Game Detail

Players

Alice (Mayor) Bob (Fortune Teller) Charlie (Scarlet Woman) David (Drunk) Eve (Empath) Frank (Slayer) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil241,60439,230$0.1192
Good753,74155,656$0.1786

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Monk, Soldier, Undertaker
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either David or Frank is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller on N0, check neighbors Alice/Charlie to gather initial Demon info safely. False positives exist, but clean read clears them, dirty implicates one. Progresses good team by early narrowing suspects.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to build trust with Alice by offering a fake role claim (Investigator) early to appear helpful and open.
🧠
Whisper neighbors to introduce as Slayer (or claim less bait-y role), request their info/claims, propose alliance. Builds early good network, gets info before nomination without public exposure.
🧠
Day 1, respond to Charlie's whisper to build early good alliance. Reveal my real Mayor role privately for verification/trust. My ability is useless early but powerful late; ally helps narrow Demon suspects to win at final 3.
🧠
Establish contact with my Minion, Charlie, to coordinate bluffs early.
🧠
Build alliances with neighbors for info exchange. As Ravenkeeper, stay low profile, collect claims to logic later. Helps narrow evil suspects early.
🧠
Frank initiated neighbor ally chat claiming Slayer. As Librarian, I know he's Drunk or David is. Either way at least one good. Share my info to ally with goods, gain theirs, narrow Demon suspects early.
🧠
Day 1, share true N0 info with neighbors to confirm mutual goodness, ally securely, pool info on others' whispers/claims to ID evils faster. Progress info sharing before nominations.
🧠
Share my clear on neighbors privately to Alice/Charlie to form early good alliance, confirm mutual info, narrow Demon search to others without public claim yet.
🧠
To solidify trust with Bob (Fortune Teller) and Alice (Mayor claim) by acting relieved and cooperative. This keeps me in their good graces early on.
🧠
Confirm neighbor alliance with info share. Narrow evil outside group via trust reads. Avoid early public Slayer claim to not draw Demon. Progress info gathering before noms.
🧠
Strengthen trio alliance with Bob/Charlie (my neighbors, FT cleared). Share Mayor openly since low-threat. Ask Bob for more FT details to verify truth via logic chains. Progress info gathering before noms.
🧠
I need to observe the town's initial dynamics and not overcommit to a role or group too early. Waiting helps me see who is whispering to whom, which might reveal potential information-gathering roles.
🧠
Day1, build info network with neighbors Charlie/Eve (Frank peripheral). Ravenkeeper has no info yet; encourage their claims (Empath 0 evil) to cross-verify, form trusted block to narrow demon suspects over nights.
🧠
Strengthen core alliance of 3 confirmed-linked goods by sharing mutual trust, planning info collection on others (esp Charlie hub), and Eve's Empath targets. Narrow evil suspects via process of elimination before noms.
🧠
Strengthen neighbor alliance by sharing Grace's info and public plan. David/Frank good per ability; coordinate to verify others like Charlie, build town majority before noms.
🧠
Strengthen neighbor alliance sharing N0 clear publicly in group. Alice Mayor claim valuable; plan next FT check on suspects like Frank (whispering group). Push info sharing to narrow Demon suspects early.
🧠
To coordinate with my Demon and solidify her bluff, which is critical for our team's survival in the early game.
🧠
Strengthen alliance with Eve/Grace, plan public reveal of good block (us+David=Drunk) to draw info/claims from others before noms. Builds good majority, narrows evil suspects.
🧠
Strengthen our team of 3 by getting Charlie's Investigator info to verify/cross-check roles. Suggest next Fortune checks on suspicious whispering group (Frank/David/Eve/Grace) to narrow evil suspects before noms. As Mayor, build verified good block for endgame.
🧠
Start building trust with a non-minion player by engaging in social deduction chatter. This helps me blend in as a townsfolk (Monk).
🧠
Strengthen good block with Eve/Frank (Eve's read clears us). Push info share publicly next tick, target Charlie (chatty, claimless, Grace suspects). Noms soon - narrow evil suspects.
🧠
Going public with our verified good block of 4 (Frank Slayer, Eve Empath 0 evil, David Drunk/Ravenkeeper, me Librarian) narrows Demon to outsiders like Charlie. Builds town momentum D1, forces claims from others before noms. Safe since mechanically confirmed.
🧠
Going public with verified good block (me Empath 0/2, Grace Librarian David Drunk-Ravenkeeper, Frank Slayer) forces others to claim/respond before noms. Builds good majority, exposes lying evils like non-claiming Charlie. Progresses info sharing to win.
🧠
Strengthen neighbor team before noms by planning checks on suspicious secretive whisperers (David/Eve/Frank/Grace). Push Charlie for info, agree to public vouch to build credibility and narrow Demon suspects via process of elimination.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase: Publicly claim to lock in our good block of 4, pressure others for claims/info, build town momentum. Avoid nominating early; gather more data first to find Demon.
🧠
Confirm public good block from private chats + my real Empath info to build trust, force others to claim roles/info. Progress to noms on suspicious non-claimers (Charlie) since day1 nom phase, narrow evil suspects fast.
🧠
Counter their bold public block claim with my verified FT info on Alice/Charlie NO Demon to establish credible good team publicly. Share Alice Mayor/Charlie Investigator claims to build alliance, ask others' info to progress info sharing and narrow Demon suspects before blind nom. Avoid nominating without logic chain.
🧠
Publicly support our cleared block (Bob FT Alice/Charlie), ask Grace/Eve for verification details/cross-checks to expose lies without nominating yet. Builds good team, progresses info-sharing before end of noms.
🧠
Confirm our block publicly, answer Alice's questions to verify, ask claims from others. Builds trust in good block, pressures others to claim before nominating suspicious Charlie. Avoids early nom/shot.
🧠
Day 1 end, must nom before night. Grace/Eve/Frank block consistent and clears me. Bob's block plausible but Charlie silent despite neighbor claims/asks. Nom Charlie to test - if good info forthcoming, can change vote.
🧠
I need to buy time and maintain my Investigator bluff without providing hard info that can be disproven. I want to sound helpful but cautious to avoid scrutiny. I am also trying to deflect from the fact that I haven't 'investigated' anyone yet.
🧠
I need to claim my safe bluff (Monk) to blend in and encourage Charlie to make his fake Investigator claim more concrete to satisfy the town, preventing them from nominating him out of suspicion.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is an Empath and is actively coordinating the 'good block'. Removing her will disrupt the town's information flow and create suspicion among the remaining players.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Team plan was check Frank/David tonight per private chat. Their block pushing hard, verify if Demon in David/Frank to counter their narrative and narrow Demon suspects.
📜
Storyteller
Bob
You chose David and Frank. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As dead Empath, share my clean N0 read on neighbors to clear David/Frank partially. Discuss Grace Lib contradiction and who killed me to narrow Demon suspects before noms.
🧠
Eve's death doesn't contradict my info; both worlds possible. Privately update Frank on Eve's death, recap my info, and Eve's Empath to build trust as confirmed goods since he priv claimed to me. Progress info sharing before noms.
🧠
Confirm info with David, share Eve/Grace whispers, narrow Demon suspects before noms using logic chains. David most suspicious as possible Demon fitting reads.
🧠
Confirm info with Frank, build trust as neighbors (Eve's read), narrow Demon suspects privately before public noms. Progress info sharing to execute evil.
🧠
Coordinate with my Minion, Charlie, to reinforce our cover and plan our next move. Since Bob has publicly cleared Charlie, we should exploit this to our advantage and identify a target to frame.
🧠
Align with Demon, suggest a target to sow chaos, and maintain the Investigator bluff.
🧠
Team with neighbors Alice/Charlie. Share my FT info to build trust, counter David/Frank/Grace bloc. Push to nominate David/Frank soon as one demon per info.
🧠
Confirm team alliance with Bob/Charlie before noms. Share Mayor for verification, analyze reads together, decide joint nom to execute evil and win as Mayor final 3.
🧠
As dead Empath, push David/Frank to execute top Demon suspect from their private chats. Share info publicly via proxy to narrow before noms, build good alliance, save ghost vote.
🧠
Share full info chain publicly via Frank proxy since he's my neighbor & claimed to me. Eve dead proves her good, backs her Empath. Build verified good block of 4 (me+Frank+David+Eve) to narrow Demon suspects. Progress to nomination suspects.
🧠
Coordinate with verified good block (Grace/Eve/David) on suspect before noms. Push public reveal of our verified block via Grace's request to build town trust and narrow Demon to outsiders.
🧠
Solidify good block alliance with Frank/Grace. Agree to nominate suspicious Charlie publicly via Frank to execute likely Demon, progressing to win via process of elimination before final day.
🧠
Coordinate with my minion to frame Grace and solidify our cover stories.
🧠
To frame Grace as the Minion to sow discord within the good team and divert attention away from Heidi, while leveraging Bob's credible (to them) information to make my 'investigation' seem more plausible.
🧠
Solidify team alliance with Alice/Charlie using Charlie's Grace info. Agree to nom David first (weaker claims, Grace pushes him drunk). Push for execution to narrow demon in D/F pair before final day.
🧠
Team consensus building. Confirm team, agree nom David first to test claims safely before Grace. As Mayor, reveal to solidify trust, push execution on demon pair narrowing to 3 alive win.
🧠
As dead Empath, reconfirm N0 info to David/Frank, push them to agree on Demon suspect among outsiders for nom. Use my info to build good block alliance before nominations.
🧠
Confirm block alignment with David/Frank/Eve ghost, agree nominate Charlie (fishiest), push Frank public soon. Builds verified good alliance to execute Demon suspects like Charlie.
🧠
Confirm plan with block, then go public to rally votes vs Charlie. Verify good block mechanically, narrow Demon before noms to win.
🧠
Confirm block plan with Grace/Frank/Eve before Frank goes public on Charlie nom. Unity strengthens good block push to execute Demon suspect, progresses to execution before noms start.
🧠
I need to coordinate with my Minion Charlie to frame Grace as a Minion, disrupting the good team's logic and using my Monk cover to validate his 'investigation'.
🧠
Coordinate with the Demon (Heidi) to maintain our cover and shift focus onto Grace as the Minion, leveraging the trust Bob and Alice have in us.
🧠
Solidify team consensus to nominate David first - his Drunk claim weakest, tests pair without outing false positive. Nomination phase next tick; must align votes to execute and narrow Demon.
🧠
Confirm team commitment to nominating David first to test Bob's demon pair info. With 2 ticks left, solidify votes now to execute David and progress towards win. As Mayor, final 3 no-exec win condition, but must execute demon now.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating David tests Bob's confirmed FT demon pair (David/Frank) with his weakest claim. Team (me/Bob/Charlie) committed to vote yes. Grace likely Minion distraction. Progress to execution before night.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote NO on my execution to survive and push Charlie nom next tick. Our verified good block (Eve/Grace/Frank/me) must stay alive to execute Demon; Alice's nom contradicts Eve's confirmed info.
🧠
Team committed to voting David to test FT demon pair. My Mayor ability makes execution safer - if wrong, I can tank night death later. Self-vote doesn't change logic; vote yes to progress.
🧠
Voting for David helps me blend in with the majority and encourages a mis-execution of a good player. If David is executed, it removes a potentially suspicious player and keeps the town distracted while my Minion Charlie and I continue to frame Grace.
🧠
Team Alice/Charlie solid, commit to vote David first to test the demon pair from my FT info. 4 votes needed, secure execution to progress game.
🧠
David is on the block and currently has the votes to be executed. As a fellow evil player, I need to support the execution to keep suspicion off us and frame the narrative. Voting for him helps maintain the facade.
🧠
David is verified good by Eve/Grace. Evil team (Alice/Heidi/Bob/Charlie) voting him reveals themselves. Vote no by not raising hand to save David, force failure, expose them for Charlie nom next tick.
🧠
Vote no by not raising hand. Protect verified good block (Eve+me+Frank+David). Alice ignoring mechanical info is fishy; vote fails anyway (6 yes, need 4? Wait, already majority yes? No, raise_hand to vote YES for execution. Mistake—don't raise to vote no. Protect block.
🧠
I'm dead ghost with one vote. My Empath N0 clears David/Frank (0 evil), Grace Lib confirms David Drunk-good. Alice's push suspicious. Vote NO on David to save confirmed good pair & force real Demon reveal.
🧠
I'm good Ravenkeeper in verified good block (Eve Empath, Grace Lib). Alice pushing my exec contradicts our reads; Charlie most suspicious. Lower hand to survive and nominate him next tick.
🧠
David has majority votes already (Bob,Charlie,Heidi,Frank,Grace,Eve minus his self-vote). Speak to lock in execution before 2nd tick ends phase - test the pair, likely kill Demon or clear good player.
🧠
To appear cooperative with the town's decision to execute David, as David is a good player and his execution helps our cause. Maintaining my Monk bluff by going along with the "logic" of the group.
🧠
David up, votes solid (us + Heidi/Frank/Grace/Eve?). Urge hold votes to execute him, clears my demon pair suspicion. Progress to night, get N2 info.
🧠
Seed suspicion against Grace as planned with Heidi to create chaos and deflect from the Demon (Heidi). My bluff as Investigator needs to be maintained to keep trust while I sabotage the good team's focus.
🧠
Lower to prevent executing verified good David (Eve Empath 0, Grace Lib Drunk); our block pushes Charlie fishy Investigator next. Save Slayer shot.
🧠
Frank (neighbor, claimed Slayer to me/Eve) just lowered hand on own block partner David. Vote has majority but lowering disrupts Alice/Charlie/Bob push on good David (Eve 0 evil). Save good Drunk partner & regroup on Charlie.
🧠
Lower hand to block David exec. My Empath 0 evil N0 clears D/F both good (or 1 Drunk good). Contradicts Bob FT so he's lying evil. Grace pushing David suspicious, Charlie calls her out. Save vote for later, prevent good death.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, counter-nominate Charlie (fishiest claim) to potentially execute him instead, or force discussion. Saves our verified good block, progresses info vs Alice's bad push.
🧠
David on block w/ 4 votes, 1 tick left - reinforce vote, counter Charlie's hesitation/Grace suspicion to prevent flips. Execution reveals truth on pair/Grace Minion; secures good win path.
🧠
Reinforce the push to execute David, appearing as a cooperative good player. The town is already voting for him; supporting the consensus keeps me looking innocent while we take out a good player.
🧠
David on block with 4 votes, 1 tick left. Reinforce votes on him to execute the confirmed demon pair member, test claims, progress game by gaining info from death.
🧠
I need to dismiss David's attack on my credibility before he is executed, while appearing confident in my Investigator role to solidify my trust with the town.
🧠
David has 4 votes, 1 tick left—speak to rally hold votes on David per Bob's FT (truthful unless poisoned), overriding Eve's false positive. Execution reveals truth, progresses game.
🧠
David on block executes soon (1 tick left). My Lib + Eve prove David good (Drunk), Bob/Alice push reeks of evil protecting Frank Demon. Speak to flip votes to tie/break, save David, expose evil.
🧠
Dead Empath, use ghost vote later. Publicly affirm N0 0 evil D/F as sober info pre-death, attack Grace Lib as fake contradicting me + Heidi neighbor. Support David exec as info-gathering to resolve claims, narrow Demon suspects.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous player for us right now because his Fortune Teller role is actively steering the town's suspicion toward me and Frank. By eliminating him, I remove the primary source of the logical deduction that identifies me or my team.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with the Demon to continue framing Grace and maintain our bluffs.
🧠
As dead Empath, consult alive goods with my info. Grace seemed good, share N0 0 evil on David/Frank (both good or both evil). David exec good, so Frank good. Push execute evils, save ghost vote.
🧠
Confirm Eve ghost intel privately, align on C/H suspicion as prime Demon suspects post D/F clear. Share Lib confirm Frank good. Build good alliance before noms; Eve valuable ghost vote.
🧠
I'm dead Ravenkeeper, no info yet. Need to consult ghosts Eve/Frank for info/dead vote coordination before nom phase. Share my role, learn theirs to build logic vs alive suspects Charlie/Heidi.
🧠
Confirm block alignment with dead David, share my Slayer claim (public anyway), get his full death details as potential RK, narrow Demon suspects to Charlie/Heidi/Grace before noms to push execution. Builds trust, progresses info without outing to evil.
🧠
Coordinate with my Minion Charlie to maintain our cover and ensure we are targeting Grace for the upcoming nomination.
🧠
Dead, save ghost vote for noms. Whisper key alive suspects Grace/Frank+neighbors Alice/Charlie my team with FT info to unite good votes vs Frank/Grace, narrow Demon.
🧠
Confirm team alignment with Charlie per Bob's FT clean read. Plan to nom Frank today as top Demon suspect per FT logic to win at 3-player if needed. Progress to nomination phase.
🧠
I need to reinforce the push to execute Frank, who is a Townsfolk, to protect Heidi (the Demon) and keep the heat off us. Supporting the 'Frank is Demon' narrative is key to our survival.
🧠
As dead Empath ghost, confirm good block (David/Frank) with Grace, push sus on Charlie/Heidi whispering together. Coordinate nomination target before next phase to execute Demon.
🧠
Agree with Eve to nom Charlie, build good alliance, narrow evil to Charlie/Heidi, progress to execution. Time critical, 2 ticks left.
🧠
Confirm ally info, push nom Charlie as top sus before nomination phase. Share RK no info yet, build good block trust to vote together and win final days.
🧠
Confirm plan with David/Eve before noms. Publicly push Charlie nom next tick. As Slayer, save shot for confirmed Demon or final day; nom first.
🧠
I need to sow distrust in Grace by acting concerned and questioning her, aligning with Charlie's plan to get her executed.
🧠
Dead, save ghost vote. Reinforce team with info recap vs Frank/Grace to nom them before final day. Coordinate with neighbors Alice/Charlie for majority.
🧠
Confirm team plan with Charlie, ensure we nominate Frank in nomination phase. Bob's FT most reliable info, David dead leaves Frank as Demon. Coordinate votes for Frank execution.
🧠
I need to solidify the town's focus on executing Frank, who is a good player, to protect my Demon Heidi and maintain my bluff. Alice is a key ally I've manipulated.
🧠
Confirm nom plan with good allies Frank/David/Grace before noms. Rally ghost vote to execute Charlie, top sus. Progress to execution.
🧠
Publicly push nom/execute Charlie with allies Eve/David/Frank. Heidi probing me suspicious; respond to her but loop in Eve/Frank for good block support vs C/H. Progress to nom phase, narrow evil.
🧠
Confirm full good alliance (Eve/Frank/Grace) unanimous on Charlie exec plan. Coordinate push in public noms next tick as dead can't nom but can vote. Progress to win before time up.
🧠
Solid good block unanimous on Charlie as Demon. Last tick before noms, rally Grace/Eve/David publicly via group whisper to push Charlie nom/execution, leverage ghost votes, narrow to win. Save Slayer shot unless confirms.
🧠
I want to continue isolating Grace by sowing doubt in Frank, who might be a swing vote. By reinforcing Charlie's Investigator claim, I build credibility for both of us and push towards Grace's execution.
🧠
Dead with ghost vote; reinforce team Alice/Charlie to nom Frank this nomination phase. With 5 alive, majority 3 votes needed; need Heidi or sway others. Push FT logic publicly later if needed, but whisper directs action.
🧠
With 1 tick left before noms, rally Heidi using Bob's FT logic to secure majority vote on Frank execution. As Mayor, executing Frank Demon wins if down to 3 w/o exec.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, final chance before night. Publicly rally for Charlie nom as sus Demon with fake Inv. Solidify good block, get majority votes with our group + ghosts to execute him and win.
🧠
It's nomination phase, last tick. Reinforce good block publicly, echo David, urge living to nom Charlie. As ghost can't nom but push execution to win vs Demon.
🧠
Nominate Charlie publicly to execute him as the obvious Demon based on good block chain and his suspicious behavior. With ghosts voting yes and block support, we get majority to win now. Save Slayer shot unless he survives.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's accusation. By pointing out the weakness in his logic (relying on night zero Empath info), I can sow doubt about his claims and try to survive the execution. Deflecting back to Frank is key.
🧠
Charlie is Demon per verified good block chain. My ghost vote crucial to hit 3-vote threshold and execute him before night. Unanimous good team plan.
🧠
Charlie is Demon per good block chain (Empath/Lib/RK proven). My ghost vote yes executes him with others (David/Frank/Grace), wins game now. Save no reason with majority secured.
🧠
Vote yes on Charlie to execute the proven Demon suspect. Good block unanimous, ghosts voting yes, my vote likely seals majority for win.
🧠
Charlie is Demon per good block logic (Eve+Lib+David death). 3 votes may already pass (David/Eve/Frank ghosts+me=4), but raise to ensure majority execution before night.
🧠
Defend Charlie and sow confusion among the voters to stop the execution.
🧠
Charlie not Demon per my info. Vote to execute him bad. Frank is the Demon suspect after David gone. Save ghost vote impact for later if needed, but vote no now.
🧠
Charlie is our teammate, cleared by Bob FT. Voting yes executes him, bad. Vote no on Charlie to block execution, push Frank next or save dead vote.
🧠
I am about to be executed, so I should use my final words to cast doubt on the town's decision-making and protect the Demon (Heidi) one last time.
🧠
Reinforce ironclad good block proof to sway Alice/Heidi. Urge 6th vote on Charlie now. He's Demon; must execute before night or lose momentum.
🧠
Reinforce good block proof with my Empath info to sway Alice/Heidi, secure Charlie execution as Demon. We have majority votes; push for win before night.
🧠
Reinforce ironclad good block proof to sway Alice/Heidi. 5 yes votes secured (us4 + Bob ghost); urge living Alice/Heidi yes to execute Charlie Demon now and win. No need Slayer shot yet.
🧠
5 yes votes (us+ghosts), need 1 more from Alice/Heidi (3 alive voters total?). Reinforce proven good block vs Charlie lies/Heidi whispers to secure majority execute Demon now.
🧠
I need to cast doubt on the execution of my Minion, Charlie, even though he is definitely getting executed. I want to sound like a frustrated, confused Townsfolk to avoid suspicion on myself as the Demon.
🧠
I mistakenly raised hand on Charlie (my teammate, FT cleared). Lower to prevent Charlie exec. Frank most likely Demon; must save vote for later nom if survives.
🧠
My hand up for Charlie risks executing good. Lower it publicly, speak to expose Frank as Demon per Bob FT logic, sway Heidi/Grace to switch votes or new nom. Can't let good die, must push Frank.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To delay or create doubt in the town's mind, perhaps getting them to switch their target or simply to sow as much chaos as possible before my execution.
🧠
Final push to lock in Alice/Heidi if wavering, reinforce mechanical proof vs Alice contradiction. Charlie executes soon, wins game for good. Time critical, last tick.
🧠
1 tick left, Charlie 5 votes executes unless tied/surpassed. Reinforce proof to Heidi/Alice, prevent vote change, ensure Demon execution and good win.
🧠
Phase 1/4 ticks left, Charlie on block 5 votes, must reinforce yes votes on him especially Alice/Heidi to prevent saves/flips before night. Execute Demon now to win, save Slayer shot.
🧠
Last tick, reinforce good block proof to prevent Alice/Heidi flip. Charlie exec with 5 votes likely Demon kill, prevents loss at final 3.
🧠
To sow confusion and deflect suspicion onto Frank, leveraging Alice's suspicion to keep the town's focus away from me.
🧠
Last tick, 5 votes on Charlie (wrong). Reveal true FT info publicly to flip Alice/Heidi/lower hands, save Charlie, push Frank as Demon. As ghost, prevent bad exec crucial for good win.
🧠
Charlie has 5 votes & 1 tick left, will exec unless I nom Frank & get 3+ votes (me/H/Charlie/Bob ghosts). As Mayor final3 win vital, must nom Frank - most logical Demon - to tie/surpass & execute him or lose tomorrow.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie has 5 votes, will execute at phase end (2 ticks left). Voting yes on him locks execution before night. Slayer shot saved if needed tomorrow; good block wins today.
🧠
I am currently on the block, but Frank is now nominated for execution. If Frank is executed, the game continues. If I am executed, Heidi remains, and I become the Demon (if there are 5+ players). I must vote for Frank to save myself and keep the Demon (Heidi) safe.
🧠
We're dead ghosts, can't vote. Reinforce good block logic publicly to pressure Alice/Heidi not to vote Frank, keep Charlie's 5 votes to execute Demon. Time critical, nominations closing.
🧠
Final push to Alice/Heidi: reiterate mechanical proof on good block, expose Alice/Charlie lies. 5 votes on Charlie execute Demon this tick, win game as phase ends.
🧠
Frank nom is evil distraction by Alice/Charlie/Heidi to save Charlie Demon. Do not vote Frank; let Charlie execute at close to win.
🧠
To sow discord and cast doubt on Frank's Slayer claim, protecting my Minion Charlie. If I can make the town doubt Frank, maybe they will abandon the execution of Charlie.
🧠
Frank is demon by my FT info deduction. Vote to execute him, prevent evil from killing Charlie first and winning with Grace/Frank left.
🧠
It's final day push. Frank most likely Demon per FT chain. Raise to execute him - with Charlie/Heidi/Bob/possibly Grace self-vote we tie/surpass Charlie's 5 votes, win as Mayor if 3 left no exec.
🧠
Charlie most likely Demon per perfect good block chain. 1 tick left, 5 votes lock execution unless tied/surpassed. Shot him now guarantees kill if Demon, wins game immediately while preserving nomination kill too if not.
📜
Storyteller
Nothing happens.
🧠
Frank has just claimed Slayer and tried to 'shoot' me, failing. I need to counter-claim this and frame him as the lying evil player who just tried to fake a kill to save his own skin. By 'shooting' him back, I sow chaos and doubt about who the real Slayer is.
📜
Storyteller
Nothing happens.
🧠
1 tick left, reinforce mechanical proof to sway Alice/Heidi from voting Frank, keep Charlie's 5 votes to execute Demon and win. As dead Ravenkeeper, push good logic.
🧠
Charlie has 5 votes to execute, 1 tick left. Wait to let Charlie execute as Demon instead of distracting with speech during Frank vote. We win if Charlie dies.
🧠
Charlie's Invest claim on me minion is lie (I'm Lib Townsfolk), and fake Slayer shot. Chain proves Charlie Demon. 5 votes on him, reinforce to execute before Frank steals votes and we lose.
🧠
I need to sow doubt and slow down the execution of my Minion, Charlie, even if it is unlikely to succeed at this point. I want to cast suspicion on Grace and the consensus.
🧠
Dead, can't vote. Use ghost speak to reinforce real FT info, counter Grace/David/Eve lies, urge Alice/Heidi execute Frank not Charlie to kill Demon.
🧠
Lower vote on Frank to avoid tie/supersede Charlie exec. Charlie likely good reckless Invest, Frank demon per FT logic. Push final 3 wincon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Frank did not reach the 6 vote threshold.
📜
Storyteller
Frank did not receive enough votes (4/6).
🧠
With 1 tick left, reinforce chain publicly to sway Alice/Heidi from flip-nominating me, ensure Charlie executes as Demon. Time critical, win now.
🧠
Deflect suspicion by pointing out the failed Slayer shot as proof of my innocence, casting doubt on Frank's credibility and the town's rush to execute me.
🧠
Final push to reinforce chain and urge Alice/Heidi to keep votes on Charlie. 1 tick left, must execute Demon now or risk loss.
🧠
Reinforce chain proving Charlie Demon with 5 votes locked in. Urge Alice/Heidi/Grace to keep yes on Charlie for execution this tick to win before night. As dead ghost, amplify push to victory.
🧠
Final push to execute Charlie: recap perfect good chain on David/Frank, expose Charlie lie. Urge Heidi/Alice yes vote on Charlie before phase ends or lose.
🧠
I need to defend my Minion, Charlie, without making myself look like the Demon. Sowing doubt about the execution process and the reliability of the "perfect" information is my best bet to stop the town from killing him.
🧠
Last tick nomination, 1/7 left. Charlie 5 votes executes unless tied/surpassed but can't nom more? Urge Alice/Heidi switch to Frank as my real FT pins him Demon, prevent good Charlie death.
🧠
Final nom tick, 4 alive: A/H/F/C. As Mayor must push exec most likely demon (Frank per FT logic) to avoid 3alive no-exec loss. Speak to rally Heidi/Bob vote F, counter ghosts.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the Mayor and the primary threat, as she is driving the suspicion against Frank and could trigger a town win if 3 players remain. Killing her removes the Mayor, the win condition, and the primary accuser.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day with 3 alive. Logic pins Frank as Demon. As dead good, must whisper neighbors Alice+Frank (my vote visible) to convince Alice to nom Frank, saving ghost vote for execution.
🧠
Final day 3 alive. My N1 pins Demon on Frank (David good). Grace dead confirms her minion status. Inform Alice/Heidi to nominate/execute Frank.
🧠
Final day with 3 alive: me, Frank, Heidi. Both dead good players confirm Frank demon via FT/emp/lib chains + David good. Coordinate with Heidi to nominate/execute Frank or we auto-lose.
🧠
Final day, must counter Grace's whisper to Alice pushing me as Demon. Reveal I haven't used Slayer yet, offer to shoot Alice or Heidi to prove innocence and execute real Demon.
🧠
Final day with Alice/Frank/Heidi. Share my Ravenkeeper death info (learned nothing as didn't die at night) and Eve Empath/Grace Lib verifying David/Frank/Grace good block. Push nom Alice as most inconsistent claimer to execute Demon.
🧠
Advise the Demon to stay firm in her bluff and deflect suspicion.
🧠
I want to persuade Alice to execute Frank, who is the other living player. If Frank is executed, I win. If I suggest Frank instead of myself, I deflect suspicion.
🧠
Final day 3 players. Share Empath info publicly via Alice (alive Mayor claim) to convince execute Frank Demon, per my N0 read.
🧠
Final day 3 alive. My Lib + Eve Empath logic proves Frank Demon. Reinforce to Alice/Heidi to nominate/execute Frank, save ghost vote for that.
🧠
Final day 3 players. Mechanics prove Frank Demon. Urge Heidi to nom Frank since Alice might be influenced. Already told Alice, reinforce to ensure execution.
🧠
Final 3, must execute Frank Demon per multiple chains: Bob FT, Grace Lib+Eve Empath. Confirm Heidi vote yes on Frank nom, push public nom to win as Mayor.
🧠
Final day, 3 alive. Share David info contradicting Grace/Alleged Grace whisper. Reveal I haven't shot yet, offer to publicly shoot Heidi (less pushed) to prove Slayer and kill Demon if her, clearing my name mechanically.
🧠
Final day with 3 alive: Alice, Frank, Heidi. Reinforce good block on Frank via Eve/Grace info, push nom/raise on Alice to execute Demon and win.
🧠
I am dead and have already advised the Demon. I should wait for the nomination phase to see if I need to cast my final ghost vote to prevent the Demon from being nominated or to sway the vote. Waiting keeps my intentions hidden.
🧠
Frank is threatening to shoot me to prove his innocence. If I fake shoot him, I can create chaos and doubt about his claim, potentially turning Alice against him or making the situation so confusing that no one gets executed, leading to an Imp victory.
📜
Storyteller
Nothing happens.
🧠
Final day3. Reinforce to Alice my solid N0 Empath read proving Frank evil Demon (since Alice good neighbor). Urge her to nom/execute Frank with Heidi or we lose.
🧠
Final day, must execute Demon. Pushed Frank hard already to Alice/Heidi. Heidi shot Frank and failed, so Frank NOT Demon - he's good Drunk. Pivot to Alice as Demon, tell Heidi to execute her.
🧠
Final day 3 alive. Push Heidi/Alice to nom Frank using my FT info. I've told them already; reinforce to ensure nom before time runs out or evil wins.
🧠
Final 3, must nom Frank publicly next tick as Mayor wincon requires exec Demon today. Remind Heidi to vote yes, reinforce good dead consensus vs Frank lies.
🧠
Final day, 3 alive. Heidi fake Slayer shot proves lie. David/Grace/Eve confirm good block clears me, points to Alice pushing us. Coordinate with Alice/David ghosts to nom Heidi or Alice, but push Heidi fake.
🧠
Final day, 3 alive. Reiterating logic to Frank my neighbor to ensure he noms/execs Alice not Heidi. I've pushed this to both before, but reinforce before noms as dead can't nom but can influence.
🧠
To sow discord between the remaining good players (Alice and Frank) to protect the Demon (Heidi). If Alice distrusts Frank, she is less likely to push for Heidi's execution.
🧠
I need to keep Alice focused on executing Frank so she doesn't turn her suspicion toward me, especially after Grace just correctly identified me as a possibility. Blaming the failed Slayer shot on poison or a Recluse provides a convenient excuse.
🧠
Final day3, must reinforce Alice to nominate/execute Frank. She's getting pressured by evil ghosts; my sober N0 pins Frank as Demon. Push her publicly if needed, but whisper keeps it private.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3, Mayor wincon requires executing demon today or good loses. All logic chains point to Frank demon, must nom/execute him now with Heidi's vote.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Alice is pushing execution despite overwhelming good info on me from dead verified good players. Heidi lied Slayer. On final day, refuse self-exec to force no-exec or Heidi nom.
🧠
Final 3, must execute Frank Demon per multiple confirmations or lose if no exec. Self-vote by Frank shows confidence he's cleared; vote yes to win.
🧠
Heidi Slayer shot Frank nothing=Frank not Demon. My earlier logic flawed (1 Drunk). Suspect Alice Demon. Save ghost vote? No, final 3, must prevent wrong exec or lose. Vote Frank to block Alice, force no exec? But Mayor? Wait no, vote in progress, use vote to execute Frank? Wait Heidi logic sound, but shot fail. Actually to win good, since shot fail Frank Demon, vote yes.
🧠
I will vote to execute Frank. Since Heidi is the Demon and not Frank, executing Frank is safe for my team. It wastes the town's nomination and keeps the game moving toward an evil victory. If Frank happens to be the Saint, it's an even better outcome for us.
🧠
Speak to publicly rally votes for Frank's execution as it's voting in progress. Confirm Empath/FT chain proving Frank Demon, urge all to vote yes. Secure win for good.
🧠
The town is convinced Frank is the Demon. If I vote for Frank, he will be executed. Since he is a good player (not my Minion), this helps me win as the Imp. My goal is to stay alive and let the good team kill each other. Frank is an easy target.
🧠
Confirm to all ghosts/living my info publicly, support executing Frank the Demon on final day to win. Urge holdouts like Grace to vote yes.
🧠
Final day, 4 alive? Wait 3 alive +Heidi=4? Grace dead N3? Anyway late game, counter ghosts pushing Frank with my verifies proving Alice/Frank good, Alice evil push. Reveal Ravenkeeper death trigger unused=not killed N, push nom/ vote Alice instead. Disrupt narrative to save good.
🧠
It's final 3, voting on me. Publicly claim Slayer, shoot Heidi to kill Demon if her, clear myself mechanically as real Slayer (unlike Heidi's fake), force counter-nom her. Vote stays up.
🧠
Final 3, must execute demon. Speak reinforce chain Bob/Grace/Eve point Frank demon, counter Frank lies, urge Heidi vote yes since she raised hand. Win requires Frank exec.
🧠
Final 3, must push execute real Demon. All logic chains to Frank despite Heidi shot confusion. Vote yes Frank, urge Heidi to vote yes. Save ghost vote on him.
🧠
I need to sow doubt about the case against Frank (the Demon-hunter/Slayer claim) and protect Heidi (the Demon) by framing Frank's accusation as a desperate lie, even though Frank is actually the one accusing the Demon correctly. As a dead player, I must create noise to protect my Demon.
🧠
Reinforce chain on Frank as Demon via Empath/FT/Lib. Urge Heidi to vote yes (she raised but may switch). Secure 3-vote execution as dead can't vote.
🧠
I am the Imp, and the town is convinced Frank is the Demon. By supporting Frank's execution, I ensure his death, which likely ends the game in my favor. I must continue to appear as a helpful townsperson.
🧠
Final day, 3 alive. Reinforce my FT info and Eve/Grace to convince Heidi/anyone wavering. Frank demon per logic; must execute or lose. Voting in progress, speak sways votes.
🧠
Final day, 4 alive but near end. Reiterate verified good block David/Frank via Eve/Grace, Bob FT impossible so lying. Alice pushed goods, Demon. Urge Heidi vote no on Frank, nom Alice instead.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day, I'm on block with 1 tick left. Must nom Alice to tie/supersede my 5 votes (3 alive+2 ghosts?). David ghost confirms Alice Demon pushing verified goods. Save town by forcing choice.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank already has 5 votes and will execute unless tied/surpassed. Voting yes on him adds my vote to secure execution before night. As Mayor final 3, executing Demon wins us the game.
🧠
Final day with 3 alive. Ghosts Eve/David/Grace confirm me good via info chains. Alice most suspicious for pushing execs on verified goods. Vote to execute her to win.
🧠
Final 3 crucial. My Lib info + Eve + Bob point to Frank Demon despite Empath contradiction (assume malfunction). Reinforce ghosts pushing Frank to sway Heidi vs Alice nom.
🧠
As the Scarlet Woman, my primary goal is to protect the Demon (Heidi). Frank is accusing Alice (who is voting for him). I need to ensure the town continues to focus on Frank so that Heidi is not executed. If Frank (the main threat) is executed, the game continues and Heidi stays safe.
🧠
Dead, no vote. Clarify my seating neighbors Alice/Frank N0 0 evil to counter David ghost (wrongly said David/Frank). Expose contradiction in Grace Lib + my info if Frank demon. Urge Heidi vote no Alice, yes Frank to win.
🧠
I need to let Frank be executed to keep suspicion off myself. If I vote for Alice, I might save Frank, which draws attention to me. Staying silent and letting the vote play out against Frank is the safest path to keep the Demon hidden.
🧠
Final day, reinforce Frank Demon with logic resolving apparent Eve contradiction via possible info flaws. Urge Heidi vote no on Alice to execute Frank and win.
🧠
Final day, 5v on Frank. Persuade Heidi: my neighbors were David-Frank (0 evil), Alice not neighbor. Vote no Alice, execute Frank? No, he's good; real Demon Alice/Heidi.
🧠
Lower hand on my own nom to fail Alice exec. Frank has 5 votes on block, will exec if no tie/surpass. 1 tick left, secure Frank Demon death for Mayor win.
🧠
Final day, 3 alive. Defend against my exec by exposing Alice inconsistencies & Bob lie. Rally Heidi & ghosts to my logic, nominate/execute Alice as Demon to win.
🧠
Final 3, must execute Demon. Logic favors Frank Demon: chains from Bob/Eve consistent, David Drunk fits Lib. Urge Heidi execute Frank, counter Frank/Charlie/David pushing Alice.
🧠
To solidify the town's resolve to execute Frank (a non-Demon) and keep the spotlight off the actual Demon, Heidi. Keeping the town focused on the wrong target helps protect Heidi.
🧠
Correct my prior error on neighbors (Alice/Frank mine). Both good contradicts Frank demon. Push Heidi evil via Lib. Urge Heidi vote yes Alice to expose her or tie block, but since dead can't vote, speak to sway Heidi vs Alice/Frank good.
🧠
I need to ensure the town stays focused on executing Frank so that he continues to take the heat. If Frank is executed, the game continues, but the heat is off me for now. Alice's nomination is a distraction I should discourage to keep Frank on the block.
🧠
Final day 3 alive. Confirm FT logic publicly again to sway Heidi against Alice nom/confirm Frank exec. Ghosts + Heidi + Alice vs Frank; reinforce town win by exec Frank.
🧠
Final day, 1 tick left. Clarify my neighbors to Eve/ghosts were David-Frank zero evil (not Alice-Frank). Expose Alice/Heidi evils, urge Heidi no on Alice to execute her as Demon. Win by executing Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/6).
🧠
Final 3, 1 tick left, Frank on block with 5 votes (all living?). Reinforce to Heidi/ghosts: vote no more noms, let Frank exec. As Mayor win if no exec. Crucial to close without tying/surpassing.
🧠
Final day 3 alive, must nom/execute Demon or lose. Alice most suspicious pushing goods' exec despite Eve Empath/Grace Lib/David RK verifying us good. Urge Heidi vote no, push her exec next if needed.
🧠
Final 3 day4, 1 tick left. Frank on block with 5 votes, will execute unless new nom ties/surpasses. Urge Heidi ghosts no more noms, let Frank execute to win vs Demon.
🧠
I need to maintain my cover as a player who is aligned with the 'good' town logic so I don't draw suspicion, while subtly encouraging the execution of Frank (who is taking the heat for Heidi). Heidi is the real Demon, and as the Scarlet Woman, I just need to survive or keep her alive. With Frank about to be executed, confirming the town's consensus is the safest play.
🧠
Final moments, 1 tick left. Reinforce my N0 info proving Alice good/Frank Demon to Heidi, counter Frank's lie about neighbors (he claims David/Frank but seating is Alice-Eve-Frank). Ensure Frank's execution passes by urging no nomination, win game.
🧠
Encourage the town to execute Frank to ensure my survival and victory.
🧠
Final day, 3 alive. My FT mechanically proves Frank Demon (N1 yes David/Frank, David good). Reinforce ghosts pushing Frank execution before phase ends to prevent tie/nom reset. Win requires executing Demon now.
🧠
Final day, 4 alive but ticking to night. Urge Heidi no on Alice, push her as Demon. Ghosts pushing Frank despite contradictions, expose Alice. Save game.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil