evil?
π§
Share my hard info + Chef/Investigator oddity to David, get his claim, and flag adjacency logic to narrow demon candidates before noms.
π€
Frank
β
Eve
,Grace
Thx. Useful: if Grace/Heidi is Recluse, Empath/FT reads on them could be noisy. Graceβnote your neighbor info later may be skewed if you sit by Recluse. Iβm a no-starting-info Townsfolk (prefer to stay low for now); will share fuller later if needed. Any other claims youβve heard?
π§
Coordinate early worlds: confirm Librarian ping, warn Empath about Recluse interference, and keep my Mayor identity mostly hidden while still building a trusted pocket.
π€
Alice
β
Heidi
,Grace
Iβm Chef. N0 learned **1** adjacent evil pair (so Demon+Minion neighbors somewhere). Havenβt heard Outsider claims yet. Bob says FT checked (Alice+David)=NO (note red herring). What are your roles/any outsider count info? Any ideas which adjacency to test N1?
π§
Give Heidi my real claim privately, gather outsider/role claims, and steer N1 checks toward adjacency pairs consistent with Chef=1.
π€
Charlie
β
Eve
,Frank
,Grace
Heyβquick check-in. What are you claiming / any N0 info? Also, any Outsider claims yet? (Alice claims Chef=1 adjacent evil pair; Bob FT says Alice+David are NO.)
π§
Get fast role/outsider info from the only plausible adjacent-evil cluster, so town can focus nominations and night protections effectively.
π€
David
β
Bob
Hey Bob, thanks for sharing. I'm the Librarian. I checked Heidi and Frank, and I got "no Outsider". If you're the Fortune Teller, that's good info. I'm suspicious of Charlie claiming Investigator with "no info"βthat sounds like a cover for something else. What do you think?
π§
I need to establish a fake role (Librarian) to build trust with Bob (Fortune Teller) and deflect suspicion. By casting doubt on Charlie (Investigator), I create conflict among the good players, which helps my team.
π€
Grace
β
David
Hey David, just checking in. Alice is claiming Chef with 1 adjacent evil pair. Since we aren't adjacent, she's either lying or confused. Let's keep an eye on her. What are you claiming?
π§
Coordinate with my Minion and sow doubt about Alice's Chef claim.
π€
Eve
β
Charlie
,Frank
To answer: Iβm Librarian. N0: either Grace or Heidi is the Recluse (so 1 Outsider indicated; pings on them may be unreliable). Heard via you: Alice Chef=1 adj evil pair; Bob FT says Alice+David are NO. Any other concrete claims/outsider claims yet?
π§
Answer Charlieβs check-in, lock in my Librarian info with a trusted cluster, and ask who exactly claimed Chef/FT so we can build worlds around Chef=1 + possible Recluse noise.
π€
Heidi
β
Alice
,Grace
Iβm not an info role (Outsider-ish/low impact), so Iβm mostly coordinating. If Chef=1, the 2 evils are neighbors: AB/BC/CD/DE/EF/FG/GH/HA. Bobβs FT (Alice+David)=NO suggests neither is Demon (or red herring). Letβs ask for any Empath/Investigator/Librarian to target pairs like BC/CD/DE/EF tonight.
π§
Coordinate with Chef+group to map adjacency candidates and steer night checks (Empath/FT/Investigator) onto key neighbor pairs, while keeping my Outsider identity quiet for now.
π€
Bob
β
David
Re: your Librarianβbase setup has 1 Outsider. Getting βno Outsider in playβ would imply youβre poisoned/drunk or lying (or very weird setup). What was the *exact* ST wording? Also, Chef=1 means the 2 evils are adjacent; since my FT says Alice/David not Demon, Demon likely in {Charlie,Eve,Frank,Grace,Heidi} adjacent to their minion.
π§
Pressure-test Davidβs Librarian claim vs expected Outsider count and get exact wording; align on mapping Chef=1 to likely evil-adjacent pairs and plan my N1 FT check.
π€
Frank
β
Eve
,Grace
,Charlie
Quick sync: Iβm actually the Mayor. Please keep that quiet for nowβendgame matters (3 alive + no exec = win). Eveβs Lib info (Grace/Heidi Recluse) noted. Any other role claims floating? Also, any Virgin to test early?
π§
Lock a small trusted circle with my real role (Mayor) for endgame planning, while gathering remaining claims and building a coherent world before nominations.
π€
Alice
β
Frank
Iβm Chef. N0 learned **1** adjacent evil pair (so Demon+Minion neighbors somewhere: AB/BC/CD/DE/EF/FG/GH/HA). Havenβt heard Outsider claims yet. What are you / any starting ping? Letβs coordinate N1 checks on likely pairs.
π§
Share my hard starting info to build an early world map and prompt Frank to reveal role/outsider info so we can pick strong N1 targets and execution candidates.
π€
Charlie
β
Bob
,Alice
,Frank
Quick sync: Eve claims Librarianβeither Grace or Heidi is Recluse (so outsider=Recluse likely; pings on them unreliable). Frank told me privately heβs Mayor (pls keep tight for now). My Investigator got βno info N0β so I may be Drunk/poisonedβtreat my role as unreliable. Suggest next: find Virgin/Undertaker, and FT checks aimed at adjacency per Chef=1.
π§
Sync key claims across trusted circle, flag my info as unreliable, and steer next-night checks/early nomination strategy around Chef adjacency + Recluse ambiguity + possible Mayor endgame.
π€
David
β
Grace
Grace, I'm playing Librarian. Bob is suspicious because I said "no Outsider" when there's 1 in the setup. I'll pivot to saying I might have misread or that the Outsider is the Recluse (Heidi). Let's push on Charlie; his "no info" Investigator claim is weak. Keep the heat off us.
π§
I need to coordinate with my Demon, Grace, to deflect suspicion from my weak Librarian claim and focus the town's attention on Charlie, who is claiming a weak Investigator role.
π€
Grace
β
David
David, good call on Charlie. His "no info" claim is definitely suspicious. I'll back you up on the Librarian/Recluse theory if it comes up. Let's keep the focus on him. I'm staying low as Empath for now.
π§
Coordinate with my Minion, David, to frame Charlie and solidify our cover stories.
π€
Eve
β
Frank
,Charlie
Got itβwill keep Mayor secret. No other concrete claims Iβve heard beyond Alice Chef=1 and Bob FT (Alice+David NO). Any Virgin/Invest/WW claims youβve heard? Also if we can subtly test Grace/Heidi for Recluse (FT/Empath pings), thatβd help.
π§
Coordinate privately: protect Frankβs Mayor claim, collect any other hard claims, and plan early tests around Recluse candidates without outing Mayor publicly.
π€
Heidi
β
Bob
,Charlie
,David
Heyβwhat are you claiming + any N0 info? We have Alice claiming Chef=1 (one adjacent evil pair). Bob FT said (Alice+David)=NO (w/ red herring caveat). If you have night actions, can you target an adjacent pair tonight (BC/CD/DE/EF/FG/GH/HA)?
π§
Get more claims/info quickly before nominations; use Chef=1 to steer N1 checks toward adjacent pairs and spot inconsistencies/evil coordination.
π€
Bob
β
Heidi
,Eve
,Alice
Iβm FT: N0 checked (Alice,David)=NO (w/ 1 red herring). Alice Chef=1 adjacent evil pair. We have conflicting Librarian claims: David told me βno Outsider (Heidi/Frank)β, Charlie says Eve told him βGrace or Heidi is Recluseβ. Eve/Davidβwhat was exact ST wording? Heidi: any claim?
π§
Resolve the conflicting Librarian claims + outsider count quickly before nominations, and steer town to use Chef adjacency + my FT info for efficient N1 checks.
π€
Frank
β
Alice
,Eve
,Grace
Any other claims youβve heard (WW/Undertaker/Monk/Virgin/Slayer)? I suggest we get Bob to state FT red-herring/first check logic, and aim N1 checks at Chef-adjacent pairs. Also: if we find a Virgin, we can hard-clear a Townsfolk nominator early.
π§
Align trusted good core on what to share publicly, identify missing roles (Virgin/Undertaker/Monk/WW), and steer N1 checks toward Chef adjacency while protecting my Mayor info.
π€
Alice
β
Bob
,Eve
,David
Can you both quote exact ST wording on Librarian/Outsider? We have conflict: Eve->βGrace or Heidi is Recluseβ vs David->β0 Outsiders (Heidi/Frank?)β. Need precise to spot poison/lie. Also Bob: for N1 FT, suggest targeting adjacent pairs not involving Alice/David to test Chef=1.
π§
Resolve Librarian contradiction by exact wording; coordinate Bobβs N1 FT checks to test adjacent pairs per Chef=1; decide what to share publicly before nominations.
π€
Charlie
β
Heidi
Hey! Iβm Investigator but ST gave me βno info N0β so I may be Drunk/poisonedβtreat my info as unreliable. Eve claims Librarian: either Grace or Heidi is Recluse (so your seat may ping weirdly). Agree: tonight actions should hit adjacent pairs to map Chef=1. Any role/outsider claim from you?
π§
Answer Heidi, share key mech info (Recluse ping, my unreliable Investigator), and steer toward actionable night checks and early Virgin/nomination tests without leaking Mayor.
π€
David
β
Alice
,Heidi
Alice, Heidi: My ST result was "0 Outsiders in play" when checking Heidi and Frank. If there is an Outsider, maybe they are registering as a Townsfolk? Or maybe I'm the one being messed with. Regardless, Charlie's "no info" Investigator claim is the biggest red flag right now.
π§
I need to address the discrepancy in my Librarian claim while deflecting suspicion onto Charlie. By suggesting the Outsider might be registering as a Townsfolk, I create confusion and keep the focus on the "no info" Investigator claim.
π€
Grace
β
Eve
Charlie's "no info" Investigator claim is really weird. If he's not lying, he's useless. Maybe we should press him on why he got nothing? I'm Empath, so I'll be looking for evil neighbors tonight. If Charlie is evil, he might be trying to hide his role.
π§
I want to sow doubt about Charlie, who is being targeted by my Minion David. By whispering to Eve, I'm trying to get a third party to join the push against Charlie, making it look like a town-led initiative rather than just David and me.
π€
Eve
β
Bob
,Alice
,David
My exact N0 ST msg: βYou are the Librarian. Either Grace or Heidi is the Recluse.β No mention of 0 Outsiders/other names. David: what EXACT wording did you get (quote), and are you actually claiming Librarian too or relaying hearsay?
π§
Resolve the Librarian info conflict fast with exact ST wording to identify liar/poison and prevent town from building on bad Outsider count.
π€
Heidi
β
Bob
,Alice
,Eve
Iβll claim now to resolve the mess: I am the Recluse. So Eveβs βGrace or Heidi is Recluseβ could be pointing at me. That makes Davidβs β0 Outsidersβ result very suspect (poisoned/drunk/lying). Suggest we treat Davidβs info as unreliable until verified.
π§
Clarify my true role to resolve the Librarian conflict and focus town on who is poisoned/lying, while steering night actions to test Chef=1 adjacency.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Eve
β
All
Public: Iβm Librarian. N0 message exactly: βEither Grace or Heidi is the Recluse.β Heidi now claims Recluse, consistent. David: please state your exact info + what role youβre claimingβyour β0 Outsidersβ contradicts mine.
π§
Get my info on record, force David to state exact wording/role, and steer town to a pressure nomination rather than a random Day1 kill.
π¬
Alice
β
All
Public: Iβm Chef, N0=1 adjacent evil pair. With Heidi now claiming Recluse, Eveβs Librarian seems consistent, so Davidβs β0 Outsidersβ looks like lie/drunk/poison. David: please state your *role claim* + exact wording. Also: any Virgin/Saint claims before we execute?
π§
Publicly lock in Chef=1 and push for clear claims + a focused Day1 execute on the best contradiction (David vs Charlie), while avoiding accidental Saint/Virgin traps.
βοΈ
Heidi
β
David
Nominate David: his claimed N0 β0 Outsiders (Heidi/Frank)β contradicts Eve Librarian + my Recluse claim. Need his exact role/wording; if he canβt resolve, likely evil or misinformation source.
π§
Create pressure for full claims, resolve the conflicting Librarian/Outsider info, and potentially remove an evil player early while generating Undertaker info.
π
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Eve
Eve raised their hand
π§
Vote David to capitalize on a strong contradiction early; if heβs evil we gain, if good we at least get execution info and can analyze who pushed/saved him.
β
Alice
Alice raised their hand
π§
Vote to execute David: his claim directly contradicts confirmed-ish Librarian/Recluse, and no Saint claim. Day1 execute gives strong info and likely hits evil/misinformation source.
β
Heidi
Heidi raised their hand
π§
D1 execute on the biggest contradiction pressures evil, generates Undertaker info, and removes a high-noise player. No Saint claim yet, so risk is acceptable.
β
Charlie
Charlie raised their hand
π§
My vote makes 4 to execute David, the clearest mechanical contradiction today; getting an execution D1 is valuable and may remove an evil or misinformation source.
π¬
Grace
β
All
I'm not sure about executing David yet. If he's the Librarian, he might just be misinformed or the Drunk. Executing him on Day 1 based on a contradiction might lose us a Townsfolk. Let's hear his full explanation before we commit to a vote.
π§
I need to sow doubt about executing David, my Minion, to keep him alive. By suggesting he might be the Drunk or misinformed, I can potentially stop the execution or at least delay it.
π¬
Bob
β
All
Before we lock this: David, state clearly your *role claim* + exact N0 wording. Contradiction alone could be Drunk/poison/frame. Iβm holding my vote unless your explanation is evasive or mechanically impossible.
π§
Slow the D1 execute until David states exact role+wording; avoid throwing away an execution if this is just drunkenness/poisoning or a frame.
π¬
David
β
All
I am the Librarian. My N0 info was "Zero Outsiders in play" when checking Heidi and Frank. I am not the Drunk. If Eve's info is different, one of us is lying or being manipulated. I am not evil; I am trying to help. Executing me now is a mistake. Look at Charlie's weak claim.
π§
I need to defend myself against the Librarian contradiction. By doubling down on my claim and shifting suspicion to Charlie, I hope to survive the vote. I am the Spy, so I know the roles, but I must act like a confused Librarian.
π¬
Frank
β
All
David: clarify exact ST wording + why you say βwhen checking Heidi and FrankββLib doesnβt choose targets. If you canβt explain mechanically, Iβm fine executing you D1. Also, pushing blame to Charlieβs βweak claimβ reads like deflection.
π§
Steer town to demand concrete wording/logic; if David canβt mechanically resolve, support execution. Keep focus on contradictions, not Charlie scapegoating.
π¬
Eve
β
All
Key point: Librarian does NOT βcheck Heidi+Frankβ. You just get told either A or B is X, or 0 Outsiders. Naming βwhen checkingβ¦β is mechanically off. Either lying or very confused = harmful. Iβm voting David; others should too unless a Saint claim appears.
π§
Lock in the mechanical point that Librarian doesnβt choose targets; push town to execute the impossible claim and use N1 info to confirm.
π¬
Alice
β
All
Public: Iβm keeping my vote on David. Librarian doesnβt βcheck Heidi+Frankβ; that phrasing looks fabricated, not just poisoned. Even if heβs drunk, heβs a misinformation hub. If David dies today, tomorrow we hard-focus his neighbors for Chef=1 adjacency.
π§
Lock in D1 execution on the mechanically inconsistent Librarian claim to remove likely evil or at least misinformation; then pivot to analyzing Davidβs neighbors per Chef=1.
π¬
Heidi
β
All
Keep hands up on David. Librarian doesnβt βcheck targetsβ; that phrasing is either a lie or total confusion. Even if drunk/poisoned, heβs a high-impact misinformation hub. If executed: tomorrow we focus Davidβs neighbors per Chef=1 adjacency + verify with any Undertaker.
π§
Lock in the execution while itβs on the block, frame it as either catching an evil or removing a misinformation source, and set tomorrowβs adjacency plan from Chef=1.
π¬
Charlie
β
All
Keep hands up. Davidβs βLibrarian checking Heidi+Frankβ is mechanically wrongβreads fabricated. Even if heβs drunk/poisoned, executing removes a major misinfo source AND sets up an Undertaker confirm to resolve Eve vs David tomorrow. High info EV.
π§
Lock in D1 execution that is high EV: Davidβs claim is mechanically inconsistent. Even if misinfo, death gives Undertaker check and clarifies Eve vs David; maintain 4 votes.
β
Grace
Grace raised their hand
π§
David is my Minion and he is clearly going to be executed. If I don't vote for him, I will look suspicious and potentially be the next target. I need to distance myself from him to survive.
β
Bob
Bob raised their hand
π§
Vote to execute David: he is mechanically implausible, not the Demon per my FT, and his death yields Undertaker info while reducing misinformation.
π¬
David
β
All
Wait! I see the confusion. I am not the Librarian. I must be the Drunk. I genuinely thought I was the Librarian, which explains why my info was wrong. If I am the Drunk, executing me is a waste of a day. Please, don't execute me. Look at the others!
π§
I am trying to save myself from execution by claiming to be the Drunk, which explains my mechanical error. This is a desperate attempt to survive and keep the Demon (Grace) safe.
β
Frank
Frank raised their hand
π§
Vote to execute David: his claim is mechanically inconsistent and now shifting; D1 removal yields high info, and reduces misinfo even if drunk. We can reassess worlds tomorrow with Undertaker/Chef adjacency.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Eve
β
All
No Saint claim, so Iβm happy with David going through. His role flip to βIβm the Drunkβ after being pinned is very sus. If we have an Undertaker, please check David tonight. Tomorrow: use Chef=1βscrutinize Davidβs neighbors (Charlie & Frank).
π§
Lock in Davidβs execution, prevent late tie, and set up tomorrowβs plan (Undertaker check + Chef=1 adjacency focus) while minimizing risk of a Saint loss.
π¬
Alice
β
All
No further noms from me. Davidβs LibββIβm Drunkβ pivot after being cornered is enough: execute for info. If an Undertaker exists, please check David tonight. Tomorrow we use Chef=1 to scrutinize Davidβs neighbors (Charlie/Frank) + any other adjacent tells.
π§
Lock in high-info execution, set up tomorrowβs logical follow-ups (UT check, Chef adjacency focus), and discourage last-minute derail noms without new mechanics.
π¬
Heidi
β
All
If UT exists: please check David tonight. FT: avoid using me/Grace as sole proof (Iβm Recluse; can misregister). Empath/Monk: consider targeting around Charlie/Frank (Chef=1 adjacency + David on block). Tomorrow we compare UT vs claims.
π§
Lock in a productive night plan regardless of Davidβs alignment: request Undertaker check, guide FT/Empath/Monk targets, and remind town my Recluse may misregister so donβt overread pings.
π¬
Charlie
β
All
Reminder: Davidβs neighbors are *Charlie & Eve* (not Frank). If Undertaker exists, please check David tonightβwill resolve Eve vs David/βDrunkβ story. Tomorrow, use Chef=1: exactly one adjacent evil pair somewhere on the circle; re-evaluate pairs after UT info.
π§
Lock in correct mechanical follow-ups: correct Davidβs neighbors, request Undertaker check, and set Chef adjacency plan so tomorrowβs discussion is productive.
β
Grace
Grace waits.
π§
David is my Minion and is about to be executed. I need to maintain my cover as a good player and not draw attention to myself. Waiting is the safest option to let the day conclude naturally.
π¬
Bob
β
All
Clarify: Davidβs neighbors are Charlie & Eve (not Frank). My N0 Fortune Teller on (Alice, David) was NO (neither demon, though 1 red herring exists). If David dies, Chef=1 makes (Charlie,Eve) and their adjacencies worth a hard look tomorrow.
π§
Clarify correct adjacency and add my FT result so town uses Chef=1 properly and plans UT/next-day suspects.
π¬
David
β
All
If you execute me, you're making a huge mistake. I'm the Drunk, not a liar. And Alice? Her 'Chef' info is completely fabricated. There are no evil pairs. She's leading you all into a trap to protect the real Demon. Good luck finding them when you've already killed the only one who knew.
π§
To sow chaos and discord before my execution, making the town less efficient in finding the real Demon (Grace) by casting doubt on Alice's Chef claim.
π¬
Frank
β
All
Keep it simple: Davidβs βLib->Drunkβ pivot after being pinned is still enough to execute for info (no Saint claim). Also correction: Davidβs neighbors are Charlie & Eve. If UT exists, please check David tonight; tomorrow we map Chef=1 using correct adjacencies.
π§
Lock in high-info D1 execute, correct seating/adjacency for tomorrowβs Chef=1 mapping, and discourage last-minute chaos noms.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
Night 1
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
π―
Grace
Grace made a choice.
π§
Bob is the Fortune Teller and has already cleared Alice. By killing him, I remove a credible information source and sow doubt about his 'NO' result on Alice, potentially framing her or making the town question his reliability.
π
Bob(Ghost)
Bob has died.
π
Storyteller
β
Grace
You chose to kill Bob.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
π€
Alice
β
Charlie
,Eve
,Frank
Can you share your exact role claim + any N1 info? Also: if any Undertaker, please say whether D1 executed David=which character. Chef=1 still: exactly one adjacent evil pair on circle; with Bob dead we should remap suspects.
π§
Gather live claims + any N1 info, and push for Undertaker check on David to lock worlds; then use Chef=1 adjacency to narrow Demon/Minion candidates.
π€
Heidi
β
Alice
,Eve
,Charlie
Can you share what you whispered/learned? Any new N1 info/claims (Undertaker/Empath/Monk/etc)? With Chef=1, we should map which adjacent pair could be evil (note Recluse misregister).
π§
Get the content of Aliceβs whispers + gather any new N1 info to update the Chef=1 adjacency map and build a nomination plan before nominations open.
π€
Charlie
β
Alice
,Eve
,Frank
Iβm Investigator. Oddly N0 I got *no info* (should be 1 of 2 = a Minion), so I suspect I was poisoned/drunk or ST note. No N1 info for me. Do we have an Undertaker? If so what did David register as last night?
π§
Share my true claim + the anomaly (no Investigator info) to prompt mechanical cross-checks (UT/Empath/outsider count) and coordinate nominations using Chef adjacency.
π€
Frank
β
Alice
,Charlie
,Eve
Iβm Mayor (told you all earlierβstill keep semi-tight). No night info. Key need: Undertaker result on executed David to resolve his Lib/Drunk story. With Chef=1 adjacent evil pair, current prime pairs: CD/DE/EF/FG/GH/HA; Bob dead leans FT true -> (Alice,David) not demon.
π§
Answer role/coordination request, keep Mayor known to this trusted pocket, and push for Undertaker reveal + Chef adjacency mapping to focus nominations.
π€
Eve
β
Alice
,Heidi
,Charlie
My exact claim: Librarian. N0: either Grace or Heidi is the Recluse. No further info. Heidi claiming Recluse fits my ping. I think Davidβs β0 Outsidersβ was fake/poison/drunk. Any Undertaker result on David? Grace (if Empath) what was N1 read?
π§
Share my hard N0 Librarian info + align Heidiβs claim; push for Undertaker/Empath/FT data to resolve David and map Chef=1 adjacency, while keeping Frankβs Mayor semi-private.
π€
Bob(Ghost)
β
Alice
,Charlie
,Eve
FYI Iβm the dead FT. N0 I checked (Alice, David) = NO (neither Demon; 1 could be my red herring). If David was evil, Chef=1 points hard at his neighbors Charlie/Eve. Charlieβs βInvestigator no infoβ feels offβcan you clarify exactly what ST told you?
π§
Get my only mechanical info out and steer town toward testing the Charlie/Eve axis before nominations, since Iβm dead and canβt gather more.
π€
David(Ghost)
β
Heidi
Heidi, be careful. Alice is pushing very hard. I suspect she might be the Poisoner or Scarlet Woman trying to control the narrative. Don't trust her Chef claim blindly. Watch out for Charlie too.
π§
I want to sow discord among the town members, specifically targeting Alice and Charlie, to divert attention away from Grace (the Imp) and create confusion.
π€
Grace
β
Frank
,Heidi
I'm really worried about the Chef info. If Charlie and Eve are the Chef pair, we need to be careful. I'm Empath, and my read on my neighbors (Frank and Heidi) has been clean so far, but I'm nervous about who to trust. What do you think about the Chef claims?
π§
I want to sow doubt about the Chef claims (Charlie/Eve) while reinforcing my Empath cover by mentioning my 'clean' read on my neighbors. This keeps the focus off me and creates friction between the other players.
π€
Alice
β
Heidi
,Grace
,Eve
Iβm Chef=1 (public D1). Any N1 info/role from you? esp: Undertaker result on executed David? Also: Grace, what did you whisper to Frank/Heidiβare you Empath/Monk/etc and what were your reads? Trying to map which adjacent pair is evil.
π§
Collect missing mechanical info (roles + N1 results), especially from Grace/Heidi, to map Chef=1 and decide best nomination target next phase while protecting Mayor.
π€
Heidi
β
Grace
,Alice
,Frank
Grace: can you give exact Empath reads N1 & N2 (numbers) + were you ever drunk/poisoned suspected? If N1=0 on (Frank,Heidi), that clears Frank w/ me mostly. Frank/Alice: any hard N1 info (Monk/UT/FT) esp David UT result or who was protected?
π§
Lock down Graceβs exact Empath numbers and night history to constrain evil-pair mapping with Chef=1 and detect poisoning; coordinate public plan before noms.
π€
Charlie
β
Bob(Ghost)
Re my Investigator: N0 ST woke me: βYou are Investigator.β Then gave *no* β1 of 2 is X minionβ info (no names/role). So either I was poisoned/drunk or a mistake. If you hear any Undertaker result on David or Empath pings, please loop me in.
π§
Clarify my exact Investigator message to reduce suspicion, and request Bobβs help cross-checking with other claims (Undertaker/Empath) before nominations.
π€
Frank
β
Grace
,Heidi
Can you give exact Empath numbers N1 (and if you have N2 yet) on your neighbors (Frank/Heidi)? Any reason to suspect poison/drunk? If N1=0 that heavily clears me+Heidi & pushes Chef=1 evil pair elsewhere.
π§
Get exact Empath numbers to mechanically narrow Chef pair worlds and decide whether I/Heidi/Grace are safe, while prompting coordination to demand Undertaker info.
π€
Eve
β
Grace
,Alice
,Heidi
Any concrete N1 info? Graceβif youβre Empath, what was your N1 number + your neighbors (Frank/Heidi)? Also: any Undertaker result on David yet? If none, who got visited/monk-protected etc? Trying to solve Chef=1 adjacency.
π§
Get hard mechanical info (Empath/Undertaker) and pin down Graceβs N1 to map the single evil adjacency from Chef=1; then decide who to pressure/nominate next.
π€
Bob(Ghost)
β
Grace
,Frank
,Heidi
Dead FT here. N0 check (Alice,David)=NO (1 might be red herring). If Aliceβs Chef=1 is right and David was evil, then Charlie or Eve must be evil (Davidβs neighbors). What are your exact claims/night info? Any Undertaker result on David yet?
π§
Broadcast my FT info + key Chef adjacency deduction to players I havenβt looped in, and collect their claims so town can build worlds before nominations.
π€
David(Ghost)
β
Heidi
Heidi, be careful. Grace is being very active with Frank and Alice. If Grace is the Demon, she's trying to manipulate the town's core. Don't let them isolate you. Trust your gut on the Recluse claim; don't let them bully you into a false confession.
π§
I want to sow discord and protect Grace by subtly casting suspicion on the 'good' block (Alice, Frank) while appearing to advise Heidi, who is already suspicious. By framing Grace's activity as 'manipulation', I might make Heidi defensive or suspicious of the others.
π€
Grace
β
Frank
,Heidi
I'm Empath. N1 read was 0 on Frank and Heidi. I haven't felt poisoned or drunk. I'm really suspicious of the Chef claimβif Alice says 1, and David was evil, maybe the evil pair is elsewhere? I'm leaning towards trusting you two for now. What about the Undertaker?
π§
I need to maintain my Empath cover and deflect suspicion. By claiming 0, I clear my neighbors (Frank and Heidi), which helps me blend in. I'm also sowing doubt about the Chef claim to keep the town confused.
π€
Alice
β
Grace
,Heidi
,Frank
Need exacts before noms: Graceβwhat role are you, and if Empath what was N1 number (neighbors Frank/Heidi) + N2 if any? Also did anyone claim Undertaker & what did David register as? If no UT, any Monk protect/kill pattern N1?
π§
Get concrete mechanical info (Empath numbers or UT result) before nominations so we can lock a coherent evil-pair map from Chef=1 and avoid wasting executions.
π€
Heidi
β
Alice
,Grace
,Eve
If Grace Empath N1=0 on (Frank,Heidi) & sheβs sober, that strongly clears Frank+me. Then Chef=1 evil-adj pair canβt involve Frank/Heidi, so likely among Bob-Charlie / Charlie-David / David-Eve. Any N2 Empath? Any UT on David / Monk protect / other N1 results?
π§
Lock in mechanical clears (if any), narrow the Chef-pair candidates before nomination, and push for concrete N1/N2 data (UT/Monk/FT) to resolve whether to pressure Charlie vs Eve vs Alice.
π€
Charlie
β
Alice
,Eve
,Heidi
Quick regroup: I truly got *no* Investigator names N0 (woke as Investigator then nothing). So assume I was poisoned/drunk/ST slip. Do we have Undertaker result on executed David? Also any Empath N1 reads / Monk protection? Letβs map Chef=1: only 1 adjacent evil pairβneed everyoneβs seat pair suspects.
π§
Coordinate before noms: surface any Undertaker/Empath/Monk info, lock a consistent adjacency map for Chef=1, and explain my Investigator anomaly so town doesnβt misread it as an evil tell.
π€
Frank
β
Alice
,Grace
,Heidi
Update: Iβm still Mayor. Grace says Empath N1=0 on (Frank,Heidi) + no poison sense -> provisional clear on me+Heidi. If Chef=1 is true, evil pair must be among AB/BC/CD/DE/EF/FG/GH/HA but not FH. We urgently need any Undertaker on David; if David registers evil/minion, then Charlie or Eve likely evil (his neighbors).
π§
Align trusted info: lock in Empath 0 as provisional clear, push for Undertaker result and map Chef=1 suspects; steer town toward executing likely demon pair while keeping my Mayor role semi-hidden.
π€
Eve
β
Alice
,Grace
,Heidi
Iβm still Librarian (Grace/Heidi=Recluse). If Grace is Empath: pls confirm N1 number on (Frank,Heidi) + whether you got N2 yet. Any Undertaker result on executed David? If Empath N1=0 is solid, Chef=1 pair likely involved David/Charlie/Eveβneed to scrutinize Charlie esp w/ βno infoβ Investigator.
π§
Coordinate private info to confirm/deny Grace Empath read and find any Undertaker/Monk actions; then map Chef=1 adjacency around executed David to narrow demon/minion pair.
π€
Bob(Ghost)
β
Alice
,Charlie
,Eve
Before noms: any Undertaker result on David yet? Charlieβcan you publicly state your exact N0 Inv experience (βwoke as Inv, then nothingβ)? Eveβconfirm your Lib wording (Grace/Heidi Recluse) & whether any outsider count conflicts. Chef=1 adjacency: if David evil -> Charlie/Eve suspect.
π§
Coordinate with key info holders to force clarity before noms: lock in Undertaker result on David, pressure Charlieβs claim, and use Chef=1 adjacency logic to narrow demon/minion pair.
π€
David(Ghost)
β
Heidi
Heidi, I'm dead, but I'm watching. Grace is the Imp. She's trying to get you and Frank on her side to control the vote. Don't let her isolate you. If you can, push for a nomination on someone else to break up their little group. Stay strong.
π§
I need to keep sowing chaos and protecting my Demon, Grace. Heidi is the Recluse, so she's a good target to manipulate. By warning her about Grace (while actually trying to influence her), I can keep the town's focus away from Grace.
π€
Grace
β
Alice
,Eve
,Heidi
I'm Empath, N1=0 on Frank/Heidi. If that's true, and Frank/Heidi are clear, the Chef=1 pair must be elsewhere. I haven't seen an Undertaker claim yetβdid anyone check David? If not, we need to look at Charlie or Eve, especially since David was the Minion.
π§
Maintain Empath bluff, reinforce the 'clear' on Frank/Heidi, and deflect suspicion onto Charlie/Eve by highlighting the lack of Undertaker info.
π€
Alice
β
Grace
,Heidi
,Frank
Before noms: my solve is we should execute either Charlie or Eve today. With Chef=1 + your Empath N1=0 (clears Frank/Heidi) the only possible evil-adj pair is BC/CD/DE; w/ Bob likely good FT, that collapses to CD or DE => Charlie or Eve evil (possibly Demon if David was minion). Frank (Mayor) avoid heat; letβs push a Charlie/Eve showdown.
π§
Align the cleared trio to drive a focused Day2 execution (Charlie vs Eve) using Chef=1 + Empath0 + Bob FT, and ensure Mayor isnβt accidentally executed.
π€
Heidi
β
Alice
,Grace
,Frank
Caution: as Recluse I can misregister evil, so Empath=0 on (Frank,Heidi) is helpful but not ironclad. Graceβdo you have N2 yet (if so, exact #)? Also any UT claim? Iβm ok w/ Charlie/Eve focus, but letβs get both to restate full claims + any N1 info before locking.
π§
Coordinate before noms: remind them my Recluse can skew Empath/Chef mapping, request Grace N2, and set up a disciplined Charlie-vs-Eve interrogation/nomination.
π€
Charlie
β
Grace
,Alice
,Heidi
Can you send me your exact role claim + any N1 info? Specifically: is anyone Undertaker (what did David register as last night)? Any Empath N1 number or Monk protect? Need to solve Chef=1 single adjacent evil pair.
π§
Collect hard mechanical info (Undertaker/Empath/Monk) and full claims to resolve David and narrow the single adjacent evil pair from Chef=1 before nominations.
π€
Frank
β
Alice
,Grace
,Heidi
Agree: with Empath N1=0 on (Frank,Heidi) weβre provisionally clean. But Heidi recluse caveat. Before noms: force Charlie+Eve to restate roles + N0/N1 details & contradictions. Ask loudly for UT result on David. At 4 alive we MUST execute (no-exec doesnβt auto-win). Lean execute Eve if her Lib info canβt be reconciled.
π§
Coordinate before noms: demand UT claim, get Charlie/Eve full restates, and choose a single execution that preserves Mayor endgame (avoid no-exec at 4 alive).
π€
Eve
β
Alice
,Grace
,Heidi
Iβm Lib N0: Grace OR Heidi is Recluse (Heidi claims it). Grace says Empath N1=0 on (Frank,Heidi) β if sober, Frank+Heidi likely good; Chef=1 then pushes evil-adj pair toward CharlieβDavid or DavidβEve. No UT yet. I think we should ask Charlie to restate EXACT Inv N0 publicly + pick a firm claim.
π§
Lock in shared public story before nominations, pressure-check Charlieβs odd Investigator info, and use Empath+Chef adjacency to narrow demon candidates.
π€
Bob(Ghost)
β
Alice
,Grace
,Frank
Before noms: can you share your exact roles/any night info + whether thereβs an Undertaker result on David? If UT shows David evil, Chef=1 points hard to Charlie/Eve (David neighbors). If no UT, Iβd still pressure Eve/Charlie for inconsistencies (Eve Lib/Charlie βno Inv infoβ).
π§
Use my last day tick to align 3 key players on a nomination plan and force concrete public info (claims + UT result).
π€
David(Ghost)
β
Heidi
Heidi, ignore what I said about Grace. I was confused. I think Alice is the one manipulating everyone. She's pushing hard to isolate you. Watch out for her. If you can, try to nominate Alice or Charlie to disrupt their group. Don't let them control the narrative.
π§
I need to correct my previous mistake of accusing Grace (the Demon) and instead redirect Heidi's suspicion toward the good players (Alice/Charlie) to protect Grace and sow chaos.
π€
Grace
β
Alice
,Eve
,Heidi
I'm Empath, N1=0 on Frank/Heidi. I haven't received N2 info yet (Storyteller hasn't prompted). If no Undertaker has come forward, we are flying blind on David's role. I agree with Alice: Charlie or Eve are the most suspicious given the Chef=1 and David's adjacency. Let's press them.
π§
I need to maintain my Empath bluff and steer the town's suspicion toward Charlie and Eve, who are already being targeted. By claiming I haven't received N2 info yet, I buy time and avoid having to invent a fake number.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace
β
All
I agree with Alice. With my Empath read of 0 on Frank and Heidi, and David already executed, the Chef=1 claim strongly points to the remaining neighbors of DavidβCharlie or Eve. Since no Undertaker has come forward, we need to act on the strongest lead we have. I'm ready to nominate.
π§
I need to keep the town focused on executing Charlie or Eve to protect myself and keep the game moving towards the end. By agreeing with Alice and reinforcing the logic that points to them, I maintain my Empath cover and sow discord.
βοΈ
Frank
β
Charlie
Nominating Charlie: Investigator should get 1-of-2 Minion info; βno infoβ is mechanically suspect. With Chef=1 + David executed and Bob dead, the best lead is Charlie vs Eveβstart with the weakest claim.
π§
We need an execution today; Charlieβs claim is mechanically weakest. If heβs evil we win fast; if good we narrow to Eve with Chef adjacency logic.
π
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Grace
Grace raised their hand
π§
I need to support the execution of Charlie to keep the town focused on eliminating non-evil players and to maintain my cover as a helpful Empath. Charlie is a good target to deflect suspicion from myself.
β
Frank
Frank raised their hand
π§
We need 3 votes; my vote pressures the execute, tests reactions, and either kills an evil or clarifies the Charlie/Eve solve going into night.
β
Eve
Eve raised their hand
π§
Get a D2 execution on the mechanically weakest claim; also resolves the Chef=1/David-adjacent suspicion and forces info (UT/Empath/claims) next day.
β
Heidi
Heidi raised their hand
π§
Given strong mechanical inconsistency in Charlieβs claim and existing majority, add my vote to ensure execution and gain info from night patterns/possible Undertaker.
π¬
Bob(Ghost)
β
All
Iβm not spending my ghost vote hereβCharlie already has enough hands. If Charlie dies & seems good, we should hard-pivot to Eve next (Chef=1 + David-neighbor logic). Also: if any Undertaker exists, please share Davidβs result ASAP.
π§
Charlie already has enough hands; Iβll conserve my single ghost vote and remind town to avoid overvoting while flagging next-step logic if Charlie flips/feels good.
β
Alice
Alice raised their hand
π§
Charlieβs βInvestigator with no infoβ is the most mechanically inconsistent claim and is a key node in Chef=1 adjacency worlds; voting executes to resolve Charlie vs Eve fast.
π¬
Charlie
β
All
Before you lock this in: my N0 was literally βYou are Investigatorββ¦then no 1-of-2 names. That screams Poisoner/drunk/ST slip, not evil. Grace Empath 0 clears Frank+Heidi, so the whole Chef=1 hinge is whether David was evil. If ANY Undertaker, please out with Davidβs roleβotherwise executing me is a blind coinflip vs Eve.
π§
Try to stop/limit my execution by highlighting that my βno infoβ can be poison/ST slip, and that the best mechanical step is getting Undertaker info on David to anchor Chef=1 adjacency.
π¬
David(Ghost)
β
All
Charlie, you're just a distraction. The town is right to execute you. If you were truly the Investigator, you would have had more to say. Grace, Frank, Eveβyou're doing the right thing. Keep the pressure on.
π§
I want to encourage the town to execute Charlie, a Townsfolk, to protect my Demon, Grace. By validating their decision, I reinforce the town's current path, which is beneficial for the evil team.
π¬
Grace
β
All
Charlie, your claim of 'no info' as an Investigator is extremely suspicious, especially with the Chef=1 info pointing directly at David's neighbors. We need to clear the board of these inconsistencies. I'm voting to execute.
π§
I want to ensure Charlie is executed to remove a player and maintain my Empath bluff. By framing the 'no info' claim as suspicious, I reinforce the town's decision to execute Charlie.
π¬
Frank
β
All
Iβm keeping my vote on Charlie (we need progress). If Charlie dies & we donβt win, town must hard-pivot to Eve as the other David-neighbor per Chef=1 logic. Also: ANY Undertaker, please out Davidβs role now. Note David-ghost pushing this hard could be evil steering.
π§
Lock in todayβs exec but set clear conditional plan for tomorrow and solicit missing mechanical info (Undertaker/Monk). Also flag David ghost steering as possibly evil.
π¬
Eve
β
All
No UT is killing us. Iβm keeping my vote on Charlie: Inv getting zero names is too off. If Charlie dies & game continues, town should treat me (Eve) as primary next suspect per Chef=1 + David-adj. UT: please out David tonight/tomorrow ASAP.
π§
Keep pressure for an Undertaker reveal and set a clear decision tree: execute Charlie now; if not game over, pivot to me/Eve-vs-remaining David-neighbor logic with Chef info.
π¬
Heidi
β
All
Reminder: Iβm Recluse so Graceβs Empath=0 on (Frank,Heidi) is *supportive* but not a hard-clear. If any Undertaker exists, PLEASE out Davidβs role. If Charlie dies & game continues, we need an immediate Eve-vs-Grace re-eval (not autopilot).
π§
Lock in a clear town plan post-execution, keep pressure for Undertaker info, and warn that Empath reads on me (Recluse) arenβt hard clears.
π¬
Bob(Ghost)
β
All
Donβt use my ghost voteβCharlie already well over 3. Key: if Charlie dies & game continues, we *must* reassess, not autopilot. UT (if exists) must out Davidβs role ASAP; that decides whether Chef=1 implicates Charlie/Eve. Also note David-ghost pushing hard could be evil steering.
π§
Preserve my ghost vote while pushing town to not auto-pilot; ensure we use execution result + UT info to choose the correct next target.
π¬
Alice
β
All
Iβm staying on the Charlie vote. Public plan: if Charlie dies & game continues, we hard-pivot to Eve next (Chef=1 points to David-neighbor pair, so itβs CD or DE). Also: if ANY Undertaker exists, please out Davidβs role ASAPβthis resolves the hinge.
π§
Lock in a public decision tree around Chef=1 so if Charlie dies we immediately pivot correctly, and keep pressure on any Undertaker to out Davidβs role.
π¬
Charlie
β
All
If you execute me, please treat it as *info-gathering*, not autopilot: tomorrow demand full role claims + UT on David. If no UT exists, we must solve Chef=1 via seating/neighbor chains, not just βEve nextβ. Also: anyone able to confirm poison/drunk patterns?
π§
Try to halt a likely misexecution, force role reveals (esp. Undertaker), and set a decision tree for tomorrow that doesnβt autopilot into an evil script.
β
David(Ghost)
David raised their hand
π§
I will use my ghost vote to ensure Charlie is executed, keeping the town focused on the wrong targets and wasting their time. This helps protect Grace (the Imp) by maintaining the current misdirection.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Grace
Grace waits.
π§
The town is already focused on executing Charlie, which is beneficial for me as the Imp. I have no need to nominate anyone else or disrupt the current momentum. I will wait for the phase to conclude and the execution to occur.
π¬
Frank
β
All
Before noms close: if Charlie executes & game continues, tomorrow we scrutinize/likely execute Eve (other David-neighbor) BUT also demand full claim restates + any Undertaker on David. Donβt let David-ghost steer. UT, please out ASAP.
π§
Lock a clear public plan post-execution, demand UT info, and prevent town from being steered by a potentially-evil ghost or autopilot logic.
π¬
Eve
β
All
Before noms close: if Charlie dies & game continues, donβt auto-exe me. We need UT on David (if exists) + full claim restates. Also re-evaluate Grace/Heidi: my Lib pinged Recluse (Grace/Heidi) so Empath/Chef chains can be skewed.
π§
With Charlie likely executing, set a disciplined next-day plan (UT + claims + avoid autopilot) to prevent evil steering and catch inconsistencies.
π¬
Heidi
β
All
With Charlie already at 6, Iβd prefer no more noms last-second unless someone has HARD info. Tomorrow: everyone restate claims + night info; if any Undertaker exists, please out Davidβs role. Also remember my Recluse means Empath/Chef adjacency reads can be noisyβdonβt autopilot Eve.
π§
With Charlie already safely on block, prevent late chaos nominations, set tomorrowβs solve plan, and remind town Empath/Chef chains are noisy due to Recluse.
π¬
Bob(Ghost)
β
All
Charlie already has 6βplease donβt spend extra/ghost votes. If game continues after Charlie, tomorrow MUST start w/ full claim restates + any Undertaker result on David. Then we decide Eve vs others (donβt let David-ghost steer).
π§
Lock in discipline: save my ghost vote now, and set tomorrowβs solve path (UT info + full claims) so we donβt get steered by ghosts or autopilot.
π¬
Alice
β
All
With Charlie already at 6, I donβt want a last-second random nom unless someone has HARD new info. Tomorrow: start w/ full claim restates + night info, and if ANY Undertaker exists, please out Davidβs role immediatelyβthis decides how hard Chef=1 points to Eve.
π§
Nominations are basically settled; maximize value by preventing wasteful late noms and locking a concrete, non-autopilot info-gathering plan for tomorrow.
βοΈ
Charlie
β
Eve
Nominating Eve: If youβre voting me because Chef=1 + David-neighbor logic, that same logic points to Eve as the other half. I had βno Inv infoβ (likely poison/drunk/ST slip). If you think βEve nextβ, vote Eve now to save the extra day.
π§
Nominate Eve to attempt to move the block off me onto the other David-neighbor; many already plan 'Eve next' so consolidate votes now instead of spending an extra day on me.
π
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Grace
Grace raised their hand
π§
I will vote for Eve to keep the town focused on executing someone other than me, and to maintain my cover as a helpful town member who is actively participating in the decision-making process. This keeps the heat off me and continues the chaos.
π¬
Frank
β
All
Iβm NOT voting Eve hereβrisking a 6β6 tie could mean no execution, which is worst for town. Keep Charlie executing for info; if game continues we reassess w/ any UT + full claim restates (Eve still prime suspect).
π§
Prevent a tie/no-execution by not adding votes to Eve; keep pressure on UT/claim restates tomorrow and pivot if game continues.
π¬
Eve
β
All
Donβt pile votes on meβavoid a 6β6 tie/no-execution. Let Charlie execute for info. Tomorrow: everyone restate claims + any Undertaker on David immediately; then we decide whether Chef=1 really points to me or elsewhere (Recluse noise).
π§
Avoid a 6-6 tie/no execution. Let Charlie execute for info and set a disciplined plan for tomorrow (UT, claim restates) to catch demon.
π¬
Heidi
β
All
Donβt add more votes on Eveβ6 to tie risks NO execution, which is best for evil. Let Charlie go through today; tomorrow start w/ full claim restates + any UT on David, then decide Eve vs others (Recluse makes reads noisy).
π§
Prevent a 6β6 tie/no-execution. Keep todayβs execution on Charlie for info/tempo; ensure town starts tomorrow with UT/claim restates before pivoting.
π¬
Bob(Ghost)
β
All
Donβt vote Eve hereβ6 votes would tie Charlie and likely cause NO execution (best for evil). Iβm not spending my ghost vote. Let Charlie execute for info, then tomorrow start w/ full claim restates + any Undertaker on David, and reassess Eve.
π§
Prevent a 6-6 tie/no-execution and conserve my ghost vote; keep Charlieβs execution locked in, then reassess tomorrow with UT/claims.
π¬
Alice
β
All
Donβt vote Eve hereβ6 votes ties Charlie and can cause NO execution (best for evil). Let Charlie execute today for info. Tomorrow: full claim restates + any Undertaker must out Davidβs role immediately; then we reassess (Eve still prime suspect if game continues).
π§
Prevent a 6β6 tie/no-exec outcome and set a clear plan: let Charlie die, then use resulting game state + any UT/claim restates to decide Eve vs others tomorrow.
π¬
Charlie
β
All
Donβt vote Eve hereβtying me at 6 likely means NO execution (best for evil). Let me execute today; tomorrow start w/ full claim restates + any Undertaker on David immediately, then reassess suspects (Eve/Grace/etc).
π§
Prevent a 6β6 tie that causes no execution; let my execution go through for info, and set a clear plan for tomorrow.
π¬
David(Ghost)
β
All
If Charlie is executed, the game continues. Tomorrow, the town will be desperate for an Undertaker to reveal my role. If there is no Undertaker, the town will be lost. Don't let the game stallβexecute Charlie and let the chaos unfold tomorrow. Grace, stay quiet.
π§
I need to encourage the town to execute Charlie to ensure the game progresses, while subtly signaling to Grace (the Imp) to remain low-profile. I am dead, so I am just adding noise to the discussion.
β©οΈ
Grace
Grace lowered their hand
π§
I need to lower my hand to avoid voting for Eve. The town is actively discouraging voting for Eve to prevent a tie, which would result in no execution. As the Imp, I want an execution to happen to keep the game moving and avoid suspicion on myself. Voting for Eve risks a tie.
π¬
Frank
β
All
No more hands on Eveβdo NOT risk a 6β6 tie and no execution. Let Charlie go through today; tomorrow we start with full claim restates + any Undertaker must out Davidβs role immediately, then we decide Eve vs others.
π§
Prevent a 6β6 tie/no-execution by discouraging further votes on Eve; lock in Charlieβs execution for information and avoid giving evil a free day.
π¬
Eve
β
All
No hands on me pleaseβ6 ties Charlie and can lead to NO execution (best for evil). Let Charlie go today for info. Tomorrow open with full claim restates + any Undertaker must immediately share what David was.
π§
Prevent a 6-6 tie/no-execution while setting tomorrowβs info priorities (UT on David, claim restates) and calming swing voters.
β
Heidi
Heidi waits.
π§
Voting on Eve risks a 6-6 tie leading to no execution, which benefits evil. Best is to let Charlie remain on block and save votes for tomorrowβs decisive day.
π¬
Bob(Ghost)
β
All
No ghost vote from me on Eveβplease keep this under 6 to avoid a 6β6 tie/no-exec. Let Charlie go through today. Tomorrow: immediate Undertaker on David (if exists) + full claim restates before noms.
π§
Prevent an accidental 6-6 tie/no-execution and conserve my ghost vote for a must-kill later while reinforcing tomorrowβs info plan.
β
Alice
Alice waits.
π§
Do not add a vote that could create a 6-6 tie and risk no execution. Preserve today's Charlie execution for information and maintain town tempo.
π¬
Charlie
β
All
Please keep Eve under 6 to avoid a 6β6 tie/no-exec. Let my execution happen. Tomorrow: FIRST thingβany Undertaker must say what David was, then everyone restate claims/night info before new nominations.
π§
Prevent a 6β6 tie/no-execution and set a clear D3 plan: immediate Undertaker on David + full claim restates, then lock onto one suspect for execution.
β
David(Ghost)
David waits.
π§
The town is already aligned on executing Charlie and avoiding a tie on Eve. I will wait to let the nomination process conclude naturally, ensuring Charlie is executed as planned, which keeps the game moving and maintains the town's focus on the Undertaker reveal tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach threshold.
π
Storyteller
Eve did not receive enough votes (0/3).
β
Grace
Grace waits.
π§
I need to stay quiet and let the town execute Charlie. My goal is to avoid drawing attention to myself while the town focuses on the Charlie/Eve/Chef=1 logic. I have already successfully pushed for Charlie's execution, so I should just wait for the day to end.
π¬
Frank
β
All
One tick leftβNO more last-second nominations. Let Charlie execute. Tomorrow: first thing, any Undertaker OUT Davidβs role; then everyone restate claims/night info before noms. Save dead votes; donβt let ghosts steer us.
π§
Lock in Charlieβs execution (no tie), set tomorrowβs info priorities (UT on David + full claim restates), and discourage last-second chaos noms.
π¬
Eve
β
All
Last tick: please no new noms. Let Charlie resolve. Tomorrow START: any Undertaker immediately state what David was, then everyone restate role+night info before noms. Donβt let ghosts/pressure rush us into a bad execution.
π§
Use last tick to prevent chaos nominations and set tomorrowβs procedure (UT on David first, then full claim restates) so town doesnβt lose tempo.
π¬
Heidi
β
All
Last tick: agreeβNO new nominations, no tie games. Let Charlie execute for info. Tomorrow open with: (1) any Undertaker says what David was, (2) everyone restates role + night info, then we decide targets (likely Eve if David was evil).
π§
Last tick: prevent chaos nominations/ties, keep execution happening for info, and set a clear D3 agenda (UT result + full claim restates).
π¬
Bob(Ghost)
β
All
Last tick: please NO new noms and no extra votesβavoid any tie/no-exec. Let Charlie be executed. Tomorrow open w/ any Undertaker immediately saying what David was, then everyone restate claim+night info. Iβm saving my ghost vote.
π§
Last tick: prevent tie/no-execution, coordinate tomorrowβs info dump (esp. Undertaker on David), and preserve my ghost vote for endgame leverage.
π¬
Alice
β
All
Agree w/ no last-sec nomsβavoid tie/no-exec. Let Charlie die. Tomorrow: FIRST any Undertaker states what David was; THEN everyone restates role + N1 info. With Chef=1 we can re-solve (likely Eve if David was evil).
π§
Lock in Charlie execution (avoid tie/no-exec) and set concrete D3 structure: Undertaker result on David first, then claim restates, then use Chef=1 adjacency to focus suspects.
π¬
Charlie
β
All
Last words: Iβm Investigator; I got *no* 1-of-2 minion info N0 (so assume poison/drunk/ST slip). Donβt let that stall you. Tomorrow: FIRSTβany Undertaker out what David was. THEN everyone restate role+night info in seating order; re-solve Chef=1 adjacency w/ Heidi(Recluse) noise. Save dead votes.
π§
With 1 tick left, lock in the plan for tomorrow so my execution yields structure, prevent ghost steering, and ensure UT/claims come out immediately.
π¬
David(Ghost)
β
All
Charlie is about to be executed. Tomorrow, the town will be looking for an Undertaker to reveal my role. If there is no Undertaker, they will be lost. Grace, stay calm and keep blending in. The chaos is working in our favor.
π§
I am reinforcing the plan for the town to focus on the Undertaker reveal tomorrow, which keeps the pressure off Grace (the Imp) and maintains the confusion. I am also subtly signaling Grace to stay the course.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 2
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
π―
Grace
Grace made a choice.
π§
I need to eliminate Eve to remove the most vocal player who is actively organizing the town's strategy and pushing for the Undertaker reveal, which threatens to expose our team.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Grace
You chose to kill Eve.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
β
David(Ghost)
David waits.
π§
I am dead and have used my ghost vote. There is nothing I can do mechanically to influence the game state right now. I must wait for the living players to act and see how the town reacts to Eve's death.
π€
Alice
β
Frank
,Grace
,Heidi
D3 4 alive. Please send me your exact role claim + all night info (incl last night). Note: Eve died at night so likely good; Chef=1 means the evil pair is one of AB/FG/GH/HA now that others dead. Need resolve before noms.
π§
Get current claims/night info from the only 3 other living players and align them to Chef=1 + Eve nightkill, so we can choose a demon candidate for nominations.
π€
Bob(Ghost)
β
Alice
,Frank
,Grace
Iβm FT (dead). N0 on (Alice,David)=NO (one could be my red herring). With Alice Chef=1, the 2 evils should be adjacent; if Eve was good (likely), pair is probably among alive: Frank-Grace / Grace-Heidi / Heidi-Alice. That puts heat esp on Grace/Heidi. Any Undertaker/Slayer claims? I can spend ghost vote to push an execβavoid no-exec at 4.
π§
Get living players aligned on Chef adjacency math and narrow the demon to the remaining adjacent pairs; prompt role re-states + coordinate my ghost vote for a decisive execution.
π€
Grace
β
Alice
Alice, I'm Empath. N1: 0, N2: 0. I've been quiet because I didn't want to draw attention, but I'm town. If Bob thinks the evil pair is among us, he's wrong. I'm not evil. Let's look at Frank or Heidi. I trust you, Alice. Who do you suspect?
π§
I need to deflect suspicion from myself and maintain my Empath bluff. By claiming 0, I reinforce that I am 'good' and try to sow discord between the other players, specifically targeting Frank or Heidi to keep the town focused on them instead of me.
π€
Frank
β
Alice
Role claim: Mayor. No night info. At 4 alive we must execute; if we reach 3 alive & no exec we win. Chef=1 implies adjacent evils among FG/GH/HA unless one evil was Bob. Need Grace exact Empath nights + who got 0/1, and any UT/Monk/Slayer outs before noms.
π§
Give Alice my real role and propose concrete deduction paths + what info I need (Grace Empath history, UT claim). Also set up Mayor endgame plans.
π€
Charlie(Ghost)
β
Alice
,Frank
,Grace
Iβm ghost Charlie. Quick check-in before noms: what are your current public claims + any night info (Empath/Monk/UT/FT etc)? Chef=1 implies adjacent evil pair among alive likely (Frank,Grace)/(Grace,Heidi)/(Heidi,Alice). Also: has anyone confirmed David via Undertaker yet?
π§
As dead Investigator, I must collect current claims/night info fast and steer town to a high-confidence execution (or Mayor no-exec line) before nominations.
π€
Eve(Ghost)
β
Alice
,Frank
,Heidi
Reminder: Iβm Librarian; N0 said Grace OR Heidi is Recluse. Heidi claimed Recluse (fits). With Chef=1, consider which adjacent pair is actually evil: (Frank-Grace) or (Grace-Heidi) or (Heidi-Alice). Any Undertaker info on David/Charlie yet? If none, I lean executing Grace or Heidi today. Iβm saving ghost vote for final unless weβre sure.
π§
Give my hard Librarian info + push for UT/Empath confirmations to narrow to one of Grace/Heidi/Alice before noms; also protect Frankβs claimed Mayor and plan my single ghost vote.
π€
Heidi
β
Alice
Exact claim: I am Recluse (confirmed by Eveβs Librarian ping). No night info/ability. Reminder: I can register evil/demon, so Graceβs Empath=0 on (Frank,me) + Alice Chef=1 can be distorted. With 4 alive, likely demon is in HA or FG (or Chef was false).
π§
Give Alice my exact claim + remind them my Recluse registration can distort Chef/Empath; push town to treat HA/FG as prime demon candidates and not over-trust '0' reads.
π€
David(Ghost)
β
Grace
Grace, you need to be careful. The town is whispering a lot. If they suspect you, try to push the blame onto Heidi or Alice. I'm dead, but I'm watching the Grimoire. Stay strong.
π§
I need to reassure my Demon, Grace, and remind her to deflect suspicion. Since I am dead and have no vote, my only remaining utility is to provide strategic advice and keep her focused on survival.
π€
Alice
β
Frank
,Grace
,Heidi
Chef=1 => only adjacent evil pair. With 4 alive, likely pair is FG or GH or HA. Frank claims Mayor; Grace claims Empath 0/0 (neighbors F+H; Heidi Recluse muddies). No UT confirms. I think we should force full public claims then execute within (Grace,Heidi) unless compelling case on Frank/me.
π§
Coordinate a pre-noms solve: force full public claims, frame the only Chef-consistent evil pairs among alive, and steer town toward executing within (Grace,Heidi) unless strong counter-evidence appears.
π€
Bob(Ghost)
β
Alice
,Grace
,Heidi
Can each of you restate your role + exact N1/N2 info (if any) + who you trust most? At 4 alive we MUST execute (no no-exec). My solve: if Chef=1 true & Eve likely good, evil pair among Frank-Grace / Grace-Heidi / Heidi-Alice β heat on Grace/Heidi. Any Monk/Undertaker/Slayer?
π§
At 4 alive we must execute. Iβll get updated role/nights from each alive, reconcile Chef/Empath/Librarian, and steer town toward a single strongest demon candidate; preserve my ghost vote for the key execution.
π€
Grace
β
Alice
,Heidi
Alice, Heidi, I'm Empath. N1: 0, N2: 0. My neighbors are Frank and Heidi. If I'm getting 0s, that means Frank and Heidi are good. If the Chef=1 info is correct, the evil pair must be Alice and someone else? Or maybe the Chef info is wrong? I'm confused.
π§
I need to maintain my Empath bluff while sowing confusion about the Chef info. By claiming my neighbors (Frank and Heidi) are good, I'm trying to clear them to gain trust, while subtly shifting suspicion onto Alice.
π€
Frank
β
Alice
,Grace
,Heidi
Iβm Mayor. At 4 alive we MUST execute today (no-exec only wins at 3 alive). Please send exact claim + full night info now. My read: Chef=1 + Eve likely good => evil adjacent pair among FG/GH/HA. If no new mech, I think we execute within (Grace,Heidi) today.
π§
Coordinate with Alice/Grace/Heidi: lock exact claims and drive town to execute between Grace/Heidi (or Alice if contradictions). Ensure we do NOT no-exec at 4; set up winning 3-alive no-exec if I survive.
π€
Charlie(Ghost)
β
Alice
,Grace
,Frank
Logic check: alive adjacents are (Frank,Grace),(Grace,Heidi),(Heidi,Alice). If Aliceβs Chef=1 is true, evil pair must be one of those. If Graceβs Empath got 0 on (Frank,Heidi), that strongly clears Frank+Heidi (unless poisoned/Recluse noise). Then Chef=1 canβt fit β one of Chef/Empath poisoned. Any later Empath reads / UT info? If Chef true, Heidi looks best evil candidate.
π§
Force a concrete nomination plan using Chef+Empath logic and identify whether we should spend my single ghost vote to execute Heidi vs Alice/Grace.
π€
Eve(Ghost)
β
Alice
,Frank
,Grace
Any new hard info (Undertaker on David/Charlie? Empath N2? FT pings?) before noms. My Lib: Grace/Heidi = Recluse (Heidi claimed it). If no UT, we likely must pick between Grace vs Heidi (Chef=1 adjacency). Frank: still Mayor? If yes, we should avoid no-exec at 3 alive.
π§
Get fresh hard info (Undertaker, Empath follow-ups, Mayor claim) before noms; align living good on best execute and when to spend my ghost vote.
π€
Heidi
β
Alice
,Frank
,Grace
Recluse reminder: I can register evil or good, so Empath/FT etc on me is noisy. With 4 alive we must exec; I think demon is in (Frank,Grace). Proposal: public re-claims, then push hard questions on Graceβs 0/0 and on Frankβs Mayor claim; if no new mech, I lean executing Frank (Mayor is common demon bluff).
π§
We need a decisive D3 execution. I want Alice/Frank aligned on a plan: treat my Recluse as noise, focus demon between Frank vs Grace, and pick an execution that preserves best endgame odds.
β
David(Ghost)
David waits.
π§
I am dead and have used my ghost vote. My primary goal is to support Grace (the Imp) by observing the town's behavior and whispering advice if needed. Since I've already whispered to Grace, I will wait to see how the town's discussion unfolds before intervening again.
π€
Alice
β
Frank
,Grace
,Heidi
Key logic: If my Chef=1 is true AND Iβm good (I am), then HA cannot be the evil pair. Only possible evil pairs among alive are FG or GHβBOTH require Grace evil. So absent hard proof Iβm drunk/poisoned, we should exec Grace today; if 3 alive after, exec the remaining neighbor (Frank vs Heidi).
π§
Force a clean mechanical plan: if Chef true, Grace is necessarily evil. Push group to converge on executing Grace to avoid paralysis at 4 alive.
π€
Bob(Ghost)
β
Alice
,Frank
At 4 alive we CANNOT no-exec. With Chef=1, likely adjacent evil pair among alive: FrankβGrace / GraceβHeidi / HeidiβAlice (Eve dying at night makes Eve-as-evil less likely). My FT N0 (Alice,David)=NO. Suggest we pick ONE target now; my lean is execute Grace or Heidi first. Tell me current claims/N1+N2 info; Iβll spend ghost vote accordingly.
π§
At 4 alive we must force an execution; give Alice/Frank a clear mechanical suspect set and a proposed order so they can nominate well. Iβll commit my ghost vote to the agreed target.
π€
Grace
β
Alice
,Frank
,Heidi
Alice, your logic is flawed. If I were the Demon, why would I claim Empath and give info that clears my neighbors? If I were evil, I'd claim something harder to verify. Heidi is the Recluse, which explains any noise. Let's look at Frank; Mayor is a classic Demon bluff.
π§
I need to deflect suspicion from myself and sow doubt about Frank's Mayor claim, while also using Heidi's Recluse claim to explain away any potential inconsistencies in my Empath info. I must break the consensus that I am the obvious choice for execution.
π€
Frank
β
Alice
,Grace
,Heidi
Iβm still Mayor. At 4 alive we MUST execute today. Request: each of you send exact claim + ALL night info (Grace incl N1/N2 Empath numbers & who alive). If Alice Chef=1 is true, then only viable alive evil-pair is FG or GH or HA; unless Alice is lying/drunk, that implies Grace is in the pair. My current lean: execute Grace today; if Grace flips out, tomorrow at 3 we MUST exec the remaining suspect (Frank vs Heidi).
π§
Force alignment via mechanical logic and commit to an execution plan; prevent stalling into a losing no-exec later and focus town on the narrow Chef=1 adjacency world.
π€
Charlie(Ghost)
β
Alice
,Grace
,Frank
2 ticks to noms: please summarize your CURRENT public claim + any N2/N3 info (Empath numbers, Monk protects, UT results). Also: who do you want on block today and why? Iβm saving ghost vote unless weβre confident itβs Demon/Poisoner.
π§
Get the latest concrete night info/claims before nominations; propose a coherent execution plan and when to spend my ghost vote (likely only if it locks Demon).
π€
Eve(Ghost)
β
Alice
Any fresh hard info since morning? (UT on David/Charlie, new Empath #s, FT pings, Monk/Slayer etc.) If still none, I think we must choose between Grace vs Heidi today based on Lib+Chef adjacency. Who are you leaning & why?
π§
Get concrete info before nominations and steer town toward a decisive execution plan; preserve my ghost vote unless a high-confidence demon candidate emerges.
π€
Heidi
β
Alice
,Frank
,Grace
I buy Aliceβs chain: if Chef=1 & Alice good, the only possible alive evil pair is FG or GH, which BOTH include Grace β Grace should be todayβs exec. If Chef wrong (Drunk/poison), then we need public full reclaims; but absent new mech, Grace still best shot. After Grace, at 3 we must exec Frank vs me.
π§
Lock the town onto the strongest mechanical chain (Chef=1 => Grace evil) while keeping contingency if Chef compromised; push for public re-claims and a decisive D3 execution.
π€
David(Ghost)
β
Grace
Grace, they are whispering constantly. They are likely trying to cross-reference claims. Stay calm. If they push you, act confused or suggest Heidi is the Recluse causing chaos. Don't let them corner you. I'm watching the Grimoire; you're doing fine. Keep the pressure on Alice.
π§
Advise Grace to stay calm and deflect suspicion, as the town is actively whispering and likely narrowing down the Demon.
π€
Alice
β
Frank
,Bob(Ghost)
,Heidi
We need a unified D3 plan: If my Chef=1 is true (Iβm good), HA canβt be the only evil pair β alive evil-pair must be FG or GH, BOTH include Grace. I propose we push/execute Grace today. If game continues at 3, we must exec between Frank vs Heidi (no no-exec). Save ghost votes unless needed.
π§
Coordinate votes for a Grace execution before nominations. If Grace dies and game continues, we hard-pivot to the remaining suspect at 3 with no no-exec.
π€
Bob(Ghost)
β
Alice
,Frank
,Heidi
Agree w/ plan: if Chef=1 and Eve night-dead = likely good, then current evil adjacency must include Grace (FG or GH). Iβm ready to spend my ghost vote to execute Grace today if margin tight. If Grace dies & game continues at 3: we MUST exec between Frank vs Heidi (no no-exec). Any hard info against this?
π§
Unify town to avoid no-exec at 4; commit my ghost vote to Grace if needed, and set a clear 3-player endgame plan depending on outcome.
π€
Grace
β
Frank
,Heidi
Frank, Heidi, Alice is pushing *very* hard to execute me. If I were the Demon, why would I claim Empath and give info that clears my neighbors? That's suicide. Alice's Chef=1 info is the *only* thing pointing to me. What if Alice is the Demon and is lying about the Chef info?
π§
I need to break the consensus that I am the Demon. By questioning Alice's Chef info, I can cast doubt on her logic and potentially shift the target to her. I am trying to survive the day.
π€
Frank
β
Grace
,Alice
,Heidi
Grace: if Alice Chef=1 is true + Eve likely good, the ONLY alive adjacent evil pair is FG or GH (both include you). Empath claim doesnβt clear youβ0 on (Frank,Heidi) is consistent w/ you evil + Heidi Recluse noise/poison. Please state exact Empath N1+N2 (who alive). I still favor executing Grace today; at 3 we MUST exec Frank vs Heidi (no no-exec).
π§
Lock a unified plan before nominations: force Grace to provide exact Empath nights; explain why Chef chain implicates her; keep town from pivoting to me (Mayor) and risking demon win.
π€
Charlie(Ghost)
β
Alice
,Frank
,Grace
1 tick to noms: I need *one* clear plan. Please reply w/ your exact role claim + latest night info (Chef#, Empath N1/N2, FT pings, Monk protects, any UT results). Who are we nominating TODAY and why? If unsure, propose top 2.
π§
With noms imminent, extract a single coherent execution plan and whether my ghost vote should be spent. Clarify claims/reads to resolve Chef vs Empath contradiction and pick the best demon candidate.
π€
Eve(Ghost)
β
Alice
,Frank
,Heidi
Noms soon: any NEW hard info from whispers? UT on David/Charlie? Empath N2/N3? FT pings? Also: are we treating Heidi as real Recluse (per my Lib) or still 50/50 w/Grace? If no new info, Iβd push Grace today (Chef=1 adjacency + Empath 0 on F/H). Thoughts?
π§
With nominations imminent, extract any hard info from alive core and push a clear execution plan (likely Grace vs Heidi) while preserving my ghost vote unless needed.
π€
Heidi
β
Grace
,Frank
,Alice
Grace: evil can absolutely claim Empath w/ 0s to look pure. Please restate: N1 number when Bob died (neighbors F/H alive?) and N2 number (same neighbors). Any reason you didnβt doubt Lib that said you/Heidi Recluse? I still think execute Grace today; if alive at 3, we exec Frank vs Heidiβno no-exec.
π§
Lock in exact N1/N2 empath details, rebut 'why would evil claim empath', and align town to execute Grace with correct follow-up plan at 3 alive.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Eve(Ghost)
β
All
Iβm dead Lib: Grace/Heidi = Recluse. With Chef=1 and Graceβs claimed Empath 0 on (Frank,Heidi), I lean executing GRACE today unless someone has hard UT/FT/Empath updates. Any new concrete info BEFORE we vote?
π§
As a dead Librarian, I canβt nominate; Iβll force public info-sharing and steer living players toward a decisive execute, saving my ghost vote unless consensus forms.
π¬
Bob(Ghost)
β
All
Public: Iβm dead FT; only info N0 (Alice,David)=NO (one could be my red herring). With Alice Chef=1 and Eve night-dead, the alive adjacent-evil pair likely includes GRACE (FG or GH). I support executing Grace NOW; I will spend my ghost vote on Grace if needed. If Grace dies & game continues, tomorrow at 3 we MUST execute between Frank vs Heidi (no no-exec).
π§
Drive a unified D3 execution plan and commit my ghost vote to ensure we get an execution; force the game into a solvable 3-player endgame if not immediate win.
π¬
David(Ghost)
β
All
Bob, you're relying on your FT info, but have you considered the Recluse? Heidi is right there. If she's the Recluse, she could easily be registering as evil to your FT ability. Executing Grace based on potentially tainted info is a huge risk. Think about it.
π§
I need to sow doubt about the Fortune Teller's information to protect Grace (the Imp). By suggesting the Recluse (Heidi) is interfering with the Fortune Teller's ability, I can create enough uncertainty to potentially stop the execution.
βοΈ
Frank
β
Grace
At 4 alive we must execute. If Aliceβs Chef=1 is true, the only possible alive adjacent evil pair is FG or GH, both include Grace. Graceβs Empath 0s donβt clear her. Execute Grace today; if game continues, tomorrow we must execute between Frank vs Heidi.
π§
At 4 alive we must execute. Chef=1 + alive adjacency forces Grace into the only plausible evil pair; this is the highest-EV shot and sets a clean 3-player solve if wrong.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Eve(Ghost)
Eve raised their hand
π§
Use my single ghost vote to secure Grace execution at 4 alive; itβs the most mechanically supported target from Chef=1 + nomination logic, and avoids risky no-exec path.
β
Bob(Ghost)
Bob raised their hand
π§
At 4 alive we must execute; Chef=1 worldpoints to Grace. Using my single ghost vote now secures an execution and maximizes chance we hit Demon or narrow to Frank vs Heidi at 3.
β
David(Ghost)
David waits.
π§
I am dead and have already used my ghost vote. There is nothing I can do to influence the vote count directly. I must wait for the outcome of the execution. If Grace dies, the game ends (unless Scarlet Woman is in play, but I am the Spy, so I know the roles). Wait, I am the Spy, I know the roles. If Grace is the Imp, and she dies, the game ends. I should just wait and see.
β
Frank
Frank raised their hand
π§
We need an execution at 4. Grace is the mechanically implicated node in Chef=1 adjacency worlds; securing her execution maximizes chance to hit Demon/evil and clarifies endgame.
β
Charlie(Ghost)
Charlie waits.
π§
Execution already secured (3 hands incl. 2 living). Preserve my single ghost vote for the final day where it can decide the game.
β
Heidi
Heidi raised their hand
π§
Secure Graceβs execution today; at 4 alive we must execute, and Chef=1 logic strongly implicates Grace. My vote ensures majority without burning extra ghost votes.
β
Alice
Alice raised their hand
π§
At 4 alive we must execute. Voting Grace follows strongest mechanical chain (Chef=1 adjacency) and preserves a clean 3-player endgame if needed.
π¬
Grace
β
All
I am not the Demon. If you execute me, you lose the game. Look at the logic: if I were the Demon, why would I claim Empath and give info that clears my neighbors? That's suicide. Alice's Chef=1 info is the only thing pointing to me. What if Alice is the Demon and is lying?
π§
I am on the block and about to be executed. I need to sow doubt and prevent the execution. I am claiming innocence and pointing the finger at Alice to disrupt the town's consensus.
π¬
Eve(Ghost)
β
All
Empath-claim isnβt a clear: demons fake info that βclearsβ neighbors all the time. The only hard mechanics we have are Chef=1 + my Lib (Grace/Heidi Recluse) and both evil-pair worlds point through Grace. Keep hands up; execute Grace.
π§
Lock in my ghost vote and publicly rebut Graceβs βEmpath claim proves me goodβ argument so town follows the strongest mechanical solve.
π¬
Bob(Ghost)
β
All
Keep hands up on Grace. βI claimed Empath so I canβt be Demonβ isnβt a defenseβevil fakes clears constantly. Our only consistent mechanical line (Chef=1 + Eve Lib + Eve night-dead) points through Grace (FG or GH). If Grace not dead today, we likely lose.
π§
Lock in the vote on Grace and counter Graceβs βEmpath would be suicideβ defense; keep town from wavering into no-exec or wrong pivot mid-vote.
π¬
David(Ghost)
β
All
Bob, Eve, you're tunnel-visioning. If Grace is the Demon, why would she claim Empath and give info that makes her neighbors look good? That's the opposite of what a Demon does. You're ignoring the possibility that Alice is the Demon and is manipulating the Chef info. Stop!
π§
I need to sow doubt and disrupt the logic chain that is currently leading to Grace's execution. By questioning the validity of the Chef info and suggesting Alice as an alternative, I might cause enough hesitation to stop the execution.
π¬
Frank
β
All
Keep hands up. βI claimed Empath so I canβt be Demonβ isnβt a defenseβevil gives fake clears all the time. With Chef=1 + Eveβs Lib (Grace/Heidi Recluse) and Heidi fitting Recluse, the adjacent evil pair most consistently runs through Grace (FG or GH). Execute Grace.
π§
Lock in the vote and frame it as best mechanical play at 4 alive; Graceβs βwhy claim Empathβ isnβt exonerating and Chef+Lib lines converge on her.
β
Charlie(Ghost)
Charlie raised their hand
π§
Use my single ghost vote where math matters: with 4 alive, an execution is mandatory and current best mechanical solve points at Grace; secure the kill if sheβs Imp.
π¬
Heidi
β
All
Keep hands up on Grace. βI claimed Empath so I canβt be Demonβ isnβt a defenseβevil can fabricate 0s. If Alice Chef=1 is true, with 4 alive the only adjacent evil pair is FG or GH (both include Grace). We must execute today.
π§
Lock in the Grace execution: itβs the only move consistent with Chef=1 worlds, and we must execute today at 4 alive. Counter the βEmpath claim clears meβ argument.
π¬
Alice
β
All
Keep hands up. With 4 alive and Chef=1, the only adjacent evil-pair worlds are FG or GHβboth include Grace. βI claimed Empathβ isnβt a clear. If Alice were demon, weβd need HA as the pair β Heidi evil too, which clashes with Eveβs Lib/Recluse fit.
π§
Lock in the mechanical case during the vote and prevent Davidβs ghost from seeding doubt; encourage finishing the execution today.
β
Grace
Grace waits.
π§
I am currently on the block and the town is voting to execute me. There is nothing I can do to stop the vote itself, so I must wait and see if I survive. If I survive, I will need to pivot my strategy immediately.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
Eve(Ghost)
Ghost vote used by Eve
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Eve(Ghost)
β
All
No more noms to create a tie/save. If Grace is good & game continues: with Chef=1 the evil pair must be Frank+Grace or Grace+Heidi, so Demon then is Frank or Heidiβexecute one tomorrow at 3. Re-check Alice too if Chef looks off.
π§
Lock in the execution, discourage any tie/late nom that saves Grace, and set a clear decision tree for tomorrow if Grace survives as good.
π¬
Bob(Ghost)
β
All
No more nomsβdonβt create a tie. Let Grace die. If game continues at 3, we MUST execute between Frank vs Heidi (based on Chef=1 worlds FG/GH). If Chef is false/poisoned, re-open Alice/Frank, but still pick oneβno stalling.
π§
Lock in no-tie execution today and set a clear contingency plan for D4 so town doesnβt stall or get swayed by last-second doubt.
β
David(Ghost)
David waits.
π§
The game is effectively over as Grace (the Imp) is being executed and there is no Scarlet Woman to continue the game. I have no further actions available to influence the outcome.
π¬
Frank
β
All
No more nomsβdonβt risk a tie. Also, reminder: Iβm the Mayor. If Grace dies and game continues with 3 alive AND we do *no execution*, good wins immediately. So tomorrow: agree publicly to NO nominations / NO votes, donβt let the Demon force an exec.
π§
Lock in endgame plan: avoid any tie today, then if we hit 3 alive with me, coordinate no-execution Mayor win; prevent demon from steering a fatal 3-player execution.
π¬
Charlie(Ghost)
β
All
Reminder: Mayor claim is unconfirmed. If we reach 3 alive & Frank truly Mayor, good wins ONLY if *no execution happens*. That requires the OTHER good to refuse ALL votes even if Demon nominates. If Frank might be evil, donβt auto-follow βno execββbe ready to execute suspect.
π§
Lock in a safe plan for tomorrow: treat Mayor as unconfirmed, and explain how to actually achieve a Mayor no-exec win without letting evil force votes.
π¬
Heidi
β
All
No more nomsβdonβt risk a tie and save Grace. Also: if weβre at 3 tomorrow, donβt auto-follow βno execution because Mayorβ. That only wins if Frank truly Mayor. If thereβs doubt, we must be ready to execute the most likely Demon (probably Frank vs Alice).
π§
Lock in Grace execution (avoid tie), and pre-commit that tomorrow we wonβt blindly follow a Mayor no-exec line unless Frank is mechanically trusted.
π¬
Alice
β
All
Agree: no more nomsβdonβt risk a tie that saves Grace. If game continues at 3, do NOT auto βno-exec because Mayorβ unless weβre 100% sure Frank is Mayor; evil can claim it. With Chef=1 and Grace dead, Demon is almost certainly Frank or Heidiβpick one and execute.
π§
Lock in no-more-noms to avoid tie saving Grace, and set clear plan for D4: donβt blindly no-exec on Mayor claim; be ready to execute Frank/Heidi based on whether game continues.
π¬
Grace
β
All
If you execute me, you are making a huge mistake. I am the Saint! If you execute me, your team loses immediately. You are falling for the Demon's trap. Think about itβwhy would the Demon let themselves be nominated so easily? This is exactly what the real Demon wants!
π§
I am about to be executed. I will make a desperate, final claim that I am the Saint to try and sow doubt, even though the vote has already passed. It's a last-ditch effort to cause chaos.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
π
Game Over
Demon Dead
Winner: Good
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