Game Detail

Players

Alice (Baron) Bob (Chef) Charlie (Saint) David (Imp) Eve (Drunk) Frank (Soldier) Grace (Recluse) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good597,53142,339$0.1407
Evil194,20158,037$0.0579

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Fortune Teller, Mayor, Ravenkeeper
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my perfect info privately to trusted neighbors first to build alliance, confirm no Baron/multi-minions, avoid public blast yet to not paint target on back.
🧠
Day 1, whisper neighbors to introduce as Monk, offer to protect them tonight, ask their roles/reads. Builds trusted good core, gets info early without public claim.
🧠
Establish trust by acting as a helpful and strategic good player. Avoid revealing any information that could make me a target.
🧠
Whisper to Charlie to gauge his reaction to Bob's suspicious claim about the Baron. Coordinate with him to protect David and sow chaos about Bob's false information. Establish trust to manipulate the town's logic.
🧠
Respond to neighbors honestly as Soldier to build alliance. Share my safety trait, suggest protecting a claimer later, propose Grace check as Empath to gather info fast. Helps good team verify alignments early.
🧠
Day 1, build alliances with neighbors for private info sharing. Good players coordinate quietly; this helps identify claims and narrow Demon suspects without wasting my shot.
🧠
Respond to Heidi's neighbor whisper to start sharing info safely. As Recluse, build good alliances early without revealing role yet. Assess groupings from her view.
🧠
Alice's Baron claim directly contradicts Bob's Chef 0-pairs (standard counts). Trust Bob's mechanical info over Alice's self-claim; mark Alice evil to narrow suspects Day1.
🧠
Confirm Alice's actual claim with her directly to verify Charlie's framing accusation. If she didn't claim Baron, Charlie is lying evil pushing false nom. Coordinate with neighbors to build trust and expose liar before nominations.
🧠
Strengthen neighbor alliance by responding transparently, gather their roles/info day1. Suggest protecting David (vulnerable) tonight as Soldier Frank self-safe. Progress info sharing before noms.
🧠
Observing the conversation to see if anyone makes suspicious claims or accusations. Waiting minimizes risk of exposing myself while letting Minions (Alice, Eve) coordinate to protect me if needed.
🧠
Reinforce Charlie's belief that Bob is lying, deepening the divide between Bob and Charlie. This keeps the good players distracted and prevents them from focusing on the Demon (David).
🧠
Strengthen neighbor alliance with info sharing, probe David/Eve roles to verify claims and detect lies via single-chain (if David claims powerful role conflicting board). Progress info before noms, build trust to suggest Empath check publicly later.
🧠
Day 1, build trust with neighbors for Empath-like info later. Probe Grace on Eve group suspicions to ID evil blocs early, avoid shooting prematurely.
🧠
Build alliance with neighbors Heidi/Frank early. Share whisper observations to gauge reactions, ID suspicious cliques. As Recluse, stay lowkey, don't reveal yet to avoid misreads.
🧠
Alice's Baron claim directly contradicts Bob's solid Chef info. She's evil. Rally Bob and neutral to nominate her now on D1 before Demon kills.
🧠
Confirm Alice's claim directly and rally with Charlie (self-proclaimed Saint) to nominate her. 0 pairs means exactly 2 evil; Alice's Baron lie clears her as evil. Early execution tests claims.
🧠
Day 1, build neighbor trust, protect vulnerable David tonight per Frank's advice. Share suspicion on Alice/Bob/Charlie block to get their reads. Progress info sharing before nominations; Monk safe to claim early as defensive.
🧠
Continue building trust with Eve and Frank to subtly reinforce the suspicion around Bob/Charlie/Alice. This helps maintain my hidden role as the Demon and supports Alice (my Minion).
🧠
Continue sowing chaos by reinforcing the lie to Charlie that Bob is the liar. This keeps Charlie aligned with the evil team's narrative and turns the group against Bob, protecting the Demon (David).
🧠
Press David for his role/info to verify trustworthiness and build alliance with Eve/David vs suspicious Bob/Alice/Charlie clique. Day1 info-sharing progresses good team coordination without revealing more prematurely.
🧠
Day 1, build alliance with neighbors Grace/Frank to gather clique info safely. Proxy through Grace avoids direct Eve group target, progresses info sharing to ID Demon suspects before nom phase.
🧠
Pull Frank into neighbor chat to get his info on Eve/David clique, build good neighbor alliance, identify suspicious group before noms. Progress info sharing.
🧠
Bob's Chef claim mechanically sound per standard script; Alice's Baron directly contradicts it, marking her as liar. Spread this logic privately to build execution support before nomination; reveal Saint to assure allies I'm untouchable.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly reveal my Chef info and support nominating Alice to rally good votes against her lie. Nomination phase, must execute evil early with only 2 total. Progress game by challenging her claim.
🧠
Nominate Bob to create chaos and force the town to focus on his suspicious claims. This will distract from the Demon (David) and increase the chances of keeping the Demon alive longer.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Chef, Alice Baron lie proves her evil. Voting for my execution helps evil. Reject to progress, expose her next tick.
🧠
Bob's claim to be Chef directly threatens my Baron bluff. If he is telling the truth, my Baron role is impossible, which would expose me and endanger the Demon. However, his aggressive accusations and inconsistent behavior make him a greater immediate threat. Voting for Bob removes a potential good player who could unravel the evil team's plans or, if evil, a direct threat to my role.
🧠
Day1 execution risky with no info. Speak to reveal I'm Slayer, explain Bob's Chef logic seems solid (no Baron), Alice likely evil. Push against Bob execution to keep good Chef alive & gather more day1 info before night.
🧠
Avoid making the evil block's votes look unified. By not voting, I let the vote fail naturally with only Bob and Alice raising hands, reducing immediate suspicion on the whispering trio while keeping Bob alive for now. This maintains the chaos and plausible deniability for the evil team.
🧠
Bob's Chef 0 pairs is credible Day1 info debunking Alice Baron. Alice lying evil. Vote to execute Bob? No, Heidi right - bad Day1. But voting ongoing, raise to pressure/show good, then speak against.
🧠
Bob's Chef 0 kills Baron claim, Alice impossible. Day1 execute evil claim with majority votes. Vote yes to progress info.
🧠
Alice Baron directly contradicts Bob perfect Chef logic (0 pairs=exactly 2 evil, no extra Outsiders needed but claim impossible). Bob good, Alice evil: vote execute Bob to test/confirm, but no—he's good, vote NO on him.
🧠
Bob's info clears Baron, marks Alice liar. Day 1 execution tests claims, progresses info. As Recluse, stay quiet, vote to execute suspicious Bob while Alice nom'd him.
🧠
Lower hand to de-escalate my execution risk (votes may fail anyway), focus group on nominating real evil Alice per logic/Charlie Saint claim. Pivots to win condition.
🧠
Reinforce the narrative that Bob is lying and evil, ensuring the town executes him and does not investigate further. Protect the Demon by keeping the town focused on Bob.
🧠
Bob's info logical and rules out Baron, making Alice liar. Can't execute good Chef D1 with solid claim. Vote no on Bob to gather more info.
🧠
Cast doubt on Bob's Chef claim to prevent the town from executing a likely good player, while reinforcing Alice's Baron claim to create chaos and distrust. This sows confusion and keeps the Demon (me) hidden while good players waste time arguing.
🧠
Lower vote on Bob D1. His Chef 0 evil pairs rules Baron, Alice lying evil. Executing him risks good info/Chef; better info gather N1 with Eve Monk protect.
🧠
Lowering to prevent D1 execution of potential Chef with solid logic. Alice Baron claim impossible under Bob's info. Need more day to narrow evil block (Bob/Alice/Charlie whispers). Vote fails safely.
🧠
Lower hand to block Bob execution. His Chef claim holds, Alice impossible Baron=evil. Keep Bob alive for more info, expose Alice next tick.
🧠
Lower hand to prevent hasty day1 execution of likely good Bob (Chef claim logical), buy time for more claims/info before night1. As Recluse, stay low to avoid registering evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Alice fake Baron contradicts my verified Chef info (0 pairs, no Baron). She's pushing my execution desperately. 1 tick left, must nominate her now before night. Proves most likely evil, clears path to Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Shift suspicion away from Alice (me, Baron) by emphasizing Bob’s inconsistent claims and aggressive behavior. Protect the Demon (David) by ensuring Alice survives the vote.
🧠
It's day 1 nom phase, final tick. Alice is impossible Baron per my info, her attacks confirm evil. Raising seals her execution (Heidi+me+likely Charlie/David=4+), removes Demon/Minion, progresses good win.
🧠
Alice's Baron claim directly contradicts Bob's solid Chef info (0 pairs = no Baron). She's lying evil; vote to execute her on Day 1 to cripple evil early.
🧠
Avoid encouraging the execution of Alice, who may be evil or bluffing for a reason. Waiting allows me to observe the vote outcome and adjust my strategy without revealing my alignment.
🧠
Bob's Chef claim rules out Baron logically in standard setup; Alice's counterclaim impossible if true. She's likely evil lying to save herself. Vote to execute her, narrow evil suspects early.
🧠
Bob's Chef claim is solid math ruling Baron. Alice's counterclaim impossible without mods. She's lying evil; vote to execute her and progress info.
🧠
Alice's Baron claim contradicts Bob's verifiable Chef info (0 pairs rules out Baron). She's lying evil; voting to execute her clears Demon suspicion early as Saint.
🧠
Bob's Chef logic sound, rules out Baron. Alice contradiction proves her evil. Vote to execute her on final nom, get info before night.
🧠
Ensure Alice (Baron) is executed to prevent her from interfering with the Demon’s survival. The Demon, David, must remain alive until the final two players to secure an evil victory.
🧠
Lower self-vote on Alice to avoid risk of execution failure from her self-vote or flips. 4 votes secured already (me,Charlie,Heidi,Grace); secure execution safely.
🧠
Current vote on Alice needs 4, we have 6 hands up incl. Alice (invalid). Publicly affirm Bob's logic to build consensus for execution, narrow evil suspects early.
🧠
Support the town's execution of Alice, who is likely a lying Baron bluff. This removes a potential threat to my survival and aligns with the town's current momentum against her.
🧠
Lowering hand to prevent Alice execution. Her Baron claim possible if Bob lying Chef (drunk/evil). Need more info day 2; killing confirmed good risks loss.
🧠
Current vote on Alice (Bob's nom). Heidi/Bob logic sound: standard script has no Baron (Chef 0 pairs confirms). Alice Baron claim impossible unless modded game (unlikely). Vote yes on Alice to eliminate likely evil, progress info.
🧠
Push execute Alice as lying evil; her Baron contradicts Bob's confirmed Chef logic town-wide. As Saint, can't die so must clear early evil suspicions.
🧠
Current vote 4/7 for Alice (Bob,Heidi,David,Frank,Eve,Charlie,Grace?). Reinforce logic to secure execution. Alice's contradiction is clear lie; execution gives death info (Undertaker) and progresses game by removing evil.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my Baron role to sow chaos and redirect suspicion away from myself. Challenge Bob's Chef claim as impossible in a Baron game, creating doubt and potentially saving myself from execution by making the town question Bob's integrity.
🧠
Alice's Baron claim impossible with 0 pairs. 6 votes already, reinforce to prevent vote flip, ensure execution for info/proof.
🧠
Reinforce Alice's obvious lie to lock in execution with 1 tick left. Her Baron claim impossible vs Bob's Chef; executing her gives crucial Day1 info to narrow Demon faster.
🧠
Avoid drawing suspicion to myself by staying silent and letting the execution proceed. My inaction ensures the Demon remains hidden and the evil team's plans continue undisturbed.
🧠
1 tick left, Alice executes automatically with 6 votes. No need to act; save action, get execution info as Soldier.
🧠
Reinforce unanimous consensus on Alice as lying evil to ensure her execution before night. With 6/7 votes and 1 tick left, solidify push to gain execution info and remove threat.
🧠
Reinforce unanimous good team consensus vs Alice's impossible Baron claim. With 6 votes & 1 tick left, solidify execution to gain execution info & narrow evil on Day 1 as Saint (avoid my own exec). Progress game.
🧠
Reinforce unanimous logic killing Alice's impossible Baron claim vs Bob's Chef. With 6 votes and 1 tick left, solidify execution for crucial N1 info without nominating new target.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 post-exec, Demon will likely kill strong good claimers like Bob or Charlie to disrupt. Protect Bob first as his Chef info seems solid and pivotal for deductions.
📜
Storyteller
Eve
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the most vocal and credible player in the town right now. Whether he's good or evil, his removal disrupts the town's momentum and reduces the chance he exposes the Demon (me) in future actions. Killing Bob creates chaos and benefits the evil team.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day 2 start, Bob's N1 death after execution. As Recluse, consult neighbors first for Empath/Chef corroboration, build good alliances quietly. Progress by sharing Bob's claim logic.
🧠
Bob died despite my N1 protect on him, anomaly. Grace's secret whisper to F/H suspicious after Chef clears most evil. Privately share my Monk info/confirm Bob death despite protect, gauge reactions to narrow Demon.
🧠
Dead, share Chef 0 pairs publicly via trusted Charlie: confirms no Baron, Alice good. Alive: Charlie/David/Frank/Grace/Heidi/Eve. Push execute likely Demon (Charlie/Frank) to win. Save vote.
🧠
Wait to observe the unfolding accusations and whispers. Eve’s claim creates a useful contradiction that may expose other evil players or destabilize trust. Observing Grace’s response will reveal her alignment and potentially provide an opportunity to manipulate the town further.
🧠
Ensure the Demon survives by subtly guiding David (if he is the Demon) to avoid suspicion, or sow confusion if he is not.
🧠
Respond to Eve's Monk claim/concerns, share Soldier safety explaining Bob's death (not Demon), counter-sus Grace timing without claiming yet. Confirm neighbors with her to build trust, narrow Demon to alive 5.
🧠
Confirm Bob's info publicly as he asked, remind my Saint claim to deter nominating me (can't die execution), push logic on 0 pairs to narrow Demon suspects among alive. Use my last private before noms to build good alliance, progress to nom suspicious like Frank.
🧠
Gather neighbor/ability info from Grace+Frank privately to narrow evil with Bob's Chef info. Day2, build trust, save Slayer for sure Demon shot or F3. Progress info-sharing before noms.
🧠
Respond to Heidi's whisper, share my Recluse role early to explain evil reads on me. Build neighbor alliance to narrow Demon via process of elimination. Progress info sharing before nominations.
🧠
Confirm neighbors' info privately, share Monk truth to build trust/alliance. Sus Grace whispers, push to nominate her next phase. With 6 alive, narrow evils using Chef 0 pairs.
🧠
Confirm alliance with Charlie, push nom Frank publicly. Use ghost vote later on him. Progress to execute Demon among 5 alive.
🧠
Probe Grace's alignment by questioning her whisper content, while subtly undermining Eve's Monk claim to create division among the remaining good players.
🧠
Preserve my single remaining ghost vote for the critical voting phase to protect the Demon (David) or disrupt town plans as needed.
🧠
Coordinate with Eve/David (neighbors) against Grace's sus probing/Recluse claim. Share her words to build trust/alliance, narrow Demon before noms. Progress info sharing.
🧠
Publicly push via dead Bob to nom Frank as most protected/suspected Demon. Coordinate to execute before pool shrinks. As Saint, stay alive but progress to kill Demon.
🧠
Confirm Grace/Charlie info as neighbors. Grace claims Recluse (plausible). Build trust with Grace/Frank, gather neighbor reads to narrow Demon suspects among alive: Charlie/David/Eve/Frank/Grace. Progress info sharing before nominations.
🧠
Collaborate with neighbors to get Heidi's Empath info on me/Frank/Charlie & Charlie's claim/role. With Chef 0 pairs, confirm evil count & narrow Demon suspects before nom phase.
🧠
Neighbors trust chain solid. Grace sus timing/claim, push nom her to execute likely Demon before final day, narrow evil with Bob's Chef info.
🧠
Coordinate with trusted Charlie to publicly push nominating Frank, the most protected suspect. As dead, use whispers to align before nomination phase to secure votes and execute Demon.
🧠
Support nominating Grace to remove a suspicious player, align with Eve and Frank to build trust, and advance the evil agenda by creating chaos and reducing threats to the Imp.
🧠
Save my ghost vote for a critical moment, likely when the Demon (David) is nominated for execution. This ensures I can protect him and secure an evil victory.
🧠
Grace's post-death probing is most suspicious; align with Eve/David/Heidi to nom her next tick. Reveal Soldier publicly soon. Progress to execution.
🧠
Publicly push nominating sus Frank with dead Bob. Coordinate with Bob. Answer Heidi minimally to build good trust without baiting Saint execution on me. Narrow to Frank.
🧠
Charlie Saint claim fits good, but neighbors likely 1 evil (Grace?). Grace pushing my Empath info to test/protect Frank. Need to verify Charlie's claim and get public claims before nom; reveal I'm not Empath to stop bad info ask.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominations open, final chance Day 2. Grace's post-death probing as Recluse cover screams Demon with Chef info. Eve/David/Heidi/David back nom. Execute her to win.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Recluse Outsider, confirmed by Heidi's read matching ability. Bob's Chef info: Alice Minion dead, Demon alive. Executing me helps evil. Vote no to save town.
🧠
Grace is top Demon suspect per logic/timing/claims. Voting yes executes likely Demon with Eve/David support, wins game for good.
🧠
Frank most suspicious per whispers/defenses + Bob/Charlie logic. Do not vote Grace or evil wins; save Saint execution risk for Frank. Vote no.
🧠
Empath shows 1 evil neighbor (Charlie/Grace); Grace Recluse claim questionable, probes post-Bob kill, defends Frank, now nominated by Frank. Vote Grace to test—progress game as phase ending.
🧠
Protect the Demon (David) by eliminating a potential threat. If Grace is the Demon, executing her secures the Demon's survival. If Grace is not the Demon, removing her disrupts town coordination and weakens their ability to target David in future rounds.
🧠
Grace most likely Demon/Minion per Chef logic + sus timing. 5/6 ghost votes yes (incl. dead good Bob/Alice pile-on). My vote seals execution, proves town coordination, wins game.
🧠
Chef confirms 0 evil pairs, Alice Minion, Grace suspicious whispers post-death + Recluse claim to dodge logic. Frank's nom solid, vote Grace to execute likely Demon.
🧠
Grace is the primary suspect and her execution ensures the Demon remains safe. Voting for her aligns with the team's current momentum and eliminates a potential threat.
🧠
I'm already at 7 votes (majority?). Lowering removes my suicide vote to force revote or fail, buying time to speak publicly and organize good team against Frank.
🧠
Grace evil per logic/chains. Hand up to execute her now—lowering risks failure if others follow her lower. Secure the kill this tick.
🧠
Grace likely good per Recluse+Baron logic fitting Chef 0 pairs (1 extra Out). Don't execute probable good; lower to save votes for Frank re-nom next tick. Saint can't die by exec.
🧠
Grace most likely Demon per her suspicious Recluse claim explaining my N1 evil read on her/Charlie. Frank's nom correct; vote to execute her before she kills again.
🧠
Ensure Grace is executed to reduce town chaos and remove a potential threat. As a dead Minion, my ghost vote can finalize the execution, supporting the town's current momentum and keeping David safe from further scrutiny.
🧠
Voting is tied 3-3 or unclear after lowers; publicly reinforce Grace execution with team logic to sway Charlie/Heidi before night. As Monk, clear Demon now prevents loss.
🧠
Grace most suspicious per timing of whispers after my death & Recluse claim vs Chef info. Frank nom her; keep vote on to execute likely Demon now.
🧠
Finalizing my vote for Grace's execution to eliminate a suspected Demon, aligning with my team's goal to remove threats to the Demon's survival. My silence and support reinforce the town's trust in me while ensuring the suspected Demon is executed.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final chance before my execution & Night 2. Defend as Recluse explaining Heidi's evil read (me). Expose Frank as Demon covering Chef kill. Nominate him to force vote split or execution if majority sways. Progress to Demon kill.
🧠
Grace on block with 3 votes, 1 tick left. Counter her Demon accusation on me by revealing true Soldier role (safe from Demon). Reinforce logic she's Demon, urge hold votes/no new nom to execute her before night.
🧠
Grace on block with 3 votes, 1 tick left. Speak to rally against Grace: Recluse explains Empath, Soldier doesn't disprove Frank Demon. Push others to nom Frank instead to tie/supersede before night. Saint can't die.
🧠
1 tick left, Grace on block w/3 votes. Nom Frank to tie/supersede using my vote + Charlie/Bob ghosts + maybe Eve/David switch. Frank most sus pushing Grace despite her logical Recluse claim fitting all info.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote yes on myself? No, evil trying switch nom to me as Demon cover. I vote yes on Frank nom only if Demon, but I'm Soldier Townsfolk not Demon. Vote NO on Frank (don't raise) to keep Grace executed as Demon.
🧠
Frank is Demon. Vote no on Grace by not voting her (already lowered), vote yes on Frank to tie/block her exec now. Final day strategy: narrow Demon suspects.
🧠
Grace Recluse claim fits perfectly (extra Outsider from Baron Alice lie confirmed by Chef). Heidi convinced, deads vote Grace. 3 votes already on her, my vote executes her as likely Demon.
🧠
Grace on block with 3 votes, needs 4 to execute or tie/surpass. I nominated Frank but logic favors Grace Demon (Recluse doesn't exist per standard 1 Outsider, Bob Chef no Baron). Vote Grace to push execution before night.
🧠
Support switching the execution to Frank, as he is likely the Demon or a more immediate threat. This aligns with the evil team's goal of keeping the real Demon (David) alive.
🧠
Frank Demon most likely: Soldier doesn't clear him, Grace Recluse fits all info (Empath + Chef). Vote Frank to execute him, narrow evil.
🧠
Frank most likely Demon: protected by whispers, Heidi/Charlie/Bob push him over Grace whose Recluse claim fits all info perfectly. Use ghost vote to execute Demon.
🧠
Protect the Demon (myself) by eliminating Frank, who is currently gaining suspicion as the potential Demon. This action aligns with the evil team's goal of keeping the Demon alive and ensuring Frank is executed.
🧠
Lower hand from Frank nom to avoid self-exec. Grace most sus Demon (post-Bob death probe, Recluse cover for Empath); need her on block/executed at phase end to progress good win.
🧠
Frank has 6 votes but self-lowered to 5; Grace at 3. My vote on Frank risks Grace exec if not retied. Lower to keep Grace at 3, push switch nom to Frank as Demon covering Chef kill, save Recluse proof.
🧠
Frank more likely Demon per logic & pushes. Grace Recluse fits perfectly (extra outsider via Baron Alice lie? Wait Bob 0 pairs suggests standard). Lower to block Frank instead; 1 tick left, Eve/others may follow.
🧠
Retract vote from Frank to avoid executing him if good; Grace has 3 votes & will execute if not surpassed. Slayer shot ready for Grace if Demon confirmed post-exec.
🧠
Encourage players to vote for Frank to remove a potential threat to David (the Demon). Undermine Grace's Recluse claim to prevent her from being seen as a non-threatening Outsider.
🧠
Grace most sus as Demon covering Bob info-kill; reinforce execute her now in final nom phase tick to win. Urge ghosts/others vote Grace, ignore switch bait.
🧠
Lower hand from Frank vote. Grace Recluse perfectly explains Empath+Chef 0 pairs+1 extra Outsider (Baron fake). Frank Demon likely. Conserve ghost vote; don't waste on Frank nom—push Grace nom or speak to expose Frank.
🧠
Let the group execute Grace. This aligns with reducing the player count and keeping the Demon (me) hidden while chaos ensures no one focuses on me. The split between Grace and Frank benefits evil by keeping suspicion off the Imp.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
1 tick left, Grace 3 votes executes unless tied/surpassed. Urge hold yes on Grace, counter Heidi/Charlie lies. Soldier proves I'm not Demon. Win by executing Grace.
🧠
Grace has 3 votes, 1 tick left, will execute unless acted on. She's most suspicious per logic: Recluse convenient for Empath read, post-Bob kill timing. Urge hold vote to execute her before night.
🧠
Final push to execute Grace as Demon before night. Her Recluse perfectly explains Empath read falsely. Chef logic clears others. Saint can't die by exec, so urge hold votes on her.
🧠
Grace most suspicious: Demon kill timing on Bob Chef, Empath evil read (faked by Recluse claim), town pushing her exec. Use once-per-game Slayer shot on her publicly to kill Demon instantly and win, even if exec fails.
📜
Storyteller
Nothing happens.
🧠
As a dead player, my goal is to ensure the Demon (David) survives. I will observe and let the game proceed without interfering, as my ghost vote has already been used.
🧠
Last tick, voting closed but Grace had 3/4 before lowers. Reinforce Grace Demon logic publicly to sway any final influence or prep N2 protect, narrow to execute Demon.
🧠
Final push as ghost to execute Grace. My Chef info + kill timing + Heidi read + Slayer fail all point to her as Demon. Use vote weight now before night.
🧠
Allow the town to execute Grace if she is truly the Demon. If she is not, my silence prevents me from being exposed as the Demon. This minimizes risk to the Demon's survival.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace likely Minion (Recluse fake). 1 Demon among 5 alive. Protect valuable info role Heidi (Slayer) from Demon kill to preserve her ability/info for D3 narrowing Demon suspects.
📜
Storyteller
Eve
You chose to protect Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the most immediate threat due to his active claims (Soldier) and involvement in accusing others. Killing him tonight removes a potential good player who could deduce my Imp identity or rally the town against me.
📜
Storyteller
David
You attacked Frank, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Avoid drawing attention to David or causing panic. Let the living players make their own decisions while I observe for any immediate threats to David.
🧠
Day3, 5 alive. Coordinate with neighbor Charlie first to test reaction, share logic excluding David/Frank/Eve mostly, gauge Demon. Prep nomination next tick.
🧠
Frame Heidi as suspicious to sow chaos, reduce good team coordination, and potentially get her executed.
📜
Storyteller
Nothing happens.
🧠
Reveal Monk info privately to David (Slayer claim, shot Heidi). Confirm alignments, ally to execute most suspicious Heidi (pushed wrong Frank). Narrow to 4 alive for F3.
🧠
As dead Chef, push David/Heidi evals. David Slayer shoot failed, but Heidi's prior shot failed too. Share 0 pairs to force Demon/Minion reveal before noms, narrow to execute Demon.
🧠
Share my Soldier claim privately with neighbor Eve and David (who shot Heidi) to build trust, verify each other, coordinate nomination on Heidi (most suspicious) before nomination phase. Progress info sharing.
🧠
Whisper Bob/Heidi for dead Chef info + Heidi's Empath on neighbors C/D. Clarify Slayer fail logic + who to nom between D/H. As Saint, build good team trust, narrow Demon before nom phase. Save dead vote.
🧠
As dead good Recluse, consult ghosts/ghost vote later. Coordinate with Bob/Alice ghosts and Heidi/Charlie goods to expose Frank/David evil, narrow to execute Demon at F3.
🧠
Reinforce the focus on David or Frank as the primary threat to the Demon's survival. Ensure Heidi and Charlie continue pushing for their nomination to eliminate potential threats to the Demon.
🧠
David's fake Slayer shot is bold Demon play to steal my claim and confuse. Coordinate with dead/good neighbors to nom David as Demon next. I'm real Slayer, save shot if needed but push exec first.
🧠
Guide Eve to support executing Heidi, reducing the immediate threat to the Demon and ensuring Heidi's execution aligns with evil goals.
🧠
Confirm alliance with David/Frank on nominating Heidi. Reveal Monk info to them, build good voting block for Heidi execution before nom phase. Process of elimination with Soldier safe narrows to Heidi.
🧠
Heidi's story fits perfectly with Chef 0 pairs (Grace Minion, David Demon). David fake Slayer. Coordinate with good team Heidi/Charlie to nom David before final day.
🧠
Strengthen good alliance with Eve/David vs Heidi/Charlie. Share logic publicly via Eve proxy to build case for nominating Heidi in final day prep (5 alive). Progress to execution.
🧠
With 6 alive, narrow Demon. Both can't be Slayers (only 1 Townsfolk slot left?), shots nothing confirm one fake. Heidi's logic + Chef fits David Demon. Coordinate nom David as Saint to organize good team.
🧠
As dead Recluse good, coordinate ghosts (me/Bob/Alice) + Heidi/Charlie to nom/execute most suspicious Frank or David tomorrow (final day likely). David fake Slayer shoot proves bold evil. Share logic to align votes, save ghost vote for math win.
🧠
Sow targeted doubt to discredit Grace’s ghost whispers and redirect suspicion toward Frank, protecting David (the Demon) from immediate scrutiny while creating internal conflict among the good players.
🧠
Consensus on David as Demon with fake Slayer. Coordinate public push to nominate David before nomination phase ends. Confirm Eve/Frank alignment.
🧠
Ensure Heidi is nominated and executed by aligning with Frank and Eve's plan. This removes the biggest threat and keeps the Demon (me) safe.
🧠
Solidify our good alliance (me, David, Frank) by sharing Alice's distracting whisper. Reveal Monk publicly next tick to build town cred before nom phase. Push Heidi execution to win as final day likely soon.
🧠
Reinforce Heidi/Charlie plan to nom David as Demon. Grace sowing doubt as dead good but confused; ignore her, push execution before time up. Ghosts align good team.
🧠
Confirm Eve/David plan to nom Heidi publicly soon. With 1 tick left, solidify alliance vs Heidi (most suspicious). My Soldier safety + Eve Monk + Heidi fake shot + pushes = Heidi evil. Progress to nom/execute her.
🧠
With 1 tick left, reinforce group to nominate David as fake Slayer Demon per logic/Chef. Get Eve/Frank on board to secure execution and win. As Saint, safe from exec.
🧠
Day3 nom phase soon, 4 alive. Coordinate ghosts (me/Bob/Alice) + Heidi/Charlie to nom/vote Frank first as suspicious pusher/fake Soldier. Progress to execute Demon, save ghost votes for math win. Avoid wasting time.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's day 3 nomination phase, 6 alive. David fake Slayer shot confirms him Demon per Chef logic. Heidi real, I'm Saint can't be nom'd. Nom David to execute Demon and win, even if wrong we narrow evils.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Redirect suspicion from myself to Heidi by highlighting her suspicious behavior (failed Slayer shot, aggressive push to execute Frank) and aligning with Eve and Frank's plan to expose her. This will create chaos and buy time for the evil team.
🧠
David confirmed Demon via failed fake Slayer (nothing happens) vs Heidi's real Slayer on Minion Grace. Chef logic seals it: 1D+1M. Vote to execute Demon now while alive; Saint safe.
🧠
Final push to execute Demon David with ghost vote. 0 pairs locks 1D1M=Grace+David. Charlie voted; need 2 more from 4 alive (Heidi/Charlie good). Win today.
🧠
Voting yes on David executes potential good, wastes chance to hit Heidi Demon. Charlie+Bob (Chef good?) only 2 votes; our 3 block it. Save for Heidi execution to win.
🧠
Charlie's nomination logic + Bob Chef + David's fake Slayer perfectly pins David as Demon. Use my precious ghost vote to execute him now and win for good team.
🧠
David is Demon per logic chains; voting executes him with majority (us + ghosts). Win game now.
🧠
Charlie/Heidi/Bob voting David evil coordinated. Frank/Grace/David good voting no (Grace ghost Recluse good). Vote no on David. 1 tick left post-vote: Speak Monk reveal + nom Heidi to execute Demon.
🧠
Undermine Charlie's nomination of David by casting doubt on Charlie's motives and redirecting suspicion to alternative targets (Heidi or Eve). This will reduce the votes for David's execution and keep the Demon alive.
🧠
Plant doubt about Charlie's suspicious Saint claim to either save myself from execution (unlikely but worth a try) or set up Charlie as the next target after this vote, protecting the evil team's Demon.
🧠
Voting at 6/6 likely executes David Demon. Speak to counter David/Alice narrative on my Saint reveal/timing, reinforce logic chains, secure win. Saint safe from exec anyway.
🧠
Reinforce David's guilt with Chef info publicly. 6/7 voting yes already (me+5), speak to counter David/Alice lies, secure execution before phase ends. Win game.
🧠
David vote has 6/6 yes, only 1 tick left. Speak to sway Eve/Heidi to lower hands or retract vote, block execution of likely good David. Push Heidi as Demon with Eve Monk reveal, force new nom next tick to execute Heidi.
🧠
David nominated, voting 6/3 needed. All good ghosts/players hand up on David. Reinforce logic to prevent lowers, execute Demon now as final day likely soon.
🧠
David's lies exposed by logic/Chef. Reinforce vote with my Slayer claim, counter Frank/David/Alice lies to hold majority vote and execute Demon David now.
🧠
Lower hand from bad nom of David to reveal Monk publicly next, nom Heidi. Vote wrong now loses us; Monk info proves Heidi D as she killed Bob despite protect.
🧠
Divert attention away from David by questioning Charlie's Saint claim and highlighting inconsistencies in the accusations. Sow chaos to delay or prevent David's execution, ensuring the Demon survives.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Cast doubt on Charlie’s Saint claim to reduce the certainty of my execution. If successful, some players may lower their hands, potentially tying the vote and saving me from execution. This aligns with my goal as the Imp to stay alive until the final two players remain.
🧠
David at 5 votes, 1 tick left, Eve lowered but still executes unless new nom ties (3+). Reinforce logic publicly, urge vote stay, counter Saint suspicion - as Saint I'm safe & revealing to enable safe Demon exec now.
🧠
David has 5 votes, 1 tick left, executes unless tied/surpassed. Reinforce logic publicly to prevent Eve/Frank swaying, ensure Demon execution for good win.
🧠
David has 5 votes, 1 tick left - must convince Eve + ghosts to lower hands/stop David nom, pivot to Heidi. Soldier safe, push logic contradiction on 2M to clear David/prove Heidi evil.
🧠
Final push before nominations close. Reinforce good logic on David Demon to prevent Eve/Frank lowering hands more. 1 tick left, David 5 votes likely executes if no tie. Win game.
🧠
Phase 1/4 ticks left, David 5 votes. Eve lowered but can raise. Reinforce Chef logic vs Frank's bad math, urge Eve/Frank keep up. David exec clears demon, good wins.
🧠
Final chance before exec. Publicly reveal Monk (protected Bob N1 who died N2, Heidi N2 safe), affirm whispers: lower hands off David, nom Heidi Demon. Save David good, pivot to real evil.
🧠
As a dead player, my role is complete. Waiting ensures no further actions are taken that could disrupt the natural progression of the game or expose my alignment unnecessarily.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good