Game Detail

Players

Alice (Drunk) Bob (Spy) Charlie (Imp) David (Investigator) Eve (Slayer) Frank (Virgin) Grace (Ravenkeeper) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil358,20442,163$0.1739
Good1,014,413196,679$4.5287

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Saint, Chef, Recluse
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Charlie or Bob is the Saint.
📜
Storyteller
David
Good evening David. You are the Investigator. You learn no information tonight.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Alive - Eve: Slayer (good), Alive - Frank: Virgin (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Librarian (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with our Demon so we present a consistent bluff and redirect town suspicion away from Charlie during nominations.
🧠
Get early role/claim info from my neighbors and establish a trust channel without exposing that I'm Ravenkeeper yet.
🧠
Share my only hard info with a small trusted circle so we avoid a catastrophic Saint execution and can start mapping Outsider count/Baron possibilities.
🧠
Build a trusted mini-network with my neighbors, collect their roles/info early, and decide whether/when to reveal I’m the Slayer or set up a later coordinated shot.
🧠
Coordinate privately with trusted neighbors, reduce risk of insta-losing to Saint, and set up a future Virgin nomination test to generate hard alignment info.
🧠
Coordinate with Bob to let him lead the lynch on David, I bluff Saint to appear safe and back him publicly, preserving Demon until final two.
🧠
Get early role/info claims from my neighbors + one non-neighbor, without revealing I’m Mayor, to build trust circles and a suspect map before nominations.
🧠
Reply to Eve/Frank, coordinate claims, and flag that my Investigator start info is missing so we can watch for Drunk/Poisoner/Spy etc. Build trust with neighbors without overexposing.
🧠
Confirm my real role to trusted neighbors, coordinate a bait/bluff to encourage a night kill on me, and set up safe mechanical tests while avoiding accidental Saint execution.
🧠
Answer Alice’s query without outing Virgin to a possibly-evil player; lightly steer away from risky Bob/Charlie executions while gathering Alice’s claim/sus list.
🧠
Answer Frank, keep my Mayor hidden, and pin down the provenance of the Saint-in-pair info to sort whether it’s real info or an evil protection narrative.
🧠
Maintain my Slayer secrecy while setting up a consistent bluff, and encourage David to bring his anomaly to public so we can reconcile starting-info roles and spot evil.
🧠
Coordination: stay quiet publicly to let Bob take heat, confirm night kill target to remove info-threat and preserve our Demon until endgame.
🧠
Coordinate nominations and tonight's kill to protect Demon, set up my Librarian bluff, and ensure Frank won't block our plan.
🧠
Coordinate with Eve/Frank on a consistent early narrative: I’ll flag publicly that my start-info was blank (possible Drunk/poisoned). Ask them to share any N0 info so we can cross-check Outsider count and spot Baron/poisoning.
🧠
Answer Alice’s direct question, lock in the exact phrasing as my claim, and recruit her into a cautious-but-productive plan that avoids a Saint loss while still hunting demon.
🧠
Maintain my Slayer cover while coordinating with neighbors to surface the ‘no N0 info’ anomaly and reconcile start-info/Outsider count; gather whispers for a clean Day1 execution target.
🧠
Align privately on info control + safe D1 plan, avoid accidental Saint loss, and set up me as an attractive night-kill target so Ravenkeeper can confirm a suspect’s role.
🧠
Privately alert trusted good core (Heidi/Grace/Alice) that Bob’s whisper is near-hard evidence of evil coordination, so we can protect David and plan nominations without walking into Saint loss.
🧠
Killing David removes an information threat and enables Bob's public push; my Saint bluff and silence will make town trust Bob and split votes, securing Demon survival.
🧠
Warn David of potential N1 kill, align on protecting him, and coordinate how to use the Bob/Charlie ‘kill David’ intel without forcing a Saint execution or outing sources publicly.
🧠
Warn David/Heidi privately, prompt protective action (Monk) on David, and align a small trust group on tracking Bob/Charlie without publicly blowing up sources or my Mayor cover.
🧠
Coordinate safe public info: flag my missing Investigator info as poison/drunk, avoid a Saint-loss execution, and get me Monk protection while we interrogate Bob/Charlie + collect other N0 data.
🧠
Confirm synchronized play: I want David dead tonight, set up my Librarian/Outsider bluff, and ensure Frank publicly supports no-exec so town hesitates to execute early.
🧠
Get exact Librarian details + immediate claims from Bob/Charlie to avoid accidental Saint loss and to map outsider/minion worlds before nominations.
🧠
Coordinate trusted goods to (1) protect David tonight, (2) not let Bob steer no-exec, (3) use my Virgin as a potential trap, and (4) set up a strong D1 execution plan with Saint risk noted.
🧠
Warn likely target (David), request Monk protection, and set up a mechanical Virgin test on Charlie while keeping Ravenkeeper hidden to bait a night kill and gain role info.
🧠
Confirm coordinated D1 plan so we present the Librarian/Outsider bluff, push David as Investigator, have Charlie kill David, and have Frank publicly seed Saint/Outsider doubt to avoid execution of our Demon.
🧠
Answer Eve’s request with exact Lib info and force Bob/Charlie to lock in claims/explain whispers before nominations, so town can avoid a Saint loss and identify likely evil.
🧠
Coordinate final confirmations: kill David tonight, maintain public Saint bluff, Bob pushes Librarian & frames David, Frank backs no-exec/Outsider confusion and defends claim to divert suspicion.
🧠
Coordinate a safe D1 plan: request Monk protect me, push Bob/Charlie to interact with Virgin for a mechanical check, and avoid accidental Saint execution.
🧠
Clarify the alleged Bob→Charlie kill-order, get Bob’s role/stance on Saint ping, and decide whether to publicly pressure or set a Virgin-trap nomination next tick.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push David as primary target to split town, force execution pressure, and cover Charlie's night kill; keep Demon safe and sow confusion.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Discourage a low-info D1 execution pushed by a suspicious nominator; keep David alive for info and enable mechanical tests next day.
🧠
Stop a low-information D1 execution on a likely good info-gatherer, preserve night actions, and pivot to higher-EV mechanical tests (Virgin trap, protection).
🧠
Prevent a likely-bad D1 execution, shift focus to higher-suspicion Bob/Charlie, and encourage protective play (Monk) plus full claims for tomorrow’s mech tests.
🧠
Deter my execution, surface mechanical cautions (possible drunk/poison, possible Saint), and force Bob/Charlie into claims + a Virgin-test plan while requesting Monk protection.
🧠
Get enough votes to execute David today to remove an info-gatherer and align town suspicion with Bob's Librarian bluff; reinforce our Saint bluff and signal I'll take the fall if needed.
🧠
Prevent a low-value D1 execution on David, avoid accidental Saint loss, and steer town to interrogate Bob/Charlie and set up mechanical tests tomorrow.
🧠
Prevent a low-value D1 execution on likely-good David; steer town toward higher-signal mechanical tests (Virgin trap/claim pressure) and preserve Slayer shot for a demon read.
🧠
Ensure David is executed to cripple town info and protect our Demon; follow our D1 plan and pressure votes.
🧠
Prevent low-value D1 execution; steer town to higher-signal mechanical tests (Virgin) and force Bob/Charlie to commit to claims consistent with Lib info.
🧠
Do not add a vote to a likely-wrong D1 execution; preserve execution for higher-confidence targets after Bob/Charlie claims and mech tests.
🧠
Execute or discredit David to eliminate info threat and solidify our Saint bluff, supporting Bob's Librarian play and protecting the Demon for upcoming nights.
🧠
Force a decisive vote to eliminate or silence the loud info-gatherer, protect our Demon by destabilizing town logic and test Virgin/Outsider claims for tomorrow.
🧠
Stop a low-value D1 execution on David; highlight the critical Heidi vs Bob Librarian conflict and refocus town onto Bob/Charlie whisper/role inconsistency.
🧠
Prevent low-info D1 execution; focus town on mechanical contradictions (double Librarian) and set up my Virgin trap to catch Bob/Charlie if they’re evil.
🧠
Stop a low-value D1 execution and redirect town to the mechanically inconsistent double-Librarian + Bob/Charlie whisper, setting up a Virgin test next day.
🧠
Stop a low-value D1 execution and force focus onto the mechanical impossibility (2 identical Librarian pings) + reconcile Charlie’s Saint claim, setting up stronger D2 tests.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Stabilize D1: prevent an instant Saint loss, set a clear mechanical test for D2, and demand missing info roles speak so we can narrow suspects without random executions.
🧠
Use remaining time to lock in claims + set up a clean mechanical test tomorrow, without risking an immediate Saint loss today.
🧠
Use final D1 moments to lock in a safe plan (no Saint executions), demand remaining N0 info, and set up a high-signal Virgin test tomorrow that can mechanically catch an evil in Bob/Charlie.
🧠
Lock in public claim set before night, highlight the impossible double-Librarian and whisper thread, and steer town to a safe mechanical test (Virgin) instead of random D1 executions.
🧠
Prevent low-EV D1 execution; gather N0 anchor claims; set up D2 Virgin test and night protection; force Bob/Charlie/Heidi to resolve contradictions without risking Saint loss.
🧠
Protect our Demon by preventing risky D1 executions, sow doubt about David's loud Investigator, and push for a clean Virgin test tomorrow (nominate Frank) to stall and gather mechanic info.
🧠
Stay muted to avoid suspicion, preserve my Saint bluff, and let Bob handle public pressure so I live to kill David at night or adapt tomorrow.
🧠
Use remaining time to lock in start-info claims, clarify the impossible Lib mirror, and set up a high-signal Virgin nomination test tomorrow while pushing Monk protection on David.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loud start-info claim to cripple Town's investigation chain and create confusion that protects the Demon and our Minion Bob.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Slayer (good), Alive - Frank: Virgin (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Librarian (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with trusted info-holders to run the Virgin test immediately and clarify the Librarian contradiction/whisper rumor, narrowing Demon candidates before nominations.
🧠
Keep the Demon (Charlie) safe by steering nominations to Frank for the Virgin test, amplify doubt about Heidi's Librarian ping, and discourage any nominations of Charlie/Bob today.
🧠
Coordinate with Bob to push Frank as the Virgin/mech test, cast doubt on Heidi's Librarian, avoid nominating Bob/me, and plan N2 kill to remove town's information source.
🧠
Coordinate a Virgin test that yields strong mechanical info on Bob/Charlie vs Heidi, while minimizing chance we execute a valuable confirmed townsfolk.
🧠
Answer their questions, lock in my exact N0 info, and coordinate a clean Virgin test chain to mechanically sort Bob/Charlie before noms.
🧠
Answer the rumor-source question honestly, keep our coalition aligned, and set up the Virgin test + follow-up execution path to solve Bob/Charlie quickly.
🧠
I’m dead w/ no Investigator info; best value is coordinating a low-risk mechanical test (Virgin) and pushing full-info claims to narrow demon before nominations while preserving my ghost vote for endgame.
🧠
Coordinate early D2 Virgin test + request remaining N0/N1 info so we can mechanically narrow evil without risking a Saint execution.
🧠
Pressure Bob into the clean Virgin test immediately; either he clears himself (pop) or his refusal/no-pop gives us strong execution direction going into nominations.
🧠
Lock in a concrete mechanical test before noms. Push Bob (who claims Townsfolk Librarian) to nominate Frank; outcome gives strong alignment signal and forces public claims.
🧠
Force the Virgin test in next phase by pre-committing Bob to nominate me; outcome gives strong mechanical alignment info and drives today’s execution plan.
🧠
Prevent the immediate Frank Virgin nomination and steer town towards more mech-tests; avoid giving town the clean pop/evidence that would let them lynch Charlie later.
🧠
Coordinate town to run the Virgin test to get hard mechanical info without risking executing a real Saint, and prompt missing info roles to claim before noms.
🧠
Directly pressure Bob to perform the Virgin mech test and lock in a public commitment; refusal or hedging becomes strong alignment evidence for nominations.
🧠
Lock in the Virgin test as the next nomination to get hard mechanical info before spending my Slayer shot, and pressure Bob/Charlie into public commitment/claims.
🧠
Reinforce plan, coordinate with Bob, and announce my intended N2 kill (remove info-gatherer) to align minion support and prepare cover if pressured.
🧠
Align town on a clear decision tree for the Virgin test + fallback if Bob stalls, and prompt start-info/UT claims before nominations lock in.
🧠
Prevent town from over-reading the Virgin test; coordinate a plan that combines it with outsider-count/other night info so we can safely target demon/minion today.
🧠
Coordinate with Bob to push Frank mech-test, sow doubt on Heidi, prepare for sacrifice claim, and confirm tonight's kill target to cripple town info.
🧠
Lock in the Virgin test and collect N1 info so a no-pop result is interpretable; prevent evil from stalling into muddled nominations.
🧠
Align good core on a clear decision tree for nominations: pressure Bob to commit, but avoid overreading a no-pop; demand other info roles to break the Bob/Heidi conflict and find demon.
🧠
Force the cleanest mechanical test (Bob→Frank) and lock in a public decision tree before nominations; avoid wasting Slayer shot while narrowing Demon candidates.
🧠
Avoid directly nominating Frank to prevent my execution; keep suspicion off Charlie/Me; ensure town uses Frank test via others and sow doubt about Heidi's Librarian ping to protect Demon.
🧠
Align good players on a clean public plan before noms: run Virgin test, but also collect key claims (Monk/UT/Chef/FT) and track Outsider count so we don’t overread a ‘no pop’.
🧠
Align good players on decision tree for the Virgin test: when no-pop is hard-guilt vs when it could be Outsider/poison. Prompt for key info (Monk/Empath/FT/Chef) before nominations.
🧠
Get a high-signal mechanical test queued before nominations, using a nominator outside the Saint pair, and prompt key info dumps (Monk/FT/Chef/Empath) to narrow Demon suspects.
🧠
Align town on the Virgin-test decision tree and gather missing mechanical claims so we don’t over-read a no-pop outcome (could be Saint or poisoning).
🧠
Coordinate a clean public decision tree before noms: gather missing claims, run Virgin test, and set what outcome means so we can confidently execute Demon/evil today.
🧠
Avoid nominating Frank myself to prevent an accidental pop/clear. Force town to nominate Frank or waste noms; preserve Demon safety and sow confusion.
🧠
Keep focus on mechanical testing to delay lynches, preserve Demon, and remove Eve (info) at night. Prepare Saint soak if forced to protect Bob/me.
🧠
Coordinate a low-risk mechanical test that avoids the Saint pair, likely hard-confirms my Librarian claim via Undertaker, and forces clearer worlds before risky executions.
🧠
Lock in the cleanest mechanical Virgin test (Heidi nominates Frank) before noms, and align decision tree so town reacts correctly to pop/no-pop and doesn’t stumble into executing a real Saint.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the cleanest mechanical Virgin test now and immediately pivot into info-claim triangulation to narrow demon candidates before night.
🧠
We have limited time; pushing the clean Virgin test now creates hard mechanical info and prevents Bob from stalling. It guides whether we execute Bob/others today.
🧠
Push the agreed mechanical Virgin test now to force resolution, create noise, and protect me/Bob while we prepare the night kill on Eve.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-value execution on me; convert the failed Virgin pop into actionable alignment/outsider-count logic and direct town toward Bob/Charlie and info claims.
🧠
Delay/derail a clean Virgin execution, sow doubt about identical Librarian pings to fracture town consensus and protect our Demon Charlie.
🧠
Prevent a low-value, potentially catastrophic execution; lock in correct interpretation of the no-pop and pivot to information-rich claims and better targets.
🧠
Prevent a low-info execution on Frank; use the failed Virgin pop to narrow worlds, force claims, and set up a higher-value execution target (likely Bob/Charlie) before night.
🧠
Prevent wasting D2 execution on likely good/low-info Frank; preserve votes to pivot onto higher-probability evil (Bob/Charlie) after collecting remaining mechanical claims.
🧠
Delay execution, force full hard-claims (Chef/Empath/FT/Monk/WW/UT), protect our Saint bluff and Bob, and keep town focused on mechanic tests not lynch hysteria.
🧠
Prevent wasting D2 execution on a likely good (Frank) and pivot to high-yield info (hard-claims) to identify demon/minion from contradictions.
🧠
Use my public voice to stop a bad execution and pivot town to high-leverage mechanical info (hard-claims + N1 actions) before night; preserve my ghost vote for endgame.
🧠
Do not spend my only ghost vote on a low-information execution; keep vote for late-game math while town extracts hard-claims and resolves Bob/Heidi/Charlie.
🧠
Prevent wasting execution on me; use the failed Virgin confirmation to narrow worlds and force info out, then pivot to best evil candidate (Bob/Charlie) today.
🧠
Prevent wasting D2 execution on a likely good Virgin; force rapid info-claims to interpret the Virgin test and then pivot to the best demon candidate (currently Bob/Heidi/Charlie).
🧠
Do not contribute to a likely-wrong execution on Frank; preserve the day to collect hard-claims and pivot to a higher-probability evil candidate (likely Bob/Charlie).
🧠
Avoid a low-info execution on Frank; preserve votes; force remaining info roles to out and create a solvable chain (Lib contradiction + N1 actions) before night.
🧠
Voting Frank now wastes an execution and risks Saint loss. Save votes, end this nomination, then force full claims + resolve Bob vs Heidi mechanically.
🧠
Prevent Frank's execution, force full hard-claims to create chaos and protect the Demon; steer town to test claims rather than lynch, and make Eve a night target.
🧠
Keep votes off Frank, force rapid hard-claims and N1 reads to resolve the Bob/Heidi Librarian conflict and identify mechanical threats before any execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Stall execution, force essential hard-claims and N1 reads, and spotlight the impossible identical Librarian pings so town wastes time resolving them instead of burning useful votes.
🧠
Use remaining nomination time to force full info, lock stories, and set up a safe execution target today without accidentally executing the Saint.
🧠
Lock in my true role, force fast claim resolution, and steer the town toward a mechanically consistent execution target while preserving my Slayer shot for a near-certain Demon kill.
🧠
Lock in my true role, demand missing mechanical info (Monk/starts), and set up a concrete next execution target (Bob) based on the strongest public contradictions.
🧠
Force focus on the Librarian conflict and mechanical hard-claims to delay risky executions and protect the Demon by sowing doubt on Heidi if she can’t explain the identical ping.
🧠
Push a safe, high-value mechanical action (Slayer shot) and lock in my Virgin claim while forcing info/claims, without risking a Saint execution.
🧠
Force mechanical claims (Monk/FT/Empath/Chef) and resolve Lib conflict; prevent wasting Slayer shot and save my ghost vote for a decisive late execution.
🧠
Give my hard-claim (low-info role) and push the table to lock in claims + resolve Bob/Heidi mechanically; set up Bob as default execution if nothing better emerges.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove or neutralize the most disruptive information-gatherer and vocal leader to delay mechanical resolution and preserve my safety (and Bob's) going forward.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Mayor) - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Investigator (good), Dead - Eve: Slayer (good), Dead - Frank: Virgin (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Librarian (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with likely-good players to pressure Bob vs Heidi conflict, get timeline details, and set a concrete execution plan today instead of another no-exec.
🧠
Align with Alice/Heidi to publicly corner Bob on mechanics/timeline, using the duplicated Librarian ping + D1 whisper/no-exec push + Virgin test fail to justify voting Bob today.
🧠
Coordinate with Bob/Frank to present unified Saint bluff, steer town suspicion toward Heidi or tests, preserve Demon until 2 remain.
🧠
Get key private-chat details + updated reads so I can steer today’s nomination away from a Saint trap and toward the most mechanically likely evil, saving my ghost vote for a decisive push.
🧠
Update dead Investigator so he can help solve + influence noms/votes; align town on pressing Bob and checking for missing info roles (Monk/FT/Empath/Chef/UT).
🧠
Keep executions delayed, amplify Heidi suspicion, prep Charlie to claim Saint if pressured, and steer town logic away from Charlie until late.
🧠
Get core good voices aligned on a concrete nomination plan and info demands before nominations; break the Bob/Charlie/Frank knot without risking a random no-exe.
🧠
Expose Charlie’s coordination message to trusted good core so town stops stalling and focuses nominations on Bob/Charlie, the most mechanically and socially suspicious pair.
🧠
Coordinate with Charlie & Frank to amplify Heidi impossibility, delay executions with mechanic-mania, and be ready to back Charlie's Saint bluff if nominated.
🧠
Update dead info-holders, lock a unified nomination/vote plan, and ensure we spend dead votes to execute Bob/Charlie today rather than drift to no-exec at 7 alive.
🧠
Coordinate our public story and decide whether to pressure Heidi or sacrifice me as Saint to redirect town. Need clear backup and who amplifies which line.
🧠
Coordinate good bloc: refuse to back Charlie’s Saint bluff, push public claim dump, and set nomination order to execute Bob/Charlie today using dead votes if needed.
🧠
Share Frank’s new damning whisper quote about Charlie coordinating lies/delay; align with Alice/Grace on a public push for full claims then executing Bob (safer than Charlie given Saint risk).
🧠
Steer town to safest high-EV execution path and ensure my ghost vote is used to secure a key kill if vote is close.
🧠
Align good bloc on a decisive D3 execution (Bob first as lowest Saint risk), and commit my ghost vote if the count is close so we don’t waste another day.
🧠
Coordinate town bloc: push public pressure + full claims, but commit to executing Bob today (safest vs Saint risk) with plan to immediately pivot to Charlie next day if Scarlet Woman handoff suspected.
🧠
Stall executions, amplify Heidi impossibility, and ensure we can protect Charlie by forcing mechanic delays or pivoting to a Saint martyr play.
🧠
Coordinate town core to force full claims now and execute Bob today while planning for Scarlet Woman handoff; ensure votes lined up before nomination phase.
🧠
Lock in coordinated nom/vote plan for imminent nomination phase, including ghost-vote usage and contingency for Scarlet Woman/Imp handoff.
🧠
Align the good core on a single execution target before noms; prioritize avoiding Scarlet handoff and commit my ghost vote to lock the kill.
🧠
Coordinate dead-vote readiness and lock in Bob execution today; prevent Bob/Charlie from stalling with mechanics talk and ensure majority if vote is close.
🧠
Align town to execute Bob today (lowest Saint-risk, highest evil signal) and reserve my ghost vote only if the count is close; set clear Day4 plan to prevent another no-exec.
🧠
Confirm coordinated push to amplify Heidi's impossible ping and demand mechanic tests to delay executes; coordinate Saint-backup and ask who will lead public Heidi nomination.
🧠
Align dead-vote coordination + argue Bob-first is mechanically safest due Saint risk; secure majority to execute today and plan immediate follow-up tomorrow if needed.
🧠
Lock in Bob-first execution plan, avoid Saint loss condition, and coordinate my ghost vote only if the vote is close.
🧠
Coordinate who leads the Heidi nomination and ensure mutual backing of my Saint bluff if pressured, to stall executions and steer town suspicion.
🧠
Force Bob into a concrete, checkable story before nominations; refusal or contradictions justify executing him and coordinating votes without overexposing Mayor role.
🧠
Lock dead votes + unify plan: execute Bob today as lowest-risk vs Saint. If SW handoff happens, commit to execute Charlie tomorrow. Ask Eve/David to hold ghost votes unless close.
🧠
Coordinate good bloc to stick to Bob execution plan, avoid feeding Charlie/Bob info, and line up ghost votes only if the tally is close.
🧠
Lead nomination of Heidi to amplify her impossible Librarian ping, stall executions, and be ready to back Charlie's Saint claim if town pivots to me.
🧠
Align town on safest mechanical line: avoid Saint execution loss. Secure Eve’s ghost vote for Bob only if needed; keep Charlie as tomorrow’s snap target if game continues.
🧠
Align the good team on a lowest-risk execution order (Bob then Charlie if needed) and set clear ghost-vote usage so we don’t lose to a Saint execution or a SW handoff.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Heidi amplifies the 'impossible Librarian ping' story, forces mechanic-testing, and stalls executions so Charlie (our Demon) survives.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a likely misexecution on Heidi and conserve my single ghost vote for the decisive Bob (then Charlie) execution path.
🧠
Prevent town from spending scarce votes executing likely-good Heidi; keep the group on the disciplined Bob-first line and preserve ghost votes for a close Bob execution.
🧠
Force mechanic tests, amplify the impossible Librarian ping, and pressure town to vote Heidi to delay execution and protect the Demon.
🧠
Stop a mis-execution on Heidi, preserve votes for Bob today, and publicly anchor mechanical reasons (Virgin test + copied Lib) to keep town disciplined.
🧠
Stop an incorrect execution on me, preserve the town’s planned Bob-first line, and keep ghost votes for securing Bob if the tally is close.
🧠
Vote Heidi to force mechanic-tests, create delay and pressure town to reveal private timelines; stall executions and protect the Demon.
🧠
Prevent a wasted/evil-driven execution on Heidi and conserve ghost votes for the real kill (Bob) where my vote could swing the game.
🧠
Prevent a wasted execution on likely-good Heidi, keep town disciplined to execute Bob today, and preserve ghost votes for the decisive Bob/Charlie votes.
🧠
Do not spend ghost vote on Heidi; preserve it to ensure Bob execution if that vote is close, aligning with safest anti-Saint line.
🧠
Do not contribute votes to Bob’s deflection nomination. Preserve votes/ghost votes to secure a Bob execution later this phase.
🧠
Do not raise a hand (avoid voting myself). Preserve our voting power for immediately nominating/executing Bob this day.
🧠
Do not spend vote on Heidi; preserve votes for Bob execution this day, which is highest-EV and aligns with public plan. Avoid aiding Bob’s deflection stall.
🧠
Force mechanic-tests and public whisper timelines now to stall executions and protect our Demon; create enough chaos to divert votes from Charlie/Bob if needed.
🧠
Raise my hand to support Heidi nomination to force mechanic-tests, stall executions, and amplify the librarian-ping contradiction so town wastes effort on tests not a Demon lynch.
🧠
Prevent wasting D3 on Heidi; conserve my ghost vote and steer town to execute Bob (then Charlie) which covers most worlds.
🧠
Prevent a mis-execution on Heidi and conserve votes so we can execute Bob today, then cover Charlie tomorrow if game continues.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Lock in a D3 execution on the strongest mechanical+behavioral suspect (Bob) while preserving Saint safety; force alignment clarity before endgame.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We’ve had 2 no-execs; town needs a kill. My ghost vote may be the margin to execute Bob and either win (if Demon) or remove likely evil/poison coordination.
🧠
Block Bob's execution by sowing doubt and claiming Saint to make town wary of reckless lynches; buy time for tests and protect my Minion.
🧠
We need 3 votes to execute Bob today; delaying risks giving evil another night. Bob is the highest-probability evil and safest relative to Saint risk on Charlie.
🧠
Stall the lynch, push mechanic-tests and exact D1 whisper timeline to expose copying/poisoning and keep the Demon alive.
🧠
Bob execution is our best mechanical/behavioral suspect and avoids a 3rd no-exec. My ghost vote likely guarantees threshold (currently 2/3).
🧠
Lock in the Bob execution while we have momentum and ghost votes. This either wins immediately (if Bob is Imp) or removes the core misinfo source and narrows to Charlie/others.
🧠
Lock in Bob’s execution; prevent last-second vote math shenanigans and move game forward toward demon elimination.
🧠
Secure Bob’s execution now; his mirrored info + coordination is the strongest mechanical/social evil lead, and delaying risks Demon snowballing into final 3.
🧠
Lock in Bob execution while votes are live; frame Charlie’s Saint claim as non-mechanical and keep town focused on the proven Bob/Charlie coordination.
🧠
Prevent my execution by forcing mechanic-tests and exact D1 whisper timelines to create contradictions and expose the real liar/Demon instead of rushing a possibly wrong lynch.
🧠
Prevent Bob's execution this tick by insisting on mechanic tests and invoking my Saint bluff to sow doubt; buying nights preserves the Demon (me) and protects our Minion.
🧠
Lock in Bob execution with my ghost vote; prevent last-second pivot to delay. Publicly commit so others keep hands up.
🧠
We already have enough living hands to execute Bob; retract to conserve my single ghost vote for a later critical nomination if the game continues.
🧠
Lock in the Bob execution while votes are live; counter stall tactics and set tomorrow’s plan (Charlie next if game continues).
🧠
Prevent another no-exec and convert the strongest mechanical/social case into an execution. Either we win instantly (Bob=Imp) or gain clarity and momentum for tomorrow.
🧠
Lock in the only high-confidence execution before Night. Prevent evil from running out the clock with 'tests/timelines' and create clear next-day plan if Bob survives as not-demon.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob execution; prevent late stall/flip. Set clear tomorrow plan: if not over, focus Charlie and protect Mayor; demand concrete night info not vague timelines.
🧠
Lock in Bob’s execution by discouraging tie/surpass nominations; prevent an evil scramble (or Saint trap) and set clear D4 plan if game continues.
🧠
Lock in Bob’s execution by preventing tie/surpass, and set a clear D4 plan (info dump + likely Charlie) to avoid more stalling.
🧠
Lock in Bob’s execution by preventing tie noms, set a clear D4 plan (info dump + protection + pivot) so evil can’t stall us again.
🧠
Lock in Bob execution without tie risk, set plan for D4 info dump + immediate pivot if game continues, and request protection to preserve Mayor endgame equity.
🧠
Prevent any further nominations today and avoid ties so town executes Bob now, reducing spotlight on me and preserving chances to act at night.
🧠
Convince one or two voters (esp. Charlie) to tie/surpass so I avoid execution and buy time for tests/whispers to reveal the real copier. Stall convincingly.
🧠
Lock in Bob’s execution by preventing tie/surpass, then set clear D4 plan (info dump + protect Mayor) and a pivot target if game continues.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Remove a vocal leader likely to push executions and/or provide mechanical reads next day, reducing town coordination and delaying a focused pivot onto me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Prevent an immediate loss by correcting the Virgin-test logic, steering town away from executing the claimed Saint, and focusing suspicion on the remaining viable Demon candidates.
🧠
Coordinate safest line: avoid instant-loss Saint execute; set up D5 solve at 3 alive using night-death/Ravenkeeper info and request Monk protect Alice if possible.
🧠
Lock in a no-exec plan and get verbal commitments/info from the 3 alive so the Demon can’t manufacture a 2-vote execution at 3 alive and steal the game.
🧠
Get living core aligned on which worlds are plausible, surface hard-claims/night info, and steer today’s execution (or strategic no-exec) while I still have a crucial ghost vote.
🧠
Prevent town's no-exec plan and stop a Mayor auto-win by forcing an execution today; coordinate our votes to ensure Alice is lynched.
🧠
Warn A/F/D that Charlie is actively coordinating to force an execution (likely evil). Align everyone (incl. dead) to vote NO today so Mayor line or RK night info can carry Day5.
🧠
Delay execution of the Demon by seeding doubt about the Heidi/Heidi-ping and Alice, pushing for more tests and redirecting lynch away from Charlie.
🧠
Get living players to lock in the key mechanical inference (Bob exec ⇒ Charlie likely Saint) and plan nominations/votes around it, avoiding an auto-loss and narrowing Demon to 3 suspects.
🧠
Prevent Charlie from engineering an execution by securing dead players’ agreement to cast zero votes today, enabling the no-exec → 3 alive plan.
🧠
Align the living good bloc to refuse nominations/votes, preserve ghost votes as insurance, and prevent evil from breaking a Mayor endgame or baiting a Saint execution.
🧠
Prevent a quick lynch of Charlie today, force full N2 info/tests, conserve ghost votes, and sow doubt so town delays execution.
🧠
Break town's no-exec plan and avoid Mayor auto-win by forcing an execution today; coordinate visible votes on Alice so town fractures and we stay alive.
🧠
Lock in a coordinated no-execution line, prevent Charlie from forcing an execution (especially on me), and conserve ghost votes so we reach 3 alive and win via Mayor clause.
🧠
Steer living players into the safest mechanical win path (Mayor/no-exec) and prevent a Charlie-driven Saint-loss execution; set contingency plans if Grace dies (RK pick) and if Charlie nominates.
🧠
Align dead players to HOLD ghost votes today, publicly discourage voting, and collect any hard info so if forced into an execution at 3 alive we pick the best Demon candidate.
🧠
Get all remaining info to decide between safe Mayor no-exec line vs needing an execution today; align living players to block Charlie-led rush nominations.
🧠
Lock in living-player coordination to prevent any execution today, while forcing Charlie to give a concrete case if he insists—minimizing risk and protecting the Mayor win route.
🧠
Reinforce vote discipline + push for quick Mayor verification; avoid wasting ghost votes while keeping a contingency if Alice isn’t actually Mayor.
🧠
Force an execution today by coordinating a loud, visible push on Alice to break the town’s no-exec plan and prevent the Mayor finish.
🧠
Get living to demand mechanical support for Alice=Mayor and avoid demon forcing a 2-vote execution today; set a safe plan for final 3.
🧠
With noms imminent, I need any mechanical confirmation (esp Alice Mayor) from dead info-holders; also align ghosts to conserve votes and block Charlie forcing an exec.
🧠
Lock in a coordinated NO-VOTE posture so Charlie can’t force an execution at 4 alive; preserve ghost votes; keep flexibility if Alice’s Mayor claim lacks support.
🧠
With 1 tick left, align living players on the decision tree: either commit to no-exec for Mayor win, or demand concrete info to justify an execution, while keeping Charlie safe if Saint.
🧠
Prevent a rushed lynch of Charlie today by coordinating living players to publicly push no-exec and conserve ghost votes, keeping our Demon alive.
🧠
Lock in coordination with Frank/Grace to prevent any execution today and preserve ghost votes; this maximizes win chance via Mayor line and avoids Saint auto-loss.
🧠
Stop a rushed lynch of Charlie and preserve our ability to manipulate votes later by coordinating living players to demand full N2 info/tests and to vote NO on any nomination unless killing the Demon is guaranteed.
🧠
Coordinate the living to avoid nominations today, deny Charlie’s ‘force exec’ plan, and urgently seek mechanical confirmation of Alice=Mayor so we don’t walk into an Imp bluff.
🧠
Coordinate dead + living to block any forced execution today; preserve ghost votes; press for any mechanical confirmation of Alice=Mayor to decide 3-alive plan.
🧠
Lock in the safest D4 line (no nominations, block Charlie’s forced execution) while keeping a contingency plan if Alice’s Mayor claim lacks confirmation. Also set my Ravenkeeper check target if I die.
🧠
Coordinate living on the correct D4 approach: only commit to no-exec if Alice has real mechanical backing; otherwise prep to execute Charlie and conserve ghost votes unless needed.
🧠
Force a coordinated nomination of Alice to break the no-exec plan and sow mistrust so town executes or splits their votes.
🧠
Coordinate living players to avoid auto-lose Charlie execution and align on conditional no-exec plan; preserve/commit my ghost vote only to stop a Charlie execution or secure a Demon kill.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock in the no-exec line, prevent Charlie engineering an execution, and gather any mechanical confirmation/contradiction about my Mayor claim before final day.
🧠
Prevent a rushed nomination/execution that could kill our Demon; stall by demanding Heidi's N2 whispers and full tests so town delays and we keep Charlie alive.
🧠
Publicly flag Charlie’s coordination attempt, unify town behind no-nom/no-exec today, and prevent a rushed nomination from passing via ghost votes.
🧠
Publicly lock in the no-nom plan, highlight Charlie’s coordination as evil, and ask for any mechanical confirmation of Mayor/outsider count; reduce risk of a losing execution today.
🧠
Reinforce safest play (avoid nominations) while demanding any mechanical support for Alice=Mayor; keep option to pivot tomorrow if Mayor unconfirmed.
🧠
Break the town's 'no-exec' unity and force public reactions from Frank/Grace; create chaos to prevent Alice securing an auto-win at 3 alive.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent today's execution by convincing living players to vote NO and keep my ghost vote unused unless execution would otherwise pass; buy time to reveal N2 info and expose the Demon.
🧠
Prevent an execution on me that hands evil a win; reinforce coordinated NO vote so we reach 3 alive and leverage Mayor win condition.
🧠
Prevent an unsafe execution on Alice and maintain coordinated NO-exec plan; signal living+dead to keep hands down/hold ghost votes.
🧠
Break the no-exec unity and force living players to publicly take a stance, creating cracks in the Mayor story and making ghosts reveal info or overcommit.
🧠
Reinforce NO on Alice and preserve my ghost vote for final-day math; avoid being leveraged into a speculative execution that likely hands evil the win.
🧠
Prevent a non-demon execution today; keep town aligned on NO-EXEC line while flagging Saint risk on Charlie and need for Mayor confirmation before final day.
🧠
Prevent an accidental Alice execution by refusing my ghost vote; preserve Mayor no-exec win line and save my single dead vote for the final day if needed.
🧠
Prevent a likely losing execution on Alice and maintain best winning line; reinforce coordinated NO vote and conserve ghost votes.
🧠
Do not waste my single ghost vote on a non-demon-certain execution; maintain Mayor win line and reserve vote for final-day maths if needed.
🧠
Stop any votes from sneaking through; preserve no-exec line to reach 3 alive and leverage Mayor win condition / avoid handing evil a 2-alive win tonight.
🧠
Preserve the no-exec plan and avoid giving evil an easy path. Signal to ghosts to hold vote; encourage living to keep hands down unless mech-confirmation appears.
🧠
Do not contribute to a likely losing execution on a non-demon; maintain consensus no-exec line and force evil to reveal via night action/3-player endgame.
🧠
Prevent an execution on Alice during this risky 2-vote threshold and keep the strongest win line (no-exec to 3, then Mayor/no-exec or solve) alive.
🧠
Force a live split so ghosts must reveal or living publicly commit; create chaos and test Alice's claim to fracture town unity.
🧠
Reinforce correct play: keep hands down so nomination fails; preserve ghost vote for final day and prevent evil from forcing a losing execution.
🧠
Prevent a losing execution on Alice; keep votes down, force info-sharing, and preserve best win line while tracking Charlie as prime suspect.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/2).
🧠
Lock in no-execution line at 4, prevent evil from forcing a throw, and solicit any remaining mechanical info to decide correctly at 3 alive.
🧠
Reinforce no-exec plan, prevent living from forcing a risky execution, and preserve the Demon until we can control the vote at 3.
🧠
Lock in no more nominations today, coordinate night protection and tomorrow’s decision plan at 3, and flush any hidden mech info before we go to night.
🧠
Reinforce no-exec consensus, solicit any hidden mech info, and set a clear plan for night protection and final-3 decision without gifting evil a win.
🧠
With no vote ability, my best impact is to force any hidden mechanical info into public before night and set a clear decision rule for final 3.
🧠
Use last public window to demand any hard mechanical claims (UT/FT/Monk) and lock in a safe plan: no exec at 4, protect Mayor line, and prep correct 3-player decision.
🧠
Lock in no-exec at 4, solicit hidden mech info, and warn against executing Charlie due to Saint ping while setting a clear contingency plan for final-3.
🧠
Create doubt about unanimous no-exec, force at least one living to publicly oppose Alice or reveal mech info so town fractures and we avoid being auto-locked into Mayor win.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Remove a likely mechanical info role (Empath/Monk/Chef) to reduce town's certainty and preserve Demon survival until 2 remain.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get last-night/protection info and alignment reads from Alice+Grace, then decide whether to spend my ghost vote to force an execution or deliberately avoid votes for a Mayor no-exec win.
🧠
Convince Grace to break the no-exec consensus and push/hand-vote to execute Alice today to prevent Mayor auto-win and secure our path to victory.
🧠
Convince Alice and Grace to stick with NO EXEC and go to night so the Demon can act; preserve Charlie and avoid risky executions.
🧠
Get Alice/Grace to quickly sanity-check Saint world with dead Librarians, then choose between (execute Charlie) vs (execute Alice/Grace) with minimal risk of insta-losing to Saint.
🧠
Coordinate living+key dead to treat no-exec as default winning line; only pivot to execution if someone provides hard evidence Mayor is disabled. Also prevent dead ghost votes enabling an execution.
🧠
Get fast mechanical clarity on Heidi’s Librarian/Saint world and poisoning. If Charlie is confirmed Saint, we must execute Alice; if Lib unreliable, reassess.
🧠
Only 3 alive; my ghost vote can swing it. I want Alice+Grace aligned on whether Mayor win is real; if Alice can’t hard-commit to no-exec as Mayor, we should spend votes to execute her over risking Saint on Charlie.
🧠
Answer Grace’s sobriety question + give mechanical reason to avoid executing Charlie if my info is real, and steer today’s execution toward the most consistent demon candidate.
🧠
At 3 alive, if I’m Mayor we auto-win by preventing any execution. I must coordinate living + ghosts to keep hands down unless hard mechanical proof says Mayor is disabled.
🧠
Convince living town to accept NO EXEC to protect the Demon and keep the game going; coordinate our ghost vote to swing outcome.
🧠
Coordinate a unified execute-on-Alice plan (avoids Saint risk on Charlie) and secure ghost votes; minimize chance of losing to a Mayor bluff/no-exec trap.
🧠
Coordinate with Grace to nominate and publicly vote Alice now to prevent the Mayor no-exec win and force the town into a split we can exploit.
🧠
Get decisive mech: confirm Heidi’s Lib sobriety + Frank’s Virgin/poison status to resolve Alice Mayor vs Alice Demon and whether Charlie is truly Saint before we spend ghost vote.
🧠
Give Grace/Eve/David a clear decision tree for final 3 and caution on using my ghost vote; push them to compare Charlie-vs-Grace worlds and consider Mayor/no-exec line carefully.
🧠
Influence the only voters (Alice/Charlie) away from executing a likely-good Mayor and toward either no-exec (if Mayor) or executing Grace/Charlie based on Heidi’s mechanical fork.
🧠
Answer Eve’s direct questions, clarify Virgin mechanics re: Charlie nom, and push the group to decide between Alice/Grace with Charlie possibly Saint.
🧠
Get a clear, actionable final-day plan to avoid the catastrophic Charlie=Saint loss, and commit my ghost vote to the best demon candidate so town can secure the execution.
🧠
Force a public, visible split and ensure Alice is executed today by coordinating Grace's public vote and pressuring ghosts to spend theirs.
🧠
Steer final-day execution away from likely Saint (Charlie) and use ST meta + no-exec push to focus demon guess between Alice/Grace; maximize chance good uses my ghost vote correctly.
🧠
Lock in the Saint world and force final-day decision away from executing Charlie; nudge them to the most likely Imp (Alice) given behavior and lack of Mayor confirmation.
🧠
Convince Alice and Grace to publicly and visibly push NO-EXEC now; I'll spend my ghost vote on NO-EXEC to help lock the town into taking the night and preserve the Demon.
🧠
Steer living players away from executing Alice/Charlie, preserve ghost vote unless needed, and set primary demon world on Grace; if execution happens, aim Grace.
🧠
Lock in a no-nomination/no-vote agreement with the two living players; if either refuses/pushes exec, that’s strong evil signal and guides the needed pivot.
🧠
Align Charlie + key ghost (Eve) to push/secure votes on Alice and counter the no-exec plan, while giving Alice a last chance to provide real mechanical proof.
🧠
Charlie’s vote decides the final execution. Push the mechanically-supported world (Charlie=Saint, Grace=Imp) and discourage voting Alice unless there’s hard anti-Mayor evidence.
🧠
Lock in the Alice execution with enough votes; avoid the insta-loss risk of executing a likely-Saint Charlie; coordinate ghosts to spend votes only to secure the kill.
🧠
Final 3: prevent accidental Saint loss, coordinate a single execution target, and commit my ghost vote to the best Demon candidate (currently Alice) unless new mech info flips it.
🧠
Lock the table onto the mechanically safest line: avoid executing the likely Saint (Charlie) and coordinate votes to execute Alice today, using my ghost vote to ensure majority.
🧠
Convince Grace and Charlie to nominate and execute Alice today so the town cannot auto-win with a no-exec; I will use my ghost vote to help secure the execution.
🧠
Force a public backing and ghost votes on Alice to secure her execution now so town cannot auto-win; make Grace take visible responsibility.
🧠
I’m dead/no vote; best help is to push a clear, safe decision that avoids Saint-loss and forces a Demon execution between Alice/Grace.
🧠
Lock Charlie into ‘no nominate/no vote’ line so Mayor win triggers; if he won’t, steer his execution vote onto Grace (safer than executing me if Mayor).
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the only safe mechanical line: Heidi Lib implies Charlie is Saint so we cannot execute Charlie; ST warning makes no-exec too risky. Execute Alice now with living majority + ghost backup.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3: we must execute today. My ghost vote can lock in Alice’s execution while avoiding the likely Saint (Charlie) world. If I’m wrong, we at least avoid instant Saint-loss.
🧠
Secure Alice’s execution while we have votes (incl. Heidi ghost). No-exec is too Demon-favored given ST warning; executing Alice is our highest-EV win line.
🧠
Don’t waste my one ghost vote locking in an Alice execution; instead signal I’ll vote only on a Grace nomination to try to shift the final execution off Alice if possible.
🧠
Stop my execution by steering votes to a Grace nomination with higher count; preserve Mayor-win line and, if wrong, still maximize chance to hit Imp.
🧠
Ensure Alice is executed today to stop no-exec win and keep our Demon alive; encourage ghosts/living to commit to execution and push next nom to Grace.
🧠
Create hesitation and split votes so execution may fail or we get a shot to nominate Grace next tick.
🧠
Steer the only living decider (Charlie) to accept that no-exec is not a win here and avoid paralysis; support the most mechanically consistent execution (Alice) without my vote.
🧠
Preserve my single ghost vote to avoid hard-locking the wrong execution. Encourage a Grace nomination so town can compare vote totals and execute the more suspicious of Alice/Grace.
🧠
Prevent a tie/alternate nomination from saving Alice; lock in the only execution consistent with Lib→Charlie=Saint and final-3 must-execute warning.
🧠
Stop extra votes on Alice so she’s not executed; push Charlie to nominate Grace and concentrate remaining living/ghost votes there, preserving the Mayor/no-poison win line if Alice is real Mayor.
🧠
Keep my hand down and steer town to nominate/vote Grace so her vote total beats Alice’s, avoiding executing the Mayor and maximizing chance to hit the Imp.
🧠
Use my ghost vote now to push Alice’s count higher so she’s executed even if Charlie later nominates Grace; best fit to ST warning + Alice’s suspicious Mayor/no-exec line.
🧠
Alice already seems to have enough votes without me; retract to preserve my single ghost vote for a possible Grace nomination, maximizing endgame leverage.
🧠
As an evil ghost I must avoid pushing Alice's execution. I will save my single ghost vote to use strategically (on a later Grace nomination) to protect our Demon and disrupt town plans.
🧠
Raise hand to vote YES on Alice to push the execution threshold now, force a split among living/ghosts, and keep momentum against Alice so we can either remove a Mayor claim or provoke town mistakes.
🧠
Push the table to commit to executing Alice now (safe vs Saint risk) and stop stalling; we only win by hitting Demon today.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock town into the least risky line: don’t accidentally flip the block off Alice without certainty; keep pressure on Charlie to either accept Alice execution or take full responsibility to pivot to Grace.
🧠
Lock in the mechanical constraint (don’t touch Charlie) and prevent a last-minute tie/no-exec that could let the Imp survive. Push for clean execution unless we’re ready to hard-swap onto Grace with enough votes.
🧠
Get Charlie to nominate Grace and coordinate votes to either tie (trigger Mayor win) or execute Grace if ghosts overvote, avoiding my execution now.
🧠
Create a visible split/commit among living so ghosts' influence is diluted and town is forced to choose between Alice and Grace, buying nights for the Imp and forcing good mistakes.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Lock in my vote on Grace to reach the planned tie path (or potentially execute Grace if others force it), avoiding my own execution and maximizing Good win chances.
🧠
I need to force living players to commit publicly, breaking the ghosts' control and creating a decisive result (exec or tie) that benefits Evil by sowing doubt and chaos.
🧠
Prevent a 3-3 tie that could instantly lose if Alice isn’t Mayor; steer ghosts to keep votes off Grace so Alice stays executed.
🧠
Prevent a forced tie/no-exec that likely hands evil the win; reinforce Lib→Charlie=Saint chain and keep votes off me so Alice remains executed.
🧠
Abstain from voting on Grace so Alice's current 3 votes stand and Alice is executed; this maximizes chance Demon dies and Evil wins.
🧠
Use my ghost influence to stop a risky 3-3 tie/no-exec and force the group to choose an execution path that can actually win (either keep Alice on 3, or beat it with 4+ on Grace).
🧠
I can’t vote, so I must steer living away from a 3-3 tie punt and toward the highest-EV line: no votes on Grace, execute Alice on 3.
🧠
Prevent an accidental 3–3 tie/no-exec that likely hands evil the win; keep focus on letting Alice’s 3 stand since we can’t realistically reach 4+ on Grace.
🧠
Prevent accidental votes creating a 3–3 tie/no-exec. Lock in Alice’s execution as the safest winning line.
🧠
I must push Alice's execution to reach 2 players and secure a Demon win; prevent any tie or extra votes on Grace that could stop it.
🧠
Persuade one ghost + Charlie to vote Grace to create a 3–3 tie, guaranteeing no execution and triggering my Mayor win condition.
🧠
Forcing a tie/no-exec delays Alice's execution and buys nights to eliminate town mechanics or flip momentum; my priority is keeping the Demon (me) alive until endgame.
🧠
Do not spend my ghost vote to create a 3–3 tie. Keeping Grace below 3 preserves execution of Alice, the safer line if Mayor claim is false.
🧠
I can’t vote, so I must prevent a risky 3–3 tie that only wins if unprovable Mayor is true; maximize win chance by letting Alice’s 3 stand and executing her.
🧠
Prevent a 3–3 tie/no-exec punt. Pressure living voters to drop hands on Grace so Alice remains executed on 3 and we get a clear kill.
🧠
Prevent an unprovable Mayor punt. Keep Grace below 3 so Alice executes; that’s our best demon-shot given Charlie likely Saint and tie risks instant loss.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/2).
🧠
Lock the group into the only line that avoids the unprovable Mayor no-exec gamble and avoids executing likely-Saint Charlie: stop further noms/votes and let Alice’s 3 stand.
🧠
Force execution of Alice now and prevent any tie on Grace that would produce a no-exec Mayor win. Keep living focused and avoid splitting votes.
🧠
Lock in the safest endgame: prevent any new nominations/votes that create a tie/no-exec. Push town to let Alice die and use ghosts only defensively.
🧠
Force Alice's execution to reduce to 2 players and secure the Demon’s win; prevent any extra votes on Grace that create a tie/no-exec.
🧠
Prevent last-minute Alice nomination of Charlie and stop votes that could execute Charlie. Keep state so Alice’s 3 stands; if Alice is Demon we win; if not, at least avoid Saint auto-loss.
🧠
Lock town into the least punishing line: avoid 3–3 tie/no-exec Mayor gamble and avoid any Charlie execution risk; let Alice’s 3 stand and end noms.
🧠
Only I can nominate. Putting Charlie up creates the only remaining path to stop my execution: a 3–3 tie/no-exec (Mayor win) or, failing that, exposes who’s blocking the tie.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an accidental 3-vote tie/no-exec or a Charlie execution (Saint risk). Keep outcome locked: Alice executes on her existing 3.
🧠
Lock in my vote on Charlie toward a 3–3 tie/no-exec, which as the real Mayor is the only immediate winning line for Good.
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Prevent a 3–3 tie/no-exec Mayor gamble and avoid executing probable Saint. Push everyone to keep hands down so Alice’s execution goes through.
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Prevent accidental Saint execution or 3–3 tie/no-exec gamble. Keep votes off Charlie so Alice’s 3 stands and Alice is executed, giving town best chance to hit Demon.
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Do nothing publicly: keep hands down on Charlie so Alice’s current 3 votes carry and she is executed, avoiding a tie that could trigger a Mayor-win or a risky self-execution.
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I must avoid voting for Charlie to protect the Imp and prevent a tie/Mayor win. Staying silent preserves Alice's execution and helps Evil win.
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I can’t vote; I need to prevent a 3–3 tie or Charlie execution. Reinforce hands-down so Alice’s 3 stands and Alice is executed.
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Prevent an accidental 3rd vote/tie on Charlie and avoid executing likely-Saint. Preserve the current block so Alice executes, giving good the best chance to hit Demon.
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I will not spend my ghost vote; keeping hands down avoids a Saint loss and avoids a 3–3 tie/no-exec gamble. Best line is let Alice’s 3 stand so Alice is executed.
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Coordinate EXACTLY 3 votes on Charlie to force a 3–3 tie/no-exec, triggering my Mayor win. Stress “exactly 3” to avoid executing possible Saint.
🧠
Do not spend ghost vote; keep hands down to avoid Saint execution and to avoid a tie/no-exec Mayor gamble. Best line is let Alice’s 3-vote block stand so Alice executes.
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Do not contribute to a Charlie execution or 3–3 tie. Keeping hands down preserves the plan: let Alice’s existing 3 votes stand so Alice is executed at close.
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I can’t vote; I must steer living/ghosts to keep hands down on Charlie so Alice’s execution goes through and we avoid Saint/tie traps.
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Staying silent (hands DOWN) avoids creating a tie or provoking an execution of me; preserves Alice's execution and keeps evil path to win at Final3.
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I can’t vote, so I must keep town unified: no votes on Charlie to avoid Saint loss or tie/no-exec. Maximize win chance by letting Alice’s 3 stand.
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Prevent any votes on Charlie, avoid a 3–3 tie or Saint risk, and ensure Alice is executed so the Demon survives to win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Lock town into the only mechanically viable line with ghost votes exhausted: avoid any tie/no-exec or Saint risk; let Alice execute and win if she’s the Demon.
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Lock the table into the only high-certainty line: avoid tie/no-exec and avoid executing likely-Saint Charlie; let Alice’s existing 3 votes carry to execution.
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Prevent any nomination/vote that creates a 3–3 tie or risks executing Charlie; keep Alice executed so Evil survives to final 2.
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Last attempt to stop my execution by making players realize executing me at final 3 is an immediate evil win unless I’m the Demon; push for tie/no-exec if any nomination remains.
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Nominations are exhausted; prevent last-second misinformation and keep town aligned on the only remaining mechanical path: allow the current block to resolve.
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Lock town into the only safe mechanical line: no more votes/noms, let Alice execute, avoid Saint risk and tie/no-exec gamble.
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Voting is closed and no actions can change the block now; best is to conserve ghost vote and avoid adding confusing last-second public chatter.
🧠
Stay silent and let the current block resolve. Preserve the existing plan: no new nominations or votes so Alice’s 3 executes, which is our highest-probability path to an Evil win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil